Follow TV Tropes

Following

Characters / WarioWare

Go To

https://static.tvtropes.org/pmwiki/pub/images/warioware_crew.png
Diamond City's top conglomerates.note 

LIST!

    open/close all folders 

WarioWare, Inc. Employees

    Wario 

    Jimmy T. 

Jimmy T.

https://static.tvtropes.org/pmwiki/pub/images/800px_jimmy_t_pose_gold.png
Dancing shakes the soul and makes you feel alive!
Click here to see his original appearance
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Tom Eberspecher, Vegas Trip (Gold; English), Carlos Segundo (Gold; Latin American Spanish), YĹ«ma Kametani (Gold; Japanese), Emmanuel Bonami (Gold; French)
"Yo-yo! Everyone got the fever? I've always got it! That's because the dance floor's hot!"

Full name Jimmy Thang. Jimmy is one of Wario's oldest employees at WarioWare, Inc. He's a cool cat with a passion for disco dancing and a massive afro, just like the rest of his family. His microgames are often sports-themed.


  • Accidental Dance Craze: Happens in Touched! when a bug starts itching his afro, causing him to twitch uncontrollably. His family just thinks he's showing off new crazy moves.
  • Alliterative Family: Jimmy's brother and sister are named James and Jamie respectively.
  • Always Close: Parodied for his failure quote in Gold.
    Jimmy: Close one!
  • Astonishingly Appropriate Appearance: His mustache is shaped like a pair of musical notes, which is fitting for a dancer like him.
  • Bilingual Bonus: In Gold, Jimmy says, "C'est la vie!"note  when you successfully complete his microgames.
  • Camp Straight: Jimmy comes with all the usual tropes of disco dancers, even having his own aerobics program in D.I.Y., but he's a notable ladies' man.
  • Chick Magnet: He's quite a hit with the ladies, as shown in Game & Wario and Gold. In the latter, a pair of women even take selfies with him (though it's later revealed they were only taking shots of a cat hiding in his hair).
  • Childhood Friend: Multiple games mention that Jimmy's been friends with Wario since childhood.
  • Cool Shades: Never seen without them.
  • Coolest Club Ever: Club Sugar, which he often frequents. They serve dinner and allow dancing cats.
  • Cuteness Proximity: He has a soft spot for cats. When he learns that the girls he's been hanging out with were only interested in a kitten hiding in his afro, he isn't even mad.
    Jimmy: Huh? Awww, kitty.
  • Disco Dan: Played with; he's a disco lover who looks like he stepped straight out of the seventies, but he also owns modern cell phones and uses them frequently.
  • Fake-Hair Drama: Jimmy is generally sensitive about his afro falling off, exposing his bald head.
  • Family Man: He's shown to be very close with his family, dancing with them in two appearances.
  • Full-Name Basis: He's usually referred to as "Jimmy T." At least in Smooth Moves, this is justified by the presence of Jimmy P., his Identical Stranger.
  • Funny Afro: His afro is so big that it's used as a landing pad for flies. It's actually a wig — he dons red and yellow afros in the original for his remix levels. Get It Together! sees him briefly don a gold one.
  • Gag Nose: It's actually similar to Wario's, but red instead of pink.
  • Graceful Loser: When he discovers that the two girls who came up to him are actually taking pictures of the cat that jumped into his afro, he takes it well and decides to take the cat with him.
  • Gratuitous Disco Sequence: His cutscene intros before his microgame marathons feature this. Exaggerated when his family joins him in the sequels.
  • Gratuitous English: His Japanese voice clips from Gold onwards include English/Engrish phrases.
    Jimmy: Let's dancing!
  • Head Pet: A kitty takes shelter in his afro in Gold.
  • Kindhearted Cat Lover: In Smooth Moves, he gives a kitty his umbrella so it won't soak in the rain, then he grooves all night with an entire litter of them. In Game & Wario, he's briefly seen walking alongside two cats in the intro movie. In Gold, a kitten hops into his afro without him noticing, and he lets him stick around after discovering that the cat gets a lot of attention from the ladies.
    Jimmy: (after completing his stage in Gold) What can I say? I love myself a little feline.
  • Limited Wardrobe: He almost always wears the same red disco jacket and white pants, unless he's doing something that requires him to wear something else, like exercising or skiing.
  • Lovable Jock: Jimmy is rather partial to skiing and surfing, plus aerobics and working out, with his microgames reflecting this by being sports-themed in general.
  • Number Two: Jimmy is the closest thing Wario has to a right-hand man in WarioWare, Inc. It's even stated in the series' official website that Jimmy has a "special" status among Wario's employees (although that doesn't seem to translate into anything meaningful due to Wario's unwillingness to pay his workers).
  • Odd Friendship: How he became childhood friends with somebody like Wario is a Riddle for the Ages.
  • Selfie Fiend: He frequently uses his cellphone to take pictures of himself and his family. This is notable because Jimmy was already like this before smartphones were created and established.
  • "Staying Alive" Dance Pose: Being a disco dancer, this is one of Jimmy's most common poses. Get It Together! even has him weaponizing it.
  • Sunglasses at Night: He never takes them off, especially not when clubbing all night.
  • Walking Shirtless Scene: He wears nothing under his jacket, and in Game & Wario, it flies off if you're doing well enough in his game.
  • Why Did It Have to Be Snakes?: He hates flies getting into his hair.

    Mona 

Mona

https://static.tvtropes.org/pmwiki/pub/images/800px_monagoldpose.png
This here is Mona Pizza!
Click here to see her original appearance
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Leslie Swan, Stephanie Sheh (Gold; English), Analiz Sánchez (Gold; Latin American Spanish), Ruriko Aoki (Gold; Japanese), Geneviève Doang (Gold; French)
"I'm Mona! I scoop gelato at the gelataria — when I'm not at school or making games, that is. So anyway, you should know that fortune-hunter Wario has inspired many of my strange games! He's always one degree ahead of cool, and he's even let me tag along with him on some of his money-grubbing adventures!"

An energetic high school student from Diamond City, Mona works a variety of part-time jobs around town, including for WarioWare, Inc. Due to her work, Mona is always up and about. She's also a cheerleader and the bassist in an amateur rock band, and owns a cool red scooter. Her microgames arguably embody WarioWare's spirit to its core, being generally based on weird, random stuff.


  • Adventurer Archaeologist: Implied. Mona explored a temple in D.I.Y. and even stated in the manual of the first game that Wario takes her with him on his treasure hunting adventures. Aside from D.I.Y., though, we never actually see her treasure hunting, nor alongside Wario. Gold says she aspires to be a real treasure hunter, which is apparently the reason she admires Wario.
  • All Girls Want Bad Boys: Her interest in Wario supposedly comes from the fact that he's "wild".
  • All There in the Manual: According to the website for the original WarioWare, her mom is a world-travelling fashion model who rarely sees her and her dad is a invoked Reclusive Artist. It's even referenced again in the Japanese Smooth Moves website where she relates with how lonely Ashley is.
  • Always Late: Mona, who has new jobs every game, has the consistent trait of rarely making it there on time. Usually, she leaves late and goes to extreme measures to get places on time. In Gold, she's shopping for a party instead of working, but spends so long at the clothing store that she's almost late to her own party.
  • Art Evolution: Mona's original design makes her look older than her given age, especially in her face and body type. Game & Wario drastically changed her design, giving her a slimmer figure and shorter hair, as well as a rounder and cuter face, which has the overall effect of making her look younger. Gold onward found a compromise between the two designs, giving her the long hair and general outfit of her older design while keeping her more youthful features.
  • Bare Midriffs Are Feminine: She's the only female employee at WarioWare who's neither a child nor a mother, and her very first outfit seen in Mega Microgame$! and Mega Party Game$! exposes her midriff.
  • Battle Boomerang: Her main weapon of choice to clear microgames in Get It Together! is a boomerang.
  • Beware the Nice Ones: Get It Together shows that even she has her limits, as her game intro shows her getting very exasperated at her pets messing up her room while she's away.
  • Big Fancy House: Her story in Get It Together! shows that she lives in a huge mansion, which fits with her established Lonely Rich Kid backstory.
  • Characterization Marches On: The first game depicts her as an incredibly spunky and fiery girl with a bit of a rebellious anti-authority streak, with her stage showing her speeding and then taking out a bunch of police cars in an effort to get to her job on time. This was only really the case in the first game, as although she remained a Genki Girl, her more fiery and rebellious qualities were toned down to the point that later games don’t acknowledge them. Get It Together would bring some of her fieriness back, especially in regards to her animals messing up her room and when she finds out Wario was responsible for the bugs.
  • Continuity Nod: Mona's promo video for Gold shows off all of her previous jobs in a montage. Two of her unlockable pictures in Get It Together! show her bassist and paparazzi outfits, and a third shows her working as a barista, which was briefly mentioned in Game & Wario.
  • Cool Bike: Mona drives a red moped.
  • Demoted to Extra: Downplayed in Smooth Moves. While she still gets a campaign in the game's story mode, she isn't made the focus in it, rather, it's an unnamed football player who has a crush on Mona that is made the central protagonist, leading to Mona effectively becoming a side character in her own story.
  • Difficult, but Awesome: Playing Mona in Get it Together is self-explanatory, but it can be difficult together. Mastery of her character requires good knowledge of when to switch to her boomerang both for projectile use and to stop her autopilot. Once mastered, however, her boomerang provides a good way to navigate through hazards without ever needing to put her in danger, and while she breaks less games than characters like 5-Volt and Orbulon, there aren't too many games she's considered a poor fit for either.
  • Dude Magnet: A football player in Smooth Moves ends up having eyes for Mona (it's even implied that he only joined his football team for the sole sake of impressing her), and Gold reveals Mona is quite the hit with the guys, attracting a lot of boys to Club Joe after showing off her dance moves.
  • Face Fault: In Get It Together! she falls over (on her back rather than her front) when her pets trash her house again even after telling them to behave and ordering them to clean up the day before.
    Mona: Really!?
  • Fiery Redhead: She's a very energetic character with multiple jobs and hobbies.
  • Genki Girl: She's peppy, cute, and a go-getter.
  • Goggles Do Nothing: Most of the time, the goggles she wears are just for show. Best exemplified in Get It Together!, where at no point she pulls them down while riding around on her moped.
  • Has a Type: In Mega Party Game$, her preferred type on her profile is stated to be "wild guys", which would certainly explain her crush on Wario, who is definitely a wild guy. Her diary on the Japanese Mega Microgames website also states she is attracted to people with strange and shiny noses, which, coincidentally enough, Wario also has.
  • Lonely Rich Kid: She's the daughter of both a model and an artist, and is wealthy enough to own a mink coat. That said, her folks aren't usually around.
  • Morality Pet: Subverted. You'd think Mona having a crush on him would stem his greedy tendencies, but Wario is more than willing to rip her off just like everyone else. He does still think she's "cute", as shown by his level 3 clear intermission in the first game.
  • New Job as the Plot Demands: She's been a gelato worker, a waitress, a pizza delivery girl, a bandleader, a cheerleader, an explorer, an expert paparazzi... Gold actually averts this for once, as her story is just about trying new dresses in Joe's boutique for a party. Her only consistent job throughout every game is her status as Wario's employee (Aside from in D.I.Y., where she's working for Joe at Diamond Software).
  • No Accounting for Taste: Mona, for reasons unknown to man or beast, thinks Wario is "way cool" (the Japanese version even has her referring to him as a prince!). That said, she does acknowledge that he's incredibly greedy, as seen in the first game when Wario tries to take off with all of their money. She still thinks he's cool, though, with her intro scene in Gold having her gush about his fashion sense and mustache to a bewildered Joe.
  • Pimped-Out Dress: Her Microgame set in Gold has her trying out a series of dresses, a new one with each game completed, with the final dress being the most extravagant.
  • Precocious Crush: She apparently has a crush on Wario (of all people). It should be noted that Mona is a high school student while Wario is a grown man.
  • Redhead In Green: She wears a green uniform in WarioWare: Snapped!.
  • Tamer and Chaster: Her original design is curvier and shows more skin than any of her subsequent ones. Even her cheerleader outfit is more modest.
  • Teens Love Shopping: Her whole stage in Gold is centered around her shopping at Joe's Clothes for her perfect party dress. Also stated in her Rank C card in the game: "This high school student also makes time for her friends. And shopping!"
  • Tomboy with a Girly Streak: She's stated to be a spunky tomboy, but has also shown a clear interest in more feminine things and has no problem wearing dresses. Her level in Gold is all about her finding the perfect party dress, trying a different one on every time a microgame is completed (unless you fail one, then she briefly wears a shoddy tracksuit, not looking the least bit pleased).
  • Under the Sea: Her scenario in Move It!, where she goes scuba diving to find mermaids.
  • Unlimited Wardrobe: With the exception of the first two games, Mona has a different outfit with every new appearance. Justified, as she's usually at a different job each time.
  • Warm-Up Boss: More often than not, Mona's stage is the second one of any story mode, following Wario's (which is effectively a tutorial).
  • What Does She See in Him?: Why she has a crush on a gross and greedy man like Wario, of all people, is a Riddle for the Ages. She claims it's because of his wild personality.
  • Younger Than They Look: Her initial design made her look more like a grown woman than a teenage girl. Fixed in Gold where she now properly looks like an older teenager.

    Dribble & Spitz 

Dribble & Spitz

https://static.tvtropes.org/pmwiki/pub/images/ssbu_dribble_&_spitz_spirit.png
The horizon greets me with possibility! Just gotta keep on climbing!note 
Click here to see their original appearances
Debut: WarioWare, Inc.: Mega Microgame$!
Dribble voiced by: Tom Eberspecher, Kyle Hebert (Gold; English), Carlos Segundo (Gold; Latin American Spanish), Yūma Kametani (Gold; Japanese), Frédéric Souterelle (Gold; French)
Spitz voiced by: Griffin Puatu (Gold; English), Moisés Iván Mora (Gold; Latin American Spanish), Kazuya Yamaguchi (Gold; Japanese), Donald Reignoux (Gold; French)
"I'm Dribble. This is my pal Spitz. Together, we make one crash-bang cabbie team! When Wario asked us to team up and make some hard drivin' sci-fi games, we couldn't say no!"

A bulldog and cat, respectively, who work as cab drivers in Diamond City when not designing microgames for Wario. Dribble is a hotheaded speed freak, but Spitz's cool head keeps him out of trouble. They have a souped-up taxi cab that can even fly in outer space. They like inserting science fiction and fantasy elements in their microgames.


  • Accent Adaptation: They speak New York style accent in the English release, which serves a common accent equivalent for the Kansai dialect they use in Japanese.
  • Attention Deficit... Ooh, Shiny!: Spitz is said to space out during work in occasion, and is easily distracted in general. The epilogue for Gold does show him mesmerized by a few dozen coins solely because they're shiny.
  • Barefoot Cartoon Animal: Spitz wears no footwear, unlike Dribble.
  • Beast Man: Dribble is an anthropomorphic bulldog while Spitz is a anthropomorphic cat.
  • Beware of Hitchhiking Ghosts: Any scenario where they pick up a passenger, who inevitably turns out to be some sort of supernatural being. They're less disturbed by that and more by the fact they usually forget to collect the passenger fare from those creatures.
  • Beware the Nice Ones: Even Spitz's cool head has its limits, as shown in Gold.
  • Big Guy, Little Guy: Dribble is the big guy, but the smaller Spitz is his boss. However, Dribble is usually the one at the wheel and the more vocal of the two.
  • Brooklyn Rage: They both have the typical Noo Yawk accents for taxi drivers in media (specifically stated to be a Bronx accent in Mega Party Game$), but normally subvert this by being pretty calm and collected. That said, Spitz has a temper simmering under his surface that gives him the drive to wipe out two opposing armies in his and Dribble's set in Gold.
  • Brought to You by the Letter "S": Dribble wears a hat with a "D" in it.
  • Bully Bulldog: Subverted. Dribble is a bit gruff, but he's a pretty nice guy for a cab driver.
  • Cats Are Mean: Also Subverted. Spitz is also rough around the edges, but nowhere near mean.
  • Cat Folk: Spitz, though he really isn't any different from a human.
  • Cats Hate Water: Inverted. Spitz takes two baths a day, and those goggles he wears are actually bath goggles.
  • Cool Car: Their taxi is a tricked-out monster truck, modified by Dr. Crygor. And it can turn into a spaceship too.
  • Demoted to Extra: They don't get a microgame set in Touched, so their only role is retrieving Mike at the end of his scenario. They go back to hosting a set in Smooth Moves.
  • Drives Like Crazy: Dribble is stated to be a speed demon. You can definitely see traces of this in some minigames, such as Gold's "Cruise Controls".
  • Eyes Always Shut: Spitz, though there are times when his eyes do open, such as when fixing the taxi in Twisted.
  • Face of a Thug: Dribble is quite the scary-looking bulldog, but from what we've seen he's a pretty cool guy.
  • Funny Animal: They're a cat and a dog who get along pretty well.
  • Furry Reminder: Spitz is generally prone to this.
    • In Gold, Spitz will arch his back and hiss if you lose a life.
    • As an idle animation in Get It Together!, Spitz will bat at his cannon like it's a scratching post. If you lose a life as him, he'll claw at it furiously.
    • Spitz runs on all fours in Move It! in the Remix 2 epilogue.
  • Geek: Their minigames are often sci-fi themed. In fact, science fiction is Spitz's hobby, which probably rubs off on Dribble.
  • Goggles Do Nothing: Spitz wears a pair that he never actually uses for anything. Gold's cards reveal that they're actually bath goggles, so in hindsight, he can't do much with them anyway.
  • Heterosexual Life-Partners: A cat and dog pair working a taxi gig.
  • Hidden Depths:
    • One of Dribble's hobbies is sewing. The dolls of Spitz inside the taxi were made by him.
    • Spitz wishes to be a successful sci-fi novelist. His work is apparently very Mind Screw-y.
  • Hypocritical Humor: After their stage in Gold, Spitz talks about staying cool... even though he flipped out in the intro cutscene. Lampshaded by Dribble.
  • Informed Ability: Spitz is stated to be a highly skilled driver in Game & Wario, but so far only Dribble has been seen behind the wheel.
  • Interspecies Friendship: A cat and dog who get along as well as anyone else in the cast.
  • Lions and Tigers and Humans... Oh, My!: They're both anthropomorphic animals who live alongside humans, aliens, robots, etc. just fine.
  • Nerves of Steel: By default, this is Spitz. He keeps his cool even when, in Gold, a customer stiffs the duo and when they get lost in the middle of an intergalactic battle. He even teaches Dribble the importance of this trope in being a taxi driver... seconds before losing it.
    Spitz: (after losing his temper and chasing off two intergalactic armies) See that? All you gotta do is stay cool.
    Dribble: (incredulous) Yeah. Cool.
  • Rage Breaking Point: Spitz's temper is pretty level, even keeping his cool in Gold after a customer stiffed the duo on the bill, but once he's had enough he's had enough. As it turns out, getting their space-cab damaged by a stray laser was "enough".
  • Real Men Wear Pink: Dribble's hobby is sewing, according to the Japanese Smooth Moves website and Gold. Those little Spitz dolls that appear as lives in their Microgame sets? They're made by him.
  • Red Oni, Blue Oni: Dribble is the red hothead contrasting with Spitz's blue coolness. This gets flipped in Gold when Spitz loses his cool.
  • Running Gag: Their passengers tend to be supernatural. This distracts the duo to the point that they forget to collect the fare.
  • Seen It All: In their Gold stage, they've gotten so used to driving through space that they consider an intergalactic war no worse than a nasty traffic jam.
  • Theme Naming: They're named after various drool-based terms. It's also a reference to the pet food brand "Kibbles n' Bits".
  • Top-Heavy Guy: Dribble is 90% upper body.

