Sir, we have More Dakka!
"You know what this is? It's simplicity itself. You see, you point it at what you want to die, and you pull the little trigger here, and a little bullet comes outta here, and the little bullet hits you right there! And you know what? You don't look like Ava Gardner no more."
All gun-related tropes go here.
Naturally, the Sword Counterpart for this index is Sword Tropes.
Tropes:
Main topic:
Categories:
- Abnormal Ammo: Guns fire a projectile other than bullets.
- Ballistic Bone: A gun that shoots bones.
- Bullet Seed: Spitting out fruit seeds like a living machine gun.
- Edible Ammunition: A gun that shoots food.
- Recursive Ammo: A gun that shoots bullets that also shoot bullets.
- Accidental Aiming Skills: Blind firing that bullseyes.
- A.K.A.-47: A Bland Name Firearm.
- Almost Lethal Weapons: A reliable gun that can rip through Mooks but snags on Plot Armor.
- Ammunition Backpack: An Awesome Backpack packed to the back with ammo.
- Ammunition Conservation: Limiting the expenditure of ammunition.
- Anti-Air: Ground assault built to bring aerial assault to the ground.
- Arbitrary Gun Power: Firearms doing different damage than they would in real life for the sake of balance.
- Arm Cannon: An arm-mounted gun.
- Armed Altruism: The Hero gives his gun to the Damsel in Distress so she can defend herself if he can't.
- Armor-Piercing Attack: A projectile hole-punches its way through armor.
- Artistic License – Gun Safety
- A-Team Firing: Nobody gets hit by bullets, no matter how much gunfire is exchanged.
- Ate His Gun: Someone Driven to Suicide kills themself by aiming into the roof of their mouth.
- Automatic Crossbows: Crossbows that have a built-in quiver and self-loading mechanism.
- Backwards-Firing Gun: A gun doesn't discharge out its barrel but instead from the back of its chamber.
- Badass Bandolier: Bandoliers are straps that go across one's chest/waist and hold ammunition for when it's needed quickly. They also look really, really cool, and are a sure sign of a character's badassery.
- Bait-and-Switch Gunshot: You hear the gun of a third person offscreen before the second on-screen person shoots the first.
- Ball Cannon: A machine designed to pitch balls in a sport, sometimes just for training.
- Ballistic Discount: Stealing a weapon by using it to kill the seller.
- Bang, Bang, BANG: You'd be surprised how loud a little handgun can be.
- "Bang!" Flag Gun: A novelty gun that fires a flag reading "BANG!" rather than bullets.
- BFG: A huge-ass gun.
- Bizarre and Improbable Ballistics: When bullets disobey the laws of physics.
- Blast Out: A Mexican Standoff goes to hell and everyone starts blasting.
- Blasting It Out of Their Hands: A sharpshooter disarms a weapon, Handy Remote Control, or a MacGuffin by shooting the object or the holder's fingers.
- Bleed 'Em and Weep: Breaking down in tears after shooting someone dead.
- Bling-Bling-BANG!: A weapon which also serves as jewelry.
- Blofeld Ploy: Threatens to kill someone, only to kill someone else.
- Blown Across the Room: A handheld ballistic weapon with such strength that the bullet knocks the target away a sizeable distance.
- Book Safe: A hollowed out book used to hide objects, in some cases a gun.
- Boom, Headshot!: Killing someone by shooting them in the head.
- Bottomless Magazines: No time is spent resupplying mags and the bullets just keep coming.
- Briefcase Blaster: A gun concealed inside or in the shape of a briefcase.
- Bullet Catch: In a split-second of opportunity, a bullet is caught in the air by hand, between someone's teeth, or by Mind over Matter.
- Bullet Dancing: Someone is forced into a crude dance to the gunfire around their feet,
- Bullet Dodges You: Bullets change from their fatal trajectory toward their target.
- Bullet Hell: When dodging bullets in a video game might as well be dodging rain.
- Bullet Holes and Revelations: A Gun Struggle goes awry, and the camera pans to show the loser.
- Bullet Seed: Seeds shot in rapid succession as a form of attack.
- Bullet Sparks: Any bullets spark against any surface they ricochet off or embed into.
- Bullethole Door: Perforating a new doorway using gunfire.
- Bullet Hole Spelling: Drawing and writing using gunfire.
