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Video Game / Wii Party

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Wii Party, as the name implies, is a Party Game for the Wii, released in July 2010 in Japan and October 2010 elsewhere. Developed by NDcube, the game is something of a spiritual successor to the Mario Party games, sharing much of the same staff as those titles; though in place of Super Mario Bros. characters, players use their Miis. Its modes include a couple of Board Games, a Wheel of Fortune-like game show mode, Bingo, a version of hide and seek, and some longer puzzle games, among others.

A sequel, Wii Party U, was released for the Wii U on October 25, 2013. The sequel introduces a variety of new modes, many of which are designed to take advantage of the unique features of the Wii U Gamepad.

The Wii Party series includes examples of:

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     Both games 
  • Alliterative Name: Many of the minigames have alliterative names: Saucer Snap, Pearl Plunder, Tippy Traverse, Feathered Frenzy... The list goes on and on. Interestingly, the British translation of Wii Party has far more minigames named like this.
  • Asymmetric Multiplayer: Both games feature 1 vs 3 mini games, where the team of three typically has the opposite objective of the solo player. Wii Party U takes things one step further, as all of the 1 vs 3 mini games have the solo player use the Wii U Gamepad, while the team of 3 play with Wii Remotes.
  • Color-Coded Multiplayer: The Miis have the color of their clothes determined by their player number, with player 1 being blue, player 2 being red, player 3 being green, and player 4 being yellow. Other elements throughout the games will also use this color scheme.
  • Harder Than Hard: The two hardest difficulties for the computer opponents are Expert and Master, which have to be unlocked. Expert will give you a run for your money. Master will leave you in the dust on any non-luck-based minigame.
  • Luck-Based Mission: In any of the board games, while the players can increase their odds of winning by performing well in minigames, how well they do in the big picture is still heavily influenced by various random factors. And that's even if you're NOT playing Bingo.
  • Speaking Simlish: While Party Phil (and Party Penny in the sequel) does have dialogue written on-screen for the player to read, their actual voice acting consists of incoherent gibberish.

     Wii Party 
  • Aerial Canyon Chase: In Poppin' Pilots, two competing players fly biplanes through a rocky canyon with the goal of scoring more points than their rival by popping balloons throughout the course. Both players can collide with each other mid-flight to push their rival away from the balloons to cost them points. Along the way, the course leads the pilots through a small cave.
  • Asteroid Thicket:
    • In Moon Landing, four players wear space suits and slowly descend to the surface of the moon, but asteroids are flying from one side of the screen to the other, and bounce any players that collide with them away. Players must do their best to avoid collisions with them, and the first player to land on the moon is the winner.
    • Blastronauts is something of an inverse of Moon Landing. It also involves players navigating through asteroids that bounce them when they collide, but two players are instead using jet packs to fly away from the moon to reach their rocket ship.
  • Attack Its Weak Point: In Back Attack, players are placed inside amusement park carts with cannons on the front, and targets on the back. In order to defeat their opponents, they have to shoot the targets on their backs, which can be tricky as the carts are restricted to moving on the tracks, and cannot make 180 degree turns by themselves.
  • Block Puzzle: In the Pair mini-game Banana Blockade, two players must work together to push crates full of bananas out the door on the right side of the screen. The crates can be slid across the floor either by pushing or pulling them. Aside from the banana crates, there are unmarked crates that come in two sizes, with square crates being movable by just one player, and larger rectangular crates requiring both players to either push or pull them simultaneously. The normal version of the minigame requires the pair to complete a single stage within a time limit to win, and there is a Challenge version with 30 different stages for players to solve.
  • Button Mashing:
    • In the minigame Chin-Up Champ, players compete to do more chin-ups than their opponents within ten seconds. They do this by pressing the A and B buttons simultaneously as fast as possible.
    • The final obstacle of Teamwork Temple is a giant door that requires the two teammates to mash buttons atop a pedestal quickly to raise before the timer runs out.