    9-Volt 

9-Volt

https://static.tvtropes.org/pmwiki/pub/images/9_volt_pose_gold.png
Click here to see his original appearance
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Reiko Ninomiya, Melissa Hutchison (Gold; English), Cristina Hernández (Gold-Get Together It!; Latin American Spanish), Nycolle González (Move It!; Latin American Spanish), Makoto Koichi (Gold; Japanese), Nelly Rebibo (Gold; French)
"Hey! My name is 9-Volt! I'm the grade-schooler gone old school!"

9-Volt is a little boy with a major love of all things Nintendo. When not fawning over Nintendo, he enjoys skateboarding and DJ'ing. He works at WarioWare, Inc. (Diamond City apparently having very lax child labor laws) designing microgames inspired by classic Nintendo products.


  • Adorably Precocious Child: He's still in elementary school, and he's already an accomplished game designer.
  • Ascended Fanboy: In-Universe, and in a fourth wall breaking kind of way. He loves Nintendo games, and in the WarioWare games, he designs them!
  • Awesome, but Impractical: In Get It Together, 9-Volt has access to his Cool Board and a Killer Yo-Yo, which both look nice and unique on paper, but when you compare him to the rest of the cast, he can come off as rather limited in terms of movement (confined to the X axis) and attacking (can only do so upwards), requiring a good deal of proper timing to be usable while other simpler characters can complete the same challenges without hassle.
  • Big Boo's Haunt: Both his scenarios in Game & Wario and Move It! have a spooky theme going on, the former due to his mother and the latter when he needs to venture through a supposedly haunted shop.
  • Big Ol' Eyebrows: It's sometimes hard to make out due to his hardhat, but he has thick eyebrows. It's most noticeable in his design in Gold.
  • Brought to You by the Letter "S": He has a superhero-like "V" emblem on his shirt.
  • Celebrity Paradox: He's a character in a Nintendo series, even though he's a big fan of the company itself and all of their games.
  • The Collector: If it's something Nintendo related, he has to have it!
  • Console Cameo: Expect his stages to have at least one retro Nintendo console.
  • Cool Board: Rides around a turbo-charged skateboard created by Dr. Crygor.
  • Cool Helmet: Whatever that thing on his head is supposed to be, it's pretty neat. Get It Together! reveals it's an AR helmet.
  • Disappeared Dad: While his mom, 5-Volt, has become a major player in the series, his father is never seen. Gold and the Japanese site for Mega Microgame$ mention him in passing — he's a firefighter, so he's presumably not home often.
  • Everybody Hates Mathematics: The conflict of his stage in Gold is that he's having trouble figuring out math problems.
  • Face–Heel Turn: 18-Volt's stage in D.I.Y. Showcase shows 9-Volt as a villain, as a reference to 9-Volt leaving WarioWare to work for Diamond Software.
  • Fanboy: Specifically called a "Nintendo Fanboy" in many of his descriptions, and the shoe fits.
  • Free-Range Children: In earlier games, 9-Volt would usually ride his skateboard to wherever he wanted in Diamond City. Nowadays it's mostly averted, as he's often seen under 5-Volt's supervision. She even chastises him for trying to wander off by himself in Get It Together!
  • Geek: He knows all games retro to present.
  • Good with Numbers: Despite hating math, 9-Volt is actually pretty good at calculating as long as the numbers are inserted into a video game context, like a Role-Playing Game. Fronk uses this to help him out in math class by telling him to just contextualize his schoolwork as an RPG in its own right.
  • Heterosexual Life-Partners: With 18-Volt.
  • Hidden Depths: He's pretty good at mathematics for a 4th grader, provided that said math is in the context of a RPG.
  • Inconsistent Coloring: Some artworks depict him as a redhead, despite having clear light brown hair in most of his renders and sprites.
  • Intergenerational Friendship: Somehow with Wario. Subverted with him and 18-Volt, as they're actually around the same age.
  • Kid-Appeal Character: On virtue of being a literal Nintendo fanboy. His scenarios also tend to be the most relatable to actual children, like staying up late at night to play video games in secret from his mom, or hating school math classes.
  • Killer Yo-Yo: His weapon of choice in Get It Together!.
  • Late for School: The ending for his Touched scenario.
  • Maybe Magic, Maybe Mundane: His scenario in Game & Wario could or couldn't be a result of his overeager imagination, especially since later games show that 5-Volt does seem to have supernatural powers.
  • Meaningful Name: His name comes from the operating voltage of the Nintendo Entertainment System, nine volts.
  • Mr. Imagination: 9-Volt has a very hyperactive imagination, and "Gamer" is the result. Once the player clears his level, 9-Volt adds "By the way, my mum isn't this scary in real life. She's pretty cool most of the time."
  • Oh, Crap!: He has this whenever he sees his mom's angry face.
  • Otaku: Of all things Nintendo.
  • Playful Cat Smile: Only reinforces his age. Also appears to take after his mother.
  • Theme Naming: 9-Volt's mother is named 5-Volt, and his best friend is 18-Volt.
  • Tiny Schoolboy: Especially in comparison to his partner 18-Volt. In fact, he is barely taller than Kat & Ana, who are in preschool.
  • Why Did It Have to Be Snakes?: Afraid of his mom during bedtime.

    18-Volt 

18-Volt

https://static.tvtropes.org/pmwiki/pub/images/800px_18_volt_pose_gold.png
Hey, deejay, let the records spin!
Click here to see his original appearance
Debut: WarioWare: Twisted!
Voiced by: Edward Bosco (Gold; English), Alfonso Obregón Inclán (Gold; Latin American Spanish), Subaru Kimura (Gold; Japanese), Emmanuel Bonami (Gold; French)
"I'm 18-Volt. My hobby is music! Check it out!"

9-Volt's best friend and fellow hardcore Nintendo gamer, 18-Volt is a comically huge elementary school student who looks like a grown adult. He's never seen without his green jumpsuit and 3D glasses.


  • A Day in the Limelight: In D.I.Y. Showcase and Gold, he has his own microgame collection. Also, while he shares his set with 9-Volt in Smooth Moves, it's more focused around him.
  • Ambiguously Brown: 18-Volt's skin is noticeably darker than the rest of the (human) cast's. The art for "Gamer" in Game & Wario also shows that his hairstyle is supposed to emulate tied cornrows.
  • Ascended Extra: Started as 9-Volt's "Player 2", but nowadays can stand on his own.
  • Bottomless Magazines: 18-Volt points out in Get It Together! he can throw his hair CD infinitely while inside the game.
  • Brought to You by the Letter "S": Wears what appears to be a necklace or brooch with the number 18 on it.
  • Battle Rapping: Engages in this against 13-Amp in Gold.
  • Catchphrase: "Word!", but only in Touched!.
  • Difficult, but Awesome: In Get It Together, 18-Volt literally can't move, but has perhaps the fastest projectile in the game that, with the help of convenient rings, allow him to more or less teleport. A fully mastered 18-Volt can potentially complete every microgame in reasonable to record times, never really struggling against specific challenges as is the case with more specialized characters.
  • Gentle Giant: Overall a very nice person, despite his stature. In Smooth Moves he immediately tries to get a replacement for 9-Volt's Game & Watch, and in Gold he challenges 13-Amp to a rap battle just to win a random kid's 3DS games back for him.
  • Heterosexual Life-Partners: With 9-Volt.
  • Hidden Depths:
    • Several games state that he's an aspiring musician, specifically interested in rap music. It's not until Gold where we get to see him use this talent.
    • His A-Rank Character Card in Gold says that in addition to his love of gaming and rap music, he also has a garden where he grows his own carrots and tomatoes.
  • Huge Schoolboy: Very large and mature looking for his age. He even says that he's 9 years old in the Japanese version of Gold.
  • Invisible Parents: According to 18-Volt in Game & Wario, his parents are never much at home, so he can spend his free time playing games without troubles. He still listens to 5-Volt as though she's his own mother, though.
  • Limited Wardrobe: Always seen in a green tracksuit with white stripes.
  • Making a Spectacle of Yourself: His signature 3D glasses.
  • Mechanically Unusual Fighter: In Get It Together, most characters are either walkers or flyers. Then there's this guy, who cannot move at all and does everything by throwing disks. When a microgame cannot work without the character moving, some rings are added that he can move to by shooting them.
  • My Greatest Failure: Breaking 9-Volt's Game & Watch in half puts the guy in the slumps, leaving him desperately looking for a way to put things right, but they both patch things up at the end of the level.
  • New Transfer Student: He transfers into 9-Volt's class in Twisted. In the Japanese version, he has a Hakata accent, which makes it more apparent that he's from out of town.
  • Otaku: Like 9-Volt, he's a huge Nintendo fan. Also, he apparently listens to anime soundtracks, according to Gold.
  • Panthera Awesome: He's represented by the tiger during his duel with 13-Amp.
  • Tiger Versus Dragon: Gold uses this motif for his duel with 13-Amp, with him as the tiger.
  • Top-Heavy Guy: 18-Volt has an enormous upper body and comparatively tiny legs, which make him look far older than he actually is.
  • Younger Than They Look: He looks like an adult, but is actually just a massive 9-year old fourth grader. Gold and Get It Together! make this particularly clear.

    5-Volt 

5-Volt

https://static.tvtropes.org/pmwiki/pub/images/5_volt_pose_gold.png
Click here to see her original appearance
Debut: WarioWare: Twisted!note 
Voiced by: Cristina Valenzuela (Gold; English), Circe Luna (Gold; Latin American Spanish), Ruriko Aoki (Gold; Japanese), Raphaëlle Valenti (Gold; French)
"Call me 5-Volt. Is it past your bedtime?"

9-Volt's mother, who discourages her son (and 18-Volt) from getting distracted by video games, and will take extreme measures if they do. Even so, she's an avid gamer herself, and she hosts a set of classic Nintendo microgames in Gold.


  • Absurdly Youthful Mother: She doesn't look very old, for a parent. This could be a case of Generic Cuteness, and/or her being genuinely young.
  • Almighty Mom: She can be scary, to say the least. She also acquires Super-Strength at the end of her stage in Gold.
  • Ambiguously Human: Her monstrous appearance in Gamer is written off as a product 9-Volt's imagination, but then Get It Together! suggests it as her projecting herself while asleep, which essentially gives her teleportation. That could just be written off as her being inside a game where all the characters get weird powers, but then she sports those same red eyes in the real world when Wario reveals he was responsible for the bugs they had to fight. The official WarioWare website even has her state outright that she really can spectrally project herself. Then consider that she's in a cast with a witch with an imp sidekick, two anthropomorphic animals that drive through space, a shapeshifting alien, and a star child who fought a living jewel and a giant clown, and that's not even factoring the other franchises this series shares a world with, so she could pretty much be anything for all we know.
  • Ascended Extra: She appeared from the knees down in Twisted! and as a silhouette in Touched! before Game & Wario gave her a full model, and she goes to host her own set of microgames in Gold.
  • Astral Projection: Her special ability in Get It Together!, which her son justifies as an "out-of-body experience". It's implied that this is how the events of "Gamer" and "Sneaky Gamer" are even possible, meaning that her actions are all done in her sleep and that she has this power in those stages as well (unless this is another example of 9-Volt's hyperactive imagination).
  • Beware the Nice Ones: As stated in Get It Together!, she's as sweet as can be... until she gets angry.
  • Big "NO!": Lets out a vicious-sounding "NOOOO" if she gets a game over in Get It Together!
  • Breakout Character: A bit less so than Ashley's explosive rise in popularity, but she's been a hit with WarioWare fans since her first full-body appearance in Game & Wario, to the point she's become a mainstay in the cast ever since.
  • Broken-Window Warning: In "Gamer", she can smash 9-Volt's window in place of opening it — and then check on her son with a wide smile.
  • Charles Atlas Superpower: After only a few minutes of exercise, she can lift a massive kitchen cabinet with one arm. Which she translates to lifting the blasted television set, stand and all, in "Sneaky Gamer".
  • Death Glare: Gives one if she catches 9-Volt in bed playing games, looking like a snarling oni.
  • Determinator: She will stop at nothing to make sure her son is sleeping properly.
  • Distracted by the Sexy: In Gold, she realizes that she needs to cook dinner since her son will be home soon, but decides to watch more TV when Mr. Sparkles comes on.
  • Dub Name Change: Called 5-Watt in Japanese.
  • Dungeon Bypass: A player going through Get It Together will soon learn that 5-Volt easily breaks a lot of the microgames by being the only character who can, in essence, teleport. For a lot of the microgames where the player has to move to a certain spot to win, 5-Volt can just warp to the goal for an instant victory.
  • The Faceless: Up until Game & Wario.
  • Firemen Are Hot: Her husband is apparently one of those.
  • Gamer Chick: She used to be one of these before she largely gave it up to raise a family. Apparently, she still got it since in Gamer's intro cutscene in Game & Wario, she's revealed to have beaten her son's high score by a massive margin while she confiscated his handheld. And she's embarrassed about it. 9-Volt's stage in Move It as well shows that she still can't resist the allure of a game shop, and is the first one to enter for the sake of playing free games.
  • Glowing Eyes of Doom: 5-Volt's eyes glow yellow while she's watching her son in "Gamer". If she sees 9-Volt playing his game while her eyes are glowing, it's game over.
  • Good Parents: Crazy measures to ensure he goes to sleep at night aside, she loves her son 9-Volt. Game & Wario has him admit that the events of Gamer are the result of his own hyperactive imagination.
  • Hidden Depths: She can outclass her own son at video games, something she's very embarrassed of. She was just as much of a gamer herself in her youth, and she said in Gold that her minigames are based on the Nintendo Classics she enjoyed as a kid.
  • Humanoid Abomination: Portrayed this way in "Gamer", thanks to 9-Volt's "feverish imagination". Outside of that, she looks just as cute as the rest of the cast.
  • I Was Quite a Fashion Victim: Implied. Game & Wario states that she used to have a "crazy hairdo".
  • Mechanically Unusual Fighter: At first glance, she looks like another flyer like Wario and Dribble & Spitz, but the flying ghost you control doesn't actually count as part of her character and can pass through everything, including deadly hazards. Her real body only moves by teleporting to where the ghost is, making her the only character with this type of movement and letting her bypass the entire challenge of many microgames..
  • Muscles Are Meaningless: After her stage in Gold, she's able to lift a heavy cabinet with one arm, even though she doesn't look any more muscular than she did before her workout. As such, she can also lift the entire television stand, TV included, in "Sneaky Gamer".
  • Nightmare Fuel Station Attendant: Her methods of checking up on her son at night in Game & Wario embody almost every possible horror trope that are clearly designed to scare the shit out of unprepared players. It's only so he doesn't stay up late since he has school the following morning, so she means well, but some of her methods definitely go too far and would certainly wake him up, like smashing through his window. Though, the disclaimer for "Gamer" states that it is born out of 9-Volt's feverish imagination and 9-Volt states that 5-Volt is not THAT scary in real life.
  • Promoted to Playable: Gets her first microgame set in Gold, over a decade after her first appearance.
  • Red Eyes, Take Warning: When enraged in "Gamer".
  • Remote, Yet Vulnerable: While her ghost in Get It Together! is invincible to attack, her body is not, and warping is the only way to keep her out of danger.
  • Sleepyhead: In Get It Together, it's implied that her bursts of anger tend to tire her out and spends her turns in the microgames asleep with her projected spirit floating about until she teleports.
  • Riddle for the Ages: In-universe. She still wonders when she had ever become an employee in WarioWare.
  • Soft Glass: In "Sneaky Gamer", she can either punch through the window to check on 9-Volt or jump through it.
  • Strict Parents Make Sneaky Kids: This is the only way to explain how 9-Volt is still willing to defy bedtime and face her wrath for games.
  • Strong Family Resemblance: She wears the same colors as 9-Volt and shares his Playful Cat Smile in Game & Wario.
  • Super Gullible: She genuinely buys into Mr. Sparkles' claims that his 1-ton frying pans can make her rich or turn 9-Volt into a genius.
  • Super Window Jump: One way she enters 9-Volt's room in "Sneaky Gamer" is to jump through his window.
  • Supreme Chef: Said to be one of these. Her stage in Gold uses cooking as its framing device, and a later stage has her hosting a potluck.
  • Surprisingly Creepy Moment: Her appearance in Gamer is a downplayed version. Her appearance in the game mode is darker than other game modes and gives her a more demonic appearance, but her goal is to make sure 9-Volt goes to bed on time.
  • Team Mom: She acts as a motherly figure not just for 9-Volt and 18-Volt, but for WarioWare, Inc. in general. This is best demonstrated when she hosts a cookout in Gold, and she can also be seen cooking food for the other employees in Get It Together!'s opening cutscene.
  • Vague Age: Her age has never been explicitly defined, with her profile in Game & Wario outright saying "age unknown", and she refused to give details of her age in the official website. To make things even more confusing, her microgames in Gold are said to be based on games she played in her childhood, some of them being based on products from as early as The '60s or as late as The New '10s.
  • Weaponized Teleportation: In Get It Together, any allowed destination she teleports to will cause a damaging shockwave. Some microgames even allow her to Tele-Frag certain enemies.
  • Well-Intentioned Extremist: All those freaky night terrors she's giving you in Gamer? They're only for making sure her son doesn't stay up late before a school day.