- Bulletproof Human Shield: Not just shooting a Human Shield, but Shooting Superman.
- Bulletproof Vest: Clothing that grants resistance against gunfire
- Car Chase Shoot-Out: A Chase Scene on the road with gunfire.
- Cartridges in Flight: Fired bullets are still in their casing.
- Chainsaw-Grip BFG: An oversized man-portable gun is wielded using a top-mounted foregrip and buttstock-mounted rear grip.
- *Click* Hello: A person announces their presence with the audible click of their gun's hammer.
- Cold Sniper: A marksman who is both physically and psychologically distant.
- Collateral Damage: A shooter hits an innocent bystander by accident.
- Combo Rifle: Multiple guns that can combine into one.
- Concealment Equals Cover: When any wall or furniture is capable of stopping bullets dead in their tracks.
- Convenient Misfire: The gunman has everything how they want it... except their gun's warranty.
- Cool Guns
- Counting Bullets: A character counts the number of bullets fired from a weapon.
- Coup de Grâce: The final killing shot.
- Darkened Building Shootout: An indoor gunfight with the lights off.
- Dead Man's Trigger Finger: A person armed with a gun involuntarily fires after getting killed.
- Defensive Failure: A coward holds no leverage with their gun.
- Depleted Phlebotinum Shells: Specialized ammunition made from Kryptonite Factors.
- Silver Bullet: Silver as a Supernatural Repellent.
- Designated Bullet: A bullet is reserved for a certain target.
- Disappearing Bullets: The bullet makes an exit wound, but, somehow, it magically disappears after making it.
- Disarm, Disassemble, Destroy: The gun is quickly stolen and broken so No One Brought A Gun To The Fist Fight.
- Distract and Disarm: While held at gunpoint, a character or their ally distracts the gunman and disarms them.
- Dodge the Bullet: The Action Hero perceives an oncoming bullet and moves out of the way.
- Doesn't Like Guns: A moral-guided character, due to ethical issues or self-imposed challenges, abstains from using firearms.
- Con Men Hate Guns: Con men aren't thuggish enough to use guns.
- Do Not Drop Your Weapon: Characters refuse to lose a grip on their weapon until they die.
- Do Not Run with a Gun: A character is physically incapable to Run-and-Gun simultaneously.
- Double Tap: You make sure the presumed dead is indeed dead with another shot.
- Dramatic Ammo Depletion: Ammo runs out right at the most dramatic moment.
- Dramatic Gun Cock: The cock of a gun is a call for action.
- Every Bullet is a Tracer: All gunshots leave a comet trail.
- Everyone Is Armed
- Exactly What I Aimed At: The gunman seemingly misses their target, but takes out another target.
- Fackler Scale of FPS Realism
- Fantastic Firearms: It goes "chik-chik-BOOM!" like a gun, you point-and-click on enemies to make them die like a gun, but there's no gunpowder, so it's technically not a gun.
- Fantasy Gun Control: Fantasy without firearms of any description.
- Fastest Gun in the West: The quickest Quick Draw.
- Finger Firearms: A Finger Gun concealing a real ballistics mechanism.
- Finger Gun: A gesture where the thumb and forefinger (and sometimes middle finger too) are arranged to emulate the shape of a pistol.
- Finger in a Barrel: Jamming a finger in a gun barrel to turn a deadly blast into to dulled bunk.
- Firearms Are Cowardly: Firearms are trademarks of the weak, the cowardly, and the dishonorable.
- Fire-Breathing Weapon: A ranged weapon whose projectiles are pyrotechnic instead of kinetic.
- Firearms Are Revolutionary: The introduction of firearms changes a setting dramatically.
- Firing in the Air a Lot: A happy gunman regularly uses a makeshift party cannon.
- Firing One-Handed: A traditionally two-handed weapon is shown firing successfully with just one hand, without any recoil-related problem most of the time.
- Five Rounds Rapid: The military uses rifles instead of heavier weapons on the Monster of the Week.
- Flamethrower Backfire: A flamethrower's Achilles' Heel is its fuel tank.
- Flare Gun: An emergency tool that can serve as a ranged weapon whose projectiles are kinetic and pyrotechnic!
- Freeze Ray: A ranged weapon whose projectiles are cyrotechnic instead of kinetic.
- Friendly Sniper: An upbeat, outgoing and sociable sniper. Who will likely also shoot you in the face.