  • Company Cross References: In the challenge version of Clover Hunt, you'll eventually have to seek out 8-bit Mario sprites.
  • Co-Op Multiplayer: The two-player Balance Boat mode challenges two players to work together to place twenty Miis atop the sails of a ship floating in the ocean without tipping the boat over. In each round, both players get one Mii, and the sizes of the Miis are determined by the players' performance in cooperative Pair minigames; if they win, both players will receive Miis of the same size.
  • Cue the Sun: Sunrise happens at the end of Zombie Tag. It apparently turns zombified Miis back to normal, and as such everything ends up well.
  • Door Roulette: Meet and Greet, a co-operative minigame where two players simply have to open the door to the next room in order to meet in the middle. And avoid opening the other doors.
  • Drop The Hammer: Hammer Heads is a whack-a-mole style mini game where the four players walk around an arena scoring points by whacking the moles that pop out of the holes with large hammers. They can also use the hammer to whack their opponents, which doesn't earn them any points, but does temporarily stun them.
  • Dub Name Change: Several minigames have different names in the American and European versions of the game. Here's the list (American names are on the left, European names are on the right):
    • Flap Hurdles/Hurdle Hover
    • Moon Landing/Lunar Landers
    • Crash Balls/Ball Brawl
    • Rope Sling/Lofty Leap
    • Cosmic Capers/Space Race
    • Risky Railroad/Risky Railway
    • Jangle Wranglers/Shepherd Scramble
    • Flashlight Frights/Torchlit Terror
    • Clover Hunt/Hidden Charms
    • Jump Rope Jam/Skipping Squad
    • In terms of the main games, there's also Swap Meet/Mii of a Kind and Spot the Sneak/Rule Reversal.
  • Electric Jellyfish: Jellyfish appear as a hazard during the Pearl Plunder minigame. Any Mii that touches them will receive an electric shock and be briefly paralyzed.
  • End-Game Results Screen: The end of Spin Off and Board Game Island show a line graph with each player's performance charted, like Mario Party.
  • Extendo Boxing Glove:
    • Tropical Punch gives each of the participating Miis an extending boxing glove as a weapon. The objective is to be the last player standing while punching the other players out of the arena. If the punch connects with an opponent's boxing glove, it will block the attack, so players must punch their rivals from the side or back to send them flying.
    • In Meet and Greet, a wrong door can potentially have one of these behind it, which promptly punches the poor sap that opened said door.
  • Fantastic Fireworks: The luck-based Lucky Launch has the Miis triggering one firework each in hope of having the one that flies the highest. The winner is granted a beautiful grand finale that culminates with a firework representing their face.
  • First-Person Snapshooter: In Shutterpup, four players move around through an open field in a first-person perspective to try and take pictures of a dog as it runs around. Every time someone takes a picture, the dog will run away, and everyone will have to chase after it again. The player who gets the most good pictures of the dog wins, but if the dog isn't in the center of the frame, or if the photo is taken while the player is moving, it will come out blurry and not count toward the player's score.
  • Fishing Minigame: The pair minigame Fishin' Buddies challenges two players to catch as many giant golden swordfish as possible in the time allotted. The pair must wait for a bite, and when the fish starts to pull their rods, both players must raise their Wii Remotes at the same time in order to raise the fish onto their boat. If their timing is off, the fish will instead fly off to the side.
  • Flying Saucer:
    • A UFO appears as a board event on Board Game Island. If a player lands on a UFO space, they roll a die to determine which of their opponents they will swap positions with.
    • UFOs also appear as a random event in Globe Trot. If a player activates them, they will cause all four players to have their positions on the map switched around.
    • Photographing an alien spaceship is the goal of the Saucer Snap minigame. The participating Miis aim their camera at a nighttime city skyline, and when the saucer flies by, they press A to snap a picture of it. It's very fast, appears suddenly, and you only get one shot to take the picture. Whoever gets the saucer closest to the center of their shot is the winner.
  • Four-Leaf Clover: The first few levels in Clover Hunt has the player search several four-leaf clovers in a collage of many three-leaf clovers.