    Fronk 

Fronk

https://static.tvtropes.org/pmwiki/pub/images/030e409d_1124_4302_a45b_e4b6ba20c662.png
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Todd Haberkorn (Gold; English), Alan Prieto (Gold; Latin American Spanish), Alan Bravo (Get It Together; Latin American Spanish), Kazuya Yamaguchi (Gold; Japanese), Martial Le Minoux (Gold; French)
"I've got pop-up games. They're a lot like me — extremely short. ...And almost just as fun!"

A yellow, pixelated, bespectacled(?) creature who lives with 9-Volt. He started out as a background character before gradually getting more prominence and finally getting a supporting role in Gold. He belongs to a species that looks just like him, which come in a variety of colors and make cameos in microgames.


  • Ascended Extra:
    • Gold features Fronk in a prominent role in his stage and the Ultra League stages, complete with a small microgame collection.
    • Game & Wario also has the species featured in their own multiplayer minigame.
  • Cartoon Creature: They certainly don't resemble any typical household pets.
  • Demoted to Extra: In a complete turnaround from Gold, Fronk is reduced to a minor character in Get It Together!: his appearance amounts to cameos in few microgames, a non-speaking appearance in 9-Volt's cutscene, and being the "host" of "Frenemy Frenzy" Variety Pack. He's the only host from Gold who isn't playable and doesn't have his own set.
  • Dub Name Change: A delayed case. In Mega Microgame$, he was named Shag (taken from his Japanese name, "Shaggy"). As of Twisted!, he was renamed to Fronk. Also, later localizations started calling the species Fronks until Gold, where they are now "mini Fronks".
  • Hidden Depths:
    • He can hold his breath for three days underwater, bake cakes, and is also a skilled hacker.
    • He has a wife and a child.
  • Older Than They Look: Parodied in Gold, where 9-Volt is surprised to learn that Fronk is a whopping one year old. "8-bit yoga" makes him look younger.
  • Out of Focus: Despite being one of the main characters who still has relevance in his own campaigns, he and Penny both start fading into the background in Gold and Get It Together!, to the point that neither of them show up during the intro sequences.
  • Retraux: Fronk's design is meant to emulate blocky 8-bit sprites, so it's only natural that 9-Volt keeps him as a pet.
  • Rush Boss: None of the Fronk microgames are particularly complex, but they all have extremely short timers (four beats rather than eight); you either figure out what to do quickly or you lose a life. They randomly show up in the middle of other microgame sets in both Twisted! and Gold, so you have to stay prepared for them.
  • Sapient Pet: He's a very intelligent creature, though he dislikes being called 9-Volt's pet.
  • Trademark Favorite Food: 5-Volt's pancakes, though he wouldn't let her know that because she'll only make that for him for a whole week.
  • Vocal Dissonance: Fronk has a surprisingly deep and suave voice. He speaks with the Kansai accent in Japanese, too.

    Dr. Crygor 

Dr. Crygor

https://static.tvtropes.org/pmwiki/pub/images/dr_crygor_pose_gold.png
Click here to see his original appearance
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Tim O'Leary, Kyle Hebert (Gold; English), Beto Castillo (Gold; Latin American Spanish), Kensuke Matsui (Gold; Japanese), Martial Le Minoux (Gold; French)
"I am Dr. Crygor, the genius scholar. The others have said a 'dangerous' scholar, but I pay no mind to their opinions."

A Mad Scientist, Dr. Crygor busies himself with bizarre but mostly benign experiments on his private island base outside Diamond City. Due to his advanced age, he's replaced most of his body with cybernetic prosthetics. Besides performing upgrades to himself, he's also designed gadgets for others, such as Wario's custom motorcycle and Dribble and Spitz's tricked-out taxi. Dr. Crygor is assisted in his lab by his energetic robot, Mike, and his cute granddaughter, Penny. His microgames tend to be themed after technology and photorealism.


  • Art Evolution: Starting with Touched!, Crygor's design changes for each game. In-universe, this is because he's steadily upgrading himself: in Touched! he fuses himself with an apple, and in Smooth Moves, he's powered up by his Kelorometer. Gold eventually references this and reveals all of those upgrades Crygor has been installing are removable, and he takes them off when he sleeps, which is proven by him going back to his original design in Get It Together!. Move It! has him going back to his Gold design with shorter sleeves, but it's justified in this case due to the tropical island setting.
  • Badass Cape: Dons one in Smooth Moves.
  • Butt-Monkey: In Gold, Crygor just can't catch a break, be it in his scenario, Penny's or even the Dancing Team's. That's not to say he had it any better in prior games, or in Get It Together! onwards.
  • Camp Straight: Crygor is super flamboyant, but he still has a granddaughter and all.
  • Cloudcuckoolander: To be fair, nearly everyone in Diamond City is one, but Crygor stands out. He built Mike, a robot made out of karaoke machine parts, to clean his laboratory. Then again, his attempt at building a robot specifically for cleaning went pretty badly.
  • Cool Old Guy: He's an old Mad Scientist, but is more of a quirky fellow instead of an evil lunatic. He also claims to be supportive of his granddaughter's dream to be an Idol Singer in Gold, albeit somewhat reluctantly.
  • Cyber Cyclops: Instead of eyes, he has a robotic visor that features a single red dot.
  • Cyborg: A few of his limbs and part of his head have been replaced by robotic parts. This is to complement his suit, which has cryogenic properties, letting him live longer.
  • Deadpan Snarker: One instance in Gold during Penny's stage, when she Ask a Stupid Question...
    Penny: So...the elixir! Tell me what you think! Anything I should work on?
    Crygor: Maybe...the agonizing stomach pains?
  • Demoted to Extra:
    • Downplayed. While Dr. Crygor does have his own stage in Smooth Moves, he does not have any of his own microgames in said installment. Instead, his stage compiles microgames from all microgame designers (Excluding Orbulon's, whose games require the Nunchuck).
    • Played straight in D.I.Y.. Not only does he lack a stage in either version, but his only appearance in either is the beginning of the DS game.
  • Ditzy Genius: His inventions are wacky and insane, but they have scientific basis.
  • Epic Fail:
    • In the intro to the Dancing Team in Gold, the other characters succeed in bringing in people into the nightclub but Dr. Crygor's dancing was so bad that it drove people away from the nightclub!
    • That has nothing on his appearance in Get It Together!, where his dancing is so bad that he can't get mindless praise from robots he specifically designed for that!
  • Fashionable Asymmetry: He only gains a full robotic mask during his introductory cutscene in Touched. Before that, it only covered one half of his upper face. The same goes for his arms and legs. The asymmetry's back in Get It Together as he's somehow back to only half a metal head.
  • Gadgeteer Genius: Dr. Crygor comes up with a new invention or two every game. He is also responsible for creating some of the other characters' belongings, like Wario's bike, Mona's scooter and Kat & Ana's swords.
  • Gag Nose: Red and round, like a clown's.
  • Half-Human Hybrid: After he fuses with an apple, he's a cyborg with apple DNA.
  • Hollywood Tone-Deaf: Crygor is a terrible singer, much to his robot Mike's chagrin.
  • Labcoat of Science and Medicine: He gets one in Game & Wario. Gold subverts this by giving him an outfit that looks like a lab coat at first glance, but is actually just one of his typical jumpsuits.
  • Mad Scientist: A benevolent, but very eccentric example.
  • Master of None: Crygor's playstyle in Get it Together is a fairly balanced and close-range kit based around steering Crygor as he swims forward through the air. While he doesn't really have any games he's considered that poor of a fit for, his ability tends to be outshined by other close-range characters like Wario and Jimmy.
  • Medium Blending: In the first game, his stage's theme is "Reality", and all of his microgames mix photographs with sprites.
  • Miniature Senior Citizens: He's over a hundered years old, and only about Ashley's height.
  • Mr. Fixit: Wario treats Dr. Crygor like this, looking for him whenever he needs some of his stuff fixed.
  • Nice Guy: Mad Scientist tendencies aside he's a pretty nice fellow and very supporting of Penny. In WarioWare Gold he rescues his abandoned creation, Doris 1, from the forest even after she (understandably) flips out and chases after him.
  • Only One Name: Just Dr. Crygor; his first name is unknown. A glaring detail considering his granddaughter has a full name.
  • Potty Emergency: In the intro for his stage in Mega Microgame$, Crygor drinks an elixir of his own creation, and suffers such gastrointestinal distress that he rushes to the closest toilet.
  • Prehistoria: His scenario in Move It! has him employing a Time Travel device to send him, Penny and Mike to the prehistoric ages, where they get to model for a caveman artist.
  • Professor Guinea Pig: Usually tests his own inventions on himself.
  • Really 700 Years Old: While he looks like a middle-aged adult, one of his character cards in Gold states he is over a hundred years old.
  • Replacement Artifact: The original Reality theme of his microgames made sense in early, pixel art-made WarioWare entries, as the use of photorealistic elements gave them an unique look from the rest. Get It Together!, however, employs so much Medium Blending that this specific theme was rendered nearly pointless, but because Crygor IS part of the original cast, he couldn't just be ignored. The solution, thus, was to create a new microgame set theme (High Tech) for him to host while slightly altering that of other characters like Dribble (from Sci-Fi to Fantasy) and Orbulon (from IQ to Culture) to prevent thematic overlap.
  • Small Role, Big Impact: While he doesn't appear in D.I.Y. outside of the opening cutscene, he is directly responsible for the game's main gimmick of creating your own microgames via the Super Makermatic 21, an invention that he created.
  • Something about a Rose: He will often pull out a rose from nowhere when performing dance moves.
  • Stout Strength: Downplayed in his Smooth Moves appearance. The Kelorometer leaves him visibly in great shape, but he retains a somewhat notable gut.
  • Sucks at Dancing: It's so bad it scares off people.
  • Vague Age: He's said to be over a hundred years old in Gold. He's also stated to wear a cryogenic (thus his name) suit that supposedly slows down his aging, and the parts of his body that aren't covered by the suit simply get replaced with robotic implants.

    Penny Crygor 

Penny Crygor

https://static.tvtropes.org/pmwiki/pub/images/penny_pose.png
Here comes the spotlight, it's what you've been reaching for!
Click here to see her original appearance
Debut: WarioWare: Smooth Moves
Voiced by: Fryda Wolff (Gold; English), Circe Luna (Gold; Latin American Spanish), Maya Enoyoshi (Gold; Japanese), Geneviève Doang (Gold; French)
She's got her hair tied up in braids and glasses perched upon her face
She is a small girl, taking on a big world with inventions she made!

Dr. Crygor's cute-as-a-button granddaughter, Penny loves her grandfather and wants to be a great scientist just like him, though she also wants to be a famous singer. She's just as skilled — and eccentric — an inventor as her grandfather.


  • Ambiguously Absent Parent: The fact that Penny is Dr. Crygor's granddaughter must mean he has a son or daughter that acts as the former's father/mother. Penny's parents are not even alluded to in the franchise, and Get It Together! shows that Crygor has raised her since she was a baby.
  • Apologises a Lot: As seen in the tutorial in D.I.Y.. To Wario of all people.
  • Art Evolution: In Gold, her hair got slightly messier, and her eyes were changed from brown to sky-blue.
  • Badass Bookworm: One of her character cards reveals that Penny's heart ornament is capable of shooting missiles.
  • Bespectacled Cutie: Befitting her cuteness and smarts. They're pretty big, to make her look extra cute.
  • Child Prodigy: She is only a middle schooler and she has already been shown to be a skilled inventor on par with her much older grandfather. She even beats him in a competition in Smooth Moves.
  • Cute Clumsy Girl: The failure lyrics in the WarioWare: Get It Together! song "Penny's Song" has her fail in ways that make her more of a clumsy girl that is really trying.
    Penny: Trial and error fused with ingenuity/ Penny's a bundle of joyous positivity/ (Tinker, thinker, dreamer to the core)/ (Pick yourself up when you fall on the floor)/ Here comes the spotlight/ It's what you've been reaching for...
  • Cutting the Knot: In Get It Together, her water cannon creates flowing water that acts exactly like you'd expect. It can even put out fire in games that normally don't include water. Essentially, once you get used to controlling her, she can break certain microgames in two.
  • Daddy's Girl: A variant; she's extremely fond of her grandfather Dr. Crygor, who in turn cares very deeply for her.
  • A Day in the Limelight:
    • While Penny is normally a supporting character in the series, she's more prominent in D.I.Y. due to being the player's main guide in learning the MakerMatic's functionality. She even shows up next to Wario himself in most of the game's official art.
    • She receives a remix stage in Get It Together! in which you play solely as her, complete with a song number. This is not extended to any other character in the game.
  • Deuteragonist: She becomes second in importance behind Wario himself in D.I.Y.
  • Deadpan Snarker: Downplayed, but she is shown to make sarcastic remarks towards Wario in D.I.Y. (Although as stated above, she tends to apologize if she actually makes him mad.)
  • Difficult, but Awesome: Get It Together! has her move around using the recoil of a water cannon, which can be quite finicky. However, she can halt all momentum and hover in place in midair, allowing for tighter steering and letting her shoot in place without recoil until she turns the hover off. With enough practice, a player will find her to be very versatile and adaptable for many microgames due to being a flying character that has a projectile with a high rate of fire. There's a good reason why Penny is the only character in the game to have a dedicated game mode where you only play as her, after all.
  • Dreadful Musician: While she is rather good at singing note , if the record-making tutorial from D.I.Y. is anything to go by, she is absolutely awful at composing music. Her theme in Get It Together! lampshades this by claiming that not every song she sings will be in tune, but she'll do it loud and proud anyway.
  • 11th-Hour Ranger: In Get It Together!, she is the last one to join your crew before the True Final Boss.
  • Gadgeteer Genius: She is Dr. Crygor's granddaughter. Her story in Smooth Moves even has her participate in an "Invent-Off" against her granddad, which she wins. Her appearance in Get It Together even has her use her water jetpack she made herself to move around.
  • Genius Sweet Tooth: Implied in Get It Together!. Penny generally dislikes any Prezzy that is food-based, but is partial to sweets.
  • Genki Girl: She's a lot more energetic than her grandfather.
  • Happy Dance: When she wins a microgame in Get It Together!.
  • Heart Symbol: She wears numerous pink hearts in her outfits and a cutscene of her lab in Gold also has heart decorations.
  • Hidden Depths: Penny has a hobby of singing and wants to also be an Idol Singer when she grows up, but she prefers to keep it a secret, though she doesn't mind pulling out a mic in celebration every once in a while. In Gold, she blurts out to her grandfather that she invented the Tonally Transformative Elixir to help her become a singer and later puts her pipes to work in the Ultra League's Dancing Team level. To say it works would be an understatement, as a lot of people cheer for her.
  • Idol Singer: She wants to be one. Judging by how much of a bop her song in Get It Together! is, she's making good progress.
  • Inconsistent Coloring: Penny originally had brown eyes in Smooth Moves and D.I.Y. However, when she was redesigned alongside the others in Gold, her eyes were suddenly changed to a sky-blue instead, which was kept for Get It Together!. Interestingly enough, an early version of her opening cutscene in Gold still depicted her with the brown eyes, suggesting that this was a last minute change.
  • Image Song: Get It Together! gives her one in the form of, well, "Penny's Song".
  • Innocent Blue Eyes: Has sky-blue in Gold, as opposed to her brown/black eyes from previous designs.
  • Intergenerational Friendship: Another one of Wario's kid friends/employees. Her case is a bit more justified though, since her grandfather (who incidentally fits the trope as well) was already part of Wario's circle of friends.
  • Labcoat of Science and Medicine: Fittingly, part of her primary getup is her white lab coat, which can flip to a pink one, as shown in Smooth Moves and her character PV trailer.
  • Like Father, Like Son: Or more accurately, like grandfather, like granddaughter. Penny, much like her grandfather, is a genius scientist who spends much of her time building an array of wacky inventions. Their character trailer takes this a step further by showing that Penny and her grandfather have the same morning routine.
  • Mad Scientist: She's got the scientist part down to the point where she's on par with her grandfather. As for the mad part... "All experiments are guaranteed to be 100% Not-Entirely Lethal". Granted she'd probably apologize profusely if anything did go wrong.
  • Mad Scientist Laboratory: She is shown to have her own laboratory beginning with Gold.
  • Mad Scientist's Beautiful Daughter: Well, extremely cute granddaughter of the Mad Scientist Dr. Crygor.
  • Making a Splash: Her Jet Tank One allows her to not only fly around in mid-air by firing out an endless stream of water, she can also use it as a tool or a weapon to beat microgames as well.
  • Messy Hair: She's always had Idiot Hair, but starting in Gold she also has noticeable cowlicks.
  • Ms. Exposition: In D.I.Y., she explains the basics of game, music, and comic creation to you and Wario.
  • Nerd Glasses: Wears a pair of big ones on her head. One of Dr. Crygor's character art in Get It Together! reveals she's been wearing them since she was a baby.
  • Nice Girl: She's very polite and none of her experiments intend to harm anyone. In WarioWare Gold the moment she notices her potion to enhance her voice starts to give Dr. Crygor stomach pains she gives him an antidote.
  • Oh, Crap!: This is the reaction Penny gets when you fail a microgame from the set she hosts in Gold.
    Penny: Something's not right!
  • Only Sane Man: Compared to the other characters, she is a lot more grounded. Though in a series like WarioWare, it really ain't saying much.
  • Playful Cat Smile: Has a small one in Gold.
  • The Pollyanna: Best exemplified in her Image Song, singing about how no matter what failures she runs into, she'll always get back up to try again.
  • Pop: Apparently a lover of the genre.
  • Raised by Grandparents: Penny's primary parental figure is her grandfather Dr. Crygor. Her parents are never acknowledged at any point.
  • Recoil Boost: Her main method of locomotion in Get It Together. She has better handling over her movement compared to other examples of the trope since she can halt her momentum midair at will.
  • Scary Shiny Glasses: Penny sports these in Move It! when preparing to add her ingredients into a test-tube during the opening for Remix 1: "Not-So-Relaxing Rapids".
  • Sir Not-Appearing-in-This-Trailer: Penny is completely absent from the intro and early game promotional content for Get it Together!, despite every other employee showing up, including the "secret" playable ones. The former is at least justified as a later cutscene shows that she wasn't at the company, but at her lab working on the "Jet Tank One".
  • Water Guns and Balloons: Get It Together! has her equip a water-powered jetpack (which she calls her "Jet Tank One") where she flies around by blasting water in a direction and moving the opposite direction.