- Forced Friendly Fire: A Mook is bent into a position where he fires upon his fellow Mooks.
- Gangland Drive-By: Assassination via shooting a target from a moving vehicle.
- Gangsta Style: Holding your gun sideways is cool.
- Gatling Good: Rotary cannons are always cooler than their single-barreled counterparts.
- Girls with Guns: They're females with firearms. Dames with deer guns. Ladies with Lugers. Belles with BFGs. Women with Winchesters. The fairer sex with Fabrarms. I have two whole glossaries of stuff to work with here.
- Good Guns, Bad Guns: Certain guns tend to get used exclusively by either heroes or villains.
- Grappling-Hook Pistol: A pistol that fires a connected grappling hook.
- The Great British Copper Capture: British law enforcement has to deal with criminals who more likely have guns than they do.
- Grenade Launcher: A gun that fires a grenade.
- Gun Accessories: Functional and/or aesthetic attachments to a gun.
- Gun Counterpart
- Gun Fu: Gun play with acrobatics/martial arts.
- Gun Kata: Gun play with kata poses.
- Gun Nut: An aficionado of firearms.
- Gunpoint Banter: Characters decide to have a chat instead of firing their weapons at each other.
- Gun Porn: Fanservice for Gun Nuts.
- Gun Stripping: Taking apart a weapon and putting it back together again.
- Gun Struggle: Two characters fighting over control of one gun.
- Guns Firing Underwater: Projectile weapons, regardless of amphibious design, operate reliably in a liquid atmosphere.
- Gun Twirling: Spinning a gun by the trigger around your finger.
- The Gunfighter Wannabe: A character aspiring to become The Gunslinger, good or bad.
- Guns Akimbo: Character is armed with a gun in each hand.
- Guns Are Worthless: Guns aren't as good as in real life because the writer says so.
- Guns in Church: Carrying weapons in a strictly no-weapons zone.
- The Gunslinger: A character that is a gun-toting badass.
- Guns vs. Swords: The dichotomy between modern ranged weapons and traditional bladed weapons.
- Handguns: Small guns with a relatively short barrels, designed to be held and operated with a single hand.
- Hand Cannon: A really large handgun.
- Harpoon Gun: A specialized amphibious gun that fires a spear.
- Helmet-Mounted Sight
- Hitscan: A simplification of gun physics where the gun instantly hits anything its pointing at the moment the trigger is pulled. Common in video games.
- Hollywood Silencer: Silencers completely silence a gun and are readily available with it.
- Human Shield: Forcibly using someone as a shield to get others to not shoot at you.
- I Call It "Vera": Naming your weapons.
- I Just Shot Marvin in the Face: A case of negligent gun handling actually getting someone shot.
- I Will Fight Some More Forever: Surrendering would be a bad idea, so keep shooting even if it doesn't work.
- IKEA Weaponry: Build your weapon when it's needed.
- Scaramanga Special: An assembled weapon whose parts can be disguised as other things.
- Immune to Bullets: They are literally bulletproof and can't just be shot by using standard ammo.
- Imperial Stormtrooper Marksmanship Academy: The enemy soldiers keep firing at their target, but always miss.
- Improbable Aiming Skills: The shooter is skilled enough to not miss any target they aim at.
- Improperly Placed Firearms: Guns that do not fit the setting or how they are used in a work.
- Improvised Scattershot: One round of ammunition splits into two or more to hit more enemies, despite not being designed to do so.
- Instant Death Bullet: One bullet is enough to kill someone.
- Instant Marksman: Just Squeeze Trigger!: Mastering guns is as easy as riding a bike.
- It Works Better with Bullets: Getting a hold of your opponent's gun... only to find it isn't loaded.
- Juggling Loaded Guns: Mishandling of guns Played for Laughs.
- Kinda Busy Here: If "busy" means "in the middle of a gunfight."
- Kinetic Weapons Are Just Better: In the future, we'll still use old-school ballistics instead of Energy Weapons.
- Laser Sight: A little laser pointer mounted to a firearm. Allows a marksman to accurately point a weapon in the dark.
- Last Breath Bullet: The dying villain had enough life left in them to fire off one last shot.
- Law of Inverse Recoil: Newton's third law is shown totally backwards, small firearms in have no recoil, yet rocket and grenade launchers have some to spare.