  • Game of Chicken:
    • Barrel Daredevil is a mini game where the four players have a barrel hanging from a chain dropped on their heads. The goal is to press the A button to stop the barrel as close to your head as possible, but if it hits your head, you automatically lose.
    • Jumbo Jump features all four players skiing down a ski jump hill. The goal is to raise the Wii Remote as close to the edge of the ramp as possible to jump farther than anyone else, but failure to jump in time will result in your Mii falling off the jump ramp and tumbling down, resulting in an immediate last place.
  • Golden Snitch: In the Globe Trot mode, once the initial ten turns have run out, the game goes into Overtime, where the next player to collect a souvenir photo will be given an additional souvenir photo for free, after which the game ends. Unless the player who gets the final two souvenir photos is very far behind, they are almost guaranteed to win the whole game.
  • Haunted House: The Miis have to escape from one in Flashlight Frights. Granted, the ghosts in here aren't really that scary-looking, but they still are after the Miis.
  • Herding Mission: In Jangle Wranglers, two players compete to guide more sheep to their side of a pen than their rival within a time limit. Both players use a bell that they can ring by pressing the 2 button that will lure the sheep over to where they are standing.
  • Hidden Object Game: The minigame Clover Hunt shows two players a picture of a collection of similar-looking clovers. They are tasked with finding all of the four-leaf clovers among the more plentiful three-leaf ones. This minigame also has an extended one-player Challenge version with 30 levels, and every five levels challenges you to find different things.
  • Indy Escape:
    • One obstacle in the latter half of Board Game Island requires the player that reaches it to roll a 5 or higher, or else it will dispense a large boulder that rolls down the mountain to the previous pit, not only pushing that player all the way back, but any other players in its path as well. Anytime someone fails the challenge, the required roll goes down by 1, and once someone passes it, it breaks down, and everyone else can pass it hassle-free.
    • In Pump Cart Panic, two players are being chased by a rolling boulder, and must use a pump cart to escape to the end of the tunnel before it runs them over.
  • Interface Screw: Maze Daze is a minigame where the players must race to the center of a maze, but along the way are spinning panels that cause the directional controls to be rotated once they are stepped on. The players have to re-learn the controls quickly before their rivals do.
  • Jet Pack: In Blastronauts, two players are tethered together in space suits, and both wear jet packs on their backs. They need to reach their rocket ship floating above the moon as quickly as possible by using the thruster on their jet packs to ascend, but they must also avoid meteors that get in their way.
  • Jump Rope Blunders: One of the pair minigames is called Jump Rope Jam. Two players work together to rotate a jump rope in sync with their partner so other Miis can jump over it. If you fail to swing the rope with your partner in time, the Mii who's preparing to jump will pratfall.
  • Lethal Lava Land: Board Game Island has the inside of the volcano, which the player can end up in if they land on a skull-and-crossbones space, or if they fail to roll three or higher on one of the board challenges. Players unlucky enough to fall in cannot progress further up the mountain until they escape.
  • Lightning Glare: Match-Up as well as the minigame Delivery Duel begins with the two rival players glaring at each other, with a lightning shock in the middle of their sights.
  • Luck-Based Mission: Certain mini games are entirely luck-based, requiring the players to make the correct choice before they can know what the correct choice is.
    • Lucky Launch gives the players a choice of four fireworks. The winner is whoever picks the right one.
    • Dicey Descent is divided into three rounds, where the players must choose to stand on either the left or right side of a series of floating platforms. One side has a thundercloud that the players must avoid.
    • Risky Railway challenges the players to select either left, right, or straight at a series of junctions. One direction has a barricade that will eliminate any players who crash into them.
    • Hide-and-Peek is a 1 vs 3 mini game that is Exactly What It Says on the Tin: the team members have a choice of 7 hiding places to choose from, and the solo player has 5 chances to find everyone or the entire team wins. The fact that one of the hiding places is so small you can see any hiders without even checking does nothing to alleviate the randomness, as searching there still uses up a search that could have been used elsewhere. The team isn't completely safe either, since a CPU can potentially pick the same hiding place as a player (or another CPU).
