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Video Game / WarioWare

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Wario and his employees.note 

"Best Game to Play In-Between Breaths."


A Spiritual Successor to the "Sound Bomber" mode from the little-known Mario Artist: Polygon Studio, the WarioWare series is essentially a collection of hundreds of mini-games (referring to as microgames in-universe). And the gold-hoarding, gas-cloud-belching Wario is in charge of it all, aided by a cast of wacky friends and neighbors.

There are three important details to these mini-games:

  • Each mini-game lasts for only about four seconds (normal-length games run eight beats; the BPM starts from 120 (140 in the GBA games) and rises from there).
  • In each 'level' you have to complete seven to twenty-five of them in a row, with four chances for failure before game over, and without stopping (and much more if you're going for a high score!).
  • And you receive no instructions on how to play! Your only assistance is a single command that appears on-screen just as the game begins.

That's pretty much the WarioWare games in a nutshell. Each game is a handful of about 200 or so "microgames" that come at you in roughly five-second increments, each time prompting you to do a simple task (POUR! STOMP! etc.). The microgames are shuffled at random, so you'll have to react fast to succeed and impress Wario and his cadre of microgame developers. Once you've unlocked everything, the games basically become quests to beat your high scores at all the games.

The plot of the games usually follow a similar through-line: Wario is strapped for cash in some manner, and happens to see a simple video game or console become successful—think of how Flappy Bird became a hit, only years before Flappy Bird. Wanting a piece of that pie, he grabs his phone and contacts every friend he has to make video games on the cheap for him.


    Games in the WarioWare series 
  • WarioWare, Inc.: Mega Microgame$! note  (Game Boy Advance, 2003): Wario is watching television when he sees a news report about a popular game making a lot of money, prompting him to create his own game company and convince his friends to develop the games that he's too lazy to make himself. Introduces Jimmy T., Mona, Dribble and Spitz, Dr. Crygor, 9-Volt, Orbulon, and Kat and Ana as microgame hosts alongside Wario. Features 213 microgames that use the directional pad and A-button (retroactively known as "Mash"-style gameplay as of Gold).
    • WarioWare, Inc.: Mega Party Game$! note  (Nintendo GameCube, 2003): An multiplayer-focused remake of the above game containing 12 multiplayer modes.
  • WarioWare: Twisted! note  (GBA, 2004): After breaking his Game Boy Advance, Wario goes to Dr. Crygor to get it fixed, only for the scientist to turn it into a handheld without any buttons. After seeing the others happily playing with the new device, he hatches a scheme to market it. Utilizes a cartridge equipped with a gyroscope and rumblenote  and features 223 microgames. Introduces 18-Volt, who shares a microgame set with 9-Volt.
  • WarioWare: Touched! note  (Nintendo DS, 2004): After a run-in with an elderly angel, Wario finds himself with a handheld device with two screens, but no buttons. Upon realizing the second screen is touch-sensitive, he determines he can make twice as much money with dual-screen games as he could with single-screen ones. Features 190 microgames based around the DS's touchscreen and microphone, with microgames no longer having standardized lengths like previous entries. Introduces Ashley (alongside Red) and Mike as new microgame hosts.
  • WarioWare: Smooth Moves note  (Wii, 2006): Features 205 microgames and is themed around holding the Wii Remote note  in a variety of different ways. Unlike other entries, it lacks a Framing Device prologue, though Wario's scenario features him discovering the Form Baton, an ancient Wii Remote that can be held and positioned in various "forms". Introduces Penny Crygor, Young Cricket, and Master Mantis (the latter two sharing a set) as new microgame hosts.
  • WarioWare: Snapped! note  (DSiWare, 2008): Wario opens up his own amusement park, using some of his friends as employees. Utilizes the Nintendo DSi camera to take pictures and features 20 microgames.
  • WarioWare: D.I.Y. note  (DS, 2009): Due to never getting paid, the others have quit working for Wario to instead work at rival game company Diamond Software, forcing Wario to hire the player themselves as a developer. This entry allows you to create your own microgames, with 90 pre-made microgames being available from the start.
    • WarioWare: D.I.Y. Showcase note  (WiiWare, 2010): A companion game for the above, featuring 72 unique microgames.
  • Game & Wario (Wii U, 2013): Wario learns about a new game console that features a controller with a screen and sees it as another money-making opportunity, while the others also show interest in the new device. A Gaiden Game that departs from the franchise's signature microgame style, having individual game modes that function more like the boss stages from previous entries (although microgames do appear in one of the game modes). Features 16 minigames, and properly introduces 5-Volt.
  • WarioWare Gold note  (Nintendo 3DS, 2018): After stealing a golden vase from a small village, Wario starts up another money-making scheme, risking his own fortune by hosting a gaming tournament and seeking to win it himself, with his friends agreeing to help make the games for it. Features an astounding total of 300 microgames both old and new, all built around three base styles of "Mash", "Twist", and "Touch"note . It is the first game in the series to feature fully-voiced cutscenes.

Other releases include multiple WarioWare, Inc. trial versions and selected microgames, downloadable to a Game Boy Advance from Wario World and in one case from the Nintendo GameCube Preview Disc, as well as the DSiWare games Bird & Beans and Paper Airplane Chase (respectively Pyoro and Paper Plane in the British English version), standalone versions of minigames from Mega Microgame$! Wario also appears in the Super Smash Bros. series with his default appearance having him wear his clothes from WarioWare (his Wario Land appearance is available as well), along with a WarioWare-inspired stage and Kat & Ana and Ashley as Assist Trophies. Diamond City also appears as a course in the two Mario Kart arcade games Arcade GP and Arcade GP 2, though it bears little resemblance to its appearance in these games. Ashley has appeared as an unlockable costume in Super Mario Maker and downloadable content for Band Brothers P.

Rhythm Heaven was made by the same team that made this series, and it shows. The fourth installment of the franchise, Rhythm Heaven Megamix, features a full Crossover between the two series, and they cross-reference each other frequently.

Vote for your favorite installment here!