- Lead the Target: Aim at where the target will be, not where it is.
- Leap and Fire: Jumping in the air and firing a lot (usually in slow motion).
- Leave Behind a Pistol: Giving the option of suicide before dishonor or a painful death.
- The Lethal Connotation of Guns and Others: Bullets cause lethal wounds, other weapons don't.
- Lightning Gun: A ranged weapon whose projectiles are electric instead of kinetic.
- Little Useless Gun: Small calibers will never get the job done. (Well, almost never.)
- Lock and Load: Character shows through demonstration that they do in fact know how to use a gun.
- Lock-and-Load Montage: A montage showing the characters equipping and readying their weapons for some action.
- Long-Range Fighter: Specifically gunwielders who are great at dealing with things from a distance and useless up close.
- Marked Bullet: A Designated Bullet is engraved with the name of its intended target or a related phrase.
- Mexican Stand Off: Everyone has their weapons drawn. If anyone uses their weapon, everyone dies.
- Missing Backblast: Rocket-propelled projectiles don't damage anything behind them when launched.
- Moe Greene Special: A character is shot in the eye.
- More Dakka: If all else fails, just keep shooting the hell out of everything you see.
- Multiple Gunshot Death: Someone is shot with several rounds before their body can fall.
- Murphy's Bullet: The shot that hits is the one that was fired accidentally or after you gave up on aiming.
- The Musketeer: A character wields both a firearm and a melee weapon, but not at the same time. Contrast Sword and Gun.
- Nail 'Em: Nail guns used as ranged weapons, whether it is just the power tool or one designed to be a weapon.
- Near Misses: So close for you, too close for them.
- Net Gun: A gun that fires a net that unravels in the air and ensnares the target.
- Never Bring a Knife to a Gun Fight: A close-range fighter is mismatched when they go up against a long-range fighter.
- No Range Like Point-Blank Range: Accuracy or leverage is increased by removing the distance between the target and the barrel.
- No Scope: Taking a long-range shot without a long-range sight.
- Noisy Guns: Guns always have to click and cock even when not being fired.
- Not-So-Fake Prop Weapon: Includes swapping blanks for live rounds.
- Not With the Safety On, You Won't: A gun threat is useless because the safety is on.
- One Bullet at a Time: Some video games have a reload rate tied to the number of its bullets that are still on the screen.
- One Bullet Clips: Magazines and clips aren't counted separately in a video game's ammo pool; only the rounds themselves are.
- One Bullet Left: The last bullet will always hit its target.
- One-Handed Shotgun Pump: A one-handed Dramatic Gun Cock with a two-handed rifle.
- Only a Flesh Wound: A character is unrealistically functional after being severely injured (i.e. shot by a gun.)
- Only a Lighter: A cigarette lighter designed to look like something else, commonly a firearm.
- Overheating: A mechanical tool, such as a firearm, will overheat if used continuously for too long, and the user have to wait for it to cool down before it can be used again.
- Paintball Episode: An episode's plot is based on a paintball match (or something similar).
- Parrying Bullets: Parrying fired ammunition with melee weapons.
- Perfect Reload Command: An Action Command to reload weapons quicker than normal.
- Phallic Weapon: Guns are a weapon frequently interpreted as a penis metaphor.
- Pillow Pistol: A pillow is used to hide a pistol.
- Pillow Silencer: A pillow is used to hide the sound of a pistol.
- Pistol-Whipping: A gun is used as a blunt melee weapon.
- Pocket Protector: The contents of someone's pocket shields them from a potentially fatal wound.
- Pretty Little Headshots: A headshot leaves a bullet-shaped hole in the victim's head, and nothing more.
- Punch-Packing Pistol: Handguns doing more damage than they should for the sake of balance.
- Puppet Gun: A gun used for aiming a much bigger weapon.
- Put Down Your Gun and Step Away: The villain tells the hero to get rid of their weapon, or else.
- Quick Draw: Duel to the Death in which the one drawing his gun the fastest and shooting first usually wins.
- Ray Gun: A gun that shoots light, rays, waves, or something similar.
- Reckless Gun Usage: A character unfamiliar with gun safety does something unsafe with a firearm.
- Recoiled Across the Room: A ballistic weapon with such strength that the recoil knocks the wielder back a sizeable distance.
- Recoil Boost: Propulsion-based travel by getting yourself Recoiled Across the Room.
