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Shooting Gallery

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Tokyo's finest in the Emergency Response Team show off their shooting skills.note 

Typically the Shooting Gallery is a training run for "shoot/don't shoot" scenarios where dummies will pop out and shoot at anyone running through it. Often a trainee will be expected to shoot all the "bad guys" while not shooting obvious civilians like paraplegics, old men, or women with babies. In an action adventure plot expect it to be taken over by the bad guys (or perhaps specially constructed by them) and the dummies to be firing live ammunition.

Often a new trainee will be shown using these, perhaps learning a lesson about being more cautious. If it is used for training, it's entirely possible that a near identical scene will happen later.

If the characters are using one, but the audience isn't told beforehand, it can be a case of Danger Room Cold Open.

In the United States the FBI calls their shooting gallery Hogan's Alley. The generic term for a military or law enforcement shooting gallery is "kill house."

Sometimes part of a Training Montage.

For the Shooting Gallery's big sister, see Simulated Urban Combat Area.


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    Anime & Manga 
  • Cells at Work!: The Boot Camp Episode features thymocytes (developing T cells) going through a training exercise where they have to identify and attack cut-outs of Ordinary Cells that have become cancerous or been infected by a virus.
  • Subaru and Teana go through one of these on the first episode of Magical Girl Lyrical Nanoha StrikerS for their B-Rank qualifying mage exam.
  • Gunslinger Girl: The training compound of the Social Welfare Agency has an indoor pistol range, and outdoor rifle range, and a Killing House for training the cyborg girls. In one scene Petra is practising her turn-and-fire on the pistol range against a comically-drawn cartoon of wanted terrorist Giacomo Dante.
  • In Hellsing when Integra is reviewing another Red Shirt Army for recruitment, they're running through one of these.

    Comic Books 
  • In Hex #8, Jonah Hex runs through a shooting gallery where the dummies are firing back with live ammunition in a story entitled, appropriately enough, "The Shooting Gallery".
  • In the Jon Sable, Freelance comic, Jon had one of these in his basement and ended up having a real running gun battle through it.

    Film — Animated 
  • In Patlabor 2: The Movie, Otah gets chewed out for not only shooting an automated target, but charging in to smash it up with his baton afterwards, destroying an expensive piece of equipment.
  • In The Peanuts Movie, Charlie Brown races through the last-day-of-school carnival on his way to talk to the Little Red-Haired Girl before she leaves for summer camp. As he races through the carnival, he gets caught in several of these, dodging footballs thrown at the targets and getting water intended for the clowns squirted into his mouth.

    Film — Live-Action 
  • The Assignment (1997): As part of his spy training, the protagonist takes part in an exercise that tests both his memory and shooting skills. He walks through a graveyard and when his trainer calls out a name, has to turn and fire at the tombstone engraved with that name.
  • Billion Dollar Brain: Harry Palmer is introduced to General Midwinter — a Texas oil billionaire who's a fervent anti-Communist — blazing away in his mansion's private indoor shooting range. Later when Harry is framed as a Soviet agent he's beaten up and dragged onto the range, where he has to talk Midwinter out of shooting him on the spot.
  • The Black Hole: V.I.N.CENT. shows off its superior shooting skills in a competition with Captain S.T.A.R on a laser shooting range. The latter is such a Sore Loser it blows a fuse, though V.I.N.CENT. 'accidentally' ricocheting a beam into S.T.A.R's chest in payback for cheating can't have helped either. Incidentally the difficulty level of the shooting range doesn't match the Imperial Stormtrooper Marksmanship Academy of the Mecha-Mooks later on. Maybe S.T.A.R was their only good shot?
  • In Breaking Point (1976), Michael already knows how to fire a gun from his time in the Marines, but he goes to a shooting gallery for a refresher course.
  • Used in the Cutey Honey live-action movie to showcase Nat-chan's Improbable Aiming Skills (she unloads a magazine but leaves barely more than one hole).
  • Dear Wendy features a secret underground shooting gallery.
  • The 1959 film The FBI Story includes a scene of Jimmy Stewart as FBI Agent Chip Hardesty training in Hogan's Alley.
  • The Good, the Bad and the Ugly: Tuco crawls out of the desert, staggers into a store and after angrily rejecting the revolvers he's offered, assembles a custom model from the stripped parts of other guns. The store owner suggests he test it out the back where he has three targets painted like Native Americans. Shooting from the hip, Tuco hits all three targets so they spin sideways, then shoots them again even through they're edge on to him. The store owner is impressed until Tuco makes a Ballistic Discount.
  • James Bond:
  • Lethal Weapon:
    • In the first movie, recently-teamed partners Riggs and Murtaugh are trying to one-up each other on the range. Murtaugh, annoyed at Rigg's tight bullethole group, sends a target further down the range and puts a single bullet through its 'head'. Riggs then sends his target all the way downrange, and shoots a smiley face in the head zone.
    • In the third movie, the "cop-killer" bullets that have just become available on the streets are demonstrated by Riggs and Murtaugh on the range. They strap a Bulletproof Vest that can stop a .357 Magnum round onto a target; a 9mm cop-killer bullet goes right through it.
  • Magnum Force: Inspector Harry Callahan meets three rookie police officers on a firing range and is impressed with their shooting. Later he takes part in a police shooting contest which he normally wins, but "accidentally" shoots a "good guy" target...a police officer. He had figured out by then that the serial killers murdering criminals around town are actually cops, specifically the three rookies. He borrows one of their revolvers on the pretext of trying it out and "misses" a shot again, but later sneaks out to the range in the night and digs the bullet out of the wall for evidence.
  • Our introduction to Megaforce involves several members of the unit shooting down coloured balls with machine guns and missiles while doing wheelies on their Cool Bikes. Not sure what practical use this has, but Megaforce is clearly an organization that runs on Rule of Cool.
  • The Men in Black movie has a trick example: the MIBs put potential recruits through a shooting gallery full of scary-looking monsters, but the only thing Jay shoots is a little girl. When questioned by Z, he points out his logic - the "snarling" monster is carrying a tissue so just has a cold, the one on the streetlight is just exercising, but the little white girl in the projects at the dead of night with quantum physics textbooks must be up to something. It turns out that was the right answer.
  • Police Academy:
    • There's a subversion of this. The cadets are all taken to the academy shooting range, and walk though the course one by one... until Tacklebury, who is gun-crazy, goes off on his own and starts shooting every target. Beforehand when Leslie goes through the course he accidentally shoots a civilian before waving the gun around at the cadets, Tacklebury is the only one who doesn't hit the deck: being a gun nut he realizes that the shotgun was not recocked. Silly, but makes sense he wouldn't think they were in much danger.
    • Similarly, the scene where the cadets are issued their revolvers. Tackleberry picks up his with a look of disappointment. Cut to the next scene on the firing range, where the cadets are shooting at targets, only for Tackleberry to obliterate his with a Hand Cannon.
  • In Robin Hood (2018), John sets up a medieval version of a 'Shoot, Don't Shoot' gallery when training Robin in archery.
  • RoboCop (1987) has a scene where about half the precinct are practicing on the range and all stopping to witness Robocop's Improbable Aiming Skills as he shreds the targets with his Auto 9.
  • The 1995 Venezuelan film Sicario has a group of Columbian street kids being trained for an assassination by a cartel boss. After a training scene on a makeshift target range, the boss picks the best shooter and takes him away in his limousine. As the other kids clean up the firing range, they're gunned down by cartel soldiers.
  • The Soldier: A Scary Black Man rushes through a crowd waving a gun, then turns to aim at the audience—only for the scene to freeze as a red dot appears on his chest. Turns out the title character is testing his skills at a video-based shooting gallery. He then dials up the Difficulty Levels for a Shoot the Hostage Taker scenario.
  • Used in Starship Troopers when the aftermath of a mistake while using live rounds on the hazard course leaves one soldier dead and his commanding officer stripped of rank and given ten strikes with a whip.
  • Used in Suicide Squad (2016) when Deadshot is asked to show off his skills. He puts every shot through the same hole in each target despite firing a weapon on full-auto.
  • War (2007): Jason Statham has a montage where he's shown roughing up crooks for information, remembering the murder of his partner along with his family, and practising on the firing range to kill the man responsible. In case we don't get the point, they Match Cut from a bullet-riddled target to said villain.

