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Video Game / Super Smash Bros.

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"Something's gone wrong in the happy-go-lucky world of Nintendo!"

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Super Smash Bros., known in Japan as Dairantō Smash Brothers (literally Great Fray Smash Brothers), is Nintendo's and Masahiro Sakurai's very own Massive Multiplayer Crossover Platform Fighter with a twist. Remember all those times when, as a kid, you put all your Transformers, G.I. Joe, Masters of the Universe and Teenage Mutant Ninja Turtles toys together and made them fight (and you know you did)? Super Smash Bros. takes that idea and runs with it.note 

The first game on the Nintendo 64 began with a small selection of characters from Nintendo's large stable of games, ranging from Mario and Pikachu to Link and Samus Aran. Since then, the roster has expanded to over dozens of major and not-so-major Nintendo characters, and starting with Brawl, characters from various third-party companies.


Though ostensibly a fighting game, Super Smash Bros. takes a very different approach to combat goals. The objective of the game is not to reduce your opponents' Hit Points to zero, but rather to punch them right out of the arena; hence the "Smash" in the title. Dealing damage to them will help you accomplish this — the higher your damage level, the farther you get pushed by any given attack, and past a certain point even the cherriest of taps will send you flying — but good players know how to maneuver, how much damage to deal, and when to use a powerful attack to force their opponents off the sides until they eventually go sailing off as A Twinkle in the Sky (or, more humorously, smack into the camera). In support of this goal, almost every stage is depicted as some sort of floating environment with specifically delineated boundaries (not dissimilar to Soulcalibur).


To add to the chaos, several stages have platforms, bringing the carnage to multiple levels, whereas others have native dangers, such as rising acid and random airstrikes. In addition, various weapons may appear randomly on the field, from barrels and hammers from Donkey Kong, to beam swords, Super Stars, the old SNES Super Scope, and even Pokémon and characters from other games to help you out.

Finally, some attention must be drawn to the play controls. Whereas fighting games are notorious for their complicated controls, Smash Bros. simplifies things down. Most commands in the game require no more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "strong" attacks (hit the A button whilst holding the joystick up, down, or forward) to "smash" attacks (flick the joystick in the desired direction whilst hitting A) to the special moves (B, or B + a direction). Additionally, these commands work for all characters, preempting the need to memorize complicated commands that only work on one particular fighter (and/or their Shotoclones). The end result is a game that is very accessible to people of all levels of experience and dexterity.

Yet, despite the simple controls, the various interactions between the fighters and the playing field combine to make a fighter that is just as complex as its Fighting Game brethren. As a result, it boasts a major competitive scene, and various installments have been featured in fighting game tournaments like EVO.

The series holds the honor of popularizing the Mascot Fighter AND Platform Fighter sub-genre in one-go.

See also SmashWiki and Smashpedia, which have extensive info on the series and its Meta Game here and here, respectively. You can discuss the series here.

Pages on each game in the series:

    open/close all folders 

    Features playable characters from: 

And third-party characters from:

Note: Companies credited are based on who holds the license, not necessarily the developing studio.

    Features Assist Trophy characters from: 
Note: Assist characters that were later Promoted to Playable are not repeated here.

And third-party Assist Trophies from:

    Features other gameplay elements from: 
Note: This list does not include series/games that playable and Assist characters are drawn from, listed above.

And third-party elements from:

  • Art of Fighting (Ryo Sakazaki Mii Brawler costume)
  • Assassin's Creed (Altair Mii Swordfighter costume)
  • Cuphead (Cuphead Mii Gunner costume)
  • Dig Dug (Pooka Smash Run enemy)
  • Galaga (Boss Galaga item)
  • Ganbare Goemon (Goemon Mii Swordfighter costume)
  • GoldenEye (Motion Sensor Bomb item (Smash 64 and international versions of Melee only))note 
  • The King of Fighters (Iori Yagami Mii Brawler costume)
  • Mega Man Battle Network (Megaman.exe Mii Gunner costume)
  • Perfect Dark (Motion Sensor Bomb (Japanese version of Melee only) and Cloaking Device items)note 
  • Rally-X (Special Flag item (shared with Xevious))
  • Raving Rabbids (Rabbid Mii hat)note 
  • Samurai Shodown (Nakoruru Mii Swordfighter costume)
  • Tales of Symphonia (Lloyd Irving Mii Swordfighter costume)
  • Tekken (Heihachi Mii Brawler costume)
  • The Tower of Druaga (Gil Mii Swordfighter costume)
  • Undertale (Sans Mii Gunner costume)
  • Xevious (Special Flag item (shared with Rally-X), Bacura Smash Run enemy)

    Other games referenced: 
All games listed provide collectibles (Trophies, Stickers, or Spirits) unless otherwise noted.

And third-party elements from:

Unmarked spoilers for the unlockable content of all games will be included in the following general trope subpages.


Video Example(s):


Super Smash Bros. Brawl

Bowser falls off a ledge, but is caught by the Koopa Clown Car.

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