    • Fruit Focus can potentially become this: if both players have perfect memory, the win will go to whoever the game chose to go first.
    • Meet And Greet provides no hints as to which doors the players have to enter to progress, and which ones are traps that will just waste time. The players must use process of elimination and hope they can find the right way to each other in time.
  • Mad Marble Maze: Roll to the Goal is a 1-vs.-1 minigame where two players tilt a two-dimensional stage left and right to navigate a marble with their Mii's face on it to the bottom of a maze before their rival does. The camera shows a zoomed-out view of the entire map before the minigame begins, and players can use this to plan out their route.
  • Marathon Level: Expert difficulty in Solo Mode, in which you have to go through 50 stages and you don't get to pick your route. It gets more harder with breather levels becoming increasingly absent, and the CPU players are much more competitive. This can be a huge challenge playing all 50 minigames in one sitting, and this is only because the last 10 or so stages in the game will eat up your lives like no tomorrow. And if you run out, at worst over 1 hour of effort will be deemed WORTHLESS.
  • Memory Match Mini-Game: "Face Flip" is a variation on this type of minigame. The game features three rows of four cards, each featuring one of the players' Miis. Players can only turn over cards on one row at a time, starting with the top row and continuing to the next row if the chosen card features the player's Mii. The first player to find the card on each row that features their Mii is the winner, while the last player left after all other players have found their cards comes last.
  • Minecart Madness: Pump Cart Panic challenges a team of two players to reach the end of a tunnel on a pump-cart. Players must pump their Wii Remote downward when their side of the cart is raised, and the two must work in rhythm to move as quickly as possible.
  • No Sidepaths, No Exploration, No Freedom: While the easier difficulties of Solo mode offer the player chances to go in different directions to access different minigames, Expert difficulty is a straight line of 50 minigames with absolutely no branching paths.
  • Our Zombies Are Different: The minigame "Zombie Tag" involves Miis getting trapped in a Creepy Cemetery with seemingly classical zombies running amok and trying to turn them into other zombies. The twist is that the whole zombie thing isn't permanent: at sunrise, every single Mii (even the ones that were already zombies in the first place) turn back to normal.
  • Perplexing Pearl Production: Pearl Plunder has the Miis trying to snatch numerous pearls produced en masse by several bivalves while they open their shells.
  • Public Domain Soundtrack: The music for Ram Jam is "She'll Be Comin' Around the Mountain".
  • Racing Minigame:
    • In Derby Dash, each player rides a horse around a course with the goal of reaching the finish line first. Players can shake the Wii Remote to give their horse a burst of speed, but this will lower the horse's stamina bar, and if it runs out completely, the horse will slow to a crawl. The stamina does regenerate very slowly over time, though.
    • Ram Jam tasks four players with running from one end of a dirt path between a pair of stone walls and pass under the arch at the other side first. The catch is that the path is flooded with rams that get in the way that everyone has to weave their way through.
    • In Flag Fracas, four players lie down in the sand on a beach and wait for the referee to fire their popgun before they run over to a nearby flag to grab it before anyone else. Players shake their Wii Remotes to run, but must avoid starting before the gun fires, as doing so twice results in disqualification. The game ends once someone grabs the flag, and the remaining players have their placements decided by their distance from the flag at the end. There is also a 1 vs. 1 version called Flag Footrace, which is otherwise the same.
    • Cosmic Capers casts four Miis as superheroes flying in space around a a figure-8 track. Players mash the two button to fly forward, and use the directional pad to steer themselves around the track. Rings appear and disappear at certain points that give speed boosts to Miis that pass through them at the right time. The first Mii to fly around the track three times is the winner.
    • Delivery Duel challenges two opposing players to race on scooters to be the first to deliver a pizza on the other side of town. Players steer their scooter by tilting the Wii Remote left and right, and drive down the street. The first half of the course is mostly linear, but towards the end, it becomes more mazelike, and the player will need to use the overhead map to quickly find the correct path to the goal.
