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Gatling Good

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The Governator vetoes a bill.

"She weighs one hundred fifty kilograms and fires two hundred dollar custom-tooled cartridges at 10,000 rounds per minute. It costs four hundred thousand dollars to fire this weapon... for twelve seconds."
The Heavy, Meet the Heavy

Ever since Richard Gatling's 1861 invention, the rapid-firing rotary gun has had a special place among BFGs. Because it's basically the gun equivalent of a chainsaw, there is an undeniable attraction to a gun which can produce high enough rates of fire to cleanly trim hedges, cut down trees, or, in the case of the GAU-8 Avenger, saw tanks in half. The practical advantage of having multiple rotating barrels is that the heat generated during firing will be distributed over multiple barrels instead of one, preventing overheating and weapon damage from having such high rates of fire.

The Gatling gun is likely to function as a significantly more powerful version of a regular machine gun, requiring hulking mountains of muscle to move them, or some kind of vehicle mount. If one gets used, you can expect it to give a nice steady buzz as it spews a constant stream of death.


Modern super-fast Gatling guns actually make a strange, deafening buzzing sound in the bass register (5,000 tiny explosions per minute equals 83.3Hz, similar to the sound of a very large truck engine). Some of them, like the Phalanx anti-missile cannon, sound even weirder,note  because they start at a lower rate of fire and then spin up to a higher one in distinct steps (in such designs they do not actually begin spinning the barrels until it fires the first shot and they require a moment to come up to speed), giving two or more separate "notes". Instead of a Dramatic Gun Cock, the sign that a Gatling is preparing to fire tends to be the sound of it spinning up unless we're talking about Russian designs that historically tend to be autonomously driven and pneumatically cocked, so only start to spin after the first shot was fired.


A popular form of the BFG in fiction, and both a fictional and real-world way of achieving More Dakka via Spectacular Spinning. It may be present even if Energy Weapons are abundant in the setting, as Kinetic Weapons Are Just Better, you the creators may combine the best of both worlds and make an energy-based version of the Gatling. Usually invokes Hyperspace Arsenal, as few media depict both the guns and the vast bins of ammunition they require; the ones that do, though, often resort to depicting it via an Ammunition Backpack. See also Bang Bang BANG.

According to Cracked (and the ATF), owning one of these things is perfectly legal in the United States due to a Grandfather Clause. It's merely prohibitively expensive.


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    Anime & Manga 
  • A man with a Gatling gun killed several powerful villains (in fact, practically every villain besides himself) early on in Rurouni Kenshin. It was an era-appropriate early model, operated with a hand crank (although this was slightly undermined by the ammo belt; hand-cranked models invariably used a gravity-feed hopper). In the anime, he was stopped when it jammed after one of the villains stuck a poison dart in the ammo belt; in the manga, he simply ran out of bullets after mowing everyone down.
  • In Yu-Gi-Oh! 5D's, Lotten, the Big Bad of the Crashtown Arc, uses Gatling Ogre, a Fiend with a Gatling gun in its chest, with which he can achieve a First Turn Kill.
  • Fullmetal Alchemist:
    • When Basque Grand transmutes an enormous arsenal of weapons, there's a Gatling gun somewhere in there.
    • When the Elric brothers confront him, Father Cornello attempts to kill them several different ways. After having his henchmen try to shoot them with pistols and turning loose a lion/Komodo dragon chimera both fail, he transmutes his walking stick into a minigun.
  • For a while, a Vulcan cannon was the primary "weapon" of Bungo Takano's "shadow dragon" Hainekuwele in Narutaru.
  • Gundam features Gatlings all the time. The most prominent example is probably the Gundam Heavyarms. Aside from the Beam Gatling fitted on the arm, it also carries a pair hidden in its chest. Later in the series, it gets upgraded to a double beam Gatling. In Endless Waltz it was retconned into having two double Gatlings, and four in the chest.
    • Another standout is Norris Packard's Gouf Custom, which features a shield-mounted Gatling gun with 75mm rounds. Packard is very effective with it, as well as his Gouf's other weapons.
    • The Astray Blue Frame Second L has the Tactical Arms, a Morph Weapon capable of transforming between a BFS and a Gatling gun. For the latter, the blades serve as a bipod for the Gatling gun.
    • Almost every Gundam in the series has a pair of Vulcans fitted in the head- essentially much smaller Gatlings for shooting down aircraft and missiles.
    • Tatsuya Yuuki/Meijin Kawaguchi III has used at least four Gunpla with Gatling gun options- Nu Vrabe's Mercury Lev weapon pack features one, as does Hi-Nu Vrabe's Amazing Lev A. He uses one with the Kampfer Amazing as a surprise finisher against the Renato brothers in the 7th World Tournament, and his Gundam Amazing Red Warrior also has one amongst its plethora of weaponry.
  • Macross (and Robotech) both feature Humongous Mecha scale Gatling cannons typically called Gunpods as their primary weapon for nearly all Valkyries, in various forms since inception. The Gatling cannons generally have a two-inch bore.
  • Gargomon in Digimon Tamers had a Gatling gun on both arms, making him dangerous to the humans as well as the Digimon early on — he was a bit drunk with the Champion level power.
  • Zoids has the Hibilt Vulcan cannon, a massive six-barreled beam Gatling weapon. Oddly enough, the anime would often inconsistently depict it as a projectile weapon instead. There are too many Zoids that can equip it to list here, but we will mention Karl Shuvaltz in Chaotic Century, who was known for having all his Ace Custom units being armed with one.
  • Guu of Haré+Guu has a Gatling gun arm.
  • In episode 21 of Zettai Karen Children when Oboro Kashiwagi the otherwise ordinary secretary lays eyes on a life-sized doll of herself, her response is to whip a minigun out of nowhere and shoot it to dust.
  • Appleseed has large tanks that have stupidly large six-barreled rotary cannons in place of the main gun. And the monstrous mobile gun platforms have four of the same. Each.
  • Chao's robot army in Mahou Sensei Negima! used these against Mahora's mage army. They were loaded with bullets that could send the victim into a future in which they'd already lost without any possible defense aside from dodging as a functional One-Hit Kill.
  • In One Piece, "Blood Splatterer" Coriboo is seen wielding a hand-held crank-operated one. Probably how he got the nickname.
    • His brother Caribou also carries one inside of him.
  • One villain from Black Lagoon wields one in "The Hunt for Greenback Jane"/"Roanapur Freak Show".
  • The first Rebuild of Evangelion movie featured Unit 01 with a huge Gatling gun. Eva-scale. With spent casings that crush cars underneath them.
  • The titular Exaxxion mecha from Cannon God Exaxxion subverts this by making a trio of 88 mm Gatling cannons the SMALLEST weapon on the entire mech.
  • Milly Thompson of Trigun carries a semiautomatic version that fires expanding projectiles with enough force to knock over whatever they hit, including armored trucks.
    • Monev the Gale uses a pair of wrist-mounted Gatlings powerful enough to tear through buildings, then switches to an even larger one that can destroy a bank vault.
  • Lyrical Nanoha:
  • In Ghost in the Shell: Stand Alone Complex, Batou uses a Gatling in the style of "Ol' Painless" from Predator during an invasion of Section 9's headquarters by a military wet team.
  • Tenaka from Black Butler has one of these in the kitchen!
  • Aging in the 2002 arc of Baccano! has a modified mini-gun that she wields one-handed in combination with an over-sized Gurkha Knife in her other hand, much to the shock of her associates. To be fair, they often compare her to the Terminator.
  • The Big O's "O Thunder" is a pair of retractable Gatling arm cannons.
  • The Gatling Missile from Voltes V.
  • In the Black★Rock Shooter anime, Black★Rock Shooter uses one at several points. At one point, Insane BRS and Mato transformed into BRS duel each other using Gatling guns.
  • Last Exile's Silvana has six hidden rotary cannons behind the forward armor plates. They tend to end battles swiftly.
  • In Bleach, BG9's Quincy Cross manifests as a Gatling Gun, though Sui-Feng destroys it before he has a chance to fire it.
  • Chris Yukine's default weapons in Senki Zesshou Symphogear are a pair of laser crossbows, but she much prefers to change them into a pair of Gatling guns named "Billion Maiden". They have two rotating barrels apiece, are each roughly her size, and pack enough raw firepower to mow down hordes of Noise.
  • Batman Ninja: The Joker has a massive Gatling gun mounted on his ship which he uses to sink Batman's ninja ship.