- Redshirt Army
- Reliably Unreliable Guns: All guns are subject to malfunction at the worst times; you can rely on them being unreliable.
- Remonstrating with a Gun: A misconception is made about a character who's holding a gun, so the character tries to clarify things while using the gun as a prop.
- Removable Turret Gun: Removing the gun from its turret.
- Return to Shooter: Gunfire is redirected to the gunman.
- Revolvers Are for Amateurs: A novice with a gun has a revolver as their weapon.
- Revolvers Are Just Better: A tried and true revolver proves more effective than other guns.
- Revolver Cylinder Spin: The cylindrical bullet chamber of a revolver is spun to loose the playing bullet or just to look cool.
- Right-Handed Left-Handed Guns: Guns in first-person shooters are horizontally mirrored compared to real life equivalents so the bullet casing will be ejected on-screen.
- Run-and-Gun: A video game where the objective is to run around and shoot at everything in your way.
- Russian Roulette: A game where the objective is to take turns shooting oneself with a gun that only has one bullet until someone has the misfortune of getting hit by the single bullet.
- Sawed-Off Shotgun: A shotgun with a shortened barrel for better handling, concealment, and/or because it looks cool.
- Scope Snipe: A sniper kills another sniper with a round through the other's scope.
- Secondary Fire: A gun has a second mode of fire.
- Secret Stab Wound: For some reason, a character hides the fact that they've received a serious blow.
- Selective Historical Armoury: Weapons that should be abundant in the setting that are conspicuous by their absence.
- Senseless Violins: Hiding guns in violin cases.
- Sentry Gun: An automatic gun turret.
- Shoot Everything That Moves: Someone has no trigger discipline, either naturally or they've been ordered to.
- Shoot Him, He Has a Wallet!: Someone gets shot because they were holding a mundane object that was mistaken for a weapon.
- Shoot Out the Lock: Surpassing a lock by breaking it with gunfire.
- Shoot the Bullet: Mid-air collision between bullets.
- Shooting At Your Own Projectiles: Mid-air collision between your own bullets.
- Shoot the Fuel Tank: Fuel tanks exploding (often unrealistically) when getting shot at.
- Shoot the Hostage: The Human Shield is deliberately shot.
- Shoot the Hostage Taker: Simply shooting a hostage taker to save the hostage.
- Shoot the Messenger: Hurting someone for giving you bad news.
- Shoot the Rope: You have to shoot the rope to save someone or release something.
- Shoot the Television: Destroying a television by shooting at its screen.
- Shoot Your Mate: A hero under disguise is tasked with killing his captive friend.
- Shooting Gallery
- Shooting Lessons From Your Parents: A character is or was taught how to shoot by a parent or Parental Substitute.
- Shooting Superman: You try to shoot at the super-powered being even though bullets clearly have no effect on them.
- Shooting the Swarm: You try to shoot at the targets that outnumber your ammunition.
- Short-Range Long-Range Weapon: Weapons that are normally suited for fighting at a range are best used up close.
- Short-Range Shotgun: Fiction exaggerates the shotgun's capability for short-range annihilation and long-range ineffectiveness.
- Shot in the Ass: A character takes a bullet in the butt.
- Shotguns Are Just Better: Very useful shotguns.
- Shotgun Wedding: A man is forced to marry a woman because he got her pregnant. May have the woman's father aiming a gun at the man to deter him from running off.
- Shouting Shooter: A character yells a lot while firing a weapon.
- Showdown at High Noon: An epic gunslinger showdown at the exact middle of the day, western style.
- Shrink Ray: A ray gun that shrinks stuff.
- "Shut Up!" Gunshot: Firing into the air to stop the noisy commotion.
- Sighted Guns Are Low-Tech: Futuristic weapons lack any obvious means to be aimed.
- Slower than a Speeding Bullet: Running away from getting shot by moving towards where the barrel is pointing.
- Small Girl, Big Gun: A bitty babe with a BFG. A little lassie with a large Lewis. A wiry waif with a weighty W85... I told you I got a lot of material to work with.
- Smart Gun: A firearm with the technological utility of a computer.
- Smoking Barrel Blowout: Blowing the smoke off the barrel after a gunshot.
- Sniper Pistol: Handguns exceeding their expected range.