  • 20% More Awesome: As Wario himself says in the description of his intro stage in Touched!:
    Wario here! No offense, but you stink! My Touch Training stage is guaranteed to make you 138 percent less pathetic!
  • Aborted Arc: Well, as much as a series like WarioWare can have an "arc". The Excuse Plot of D.I.Y establishes that, due to his refusal to pay salaries, half of Wario's employees left him to work for a competitor named Diamond Software, which also drives a rift between 9-Volt (who left) and 18-Volt (who stayed). Game & Wario completely ignores this, as everyone is back to working with Wario, and 9-Volt and 18-Volt are friends again.
  • Aerith and Bob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble and Spitz can be explained by them being Funny Animals who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.
  • All Guys Want Cheerleaders: The football player in Smooth Moves has a crush on Mona, who (in this game anyway) is one of his school's cheerleaders.
  • All the Worlds Are a Stage: Any game without a Final-Exam Boss will usually have this as the final stage, mixing up themes from all of the previous microgame sets.
  • All There in the Manual: The Japanese websites for the original game and Smooth Moves feature lengthy in-universe blogs, which gives a lot of information about the series' original character's backstory and personalities.
  • Always Close: Mona has a habit of arriving at her job mere seconds before opening time. It's even listed as a personality trait on her Game & Wario character card.
  • Amazing Technicolor Wildlife: Dribble, an orange dog, and Spitz, a yellow cat.
  • Animal Motifs: When you play the challenge towers:
    • Mega Microgame$!: Pigs.
    • Twisted!: Monkeys.
    • Touched!: Bears.
    • Smooth Moves: Elephants.
    • Gold: Various (lion for All Mixed Up, alligator for Thrill Ride, and eagle for Super Hard).
  • Animation Bump:
    • While they both use Limited Animation, Smooth Moves and Game & Wario are noticeably more dynamic and smooth in it’s animation compared to it’s predecessors. This is likely thanks to the jump to consoles, which means less limitations overall compared to handhelds.
    • Inverted in Gold, which is noticeably more stiff and limited compared to the other games in the franchise. Likely due to the bigger emphasis on voice acting compared to previous titles.
  • Animesque: Inverted in Gold, where the artstyle becomes more rounded, exaggerated and cartoony compared to its predecessors.
  • Antepiece: The character stage intros in Twisted! and Touched! have a short section that introduces you to the gimmick of the stage that you're free to pass or fail without consquence.
  • Anti-Frustration Features:
    • In Smooth Moves, if you've just played a microgame involving spinning the remote around, and thus twisted up the wrist strap, the next game will be one in which you have to drop the Wii Remote and leave it dangling by the strap, untwisting it.
    • In Gold, if you get a Game Over on your first run through a stage in story mode, the game will allow you to spend some coins to continue from the last game you fell to. This also applies to the boss stages. Once you clear a stage and it turns into an endless version, this option is no longer available.
  • Anti Poop-Socking:
    • Smooth Moves has this, since actually getting up and moving around is the core part of the gameplay, especially in Dr. Crygor's stage, which is specifically themed around getting some frickin' exercise. It even measures your progress in "kelories," each of which is about 1/100 - 1/50 of a calorie.
    • DIY unlocks only one of five sets of microgames per calendar day and one of 18 sets of five comics (out of 18) per calendar day.
    • Gold has an energy system in Wario Kard consisting of three garlic cloves; you need to use a clove to play a match, and if you run out of cloves, you have to wait until the timer restores them to challenge another opponent. You can also restore cloves with coins, but that leaves you with less to use on the shuffler machines.
  • Arbitrary Skepticism: At the end of Crygor's scenario in Gold, Mike states that ghosts do not exist, despite occasionally hanging out with an alien, a witch and her imp companion (which actually happens later in the same game during the final league, when they all go camping in bigfoot-populated woods).
  • Arrange Mode: The games usually have several challenge towers waiting for you after the main story of microgames, ranging from having random microgames at level 3 and only one life, to having level 1 microgames played at an extremely fast speed, and playing all of the boss microgames in a row.
    • Mega Party Games is a remake/port of Mega Microgames that features 12 total multiplayer modes. 3 of these are multiplayer versions of minigames, 1 is a multiplayer survival mode, and the following 7 make use of the microgames in multiplayer modes that support up to 4 players:
      • "Survival Fever" is a survival mode where the players take turns playing microgames, indicated by a spotlight shining on the players. The one who survives the most microgames wins.
      • "Outta My Way" features the players alternating between playing 15 microgames each, and acting as Interface Screws for the single player. The player with the most microgames cleared wins
      • "Card e-Cards" has the players taking turns drawing microgame E-Reader cards. When a player draws a GBA card, all of the drawn microgames are played in a row. If you win, you get all of the microgame cards on the pile. If you lose at any of the microgames, both your cards, and the drawn cards are put on the pile. While a player is playing the microgames, other players can steal cards by timing A-presses. When every card is drawn, a multiplayer minigame is played to determine who gets the remaining cards in the deck and pile. The player with the most cards wins.
      • "Balloon Bang" has a player playing the microgames, and the others inflating a balloon to make the single player lose. The players alternate when one wins a microgame.
      • "Wobbly Bobbly" has the players balancing on turtle shells. After playing multiplayer minigames, the player who wins gets to play a microgame. Depending on if they win or lose the microgame, either everyone else gets a shell, or they get a smaller turtle that makes balancing harder. The last one standing wins.
      • "Milky Way Delirium" is a variation on Othello (the board game), where to claim an asteroid space, you need to play as many microgames as the number on the space. After every space is filled, the winning player has to play a microgame, but it's blocked by the spaces of the other players. If they lose, everyone else wins.
      • "Listen to the Doctor" has the players taking turns listening to a doctor, who tasks them with doing a microgame while doing something else outside of it. After the microgame, the other players clap if they did their task correctly. The person who has the most claps wins.
      • "All for One" is a cooperative mode where one player plays the microgames, but the lights are out and the others need to use flashlights to light up the screen.
    • Gold also has a few unique modes:
      • In the "Wario Watch" mode, returning from Twisted, there are no lives to lose. Instead, you're on a time limit to complete as many microgames as possible. Completing a microgame increases the time limit. There's also a "Close Shave" mode that has less time for the time limit.
      • "Wario Interrupts" gives you a random Interface Screw from Wario Deluxe every three microgames, but you can sic Lulu on him to interrupt him every ten microgames.
      • "Sneaky Gamer" returns from Game and Wario, which sees 9-Volt playing his microgames past his bedtime. He has to hide in his bed to avoid being seen by his mom 5-Volt, but not so much that he actually falls asleep.
      • In "Cruise Control", the player has to accompany Dribble and Spitz in completing 15 microgames in as little time as possible. Tilting the 3DS changes the speed of the microgames.
      • "Split Screen" sees Kat and Ana alternating microgames on the top and bottom of the 3DS with no transitions between them.
  • Art Evolution:
    • The characters' designs have evolved subtly over time. For example, between Mega Microgame$ and Smooth Moves, Mona's waist became more realistic, and her eyes became smaller.
    • Game & Wario brought a more definite style change, as all the characters besides Wario himself are now drawn with thick outlines and solid black eyes, similar to Rhythm Heaven.
    • WarioWare Gold has a rounded and cartoony look with exaggerated proportions, distancing itself away from Rhythm Heaven. The characters' eyes are also colored in once again.
  • Artifact Title: Despite the title of the series being "WarioWare", the namesake company is only seen in Mega Microgame$, Mega Party Game$, and D.I.Y with it never being seen or even mentioned in the rest of the games otherwise. It should be noted though that this is primarily exclusive to the west as the series is known as ''Made in Wario'' in Japan.
  • Art Shift: Every character minigame title screen in Game & Wario gets this to a ridiculous degree. Justified as those were supposedly done by the characters themselves, who would all have different preferences in artstyles:
    • Wario's minigame title screen evokes an old-school Alien Invasion movie poster.
    • Mona's screen utilizes a Synthwave aesthetic.
    • Dribble and Spitz's screen goes for a stylized comic book style.
    • Both Dr. Crygor and Penny's screens utilize a photorealistic style, while borrowing a bit from the classic comic book aesthetic.
    • Young Cricket's screen is reminiscent of an old-school Martial Arts Movie poster, but drawn with a paintbrush.