    Comic Books 
  • Rocket Racoon's preferred weapon in the recent Annihilation: Conquest miniseries and new Guardians of the Galaxy ongoing is a Gatling gun bigger than he is. Opinions are divided on whether to call it proof of super-Procyon strength on Rocket's part or chalk it up to Rule of Cool.
  • War Machine typically carries one of these on his left shoulder. With his current ability to integrate external technology into his armor, he can (and often does) add more.
  • Minor Marvel Universe villain Gattling wears a battle suit with twin Gatling-style machine guns mounted on each forearm. Yes, he's a villain created in the '90s.
  • Lucky Luke was once faced with old wild west Gatling guns in the episode The Treasure of the Daltons. Fortunately for him, the bandits firing them all graduated from the Imperial Stormtrooper Marksmanship Academy and the only casualty was The Cavalry's trumpet.
  • The Punisher foe Rapido has a Gatling Arm Cannon.
  • The Doom comic has Doomguy abandoning his highly-respected shotgun for this piece of ordnance.
    Doomguy: Hey, chaingun! The hell with respect!
  • Wynonna Earp: When the town of Tombstone is magically transformed back to the way it had been in 1881, Valdez finds herself wielding a hand-cranked Gatling gun rather than her usual BFG. She still manages to use it to great effect against the revenants (and look really badass while doing so).
  • Frank Miller's RoboCop, based on Miller's original RoboCop 2 script, features Murphy swapping out his left hand for a minigun attachment.

  • In the Stargate SG-1/X-COM: UFO Defense crossover XSGCOM: Goa'Uld Defence, the Tau'ri make a Gatling staff weapon.
  • A Warhammer 40,000 fanfic has the main character and his allies create a literal wall of Gatling guns (shouting out to Modern Warfare 2 while they were at it) as the first stage of their counterattack against a charging horde of daemons.
  • And If That Don't Work, an Evangelion Fan Fic, has a Texas arms manufacturer come up with a Gatling railgun.
  • The Life of the Legendaries features 20 mm Gatling guns in the relatively mundane but vital role of point-defense.
  • Shepherd Of The Stars, a Mass Effect and Sword of the Stars crossover, gives Wrex a Shaka'sal, one of the nastiest heavy weapons in the Sword of the Stars universe. A Tarkasian gun, it's effectively a blend between a Gatling gun, a shotgun, and a battle axe.
  • A Certain Unknown Level 0: Stephanie Gorgeouspalace uses an array of Gatling guns against the hacked Anti-skill Weaponry.
  • The New Adventures of Invader Zim: The Weapon of Choice used by Nyx is a minigun which fires plasma.
  • If Wishes Were Ponies, a My Little Pony: Friendship Is Magic / Harry Potter Crossover gives us chapter 117: Harry encounters a centaur in the Forbidden Forest and, in a panic, summons Twilight, who summons the guard. One of the guards is described thusly:
    ... And he was outfitted with one of the new gun-harness saddles, as were the other two, but his was one Harry had never seen. It seemed to be six barrels mounted in a circle really close together on one side instead of two barrels on either side. There was also a huge box on his other side, with another on his back. ...
    • A few pages later, we get more Gatling gun word-play:
    Suddenly, from a distance in the forest, there came the sound of a saw ripping through wood. ...
    The ripping sound cut out, its echoes dying out quickly. There was a brief whine that suddenly stopped.

    Films — Animated 
  • In Rango, the moles are seen riding on bats mounted with civil war-style Gatling guns. In addition, Rattlesnake Jake has a Gatling gun where his rattle should be, made of revolver cylinders.
  • Lilo & Stitch contains the Energy Weapon version, as both the automated turrets used to guard Stitch's cell in the opening and the main weapon on the red police cruiser he steals.

