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Video Game / Wii Party

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A Party Game for the Wii, released in July 2010 in Japan and October 2010 elsewhere, Wii Party is a descendant of the Mario Party games with Miis in place of Super Mario Bros. characters. Its modes include a couple of Board Games, a Wheel of Fortune-like game show mode, Bingo, a version of hide and seek, and some longer puzzle games, among others.

A sequel, Wii Party U, was released for the Wii U on October 25, 2013. The sequel introduces a variety of new modes, many of which are designed to take advantage of the unique features of the Wii U Gamepad.

The Wii Party series includes examples of:

     Both games 
  • Added Alliterative Appeal: Many of the minigames have alliterative names: Saucer Snap, Pearl Plunder, Tippy Traverse, Feathered Frenzy... The list goes on and on.
  • Asymmetric Multiplayer: Both games feature 1 vs 3 mini games, where the team of three typically has the opposite objective of the solo player. Wii Party U takes things one step further, as all of the 1 vs 3 mini games have the solo player use the Wii U Gamepad, while the team of 3 play with Wii Remotes.
  • Harder Than Hard: The two hardest difficulties for the computer opponents are Expert and Master, which have to be unlocked. Expert will give you a run for your money. Master will leave you in the dust on any non-luck-based minigame.
  • Luck-Based Mission: In any of the board games, while the players can increase their odds of winning by performing well in minigames, how well they do in the big picture is still heavily influenced by various random factors. And that's even if you're NOT playing Bingo.
  • Speaking Simlish: While Party Phil does have dialogue written on-screen for the player to read, his actual voice acting consists of incoherent gibberish.

     Wii Party 
  • Company Cross References: In the challenge version of Clover Hunt, you'll eventually have to seek out 8-bit Mario sprites.
  • Cue the Sun: Sunrise happens at the end of Zombie Tag. It apparently turns zombified Miis back to normal, and as such everything ends up well.
  • Door Roulette: Meet and Greet, a co-operative minigame where two players simply have to open the door to the next room in order to meet in the middle. And avoid opening the other doors.
  • Drop the Hammer: Hammer Heads is a whack-a-mole style mini game where the four players walk around an arena scoring points by whacking the moles that pop out of the holes with large hammers. They can also use the hammer to whack their opponents, which doesn't earn them any points, but does temporarily stun them.
  • Dub Name Change: Several minigames have different names in the American and European versions of the game. Here's the list (American names are on the left, European names are on the right):
    • Flap Hurdles/Hurdle Hover
    • Moon Landing/Lunar Landers
    • Crash Balls/Ball Brawl
    • Rope Sling/Lofty Leap
    • Cosmic Capers/Space Race
    • Risky Railroad/Risky Railway
    • Jangle Wranglers/Shepherd Scramble
    • Flashlight Frights/Torchlit Terror
    • Clover Hunt/Hidden Charms
    • Jump Rope Jam/Skipping Squad
    • In terms of the main games, there's also Swap Meet/Mii of a Kind and Spot the Sneak/Rule Reversal.
  • Electric Jellyfish: Jellyfish appear as a hazard during the Pearl Plunder minigame. Any Mii that touches them will receive an electric shock and be briefly paralyzed.
  • End Game Results Screen: The end of Spin Off and Board Game Island show a line graph with each player's performance charted, like Mario Party.
  • Fantastic Fireworks: The luck-based Lucky Launch has the Miis triggering one firework each in hope of having the one that flies the highest. The winner is granted a beautiful grand finale that culminates with a firework representing their face.
  • Flying Saucer:
    • A UFO appears as a board event on Board Game Island. If a player lands on a UFO space, they roll a die to determine which of their opponents they will swap positions with.
    • Photographing one is the goal of the Saucer Snap minigame. Also, the sequel has various games involving UFOs.
  • Four-Leaf Clover: The first few levels in Clover Hunt has the player search several four-leaf clovers in a collage of many three-leaf clovers.
  • Game of Chicken:
    • Barrel Daredevil is a mini game where the four players have a barrel hanging from a chain dropped on their heads. The goal is to press the A button to stop the barrel as close to your head as possible, but if it hits your head, you automatically lose.
    • Jumbo Jump features all four players skiing down a ski jump hill. The goal is to raise the Wii Remote as close to the edge of the ramp as possible to jump farther than anyone else, but failure to jump in time will result in your Mii falling off the jump ramp and tumbling down, resulting in an immediate last place.
  • Golden Snitch: In the Globe Trot mode, once the initial ten turns have run out, the game goes into Overtime, where the next player to collect a souvenir photo will be given an additional souvenir photo for free, after which the game ends. Unless the player who gets the final two souvenir photos is very far behind, they are almost guaranteed to win the whole game.
  • Haunted House: The Miis have to escape from one in Flashlight Frights. Granted, the ghosts in here aren't really that scary-looking, but they still are after the Miis.
  • Interface Screw: Maze Daze is a minigame where the players must race to the center of a maze, but along the way are spinning panels that cause the directional controls to be rotated once they are stepped on. The players have to re-learn the controls quickly before their rivals do.
  • Jump Rope Blunders: One of the pair minigames is called Jump Rope Jam. If you fail to swing the rope with your partner in time, the person who's preparing to jump will pratfall.
  • Lethal Lava Land: Board Game Island has the inside of the volcano, which the player can end up in if they land on a skull-and-crossbones space, or if they fail to roll three or higher on one of the board challenges. Players unlucky enough to fall in cannot progress further up the mountain until they escape.
  • Luck-Based Mission: Certain mini games are entirely luck-based, requiring the players to make the correct choice before they can know what the correct choice is.
    • Lucky Launch gives the players a choice of four fireworks. The winner is whoever picks the right one.
    • Dicey Descent is divided into three rounds, where the players must choose to stand on either the left or right side of a series of floating platforms. One side has a thundercloud that the players must avoid.
    • Risky Railway challenges the players to select either left, right, or straight at a series of junctions. One direction has a barricade that will eliminate any players who crash into them.
    • Meet And Greet provides no hints as to which doors the players have to enter to progress, and which ones are traps that will just waste time. The players must use process of elimination and hope they can find the right way to each other in time.
  • Marathon Level: Expert difficulty in Solo Mode, in which you have to go through 50 stages and you don't get to pick your route. It gets more harder with breather levels becoming increasingly absent, and the CPU players are much more competitive. This can be a huge challenge playing all 50 minigames in one sitting, and this is only because the last 10 or so stages in the game will eat up your lives like no tomorrow. And if you run out, at worst over 1 hour of effort will be deemed WORTHLESS.
  • Our Zombies Are Different: The minigame "Zombie Tag" involves Mii getting trapped in a Creepy Cemetery with seemingly classical zombies running amok and trying to turn them into other zombies. The twist is that the whole zombie thing isn't permanent: at sunrise, every single Mii (even the ones that were already zombies in the first place) turn back to normal.
  • Perplexing Pearl Production: Pearl Plunder has the Miis trying to snatch numerous pearls produced en masse by several bivalves while they open their shells.
  • Public Domain Soundtrack: The music for Ram Jam is "She'll Be Comin' Around the Mountain".
  • Roll-and-Move: Board Game Island has players roll dice to determine how many spaces they'll move, with some of them having special effects. Each player always gets a standard d6, but they can get a second one depending on how well they performed in the mini-game at the start of that round. Also, rolling doubles lets you roll a third die.
  • Spiritual Successor: Beyond the obvious similarities to Mario Party, the structure of the Globe Trot mode is similar to Sonic Shuffle, another licensed party game made by Hudson.
  • Weakened by the Light: The ghosts in the co-op minigame Flashlight Frights can be vanquished by illuminating them with flashlights. Take advantage of it to escape!