    • 9-Volt's screen resembles something coming from an old video game magazine like Nintendo Power.
    • Kat & Ana's screen consists of toddler scribbles.
    • Mike's screen looks like an album cover.
    • Orbulon's screen is a highly-detailed sketch.
  • Ascended Extra:
    • 18-Volt started off as a Satellite Character for 9-Volt, but got more recognition as the games went on. In Smooth Moves, 9-Volt's storyline actually revolves around 18-Volt trying to make up with 9-Volt by buying him a new console, 18-Volt hosts his own set of microgames in D.I.Y. Showcase, and in Game & Wario, 18-Volt hosts one of the modes of the Gamer minigame. Gold keeps the ascension going by giving him his own Story Mode level, complete with a rival figure in the form of 13-Amp.
    • 5-Volt (9-Volt's mom) went from making only cameo appearances to actually playing a key role in "Gamer" in Game & Wario. This reaches its logical conclusion in Gold, where she is treated as a WarioWare Inc. employee with her own stage and everything, just like her son.
    • 9-Volt's pet Fronk served as a background element in his stages for most of the series, but in Gold he gets dialogue and has a supporting role in 9-Volt's stage. This was done as a way to reintroduce the Fronk-themed pop-up microgames from Twisted, as they later show up in the Ultra League stages with 9-Volt's Fronk as the host.
  • Background Music Override: Quite a few stages in the series have a continuous theme that plays rather than the short ditties typically used until you reach the boss microgame. Here's a list:
    • WarioWare Inc.: Mega Microgame$!: Dribble & Spitz, Kat & Ana and Dr. Crygor.
    • WarioWare Inc. Mega Party Game$!: Survival Fever and One-Controller Survival
    • WarioWare: Twisted!: Mona and Dribble & Spitz, with the latter even allowing you to select the song via the radio in the intro cutscene.
    • WarioWare: Touched!: Ashley.
    • WarioWare: Smooth Moves!: Dribble & Spitz once again, and the Kelerometer.
    • WarioWare D.I.Y.: Jimmy T.
    • WarioWare Gold: Wario Deluxe, and Split Screen.
  • Badass Family: 9-Volt's family, if only counting his mother 5-Volt. She doesn't look like it, but she's much more of an expert gamer than he is, something that she's embarrassed of.
  • Barehanded Blade Block: "Wario Kendo" in the original. Could be Subverted, given that all it does is bruise Wario's nose if you fail, that and the sword breaks in half.
  • Battle Rapping: 18-Volt's stage in Gold is focused around a rap battle between him and 13-Amp, with a kid's games on the line.
  • Bee Afraid: Kat and Ana get chased by them after Kat stupidly decides to poke a beehive.
  • Big Bad: Gold features Wario himself. The Wario Bowl games turn out to be nothing more than a scam, with Wario never having any intention to reward anyone, growing increasingly frustrated as the player progresses and trying to escape with all the money he made at the end once again. Even worse, he actually confronts the player after becoming Drunk on the Dark Side due to wearing the pot he stole at the game's opening on his head.
  • Big Eater: Aside from Wario himself, you've got Kat & Ana (Gold), Orbulon (also Gold), Cricket & Mantis and even Ashley (D.I.Y has her hosting "Food" minigames). There's also the Demon Lord from Ashley's story in Gold, Hum Gree.
  • Bilingual Bonus:
    • One of the recurring microgame songs has a distorted voice counting to 8 in Japanese.
    • In Gold, several phone numbers match the subject of the call in Japanese: the EIGA (movie) number had a person who talks about movies, the HAHA (mother) phone number led to 13-Amp's mom, and the ACHI (common way of saying "it's hot") number led to the sumo in "Heat Wave".
  • Bird-Poop Gag: One of Wario-Man's microgames in Twisted! called "Power Line Pigeons" involves avoiding being pooped on by pigeons.
  • Bishōnen: Young Cricket, the handsome apprentice martial artist, is probably the only one in the entire Mario franchise.
  • Book-Ends: Multiple instances.
    • Almost every game begins with an easy stage hosted by Wario, and later has a more difficult level as either the penultimate or final stage, also hosted by Wario;
      • Both the first and last stages of Mega Microgame$! take place at WarioWare Inc., and both involve Wario getting trapped inside one of his belongings (his radio in the first and his computer in the last).
      • Twisted! and Touched! both begin with a normal Wario stage and end with a Wario-Man stage.
      • Smooth Moves has Wario stealing the Form Baton in the first stage, and a swarm of Tiny Warios feasting on strawberries in the penultimate stage.
      • Game & Wario has the Arrow minigame hosted by Wario at the start, and the Pirates minigame hosted by Pirate Wario as the second-to-last stage.
      • Gold has Wario hosting the three leagues' warmup stages, and Wario Deluxe hosting the final stage.
    • The first and last cutscenes in Touched involve Wario and an old man in a sewer.
    • Gold:
      • The opening cutscene starts with a zoom in on the Earth. The closing cutscene (not including The Stinger with Lulu) ends with a zoom out on the Earth.
      • After starting a new game, you are given 10000 coins that you must spend immediately to enter the tournament. After beating the final stage, you are given 10000 coins as a prize (Wario promised 10 million coins, but he spent most of them on balloons and the rest was split up between the other characters).
  • Boss Remix: During the final phase of the Final Boss fight in Gold, the song that's playing becomes an intense remix of the game's main theme.
  • Boss Warning Siren: All titles have a sound clip whenever a boss stage is coming up next and will linger on the screen between microgames eight beats longer than normal. There will usually (but not always) be an on-screen message telling you that you're about to encounter the boss. Said sound clip varies from game to game, but that in Smooth Moves sounds particularly like a klaxon played to a beat.
  • Breaking the Fourth Wall:
    • Taken literally in two separate games. In the first game, one of the microgames has you catching a baseball; missing it causes the ball to smash through the screen. In Touched, Wario's boss microgame has you swatting flies on the touch screen; tapping too many times causes the screen to shatter and the flies to come flying out.
    • One of the bonus games in Game & Wario involves driving a toy car around a room using the Gamepad. The gamepad's view is from the car driver's perspective, and the main screen shows an overview of the room from one of the walls. If you look at said wall from the car's perspective, you see a TV showing yourself playing the game from the other side of the screen (it uses the Gamepad's camera to do this).
  • Brick Joke: After Dr. Crygor's stage in Gold, he remarks that someone else will find his fungi in the forest. After completing Orbulon's stage, Orbulon mentions he and the pigs he gathered ate some fungi they found in the forest.
  • Bullet Seed: The bird in Pyoro 2 uses this instead of his tongue.
  • Button Mashing:
    • There's a microgame in the original game called "Button Masher" that requires you to smash walking A's & arrows by pushing the corresponding buttons.
    • Some microgames can be exploited by mashing buttons, while some just require continuous A-button pressing to complete.
  • Call-Back:
    • In the intro to Touched, when Wario is confused as to how to play the DS-like console, he tries rotating it, which is how most games are played in Twisted. However, this wouldn't have made sense to early buyers of the game outside of Japan, which is the only country where Twisted's release preceded Touched's.
    • Gold uses Mega Microgame$' Story Mode's level completion and Game Over sound effects, as well as Twisted's Boss Warning Siren and "Speed Up!".
    • The six non-boss microgames in Gold's Touch League Intro each use one of the six touchscreen input styles from Touched: tap, cut, rub, drag, scribble, and spin.
  • The Cameo: Characters from Rhythm Heaven frequently make appearances, either hidden in the backgrounds of cutscenes or in the microgames themselves.
  • Cartoon Meat: WarioWare: Smooth Moves features the microgame "BYOM", in which the player rotates the Wii Remote in order to roast a joint of manga meat — the kind resembling a meaty cylinder with a Stock Femur Bone through its middle — for cavemen.
  • Casting Gag: Some of them happens in the Latin American Spanish dub:
  • Charles Atlas Superpower: 5-Volt's stage in Gold has her doing workouts in order to have the strength to lift a set of frying pans advertised in the workout video, and as a result, is able to lift an entire cabinet easily at the end of the stage when 9-Volt drops his 3DS under it. This in turn provides a change of gameplay in "Sneaky Gamer" involving the TV. Unlike the original "Gamer" from Game & Wario, 5-Volt can lift up the TV cabinet instead of just appearing though the TV screen.
  • Cheaters Never Prosper:
    • At the end of Mega Microgame$, Wario makes a truckload of money, and attempts to flee in a rocket to avoid paying his employees. Dr. Crygor later flies into the rocket, sending Wario, and all the money, falling into the sea.
    • Happens again in Gold, as the Wario Bowl was nothing more than a huge scam. Wario is eventually defeated by the player and Lulu, then gets confronted by his friends, who force him to split the earnings this time around.
  • Comeback Mechanic: In "Survival Fever" of Mega Party Games, players with more lives left have to play the level 2 variations of microgames, while those with fewer lives get the easier level 1 forms.
  • Comedic Underwear Exposure: The object of the quick-draw game in Smooth Moves.
  • Console Cameo:
    • Several of the games, mostly 9-Volt's, include various Nintendo systems. This even extends to 9-Volt's multiplayer mode in Mega Party Game$, which is based on the e-Reader accessory for the GBA.
    • In D.I.Y. Showcase, the backgrounds includes landmasses based on the right-hand buttons and C-Stick from the Nintendo GameCube controller.
    • Gold features an entire gallery of Nintendo products throughout their history, including items from before their game-producing days.
  • Continuity Nod:
    • A lot of the later games feature microgames that replicate previous games in the series.
    • The setup of "Gamer" in Game & Wario (9-Volt is playing games when he should be sleeping, while his mom tries to catch him) originally appeared in a cutscene in WarioWare: Twisted!, albeit far more subdued.
    • The premise of the "Arrow" minigame in Game & Wario involves keeping robotic Mini-Warios from stealing your strawberries, which Smooth Moves established as the real Mini-Warios' Trademark Favorite Food.
    • There's a few to Wario Land: The "Loot Scoot" and "Float Your Boat" Microgames in the first involve Wario using his signature body slam and ground pound, respectively; Wario's house in Twisted contains the music box that Wario Land 3 took place in and a picture of the Pyramid from Wario Land 4; and the ending of Touched has Wario suffer the "Flat Wario" transformation courtesy of the Sewer Guru. Gold's plot hinges upon treasure-hunting, as Wario was prone to do in the Wario Land series.
    • In Gold, Penny's scenario involves Dr. Crygor suffering from a horrible stomachache after drinking a strange liquid, just like his scenario in the very first WarioWare.
    • Mona's character trailer for Gold features a montage of her wearing almost all of her unique outfits from past games.
  • Corrupt Corporate Executive: Wario. He hires his friends to make games for him, but doesn't pay them. At first, they were somewhat forgiving (especially Mona, who is rumoured to have a crush on him), but in the end, half the team quit to work for a rival company. Wario then hires (but still doesn't pay) the "players" to make microgames for him. Despite that, WarioWare went under. So what does Wario do? Create Game & Wario, starting all over again. Game & Wario lasted even less than that, so Wario holds a gaming tournament called the Wario Bowl. He still refuses to pay his friends for their work and even tries to sabotage the tournament to take all the prize money himself, but is thwarted by the player and Lulu. His friends also manage to get their cut of the money.
  • Creative Closing Credits:
    • During Twisted!'s credits, the player can press various buttons to change the background.
    • Smooth Moves has a Mii representing each and every single credit; the player controls a moving hole that the Miis can fall into, and the game keeps track of how many you've scored.
    • In D.I.Y., the credits take the form of a shmup game, with each credit represented as an enemy ship; Satoru Iwata's executive producer credit is a large boss UFO. Once again, the game keeps score, and there's even an achievement for getting a perfect score.
    • The interactive "credits" in Game & Wario feature hand-drawn noses representing every person who worked on the game. Each person has a role (such as voice acting or graphic design) and various "traits" (such as "Wears glasses" or "Doesn't like peas") assigned to them. Using the GamePad, the credits can be sorted based on any given role or trait.
    • The credits for Gold are played similar to the toilet paper roll minigame from Touched, which was one of the returning minigames. When the roll runs out, it's revealed it was supplied by the people of Luxeville.
  • Creator Cameo: Satoru Iwata appears as a shopkeeper in Smooth Moves.
  • Cute Kitten: Disco dancing kittens in Smooth Moves! Later on, Jimmy P.'s stage has dancing puppies, and the similarity is lampshaded at the end. Another cute kitty appears in Jimmy's scenario in Gold; she gives Jimmy a major popularity boost by jumping into his afro.
  • Cute Witch: Ashley is a cute young girl, and her outfit resembles a school uniform more than a witch's robe, but she still has potent magical abilities.
  • Damn You, Muscle Memory!: Certain classic microgames (such as the snowboarding game) in Gold return but under a different control scheme (the snowboard game in question now using the "Twist" controls as opposed to the "Mash" controls like it did in Mega Microgame$).
  • Darker and Edgier: The title screens of the various minigames within Game & Wario. Can also overlap with Hotter and Sexier for some of them.
  • Deadpan Snarker: The explanations of the positions in Smooth Moves.
  • Death Glare: Ashley and 5-Volt are masters of this when pissed off or serious, thanks to their Glowing Eyes of Doom.
  • Defanged Horrors: "Gamer" from Game & Wario is essentially a proto-Five Nights at Freddy's with a bit of cartoony humor to it.
  • Degraded Boss: In Gold, some of the boss microgames from earlier games ("Dungeon Dilemma", "The Frog Flap", and the skateboard segment of "Wario's Adventure" from Mega Microgame$, "Stumblebot" from Twisted, and "Star Fox" from Smooth Moves) are found in shortened versions as regular microgames.
  • Deliberately Monochrome: The unlockable Sheriff minigame in Mega Microgame$ starts off with mostly black-and-white graphics, unlike the original arcade game which had color; however, complete enough loops through the game and the color graphics will gradually be restored.
  • Demon Head: In Smooth Moves, 9-Volt towers over and screams "GET OUT OF MY HOUSE!" to 18-Volt after a tug-of-war over a Game & Watch between the two ends up breaking it.
  • Demoted to Extra:
    • Mike, despite getting his own Image Song, seems to do nothing now besides show up in scenes with the Crygors. He gets a bit more importance in Gold, which includes some of his Blow microgames, but still qualifies as this trope since he doesn't get his own stage.
    • In Touched!, Orbulon only makes small appearances, like in Ashley's story, and Dribble and Spitz only get a cameo in Mike's story. All three go back to hosting games in Smooth Moves onwards.
    • D.I.Y zig-zags with this, as only Mona, Jimmy T., Ashley, Orbulon, and 9-Volt host games this time. As for the other characters...
      • Young Cricket and Master Mantis don't host games anymore, being relegated to hosting the exercises in the Assembly Dojo.
      • Penny is kind of on the fence between this and Ascended Supporting Character, considering she has a considerable presence and actually interacts with Wario on a significant level. In the tutorial.
      • Dribble & Spitz, Kat & Ana, and 18-Volt all go MIA in the main game. However, they do host games in D.I.Y. Showcase, giving 18-Volt A Day in the Limelight in the process.
      • Dr. Crygor only briefly appears in the intro, and doesn't appear at all in Showcase. However, it's his invention that drives the plot and gameplay once again (like in Twisted), so this could be considered a case of Small Role, Big Impact.
  • Denser and Wackier: After Mega Microgame$, the series gradually became sillier with each consecutive installment.
  • Developers' Foresight: A few in Gold:
    • The characters have a distinctive voice clip if:
      • The player has fallen down to only one life left.
      • The player gets a close call at a microgame.
      • The player recovers a life after successfully completing a boss game.
      • The game attempts a Bait-and-Switch that the player doesn't fall for.
        Wario: Can't fool you!
        Jimmy T.: Nice catch!
        Mona: Aren't you clever!
        Mike: That was a trap.
        Wario Deluxe: No mess-up?!
      • The player does get fooled by a Bait-and-Switch.
      • The player goes through 15 games without making a mistake.
      • The player loses three games in a row, taking them straight from the max amount of lives to one.
      • The player wins five microgames in a row while only having one life left.
      • The player loses by doing literally nothing with their system at all.
        Kat & Ana: Pay attention!
        Ashley: ...Hello?
        Mona: Are you there?
        Penny: You froze!
        Dribble: ...You taking a nap?
        Dr. Crygor: Wake up already!
        Orbulon: Can you hear me?
      • The player reaches a boss stage with only one life left. Winning the boss stage with said last life also triggers a specific message as they're given a second life.
    • Pausing and unpausing the game causes the music to delay slightly. This wouldn't affect most stages much, as the entire score is composed by short win/lose jingles so it gets back on track when the next jingle plays. But the final stage features a full-length theme that plays throughout the whole stage (even overriding microgame music). The developers worked around this by designing the theme to be composed entirely by short jingles, so if the music is delayed after pausing, it still gets back on track every four beats or so.
  • Difficulty by Acceleration: The microgames themselves are ludicrously simple, so the bulk of the challenge is keeping up with them when they start going super-fast (up to 200% faster!).
  • Dream Intro: In the WarioWare D.I.Y. intro, Dr. Crygor dreams about playing a Wii, when suddenly several characters come out of the TV screen and fly towards him. He wakes up and is then inspired to make the Super MakerMatic 21.
  • Drunk on the Dark Side: Wario once he turns into Wario Deluxe in Gold. He even gets the obligatory lightning bolt powers.
  • Easy Level Trick: The "Happy Birthday!" microgame in Gold (a returnee from Twisted) requires you to rotate Wario fairly precisely so he can blow out up to three candles. Since it's a Wario Deluxe microgame, it secretly supports the microphone, and blowing into it causes Wario to spit more puffs of air, making the game easier.