    Mike 

Mike

https://static.tvtropes.org/pmwiki/pub/images/mike_pose_gold.png
My name is Mike, c'mon, let's robo-karaoke!note 
Click here to see his original appearance
Debut: WarioWare: Touched!
Voiced by: Robbie Daymond (Gold; English), Alan Prieto (Gold; Latin American Spanish), Alan Bravo (Get It Together; Latin American Spanish), Ryōta Suzuki (Gold; Japanese), Franck Sportis (Gold; French)
"I've got two mics on my head and you sing into me
Don't you wanna, don't you wanna, don't you wanna karaoke?"

A high-spirited cleaning robot built by Dr. Crygor using parts from a karaoke machine. Mike loves one thing and one thing only: music. He often rebels against his programming to have fun singing. His microgames tend to employ the use of sound or blowing that the player can make through a microphone feature.


  • A.I. Is a Crapshoot: Once, while cleaning the lab, Mike went nuts, traveled to an alien planet, and held a karaoke tournament. He mellows out afterwards, but is still pretty uncooperative throughout the series.
  • Arbitrary Skepticism: At the end of Crygor's scenario in Gold, Mike states that ghosts do not exist, despite occasionally hanging out with an alien, a witch and her imp companion (which actually happens later in the same game during the final league, when they all go camping in bigfoot-populated woods). This is sorta downplayed though as Mike is visibly frightened by the supposedly haunted Agate Forest, which points to him not being that sure about his statement.
  • The Artifact: Mike's concept was completely designed around the microphone capabilities of the Nintendo DS. Gold was the last time this could have been feasibly explored due to the Nintendo 3DS still featuring a functional mic, unlike other Nintendo consoles (which coincided with Mike getting Demoted to Extra).
  • Demoted to Extra: Due to being explicitly designed around the Nintendo DS microphone, Mike faded into the background for a bit after Touched!; he only had minor cameos in Smooth Moves and D.I.Y., and while he gets his own multiplayer minigame in Game & Wario, he plays a small part in the game as a whole. Gold gives him a slightly bigger role, but he doesn't have his own stage, instead having his microphone games as a curveball in the Ultra League stages. He finally gets promoted to a main character again in Get It Together!, however.
  • Funny Robot: As previously stated, Mike went nuts, traveled to an alien planet, and held a karaoke tournament there.
  • Grew Beyond Their Programming: While Mike was built with karaoke machine parts, he was originally programmed to do cleaning. Then his programming went haywire and caused his karaoke programme to override his cleaning programme, to the point that he detests cleaning. He even grew his own desires to seek full independence and autonomy.
  • Hollywood Tone-Deaf: Despite his love for karaoke, he just cannot sing good.
  • "I Am" Song: Quoted in the caption.
  • Machine Monotone: Speaks this way in Gold. One of his trading cards mentions that, despite his love for karaoke, he has trouble with pitch.
  • Meaningful Name: In WarioWare: Touched, all of Mike's games use the DS's built-in microphone.
  • Ridiculously Human Robots: Mike is a karaoke-singing party animal who very rarely does actual robot stuff.
  • Robot Buddy: It's rare to see Mike without his creator being nearby, even if he very much hates Crygor's company.
  • Robot Maid: His main purpose is cleaning Crygor's laboratory, despite his one true passion being music.
  • "Second Law" My Ass!: Mike is not keen on obeying Crygor's commands if they'd put him in danger, outright saying "Not on your life, buddy" when Crygor asks him to retrieve mushrooms from a supposedly haunted forest in Gold.
  • Servile Snarker: He was built to be a janitor by Dr. Crygor, and acts as his assistant in other occasions, but the Karaoke Machine himself holds a low opinion of his master and tends to insult him whenever he gets the chance.
  • Sliding Scale of Robot Intelligence: Mike falls under "Average Joe Android".
  • Supreme Chef: A fair few bios state he's a great chef. Granted, his cooking process involves putting ingredients in his mouth and outputting the completed meal... elsewhere.
  • Token Robot: Though he's not the only robot character, he's the only robot employee in WarioWare.
  • Troll: He deliberately puts Crygor on edge by sneaking up on him and pretending to sense ghost signals in Gold, telling him that he was faking it once they make it back to the lab.
  • Turned Against Their Masters: He briefly leaves Dr. Crygor after hearing his bad singing. He gets over it, though, but if Gold is anything by, he still holds some slight contempt towards his creator.

    Orbulon 

Orbulon

https://static.tvtropes.org/pmwiki/pub/images/orbulon_pose_gold.png
Click here to see his original appearance
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Tim O'Leary, Robbie Daymond (Gold; English), Alfonso Obregón Inclán (Gold; Latin American Spanish), Shinya Hamazoe (Gold; Japanese), Franck Sportis (Gold; French)
"I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet."

A mysterious alien with a high IQ, Orbulon travels through space in a pig-shaped starship called the Oinker, which he's not very good at driving. After crash-landing on Earth, he began plotting to Take Over the World with his Alien Bunny minions, but also makes microgames and absorbs human culture in his spare time. He has shapeshifting powers that he sometimes uses to pass as a human. His microgames are based on logic puzzles and history and culture.


  • Alien Among Us: Zigzagged. Orbulon sometimes takes a human disguise to blend in, but otherwise can be seen mingling with Diamond City's humans in his original form just fine.
  • Alien Arts Are Appreciated: In Get It Together!, his microgame set has the theme of "Culture" and involves real-world cultures and artwork.
  • Aliens Are Bastards: Used to be far more arrogant and morally ambiguous in earlier games. Completely subverted in more recent ones, where he's very interested in Earth culture.
  • Alien Blood: Sorta. Whatever that liquid squirting from his neurons in Move It! is comes in a pretty rainbow color.
  • Aliens Love Human Food:
    • A strange variation in Gold. Orbulon loves Earth food, but his favorite things from here include frozen french fries and chili pepper milkshakes. Even stranger is that the local burger joint happily serves those to him as if it were the most normal thing in the world.
    • His love of hamburgers is referenced in Get It Together, as they're one of his favored prezzies.
  • Aliens Speaking English: Orbulon's picked up English from his time spent on Earth, though he still has trouble with it.
  • Aliens Steal Cattle: In his case, he abducts pigs in Gold, due to misunderstanding that hamburgers are made with "hams".
  • Amusing Alien: Orbulon's Earthly and spatial adventures tend to be Played for Laughs.
  • Arbitrary Skepticism: According to the description of "Magic Trickery", he doesn't think magic is real. He is co-workers with Ashley, who is literally a witch.
  • Art Evolution: He had perhaps the most drastic change of any character in Gold, losing his boots and becoming even shorter and stubbier. He also now flies around in a mini-sized Oinker.
  • Badass Cape: A black and grey one that looks similar to Batman's.
  • Balloon Belly: Balloons up considerably after indulging in massive amounts of fruit in Move It!.
  • Big Eater: Even after eating the aforementioned chilly fries and chili shake in Gold, Orbulon still has enough space in his (alien) stomach for 10 mega-sized burgers.
    • This trait once again takes center stage in Move It!, where he spends the majority of his time gorging himself on tropical fruit.
  • Bizarre Taste in Food: Gold shows him ordering frozen french fries and chilli pepper milkshakes from the burger joint he visits in his stage. He even gets a Brain Freeze from the latter despite it being chilli-flavored.
  • Butt-Monkey:
    • He's usually on the receiving end of some form of abuse in his cutscenes. In Touched! he accidentally runs into Ashley and almost becomes an ingredient for her potions. In D.I.Y. a bolt of lightning strikes his spaceship and drops him on a rocket that's about to be launched, and all he can do is scream in panic during the post-boss cutscenes.
    • In Smooth Moves, the Balance Stone hits his spaceship and causes him to crash into the Temple of Form, and then after he takes the Form Baton and the Balance Stone, the temple suddenly starts rising. After clearing his set, he tries to claim the Temple of Form as his own, only to be violently denied by the Splunks living there.
  • Chuck Cunningham Syndrome: Subverted in Smooth Moves. He's absent throughout the entire game, but after you clear Tiny Wario's stage, his ship crashes into the Temple of Form, opening up his own stage.
  • Cool Shades: They're much too big for his head, but they do look cool. He never takes them off.
  • Cutting the Knot: In Get It Together, Orbulon's Tractor Beam can not only grab objects but also outright suck them into his ship. This means that he can potentially bypass a lot of problems that others have to deal with normally.
  • Demoted to Extra: A single-game case. He doesn't get a microgame set in Touched, but instead plays a small role in Ashley's story. His spaceship floats around the level select screen, but he's not in it and while you can drag the spaceship around, it doesn't actually do anything.
  • Dub Personality Change: The original Japanese games and the Mega Microgame$ diary originally depicted Orbulon as a very pleasant and polite individual with a bit of homesickness. While he is still pleasant and affable in the English localization of the earlier games, his arrogance is noticeably ramped up and his desire to take over Earth is more prominent compared to the Japanese version. Later games would undo this and bring him more in line with his Japanese counterpart.
  • Easy Amnesia: His story in Move It! has him lose his memory after colliding with a statue of the Voice that resembles him, causing the islanders to treat him like a god. Taken to ludicrous extremes at the end of his scenario, where all it takes to lose his memory again after his ship restores it is him tripping and falling.
    Orbulon: Where am I? Unknown! Who am I? Also unknown!
  • Entertainingly Wrong:
    • In Gold, when a fast food joint runs out of hamburgers, Orbulon thinks hamburgers are made from "hams"... so he goes out to collect a bunch of pigs.
      Orbulon: Please! Burger these hams for me.
    • In the Italian version, the joint says that they've run out of porcini mushrooms, and Orbulon misinterprets this as running out of pork (porcini sounds like a diminutive form of porci, or pork), which is even more entertainingly wrong.
  • Everyone Has Standards: In Get It Together, his story intro shows him beaming up objects from various other cultures in his UFO. He then goes to Wario's house to take things from there... but he's so disgusted by Wario's house that he leaves without taking anything.
  • Final Boss: Technically, in Smooth Moves. Orbulon is the last employee to be unlocked in that game and his stage wraps up the "story" of Smooth Moves.
  • Galactic Conqueror: Used to be one, but had a Heel–Face Turn, though the cards in Gold claim he still wants to take over the Earth; he's just doing it really slowly, and via the required legal channels.
  • Gender Bender: When disguised as a human, Orbulon usually takes the appearance of a redheaded young woman wearing his signature sunglasses.
  • God Guise: In ''Move It!", Orbulon loses his memories from falling and crashing nearby a statue of the Voice. His resemblance to the deity cause the tribe members to worship him.
  • The Greys: Orbulon seems to be overall inspired by this particular depiction of extraterrestrials, although he is drawn in a way that makes him resemble a living bowling pin. Funnily enough, Get It Together! acknowledges this resemblance with the bowling pin Prezzie, saying it resembles an alien.
  • Heel–Face Turn: He wanted to conquer the Earth, but decided to just settle down after he accidentally crash-landed in Diamond City. That said, he still wants to conquer it, just not by the usual violent routes.
  • Innocent Aliens: Played with. Orbulon wants to Take Over the World, but apparently through legal, harmless means:
    "Orbulon recently bought some land with his savings. That advanced his plans for his Earth invasion... a little."
  • It Was a Gift: The ending to his Move It scenario reveals that his spaceship, the Oinker, was gifted to him by his father, Papa Orb.
  • Journey to the Center of the Mind: His scenario in Move It! features tiny Orbulons trying to recover the original's memory by literally mining through his alien brain.
  • Literal-Minded: In Gold, he thinks regular hamburgers are made with "hams" (pigs), going off to collect some so that the fast food restaurant he frequents may "burger" them for him.
  • Machine Monotone: In the games prior to Gold, he had a vocoded voice similar to a text-to-speech synthesizer.
  • Malaproper: In Get It Together!, he jumbles common phrases in ways like "Peasy easy!" and "Pocus hocus!"
  • Morphic Resonance: In ''Mega Party Game$", Orbulon assumes the guise of a human woman so he can get to his Oinker ship. You can tell it's still him because his disguise has stark black and shiny sunglasses.
  • Playful Cat Smile: A prominent feature of his design. Made even more noticeable in Gold.
  • Really Fond of Sleeping: According to the official website, Orbulon likes sleeping so much that he needs 20 hours of sleep or he becomes very cranky.
  • Really 700 Years Old: He's said to be 2,003 years old in Mega Party Game$! (which was released in 2003) and 2,018 years old in Gold (which was released in 2018), which means he was born in the year 0.
  • Running Gag: In several games, Orbulon's stage involves him ascending in some way. He descends every time the player fails a game, and drops back to where he started when the game is over. And since microgames keep going endlessly until the player loses...
  • Sapient Ship: His personal Oinker ship is sentient, as revealed in Move It, capable of expressing itself, and can apparently interface with its drivers mind in order to help Orbulon regain his memories.
  • Sesquipedalian Loquaciousness: In earlier games, he speaks in an especially formal manner, particularly in the original game.
    Hello, I'm the outer space life-form known as Orbulon. It might be hard to believe, but my carbon matter will turn 2000 years old this year! My fun units test the limit of your brain matter with challenging IQ games.
  • The Smart Guy: Orbulon has an IQ of 300, and his microgames tend to involve brainteasers or fine culture.
  • Strong Family Resemblance: His father Papa Orb is essentially a larger, rounder Orbulon with a mustache.
  • Take Over the World: What he originally wanted to do. Some character descriptions imply he still wants to do so, however, just through different means such as buying land. In Get It Together! he outright says he still wants to.
  • This Cannot Be!: While all the other microgame makers praise or are blown away by the player completing their respective stories in the first game, Orbulon seems less impressed and more in disbelief.
    Brzzzzt... You have cleared. Does not compute!
  • Took a Level in Kindness: He was a lot more arrogant in Mega Microgames and Twisted, believing himself vastly superior to anyone around him (especially Earthlings), and he was the only character not to congratulate the player in the first game. In later games, while he still wants to take over Earth, he's completely dropped the "aliens are superior to Earthlings" shtick — perhaps he caught on that he's quite a bumbler himself. In Get It Together!, he even finds time to appreciate Earth culture.
  • Trademark Favorite Food: Gold reveals that he has a fondness for fast food, specifically hamburgers. This is further supported by Get It Together, where hamburgers are one of his favorite Prezzies.
  • Voice of the Legion: A non-villainous example. His voice always has a funny echo to it, though it was more mechanical prior to Gold. There's even a toy in Gold that makes your voice sound the same way.
  • Voluntary Shapeshifting: Utilizes shapeshifting powers to disguise himself as a human at times. Usually, he takes the form of a cute woman.
  • Weird World, Weird Food: In Gold, he brings a giant, blue, alien carrot (which he claims to be radioactive) for the potluck stage in the final league.
  • You No Take Candle: In later games, he speaks with grammar that isn't quite broken, but nonetheless stilted. It's been stated that he's still struggling to learn English, suggesting that he's eloquent in his native tongue. In particular, he tends to extend contracted phrases, i.e. "Over is the game!" and "The bad is mine."
  • Your Size May Vary: His height relative to his ship and the rest of the cast is not consistent between games, or indeed, within the same game. Then again, he can shapeshift.