  • The Executioner
    • In Panic in Philly, a basement target gallery has been built in the Big Fancy House of a mob boss. It comes in handy when he gets a rival gang to walk into the gallery with the lights turned off, then lights come on and his men open up with tommy guns.
    • At the start of Arizona Ambush, Mack Bolan is surprised to find an abandoned shooting gallery set up on a site owned by The Mafia. As he walks through it, one of the targets turns out to be a very real sentry whom Bolan shoots. The Reveal is that there's an impending Mob War and one side has hired Vietnam veterans as mercenaries.
    • In another novel, Bolan infiltrates a Mafia hardsite posing as one of them and asks to use the shooting gallery, where he leaves a marksman's medal on each of the pop-up dummies, each neatly punctured by a bullet. When the Mafia bosses see this, they evacuate the building only to get caught in the ambush Bolan has set up outside.
  • James Bond:
    • One of the original Ian Fleming novels opens with Bond practicing his fast-draw against a machine that can "shoot" back - not a real gun, obviously, but a gadget that shines a spotlight on his chest and then photographs it, showing how close he came to beating the machine to the draw.
    • Doubly subverted in the John Gardner's Bond novel Role of Honour: Bond goes into what he's been told is a "kill house" exercise with blank ammunition, only to find that the opposing forces have live ammo. He has to dive for cover, then scrambles around the room and finds his gun's spare magazines loaded with live rounds. After he's defeated the attackers, killing and wounding several of them in the process, he's told that he had live rounds from the start, and other "spare" magazines were hidden throughout the kill house, giving him plenty of ammo to fight with.
  • In Patriot Games, when Jack Ryan needs to learn how to shoot better, he goes to the Naval Academy's shooting range for some intensive instruction by Sergeant Major Noah Breckinridge, one of the best small-arms teachers in the Marine Corps.
  • Rivers of London: The Folly has one for trainee wizards to practice their fireball skills in. As a mark of just how long it has been since it was put to use, all the target silhouettes are still shaped like WW2 Nazis.
  • Shoot Don't Shoot by J.A. Jance takes its title from the 'Shoot Don't Shoot' training newly elected sheriff Joanna Brady receives in the police academy's Hogan's Alley while attending a law enforcement seminar in Tucson.
  • Features prominently in The Sixteen Dollar Shooter by J.T. Edson, when Deputy Brad Counter leaves a combat pistol shooting competition and walks straight into an armed showdown with four Mexican terrorists.
  • In the STALKER-verse book Lead Sunset, a flashback of Major Kupriyanov is him and his military academy mates being taken for an exam that involved this. He got the lowest points, because he shot every target he saw with unerring accuracy. Including the kids. When the instructor asked him why, he said something on the lines of "The order was to shoot every target, not every enemy target. I see no difference between a cardboard hostile and a cardboard civilian". Then he was asked if he would still shoot if those were real people. He replied with a hearty "yes", because the command probably had a reason for him to kill these people. He was accepted.