  • Endless Game: Upon replaying a microgame set, you just keep playing the games faster and faster until you fail four times.
  • Evil Sounds Deep: Wario Deluxe in Gold, who is portrayed slightly more seriously and threateningly than old, regular Wario.
  • Exact Words: In Gold; was there ever any doubt that the "some jerk" who would "walk away ten million coins richer" was Wario himself?
  • Excited Show Title!: Mega Microgame$!, Mega Party Game$!, Twisted!, Touched!, and Snapped! all are formatted with the exclamation point as part of the title.
  • Excuse Plot: In Gold, Wario is hungry and wants pizza, but is broke, so he starts a video game tournament scam to get rich, said tournament being the one you participate in.
  • Eye Beams:
    • "Alien Laser Hero" in the original.
    • The original also had "Dry Eye" where you administer eye drops to someone, and a later game called "Laser Vision", where Wario shatters the eye drop bottle with Eye Beams.
      Don't even think about putting that in my eye! I hate eye drops!
  • Face–Heel Turn: 9-Volt in D.I.Y. Showcase.
  • The Faceless: 5-Volt, up until Game & Wario, was only seen from behind and from the knees down and later as a silhouette in the epilogue of 9-Volt's and 18-Volt's level in Twisted! and as a silhouette in a game over screen in Touched.
  • Fake Longevity: Gold has this problem in multiple stages:
    • The first problem is that each character has only just over enough microgames for a single run. The problems here are twofold: replaying the character's stage means you'll get almost the same exact set of microgames every time, but conversely, you need to play it at least twice to get them all.
    • The second problem is that in order to unlock additional modes, you need to grind the modes you have for coins unless you get really lucky with the machine. You get a very small amount by completing the main game, which means the odds of getting a mode that gives coins - let alone getting a mode you'll play a lot - is stacked against you.
  • Fake-Out Fade-Out: Occurs at the end of Gold. After Wario loses the tournament to the player the credits begin to roll before 9-Volt interrupts the credits with the rest of the group demanding payment from Wario for help with the game. The real credits roll not long afterwards.
  • Fake Static: In the intro to Gold, when Wario calls Mona about making some games, she asks how much the job pays. Wario, being the cheapskate he is, responds to this question by faking phone static.
  • False Reassurance: This little gem from Penny: "Experiments are guaranteed to be 100% not-entirely-lethal.".
  • Fat Bastard: Wario, unsurprisingly.
  • Final-Exam Boss:
    • The various Jimmy T. interludes (hosted by himself in Mega Microgame$, his family members in Twisted and Touched, and himself and Jimmy P. in Smooth Moves) play out like this, combining all of the microgames from the previous three stages you played and ramping up the difficulty.
    • Wario himself frequently does this, compiling everything seen from the other characters into a set of completely new microgames under the banner "Anything Goes", including Wario-Man in Touched, which utilizes all of the different touch motions in previous stages, and Tiny Wario in Smooth Moves, who is the only one to utilize all of the different Form Baton stances.
    • The Ultra League in Gold is a weird variant of this. The first two stages are similar to the Jimmy T. interludes from games past, taking two themes each and mixing up all of the microgames belonging to those themes. However, both stages also throw in microphone-based games and half-length games not seen anywhere else. The third and final stage, Wario Deluxe, plays the trope more straight, featuring completely new microgames utilizing all of the different game styles while also throwing in a bit of Interface Screw in the middle to keep players on their toes.
  • Food Porn: Kat & Ana's intro in Gold features pictures of real-life food.
  • Foreshadowing: In Gold, Wario proudly announces the Wario Bowl as the "Most Deluxe Tournament Ever". The pot he gets is also a clue with its scent.
  • Four Is Death: Fail four microgames during a stage and it's game over.
  • The Friend Nobody Likes: Inverted and zigzagged. Gold showcases the weird relationship between Wario and his friends. On one side, the crew don't begrudge Wario at all to the point of wanting to invite him to one of their gatherings. On the other side, Wario in turn doesn't think likewise of his friends, at best seeing them as nothing more than willing flunkies in his get-rich-quick schemes.
  • Fun with Acronyms: The Diamond Software collection of microgames is exclusive to the DS version of D.I.Y. The Wii counterpart game meanwhile has Wario-Man Software.
  • Fun with Homophones: Orbulon's stage in Gold has him ordering french fries at sub-zero temperature, and a milkshake with extra picante. Or rather, chilly fries and a chili shake.
  • Gadgeteer Genius: Dr. Crygor and his granddaughter Penny, who both seemingly come up with at least one new invention in each entry.
  • Game-Breaking Bug: On level three of the needle-threading game in the original, a design oversight sometimes puts the eye of the needle out of the thread's reach, making it impossible to win. A real buzzkill when you're racking up a high score on the Thrilling Tower and this glitch takes you out.
  • Gameplay and Story Segregation: The story and gameplay in most of these games (bar perhaps Game & Wario) have absolutely nothing to do with each other. This is because the games you're actually playing are video games made by the characters, who are apparently employees of WarioWare Inc. and hence are surreal, arcade style experiences.
  • Game Maker: WarioWare D.I.Y. While its microgame engine allows for all different genres of games to be made, they're all still strictly microgames.
  • Gameplay Roulette: Part of the standard gameplay.
  • Gasshole: Wario, as a character.
  • Gender-Equal Ensemble: Not counting Mike and Fronk, there are 4 males and 4 females in the Dancing Team in Gold.
  • Genre-Busting: The series can be loosely considered mini-game collections, but it does it in such an unusual way (games are typically about 4 seconds long, must be done in quick succession, are presented in random order, and the goal is to survive a predetermined number of them before failing four times), and has an emphasis on single-player rather than multiplayer, that gamers and critics alike have largely given up trying to classify it at all.
  • Ghost Leg Lottery:
    • One of the minigames in Mega Microgame$! utilizes this lottery mechanic, where you select between pipes in which to pour boiling water to direct it into a cup of instant noodles below.
    • In D.I.Y., the goal of a wire microgame is to choose one of three buttons that will lead to the dancing man.
  • Glowing Eyes of Doom:
    • Ashley, whenever she gets pissed.
    • 5-Volt, during 9-Volt's microgame in Game & Wario. Goes to show how seriously she takes her role as a mother. The game does mention that 9-Volt's game was "born from 9-Volt's feverish imagination", though, so that might just be his imagination of his mother.
  • Goofy Print Underwear: The quick-draw game in Smooth Moves features Super Mushroom, Fire Flower, and Starman-print boxers.
  • Grand Finale: One can see Gold as a grand finale to the Nintendo 3DS, seeing as how the following first-party games are ports of older ones.
  • Gratuitous Disco Sequence: Why, yes, the Thang family, seemingly stuck in the '70s.
  • Gross-Out Show: Downplayed. There are plenty of disgusting microgames (as expected of anything involving Wario), but they're just a portion of the general wackiness of the series.
  • Handcar Pursuit: One of the microgames in Touched. Complete with being chased by another handcar, Wario in his car and a train respectively for the different difficulty levels.
    • Twisted too; in fact it's the boss stage for the Dribble and Spitz stage (Steer Clear).
  • Her Codename Was Mary Sue: Most of Wario's microgames involve him in some form.
  • Homage:
    • 9-Volt's and 18-Volt's microgames and worlds are shout-outs to various classic Nintendo games such as Super Mario Bros., The Legend of Zelda and F-Zero, as well as older, pre-videogame Nintendo merchandise.
    • And then in Game & Wario there's a straight Nostalgia Level, Gamer, which uses the old micro-game based gameplay from the original Mega Microgames...with a Red Light, Green Light styled twist. (9-Volt's playing the game late at night, so he has to hide whenever his mom is looking.)
  • Honest Axe: Spoofed in Touched!. Wario drops two Game Boy Advance systems into an open sewer; an old angel pops out carrying both systems and a Nintendo DS, asking him which one he dropped. Wario's response? "Gimme all of them!" *tackle*
  • Humiliation Conga: In Gold, After Wario Deluxe's defeat, Lulu successfully gets her pot(ty) to take back to Luxeville. Wario lets her have it and ends the game, except 9-Volt and the rest of the crew arrive and they want their share of the money. Wario being the greedy cad he is tries to get away with the money himself but he trips and Young Cricket catches him. The game officially ends with the others dividing up the winnings while Wario cries out in defeat.
  • Identical Stranger: Jimmy T.'s doppelgänger, Jimmy P., was introduced in Smooth Moves.
  • Idol Singer:
    • Minor character Sal Out, who sings the "Mona Pizza" song.
    • Penny's life goal is to become this one day.
  • I Just Want to Have Friends: Ashley. It doesn't show up that much in the games, and it's implied in her English theme, but her Japanese theme outright states it.
