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Superhero Packing Heat

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"And one of them has the greatest superpower of all: GUUUUUUNS!"
90s Kid, Atop the Fourth Wall

No, not that kind of heat. Or that.

In short, this is when packing firearms is treated as a superpower.

For various reasons, Doesn't Like Guns is a common thing with comic book style superheroes and supervillains (whether it's ethics, style, or something else). While Proto-Superhero vigilantes like The Shadow or The Lone Ranger often went armed, the Golden Age supers who came after them typically relied upon their extraordinary abilities over firearms. Even before The Comics Code was written, it was rare to see superpowered heroes with guns. Then some heroes who broke this rule caught on, and soon more and more heroes and villains began using guns. This soon became closely associated with the '90s Anti-Hero, and therefore also fell out of favor when that trope did.

This doesn't have to be just projectile firearms. Lasers will do as long as they are used more like firearms than Ray Guns. Heck, even flamethrowers and bazookas can count. Bonus points if the character is also wearing a Badass Bandolier. Typically, a hero with Super-Strength might take advantage of this to pack the kind of heat a normal human couldn't even dream of wielding and firing by themselves, at least not without attaching it to a vehicle or stationary mount first. Or they might just use their powers to wield a whole lot of guns at once.

Note: To count, a character has to meet two requirements:

  1. The character has to be a comic book-style superhero or supervillain.
  2. The guns have to be one of the prominent "powers" of the character, not one of the character's lesser-used weapons.

Being a Badass Normal can count, or if the character has superpowers (as long as they are either gun-related or don't make the gun use secondary). If they have superpowers, but either their powers aren't useful for combat or they simply prefer not to use their powers that often, they're said to fight like a normal.

Compare The Gunslinger, Girls with Guns, Heroes Prefer Swords, Gun Nut, Mage Marksman.

Contrast with Doesn't Like Guns, Batman Grabs a Gun, Empowered Badass Normal (someone who normally would use guns, or some other prosaic weapon, suddenly gets superpowers).