    Live-Action TV 
  • Apollo, Starbuck and Hotdog from Battlestar Galactica (2003) are seen doing pistol practice, shooting at a target with Sharon's face on it.
  • Doctor Who: In "The Ghost Monument", the Doctor and her companions attempt to escape from the SniperBots by ducking inside the ruins, only to discover that the area they come out into is the SniperBots' practice range, and that everything inside the zone is considered a target. And the actual targets, as Graham points out, are human-shaped.
  • The Equalizer: In "Reign of Terror", McCall is shown on a shotgun range in which silhouettes of shoot/no shoot situations are projected on the walls, while he discusses with a former member of the Cuban secret police the decisions he's made in life. He ends up accidentally shooting two silhouettes of men with their hands raised in surrender.
  • Comes up in an episode of Family Matters where Carl (as a training instructor) is frustrated with his son Eddie's lack of caution on the firing range. He has Eddie come in for a special training session on a Saturday, and after plugging two of the "shoot" targets Eddie shoots a cutout of Laura.
    Eddie: What the...? Dad, that's Laura!
    Carl: Yeah. You just killed your sister.
  • Forever Knight: In "Hunters", Don Schanke is being stalked through the police shooting gallery by a psycho Cop Killer who flunked out of the police academy. After firing several times at what turn out to be targets, Schanke holds his fire on seeing what appears to be a Police Officer target silhouetted in a doorway. When he turns away, the target is revealed to be the killer dressed as a uniformed cop.
  • The Heavy Water War:
    • The Danger Room Cold Open version is used at the start of the series, though they're using silent methods of killing because they're rehearsing for the attack. The Proscenium Reveal comes after one of the commandoes realises he left the blasting caps behind.
    • The Norwegians in the "Grouse" reconnaissance team are enthusiastic but can't hit their targets on the firing range, as they haven't had much time to train and have been drinking too much the previous night. One of them puts away his Thompson submachine gun, draws his Colt .45 and advances on the target firing, then twirls the weapon with the slide locked back. The female British SOE captain is not impressed, draws her own gun and puts a bullet through each bullseye while giving a What the Hell, Hero?.
      "Being enthusiastic... is not the same as being ready. [fires] Wanting to do something is not the same as being able to do something. [fires] And being hungover is not being fit to fight!" [fires, then walks off]
  • Hunter (NBC): An episode where Hunter and Dee Dee were investigating a serial killer sniping women had them going to an army range, where they naturally encounter both the standard Red Herring suspect, who shoots all targets innocent or guilty with great enthusiasm, and his older sergeant who's the real killer. At the end Hunter chases the killer onto the range and activates the targets. The killer reacts to the first couple of targets, so when Hunter appears his reactions are lax enough that he gets shot.
  • The Kenny Everett Video Cassette: In a spoof of the TV series S.W.A.T. (1975), Kenny Everett shoots a pop-up target on a Hogan's Alley range and is congratulated by his fellow officers on his great shooting. After they leave, we see a man holding a target stagger out from behind the wall and fall down dead.
  • Knight Rider: In "Deadly Maneuvers", a female army officer discovers evidence that soldiers on her base are smuggling weapons. The conspirators catch her and lock her in a target tank out on the shooting range. Michael Knight warns her commanding officer and races out there in KITT to save her. In The Reveal that the CO is actually the ringleader of the corrupt soldiers, he tells his men that KITT is a remotely-piloted target vehicle they must blow up.
  • The MacGyver (1985) episode "Halloween Knights" featured a shooting gallery called "Death Row" used by Murder, Inc. organisation H.I.T. to test new recruits.
  • NCIS: A first-season episode opens with Gibbs supervising while Tony and Kate practice their shooting on an outdoor range. When they aren't accurate enough to satisfy Gibbs, he finds ways to up the stakes for both of them: he tapes something each one considers a prize possession to a standard "bad guy" target, and tells them to hit the bad guy without hitting their stuff.
  • NCIS: Los Angeles:
    • One episode has Deeks go through one of these to fill a yearly training requirement that Hetty spent the early part of the episode bugging him to take care of. He shoots two targets holding guns, skips a target of a little girl, then shoots a target of Hetty between the eyes. As the episode fades to black:
      Hetty: (stares, speechless)
      Deeks: Um, oops. Heh.
      Hetty: Cheeky bastard.
    • The Season 4 episode "Kill House" shows the team going through advanced combat training run by Private Military Contractors and intended for Special Forces soldiers such as Army Rangers and Navy SEALs. The team fails the first two exercises because both are rigged against them (which isn't unusual in combat training - you want the trainees to lose, because it illustrates their mistakes better), but in the episode's climax they have to take on the kill-house for real, with live ammo and enemies who are really trying to kill them, and in this clean scenario, with no nasty surprises, the team performs flawlessly.
  • The New Avengers: The episode "Target!" features the agency's shooting gallery, which has robotic targets, being used to assassinate agents.
  • The Professionals: Most of the time Bodie and Doyle are just shown shooting bottles as target practice, but the episode "Wild Justice" has them undergoing an exhaustive evaluation at a CI5 training area, including a shooting gallery that involves crawling over sandbags and through tunnels while shooting pop-up targets with an Ingram submachine gun. Despite doing poorly in the evaluation Bodie surprises everyone by getting a perfect score, whereas Doyle fails by messing up his reloading.
  • Quiller: In "The Price of Violence", Quiller (who Does Not Like Guns) goes to meet a Trigger-Happy Israeli Rogue Agent in a derelict building that was once used for military training including pop-up target dummies, so he'll use up some of his ammunition shooting them instead of Quiller.
  • Parodied in a Saturday Night Live sketch, where in between the typical criminals and civilians, a man in an 80s business suit named Kevin Roberts (played by Larry David), who inexplicably has a storyline, pops up, which confuses the rookie FBI agents going through the gallery.
  • When Sledge Hammer! goes through one of these, he just shoots everyone, with no negative effects other than annoying Da Chief. This is in the same scene that introduces the "loudener" on his gun.
  • Space: Above and Beyond: In "Who Monitors the Birds?", Hawkes is Playing Possum after the officer he was working with is killed, and has a flashback to the officer (played by Dale Dye) recruiting him from a firing range after witnessing his marksmanship. We then flash back to the present where three Chig soldiers have finished hacking up the officer's body and are now advancing on Hawke, who promptly puts his shooting skills to the test.
  • In the Star Trek: Discovery episode "Lethe", Captain Lorca and Lieutenant Tyler go through a holographic shoot-em-up while keeping a Body-Count Competition on who shoots more holo-Klingons. Lorca's rifle records 24 kills; Tyler modestly claims 22, but Lorca sees that his rifle has 36.
  • One of the Top Gear American specials has the guys at one. Amusingly all the targets are shaped like the Stig, and the hosts seem very eager to blow him awaynote .
  • Treadstone: CIA agent John Bentley is shown doing one involving both pop-up targets and hand-to-hand combat against live opponents, ending with him pointing his gun at the KGB woman who's brainwashing him, standing between two targets. He shoots the targets instead.
  • Used for dramatic effect in the "Kill Straker!" episode of UFO (1970). Colonel Foster has been given a subliminal command to kill Commander Straker. Straker needs to be absolutely sure the command has been erased, so he orders the guards to lock them in the target range, then proceeds to take pot shots at Foster in order to provoke him. Afterwards, when Foster protests that Straker was trying to kill him, Straker shoots out a row of tiny targets from the hip and says "I could have killed you at any time."
  • The X-Files: In "Pusher", Mulder — annoyed that a killer has been released merely because a judge doesn't believe his latest loony theory — is shown on the range blasting away at a target. Mulder shoots the killer at the end of the episode, making this a classic Chekhov's Gun.