  • Intentional Engrish for Funny: A subtle example in 9-Volt's stage in the first game: the words at the top of the giant Game Boy-esque console say "DO NOT MATRIX WITH STEREO," a reference to the actual Game Boy having the words "DOT MATRIX WITH STEREO SOUND" on it.
  • Image Song:
    • Kat and Ana had one in the first game, "Four Seasons". Later on, Mona, Ashley, and Mike all got their own themes, though Mona's is more about her pizza shop than it is about her.
    • "Body Rock" from D.I.Y may count as this for Jimmy T.
  • The Imp: Ashley's familiar, Red.
  • Interactive Start Up: Touched, Twisted, and Smooth Moves have interactive gimmicks that appear on the title screen.
  • Interface Screw: Gold has this with the final stage, Wario Deluxe, which briefly removes the warning for the type of microgame coming up, requiring the player to react quickly. A variant of this appears in an unlockable mode aptly called "Wario Interrupts".
  • Jerkass: Wario of course!
  • Jerk with a Heart of Gold: Wario is described as such by himself and Mona.
  • Kaizo Trap:
  • Later Installment Weirdness: WarioWare Gold is a very different game in structure and tone compared to its predecessors. It is the first title in the series that doesn't showcase a unique control scheme or console gimmick, but rather a "greatest hits" package of all the microgames from the GBA and DS titles and even Smooth Moves. The "WarioWare" in the title is a mere artifact, as the game has nothing to do with the WarioWare Inc. game company, but rather a gaming tournament called the Wario Bowl. The game also features full voice acting, the artstyle has evolved to be more cartoony and exaggerated to seperate itself from Rhythm Heaven, and there is a more grounded tone compared to the weirdness which the series became known for. Gold is the first game to have a true antagonist (Wario himself), when previous games had no villains. Finally, Wario-Man is totally missing, though he was absent from Smooth Moves and Game & Wario anyway.
  • Leitmotif: Everyone has a particular tone, even when not considering vocal songs.
  • Level Ate: In Game & Wario, Ashley tries to explore a book filled with pretty scary stuff. But when she inserts herself into the book, the page turns, and she ends up in a world filled with sweets, donuts, and candy. Red is happy, but she's utterly annoyed.
  • Lighter and Softer: Ashley's theme in Super Smash Bros. Brawl; not only is it lighter and softer, but Ashley's voice is replaced with "less creepy" singers.
  • Looming Silhouette of Rage: Ashley in Touched!, when she collides with Orbulon.
  • Loves Me Not: Touched! has a microgame based around this concept called "No Love for You", where the player has to pluck all the petals off of a flower within the given time limit. On the first level of difficulty, the flower is replaced with a four-leaf clover.
  • Luck-Based Mission: Unlocking all of the various microgames in the first game. You'll have to replay each character's stage constantly just to get each and every last minigame, since the order and time certain minigames appear is completely random. Not hard, but a big time waster.
  • Lucky Charms Title: Mega Microgame$! and its GameCube port Mega Party Game$! both replace a normal "s" with a dollar sign.
  • Mad Scientist: Dr. Crygor, a scientist who lives on a deserted island and comes up with at least one bizarre invention per game. DIY in particular revolves around his latest invention, the Super MakerMatic 21.
  • Mad Scientist's Beautiful Daughter: Penny Crygor is significantly cuter than her... interesting grandfather.
  • Marathon Level: Master Mode in the GameCube game consists of playing every microgame in a row.
  • Market-Based Title: In Japan, the games are known as the Made in Wario series. The first game had the subtitle Mega Microgame$! in North America and Minigame Mania in PAL territories. The removal of the dollar sign makes sense as most countries other than Australia and New Zealand that use that title don't use dollars, in contrast to how both English-speaking North American countries do.
  • Matchlight Danger Revelation: The third level of "On Strike" in Gold tells you to "Strike, then blow!" the match, rather than just striking. The reason why you have to put it out is revealed after it's lit, as the background changes from a matchbox to that of a bunch of explosives.
  • Meaningful Name: The two ninja kids are named Kat and Ana. Put their names together and you get "katana", a sword commonly wielded by ninjas.
  • Megamix Game: Gold, with its high volume of returning microgames, modes, and music.
  • Minigame Game: The point of the series, as pointed out in the first game's PAL region title.
  • Mona Pizza Smile: In the American version of Twisted only.
  • Mook Promotion: Two microgames get this treatment in Gold: "Loot Scoot" from Mega Microgame$ as Wario's Mash League's boss microgame, and "Clawing for More" from Touched! as 9-Volt's boss microgame.
  • Musical Nod: The soundtracks for the first game and Mega Party Game$! take very heavy inspiration from Wario Land 4's, having the same composer and using most of the same sounds, and even some of the same songs ("H-Hurry Up!" openly starts playing when Crygor floods his home after breaking his toilet, "Curious Factory" plays during the Paper Plane microgame, and "Crescent Moon Village" is used during most of the ending, among other tracks).
  • Mythology Gag: All of the minigames from Mario Artist: Polygon Studio appear in Mega Microgame$, albeit with different visuals. The Baker from Polygon Studio (commonly mistaken for the exercising man from Mario Paint) has also made a few cameos throughout the series.
  • Never Say "Die":
    • Averted with a Dribble and Spitz game in the first installment that involves dodging bombs with a scooter, which is called Scoot or Die (which is, no doubt, a pun-based Shout-Out to Skate Or Die).
    • Gold has both the words "die" and "kill" used in two different instances (one from new side-character Doris-1 and the other by Red).
  • New Job as the Plot Demands: Mona has been a gelato worker, a soda jerk, a pizza delivery girl, a rock star, a cheerleader, a meat bun vendor, a temple explorer, and a criminal photographer and paparazzi. Averted in Gold, where Mona doesn't have any particular occupation.
  • New Neighbours as the Plot Demands: So where were the characters who start appearing in Twisted, Touched or Smooth Moves back in the GBA original again, and how come all these ancient places never appeared on the maps of the game world before they became important to the plot? At least 18-Volt has the New Transfer Student excuse.
  • Ninja: The twins, Kat and Ana.
  • No Antagonist:
    • Most of the games' stages consist of characters trying to do something relevant to their job/interests as you complete their minigames, with them very rarely facing an actual opposing force (ex: Kat & Ana in Smooth Moves, Mona in Touched, etc.). Wario himself is the closest thing the series has to an overarching villain, and only because he's taking advantage of his friends' efforts.
    • Gold averts this for once by having Wario become a clear antagonist figure. Him stealing a strange golden artifact is the catalyst for the game's overarching plot and then he comes up with a scam in the form of the Wario Bowl, making the player go through several microgame stages, but denying their reward once they get to the end. The player has to fight him for it.
  • No Fair Cheating:
    • In D.I.Y., a stage and comic are unlocked each day you play until you have them all. You could set your clock forward a day at a time to unlock them. Your DS's clock can be set backward, but the game's clock will stay forward and won't move until the DS matches. Of course, setting your DS clock backward before starting your save file will let you avoid this.
    • You can't cheat the "Character Development" minigame by just randomly tapping a falling letter on the screen; you have to spell the word on the bottom of the screen in order.
    • In the Autograph! minigame in Gold, you have to provide a practice signature you then have to reproduce as accurately as you can in order to get enough satisfaction points from your fans to get a high score. But don't think about cheating by submitting very simple lines and squiggles as a practice signature to reproduce as it'll be rejected.
  • No Plot? No Problem!: Considering its a bunch of micro/minigames, this is what the series boils down to. You have this one thing to do. No time for questions. Just do it.
  • No Poker Face: The microgame "Joker Face" has you facing such a character. Their expression makes it very clear what card is the joker.
  • Non-Indicative Name:
    • The microgame called "Animal Crossing: Wild World" is modeled after the original Animal Crossing instead.
    • "Wario Dance Company" in Gold is based on "Wario de Mambo" from Twisted rather than the Smooth Moves boss game of the same name.
  • Nonstandard Character Design: Wario himself, given that his supporting cast has a largely Animesque style compared to the traditional cartoony Mario look.
  • Nostalgia Level: 9-Volt's stage in every game is a mix of classic Nintendo games. Game & Wario takes this further by having his stage be a call-back to the WarioWare series itself.
  • Obvious Rule Patch:
    • There is a microgame in Touched and Gold that requires you to not blow in the microphone. To prevent you from cheesing a high score, Touched doesn't let you access it from the microgame index, while Gold does and makes it occasionally require you to blow.
    • The "Fragile!" microgame from Twisted, which has a similar gimmick with motion controls, has also been changed in Gold so you can't leave the system idle. It now occasionally requires you to roll the 3DS over.