    • In Bobsled Highway, two players ride together in a bobsled and race down a snowy track to reach the finish line as fast as possible. The track has four lanes that the bobsled can slide down, but in order to change lanes, both players must lean in the same direction simultaneously. The bobsled can go faster by running over the rainbow-colored speed boosters on the track. If the minigame shows up during Balance Boat, the players must reach the goal before time runs out in order to win.
  • Rail Shooter: The pair minigame Pop Coaster places two players in a roller coaster car, and they ride through the roller coaster while shooting at balloons to collect the presents attached to them and score points.
  • Roll-and-Move: Board Game Island has players roll dice to determine how many spaces they'll move. Each player always gets one standard d6, but they can get a second die depending on how well they performed in the mini-game at the start of that round, with first getting a gold die with all six numbers, second getting a silver die that goes up to three, and third getting a bronze die that goes up to two. Also, rolling doubles lets you roll a third die.
  • Shell Game: In Follow Your Face, four marbles, each featuring the face of one of the participating Miis, are hidden under four cups, then are shuffled by a pair of disembodied white gloves. Once the shuffle ends, each player must select the cup that has their marble underneath to score points. There are three rounds, each getting progressively faster, and the harder rounds are worth more points.
  • Shooting Gallery: There are a handful of minigames where players point their Wii Remotes at the screen to aim and shoot at different targets.
    • In Popgun Posse, four colored soda cans fall from the top of the screen, one for each player. Players score one point every time they shoot their own colored can, but if their can hits the ground, they lose points. Players can shoot their opponents' cans as well, but they earn no points for doing so. Can Poppers is a very similar minigame, except only two players play as a team, and the cans are not color-coded, so they must work together to juggle all the cans.
    • Pop-Up Bandits is a 1-vs.-1 shooting game where the players try to score more points than their rival by shooting at wooden cutouts of bandits that pop up from one of five positions. However, they must also avoid shooting at the maiden cutouts, as those will cost them points.
  • Simon Says Minigame: Poserobics is a 1-Vs.-3 minigame where one player is the leader and strikes different poses that the other three must make in order to avoid getting eliminated. There are three different poses, which can be activated using the directional pad and the A and B buttons, and the leader can switch poses before the other players need to copy them. If any of the three players can last for seven rounds without missing any poses, their team wins the minigame.
  • Sphere Factor: In Crash Balls, each Mii is placed inside of a large plastic ball, and players tilt their Wii Remotes in different directions to move their ball around and bump the other players. The objective is to be the last player to fall down one of the holes that spawn in the arena. The first four holes appear in the corners, and a fifth hole appears in the middle. Sometimes, extra balls with no players inside will fall into the arena to get in the way.
  • Spiritual Successor: Beyond the obvious similarities to Mario Party, the structure of the Globe Trot mode is similar to Sonic Shuffle, another licensed party game made by Hudson.
  • Tropical Island Adventure: One of the main modes is Board Game Island, where four Miis race through a tropical island to reach a temple located at the peak of the central mountain and claim the treasure within. Along the way, they encounter obstacles such as pits they must swing across on vines, a volcano they can get trapped in and lose progress, rolling boulders, and rivers they must cross by hopping across wooden crates floating within.
  • Unusually Uninteresting Sight: The description for the minigame Robot Factory begins with "Another day in the robot factory..." as if working in a robot factory is a normal experience for most people.
  • Vine Swing:
    • The first major obstacle in Board Game Island is a pit that Miis must cross by swinging across on a rope. This obstacle is impossible to fail, but players get a chance to roll a die to move ahead a few extra spaces.
    • Rope Sling (Lofty Leap in the British translation) gives each player a chance to swing from a rope hanging from a tree, with the objective of launching themselves as far forward as they can. Players raise and lower the Wii Remote to swing forward and back, and press A to let go of the rope, with the direction in which their momentum sends them being dictated by their timing.