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    Anime and Manga 

    Asian Animation 

    Comic Books 
  • Astro City:
    • Early heroes who used firearms include Air Ace and the Cloak of Night.
    • From "The Dark Ages", Hollowpoint and the Blue Knightnote  predominantly use firearms.
  • Black Summer: The group of cybernetically-enhanced supers call their gifts "gun enhancements" and they do indeed wield powerful, dangerously high-tech pistols in addition to their suite of powers
  • Captain Klutz: In one episode of Don Martin's parody, the eponymous hero is confronted by an evil old-lady villain who attempts to escape using the fact that Klutz's superhero code prevents him from hitting her. Klutz shoots her instead.
  • The DCU:
    • Batman:
      • The earliest comics featuring Batman had him using guns. This got retconned moderately quickly once writers realized that having Batman kill all of his adversaries in one issue meant that he'd have no one to fight later and they'd have to rack their brains thinking up new ones too often. Once he started hanging around with Robin and it was revealed his parents had been killed by a gunman, it went away entirely. In modern continuities, this gets a Call-Back every so often, usually under the guise of a "Year One" story or an alternate universe. The main timeline Batman has used a gun against another sentient being with aggressive intent only once: in Final Crisis, after Darkseid has become such a threat that everything is on the table.
      • It's rumored that the actual reason Batman stopped packing heat is because Batman was originally based heavily off of The Shadow, and giving him a gun as well a rich playboy secret identity (something The Shadow did first) would make the two characters so similar that a lawsuit might be tossed their way.
      • Batman's son and the fifth Robin, Damian also packed heat in his earliest appearances due to his training under the League of Assassins. For instance, wielding two submachine guns while falling in mid-air. He eventually stops at the behest of his father, but that doesn't stop him from being rough with other weapons, like a bow and arrow, which he uses to outshoot people who are wielding firearms.
      • Following his resurrection after being killed by The Joker, Jason Todd, the second Robin, prefers a pair of guns in his role as the villainous Red Hood, who despises Batman's policy of Thou Shalt Not Kill (especially in regards to his murderer).
      • Tim Drake, the third Robin usually isn't this, but his Bad Future counterpart uses Joe Chill's gun in his identity as Batman, and Dual Wields handguns as the Savior.
    • Bloodlines: Ballistic, one of the "New Bloods" from DC's Bloodlines event. Another one, Gunfire, had the power to turn any handheld object into a gun.
    • Deathstroke: Deathstroke, who in this case is a supervillain packing heat. He frequently uses firearms both to make a living as an assassin for hire and in various battles against other Superheroes and villains. Though in some comics and adaptations this particular set of skills is downplayed (and in the case of the Teen Titans cartoon omitted altogether) by focusing on his Ninjaesque and Sword using qualities.
    • Freedom Fighters: Black Condor originally carried a ray gun of unclear origin that could immobilize people and cut through inorganic material. This was dropped after DC Comics acquired the character from Quality Comics.
    • Green Arrow: Roy Harper used a pair of handguns and other weapons as Arsenal in Teen Titans. He stopped using guns for a little while (but kept using things like crossbows) but returned to using them in Outsiders. Then he became Red Arrow, and ditched every weapon he had other than his trusty bow and arrow.
    • Green Lantern:
      • Simon Baz wields a handgun in addition to his power ring.
      • Before him Jack T. Chance used a gun. Because GL rings couldn't kill back then, he carried a weapon to finish off his opponents after beating them with the ring.
      • It should be noted that both Baz and Chance use their guns as backup/secondary weapons, rather than as main components of their power set (Chance because his planet is full of murdering psychopaths, so lethal force is almost always required, and Baz because his ring was on the fritz and he's got it as a matter of practicality in case his ring gives out on him). Didn't stop a lot of people from getting worked up thinking this trope was in full effect with Baz, when they first saw that the first middle-eastern Green Lantern used a gun for no (apparent) reason, before it got explained in-comic.
      • It ends up getting deconstructed in Green Lanterns #17. He's hit with the Scarecrow's Fear Gas and he's faced with his greatest fear - being unable to protect his parents from such a hateful world and that his ring will keep giving out on him. He ultimately realizes that the ring keeps giving out on him because he uses the gun and he decides to give up the gun.
    • Hitman: Hitman's powers are telepathy, X-ray vision, and lots of guns — not necessarily in that order.