  • Oddball in the Series: All of the games released between Smooth Moves and Gold stray from the original formula in one way or another, but none more than Snapped: it uses a form of input (the DSI camera) not explored in any of the following games, features a very different format where the player progress whether or not they succeed or fail at the microgames (none of which have difficulty levels or speed up), and it is extremely short even by the series standard with only 20 microgames (not counting calibrating the camera, a full playthrough is around 20 minutes) and has no extra content or storyline to speak of. Further cementing its status as an oddball is that it's the only game in the series to not be referenced at all in Gold (however, some of Snapped's music *does* show up in Lulu's character trailer for the game, making every Wario Ware having an influence on Gold in at least one way).
  • Old Master: Master Mantis from Smooth Moves.
  • One Game for the Price of Two: D.I.Y. Showcase was a WiiWare companion game for D.I.Y. that was required for 100% Completion of the medals in D.I.Y. and featured some extra games, comics, and records from several of the traditional characters that weren't in D.I.Y. itself. There's nothing special in Showcase that really requires D.I.Y. however, other than being able to play your own creations on the TV screen rather than just the built-in ones and other people's.
  • One-Hit Point Wonder: In most microgames you play in every installment, you only get one shot to clear the goal. Screw up in any way, and it's a fail. Not that you'd really have any time to try again, given this game's nature. Typically the games also include a bonus stage in which the player has only one "life" instead of four.
  • Ordinary High-School Student: Mona, who changes jobs with each new game.
  • Otaku: 9-Volt and 18-Volt are hardcore fanboys of all things Nintendo.
  • Our Product Sucks: Pizza Dinosaur admits their pizzas have tough crusts and thin sauce, but boast that people will have to buy them anyway because they're everywhere.
  • Out of Focus:
    • Dribble, Spitz, and Orbulon took a temporary backseat in Touched as mere cameo appearances.
    • In D.I.Y. and D.I.Y. Showcase, the cast is split in two. Kat, Ana, Dribble, Spitz, and 18-Volt only appear as stamps in D.I.Y., while Mona, Jimmy, Ashley, and Orbulon don't appear at all in D.I.Y. Showcase. Young Cricket and Master Mantis have a minor role hosting tutorials. Also, even though Dr. Crygor invented the MakerMatic that the games are based around, he only appears in the game's opening; his daughter Penny gets A Day in the Limelight instead.
    • Mike, due to being designed around the Nintendo DS's microphone, fell out of focus after his introduction in Touched!. He plays a larger role in Gold, but doesn't get his own stage.
  • Paper-Thin Disguise: In Mona's ending in Touched!, rival pop singer Vanessa briefly tries to disguise herself as Mona. No one buys it.
  • Parody Magic Spell:
    • Ashley - "Pantalones Giganticus!"
    • In the Japanese version, she uses several of them that make up "Made in Wario is number one" pronounced backwards.
  • Potty Emergency:
    • The Framing Device for Wario-Man's stage in D.I.Y. Showcase is Wario-Man coming across a series of people trying to get into restrooms, only for the shoddy door handles to keep them from easily getting the door open. Your goal: complete a microgame to have Wario-Man successfully pull the door open for them.
    • The major reason behind Lulu's adventure in Gold. The treasure he stole from her village is actually a toilet, and it's the only one they have, meaning that everybody's been holding it up ever since. Subverted though, as the elder of the village actually bought a modern toilet while Lulu was away.
  • Power-Up Food: Garlic for Wario. Gold reveals that this is actually mandrake.
  • Predatory Business: Pizza Dinosaur, who pride themselves on being everywhere and have no qualms with literally destroying the competition.
  • Press X to Die:
    • Each game usually comes with at least one microgame that tells you to do nothing. You only lose if you push a button.
    • One particularly irritating example is in Touched!, which involves a group of Fronks trying to cross a tightrope. Blowing into the microphone causes them to fall, ending the game in a loss. This minigame is incredibly infuriating when it catches you off guard, doubly so if you're playing it at a high speed, and TRIPLY so when you're playing with the DS's language set to a language you barely understand.
    • Background noise can cause failures in this game, and Twisted! has a game with an egg that breaks if you turn the GBA, or if the car or bus you're sitting in takes a turn.
  • Press X to Not Die: A lot of microgames closely resemble Quick Time Events.
  • Punny Name:
    • More than half of the microgames.
    • A few characters, but the most obvious are the two ninjas, Kat and Ana. See what they did there?
  • Quality over Quantity:
    • In the series, this is the contrast between Mona Pizza and Pizza Dinosaur. While in their shared theme song, Mona Pizza boasts about how great their pizzas are, Pizza Dinosaur only boasts about how they're everywhere, while acknowledging that their pizzas are terrible. In Twisted!, Pizza Dinosaur has its business being taken away by Mona Pizza, driving them to use more aggressive measures of competition.
    • The series in general is about a small team of people cranking out games on a per-minute rate. Each game is about 4 to 8 seconds long, and hundreds of them pour out at a time. Wario has seen much success with this model, both in the stories for the games and in real life sales of the video games in this series. (So basically, this game is an aversion where quantity wins out.)
  • Random Events Plot: The series is random events distilled into a game. It works on three levels: On the smallest scale are the hundreds of 4-second games the gameplay is made up of, each of which are connected only by art style or by basic gameplay mechanic, and from the second playthrough and onwards, appear in random order. Next up are each chapter in the game, which have different characters acting independently of each other, which themselves are sometimes non-sequiturs (in the same game, for instance, you have a pizza delivery girl with animal sidekicks shooting soccer balls; and then later you have a mad scientist building a karaoke robot to do janitorial work). At the highest level is the series itself, where not only is there some level of Negative Continuity (along with some real continuity—it's confusing), every game in the series to date has used a radically different control gimmick.
  • Recursive Reality: In Twisted, one of the souvenirs is a Twisted cartridge. Selecting it plays a (Wario-ified) GBA startup screen, then returns to the title screen. Later, in Gold, the player can unlock models of the consoles from the 3DS family. Pressing the Power button on them lets you play a small selection of Mash League microgames using the on-screen A Button.
  • Recycled Soundtrack: Mega Microgame$ uses a lot of Wario Land 4 music and sound effects for its cutscenes and mini game music. This is most easily heard with the Crescent Moon Village theme used in the ending and the Curious Factory theme used during Paper Plane.
  • Regional Bonus: In Japanese versions of D.I.Y., one of 9-Volt's games is based on The Mysterious Murasame Castle. Since that game wasn't released outside of Japan until a few years later, the NTSC and PAL versions replaced it with one based on Pikmin instead. The two games can be played on either version via Socialization Bonus.
  • Rhythm Game: A few microgames task the player to time button presses to the beat; a few are even based on Rhythm Heaven, its sister series. The game as a whole runs on a beat with a rising BPM. In most titles, regular microgames are 2 measures, and long ones are 4 measures.
  • Running Gag:
    • Every official WarioWare installment has a game involving nose-picking, usually as one of Mona's games.
    • In DIY, the nose-picking minigame is also used as confirmation as to whether or not you wish to erase your data.
    • Noses in general, considering Wario's got the biggest one of them all.
    • Mona getting a new job every game.
    • Dribble and Spitz transporting a supernatural creature... and getting stiffed on the fare.
    • Some rendition of the fictional game Pyoro appearing.
  • Scare Chord: This plays in the background whenever 5-Volt passes by the window in Game & Wario.
  • Send in the Clones: Jimmy T. has a whole family of afro-wearing dancers. Smooth Moves also introduced Jimmy P., his Identical Stranger.
  • "Shaggy Dog" Story: The epilogue to Gold: Lulu takes the treasure (actually the village toilet) Wario stole back to Luxeville, only to find that the villagers had since replaced it with a more advanced toilet in her absence.
  • Shared Universe: The WarioWare games have direct ties to Rhythm Heaven and its various rhythm games. Initially the connection was just limited to cameos (such as the Alien Bunnies appearing in Remix 7 of Rhythm Tengoku in place of the marchers from Marching Orders), but it got more concrete later on. Rhythm Heaven Megamix features a doll of Ashley on Saltwater's desk at the café (which later gets referenced in Gold by a phone call from said café), and one of Mr. Sparkles' cards in WarioWare Gold implies that he works out at the same gym as the wrestler from Ringside.
  • Shoddy Knockoff Product: Parodied with Dr. Wario, Wario's knockoff of Dr. Mario. There are also some questionable interpretations of Super Mario Bros. and Punch-Out!!.
  • Shout-Out: Has its own page for it.