  • Weakened by the Light: The ghosts in the co-op minigame Flashlight Frights can be vanquished by illuminating them with flashlights. Take advantage of it to escape!
  • You Dirty Rat!: The Pair minigame Rodent Rundown features a mouse that steals a key that the Miis need to escape from the room they're trapped in. In order to get the key back, one player must catch it, but it runs away the moment either of them come close, so both players must work together to corner it.

     Wii Party U 
  • Asteroid Thicket: Run to the Sun casts the player Miis as superheroes flying through space, but along the way, they have to avoid clusters of asteroids. The asteroids appear on either one side of the screen or the other, but there is no way to know which side it will be until they are right in everyone's faces, so players must pick one side and hope for the best.
  • Chaste Toons: Party Phil and Party Penny are apparently brother and sister, according to some of their title screen chatter.
  • Company Cross References: Mii Fashion Plaza features costumes of Mario and Princess Peach that Miis can wear, and Mario's hat is one many wearable hats in the Mad Hatters mini game. It's worth three points instead of the one point that most of the hats are.
  • Death from Above: Zig-Zaggurat is a 1-vs-Rivals minigame where the rival team runs around the top of some ruins, and the solo player uses the Gamepad to drop stone blocks on their heads. The solo player taps the tiles of the touchscreen to decide where they want to drop their blocks, and any rivals that get hit are sent flying.
  • Extendo Boxing Glove: In Knock Out, a team of Rivals run around atop a platform above a swimming pool, while the solo player controls a pair of giant boxing gloves attached to mechanisms on either side of the screen. Both gloves are individually controlled with one side of the Gamepad, and the solo player must aim them at their opponents and press the respective trigger button on the Gamepad to stretch out the glove to punch their opponents.
  • Feathered Fiend: The ostrich in Hide and Go Beak will relentlessly peck any player it sniffs out.
  • First-Person Snapshooter:
    • The minigame Shutterbird sees each player use a camera in first-person perspective looking onto the side of a cliff, where a flock of birds are taking a rest. There is a single bird in the flock with a pair of thick eyebrows, and the first player who finds it and takes a picture of it is the winner.
    • The 1-vs.-Rivals minigame Shutter Shy has one player standing in the middle of a fountain with water walls that shoot up in random places, and the other players running around a ring on the outside of the fountain. The solo player moves around the Wii U Gamepad, which has a first-person view of what the camera sees on its screen, and tries to take a picture of all of their rivals within the time limit.
  • Game of Chicken:
    • Snow Shredders sees the players snowboarding down a mountain and jumping off of ramps to perform tricks. Players have to raise the Wii Remote at each jump to do a trick, and the closer they get to the edge of the ramp before raising the controller, the more points they will get, but if they raise it too late, they will fall off the ramp and crash, losing points instead.
    • In Ramped Up, the players are situated on a large curved ramp in a skatepark, with the ramp pointed toward a staircase. The players climb up the ramp to select where they want to stand, and once time runs out, all players mount their skateboards and roll down the ramp toward the stairs. The player who stops closest to the stairs wins, but if they go to far, they will fall down the stairs and lose.
    • One of the Tabletop Minigames, literally called "Chicken!", requires both players pulling their respective control sticks at the last possible moment to avoid a spiked roller.
  • Huge Guy, Tiny Girl: The sequel introduces Party Phil's sister, Party Penny, who is much shorter than he is.
  • Luck-Based Mission: Yes, the sequel has these types of minigames too:
    • Hide and Go Beak involves each player choosing a Bbush or patch of tall grass to hide behind, before an ostrich appears and essentially scares off random players one by one until the winner remains.
    • Run to the Sun can be described as "Dicey Descent, but in space." Pick a side, and pray your Mii isn't taken out by meteors/solar flares.