    Kat & Ana 

Kat & Ana

https://static.tvtropes.org/pmwiki/pub/images/ssbu_kat_&_ana_spirit.png
Spring, Summer, Autumn, Winter, today the sea is burning.note 
Click here to see their original appearances
Debut: WarioWare, Inc.: Mega Microgame$!
Kat voiced by: Leslie Swan, Stephanie Sheh (English; Gold), Annie Rojas (Gold; Latin American Spanish), Maya Enoyoshi (Gold; Japanese), Geneviève Doang (Gold; French)
Ana voiced by: Sara Rades, Fryda Wolff (English; Gold), Annie Rojas (Gold; Latin American Spanish), Yui Matsuyama (Gold; Japanese), Geneviève Doang (Gold; French)
"We're Kat & Ana! Yep, we're cute, we're kindergartners, and we're ninjas! We like plants and animals so much that we included them in our games."

A pair of twin ninjas-in-training who attend Diamond City Kindergarten, Kat and Ana are Wario's youngest employees. Kat, the older, can be bossy and overbearing, but she still loves her gentle younger sister. Both are very polite and love nature, which is the general theme of their microgames.


  • Action Girl: They're ninjas.
  • Art Evolution: Starting with Gold, their eyes changed from blue to brown. note  Also, while Kat's eyebrows have remained black, Ana's turned orange.
  • Assist Character: In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, where they repeatedly slash across the stage in a crisscrossing pattern upon emerging from an Assist Trophy.
  • Awesome, but Impractical: In Get It Together, they're in a constant state of bouncing and can shoot shurikens in a specific direction. Kat fires to the right and Ana fires to the left. Sounds pretty fancy at first, but it actually makes them quite hard to control for certain microgames, especially during speed ups.
  • Baby Talk: In the Japanese versions and media, the twins only use hiragana and katakana in their writing. There they are dubbed with a slight impediment starting in Gold. Not quite prominent in the English translation and dub, unless you count the little voice Fryda uses for Ana.
  • Badass Adorable: They're kindergarteners who tackle evil ninja-style.
  • Badass in Distress: In Mega Microgame$!, Ana gets held captive along with the possessed player after she and other ninja failed to take down Boneheads.
  • BFS: Kat's dog Shadow can transform into one, which Kat uses to finally defeat Boneheads. Plus, their katanas seem to be as large as they are. Granted, they're only six at max.
  • Big Eater: Both of them eat their way through several sushi dishes in Gold, thinking it was a ninja test. They also are excited about having a Caresaway Parfait in Move It!, which is shown to be a large ice cream dish.
  • Big "WHAT?!": After learning the test they were taking in Gold was actually a gourmet test.
  • Conservation of Ninjutsu: Played straight in the first game, where Ana and a pack of Red Shirt Highly-Visible Ninja get a Total Party Kill for their efforts while Kat defeats the demon that beat them singlehandedly. (With the help of her dog who turns into a sword, of course.)
  • Coordinated Clothes: They more or less wear the same outfit, just with inverted colors.
  • Cute Bruiser: Kat, who is able to effectively wield a giant sword.
  • Darker and Edgier: Their scenario from the original Mega Microgame$ is nowhere near as wacky as the rest, being way closer in tone to a standard epic rescue story, featuring a rather sad song in the background, and having a creepy skeleton demon as the villain.
  • A Day in the Limelight: While Ana usually plays second fiddle to her older sister, their Smooth Moves! stage is technically played through the former's perspective.
  • The Dividual: The twins are hardly seen apart from each other, and often say things in sync with one another. Though considering their opposite personalities, this is a downplayed case of this trope.
  • Free-Range Children: While the twins do go to school and have a teacher that looks after them in class, they are mostly free to go anywhere and fight monsters outside it. Kat herself seems to be living in isolation in the original game and then travels through an assortment of sceneries with nothing but her pet dog in order to save Ana. However, there are some implications that their parents do (or did) live with them.
  • Friend to All Living Things: These girls are very quick to befriend the animals they run into, especially if they're cute, usually giving these animals a red scarf as a sign of their friendship.
  • Gratuitous Japanese: Several phrases they said in the earlier games were in Japanese. Since Smooth Moves, they shout things like "Katana" and "Ninjitsu". Good luck knowing what microgame you're on in their section the first game if you can't read Japanese numbers.
  • Hates Wearing Dresses: Implied with Kat. While not stated outright, she is shown to wear the boys school outfit in Twisted! and in Get It Together!, she is not as fond of the wedding dress Prezzy as her sister is.
  • Highly-Visible Ninja: They wear blue and pink outfits and have uncovered pink/red hair.
  • Informed Flaw: Kat is stated in Mega Party Game$! to be a bit of a bully, but this trait is never shown in the games, as Kat is generally shown to be a nice, if brash person.
  • Improbable Age: Ninja Kindergarteners? Definitely a rare sight. Gold zigzags this by implying the twins are only apprentices and not ninja in the legal sense, but are still old enough to apply for official ninja learner's permits anyway. And this is not even taking in account their secondary game designing job.
  • Intergenerational Friendship: With Wario, who should be around a good two decades older than them.
  • Invisible Parents: They are said to come from a famous ninja clan, but otherwise are confirmed to only have an unnamed, unseen father, who is also a ninja and possibly a hermit. The official site also confirms they have a mother, who is similarly unknown.
  • Kid Hero: Most of the ninja work they perform involves fighting hostile demons.
  • Limited Wardrobe: They're almost always seen in their inverted blue and purple ninja garb, although you can see them briefly wearing kimonos in their Smooth Moves selection screen. Averted in WarioWare: Snapped! where they wear new uniforms for Wario's Park.
  • Little Miss Badass: Kat single-handedly defeated a demonic skeleton samurai in the first game. That's pretty badass.
  • Me's a Crowd: Kat uses a cloning ninjitsu to fight the oni in in Smooth Moves. Ana has a variant where she splits herself into four turtles to navigate the dojo.
  • Minor Living Alone: Kat is shown living by herself away from Diamond City in the original Mega Microgame$. This makes more sense if you've read their diary entries from that game, which mentions that becoming a hermit was something her father did at her age, and Kat was interested in following in his footsteps.
  • Ninja: Ninja kindergarteners, at that. Kat and Ana are really quite good at the ninja tricks, enough to stand against an angry oni by themselves.
  • Not So Above It All: Kat is more bossy than Ana, but she still loves nature and adores small animals like puppies.
  • Pintsized Kid: Best exemplified in the Get It Together intro, where they have to constantly bounce in order to peek at Wario's new invention while the other children (9-Volt, 18-Volt, Lulu) can do it just fine normally.
  • Polar Opposite Twins: Downplayed. They have a Tomboy and Girly Girl dynamic going on, but otherwise have a lot in common, like love for nature, ninja arts and food.
  • Punny Name: Put their names together and you get "katana". Also, their names can also reference that Kat likes cats and Ana likes flowers.note  Furthermore, ana and kata are Greek for "up" and "down".
  • Red Oni, Blue Oni: Kat's a bossy, impulsive go-getter. Ana's passive, thoughtful, and a little timid.
  • Sibling Yin-Yang: Thematically. Just look at them.
  • Skilled, but Naive: Kat is seemingly the more skilled and powerful ninja out of the two, given she singlehandedly defeats Boneheads in her debut appearance. However, she is very naive, impulsive, and prone to making reckless mistakes at times. Unsurprising, given she is only a kindergartner.
  • Strong Family Resemblance: They look near-completely identical except for the hair. Justifed, as they are a young pair of twins.
  • Terrible Artist: They may be skilled ninjas, but their hand-drawn artwork in Game & Wario reflects that they are still kindergarteners.
  • Theme Twin Naming: Punny Names; specifically, combining their names form the word "katana".
  • Tomboy and Girly Girl:
    • Kat is the tomboy to Ana's girly girl, Kat being a bossy and impulsive go-getter and Ana being more passive and timid by comparison.
    • Twisted has Kat wear the boy's school outfit, while Ana wears the girl's one.
    • Get It Together reflects this by having Kat be partial to sporty, boy-like stuff while Ana likes dresses and other girly things.
  • Voluntary Shapeshifting: In Smooth Moves, Ana transforms into four turtles. Gold's Rank A character card for her notes she's very skilled in transformation in general.
  • Wise Beyond Their Years: Ana especially. Kat, not so much.
  • Worf Effect: Happens to Ana in the first game.
  • Wrong Genre Savvy: Kat in Gold. She thinks Ms. Munchly could be a ninja because real ninja are never of the obvious kind. Historically speaking, she is completely right, but also oddly ignores her own status as a kindergarten ninja with bright clothes. Turns out Ms. Munchly was indeed just a sweet old lady, and to further add salt on the wound, the actual ninja they were looking for was of the stereotypical "stagehand costume" kind.
  • Wutai: Their scenarios almost always happen near or in the Japanese-esque Diamond City Castle, which is often implied to be a specific district of Diamond City (akin to a Chinatown).
  • Young Entrepreneur: Mona and Cricket are at least teens, Kat and Ana are part-time game designers who are still in kindergarten.
  • Younger Than They Look: In the earlier games, they could have been reasonably viewed as a pair of older children, especially since they surpassed 9-Volt in height. Gold gave them proportions and voices that are more accurate to their perceived age.

    Ashley & Red 

Ashley & Red

https://static.tvtropes.org/pmwiki/pub/images/ashley_and_red_b.png
Pantalones giganticus! Oh no, not again...
Click here to see their original appearances
Debut: WarioWare: Touched!
Ashley voiced by: Christina Peyser, Erica Lindbeck (Gold; English), Cristina Hernández (Gold-Get Together It!; Latin American Spanish), Valentina Souza (Move It!; Latin American Spanish), Ayaka Fukuhara (Gold; Japanese), Raphaëlle Valenti (Gold; French)
Red voiced by: Tyler Shamy (Gold; English), Analiz Sánchez (Gold; Latin American Spanish), Mako Mutō (Gold; Japanese), Nelly Rebibo (Gold; French)
Who's the girl next door living in the haunted mansion?
"You better learn my name, because it's Ashley!"

A young witch from Diamond City and one of Wario's employees. When not creating new microgames, Ashley spends her time brewing potions with her imp-like familiar, Red. Whenever she has a microgame theme, it's often based on food.