- Sniper Rifle: A weapon or gun that kills from far, far away for stealthy aiming.
- Sniper Scope Glint: A sniper's scope refracts a glint of light, giving away their position.
- Spare a Messenger: An individual or group is not shot after a battle because it's part of their attacker's plan.
- Spent Shells Shower: The displaying of all bullet casings getting emitted out of a gun.
- Spontaneous Skeet Shooting: Someone tests their shooting skills using nearby objects.
- Spread Shot: You shoot a wide spread of shots, allowing you to cover a wider area of Mooks. May be obtained via Power-Up.
- Staged Shooting: A character is apparently shot or executed, but the entire shooting was staged.
- Standard FPS Guns: Common First-Person Shooter weapons.
- Stick 'em Up: Someone held at gunpoint (or believes they are) is ordered to hold their hands in the air.
- Stop, or I Shoot Myself!: A Hostage Situation where the hostage taker and the hostage are one and the same.
- Stop, or I Will Shoot!: An ultimatum to stop or be shot at.
- Suicide by Cop: Provoking someone into killing you.
- Superhero Packing Heat: A superhero uses a gun.
- Swiss-Army Gun: One big multipurpose gun full of a bunch of little specialized ones.
- Sword and Gun: A character wields both a firearm and a melee weapon at the same time. Contrast The Musketeer.
- Taking the Bullet: Becoming a Human Shield for someone of your own volition.
- Technical Pacifist: A character who is fine with using violence so long as it's non-lethal, or will only commit lethal violence as an absolute last resort.
- Teleport Gun: A ranged weapon whose projectiles are transportative instead of kinetic.
- Ten Paces and Turn: An honor rule in a Duel to the Death where the two combatants walk a set distance from each other before they Quick Draw. Cheating may occur behind turned backs.
- This Banana is Armed: A seemingly harmless pretend weapon that actually works as a real one.
- Throwaway Guns: Instead of reloading, a character just uses a new gun.
- Throwing Your Gun at the Enemy: A character throws their gun when its's out of ammo or the target is Immune to Bullets.
- 'Tis Only a Bullet in the Brain: Someone survives being shot in the head.
- Trenchcoat Warfare: A Badass Longcoat is worn to a gunfight.
- Trick Bullet: A bullet serves a purpose besides just hitting its target.
- Trigger-Happy: Someone who's always looking for an excuse to pump some lead.
- Two Shots from Behind the Bar: The Bartender keeps a 12-gauge under the counter.
- Universal Ammunition: Ammo that works regardless of using it for a pistol or a flamethrower.
- Unorthodox Holstering: Cool, but Inefficient ways of holstering or unholstering guns.
- Nothing Up My Sleeve: A firearm is stored up someone's sleeve.
- Pants-Positive Safety: A firearm is stored directly inside one's trousers.
- Victoria's Secret Compartment: A firearm is stored in womanly cleavage.
- Unorthodox Reload: Cool, but Inefficient ways of reloading guns.
- Very High Velocity Rounds: Your projectiles are unaffected by Bullet Time.
- Video Game Flamethrowers Suck: Virtual flamethrowers are much less effective than their real life counterparts.
- Wall of Weapons: A huge stock pile of firearms are racked on a wall.
- Water Guns and Balloons: A child-friendly ranged weapon whose projectiles are liquid, with matching "grenades."
- Weak Turret Gun: A Mook that is a turret gun.
- Weapon Running Time: The time a projectile takes to hit its target stretches so things can happen.
- Weapon Stomp: A battle ends by one battler's weapon getting pinned underfoot by the other, sometimes crushing it.
- We Have to Get the Bullet Out!: In reality, removing the bullet from a wound is one of the worst things you could do. In fiction? Get it out! Get it out!
- Where's My Gun?: The Gunslinger feels for their gun which happens to have been misplaced.
- Weld the Lock: Welding a door shut by (in this case) deforming the frame or hinges with bullet holes.
- William Telling: Shooting an apple or some other item off another character's head, to show off one's Improbable Aiming Skills.
- Young Gun: A gun-toting kid.
- You Always Hear the Bullet: You can always hear a gun firing before the bullet hits anything.
- You Talkin' to Me?: A new gunowner roleplays being a tough guy into the mirror.
- You Wouldn't Shoot Me: At gunpoint, a character mocks their attacker by telling them that they don't have it in them to kill them.