    Films — Live-Action 
  • The Book of Eli: During the fight between the Big Bad Carnegie and Eli over at the elderly cannibal couple's house, Carnegie backs one of his trucks towards the house and opens the back doors, revealing a hand-cranked Gatling gun, which they promptly use to nearly level the house in quick order.
  • Terminator franchise:
    • Terminator 2: Judgment Day: The T-800 famously uses a minigun modified to be carried by hand to fend off the police. And it was reported that Schwarzenegger was the only man on the set strong enough to carry it on his own.
    • Terminator Salvation. The T-600s robots have Gatling guns attached to their arms.
  • The Matrix features a helicopter-mounted minigun, which is one of the few weapons that fires too fast for the Agents to dodge.
  • Predator features the famous GE M134 minigun "Ol' Painless" wielded by former Navy SEAL, former Pro Wrestler and later Minnesota Governor Jesse Ventura, and was the first handheld minigun ever to be used on film (or in any fiction for that matter). The actors firing that thing had to be braced just offscreen, lest the recoil knock them on their ass. And that was just firing blanks. They also had to connect it to an external power source offscreen, via a wire that went down his pants. Jesse himself has stated that while the gun was suspended from an offscreen crane in early takes, later he actually managed to fire it without. According to him: "You just had to grit your teeth and hold on. It's like firing a chainsaw. It's fucking ridiculous. Why the fuck would anyone want to use something like that?"
  • The Sum of All Fears has a scene where a 20mm Vulcan cannon in a Phalanx mounting on the USS John C. Stennis is used in an attempt to defend the ship from a missile attack.
  • A criminal uses one in Superman Returns, to no effect.
  • The Big Bad's suit in Iron Man has, in addition to a rocket launcher, a huge wrist-mounted Gatling gun.
    • In Iron Man 2 the War Machine armor also sports a Gatling gun, which Rhodes uses to great effect against the Hammeroids.
      • Unlike in the comics, the movie's Gatling gun defaults over the right shoulder. However, it is mounted on a flexible arm which is then mounted on a sliding rail, enabling it to shoot in any direction, including behind him while flying.
  • In the epilogue of Grindhouse's latter film, Planet Terror, Cherry Darling has replaced her rifle-leg with a minigun. There's also a motorbike-mounted chaingun in the Machete trailer. (Apparently the same prop.)
  • All robots seem to have rotary guns in the Transformers movie. Including ones made from mobile phones. In the first movie, you also see the famous A-10 firing its GAU-8 Avenger at Scorponok. This was a rare moment of pyrotechnic understatement for Michael Bay. A burst from an Avenger gun is less of a line of pew-pews as seen in the movie, and more like God throwing a fistful of bullets with all his might.
  • 3:10 to Yuma (2007) features a hand-cranked Gatling gun.
  • One of the more awesome scenes in Black Hawk Down involved one of the MH-6 Little Bird helicopters obliterating a group of Somali RPG gunners using mounted miniguns.
  • In The Last Samurai, the Japanese government purchases a battery of Civil War-era Gatling Guns from the United States. These weapons quickly and efficiently wipe out the remnants of the Samurai during their final Desperation Attack.
  • In King Kong (1976), Kong is taken down not by biplanes with machine guns, but by helicopters armed with miniguns. As one troper already noted, Kong is shredded. It is not an easy scene to watch. Interestingly, this movie is probably the first time most moviegoers saw a Gatling gun in action, aside from Rooster Cogburn, which featured the early hand-cranked version. After this, they probably didn't want to see it again.
  • During a car scene in Last Action Hero a door on a van suddenly opens, and a goon steps out with a mounted short-barreled minigun and proceeds to fire it at Arnie's car. Which remains untouched, but the premise of the movie means this actually makes sense.
  • Batman
    • Batman (1989), where the Batwing had twin Gatling guns, used to completely fail to hit The Joker.
    • Batman Returns had an organ grinder with a minigun in his organ, which he used in the Red Triangle's terror campaign at the tree lighting ceremony.
    • The first car chase in Batman Forever: The Batmobile is chased by a pair of '50 Buick Roadmasters, each with two miniguns mounted on the hood. Not that they ever reach real Gatling fire rates, let alone do any halfway realistic damage to anything.
  • The Dark Knight. Bruce Wayne conducts a ballistics test using a Gatling gun with a different kind of bullet in each barrel. There is absolutely no reason to have this other than Rule of Cool and Screw the Rules, I Have Money! which entirely fits Wayne's persona.
    Alfred: Not sure you made it loud enough, sir.
  • The War Wagon (1967) is a Western starring John Wayne and Kirk Douglas, who plan to rob an armored stagecoach (owned by a villainous Cattle Baron) that is armed with a turret-mounted Gatling gun. Since the wagon effectively amounted to a horse-drawn tank the Invulnerable Horses trope had to be in full effect as well.
  • The 1983 movie Blue Thunder features a modified Aérospatiale SA-341G Gazelle helicopter with a 20mm Gatling cannon mounted in a turret attached to the nose. This cannon has such a high rate of fire that, during the movie, it is used to saw a police cruiser in half to facilitate the escape of the hero's girlfriend. To provide sufficient drama, the turret gets disabled by a surprise attack to set up the Final Battle.
  • Guess what's bolted to the port side of that black truck in Tango & Cash. Right, a 20mm Gatling.
  • In the Clint Eastwood vehicle The Outlaw Josey Wales the Redlegs used Gatlings mounted on the back of a wagon to kill all the bushwhackers that had just surrendered to them and turned their own guns in
  • G.I. Joe: The Rise of Cobra features a suit of Powered Armor with a Gatling gun built around the right forearm. It suffers from a somber rate of fire and gates in ammo from the Dakkaverse.
  • In Van Helsing, as Carl hands out a variety of standard vampire-killing weapons, Van Helsing notices a prototype Gatling Gun being tested elsewhere in the room and quips 'Why can't I have one of those?'
  • In Resident Evil: Apocalypse Nemesis uses one as his main gun for half his screen time. According to the effects crew the barrel was cut to about 9 inches, and an "elbow box" added to the back then geared it to half the firing rate.
  • Spoofed in Carry On... Up the Khyber. PVT Widdle and Sgt Maj MacNutt turn a hand-cranked Gatling-type on the horde of rampaging Burpers, only for it to play music instead. They open the drum magazine to discover a gramophone record.
  • Kick-Ass Big Daddy and Hit-Girl are shown buying something that while unknown, is apparently awesome enough to make them Squee! with delight. Hit-Girl later makes it more awesome by adding Gatling Guns to it, still not revealing what it is. The climax shows what could possibly be awesome enough to have Gatling Guns as an accessory, a Jet Pack.
  • The Rojos in A Fistful of Dollars steal a shipment of gold by posing as American soldiers, using the Hand-cranked Gatling Gun the real soldiers they'd already ambushed and killed had brought along.
  • There seems to be a pattern of Machine Gun use by villains in Spaghetti Westerns. In The Grand Duel, The Saxons use a water-cooled machine gun against a group of settlers sitting on a silver claim.
  • The long-nine bow cannons on the Flying Dutchman in Pirates of the Caribbean had three rotating barrels. How that would work with the muzzle-loading cannon of the era is a mystery, but a wizard probably did it.
  • In The Warrior's Way, the Colonel's gang had at least two miniature Gatling guns they used against the horde of ninjas.
  • In Death Race, four out of the ten cars present in the film have rotary guns - most M134 miniguns, but one has two M61 Vulcans.
  • Jonah uses a small, man-portable Gatling gun at several points during Jonah Hex.
  • The SWCC gunners in Act of Valor were not only firing real-life miniguns from their boats during the Gunship Rescue, but they were also firing live ammunition. That ripping sound they made as they fired was the actual weapon itself being fired with live ammunition.
  • Dredd - Ma-Ma proves she really isn't screwing around when she has three massive Gatling guns unload on Judge Dredd and his rookie partner. The combined firepower absolutely shreds an entire floor of the complex they're fighting through, along with dozens of bystanders, in one of the messiest scenes of a gorn-packed movie. Dredd and Anderson only survive by blowing a wall open with an explosive round. The shot of what's left of the floor at the end looks like swiss cheese.
  • In Sherlock Holmes: A Game of Shadows, the soldiers at Meinhard's weapons factory use Gatling guns with the big Broadwell drums to shoot at Holmes and his crew as they flee.
  • Tremors:
    • In Tremors 3: Back to Perfection, Burt Gummer uses an anti-aircraft gun mounted on the back of a truck to wipe out a pack of Shriekers.
      • (not really Gatling guns, but quad mounted M 2 HB machine guns. These gained the moniker "Meat Chopper" in WWII)
    • Tremors 4: The Legend Begins ends with Burt's ancestor Hiram gleefully firing off a large Gatling gun he's just been given, though it's just for fun as all the Graboids are already dead.
  • The original models used by the U.S. Calvary to kill the charging Comanches in The Lone Ranger.
  • Darko uses a Gatling gun to try and blast Guerrero out of the saloon in Dead in Tombstone.
  • In X-Men: Days of Future Past, the Prototype Sentinel’s primary weapons are wrist-mounted Gatling guns.
  • Split Second: The BFGs that Stone and Durkin bring along to the final fight are rotary-cannon "assault shotguns".
  • In the DC Extended Universe:
  • The Rock gets to wield one in Furious 7.
    • In addition to this, Mose Jakande, half of the Big Bad Duumvirate, makes good use of a plane-mounted one during the film's climax.
  • In Jurassic World, one of the weapons used against the Indominus rex when she escapes is a minigun door-mounted on a helicopter. Unfortunately, they don't get to use the gun very long as she escapes into the Aviary to avoid the gunfire.
  • The Expendables 3. Caesar is quite happy when he's issued a mini-Gatling, only to be informed it will shoot through its ammunition supply in ten seconds.
  • Clyburn uses a hand-cranked Gatling gun loaded with a mix of live and blank rounds to intimidate Judy in Sisters of Death.
  • In The Magnificent Seven (2016), the bad guys get a Gatling gun for the climax. In a very unusual move, it is actually utilized as its designer intended (and how the Union Army did use it) as an emplaced long-range weapon traversing only a few degrees to sweep a wide area several hundred yards away with sustained fire, and the effect is devastating. One of the title characters eventually destroys it in a Heroic Sacrifice with a stick of dynamite.
  • In The Deserter, the squad sets two Gatling guns on either side of the canyon to catch the Apache in a crossfire as they try to escape.
  • No Time to Die: James Bond's iconic Weaponized Car from The '60s, the Aston Martin DB5, is now fitted with concealed miniguns instead of the previous single-barrel machine guns.
  • In More Dead Than Alive, much of Luke Santee's gang is killed by the Gatling gun at the prison during the attempted prison break.