Tropes that apply to Ashley
  • Affectionate Gesture to the Head: Invoked. Ashley's self-titled minigame in Game & Wario requires you to do this to her to calm her down if she gets too upset.
  • Aloof Dark-Haired Girl: She's younger than most examples, but she's pretty composed, doesn't socialize much, and she has very long black hair.
  • American Kirby Is Hardcore: Ashley's portrayal in the Japanese version is very different than in English; Japanese Ashley has childish mannerisms and a young, cutesy voice, while English Ashley has a deep teenage voice and a more bitter attitude, possibly as a nod to Wednesday Addams. This applies to her theme song, too: the Japanese version's first line translates to "She's everyone's favorite person in the world!" and the song is about how much everyone likes her, while the English version warns the listener about how scary she is.
  • Anime Hair: She wears her hair in high pigtails about as large as her body. She also used to have large sideswept bangs that curled upwards to the right of her head until Gold when they were made slightly shorter.
  • Art Evolution: Between Game & Wario and Gold, Ashley gained pure red Dull Eyes of Unhappiness, got a bit shorter, received slightly shorter and less sideswept bangs, and lost her tights. Her design was tweaked again in Get It Together!, becoming slightly taller and getting her tights back. She loses her tights again in Move It!, but only because she has a new outfit for the Beach Episode.
  • The Apprentice: She's an apprentice witch in training, though she doesn't appear to have a teacher.
  • Assist Character: In the Super Smash Bros. series. When she's summoned, she'll cast a spell to create a cloud with various negative effects.
  • Berserk Button: Mess up her spells or bump into her, and she'll want you dead or in one of her potions. Orbulon learned this firsthand when he got on her bad side.
  • Big Eater: Many of her games are based around food, and her Gold trading cards mention this outright. Get It Together makes it more explicit, as a famished Ashley apparently considers eating Red in her stage's cutscenes, she turns mandrakes into food, and among her favourite Prezzies are donuts and hamburgers.
  • Bragging Theme Tune:
    • "She can rule the world and still finish all her homework / Everyone knows that I'm the greatest / Ashley!"
    • The original Japanese version of the song as well — although it's more along the lines of a peppy, sitcom-theme-esque "look how wonderful Ashley is" tune, rather than the "fear my might" vibe of the English version.
  • Breakout Character:
    • She is easily the most popular character unique to the series (i.e. excluding Wario). Following the release of Game & Wario, Ashley has been extensively merchandised by Nintendo, having her own Nintendo 3DS theme and badges sets in Nintendo Badge Arcade, and appearing by herself in games like Band Brothers P and Super Mario Maker. The Japanese version of Nintendo Badge Arcade even introduces her as "by far WarioWare's most popular character." Her popularity has grown so much that she has even gotten to do crossovers with other franchises by cosplaying as other characters. This would be heavily dialed back beginning with Gold, but due to her popularity, she'll occasionally continue to get special attention, such as having a minigame dedicated to her in Gold.
    • Her popularity is alluded to in-universe in Gold: the phone code "CAFE" leads to a barista, who says that putting an Ashley doll in his cafĂ© drew in a lot of customers. This doubles as a reference to Rhythm Heaven Megamix, which had a stuffed Ashley doll sitting on a desk in the CafĂ©.
  • Canis Latinicus: Pantalones giganticus!note 
  • Creepy Child: Mostly Played for Laughs; Ashley describes herself as "the cruelest girl you'll ever meet".
  • Creepy Monotone: In English, Ashley speaks with a very deadpan monotone, particularly in Touched! and Gold.
  • Cute Witch: She's a young witch-in-training with Girlish Pigtails who spends her time learning spells and mixing things in her Magic Cauldron from her Haunted House.
  • Dark Is Not Evil: While she studies dark magic, takes an interest in the macabre, and rarely opens up to others, Ashley is mostly harmless (unless angered, then she can become quite dangerous). She seems to study witchcraft mostly for her own personal use than for any real villainous means. She even takes on a fully heroic role in Gold, as she voluntarily saves the demon realm from starving under Lord Hum Gree (and causes him to revert back to his old kind self) with no real selfish intent in doing so.
  • Dark Magical Girl: Ashley does not try to hide that she studies dark arts, but she also wants to be friends with people.
  • Deadpan Snarker: She tends to be one in English. Not so much in Japanese though.
    Ashley: Just drag stuff. Even you can do that.
  • Death Glare: Prone to giving this when she's angered, complete with Glowing Eyes of Doom.
  • Defrosting Ice Queen: A non-romantic example. Ashley is shown to be aloof and distant from the rest of the series cast in Touched!, Game & Wario, and the Japanese website for Smooth Moves (in the former two, she just stands there while everyone is dancing at the end-of-game party, and in the latter, she coldly tells off the other characters when they try to be supportive about her parental issues). As of Gold, she's shown playing cards with everyone else in the Potluck Gang stage and the stage's ending cutscene implies she's actually enjoying herself, implying that she's coming out of her shell. This has been reversed in Get It Together! however, with Ashley once again acting distant and aloof towards the cast (even if she does join them in their quest). Given the games tend to run on Negative Continuity, this is not surprising. Unreversed as of Move It!, which has a scene where she brews potions together with the Crygors, showing that at least she's still trying to defrost.
  • Does Not Like Spam: While Ashley loves food, she doesn't like candy.
  • Dub Personality Change: While her core characteristics are kept intact, the English localization downplays and removes many of her cuter and more innocent traits (most notably her Third-Person Person speech) and puts more emphasis on the aloof and scary side of her character, while making her more of a cold Deadpan Snarker compared to how she's depicted in the Japanese version.
  • Dull Eyes of Unhappiness: Her default look as of Gold.
  • Emotionless Girl: Downplayed; she isn't completely emotionless, as she is capable of smiling and can be prone to anger, but she doesn't express much emotion compared to the rest of the cast.
  • Eye of Newt: Her potions often need strange ingredients in order to work, to the point that her more potent recipes call for living people. Her theme song even mentions the trope name directly. In her first appearance, she chose Orbulon as the final ingredient for her potion, causing Red to try chasing the alien down.
  • Girls Love Stuffed Animals: She sleeps with a rabbit skeleton doll, though her theme song ironically claims that "she doesn't play with dolls".note 
  • Gleeful and Grumpy Pairing: Ashley tends to be moody, aloof, and quiet, while Red is friendly, cheerful, and upbeat.
  • Glowing Eyes of Doom: When she's angry or about to cast a spell. She also sometimes gains Hellish Pupils.
  • Hates Small Talk: "Unnecessary chitchat" is listed as one of her dislikes in Get It Together!
  • Iconic Outfit: Her red dress, orange headband, and neckerchief, with a golden skull brooch.
  • Iconic Sequel Character: Ashley is one of the most popular and iconic characters in the franchise, as well as the most marketed overall. She didn't make her debut til the fourth game in the series, Touched!.
  • I Just Want to Have Friends: Her official bios often make mention that she's lonely and she wants to have friends. It's implied in the English version of her theme song, but outright stated in the Japanese version:
    The sea of the night sky has plenty of stars
    I am all alone.
    I want to make friends with everyone.
    What should I do?
  • Inept Mage: Downplayed. She's not a bad witch by any means and can use magic rather effectively as shown in Game & Wario, Gold and Get It Together!. However, it's shown in a couple of games that she isn't the best at spells and according to her profile in Game & Wario, they only work 40 percent of the time.
  • Instant Runes: One of Ashley spells that turn some of the invading mandrake root into food in Get It Together does this.
  • Incredible Shrinking Man: Happens to Red in Move It!. As he and Ashley are building a sand castle, Red notices some berries and eats them all, but the berries caused him to shrink. He frantically begs Ashley to change him back. Ashley attempts to do so, but instead delightfully [[Troll trolls]] with him a bit. Then, she uses her magic to make some cube berries for Red to eat in order to grow back to normal. Red turns back to normal size at first, but instead, the cube berries caused him to grow WAY too big. Much to Ashley's amusement.
  • Jerk with a Heart of Gold: Ashley tends to be aloof and distant most of the time, but she does occasionally show a softer and kindhearted side, such as hushing the player to let Red sleep in Smooth Moves, or offering to save the demon realm from starving under Lord Hum Gree in Gold.
  • Little Miss Badass: Small, cute, and very handy with magic. In Gold, she defeats a giant gluttonous monster basically on her own.
  • Looming Silhouette of Rage: In Touched!, after Orbulon accidentally bumped into her.
  • Magic Wand: Gold reveals that Ashley has a small, traditional one she can use if Red is unable to transform into a staff for any reason, be it being in trouble or already having transformed into something.
  • Minor Living Alone: Ashley lives by herself in a haunted mansion (not counting Red, who is at best her magic tutor). Her parents are mentioned to still live in the town she was born.
  • Misunderstood Loner with a Heart of Gold: Downplayed, as her nicer side isn't too prominent, but she's far from a bad person. Her stage in Gold shows that she's perfectly willing to act altruistically, selflessly deciding to fight off Hum Gree, and she either intentionally tried to turn him good again instead of killing him, or simply decided to spare him once he was no longer a threat. Either way, it was nice of her and implies that she prefers not to cause more harm than is necessary.
  • Nightmare Fetishist: Ashley enjoys things that others would consider scary. One example is her cutscene in Smooth Moves, where she smiles upon turning a flower into a giant, monstrous plant. She also intended to go to a world of monsters in Game & Wario because she found it cool, and finally got to do so in Gold.
  • Ninja Pirate Zombie Robot: The Crazy Galaxy April Fool's prank for Nintendo Badge Arcade had Ashley become a guitar player who also attends "astronaut school", which would make her a guitar-wielding astronaut witch who also programs video games.
  • Obsessed with Food: Ashley is shown to absolutely adore all kinds of food (outside of sweetsnote ), to the point that her microgames in D.I.Y. and Get It Together! are explicitly related to food.
  • Older Than They Look: If the the English Touched! website is to be believed, she is a 15-year-old teenager, and she's shown to have the attitude and voice of one in the English localizations, despite resembling a young child like Penny and 9-Volt more than a teenager. It's unknown if this is canon, since since her age is never specified anywhere else. This may have been a result of her original design not looking that young compared to 9-Volt or Kat & Ana.
  • Parental Abandonment: One of the Japanese blogs reveals that Ashley lives without her parents.
  • Perpetual Frowner: She normally looks pretty morose, though she rarely smiles.
  • Power Dyes Your Hair: Her hair turns white whenever she's about to deal some serious magical damage.
  • Proper Tights with a Skirt: Ashley wears black tights in every game but Gold, which complement the school uniform-esque ensemble she wears.
  • The Quiet One: Ashley doesn't talk a lot, and when she does, it's terse. The English translation sometimes gives her lines that were originally spoken by Red, making her a bit more vocal.
  • Red Eyes, Take Warning: Her red eyes indicate you should tread carefully with her, lest you incur her wrath. The only time they aren’t red are in Game and Wario, where they’re black… That is, until she’s either mad or using magic, when they turn red.
  • Red Oni, Blue Oni: Ashley is the blue oni to Red's... well, red oni.
  • Small Name, Big Ego: Ashley has a large tendency to gloat about how amazing she and her magic is (even having an entire song that is literally about how great she is). However, in reality, she is a mediocre witch who can only get spells right 40 percent of the time. That said, she can back up some of that ego when her spells go right.
  • Third-Person Person: In the Japanese script of the games (most prominently Gold), Ashley talks in this manner.
  • Took a Level in Badass: Ashley in Game & Wario is capable of shooting magic blasts from her hands, and with enough spell orbs, can unleash a spell that can destroy all enemies on-screen. This is all stuff that she has never done in previous games beforehand. Even the title artwork shows her under a more badass light than in most of her appearances. Taken further in Gold, where she battles against a gluttonous demon lord several times her size, and wins!
  • Took a Level in Kindness: In Gold, Ashley volunteers to help the hungry demon she summoned by fighting Dark Lord Hum Gree, who has been eating everything in sight and causing him to starve.
  • Tsundere: In Gold where she sheepishly denies that she's having fun with the Potluck Gang and looking forward to the next gathering.
    Ashley: Did you say "next time"?
    Red: It sounds like Ashley's in!
    Ashley: (blushing) ...No, it doesn't.
  • Vague Age: The English website for WarioWare: Touched! states that she's fifteen. This is the only time that her age is stated; everything else leaves it up in the air. The English version of her theme song at least gives her a teenage-sounding voice, and most localizations from WarioWare Gold onward do the same. Japanese sources do not specify her age and some of her mannerisms tend to contradict the notion of her being a teen. Crazy Galaxy (a fictional game created as an April Fool's joke via the Nintendo Badge Arcade) stars an older, properly teenage Ashley according to its description, but the only differences from her usual appearance are that she's slightly taller and she has a new outfit.
  • Wolverine Publicity: One piece of promotional art for the game Tank Troopers has Ashley posing with the game's cast, even though she doesn't actually appear in the game or its online comic.
  • Yandere: Implied by her English theme:
    But, I think you're nice, and maybe we could be friends!...
    And if you say no, you're toast.

Tropes that apply to Red

  • Absurd Phobia: One of his character cards in Gold reveals that he is terrified of his own reflection in the bathroom mirror at night.
  • Balloon Belly: Red experiences this in Move It! at the end of Ashley's stage, after having been stuffed full of berries in-between each microgame.
  • Blush Sticker: He has permanent orange ones.
  • Cathartic Exhalation: One of his victory quotes in Get It Together! is just him sighing in relief.
  • Cowardly Sidekick: He is much more cowardly and reluctant to head into potential danger compared to his master.
  • Devil's Pitchfork: He's almost always seen with a trident in hand, though we don't see him use it that often. It's apparently a part of his body.
  • Faint in Shock: He does this in Gold when Spitz comes up behind him and imitates a mandrake's deadly cry.
  • Familiar: He is one to Ashley, although Ashley considers him more of a close friend than a servant.
  • The Imp: He is a shapeshifting one. He can turn into a broom, a parasol, or Ashley's staff.
  • Mood Whiplash: Before a boss stage in Get It Together! he'll say one of his normal pre-microgame quotes, followed by one of his boss-specific quotes. This often results in something like "I'm so ready! ...Are you sure about this?!"
  • Our Demons Are Different: He's a shapeshifting imp demon serving as a familiar to a witch. He's also about the furthest thing from evil you can get, being a friendly and jovial fellow who's also a total scaredy cat.
    Get it Together intro description: "Sometimes he seems to be more scaredy-cat than demon. Still, Red takes good care of his fave witch, Ashley."
  • Overly-Nervous Flop Sweat: He does this whenever he's frightened and when he loses a microgame in Get It Together!.
  • Performance Anxiety: He has shades of this in Get It Together!. A lot of his pre-microgame quotes show him to be nervous about failing, especially before boss stages.
  • Promoted to Playable: Red, normally a sidekick character to Ashley, gets a chance in the spotlight as a secret playable character in Get it Together!
  • Red Oni, Blue Oni: He is fittingly enough, the red oni to Ashley's blue. Being far more upbeat and cheerful than her. That said, he'll occassionally become the blue oni whenever Ashley gets angry.
  • Speaks Fluent Animal: He is able to understand and interpret for most unintelligible creatures, whether fearsome demons or Pyoro. He even makes, "Translate that!", one of his victory quotes in Get It Together!
  • Sudden Anatomy: His Gold design features bat wings that he didn't have before.
  • Suspiciously Specific Denial: In his level description from Get It Together! he says "I didn't think anyone was coming to save me...b-but I didn't cry! No way!"
  • Sweet Tooth: One of Gold's character cards reveals that he really likes human candy.
  • Tears of Fear: In Get It Together! Red can be seen crying before being rescued, though he tries to deny it.
  • Throw Down the Bomblet: In Get it Together!, Red can drop bombs on his enemies from above.
  • Undying Loyalty: He is incredibly loyal to Ashley and will do anything to please her and/or whether she tells him to do.
  • Voluntary Shapeshifting: He can morph into Ashley's staff or broom at will. He also transforms into an umbrella in Game & Wario.

    Young Cricket & Master Mantis 

Young Cricket & Master Mantis

https://static.tvtropes.org/pmwiki/pub/images/young_cricket_and_master_mantis.png
Young Cricket's the tall one, Master Mantis is the short one.
Click here to see their original appearances
Debut: WarioWare: Smooth Moves
Cricket voiced by: Robbie Daymond (English), MoisĂ©s Iván Mora (Gold; Latin American Spanish), Ryōta Suzuki (Gold; Japanese), Donald Reignoux (Gold; French)
Mantis voiced by: Owen Thomas (Gold; English), Beto Castillo (Gold; Latin American Spanish), Shinya Hamazoe (Gold; Japanese), Emmanuel Bonami (Gold; French)
"My name is Cricket, and I suggest you pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center."

Two travelers from faraway lands, Master Mantis and his protégé, Young Cricket, roam the world in search of cool new martial arts poses to perform. Cricket also appears as a player character in Rhythm Heaven Fever's "Kung-Fu Ball" minigame. While they don't have a set microgame theme, they do generally host Competitive Multiplayer modes.


  • Amusement Park: Where they train during Gold by riding a merry-go-round.
  • Battle Aura: Cricket can manifest one a few times in Move It!.
  • Big Eater: Despite being martial artists, all they ever seem to do is eat dumplings. Game & Wario shows that Mantis actually trains Cricket by making him eat dumplings.
  • Black Bead Eyes: Mantis is one of the few main human characters in the series to have these.
  • Boring, but Practical: Cricket in Get It Together only has the ability to move around and jump high and low, like your typical platformer character. However, that same simplicity also means he's one of the easier characters to control and you will rarely find a microgame that he can't reasonably complete.
  • Bottomless Pit Rescue Service: Cricket can ride on a cloud if he misses an unrecoverable jump in Kung Fu.
  • Bunny-Ears Lawyer: Eccentric though they may be, both are absurdly skilled martial artists, Mantis especially. This is exceptionally shown in Move It!, where Cricket alone is basically a One-Man Army when it comes to combat.
  • Calling Your Attacks: Most of Cricket's dialogue involves him shouting "Cricket Crush!". Despite this, we never actually get to see the technique.
  • Canon Character All Along: Cricket shows up in sister series Rhythm Heaven (Fever). He is one of the player characters in Kung-Fu Ball, but he's not identified as Cricket there, taking his Gold character trailer to confirm it.
  • Chick Magnet: Gold shows Cricket is popular with women, gaining an admirer in Lulu and attracting a lot of women to Club Joe after showing off his dance moves.
  • The Comically Serious:
    • Both of them (Cricket especially) come off as legitimately serious characters in their introduction. In reality, all they ever seem to do is obsess about eating dumplings to ridiculous levels.
    • Gold paints them both as taking even the silliest things seriously, as Mantis takes Cricket to a funfair of all places to train. It doesn't take much to convince him the rides are special trials.
      Cricket: (referring to the "Precious Prancers" merry-go-round) I see. A trial like no other! I must step into the spinning stampede and tame these untamable beasts!
      Mantis: Prepare! Will you chase death? Or death, chase you!?
  • Convection, Schmonvection: In stage five of Kung Fu, Cricket needs to jump through lava plumes, but he will be just fine so long as he does not touch any of them.
  • Cool Old Guy: Mantis is a very powerful guy who also happens to shamelessly enjoy dancing and merry-go-rounds despite his old age.
  • Eccentric Mentor: Most of Master Mantis' "instructing" amounts to making Young Cricket get him food. In Gold he tricks his student into taking him to a funfair by convincing him that it is a hardcore training ground.
  • Fantastic Fighting Style: The two are masters of We-Ken and We-Yu-Ken, and are currently interested in Quick Switch Style.
  • Goomba Stomp: In Smooth Moves, Cricket hops on the heads of customers to get the to the front of a line for steamed dumplings, before being reprimanded by Mantis.
  • Gross-Up Close-Up: Provided by Mantis when submitting your game design tests in D.I.Y.
  • Growling Gut: Cricket can't ever do training with an empty stomach. Clearly shown in Game & Wario, where a cartoon version of a stomach indicates how much time he has before succumbing to hunger in his minigame.
  • Gullible Lemmings: All it takes is a small amount of prodding from Master Mantis to convince Young Cricket that a funfair is a center for Training from Hell.
  • Hot-Blooded: All of Cricket's lines have him screaming in a shrill voice (at least until Gold).
  • In a Single Bound: Cricket can already jump high in the games, which is also part of his moveset in Get It Together. He claims to be able to jump even higher than Mario of all people.
  • Inconsistent Coloring: Are Young Cricket's eyes brown or black? His original design in Smooth Moves and D.I.Y. depicted him with brown eyes, which were changed to black like the others come Game & Wario. Gold and Get It Together! tend to switch back and fourth between the two; although his main design features black eyes, his character trailer and some of the gallery photos in Get It Together! portray him with his previous brown eyes.
  • It's the Journey That Counts: Mantis invokes this at the end of Get It Together!, when Wario finds out there is no real treasure to find.
  • Kavorka Man: Mantis is apparently popular with women and even has his own fan club. However, his dance moves in Gold only help to keep the crowd away from Club Joe, in sharp contrast to Cricket's, which draw in hoards of adoring fangirls.
  • Kiai: Most of Cricket's dialogue has him screaming attack names. Averted in Gold, where he has proper dialogue in cutscenes. He still occasionally does the shouting, though.
  • Ki Manipulation: Subverted by Master Mantis, who instead creates a dumpling.
  • Limited Wardrobe: They always seem to be wearing the same martial arts attire. Subverted in Get It Together!, where both Cricket and Mantis wear form-fitting workout leotards in the intro to Jimmy T.'s stage.
  • Miniature Senior Citizens: Mantis is about half the size of Young Cricket.
  • Old Master: Mantis is a parody of one. He's legitimately skilled, but he doesn't take training very seriously. He convinces Cricket that funfairs and cafĂ©s are the perfect places to train. To be fair, Cricket seems more interested in eating than anything.
  • One-Man Army: As Move It! shows, Cricket is this in spades when it comes to martial arts, being able to dispatch a legion of kung-fu penguins led by his old training partner Cicada in combat one by one.
  • Only Sane Man: His obsession with food and not really understanding what proper training is aside, Cricket is probably the most reasonable and grounded member of WarioWare's cast. Mantis, meanwhile, is a bit too eccentric and loopy to qualify.
  • Perpetual Poverty: The source of their Big Eater status. They never have any money for food and are always starving.
  • Pummel Duel: They frequently engage in this.
  • Promoted to Playable: Master Mantis gets a chance in the spotlight as a secret unlockable character in Get It Together.
  • Purposely Overpowered: In Get It Together, Master Mantis is pretty much an improved version of Young Cricket, who is rather versatile himself. This is entirely justified considering their relationship as master and student.
  • Real Men Wear Pink: Upon completing his "training" on the Precious Prancers merry-go-round, Cricket states he enjoyed riding the white pink-maned horse the most.
    Cricket: Nice horsey...
  • Serious Business:
    • Both of them take eating dumplings incredibly seriously, to the point where it seems to be all they do.
    • They also think a funfair is a perfect place to train. At least, Mantis does. Cricket needs to be convinced that the rides and attractions will help him train.
  • Shonen Hair: Cricket's wispy black hair lends itself to his "anime hero" appearance.
  • Shout-Out: To Kung Fu (1972), appropriately, where "grasshopper" was a common term from a master to a student.
  • Vague Age: It's unclear whether Cricket is supposed to be a teenager or a young adult. He's one of the series' tallest characters, but his original voice was very high-pitched, and he's grouped in with the youngest characters in Ashley's Gold trailer.
  • Vocal Dissonance: Despite his mature appearance compared to other male characters in the series, Young Cricket's original voice is rather high-pitched and some of his voice clips seem to have voice cracks. Starting in Gold, he instead sports a deeper voice.
  • Wall Crawl: Master Mantis in Get It Together! plays like Young Cricket, except that he can walk on ceilings if he jumps into one.
  • Wax On, Wax Off: A variant in Gold: Mantis tells an initially skeptical Cricket that an amusement park is the perfect place for them to train. While it's all but stated that this was just an excuse for Mantis to have fun there, Cricket later ends up using a move based off of the merry-go-round ride to stop Wario from making off with everyone's money.
  • Weaksauce Weakness: Hunger for Cricket, unsurprisingly.
  • Wizard Needs Food Badly: Cricket needs to eat a dumpling every five seconds to keep moving in his minigame in Game & Wario.