  • Lexy Lightspeed - Escape from Earth:
    • An outdoor shooting gallery with four targets sits in the upper-right corner of the playfield.
    • Thee "Shooting Range" mode is a four-ball multiball where the objective is to shoot the center targets to destroy aliens.

    Video Games 
  • The entire gameplay of some arcade-style games:
  • Banjo-Tooie has many mini-games where Banjo and Kazooie must shoot eggs at the targets within the time limit to score points, with red ones being worth one point, green ones being worth two, and blue ones being worth three. Collecting enough points will earn the duo prizes. Once unlocked, these mini-games can be replayed at any time for the the best high scores:
    • In Witchyworld, the Balloon Burst mini-game involves shooting balloons in the inflatable castle. If you manage to score at least 50 points within 60 seconds, you'll win a Jiggy.
    • Also in Witchyworld, the Saucer O' Peril mini-game has Banjo and Kazooie ride the titular flying saucer and shooting at targets as they fly towards them. There are two prizes they can win if they can get enough points; a Cheato page, which is worth 400 points, and a Jiggy, which is worth 500.
    • In Jolly Roger's Lagoon, the Grunty's Submarine Challenge mini-game involves Banjo, having been transformed into a submarine by Humba Wumba, shooting at Shrapnels. As Shrapnels explode if Banjo gets too close to them, he has to attack them from a distance with torpedoes. If you can collect 60 points within 60 seconds, you'll win a Jiggy.
    • In Terrydactyland, the Chompa's Challenge mini-game involves Chompasaurus swallowing Banjo and Kazooie so they can help him destroy the ulcers in his stomach. If you score at least 75 points, Chompa will reward you with a jiggy.
    • In Cloud Cuckoo Land, the Zubba's Nest Challenge mini-game involves Banjo, having been transformed into a bee by Humba, shooting stingers at the Zubbas as they fly through their hive. If you score at least 40 points within 60 seconds, you'll win a Cheato Page, and if you score at least 60 points, you'll win a Jiggy.
    • Also in Cloud Cuckoo Land, the Grunty's Pot O' Gold Challenge mini-game involves Banjo and Kazooie shooting at as many Jiggy paintings on the wall as they can within 45 seconds. There are a total of 100 paintings, and if you hit at least 75, you'll win a Cheato Page. If you hit at least 90, you'll win a Jiggy.
  • The first campaign mission in Battletech starts in one of therse, with the protagonist testing their newly-overhauled mech's targeting systems by shooting up a couple of written off Urbanmech hulls as a framing device for teaching the player the basics of combat.
  • In Beauty and the Beast: A Board Game Adventure, The "LeFou's Gallery" mini-game takes place in one. In this mini-game, you have to shoot all the good targets and avoid the bad ones within the time limit.
  • The Blade Runner video game had one as a Mini-Game in the police station. For some bizarre reason the time it takes for the targets to appear is directly proportional to your CPU speed, which made the Mini-Game nearly unplayable after Technology Marched On.
  • Fittingly, there's two of these at the carnival in Bully. One is a Wild West setting: targets include bottles (shoot), bandits (shoot), women with their hands up (don't shoot), and a star (shoot for bonus). The other is a baseball throw, with catchers (hit), batters (don't hit), umpires (instant game over), and a big glove (bonus).
  • The Bureau: XCOM Declassified has a shooting range in the base where you can compete against another soldier shooting paper targets, or test out your guns... on Sectoid prisoners dumped onto the range for you to kill. What makes this especially fucked-up is that the Sectoids are Slave Mooks in this game.
  • Used as the opening levels in some Call of Duty games:
    • Call of Duty 2 - the tutorial mission takes place from the perspective of a newly drafted Russian infantryman who's never fired a rifle before. He and others in his unit shoot bottles and plates for target practice, then throw potatoes into windows for grenade training ("Because real grenades are valuable! In fact, they are worth a lot more than you are!") Immediately after that, a German armored car enters the area and the player must take it out.
    • Call of Duty 4 starts with a new S.A.S. member's first day in Captain Price's unit. He starts off by shooting some targets at a shooting range, then maneuvers through a killhouse based on the opening of the first level. The game recommends a difficulty level based on how well you do in the killhouse. The DLC later added an extremely close-quarters map similar in design for multiplayer, aptly named "Killhouse".
      • "The Pit" in the first level of Modern Warfare 2 performs the same function as the killhouse in 4, though it's not based on the level following it, and it adds civilian targets that the player has to avoid shooting. It's also playable on its own as the first mission in Spec Ops mode, playable with two players, and an extremely similar range is also in Spec Ops for Modern Warfare 3.
    • Call of Duty: Black Ops doesn't include this in singleplayer, but does include a multiplayer map titled "Firing Range", with the majority of the map taken up by buildings with moving targets.
  • Carnival (Sega, 1980) is a fixed vertical shooter a la Space Invaders, but the principal is the same: the gameplay is based on the traditional shooting galleries seen at carnivals and midways.note 
  • The tutorial level in Deus Ex features a shooting range where you're instructed on using handguns and sniper rifles.
  • Digital Pictures games often took this route, including Ground Zero: Texas and Corpse Killer.
  • Donkey Kong:
    • Donkey Kong Country 3: Dixie Kong's Double Trouble!: Swanky Kong provides one in his tent that comes in three modes: Head To Head (use balls to hit more targets than Cranky does during a time limit), Road to 25 (score 25 points before Cranky does), and Endurance (the Kong who misses a shot first loses, and the other wins). Winning the minigame grants juicy rewards like banana bunches and coins, and also serves as practice for the boss fight against Bleak in K3 (as his fight plays under very similar rules).