  • Maze Game:
    • The minigame Power Prisms takes place in a maze viewed from an overhead perspective and tasks players with collecting more of the titular power prisms than anyone else. Prisms appear on every space of the maze, and for each prism, it's first come, first serve, so players must find the optimal route to ensure that their rivals can't collect as many prisms. Once all the prisms have been collected, new ones will appear, and the cycle continues until the maze has been cleaned three times, at which point the minigame ends.
    • In Maze Malaise, players are given five seconds to memorize the layout of a round maze, after which the camera zooms in on the players. The players must race to the other side while rolling through the maze atop a rubber ball.
    • In U Can't Catch Mii, a solo player is a scientist who drinks a formula that turns them invisible, meaning they can only be seen on the Gamepad screen. Their rivals try to catch them as they run around the maze-like laboratory, which has specific tiles that light up when the solo player steps on them. The rivals must pay attention to which tiles light up if they hope to find and corner the invisible player.
  • Racing Minigame:
    • In River Rollin', Players run against a river atop rolling barrels powered by spinning pedals. The goal is to cross the finish line before anyone else, but logs float down the river and get in the way, and must be avoided.
    • Safari Hustle is a minigame that plays very similar to Derby Dash from the first game, with players racing around an oval track on animals that they give speed boosts by shaking the Wii Remote. The difference is that instead of having each player ride a horse with the same stats, this time players can choose between one of four different animals to ride, each having different regular speeds, top speeds, and amounts of stamina.
    • In Lap Happy, players race to swim laps from one end of a swimming pool to the other, while doing different types of strokes on each lap. On the first lap, the racers alternate between pressing the A and 2 buttons to kick through the water, on the second lap, they rotate the D-pad to do somersaults, and on the final lap, they spin the Wii remote in a circle to spin through the water.
  • Remixed Level: A LOT of minigames in the sequel are based off those in the original: Maze Malaise is based off Maze Daze, Safari Hustle is based off Derby Dash, Heart Targets is based off Clover Hunt, Tube Tosser is based off Splash Bash, Commuter Count is based off Domino Tally, Punch Dunk is based off Tropical Punch, Flock Shot is based off Saucer Snap, Star Pupil is based off Popgun Posse, Snow Shredders is based off Jumbo Jump, Run to the Sun is based off Dicey Descent, Safe Landings is based off Stop Watchers, and Bot Buildingnote  is based off Robot Factory. Whew!
  • Roll-and-Move:
    • Highway Rollers has players roll multiple dice to determine how many spaces they can move across the board, with the number of dice they get being dependent on how they rank in the minigame each turn. First place gets ten dice, second place gets seven, third gets four, and fourth gets two.
    • Mii Fashion Plaza typically has players rolling a single regular d6 to determine how far they can move. They can get special dice that have different numbers, though.
  • Shell Game: The 1-Vs.-Rivals minigame Ninja Scramble casts the Miis as ninjas, and tasks the solo player with finding one of their rivals, selected at random. The rivals hide underwater in a pond and are given ten seconds to quickly shuffle around under the water so the chosen player cannot be found. Once the timer ends, the rivals are frozen in place, and the solo player gets to pick which Mii they think is the one they're looking for. If they guess correctly, they win.
  • Solar Flare Disaster: In Run to the Sun, once the Miis get close to the sun's surface, they have to avoid molten flares that launch up out of it. Just like the rest of the obstacles, there is no way to predict whether they will hit Miis on the left side or right side, so it's up to chance which Miis will avoid it.
  • Tank Goodness: Operation: Sandbox places up to three rival players in a tank battle against the remaining solo player. The solo player controls one giant tank with several hit points, while the rivals all drive smaller tanks with only one hit point each. The tanks are equipped with cannons that fire spiked balls that roll across the ground and can have their direction influenced by the shape of the terrain. Additionally, the solo player's tank is so big that it can defeat its smaller opponents by simply ramming them.
  • Tractor Beam: The 1 vs 3 minigame UFO Zap Up has one player in a Flying Saucer trying to abduct the other players with a tractor beam.

Alternative Title(s): Wii Party U


Wii Party

Wii Party win screen.

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