    • Planetary:
      • Ambrose Chase combined his "physics-distortion" field with dual-wielded pistols to deadly effect.
      • Elijah Snow himself uses a really big pistol against a giant cyborg snake in #17. Right before he freezes the river it's attacking from.
    • Seven Soldiers of Victory: The Crimson Avenger. Both the original in his Coat, Hat, Mask phase and the '90s Anti-Hero successor. The legacy character takes this further, claiming that the original CA's chest emblem during his superhero days wasn't a sun - it was a bullet hole.
    • Stormwatch:
      • Smoke of the Changers can turn into smoke. He also uses a pair of pistols.
      • Jackson King in his pre-Weatherman identity as Battalion used to focus his telekinesis through dual wielded guns.
    • Superman:
    • Vigilante: All versions of The Vigilante.
    • Watchmen: Several of the characters, notably The Comedian.
    • Wild C.A.T.s: Grifter, although sometimes possessing psychic powers, usually favored Guns Akimbo, switching between his VADs and a variety of mundane pistols. His brother Condition Red, AKA "Grifter, Jr." doesn't have any powers, but his firearms expertise was enough to get him recruited to Savant and Majestic's Wild C.A.T.s team.
    • Wild Dog: Wild Dog, who looks like he should be a parody of the trope, but sadly isn't. Max Allan Collins noted in Amazing Heroes #119 that he created Wild Dog as a sort of modern update of Zorro, The Green Hornet, and The Shadow, who all predated Superman and Zatara, and Collins carefully distinguished between a costumed hero and a metahuman hero. Collins did not intend Wild Dog as "super".
  • Disney Ducks Comic Universe: It's well known that Donald Duck has a superhero identity, Paperinik the Devilish Avenger-and in pretty much any incarnation, he carries some, and a bit less known that he's actually an Unscrupulous Hero that started hunting criminals because they pissed him off before softening up. Almost forgotten is that in his first stories he carried a Colt 1911. He eventually stopped carrying it-and exchanged it for ray guns made by Gyro (most famously the paralizer, the Disintegrator Ray and the multi-purpose gun combining both).
    • The trope makes an unexpected return in Paperinik New Adventures: there Paperinik's main weapon is the Extransformer shield, but he's been shown to carry a (very letal) ray gun as a back-up, and has used alien guns when necessary.
  • Femforce: Colt was a weapons expert sometimes known as "Weapons Mistress". Firearms were a major part of her arsenal.
  • Hellboy: Hellboy, with his demon powers such as healing factor, and his guns such as "The Good Samaritan'', a revolver made of church bells that can kill demons.
  • Kick-Ass: Big Daddy and Hit Girl.
  • Marvel Universe:
    • Bloodstone: Monster hunter Elsa Bloodstone is happy to bring all sorts of firearms to a fight if they'll raise her chances of success and survival.
    • Captain America:
      • Captain America's original incarnation had him using guns in addition to his famous shield, since he was a Super-Soldier fighting the Nazis during World War II. His movie also aims in this direction (Justified, since it's During the War). As you can well imagine, fan reactions are... somewhat mixed. In The Avengers movie, he mostly sticks with his shield, though he still picks up guns a couple times.
      • Steve started packing heat again as Commander Steve Rogers, Head of S.H.I.E.L.D.
      • In-universe, Rogers explains that he used a gun when he was fighting a war, but what he does now is law enforcement and he considers himself capable of stopping crooks without resorting to killing them.
      • Bucky also used a gun when he took up the identity of Cap.
      • In Avengers: The Children's Crusade, the new Captain America and Bucky seen in the future timeline use handguns.
    • Deadpool: As a mercenary, Deadpool is frequently depicted using two guns.
    • Deathlok: Deathlok (aka Michael Collins) has a plasma gun, plasma rifle, and plasma grenade launcher. This is in addition to his intelligence, hacking skills, and other super powers. His main challenge is usually to overcome his adversaries while preserving his Thou Shalt Not Kill ideology.
    • The Incredible Hulk: Red She-Hulk was seen brandishing an automatic weapon. She holds her Uzi confidently, proving that she has had plenty of training & experience. Her bold confidence may affect the effectiveness of her marksmanship.
    • Iron Fist: Orson Randall, the former Iron Fist, uses a pair of handguns, for which Danny Rand, the incumbent, gives him grief. "So you learned your kung-fu from Lei Kung and Smith & Wesson?"
    • Iron Man: One of the Iron Man armors, the Variable Threat Response Battle Suit (A.K.A. War Machine), used a minigun and a chain gun as main weapons. Jim Rhodes is the main user of this armor, with successive iterations including increasingly heavy gun-based firepower. This carries over into the movies: during the final fight when they're being attacked by drones in Powered Armor, Iron Man punches them or uses his repulsors while War Machine just unloads with the cannons.