    • Donkey Kong 64: Several Bonus Barrel minigames consist of shooting targets and reaching a certain score before the time limit expires. Examples include Krazy Kong Klamor (shoot at the Golden Banana and not the Kongs; their positions change when lights go out), Peril Path Panic (shoot at Klaptraps to stun them and allow the Banana Fairies to reach the other side), Searchlight Seek (shoot at roaming Klaptraps with a scope with limited visibility), Kremling Kosh (shoot at Kremlings who pop out of wooden barrels) and Teetering Turtle Trouble (shoot melons to feed snakes and help them keep the turtles in their tails spinning without falling down).
  • Half-Life: Blue Shift had a shooting range at the beginning of the game where you are issued your weapon.
  • Halo 3: The multiplayer map "The Pit" takes place on one of these.
  • Jet Force Gemini: One of the multiplayer modes pits two players in a firing range duel where they're hovering across a specific area from the game's main campaign. Cardboard targets shaped like Drones will appear, and whoever shoots them first will earn points. Cardboard targets shaped like Tribals will also appear, but they must be left intact to avoid losing points. The player who scored higher by the time the tour ends wins. The game has two stages available from the start, while other two can be unlocked by ranking gold in two Floyd minigames in the main campaign (namely and respectively, the ones in Goldwood and Eschebone).
  • Jonathan Kane: The Protector have one of these, whose targets are mechanized and can move around while you take aim. It's appropriately located next to an arms store.
  • In Left 4 Dead 2's Dark Carnival campaign, you can stop to participate in a shooting gallery whose prize is a lawn gnomenote  named "Gnome Chompsky"; carrying the gnome through the end of the campaign nets you the "Guardin' Gnome" achievement (which only needs one person to bring it to the helicopter... but a whole team to get there especially at the end of the third section).
  • The Legend of Zelda: Some games in the series have one, with A Link to the Past being the first. The specific kind of target used for the shots varies from game to game: Rupees in Ocarina of Time, enemies in Majora's Mask (only Octoroks in Clock Town, many other enemies in the road to Southern Swamp; as an exception, Koume's on-boat shooting game does use a standard round target), blocks and statues in Oracle of Ages, a Fishman in The Wind Waker (the Fishman assures Link that being shot with arrows is okay for him, as it serves as acupuncture), Force Gems in Four Swords Adventures, cardboard enemies in Phantom Hourglass, target posts in Spirit Tracks, and pumpkins in Skyward Sword.
  • Mario Party:
    • Mario Party 3: In the minigame Popgun Pick-Off, two dueling characters have to shoot at the Baby Bowsers who are looking out the wooden windows of a building to earn points. If a player accidentally shoots at a Toad who is looking out the window, they'll lose ten points. The player who achieves the highest score after 30 seconds wins.
    • Mario Party 4:
      • The minigame Three Throw is a variation. Players are practicing free throws with basketballs, but the catch is that the baskets' rows are moving sideways like a row of targets in a traditional shooting game would. As a result, the characters have to time their throws to land their balls into the baskets. The first and third rows (whose baskets have their borders colored red) move slowly to the right and grant one point, while the second row (whose baskets have their borders colored yellow) moves faster to the left and grants two points. Because the baskets' nets are closed, they can only contain one ball at a time; and halfway through the time limit, the rows switch directions. Whoever scores the most points after 30 seconds wins.
      • The Bowser minigame Darts of Doom. Players throw darts at a spinning dartboard and the player with the lowest score after everybody throws their darts gets torched by Bowser; however, there is also a Bowser bullseye in the middle, and if a player throws the darts and one of them lands in that bullseye, they lose immediately, meaning a few other players may not need to take a turn at all.
    • Mario Party 6:
      • The minigame Stage Fright features three characters standing on platforms that can only move sideways through color-coded rails (red, green and blue, aligned one in front of another), while the solo player is in a target area. The objective for the tio is to shoot balls onto the solo player, and they only need to hit them once to win; while the solo player has to avoid all shot balls for 30 seconds to win instead. If a player behind another hits them accidentally, the victim will be stunned for a brief while.
      • The minigame Jump The Gun pits two pairs of characters in a target practice area in the skies, namely one where the targets are glued into a waving line. In each team, one player shoots Bullet Bills into the targets, so these serve as platforms for the other player to jump onto and move forward. If the latter player falls down, a Lakitu will spend some time bringing them back up and putting them in the last Bullet Bill they stood on. Whichever player reaches the goal first will grant victory for themselves and their partner.
      • The minigame Hyper Sniper has all characters use rubber ball guns to shoot circular targets that pass by with a wall that is scrolling downward. The numbers marked by the targets tell how many points they're worth, and the higher the number is the smaller the target will be; there are also targets that portray Bowser's icon, and shooting them will take away all the points scored by the unfortunate player who hit it. Whoever scores the highest after 30 seconds wins.
    • Mario Party Advance: The Bowser minigame Splatterball has the player use a paintball weapon to shoot a randomly-designated number of Koopa Kids in 99 seconds or less. The player's weapon has five slots, requiring a reload by holding R so it doesn't run out of paint; if a Toad picture is accidentally hit, one of the slots will be removed, making the shooting rate less effective and the minigame more difficult. Winning this minigame is necessary to win a Gaddget from Bowser.
    • Mario Party 7:
      • One board-specific mini-game in Neon Heights has your character partake in this kind of game for the filming of a western movie. You earn coins for every Koopa Kid target you shoot, but if you shoot a Toadsworth target, the mini-game ends and you'll be left with nothing.