  • "Reason" of Snow Crash ("I told you they'd listen to Reason") is a ridiculously powerful rotary rail gun that fires small fragments of depleted uranium. To drive the point home, at a certain point in the story the main character gets in a gunfight with two Phalanx CIWS carrier-mounted 20mm Vulcan guns. Reason wins.
  • In the novelization of Rambo: First Blood Part II, one of these guns shows up on a helicopter. Every fourth bullet is a tracer bullet, leaving a column of fire from the weapon's mouth, leading to the weapon's nickname of "The Dragon", which is Truth in Television.
  • In the Delta Squad series Flesh Tearer and Flame Genesis both use miniguns as their primary weapons. While Tearer's weapon is a minigun, Genesis can convert his into a flamethrower and other chemical weapons.
  • In the Armageddon Trilogy by Robert Rankin, this is lampshaded with a running gag that characters going into a fight say they wish they had 'an amazing rotary machine gun like Blaine had in Predator'. This exact phrase is used consistently until Elvis correctly identifies it as the M134 General Electric mini-gun.
  • The Dresden Files. Small Favor. Hendricks, on the helicopter, with the Gatling gun. Which happens to be blasting The Ride of the Valkyries. While being piloted by an actual Valkyrie. Let it never be said that a Chooser of the Slain doesn't know how to make an entrance.
  • The Western series Gatling by Jack Slade had as its hero an operative for the Maxim Gun Company named Gatling. The series hook was that the title character used period automatic weapons, including Gatling guns.
  • John Ringo's Unto the Breach features the Dragon, a modified Hind helicopter equipped with quad Gatling guns. Another Hind owned by the Kildar uses the more conventional miniguns to port and starboard for defense when used as a troop transport.
  • The Hell's Gate series by David Weber gives us the Yerthak Pedestal Gun, a naval weapon designed to destroy torpedo boats and hastily converted by the Fort Salby garrison into makeshift anti-aircraft guns. They are four to six barreled Gatling Cannons that come in one-point-five-inch and two-point-five-inch calibers capable of firing shrapnel rounds, high-explosive or solid ammunition. They're used to shoot down dragons.
  • The titular mercenaries in David Drake's Hammer's Slammers novels use revolving energy guns called "Tribarrels". Even though they don't fire projectiles the point is the same: three rotating barrels to avoid overheating.
  • Mentioned in the Honor Harrington series where variants of the Gatling Gun were used for anti-missile defense until they were quickly replaced by newer Laser Clusters. They are still used by some second- and third-rate powers like the Silesian Confederacy and the Solarian League.
  • Subverted in Stone King. The narrator, Saionji, specializes in the use of a mecha-scaled Gatling gun but is rarely able to use it effectively in combat.
  • In the Ravenor trilogy, Zeph Mathuin’s weapon of choice is a six-barreled rotator cannon. It’s as long as his arm and requires him to wear a special torso harness both to counteract the gun’s weight and to support its multiple ammo hoppers. Nayl refers to it as a “bullet hose” at one point.
  • In The Shining One by Nat Schachner, a 1937 sci-fi pulp set in a future war, the soldiers use "Allison guns" which have revolving barrels firing explosive shells.