    • Moon Knight: Moon Knight has on occasion used weapons. But then again, he is a former mercenary and soldier (And in the Ultimate Universe, a former Navy Seal), and is known to be a dark subversion of Thou Shalt Not Kill, so it's not exactly out of place. It's also one of the characteristics that separate him from that other Knight. His general aversion of this trope has less to do with morality than with pride, i.e. not wanting his opponents to think they intimidate him.
    • Night Raven: Night Raven, as apt for an homage to the Shadow and the Spider.
    • The Punisher: The Punisher is based on this, since he's essentially an answer to the question: "what would a vigilante with a Batman-like tragic past, no massive amount of wealth and no interest in Thou Shalt Not Kill be like?", and his creator has cited Mack Bolan (majorly) and the Shadow (minorly) as inspirations. It's been inverted on occasion- giving the trained soldier actual superpowers- but these never seem to last and he always goes back to guns to take out criminals.
    • Spider-Man Noir: As a darker, Film Noir-inspired version of Peter Parker living during The Great Depression, Spider-Man using guns is to be expected. This is played with in Spider-Man: Into the Spider-Verse; while he is shown using a gun in his origin story, he never uses one in the film's events.
    • The Twelve: This is one of the most obvious ways the Twelve, a random group of Fish out of Temporal Water from the last days of World War II, illustrate the Values Dissonance between their time and ours. A full half of them carry guns, from the Badass Normals like Mr. E, the Witness, the Laughing Mask, and the Phantom Reporter, to Flying Brick Captain Wonder and powerful psychic Mastermind Excello.
    • Ultimate Marvel: The ultimate version of The Falcon uses firearms in addition to his wings.
    • Venom: The fourth incarnation of Venom, Flash Thompson, being former military, uses various firearms, along with the powers provided by the alien symbiote suit. He continues this after losing the Venom Symbiote and becoming the next Anti-Venom.
    • X-Men:
      • During a period where he lost/repressed his primary powers, Cyclops carried a pair of pistols for offensive purposes in the field. It complimented his Required Secondary Power of innately understanding angles and trajectories, letting him pull off incredibly accurate and tricky shots.
      • Bishop, as a cop from a future not unlike that of Judge Dredd, used guns when he first arrived in the main timeline, and an ongoing Character Development plotline for him was learning to tone it down and not use lethal force. He also had the power to shoot energy rays but used guns frequently as his power depended on external sources of energy to redirect. One version of his guns actually channeled his own powers.
      • Although not a power per se, X-23's background as an assassin included extensive firearms training, and she readily uses guns in concert with her innate abilities and other skills (though Flanderization has led many writers to forget this aspect of her character).
      • Cable. His guns have a tremendous variety of size and improbability of design. One example from the Phalanx Covenant arc: one barrel the size of his head, and several smaller barrels beneath? He routinely uses guns larger than his own body, and Cable is a large man. Though he has immense telekinetic powers, Cable long relied on guns because the bulk of his power is spent simply keeping an incurable virus from killing him.
  • Marshal Law: Marshal Law just has low-level superstrength and speed, plus the power to shut down his pain centers. So he carries guns to give him an edge against bog-standard bricks, and they help act as an equalizer whenever he fights enemies that can fly or shoot energy beams out of their hands.
  • The Rocketeer: Cliff's weapon is a Mauser C96 Broomhandle Pistol.
  • Savage Dragon: The Dragon has superhuman aim that allows him to shoot without killing, although he has done so when pressed. Justified, since the Dragon is actually a uniformed police officer in addition to a superhero.
  • Spawn: Spawn, prior to dying and becoming a demonic anti-hero, was the highly skilled commando Al Simmons. He still makes uses of his skills with firearms as Spawn since using them is familiar to him and it helps him conserve his Hellspawn powers, which will send him back to Hell (and effectively kill him) if he exhausts them. The movie has him first using firearms, but eventually dropping them prior to the final third, where he only uses his powers.
  • The Tick: Big Shot is a parody of this. He would lug around BFGs and unload into harmless inanimate objects while crying about his mother.
    The Tick: Guns and superheroes don't mix. Seek professional help.
    • He does get professional help, though he still has to apply extreme-ness to one word...
    ''As you know, I used to be a very violent person. I'd resolve all of my problems with Gh-gh-g-g-GUNZ!!

