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Fridge / WarioWare

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Fridge Brilliance

  • For anyone who plays Mega Microgame$! for the first time, it may be confusing to see a boss game that looks like Punch-Out!! in the Sports (Jimmy T.'s) category rather than Nintendo Classics while a boss game that features a batting machine is in the Nintendo Classics (9-Volt's) category rather than Sports. However, upon doing some analysis and research, you can see that the Punch-Out!! game is In Name Only, as none of the opponents were ever in an actual Punch-Out!! game. Meanwhile, the boss game that features the batting machine is actually based off of the Ultra Machine, a toy released by Nintendo in the late 60's back when they were investing in toys. So it seems that these games' category placements are to intentionally confuse more newer-generation gamers and especially Western gamers (As the Ultra Machine is pretty much unknown outside of Japan).
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  • In WarioWare: Touched!, Wario is surprised when he gets a cold, saying that he never gets one. His solution is (of course) garlic. This is actually a good idea; garlic, in real life, is antiviral and antibacterial. Given how much garlic Wario consumes, there is no wonder he never got a cold until that time!
  • In the opening sequence of WarioWare Gold, Wario surprisingly has an empty vault of cash. When you consider the last game, Game & Wario, didn't do so hot in the market, it makes sense he's pretty strapped for cash.
    • This could also explain the long Sequel Gap between D.I.Y. and Gold. D.I.Y. didn't sell well either compared to the earlier games, and as a result WarioWare went under. It's as if the WarioWare series is a business on it's own that shut down after losing too much customers, and Game & Wario was a last-ditch effort to get the "company" back on its feet.
      • In-Universe, Wario likely blew all his profits from Game & Wario by buying a new house conveniently located at the top of Diamond Stadium. That or he used the money obtained from the Wario Bowl entry fees to do so, earning more as the tournament gained a nice streaming audience.
      • Finally considering there hasn’t been a Wario Land game in ages, Wario hasn’t had a chance to get any big treasure hauls.
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  • Gold also seems to answer why in the world would Crygor program Mike to be a karaoke robot, but force him to do cleaning duty. His actual attempt at creating a cleaning robot, Doris-1, was very defective and could go into murderous rampages, so much that he had to discard her away in a forest.
  • How did Wario manage to make several best selling microgame collections when his staff are just random friends and acquaintances with no apparent background in game design? While it seems like typical Wario series wackiness, it's actually more plausible than you think:
    • The Crygors are Omnidisciplinary Scientists and Orbulon is an technologically advanced alien, so it makes sense for them to be familiar with computers.
    • As for the others, computers and coding are growing more and more accessible every year. With that in mind, the idea that anyone, from schoolchildren and part-timers, to disco-dancers and cab drivers, to ninjas and ascetic martial artists could make a video game (albeit a very simple game) isn't as far-fetched as it seems.
      • Additionally, the Volts are all avid gamers (even 5-Volt!), and 9-Volt has an extensive knowledge of Nintendo paraphernalia. With that in mind, it's not a stretch to think that they studied game design techniques.
      • What about Ashley? Magic.
      • Also, Mona has gotten dozens of varying jobs over the course of the series to the point of absurdity. It's not a stretch to think she got a job involving computer science or game design before joining WarioWare.
      • And as for Wario himself, it's highly implied that he's Brilliant, but Lazy, with the Brilliant part showing up when it comes to his own image. This is reflected on his microgames, which all feature him to some extent. Seeing how in Wario: Master of Disguise he managed to casually build a device to let him enter a TV show, he clearly has experience in technology as well.
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  • Gold confirms that 5-Volt's husband is a firefighter (also alluded in 9-Volt's diary entry for the first game), explaining the helmet 9-Volt wears all the time.
  • Another one for Gold: remember that ridiculous sales pitch for the sparkly frying pan 5-Volt bought? It may have been typical Infomercial nonsense, but every single claim Mr. Sparkles made came true in its own way:
    • "Eases back pain" — if 5-Volt didn't show any signs of back pain when lifting a cabinet full of dishes and casually holding it over her shoulder with one hand, she's probably immune to it.
    • "Makes your kids super smart..." — in 9-Volt's story, he got over his difficulties with math class.
      • An extra note on this one: 9-Volt was able to multiply two two-digit numbers (12 x 42) on the spot and get the right answer. Video game analogy notwithstanding, any fourth grader who can pull THAT off probably qualifies as super smart.
    • "...and you, a millionaire!" — maybe not millions, but for once in the whole series, Wario's entourage, 5-Volt included, got paid their fair share for their hard work!
  • In Gold, why are the "That's Life" microgames represented with a toilet logo? Because life can be crappy.
  • The Final Boss for Gold is called "Wario de Mucho". While it's a reference to Twisted's "Wario de Mambo", "Mucho" means "a lot" in Spanish. You have to use all previous inputs on this boss; so, that's a lot of inputs.
  • The mini-game Sneaky Gamer has the game sounds played at a lower volume and 9-Volt doesn't make any vocal quips if you win or lose a microgame. Since 9-Volt is supposed to be sleeping and not staying up playing video games, he's doing all he can to minimize noise so his mother doesn't catch him in the act.
  • Despite being an entirely different format, each minigame in Game & Wario still adheres to the general structure of a Warioware game:
    • Arrow is your standard tutorial to the game mechanics and to the system itself.
    • Jimmy's minigame (Ski) and Young Cricket's (Kung-Fu) are their usual sports themes for minigames.
    • Shutter is a That's Life style minigame, and obviously has Mona in yet another odd job.
    • Pirates is a rhythm-based Final-Exam Boss, hosted by Wario in a new persona (Captain Wario).
  • Pyoro seems to have been inspired by the final boss of Wario Land 4, as both games involve things falling from the sky and breaking your platforms. Or would the inspiration go the other way?

Fridge Horror

  • In Game & Wario, 18-Volt makes a passing comment that his mother is always out, so he can play games as long as he wants. It becomes quite concerning once you realize that, despite appearances, 18-Volt is only nine years old. Not only that, but there's no mention of a father, and the fact that he doesn't seem to care much about his mother's constant absence really raises questions regarding their relationship. He's really lucky that he has a mother figure in 5-Volt...


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