      • The minigame Dart Attack has each player use the Mic to shoot five darts at moving targets, with each one being placed further and moving faster but also granting more points; if a dart misses all targets, it won't gather any points. After a player uses all five darts or 15 seconds pass, it'll be the next player's turn. After all players play their turn, whoever scores the highest point will win.
      • The minigame Mathemortician has a nine-space target range, with each space identified with a number from 1 to 9 and having Pink Boos passing by them. Each player has 20 seconds to shoot as many such Boos as possible, with the crowned ones yielding three points; and they shoot by saying the numbers' names with the Mic (each projectile will be aimed at the number mentioned by the player). The key to success is to immediately say a number when a row of Boos is passing by it, or a crowned one is. When time expires, the next player's turn begins. Whoever scores the highest after each of them plays their turn wins.
      • The minigame Herbicidal Maniac has two pairs of characters shoot at Piranha Plants that are popping out of a network of Warp Pipes. Whichever team shoots all Piranha Plants in a round will earn a point, and the next batch will come for both teams to shoot; if a player accidentally hits a bomb, it will make more Piranha Plants pop up, giving their team a disadvantage. Whichever team scored three points first wins; but if 10 seconds pass in any round and neither team manages to shoot all Piranha Plants present, then the minigame will end in a tie.
    • Mario Party 8:
      • The minigame Snipe for the Picking has each character enter a room with some cogs being cranked by an Ukiki. When the minigame starts, apple-shaped target boards begin passing by, and each has their sections marked with numbers that indicate their worth in points; the characters have to shoot at the targets and make sure they aim at their most valuable zones to score lots of points. Each target will only be shown for one second, so the players have to react quickly. After 30 seconds, whoever scores the highest wins.
      • In the minigame Aim of the Game, all characters have to shoot at five cards from a deck that begain to fall down after being expelled from a hat. Most cards indicate their worth in points, though some serve as multipliers which double the player's current score (the ones with a x0 multiplier must be avoided at all costs, as they nullify all points earned so far). Whoever has the most points by the time all cards fall down or all characters shot at five cards each wins.
      • Boo-ting Gallery has two teams of two navigate through a haunted mansion while shooting balls at pink Boos using the Wii Remote pointer. The final room has the players shoot at a giant pink Boo, and the first team to defeat it wins.
      • The minigame Lob to Rob has two dueling characters approach a wooden target showcase installed in a large tree in the woods, and have to shoot at the Mushroom targets that are shown in the showcase while avoiding the Goomba targets. A Super Mushroom is worth 10 points, while a 1-Up Mushroom is worth 30. Hitting a Goomba target will penalize the player by substracting 10 points. After 30 seconds, whoever scores the highest wins; if both players achieve the same score, the minigame ends in a tie.
    • Mario Party DS:
      • In the minigame Hot Shots, all characters have to use bows to shoot arrows at targets showing Kamek's face (worth 20 points each) as well as Bowser's face (worth 100 points each). Targets showing Toadette's face appear as well, but they must not be shot as doing so will substract 30 points. Whoever achieves the highest score first wins; but if all characters have the same score, the minigame ends in a tie.
      • In the minigame Crazy Crosshairs, two teams of character have to shoot at Scuttlebugs hanging near a spider web to score points. The catch is that each axis of the crosshair (horizontal and vertical) they're aiming with is controlled by one of the characters, and the projectiles aim at the point where the two axis intersect; therefore, coordination is important to aim properly at the Scuttlebugs and shoot at them before they rise back. After 30 seconds, whichever team shot at more Scuttlebugs wins; but if both get the same score, the minigame ends in a tie.
    • Mario Party 9: Blooper Barrage is a boss mini-game where the players man cannons aboard a ship, and must fire away at a giant Blooper to score points. Blooper will fight back by throwing Urchins that target a specific player, but the player being targeted changes if someone shoots them.
    • Mario Party: Island Tour:
      • The minigame Mild Gunman has all characters play a Western-themed target practice. Each target will appear rapidly in front of the characters, and the letter written on it indicates the button the characters have to press in order to shoot it. The score each character gets will depend on how fast they shoot (from fastest to slowest: 9, 6, 3, 1; whoever presses the wrong button or takes too long to shoot will get 0 points). The target is then moved away and the next one appears. After three targets are hit, the character with the highest score wins.
      • In the minigame Buzz a Fuzzy, there's a large swarm of Fuzzies hovering in the air, while the players stand close to them in a wooden platform. When the minigame starts, each player has to move their 3DS to aim at the moving rows of Fuzzies and shoot at as many of them as possible in succession with one round-headed arrow (the shot is done by pulling and then releasing the gyro stick). The projectile won't kill the hit targets, but simply push them away from the swarm. When all characters do their shot or 20 seconds pass, the next round begins so the characters can aim and shoot again. After three rounds, the character who shot at the most Fuzzies wins.
      • The minigame Drive For Show has the players hit golf balls with clubs to shoot at clue-colored targets hovering in the air to score points, with some targets being worth more than others. The catch is that, after being hit a few times, certain targets will flip into red-colored sides, and they must not be hit or else the offending character will lose points. After 30 seconds, the character that scored the highest wins.