    Comic Strips 
  • The Phantom: The titular hero has two guns in his gunbelt. Rarely misses with either hand.

    Fan Works 
  • In Atonement, Vista starts using Director Simms' explosive-rounds pistol after he's put out of action during Shatterbird's attack on the PRT building in Arc 25, which comes in handy later on against Hatchet Face.
  • Momo Yaoyorozu from Neither a Bird nor a Plane, it's Deku! creates a capture tape bazooka during the Heroes vs. Villain exercise, taking Ojiro out of the fight.

    Film - Live Action 

  • Solomon Kane is a vintage example, wielding a musket to hunt vampires and other unnatural threats of the 16th century.
  • The Shadow is either a superhero or a Proto-Superhero depending on who you ask, but he wields a pair of automatics.
  • The Spider. Similar to the Shadow, the Spider frequently dealt justice with a pair of blazing automatics.
  • In Relativity, Ravenswood is a private eye packing heat, and when he graduates up to being a superhero, he keeps the gun.
  • Harry Dresden of The Dresden Files is a wizard P.I. who's essentially written as a comic book superhero, and it often catches both monsters and other magic-users off guard to discover he also carries a gun.
  • Domino Lady is another Proto-Superhero whose primary weapons are a syringe full of knockout serum and an automatic (either a .45 or a .22 depending on the story).
  • The Infected while many IPB operatives (federal agents with superpowers) don't carry firearms by virtue of having more firepower at hand or being bullet-resistant, several do carry and learn to use guns. In particular Cutthroat Darryl Lancaster who was a regular agent before gaining superpowers, keeps up his training because he wants to have more options than running up and punching someone or burning them alive. Brian, the protagonist is an interesting case. For 90+% of the series he can't carry a gun, his superpower of teleporting to take the place of people in mortal danger won't carry heavy clothing, tools or weapons with him, and he fights to the death often unarmed until they engineer an ultralightweight knife just for him. However, he is still drilled for hours a day on the range, in case he can ever capture a gun in the field and use it.
  • Ricochet from Outliers, who uses a heavy-calibre sniper rifle and stun rounds due to her power involving ricochets.
  • Please Don't Tell My Parents I'm a Supervillain:
    • Vigilante Man Judgment is described as being on the "murderous psychopaths super-powered list" but generally uses a pistol in combat.
    • Neon Rider fights crime, carries a high-tech pistol, and is implied to have the ability to give engines superhuman abilities.
  • Eldritch of the Whateley Universe. The fact that she is Nigh-Invulnerable and has magical abilities doesn't stop her from packing heat. In the Team Tactics course at Superhero School Whateley Academy, she shows up carrying an M16 with an M203 grenade launcher slung underneath. The course is taught by a Gunnery Sergeant and a retired admiral with Spec Ops experience: neither of them are surprised.
    • In fact, Bladedancer asks Eldritch for gun training. No one expects the Chinese martial arts nut with the magic sword to also be packing an automatic.
    • Many many more examples, even in the school itself. The Grunts are Whateley's JROTC group, students with weaker powers pack heat, and devisors/gadgeteers design their own guns. Tinkertrain and Flashbang build guns that look like they were designed by Rob Liefeld.
  • From Worm, Miss Militia's power is explicitly the ability to create any weapon she wants, fully loaded, unable to jam, with whatever ammunition and attachments she wants. She almost always uses this to create guns of various types. One added advantage of her power is that she can use nonlethal ammunition without any drawbacks; if the gun does jam, she just reforms the weapon instantly.
    • There's also Tattletale and Skitter (who both carry handguns), Trickster (who carries a variety of weapons based on the situation, but prefers an assault rifle), and Vista (starts using an energy-based BFG after the Time Skip).
  • In Ward, the sequel to Worm, the main character Antares eventually is given a huge gun built by Dragon, that weighs 12 tons and shoots golden lasers that are eerily reminiscent of Scion's beams. She's only even able to carry it due to her newly heightened connection to her shard and the fine control it now gives her over her forcefield, as it requires six hands to lift.
  • The Cloak Society: Everyone in the eponymous group is trained to use weapons, but Shade is the only one who frequently carries a firearm (specifically a laser gun) into battle. Her powerful Telepathy is good for many things, but in a fight can be stymied by stronger minds or too must distance from her opponent.