    Lulu 

Lulu

https://static.tvtropes.org/pmwiki/pub/images/658bdd8a_be04_4d77_818d_335cff4406fd.png
Debut: WarioWare Gold
Voiced by: Alex Cazares (English), Leyla Rangel (Gold; Latin American Spanish), Nycolle González (Get It Together; Latin American Spanish), Mako Muto (Gold; Japanese), Nelly Rebibo (Gold; French)
"Fun's over! I'm taking back what's mine!"

A mysterious little girl from Luxeville, who is attempting to retrieve an important golden relic that Wario stole from her village. Becomes part of the employee cast afterwards.


  • All for Nothing: In Gold, her efforts to take back the Golden Pot were useless in the end, since Luxeville ended up buying a new toilet after she left.
  • Annoying Arrows: She uses a bow and arrows to take down Wario Deluxe's balloons in the final stage of Gold.
  • Ascended Extra: Get It Together shows that she somehow became part of Wario's crew of developers sometime after the events of Gold.
  • Attention Deficit... Ooh, Shiny!: Lulu gets easily distracted during her preparations to take on Wario. Justified in that she's just a kid, so a short attention span is expected.
  • Bag of Holding: She can fit anything she needs to carry in her ribbon.
  • Balloonacy: Her go-to method of transportation, taking after her inspiration.
  • Big Damn Heroes: Shows up midway through the final stage to lend the player a hand by preventing Wario Deluxe from cheating further.
  • Big Eater: One of the cutscenes featuring her has her "carbing up" to take on Wario.
  • Big Ol' Eyebrows: They're as big as 9-Volt's.
  • Blush Sticker: She has these.
  • Cheerful Child: Lulu's pretty cheery when she's not thinking about dealing with Wario. In her cutscenes, she gets distracted by a rainbow she makes with her own water gun, feeds a little stray dog (and naps with him) and happily (also literally) sticks with Young Cricket.
  • Cute, but Cacophonic: She's pretty cute, but you better steel your eardrums if she starts screaming.
  • Demoted to Extra: After a quite significant role and playability in Get It Together!, Lulu doesn't have as major a role in Move It!, only appearing in Mona's stage and the first remix stage. She is playable in Party Mode, however.
  • Distracted by the Sexy: This happens to her when she sees Young Cricket.
    Lulu: (clinging to his arm) Yeah, nice horsey! (giggles smittenly)
  • Draw Aggro: What Lulu does in the final stage of Gold. While she tries to forcefully retrieve the Golden Pot from Wario Deluxe she also acts as a timely and much-needed distraction to prevent him from cheating.
  • Enemy Mine: Averted. She still has a clear disdain for Wario, despite joining his circle of associates, as shown by the ticker text for Thrill Ride. But she follows it up by swooning over Cricket, which implies that he's the real reason she joined Wario's team.
  • Expy: She bears a striking resemblence to Alice from Balloon Kid. The resemblance is made even more blatant in her character trailer, where she flies around Diamond City on a balloon (and even bumps into an enemy from Balloon Fight). She also defeats Wario Deluxe by popping the balloons keeping him afloat, and her cameo in Move It! has her caught by a giant fish akin to the ones seen in Balloon Fight.
  • Flanderization: Her love of Young Cricket. In Gold, the only interaction she has with Young Cricket is in the epilogue of his own stage. In Get It Together, she becomes a bonafide fangirl of his. This is somewhat justifiable, since the main conflict that drove her in Gold has already been resolved.
  • Free-Range Children: In Gold, Lulu somehow got from Luxeville to Diamond City by herself and spent a whole day alone in a park training to fight Wario. None of the other Luxeville villagers seemingly had a problem with this.
  • Gamer Chick: On her profile on the WarioWare website, she says that she's Luxeville's top player when it comes to video games. On the other hand, Wario later comments that she is the only player in Luxeville.
  • Ground Pound: Her specialty in Get It Together.
  • Happy Dance: She does one in Get It Together! when Young Cricket comes to save her from the Thrill Ride tower.
  • Hazy-Feel Turn: In Gold, she was the Hero Antagonist who opposed Wario because he stole her village's sacred relic and toilet. In Get It Together!, she has joined the new WarioWare Inc., meaning she now works for the man who stole her village's relic and who she fought against to get it back. (Then again, maybe she just couldn't pass up the chance to work alongside Young Cricket...)
  • Hero Antagonist: Despite not being the main character, Lulu is the closest thing the series has had to a hero figure, and is rightfully trying to give Wario a lesson for stealing her village's belonging. The antagonist part is ultimately subverted when Wario turns out to be the genuine Big Bad of Gold and tries to cheat the player out of the prize money, leading Lulu to become the player's ally.
  • Heroes Love Dogs: She befriends a dog (named Ruffington) at the park. The dog then accompanies her back to Luxeville in the epilogue.
  • Kid Hero: The self-proclaimed "Hero of Luxeville".
  • Little Miss Badass: Puts up a good fight against Wario Deluxe.
  • Magical Accessory: Her bow can be spun around like a propeller to help her float in Get It Together!.
  • Missing Child: She's mistaken for one by Young Cricket after he discovers her clinging to his arm at the end of his level.
  • Mouthy Kid: Boy, does she have a thing or two to say to Wario.
  • Multishot: Does one with her bow to lower Wario Deluxe's balloon and fight him.
  • Normal Fish in a Tiny Pond: Implied. Lulu claims that she's Luxeville's top player in the official WarioWare website, but Wario comments that she's only the top player because no one else in her home town plays video games.
  • Pintsized Kid: Lulu is so small and light that she can cling to Young Cricket's arm without the latter noticing. She also clings to Wario Deluxe as if she were a small monkey or squirrel.
  • Pintsized Powerhouse: She's capable of going toe-to-toe with Wario!
  • Playful Cat Smile: Her default expression, similar to 9-Volt's.
  • Potty Emergency: Applies to the whole of Luxeville: the whole reason Lulu went after Wario was that the treasure he stole is actually her village's only toilet. Subverted in that Luxeville bought a new toilet shortly after Lulu left.
  • Pre Ass Kicking One Liner: She delivers a good one upon showing up to retrieve the Golden Pot and aid the player against Wario Deluxe.
    Lulu: Fun's over! I'm taking back what's mine!!
  • Precocious Crush: She takes a liking to Young Cricket, who just sees her as a child, much to her dismay. This is more evident in Get It Together! where she swoons over him coming to her rescue.
    Lulu: Oh! Cricket! You came to rescue me! You are so, so, SOOO amazing!
  • Promoted to Playable: Since Lulu became part of Wario's team of developers in Get It Together, she's now also a character that can be controlled by the player, along with every other developer.
  • Punny Name: Her storyline in Gold is to take the Golden Pot which was her village's only toilet. Another name for a toilet is "loo".
  • Spanner in the Works: Although she made her presence known to Wario, he didn't take her seriously. This comes to bite him in the back as Lulu appears in the final level to personally deal with Wario and help the player.
  • "Shaggy Dog" Story: In The Stinger, it's revealed that the people of her village had ordered a new, modern toilet while she was gone, making all her efforts pointless.
  • Tomboy with a Girly Streak: She might be a hotheaded fighter, but she also loves rainbows and cute animals like your typical little girl.
  • Tomboyish Voice: In the English dub.
  • Trademark Favorite Food: Slabs o' fried meat and extra-nutty cookies.
  • Vague Age: She's possibly around the same age as Kat and Ana, but is as big as 9-Volt.
  • Water Guns and Balloons: Her main "weapon" is the Hydrocannon XL, which is just a toy water gun. A good jet from it is what knocks the Golden Pot off Wario's head.
  • Youthful Freckles: Combined with Blush Stickers for maximum cuteness.

Other Recurring WarioWare Characters

    Joe 

Joe

https://static.tvtropes.org/pmwiki/pub/images/manager_joe.png
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Kyle Hebert (English), Alfonso Obregón Inclán (Gold; Latin American Spanish), Ko Takeuchi (Gold; Japanese), Frédéric Souterelle (Gold; French)

A dog who runs various industries in Diamond City. He appeared in the first game in the series and has remained a minor recurring character throughout. He also happens to be Mona's employer, which may explain why she's constantly changing jobs.


    Mona's Pets 

Mona's Elephant, Mona's Pig, and Mona's Monkey

Debut: WarioWare, Inc.: Mega Microgame$!

A elephant, pig, and monkey who work with Mona on whatever job she's currently got.


  • Abnormal Ammo: The Elephant can shoot sludge from his trunk, and the Pig kicks soccer balls at opponents. In comparison, the Monkey’s banana peels seem a little more realistic.
  • Animals Not to Scale: Sure, a pig and a monkey being the same size as one other isn't too ridiculous, but an elephant being around the same size as both of them? It could be that the Elephant is a calf.
  • Big, Thin, Short Trio: The Pig's the big one, the Monkey’s the thin one, and the Elephant's the short one.
  • The Bus Came Back: They return in Get It Together, after their last appearance was a brief cameo in Young Cricket's stage in Smooth Moves.
  • Honorable Elephant: The Elephant not only helps Mona out with jobs, but is more than willing to help her if she's in trouble.
  • One-Man Army: The Monkey in the first game. The Pig and Elephant are able to ward off some police cars, but when the vast majority of the police decide to chase Mona, the Monkey is forced to throw loads of banana peels at them to stop them.
  • Ridiculously Cute Critter: The Pig and Elephant. Not so much with the Monkey since he doesn’t have beady eyes, though he would finally play it straight after a redesign in Get It Together.
  • Trademark Favorite Food: The Monkey likes bananas, and tends to use the peels to help deal with anyone who is trying to antagonize Mona.
  • Unusual Pets for Unusual People: While Mona is probably one of the more realistic members of the dev team, it can't be denied that owning pets like these is not normal- though it was only in Get It Together that their relationship to her was clarified.

    Ken 

Ken

https://static.tvtropes.org/pmwiki/pub/images/ae9b02a8_6770_4d5c_bccf_645c1f7b06b7.png
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Tyler Shamy (English), Moisés Iván Mora (Latin American Spanish), Mako Muto (Japanese)

A reporter who frequently works on the news in Diamond City.


  • The Bus Came Back: After being nowhere to be seen since Smooth Moves besides a few text references, he appropriately returns in that game's spiritual sequel (Move It!), during Dribble & Spitz's story.
  • Expy: Not him, but almost every WarioWare game after the original introduces a new dog reporter styled after him.
  • Lions and Tigers and Humans... Oh, My!: Another anthropomorphic dog with a variety of occupations.
  • Small Role, Big Impact: Only appears shortly in a handful of cutscenes, but it was his report on “Pyoro” selling well that inspired Wario to make his game company.
  • New Job as the Plot Demands: He becomes a anchorman in Twisted and VJ in Touched for some reason, before returning to his reporter job in Smooth Moves (albeit as a sports announcer).

    Pyoro 

Pyoro

https://static.tvtropes.org/pmwiki/pub/images/wario_pyoro.png
Debut: WarioWare, Inc.: Mega Microgame$!
Voiced by: Masanobu Matsunaga (Get It Together!; all versions)

A bird character that stars in his own successful game series, inspiring Wario to follow in his footsteps.


  • Ambiguous Situation: How he got into Wario's game in Get It Together! is never made clear; he's never seen in the "real" world, but Wario seems unaware of his presence in the game. It's also not clarified if he was playing with Wario and company the entire time, or if he was perhaps corrupted by the bugs and really attacking them at first.
  • Animated Actor: One who somehow makes his way into Wario's latest game while he and his employees aren't looking.
  • Ascended Extra: While Pyoro himself has been playable in various entries, Get It Together! is the first time where he's actually part of the main story and gets to interact with the other characters.
  • Denial of Diagonal Attack: A rare cardinal example; Pyoro can only extend his tongue diagonally, making it impossible to strike anything above or to his sides without a workaround.
  • Expy:
    • Of Kyorochan, a popular Japanese bird mascot for Morinaga chocoball products. This is why he's covered in chocolate when he appears in Get It Together!.
    • He also brings to mind Yoshi, being a Cartoon Creature with a long tongue for fruit-eating who is associated with the main character. As of Get It Together, he's also voiced by Intelligent Systems composer Masanobu Matsunaga (in PokĂ©mon Speak, no less), paralleling how Yoshi is voiced by long-time Nintendo composer Kazumi Totaka.
  • Final-Exam Boss: As the True Final Boss of Get It Together!, Pyoro's fight involves using every crew member before settling on a one-on-one duel with Wario.
  • A Kind of One: Smooth Moves implies Pyoro is a species instead of a single individual bird.
  • Non-Dubbed Grunts: Pyoro is the only character in Get It Together! to retain his original Japanese voice actor, no matter the version. Justified, as all of his speech is in PokĂ©mon Speak.
  • Overly-Long Tongue: Pyoro's games involve the use of his extendable tongue to pick up and gobble down beans.
  • PokĂ©mon Speak: In Get It Together!, it's shown this is how he talks, so Red has to translate his lines.
  • Rush Boss: The last round of the duel with Pyoro is an untimed Wario segment where he attacks aggressively.
  • Small Role, Big Impact: Pyoro's success inspires Wario to form his own game company.
  • Trademark Favorite Food: Beans, which are always featured in his games.
  • True Final Boss: A chocolate-shelled Pyoro is the final boss of Get It Together!. Notably, Pyoro is actually fought as a level-length boss, with 17 rounds to his fight.
  • Unlockable Content: Pyoro's games can often be unlocked after the player manages to go through every single microgame within a WarioWare entry.

    Alien Bunnies 

Alien Bunnies

https://static.tvtropes.org/pmwiki/pub/images/alienb.png
Debut: WarioWare, Inc.: Mega Microgame$!

Strange alien rabbit creatures that work under Orbulon and Wario.


  • Adorable Evil Minions: Orbulon's cute rabbit minions, although Gold has them working for Wario instead. Even Mr. Sparkles has a few of them as well.
  • The Cameo: They randomly appear in the Rhythm Heaven games at least once per game.
  • Early-Installment Weirdness: They're referred as "Space Hares" in Mega Microgame$! and Twisted!. They also have no real affiliation with Orbulon besides being his would-be rescuers in the original game.
  • Economy Cast: They are usually cast in filler roles whenever there's a need for multiple background characters. It helps that they all look the same.
  • Intelligent Gerbil: They appear to be just bunnies with space helmets.
  • Moon Rabbit: Their concept as space-faring bunnies invokes this.
  • Punch-Clock Villain: They're as much villains as what Orbulon is, which is to say not much.
  • The Stoic: Their faces rarely change from a neutral expression.

    Jimmy's Family 

Jimmy's Family

https://static.tvtropes.org/pmwiki/pub/images/thang_family.jpg
Debut: WarioWare: Twisted! (Papa and Mama T.), WarioWare: Touched! (Jamie and James T.)

Jimmy's family, who are just as fond of disco as he is. It consists of Jimmy's parents, Papa T. and Mama T., and his younger siblings Jamie and James T.


  • Chuck Cunningham Syndrome: They never appeared again after Touched. They do make brief cameos in Jimmy T.'s character trailer for Gold and as unlockable art in Jimmy's Gallery in Get It Together!
  • Disco Dan: Just like Jimmy.
  • Funny Afro: Every one of them, though Jamie's has pigtails and Papa T.'s looks more like Marge Simpson's hair.
  • Gag Nose: Every single one of them has a red nose.
  • One-Steve Limit: Subverted with Jimmy and James T. "Jimmy" is a nickname for "James", but there's no confusion since Jimmy is never referred to as James, or vice versa.
  • Theme Initials: Jimmy and his siblings all have "J.T." as their initials.