    • Mario Party 10: In Pipe Sniper, players use the Wii Remote to aim at the screen and fire balls at Piranha Plants that rise out of Warp Pipes to score points. The player with the most points when time expires is the winner.
    • Mario Party: Star Rush:
      • Piranha Plantemonium places each of the four players on one side of a square grid of 25 Warp Pipes, with Piranha Plants that pop out of them. Each player has a cannon that they can move left and right, and they fire cannonballs at the plants to score points. Gold Piranha Plants are worth three points, and the giant Gold Piranhas will award ten points to the player that gets the final shot on them. Players can also temporarily stun the opponent on the opposite side of them if they hit them with a cannonball.
      • In Block Busters, each player is given a gun that fires balls, and take aim at a tower of blocks of different colors and shapes. The players fire balls at the individual blocks of the tower to knock them out. Each player must remove all the blocks that match their player color before anyone else in order to win.
      • The Coin Chaos minigame Goomba Gold Rush places each player in a minecart on a track, with a cannon built into it. Players can move their cart left and right, and use the A button to fire cannonballs at Goombas that wander around to score coins.
    • Mario Party: The Top 100: Surprisingly, despite the large amount of target-shooting minigames in the series, The Top 100 only brings back two of them: Dart Attack (7) and Aim of the Game (8). Both of them are part of the Skill category.
    • Super Mario Party:
      • In Block and Load, players are divided into two teams, and take control of cannons that they fire at a structure built from wooden blocks. Three players each use weaker cannons that can be fired more rapidly but should be used to remove blocks individually, while the remaining solo player gets a single cannon that is much more powerful and can take out entire groups of blocks in a single shot, but takes much longer to reload. Whichever team can completely knock over all the blocks before the other will win the minigame.
      • The minigame Home On The 'Rang has all four players throw Boomerangs at the Pokeys that move through a sandy corral in the desert. Hitting a Pokey's round segment yields one point, while hitting the head yields three. Each Pokey has a different height and speed. All four players have to team up by coordinating the timing of their Boomerang throws to get as many points as possible before time runs out.
  • A Humongous Mecha-scale version of this trope appears in a mission in MechWarrior 3. An enemy training course is left on in one of the mission areas, and it's very possible to walk your lance into it without realizing it, then start shooting when you realize you're surrounded by 'enemy contacts.'
  • There's one in Parasite Eve 2.
  • In PAYDAY 2, if you upgrade John Wick's area in the safehouse to level 2, you unlock a shooting range with a pair of targets. Upgrade it to level 3, and you unlock the Killhouse, a multi-room time-trial shooting course with a mix of police and civilian targets. Shooting cops decreases your time, with an extra bonus for headshots, while shooting civilians increases your time.
  • Perfect Dark has one in the Carrington Institute, complete with display cases containing some classic GoldenEye guns (and the Klobb). You can also get into some shennanigans with it, such as by using the Farsight XR-20 railgun/sniper rifle to fire through walls and shoot out the lights and such in the offices upstairs, or using a floating block to wedge the firing range door open so you can take the weapons out to play with in the rest of the base.
  • Both PlanetSide games feature shooting galleries in their Virtual Reality training rooms. In both, players are given access to almost every weapon and vehicle in the game and allowed to run wild in a small map full of vehicles and infantry, both friendly and enemy. The tutorial for Planetside 2 features a simple shooting range for teaching the basics of weapon control.
  • Police Quest 2: The Vengeance has one where you need hearing protection and use it to adjust your gun's sights.
  • Rainbow Six has one of these as a tutorial.
  • Resident Evil 4: In three areas of the Castle, as well as two in the Island, there's a target practice minigame run by the merchant. In it, Leon has to shoot targets modeled after villagers (and Salazar's head) to earn points, while also avoiding hitting those modeled after Ashley to prevent penalties. Scoring high enough will reward you with bottlecaps for collection.
  • An unexpected Genre Shift in Shadow Hearts: Covenant sees you controlling the Mutant Ape Ouka as she runs through one of these. In this case the "civilians" are cutouts of Sergeant Kato, and he's less than thrilled if you shoot one.
  • In SiN, there are four shooting galleries. However, the skeet range uses an inaccurate shotgun, and the Hogan's Alley style shooting range used a slow-firing weapon when you needed to hit three targets quickly.
  • In Sonic Adventure, E-102 Gamma's section of Final Egg (which is ironically his first action stage) has Gamma partake in a target practice, with the goal of the level being to destroy a stuffed doll of Sonic. Destroying stuffed dolls of Tails and Knuckles adds extra time to Gamma's time limit.
  • Teenage Mutant Ninja Turtles: Fall of the Foot Clan has a bonus mini game where you move a crosshair around the screen and aim at a series of black circle targets that appear on screen one at a time. You press the A button to shoot at them, and you must successfully hit a given amount of them in order to clear the game.
  • In the Game Boy version of Tiny Toon Adventures: Wacky Sports, in Carnival Mode, Fifi La Fume's mini-game is a water-squirting challenge that takes place in a western town. In this mini-game, the player must shoot as many Roderick Rat targets as they can. If they wait too long to shoot Roderick, he shoots them back, costing them a chance. The player must also avoid shooting Sweetie Bird, Concord Condor, and Little Beeper, as shooting them also costs them a chance.
  • Vietcong features one as a tutorial level.
  • WinBack uses real people for the hero to train upon. Odd. I guess the Death Penalty is much harsher.