    Live Action TV 
  • Agents of S.H.I.E.L.D.: When Skye (or Daisy) gained super powers, she did not stop using a gun. This qualifies as this trope because Skye is based on the comic book hero Quake.
  • While most Power Rangers teams have sidearms of some kind, it's the more officially-sanctioned ones that make extensive use of them, like the Space Police team SPD and Time Police team Time Force. The Lightspeed Rescue team in particular has a reputation for favoring their blasters.
    • SPD and Time Force take it furthest, since, as stated, they're police; and police officers have a noticeable lack of magic crossbows and axes. The Time Force weapons are the Chrono Blaster sidearms, the V-weapon BFGs, and the Vortex Blaster, which is the giant Wave-Motion Gun you get when you combine the V-weapons. In SPD, we have small guns when unmorphed, bigger (but not V-weapon level) guns when morphed, and the Finishing Move is the giant cannon the Robot Buddy transforms into. SWAT mode's weapons are these big automatic-rifle-things. Nothing like standard Ranger weaponry is anywhere to be found, and most upgrades amount to "needs more gun!" Even the robots carry guns (though the main one also has the more-expected sword) and one turns into a BFG that can operate in orbit (or be wielded by all of the other robots).
    • Power Rangers Dino Charge even has guns as the resident Transformation Trinket. And over in the Super Sentai source material, so do Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger and Kikai Sentai Zenkaiger.
  • In season one of Who Wants to Be a Superhero?, the Iron Enforcer's gimmick was a incredibly huge cannon mounted on his arm. Subverted in that Stan the man was never really all that excited over superheroes with guns, let alone huge ones like that, and between his gruff attitude and less than stellar challenge performances he ended up getting the boot. Then on the way out (portrayed as him literally walking out a back alley, when a nearby TV suddenly comes to life) Stan said that he finally figured it out: Iron Enforcer made a lousy hero, but DARK Enforcer made a great villain!
  • Just about everyKamen Rider series in the Heisei and Reiwa eras features at least one hero/form that uses a gun as it's main weapon. The exceptions are Kamen Rider Amazons, which, as a remake of Kamen Rider Amazon (whose Riders use more animalistic attacks), didn't have any projectile weaponry whatsoever, and Kamen Rider Saber, where every Rider's weapons can be inferred from the show's title.
  • The Trope Maker goes to Moonlight Mask which is about a titular hero wielding a gun riding on a motorcycle. Although he's not a 90s antihero like most examples, it's justified that he's a detective and it's a Cop Show.
  • On Arrow, Diggle/ Spartan and Renee/Wild Dog use guns as their primary offense while the rest of the team relies on a mixture of martial arts, meta powers, technology, and, of course, Oliver's bow and arrow.

    Newspaper Comics 


    Tabletop Games 
  • The Scarlet Spectre of Freedom City's Time of Vengeance campaign, is a B-Level vigilante who, lacking superpowers or much money, fought crime with her father's .45 pistol.
  • The Harbinger of Justice in Dark Champions is this trope taken to almost parody level, but the setting contains plenty of straight examples as well.
    • Somewhat encouraged by the rules — in the Hero System, buying powers through a Focus, especially an Obvious Accessible one like most guns would normally be, can grant a significant character point cost break (up to 50% for an OAF) at the cost of losing access to the power if disarmed or otherwise deprived of the focus item. Which for players who don't mind living with that occasional handicap leaves that many more points over to improve their character's competence in other areas.
  • In Sentinels of the Multiverse, three of the heroes pack guns as their primary weapons. Expatriette, a Punisher Expy, is armed with conventional guns and specialized ammunition. Bunker wears a suit of US military-engineered Powered Armor that mounts a wide range of guns, including flak cannons, gatling guns, and the Omnicannon. Finally, there's Chrono-Ranger, a time-traveling cybernetic bounty-hunting cowboy who packs a six-shooter, an incendiary missile launcher, an energy rifle, and his own transforming cyborg left arm.
  • In Pathfinder this is the role of the Gunmaster archetype for Vigilante class. Hell, they trade proficiency with martial weapons off for their ability to use guns really well, so unless you spend money for weapon training, you're stuck using guns. Not that guns are bad at all in Pathfinder, as within a certain distance they ignore total Armor Class and go off of Touch AC instead.
  • Heroes Unlimited's Hardware sub-archetype, the Weapons Expert, combines mastery of sharpshooting with a large budget for all kinds of modern firepower that can be used in crimefighting.