    Live-Action TV 
  • MythBusters used a Gatling gun as the last stage of the "shooting fish in a barrel" analogy. They busted out a privately owned minigun and unleashed it on the barrel. By the time it was over, the barrel was in a million pieces and there was more lead in the fish than fish.
    • They also used the minigun on at least two other occasions: Once, to see if incendiary rounds could blow up a gas tank (busted), see if you could chop down a tree with bullets (confirmed, it even caught on fire) and blow up a propane tank (confirmed).
  • The penultimate episode of Stargate Atlantis had a scene of a Wraith being strafed by an A-10. Also, The Daedalus Variations showed us that the Tau'ri ship-mounted railguns are Gatlings.
  • Wiseguy. Hitman Roger Loccoco has a car with a Gatling gun firing from the trunk, and twin machine-guns between the headlights.
  • G3-X from Kamen Rider Agito has the handheld GX-05 Cerberus, which is utilized as a Finishing Move.
    • Fourze has one attached to his leg and can combine it with Launcher Switch for more firepower.
    • Gaim Gaiden: Kamen Rider Zangetsu introduces a prototype Watermelon Arms (the full version is a Mini-Mecha) equipped with the Watermelon Gatling Gun, a shield and minigun combination. Due to its recoil weakening him, he only used it once.
    • Kamen Rider Snipe from Kamen Rider Ex-Aid is equipped with two large Gatling guns in his Level 3 form, the Combat Shooting Gamer form.
  • The Giga Streamer from Tokkei Winspector is a handheld energy Gatling Gun. Recoil and vibration make it impossible to use effectively without the user wearing a Crash Tector suit — and it has a steep learning curve.
  • In one episode of Sons of Guns, Will is challenged to build an electric Gatling shotgun. The initial attempt fails. Miserably. Changing gears, they take 3 stock semi-auto Saiga shotguns off the shelf and mount them in the reconstructed remains of the Gatling unit. It works well enough that the customer buys the result.
  • Andromeda's assault bots are armed with six Gauss Gatling guns, each firing guided rounds.
  • Power Rangers: The Red Battlezord has Gatling laser cannons built into its arms. One of the Rescue Megazord's guns is a huge laser Gatling gun (the other was an equally enormous flamethrower). The Delta Megazord has Gatling gun hands. The Supertrain Megazord is armed with a Gatling missile launcher.
    • Super Sentai's Tokusou Sentai Dekaranger has DekaMachine Patrol Gyror, with Gatling guns under its wings. Years later, in Kaizoku Sentai Gokaiger, the Gokaigers are able to summon a modified of the Patrol Striker, which has Gatling guns in its wheels; these guns are used in Deka GokaiOh's finisher.
  • Gabrielle's descendant used one in "The Xena Scrolls.
  • Used in an elimination challenge during Season 3 of Top Shot; the goal was to cut through a group of telephone poles.
  • Deadliest Warrior season 3 has Theodore Roosevelt vs. Lawrence of Arabia, and one of Roosevelt's weapons was a hand-cranked Gatling gun.
  • A flash-forward in the Babylon 5 episode "Babylon Squared" showed Garibaldi wielding a Gatling-style PPG cannon against unseen attackers.
  • Pawn Stars had a segment where they test-fired and (and then tried to buy) a 37mm Hotchkiss Revolving cannon. The projectiles alone weighed one pound apiece.
  • In the 1989 miniseries adaptation of Brotherhood of the Rose the Jet Ranger used to patrol the sanctuary for retired spies had a Gatling mounted on the nose for no apparent reason other than Rule of Cool, as it's not exactly unobtrusive (the helicopter in the book did not have mounted machine guns). Said coolness was ruined anyway by the barrels not spinning when it fired.
  • Agent Carter. One of the villains has a small Gatling pistol. It's not totally reliable though.
  • On The Last Ship, Nathan James is frequently shown activating her CIWS to defend against incoming missiles.

  • Novic from Priest carries around a Gatling gun. He doesn't seem to have any trouble firing it from the hip.



    Play By Post Games 
  • In the Dino Attack RPG, the character Heavy specializes in this type of weapon. Elite Agent Minerva also used one after her Fire Hammer was downed by her brother Oswald.

    Tabletop Games 
  • Warhammer 40,000 loves these, from the "assault cannon" on Space Marine Terminators and Dreadnoughts, the Tau's Energy Weapon Burst Cannon, through the tank-shredding Vulcan Mega Bolter and Gatling Blaster, and right up to the Imperator Titan's Hellstorm cannon — a Gatling Energy Weapon the size of a skyscraper.
  • BattleTech commonly depicts many machine guns and Auto Cannons as rotary-style guns, and recently introduced the separate Rotary Auto Cannon as its own class of weapon.
    • To wit, rotary autocannons can achieve rates of fire up to six times that of "standard" models (and still three times that of an ultra autocannon on double-tap). This comes with an accompanying increase in ammo expenditure and heat buildup and a likewise increasing risk of a temporary jam that needs to be cleared by the MechWarrior or vehicle crew before the weapon can fire again (and renders it explosive until that is done); they also have a shorter effective range than most comparable autocannons of other types. Still, the RAC/5 in particular has practically become the BattleTech universe's iconic incarnation of More Dakka.
  • Many mecha and vehicles in Rifts are adopting rotary railguns as antipersonnel weapons.
  • Shadowrun has, in addition to its more ordinary miniguns, a vehicle-mounted weapon called the "Victory Rotary Assault Cannon", which is Exactly What It Says on the Tin: a rotary gun that fires artillery rounds.
  • The evil rat-like Skaven in Warhammer Fantasy Battle, ever on the cutting edge of technological development, have Gatling guns. Naturally, they're called ratling guns.
    • The Empire, being depicted as having a fair amount of technology themselves, have Gatlings too, with repeater handguns and repeater pistols.
  • GURPS: Ultratech has Gatling versions of everything which are at the low end of the high power weapons but have four times the rate of fire and about twice as many shots.
    • High tech also has Gatling guns, including the Minigun. Carrying most of them is almost impossible for most characters because they are too heavy.
      • However, in a nod to cinema, there is a technically man-portable version of it, with proper grips, batteries, and an ammo backpack. It still requires very high strength and runs out of ammo very quickly
  • Gammarauders, a game about giant mutant cyborg animals fighting in the radioactive wastes after an apocalyptic nuclear war, features the Macrotechnic Popgun, so called because though it is of little use against the bioborgs it can still waste a lot of regular human soldiers, called popcorn because the bioborgs eat them like snacks.
  • Iron Kingdoms Warmachine has two warjacks wielding Gatling guns, both part of Cygnar's armies. The first is the Sentinel, a light warjack sporting a Gatling gun for its right arm and a shield on its left and second is its bigger brother, the Cyclone heavy warjack. Cygnar also have chaingun teams among their ground troops.
  • Gatling guns exist in New Horizon. They're quite powerful but extremely expensive.
  • Just one of the many weapons employed by the Jammers in Feng Shui. Subtle, these guys are not.
  • Deadlands has not only traditional Gatling guns, but also Gatling pistols, Gatling rifles, and Gatling shotguns.