     Wii Party U 
  • Chaste Toons: Party Phil and Party Penny are apparently brother and sister, according to some of their title screen chatter.
  • Company Cross References: In Wii Party U, Mii Fashion Plaza features costumes of Mario and Princess Peach that Miis can wear, and Mario's hat is one many wearable hats in the Mad Hatters mini game. It's worth points instead of the one point that most of the hats are.
  • Huge Guy, Tiny Girl: The sequel introduces Party Phil's sister, Party Penny, who is much shorter than he is.
  • Remixed Level: A LOT of minigames in the sequel are based off those in the original: Maze Malaise is based off Maze Daze, Safari Hustle is based off Derby Dash, Heart Targets is based off Clover Hunt, Tube Tosser is based off Splash Bash, Commuter Count is based off Domino Tally, Punch Dunk is based off Tropical Punch, Flock Shot is based off Saucer Snap, Star Pupil is based off Popgun Posse, Snow Shredders is based off Jumbo Jump, Run to the Sun is based off Dicey Descent, Safe Landings is based off Stop Watchers, and Bot Buildingnote  is based off Robot Factory. Whew!
  • Roll-and-Move:
    • Highway Rollers in Wii Party U has players roll multiple dice to determine how many spaces they can move across the board, with the number of dice they get being dependent on how they rank in the minigame each turn. First place gets ten dice, second place gets seven, third gets four, and fourth gets two.
    • Mii Fashion Plaza typically has players rolling a single regular d6 to determine how far they can move. They can get special dice that have different numbers, though.
  • Tractor Beam: The 1 vs 3 minigame UFO Zap Up has one player in a Flying Saucer trying to abduct the other players with a tractor beam.

Alternative Title(s): Wii Party U