    Sal Out 

Sal Out

https://static.tvtropes.org/pmwiki/pub/images/395da2c2_618d_4be7_9236_3af1ee0d9ea4.png
Debut: WarioWare: Twisted!

Diamond City's most popular Idol Singer.


  • Black Bead Eyes: She had blue dot eyes until Game & Wario gave her more detailed eyes like the other main human characters.
  • Damsel in Distress: She replaces the princess as one in the "Wario... Where?" version of Super Samurai Slice in Rhythm Heaven Megamix.
  • Demoted to Extra: Her appearances after Twisted! reduce her presence to only being an occasional background character.
  • Dub Name Change: Her Japanese name is Nao Komori. She's called Harley Gueuler in French, Senta Uri in German, and Aaley Holler in Italian.
  • Idol Singer: Her speciality. She's the most popular singer in Diamond City.
  • The Klutz: Implied in Twisted, as screwing up a microgame will cause her to fall down.
  • Punny Name: Her name is a pun on "sell-out", a person who sacrifices their integrity for fame and fortune. It's unknown if Sal herself is one, though.

    Pizza Dinosaur and Vanessa 

Pizza Dinosaur and Vanessa

https://static.tvtropes.org/pmwiki/pub/images/dinosaurswariowaretouched.png
Pizza Dinosaur on the left and right. Vanessa in the center
Debut: WarioWare: Twisted! (Pizza Dinosaur), WarioWare: Touched! (Vanessa)
We represent Pizza Dinosaur!
We got the most stores in the world!
Our crust is tough and our sauce is thin,
But we're everywhere, so you gotta give in!

The primary rival to Mona Pizza, which proudly takes a quantity-over-quality approach to their business. That, and attacking their rivals with dinosaur machines. The group is later shown to be led by Vanessa in Touched!, a haughty pop singer who is envious of Mona's popularity and will do whatever it takes to sabotage her.


Tropes that apply to Pizza Dinosaur
  • Animal Motif: If the name isn't obvious, their motif is shown to be a Dinosaur.
  • Chuck Cunningham Syndrome: The Dinosaurs have all but disappeared from the franchise after Smooth Moves and hadn’t even been acknowledged since.
  • Lethal Eatery: Their locations are known for serving awful pizza and they’re proud of it. Even boasting about it when they interrupt Sal-Out's song.
  • Our Product Sucks: They freely admit their pizza tastes bad, but they have stores everywhere so they get business even if their pizza is sub-par.
  • The Rival: Pizza Dinosaur is shown to be one to Mona Pizza, having a lot more stores, but often prioritizing quantity over quality unlike Mona Pizza. It's also implied that Vanessa, who is shown to be a rival to Mona herself, works for the joint as they’re shown to be working with her to sabotage Mona.
  • Take That!: They're practically one to corporate food chains, who tend to prioritize quantity over quality and often sabotage smaller local restaurants in the process.

Tropes that apply to Vanessa

  • Alpha Bitch: She is shown to be a very haughty jerk, getting outraged at the fact that Mona has overtaken her spot as the number #1 singer in Diamond City and attempts to sabotage her act entirely.
  • Defeat Means Friendship: Implied. While they're not shown making up on-screen, she and Mona are shown performing happily together in the epilogue dancing cutscenes after Mona's story is completed.
  • Evil Counterpart: She is one to Mona, as she is shown leading Pizza Dinosaur (the rival to Mona Pizza) in Mona's story and like her, is a popular singer. She even looks just like her when she attempts to disguise as her to sabotage her act.
  • One-Shot Character: She only appears once in Touched! and unlike Pizza Dinosaur, never appears again afterwards.
  • The Rival: Vanessa is shown to be one towards Mona, getting outraged at her for taking her number one spot and seeking to prevent her from performing.
  • Secondary Color Nemesis: She has green hair and a purple outfit. Fitting their rivalry, this is the opposite of Mona's Touched! outfit, which is red and yellow.
  • Sore Loser: The entire events of Mona's story is kicked off by Vanessa being outraged that she's been made second place to Mona and her band.

    Jimmy P. 

Jimmy P.

https://static.tvtropes.org/pmwiki/pub/images/jimmy_p.png
Debut: WarioWare: Smooth Moves!

A disco dancer who bears an uncanny resemblance to Jimmy T.


  • The Cameo: Appears in Jimmy T.'s character trailer for Gold.
  • Demoted to Extra: Was introduced with his own stage in Smooth Moves, but completely vanished from the franchise afterwards save for the occurrence described in The Cameo.
  • Expy: His color scheme is pretty similar to Bo-bobo.
  • Heroes Love Dogs: Gives a small puppy a bone while on his way to Club Spice, then later dances with a whole group of them.
  • Identical Stranger: He looks exactly like Jimmy T., has a similar name to Jimmy T., and shares the same interests as Jimmy T., yet he's not Jimmy T. or related to him as far as anyone knows.
  • One-Steve Limit: Averted, naturally. Luckily, Jimmy T. is already on a Full-Name Basis.
  • Palette Swap: Pretty much a clone of Jimmy T., but with a different color scheme.
  • Precious Puppy: He dances with a bunch of puppies in his Smooth Moves stage.

    13-Amp 

13-Amp

https://static.tvtropes.org/pmwiki/pub/images/wwgit_13_amp_artwork.png

Debut: WarioWare Gold
Voiced by: Cristina Valenzuela (English), Cristina Hernández (Gold-Get Together It!; Latin American Spanish), Valentina Souza (Move It!; Latin American Spanish), Yui Matsuyama (Gold; Japanese), Geneviève Doang (Gold; French)

A young rapping phenomenon who acts as the opponent in 18-Volt's microgame set, with the two having a rap battle over a kid's game that she took in a previous rap battle.


  • 13 Is Unlucky: Her name is most likely a reference to the negative connotations of the number 13, explaining her dour attitude.
  • Ascended Extra: Downplayed in Move It!. The trailer and opening cutscene have her joining Wario on his vacation, although she's still just a secondary character in 9-Volt's stage. She's not playable in Party Mode either, likely due to not having a 3D model in Get It Together!.
  • Brought to You by the Letter "S": Her cap has a big "13" on it.
  • The Bully: 13-Amp steals a little boy's game console solely because she could.
  • Defeat Means Friendship: Come Get It Together!, she seems to have joined the Volts as a friend. Maybe. A trailer for Move It! has her joining Wario's cruise.
  • Graceful Loser: She takes her loss against 18-Volt pretty well, and honors their agreement by giving the kid's game back. She's also just surprised that 18-Volt beat her despite being only 9 years old, but not sore.
  • Loner-Turned-Friend: One of the phone codes leads to 13-Amp's mom, who reveals that 13-Amp used to be quiet and bookish, but reinvented herself after moving into Diamond City. She is a bit of a bully, but 18-Volt's intervention seems to have mellowed her out, and her mother expresses relief that she's finally making friends.
  • Meaningful Name: The number in her apparent nickname may or may not be her age, just as 9-Volt's. Her character card states that she's a high school student, which would put her around the range of 14.
  • Tiger Versus Dragon: The motif used for her duel with 18-Volt, with her as the dragon.
  • Worthy Opponent: She considers 18-Volt to be one by the end of his set.

    Dark Lord Hum Gree 

Dark Lord Hum Gree

https://static.tvtropes.org/pmwiki/pub/images/hum_gree_gold.png
Debut: WarioWare Gold

A large gluttonous demon lord famous for his insatiable hunger. Ashley takes him on in order to help a demon she summoned.


  • Beat the Curse Out of Him: Ashley defeating him cures his Horror Hunger, now all he desires is a big hug.
  • Big Eater: He eats, and eats, and eats. Did we mention he eats?
    Red: But it's never enough! Something inside him always wants more!
  • Dub Name Change: Is called Demon King Hara Peko in the original Japanese.
  • Expressive Uvula: His rather bulbous uvula has a smiley face on it.
  • Face–Heel Turn: His character card reveals he used to be nice, but then was consumed by darkness and become a gluttonous horror. Ashley helps him return to normal.
  • Horror Hunger: Hum Gree cannot stop eating, and nothing can ever satisfy him. Ashley ends up curing him by the end of her story.
  • Incidental Villain: His insatiable hunger results in other demons starving, such as Ashley's demon friend.
  • Punny Name: His name is meant to sound like the word "hungry", which is very fitting given his Big Eater tendencies. The Japanese version does something similar, as his name there is deprived from harapeko, which also means 'hungry'.
  • Tragic Monster: His character card says he wasn't always hungry. Hum Gree was consumed by darkness and wishes to be defeated in order to be who he was before.

    Doris 1 

Doris 1

https://static.tvtropes.org/pmwiki/pub/images/doris1_0.png
Debut: WarioWare Gold
Voiced by: Fryda Wolff (Gold; English), Analiz Sánchez (Gold; Latin American Spanish), Makoto Koichi (Gold; Japanese), Raphaëlle Valenti (Gold; French)

A robot maid who was abandoned by her creator in the forest. Turns out her creator was Dr. Crygor, so when she was found by him and Mike, she recognizes the doctor which leads to her chasing him down.


    Mr. Sparkles 

Mr. Sparkles

Debut: WarioWare Gold
Voiced by: Kyle Hebert (English), Carlos Segundo (Gold; Latin American Spanish), Subaru Kimura (Gold, Japanese)

A bodybuilder who regularly weightlifts with his frying pans. He always has a smile on his face.


  • Ambiguously Related: Move It has a mode called Megagame Muscles that features a god-like being that looks and sounds like Mr. Sparkles, if he wore a toga and had a different hairstyle. It's unclear if it's simply a case of Identical Stranger, or if they are in fact the same person. This being Warioware, either possibility seems likely.
  • Large Ham: He's an infomercial host, so it's part of the package. His counterpart in Move It's Megagame Muscles mode has an entire vocal track all about working out that is as over the top as you can get.
  • Mr. Fanservice: He's a muscular Hunk who seems deliberately designed to attract the housewife demographic (like 5-Volt), as one of his cards points out:
    "Mr. Sparkles has big fans among late-afternoon TV viewers. It's likely his big arms or big smile that does it."
  • Muscles Are Meaningful: He's absolutely stacked with muscle, and is able to lift his one-ton frying pans with ease.
  • Snake Oil Salesman: The commercial for his 1-ton frying pans boast some truly outlandish claims, such as making your kid smart and you a millionare.
  • The Television Talks Back: Reacts to 5-Volt's actions and dialogue as if he were personally in her house.

    Game Bugs 

Game Bugs (and the Mega Bug)

https://static.tvtropes.org/pmwiki/pub/images/wwgitgamebugs.jpg
Click here to see the Mega Bug
Debut: WarioWare: Get It Together!

Sentient glitches corrupting WarioWare, Inc.'s latest game. They resembles small blobs with faces. Their leader is the Mega Bug.


  • Ascended Glitch: A rare In-Universe example. After defeating the Mega Bug, Wario deems the entity appropriate with the aesthetic of his level and lets him stay in their game.
  • Big Bad: The Mega Bug is the bug commanding the Game Bugs.
  • Blob Monster: None of them have any definite shape.
  • Call-Back: The Mega Bug's transformation has him take a form similar to Wario Deluxe before turning 3D.
  • Combat Pragmatist: During the Mega Bug's stage, he attempts to attack the player between microgames.
  • Computer Virus: A localized variant, but they are essentially rogue code causing damage. Thanks, Wario.
  • Create Your Own Villain: Literally, as Wario's careless coding brought the Game Bugs into existence and allowed them to replicate.
  • Disc-One Final Boss: The Mega Bug. After the crew defeats him, they're able to exit the game and return to Diamond City... after which Wario realizes Red, Mantis, and Lulu are still inside, prompting everyone to go back for them, leading to Pyoro becoming the real Final Boss.
  • Easily Forgiven: Wario lets the Mega Bug live in his final level due to the latter fitting in perfectly with him.
  • Evil Knockoff: The Mega Bug turns into a giant purple voxelated Wario called the Wario Bug for the final level.
  • Game-Breaking Bug: In-Universe.
  • Giant Hands of Doom: The Mega Bug occasionally tries to smash the player characters during the final stage using his hands.
  • Punch-Clock Villain: After being allowed to remain inside his level, the being continues to remain antagonistic to Wario and co. in his transformed state.
  • Purple Is Powerful: The Mega Bug and its transformation is purple in color.

    Leo 

Leo

https://static.tvtropes.org/pmwiki/pub/images/46c18d34_2708_46a9_9a0f_7d38baf11a49.png
Debut: WarioWare: Get It Together!
Voiced By: Todd Haberkorn (English), Circe Luna (Latin American Spanish), Makoto Koichi (Japanese)

A mischievous and troublemaking ninja. Leo has the ability to summon and control animals, which he uses to terrorize people and cause trouble in Get It Together! until Kat and Ana stop him.


  • Animal-Themed Superbeing: Has the ability to transform into a lion, as well as the ability to summon fake animals that he can control.
  • Asshole Victim: In Move It!, he steals Kat and Ana's map and then subsequently gets Eaten Alive by the Cractus. He does survive, however.
  • The Beastmaster: Can control animals.
  • Evil Counterpart: Acts as one to Kat and Ana, using his ninja skills to terrorize people and cause trouble unlike the duo, who use their powers for good.
  • Go-Karting with Bowser: He continues to antagonize the twins in Move It!, but then they get together for snacks in the cast roll.
  • Inconsistent Coloring: Leo is depicted as being Ambiguously Brown in the unlockable gallery art, whereas his appearance in the cutscenes portrays him as being pale like Kat and Ana.
  • Mark of the Supernatural: Has violet hair and the ability to control and summon animals. The animals he controls are even purple (until Kat and Ana turn them back to normal). It is later revealed in Move It! that his covered eye is red.
  • Meaningful Name: Leo is Latin for Lion, which is what he transforms into when faced with Kat and Ana.
  • Ninja Brat: Much like Kat and Ana, except he's actively malicious.
  • Purple Is Powerful: His color scheme is quite purple and he boasts the power to puppeteer animals, who turn purple under his control. He's seemingly as strong as the ninja twins, who are very strong despite being kindergartners.
  • Secondary Color Nemesis: His hair and most of his outfit is purple, and he carries a giant green scroll on his back.
  • What Happened to the Mouse?: Due to the lack of an epilogue cutscene in Get It Together!, how Kat and Ana defeat him is never explained and his only appearance in the story mode after their stage is in the character credits.

    The Voice 

The Voice from above

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231125_223402.jpg
The Voice's statue
Voiced by: Keith Silverstein (English), Gerardo Reyero (Latin American Spanish), Kazuya Yamaguchi (Japanese)

The god that gifted the Form Stones to the people of Caresaway Island, and taught them how to use them to protect themselves from evil. Continues to do so for the player as part of the game.


  • The Comically Serious: When explaining the Ba-KAW form, the second verse suddenly has it break into a rap song about being a chicken. Never mind the fact it's the one form that gets a hilarious "Ba-KAW!" shout before the appropriate microgame using it.
  • God Is Good: Gifted the Form Stones to the people of Caresaway, and taught them many forms to allow them to use them properly. It even gave them massages on long work days.
  • Identical Stranger: The statues of the Voice show it looks a lot like Orbulon, if he had big lips. It's enough for the worshipers to mistake Orbulon for their god when he crashes into one of their ceremonies.
  • Mr. Exposition: Is the one explaining how to perform each of the Forms needed to complete the Microgames.
  • The Voice: It's in the name, though it's downplayed compared to most instances of the trope, as there are plenty of statues depicting it across the island.

    Cicada 

Cicada

https://static.tvtropes.org/pmwiki/pub/images/cicada_0.png
Debut: Rhythm Heaven Fever / WarioWare Gold (Young Cricket's trailer)
Voiced by: Erica Lindbeck (English), Valentina Souza (Latin American Spanish), Ruriko Aoki (Japanese)

A female martial artist who trained with Young Cricket in his childhood. She first appeared alongside Cricket in the Kung-Fu Ball minigame in Rhythm Heaven Fever, and made a few cameos in the WarioWare series before being properly introduced in Move It!.


  • Animal Motifs: Just guess. She's even introduced with her namesake's imagery.
  • Anime Chinese Girl: Her design invokes the imagery. She even has the obligatory Odango Hair.
  • Canon Immigrant: She originates from the Kung-Fu Ball minigame in Rhythm Heaven Fever. A trailer for Gold had previously confirmed that the other character in that game is Cricket, further establishing the connection between the two franchises.
  • Early-Bird Cameo: Rhythm Heaven aside, she first appeared in Cricket's Gold trailer and in Get It Together! through an unlockable artwork for Master Mantis, both as a kid and before her proper debut in Move It!.
  • Forgotten Friend, New Foe: Even though she trained with Cricket under Mantis in the past, Cricket doesn't recognize Cicada and Mantis only slightly recalls her, although she remembers them just fine and is intent in challenging Cricket once again.
  • Given Name Reveal: She wasn’t officially named until her first appearance in Move It!.
  • Pink Girl, Blue Boy: Wears a pink martial arts getup that directly contrasts with Cricket's own blue one.
  • Samus Is a Girl: Challenges Young Cricket to a fight while disguised as a buff penguin warrior. That being said, when she reveals herself, Cricket seems more confused about who she is than her gender, having seemingly forgotten about her.

Top