  • BIONICLE's summer wave sets of 2007 came with Cordak Revolving Blasters, possibly the most realistic looking guns of the entire line.
  • While not having multiple barrels, the Gatling Deathshell from Cross Fight B-Daman eS features a two-handled crank known as the Gatling Unit. It fires a stream of marble like a hand-cranked Gatling gun. attaching a motor by gluing it onto the crank would outright turn it into the world's first fully automatic B-Daman.
  • Not unsurprisingly, Gatling guns show up in the G.I. Joe lineup, including on such vehicles as the Rattler and the Thunder Machine. One of the original members of the 1982 Joe team, Rock 'n' Roll, traded his M-60 machine gun for a pair of handheld, backpack-fed dual Gatlings when he got a new figure in 1989.
  • Several Gunpla kits featured mounted or portable Gatling guns, some of them can be customized and can be wielded by Figma.
  • Kotobukiya M.S.G.:
    • The M.S.G Weapon Unit MW20 Gatling Gun is a gigantic Gatling gun with a wind-up motor. It is compatible with the Frame Arms and Frame Arms Girls series.
    • The M.S.G Weapon Unit MW29 Hand Gatling Gun is a small portable Gatling gun that can be wielded by smaller units such as the Frame Arms Girls without the need of a stand to support them. The ammo container is sold separately as M.S.G Weapon Unit 20 Belt Link.
    • The M.S.G. Heavy Weapon Unit MH08 Sentry Gun is a Gatling gun turret with two additional small Gatling guns at the top of the main turret. The main turret itself can also be motorized with the MG01 External Generator, which is sold separately.
  • Super Robot Chogokin features the UCR-10 (otherwise known as Vengeance if the Grind Blade is attached) from Armored Core V, one of the four weapons is a Gatling gun with rotating barrels. Oddly enough, it can also be wielded by Figma.

    Video Games 
  • The Gunner in Deep Rock Galactic has as his signature weapon a dwarf-portable minigun. While it has a somewhat short range due to accuracy issues and can overheat, the sheer damage output without needing to reload more than makes up for any troubles. And he has a Hand Cannon for the distant enemies anyways.
  • Vladof, manufacturer of the weapons marked by a high fire rate in Borderlands 2, are characterized by its rotary barrels. This includes assault rifles, handguns, rocket launchers, and even sniper rifles. Of note is that Vladof barrels can be found on guns by other manufacturers, with the gimmick of that other manufacturer intact. Some weapons gain an additional gimmick with the Vladof "spinigun" barrel: Dahl gains a very fast burst of 6-9 rounds, Torgue ARs will occasionally fire more rounds per shot, Jakobs fire 3 rounds per trigger pull (one per barrel) and Vladof and Bandit rifles will spool up as they fire.
    • Vladof turns it down a bit in Borderlands 3, with their multi-barrelled options now reserved as an underbarrel attachment that you can spin up to activate more fire-rate, although that didn't stop them from putting two 6-barrel Gatling barrels on their high-end assault rifles and a 3-barreled variant of their high-end sniper rifles. Other manufacturers even joined in on the fun: Jakobs has traditional hand-crank Gatling guns that can also fire 4 projectiles per shot as mashers and the COV (previously Bandit) have fast firing multi-barrel variants paired with their signature unlimited mag size.
  • The Terran Republic in PlanetSide 2 specialize in Gatling goodness. They have handheld "Mini-Chaingun" with a ridiculous rate of fire and damage-per-second. The TR's Mosquito "Banshee" nosegun fires 14mm high-explosive shells from a gatling gun, while its "M18 Rotary" fires armor-piercing Anti-Air shells. Their anti-vehicle ground weapon is the 30mm "Vulcan" which murderizes vehicles at close range but suffers from Painfully Slow Projectiles and a large cone-of-fire. Thee Liberator gunship's default bellygun, the "Shredder", is made of four separate 30mm Gatling guns linked together.
  • Wolfenstein:
    • Wolfenstein 3D was one of the first-ever shooters to feature a Gatling-type weapon. In this game, it's B.J.'s fastest-firing weapon by far, able to chew up and spit out hordes of weaker Nazis and put down bosses in just a few bursts. Said Nazis also make good use of Gatlings, as almost all bosses carry at least one, if not a pair (the übermutant in the Spear of Destiny Expansion Pack has it grafted to his chest).
    • Return to Castle Wolfenstein has a Gatling-like gun, the Venom, that charges for a bit before opening fire. If an enemy (except the really strong ones) takes too many bullets, it explodes into Ludicrous Gibs. Like the silenced Sten, it also has a problem with overheating if fired continuously, though it takes much longer to get hot.
  • Doom
    • In the classic games, the Chaingun is Doomguy's default automatic weapon. It's fairly functional and a step beyond the pistol, but one of the most notable cases of it only being a Gatling because it looks cool: its cyclic rate is barely over 500RPM. This, coupled with the weak pistol bullets it uses, causes it to pale compared to the burst damage of the Rocket Launcher or the sheer rapid-fire destruction of the Plasma Rifle, and its only uses are to wipe out small clusters of former humans, Imps and Pinkies or stunlock flinch-prone monsters like Mancubi and Arachnotrons when short on heavy-duty hardware. Curiously, it's the best weapon for sniping: a quick tap of the fire key shoots out a perfectly accurate 2-round burst that can be repeated quickly with some trigger discipline.