    Video Games 
  • Bayonetta is a very acrobatic magical witch who uses pistols some of which are holstered at her feet.
  • BioShock hands the player character an arsenal of weapons and plasmids, bio-augmentations that give you powers such as electrokinesis, telekinesis and pyrokinesis. Jack does end up relying more on his weaponry than his plasmids, but using both in tandem makes for a devastating combination.
  • City of Heroes has the Dual Pistols and Assault Rifle powersets for ranged archetypes (blaster, corruptor, defender). Also, Thugs masterminds lead a group of gun-wielding henchmen and have their own pistol attacks.
    • The Masterminds also have the Mercenary powerset, which works like Thugs, but with assault rifles.
    • Robotics Masterminds get a Pulse Rifle which straddles the line between this trope and Frickin' Laser Beams.
    • And now they have just introduced the Beam Rifle powerset.
  • Champions Online contains the Munitions powerset. This includes everything from dual pistols as the lowest level attack (and several higher level ones), through submachineguns, shotguns, assault rifles, a minigun, a rocket launcher, and more.
  • Captain Smiley in Comic Jumper uses his Guns Akimbo as his primary method of attack.
  • The Guardians of Destiny primarily use a variety of guns in tandem with the elemental abilities granted by their Light. Some even use their Light to form weapons out of thin air, like the Gunslinger's Golden Gun and the Dawnblade's flaming sword.
  • Devil May Cry:
    • Dante, who can be considered a superhero of the Occult Detective note  and Demon Slayer types, has acquired and used a collection of firearms, alongside swords and other close range weapons in addition to already having superhuman strength, speed, and durability via his demonic heritage, throughout his career. Dante has the explicit power of channeling his demonic power through his guns, making them quite effective weapons against his demonic foes alongside his other weapons. They have ranged weapons everywhere from mundane ones such as shotguns and submachine gunsnote  to otherworldly ones such as Nightmare-Beta and Artemis (Demonic laser guns) and Pandora.
    • Dante's nephew and fellow devil hunter Nero, who debuted in Devil May Cry 4, uses a custom-made revolver called the Blue Rose. He has similar powers to Dante, including the ability to channel demonic energy through his gun.
    • Dante's female partners Trish and Lady also use guns. Trish uses dual handguns in conjunction with her lightning powers and the Sparda sword while Lady relies exclusively on firearms as her weapons.
  • Doom Eternal has the Doom Slayer who in addition to his guns has super strength, super speed, invulnerability along with being able to travel across space and time to give Hell, Hell!
  • Fallout 4 has the Silver Shroud, the gun-toting masked detective hero of a Show Within a Show who's heavily based on The Shadow.
  • Tombstone from Freedom Force has a pair of magical guns as his primary weapons. They fire bolts of electricity to symbolize his death by electrocution in the electric chair.
  • Lucian, a recent (as of August 2013) addition to the League of Legends uses magic guns and Gun-Fu to kick all kinds of ass.
  • Many of the weapons available to superheroes in Twilight Heroes are conventional guns.
  • Shadow the Hedgehog packs all kind of heat in his titular game. Despite being able to break the sound barrier with ease and having the ability to shoot energy blasts out of his hands with the usage of a Chaos Emerald.
  • Master Chief from Halo, being a genetically augmented cyborg super-soldier equipped with advanced power armor, can easily fit the definition of a superhero. Although he is capable of breaking open tanks and killing the strongest of alien enemies with relative ease with only his bare hands, he however is not immortal and has no supernatural powers so for the majority of the time he fights a considerable distance away from his enemies like any soldier would. He uses pretty much any firearm his military organization the UNSC has available along with alien weapons. Described as being a "master of any weapon" at the back of the cover of his debut game Halo: Combat Evolved, his skill with guns along with his superhuman abilities and powered armor is part of why he is mankind's champion in the war against genocidal aliens, most notably the Covenant (along with the zombie like Flood, and in the recent games by 343 Industries, the Prometheans). Other Spartans, such as Noble 6 from Halo: Reach, also fit this trope.
  • Infamous: While the player character Cole Macgrath doesn't use guns (One blew up in his hand due to his electric powers background lore wise!) the many conduit villains of the city do in addition to their powers
  • Bullet Witch: A badass witch with a Boom Stick that can turn into a lot of guns.
  • Jak and Daxter: Jak in addition to his morph gun has energy called "Eco" which he utilizes to fight with.
  • Destroy All Humans! has Crypto, a Furon alien that in addition to his weapons has psychic abilities.
  • Prey (2006) has Tommy with his alien weapons and his Native American Shaman powers which include revival.
  • Legendary: The Box has Charles Deckard a thief with psychic powers and traditional firearms hired to steal Pandora's Box.
  • Borderlands has the Sirens, a type of human being which is typically female that has psychic powers in addition to their guns. Only 6 of them can exist at a time and when one dies their powers to go someone else.


    Web Original 

    Western Animation 

Alternative Title(s): Guns As Superpowers, Supervillain Packing Heat, Superhero Villain Packing Heat