  • Sliding Scale of Realistic vs. Fantastic: Surreal without a doubt, way more than the parent Super Mario Bros. and Wario Land series, and quite possibly the most surreal first-party work ever put out by Nintendo.
  • The Song Remains the Same: Sometimes averted (Mona Pizza's Song, for example), sometimes played straight (Kat and Ana's Song, for example).
  • Spiritual Successor:
    • D.I.Y. is this to Mario Paint, complete with a music composer and drawing program.
    • The entire series is actually this to the Mario Artist collection, specifically Polygon Maker with its "Sound Bomber" mode. Note that Mario Artist is in turn a Spiritual Successor to Mario Paint too.
  • Spotlight-Stealing Squad: Ashley has been accused of being one, as during the lull between Game & Wario and Gold, nearly all new material relating to the series beside the cast's appearance in Rhythm Heaven Megamix focused near exclusively on her and Red, with only token acknowledgements of her home series and the ensemble. This has mostly died down with Gold and its marketing putting a more even focus on the whole cast, however.
  • Starfish Language: According to the description of the alien "instrument" in D.I.Y., the sounds made by the instrument are how an alien talks. And if you haven't guessed, it sounds nothing like human speech.
  • Stylistic Suck: The graphics of the microgames often invoke this, especially 3D ones, though there's often just as many aversions.
  • Super-Deformed: The final story level of Smooth Moves chibifies Wario, in reference to Tiny Wario from Wario Land.
  • Sweater Girl: A Running Gag ever since the original game is a woman with a runny nose wearing a pink (occasionally purple) sweater, who goes out on the town at night. A phone code in Gold canonizes her name as "Baroness Drip".
  • Suddenly Voiced: Gold is the first entry in the series to feature full voice acting in the story cutscenes as opposed to text like in the previous games. It's also the first game in which Wario has a different voice actor depending on the region (he's still voiced by Charles Martinet in English-speaking regions).
  • Tear-Apart Tug-of-War: In 9-Volt and 18-Volt's stage in Smooth Moves 18-Volt breaks 9-Volt's DS-like Game and Watch when he can't wait his turn. By the end of the stage, they make up when they find another one.
  • Temporary Online Content:
    • A few of the medals in D.I.Y. require entering microgame design contests that were periodically held by Nintendo. Nintendo no longer holds these contests, so if you hadn't already gotten the medals for them you can now no longer obtain them. Thankfully, it's still possible to get all the records even without these medals. The same, of course, goes for the microgames that won those contests. Even while they were running, you could only access the two most recent contest sets at a time to download their microgames. Now, you can't get any of them, unless you can get them from other players.
    • Because most of the online services for the Wii and DS have been shut down, the online-related medals can't be unlocked anymore, meaning that not all records can be unlocked on one save file. Fortunately, there's a way around this as well: because the records you obtain from medals are semi-randomized, you can obtain the ones you lack from a friend or relative. If all you care about are the music on the records and not having the full collection in your game under the built-in section, you could also copy the music from the records you could get into new records in the music maker, send said records to DIY Showcase, then restart your game and get new ones.
  • Tiger Versus Dragon: The rap battle between 13-Amp vs. 18-Volt in Gold has graffiti-styled art respectively representing them as a dragon and a tiger.
  • Took a Level in Jerkass: Wario has always been a greedy asshole, but no one can say that the money he made in those games was not earned legitimately, even if it was at the expense of his friends' efforts (who never get paid). In Gold, Wario outright tricks people to hand over money to participate in a competition for a prize that will never come, which is downright criminal business. And this is not even mentioning the part where he plunges the world into everlasting darkness, but it's ambiguous if that was done on purpose.
  • Tower Defense: "Pumpkin Panic" in Gold, where Ashley has to protect a patch from waves of invading Mandrakes.
  • Unconventional Learning Experience: In-Universe in "Math Quest", 9-Volt's story in Gold: 9-Volt hates math class, so when his pet/friend Fronk learns this, he phrases the math problems in the context of a Role-Playing Game, using 9-Volt's hobby of gaming to prove that he's already learned a lot of math from doing damage calculations while playing video games. Fronk then gives 9-Volt the idea to imagine math as an RPG to make the assignments more engaging to complete.
    Fronk: Let's see here. Huh... 100 minus 56.
    9-Volt: [groans]
    Fronk: How 'bout this? A hero has a hundred hit points and takes 56 damage from an enemy. What's his remaining HP?
    9-Volt: 44...right?
    Fronk: Exactly. Good work. Now let's try the next one. A wizard casts 12 spells, and each deals 42 damage. What's the total damage?
    9-Volt: 504!
    Fronk: A-ha! See? You are good at math!
  • Unexpected Shmup Level: Considering the whole thing is Gameplay Roulette, this comes up about once per game, often in boss fights.
  • Unwinnable by Mistake: In the needle-threading microgame in Mona's stage in Inc, sometimes the needle is placed too high or too low to thread, making that game unwinnable.
  • Variable Mix:
    • Smooth Moves: On Dribble and Spitz's stage. The vocal song "Tomorrow Hill" plays throughout the level. When you mess up, the song distorts. You might think it's just an effect placed over the original song, but it's actually a Variable Mix- the distorted parts of the song are actually sung differently, sometimes even with nonsensical words in place of the normal ones ("Already said my goodbyes" becomes "Already ate my french fry", for example). This alternate version of the song, "Falling Off Tomorrow Hill", can even be heard in the Sound Test.
    • D.I.Y. combines this with a Background Music Override for Jimmy's stage. The stage plays a dedicated song over all the microgames. The song has variants for failing a microgame, and the vocals are pitch shifted to keep up with the tempo as the stage speeds up.
  • Verbed Title: Several games in the series have this kind of title, such as Twisted!, Touched!, and Snapped.
  • Video Game Cruelty Potential: During Kat & Ana's prologue in Twisted, you can do an incredibly easy action command or watch a kindergartner (Ana) get stung by bees while desperately flailing her arms. There's no penalty for it.
  • Video Game Perversity Potential: Unlike many later Nintendo games, D.I.Y lacks any kind of censorship system, meaning it's totally possible to make suggestive or outright explicit microgames and share them with others with no consequences.
  • Villainous Glutton: Wario. Even if he is the main character.
  • Visual Pun: In Gold, the Credits minigame has you unravel toilet paper to read the staff's names: a literal Credits Roll.
  • What Does She See in Him?: Believe it or not, Mona has a thing for Wario. Wario also thinks she's "cute".
  • Who Names Their Kid "Dude"?: [Number]-[Electrical Term] is seemingly common in Diamond City.
  • Widget Series: The plots and minigames are often varying degrees of strange. It has steadily decreased over time, as much like its parent series, the strangeness has become completely commonplace and people are used to it by this point.
  • Wingding Eyes:
    • In Game & Wario, Ashley gets X-shaped eyes and Instant Bandages if she bumps into the walls or flying obstacles too much.
    • Most of the game intros have Wario getting dollar-sign eyes when he gets inspired by some new technology.
  • Wins by Doing Absolutely Nothing:
    • Touched! has a minigame that requires you not to blow/talk into the microphone to win. Unique in that it only shows up if you have been playing microphone-oriented minigames (and no, you can't access through normal means via going to a menu page and accessing a marathon of it.)
    • Twisted also has a minigame that requires you not to move at all, unlike everything else in the game. This one can be marathoned; one can easily reach the maximum score by leaving the GBA resting on a flat surface.
    • D.I.Y. allows the player to make a game that is won from the start, provided they have the knowledge to make such a game.
    • Gold has a few games that work like this, but then they sometimes throw a curve-ball where you need to do something to win, just so you don't get complacent.
  • Worthless Treasure Twist: At the end of Gold, Lulu reveals to Wario that the pot he stole from her village is actually the toilet they use to potty. Wario seems to find it pretty funny anyway.
  • Yandere: Ashley, borderlinenote :
    ...And yes, it's true,
    I don't have as many friends as you,
    But I think you're nice and maybe we could be friends!
    And if you say no, you're toast...
  • Yonkoma: Basically, the kind of comics that you can create in D.I.Y.
  • You Gotta Have Blue Hair: Kat's is pink, Ana's is bright red, and Jimmy's whole family has multi-colored hair/wigs. Jimmy actually has blue hair, Papa T has yellow, Mama T also has pink, Jamie has Pink/Indigo/Red (depending on where you look), and James has orange. Jimmy P. from Smooth Moves has yellow hair as well.


Video Example(s):

Alternative Title(s): Wario Ware Smooth Moves, Game And Wario


WarioWare Gold

Lose one of your lives during the Dancing Team stage, and the characters will fall over. (Footage provided by Greenalink on Youtube.)

How well does it match the trope?

5 (9 votes)

Example of:

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