      The lack of balance between it and the other weapons has led the modding community to try their hand at altering the Chaingun's function so it's comparable to the rest of Doomguy's arsenal. The Valiant custom megaWAD, for example, doubles its fire rate and increases ammo reserve and pickup amounts by 50%, making it the stunlocking weapon of choice even against tough enemies like Arch-Viles, but makes burst fire sniping much harder by adding a spin-down interval after you stop firingnote .

      The chaingun is not exclusive to the player, either: the Spider Mastermind, Final Boss of the first game, and the Former Human Commandoa.k.a. , a notable Glass Cannon Demonic Spider in Doom II and on, also wield Chainguns, only slower, with slightly less damage per bullet, and in the Mastermind's case, launching three bullets per shot.
    • The Chaingun in Doom 3 is a far more powerful hitscan version (about as powerful as the Plasma Gun) of the Machine Gun, but it's less accurate, takes about half a second to spin up before shootingnote , and ammo is much rarer early on. It appears in enemy hands about halfway through the game in the form of the demonic Chaingun Commandos, the most tenacious and powerful of all former humans, and from there ammo for it becomes very common.
    • DOOM (2016) has the Chaingun return, with a mixture of added realism and insanity. On the "realism" side, the gun needs time to spin up to full speed during which it fires slower. This can be counterbalanced with the Gatling Rotator, which lets the gun be spun up without firing. On the "insanity" side, it now comes with a Mobile Turret option that transforms it into three side-by-side Gatling guns. It tears through enemies, and ammo, as fast as you might expect, save that it overheats quickly-though this can be remedied by purchasing every upgrade and completing the challenge that it unlocks.
  • ORION: Prelude has a Minigun as the most powerful weapon exclusively for the Support class. When fully upgraded, it has a total clip of one thousand bullets and can fire them all in 20 seconds.
  • Quake
    • The Super Nailgun from Quake I has a rotating barrel systemnote . It doesn't fire faster than the Nailgun's two fixed barrels, the only difference is that the Super Nailgun's projectiles count as two nails each in ammo cost and damage. Also, as the barrels aren't offset from the center of the screen when it fires, it's easier to aim.
    • Quake II features the "chaingun", a Gatling gun which is one of few examples of this trope played straight in games. It has very high damage output and a tremendous rate of fire, high enough to mince most enemies in a blink of an eye and deplete all player's bullets within few seconds of continuous firing. It does, however, cheat a bit: to reduce the performance impact of a steady stream of bullets, the chaingun always fires at the same speed - but it ramps up to two bullets per shot, and then three. It's difficult to notice because the sound is staggered and makes it sound as it fires constantly, but it becomes clear if you run the game in slow motion.
  • Outlaws, the Wild West Themed FPS from the good old days of Lucasarts, had a Gatling gun as a weapon. Due to it being mounted on a tripod, you had to be stationary to use it.
  • All the Unreal games have a minigun in one form or another.
    • The original Unreal has a weird one: two three-barrel rotary assemblies intermesh in the middle, and from there the bullets come out. It's unclear how it actually works, as there are no mechanicals behind the barrels when they aren't in the intermeshing shooting area, and therefore no way to make use of the rotation of the barrel assembly to load and eject rounds. Apparently it runs on coolness. It has a slower but accurate primary fire, and a Secondary Fire that increases its fire rate drastically, but drops accuracy equally as drastically and needs about a second of slow fire to engage.
    • Unreal Tournament has a more traditional five-barreled example that works just like the Unreal model. The Pulse Gun is a minor example as well, as the primary fire comes from eight barrels that rotate more slowly than the Minigun's, spinning around a ninth larger barrel that the secondary-fire beam comes out of. The firing rate is fairly low, though, so the necessity of a multi-barrel design is questionable; indeed, in following Tournament games it was redesigned as the single-barreled Link Gun.
    • Unreal Tournament 2003 and Unreal Tournament 2004 share the same six-barrelled minigun with selectable rate of fire and bullet type (slow with explosive bullets or fast with traditional ones), but there's a big gear behind the barrels where the loading mechanism should be (and it's not clear if the breeches of the barrels run through the inside of said gear), bringing back the same questions from Unreal. Notably, it doesn't fire while spinning up, and the spin-up times are different for each firing mode.
    • Unreal Tournament III has a recursive Gatling Gatling minigun - that is, a three-barrelled minigun whose barrels are each a three-barrelled minigun, in an unholy spinning mess of pain and death. Considerations about the practicality of such a design are better left at the door. To make it better, much like the Stinger gun in Unreal, it fires Tarydium shards instead of bullets.
    • The Ballistic Weapons mod for UT2004 adds a realistic minigun with variable rate of fire: it can fire single shots or fully-automatic at 900, 1800 or 3600 RPM. A short burst can tear the target in two but it has a beastly recoil when firing in full auto. It even has a tripod mount that can be deployed to become a stationary turret with no recoil - quite useful in team games. It has enough ammo to score at least 50 frags if you conserve it.
    • The Arkon Weapons mod has the Fusion Gatling Gun, a three-barrelled monstrosity that fires a ludicrously high number of bullets and is almost impossible to survive for more than a fraction of a second. It's balanced by large recoil and less than stellar precision, as well as the need to spin up before shooting.
  • Command & Conquer makes fair use of these.
    • The First-Person Shooter Command & Conquer: Renegade has mini-Gatlings as the officer's weapon of choice for both GDI and Nod, with a few more scattered here or there on various weapons, such as the laser-spewing Tarantulanote .
    • In Yuri's Revenge Gatlings became their own weapon, that fire a steady stream of bullets that speeds up the longer the gun fires on a single target, and carries over to the next if it's not out of range long enough to let the gun's spin slow down.
    • Gatlings with the same properties as those in Yuri's Revenge were later given to the Chinese in Command & Conquer: Generals. Dual Gatling gun turrets make appearances as a standalone structure and an attachment for the Overlord Tank and the Helix heavy helicopter. The Gatling tank has a single Gatling autocannon as its only means of offense, and one of the Chinese subfactions in Zero Hour gives them to the standard infantry, making them incredibly powerful even in small numbers. Employing infantry and aircraft against the Chinese is almost suicidal if they're not spearheaded by a heavily armored assault.