    Western Animation 
  • One episode of Danny Phantom has Danny practicing with his ectoblasts. The gallery has cut-outs of ghosts and one cut-out of his sister, Jazz. He only hits the ghosts... but hits his sister afterward. Don't worry, it's played for laughs.
  • Dragons: Riders of Berk: In "Thawday", one of the contests in the Thawday Contest is an event where the dragons have to shoot enemy targets while avoiding friendly ones.
  • The Family Guy episode "And the Wiener Is..." has Peter joining the National Gun Association and going to practice at a shooting range. Among the people there are, a blind man hitting the broad side of a barn, an Imperial Stormtrooper firing his laser at a cutout of Luke Skywalker (and missing), and a referee who fires a gun in the air to start a swim race.
  • Justice League. The episode "Secret Society" had Green Lantern pitting the League against one of these as a team-building exercise, using both cardboard cut-outs of supervillains and training robots that fought back, with mixed results. Later the Secret Society ambush the League in the same training area and booby-trap an 'innocent' target to take out Hawkgirl, knowing she'll instinctively refrain from destroying it.
  • In the King of the Hill episode "How I Learned To Stop Worrying and Love the Alamo", Peggy puts a Flat Stanley cutout into one of these for a series of photos to "teach kids lessons", it then gets shot to pieces.
  • In the Looney Tunes short "Satan's Waitin'" in which Sylvester can't stop dying and using up the remainder of his lives trying to kill Tweety at point he wanders onto one of these while trying to catch him, he ends up getting shot multiple times and losing four of his lives.
  • In Muppet Babies (1984) the Muppets are fantasizing that they're at a carnival and Fozzie decides to try his luck at a shooting gallery, but he misses every shot. Rowlf steps up and suggests that maybe his problem was he forgot to say "bang" when he fired. He then demonstrates and hits every target. Fozzie says he wants to try again, but instead of saying "bang", he says "Boom!" The shooting gallery then explodes.
  • In the Roger Rabbit short, "Roller Coaster Rabbit", Baby Herman wanders into one of these, with Roger chasing after him. Roger tells the customers to hold their fire, and when Herman is out of the line of fire, Roger tells them to fire away, but makes the mistake of just standing there as he says this, allowing the customers to shoot him.
  • The Simpsons:
    • The episode "The Springfield Connection" has Marge doing a target practice perfectly (she hits all the villains and none of the civilians). Wiggum's disappointed response: "You missed the baby, you missed the blind man...".
    • Parodied later in the episode when Marge has become a cop and is in pursuit of a criminal outside the Simpsons' house one night. Abe Simpson (walking Maggie in a stroller) and Milhouse pop out of the bushes completely inexplicably, and Marge holds her fire.
  • Brock from The Venture Brothers had to complete one of these as part of a test to renew his license to kill. However, since he doesn't use guns, he destroyed them in more creative ways.

    Real Life 
  • Truth in Television: killhouses are indeed a very valuable part of training for the military and police, especially in situations where civvies are expected to come up as an obstacle to achieving a certain objective - like for example hostage situations.


FBI NY office Shooting Range

A look at the FBI New York office's shooting range.

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Main / ShootingGallery

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