    • Command & Conquer 3: Tiberium Wars continues the proud tradition of Gatling weapons, now in the hands of the Forgotten mercenaries. GDI also had Gatling weapons mounted on the Hammerhead gunship in the Kane's Wrath expansion.
  • Stellaris features building-sized rotary cannons as part of the Kinetic Weapons family mounted on starships and space stations, with the most notable example being Autocannons like the Ripper and Stormfire models. They have mediocre damage ratings but good accuracy and insane rates of fire, which makes them useful for fending off small, agile targets as well as preventing shield regeneration due to next to no delay between hits. Equipping ships with many hardpoints with nothing but these will inevitably result in a spectacular display of More Dakka In Space, and even more so when deployed as an entire fleet. Gauss Cannons are another, very powerful kinetic weapon system with three barrels but fire them sequentially instead of like a rotary weapon.
  • The lowest-tier vehicle weapon in Executive Assault takes the form of a Gatling gun.
  • Grand Theft Auto occasionally features the absurd hand-held minigun. Sure, it's heavy to carry around so you can't sprint and have to either stand still or walk very slowly to fire it, but that's a fair price for being able to blow up anything short of a tanknote  with at most a few seconds of sustained fire – each shot is more powerful than the respective game's Hand Cannon, and 1500 of them are fired per minute, with no spread. It's absent in the more "realistic" Grand Theft Auto IV, but makes a comeback in Grand Theft Auto V with half the damage per bullet and double the cyclic rate of its 3D universe counterpart.
  • Team Fortress 2
  • Resident Evil
    • Resident Evil 2 and 3 feature an unlockable Gatling gun. In the second game (aside from the first PSX version), it is available in Arrange mode.
    • In Resident Evil 4, one of the most powerful enemies is J.J., a huge guy with a belt-fed minigun, a later-stage counterpart to Dr. Salvador, the earlier "huge guy with a chainsaw." Lucky for you, it takes an obscene amount of time for him to spool up the barrels, fires it without much regard as to your location, and stops shooting as soon as a bullet connects with you. He also tends to appear in places with extremely convenient cover.
    • In Resident Evil 5, there are the Kijuju equivalents of J.J., the Gatling Majini. Unlike J.J., they won't stop shooting you when the first bullet hits, and as such they'll chew off half your health and knock you ass-first to the ground if you don't take cover from them. You can unlock a Gatling for Chris once you fully upgrade the Skorpion machine gun, and it comes with a huge vision-obscuring backpack and Chris can't move as fast while equipped with it, but after a brief moment to spin it up, he can give everything in his path a dose of hot lead, and the backpack is armored.
  • In Desperados, two characters can operate Gatling guns, and one of them is strong enough to carry them around, allowing you to clear an entire level of enemies with careful use of your ammo.
  • An alien "chaingun" appears in Perfect Dark. It may not be the most accurate of gatling guns, but how many of them also happen to have sharp edges too?
  • Cosmic Break has three well-known weapons: Large Gatling, Buster Gatling and a Bazooka Gatling.
  • Vulcan Raven from Metal Gear Solid wields not only a full sized M61 Vulcan cannon, but he also carries its ammunition drum on his back. Though notably not any kind of power source. The titular model of Metal Gear is armed with twin Vulcan cannons for surface-to-air defense.
  • Universe at War has the minigun-wielding Colonel Moore as a hero.
  • Maya Schroedinger of Wild ARMs 3 manages to keep a Gatling gun hidden under her skirts.
  • Final Fantasy VII's Barret has a Gatling gun built into his arm.
  • In Xenosaga, one of KOS-MOS' signature weapons is a triple set of tri-barreled Gatlings, that she could carry one-handed.
  • In Xenoblade Chronicles X, Gatling guns are the ranged weapon of the Shield Trooper class. Skells can be equipped with larger ones, too.
  • Makai Kingdom has Gatling guns as equippable weapons.
  • In Disgaea 2, one of Rozalin's special attacks was pulling a Gatling out of Hammerspace and opening up.
  • Serious Sam can use a rotary gun while running and not lose any accuracy. The Arachnoid enemies also have an Arm Cannon version. In Serious Sam II, one of the enemies carries a minigun too. The laser gun, while not being a rotary cannon (it has four barrels, but they don't spin), is also mentioned by NETRICSA to work on the same general principle to prevent overheating.
  • One of the purchasable weapons in Army of Two is an M134 Minigun.
  • In Super Robot Wars, when Kyosuke Nanbu findshis Super Prototype Alt Eisen wasn't super enough for the battles ahead, he gets it upgraded to the Alt Eisen Riese. Among the upgrades is to replace the tri-barreled Autocannon on the right arm with a Gatling gun, which is misnamed as a Chaingun in the original Japanese text and in the English localization.
  • The Fallout games have several models of personal-scale Gatling-style guns. Most playthroughs of the first game have the player first encountering them in the hands of eight-foot-tall, muscle-bound Super Mutants. The series also features the Gatling Laser Gun, and a Gauss minigun (Fallout Tactics only).
    • The first minigun the player encounters in Fallout 4 is on a Vertibird that crashed into the top of the Museum of Freedom, and the player uses this, along with their first major suit of Power Armor, to battle Raiders and a powerful Deathclaw in the first real battle of the game.
  • The relatively obscure FPS games Mace Griffin: Bounty Hunter and Alpha Prime both feature assault rifles with 6 rotary barrels. This doesn't seem to be so much for practical functionality as it is for Rule of Cool.
  • Halo features the Warthog, of which the most common type is essentially a jeep with a Gatling gun mounted on the back. From Halo 3 onward, the player could fire a stationary turret-version of this gun, and then rip it off its stand and carry it around.
  • In Dark Cloud 2, Max's final pistol/machinegun-type weapon is the Last Resort, which is a short-barreled Gatling gun that is wielded one-handed. Also, Steve's Machine Gun Arm attachment is an enormous Gatling gun, wider and longer than Max himself.
  • In Modern Warfare, the player gets to use the 25mm GAU-12 Equalizer and a M134 Minigun in different stages. When you do, you can tell the developers were not scaling back the rate of fire. In-game cars take multiple bullets to blow up. This particular Gat'ler accomplishes this goal nigh-instantly.
  • Modern Warfare 2 follows after Call of Duty 4 by giving you several instances where you can use a Minigun with incredible effectiveness. You can cut apart concrete monuments while taking out SAM sites; that's just how many bullets you're shooting with these things. Unlike the CoD4 Gatlings, there's no heat buildup to account for, so you can fire the Minigun for as long as you're in control of it.
  • During the gulag escape in Call of Duty: Black Ops, you wield a man-portable minigun with the appropriate name of "Death Machine." It makes short work of the guards, though the relatively limited ammunition supply means that you don't get to use it for all that long. The sequel has rotary guns all over the place, from aircrafts to drones and land vehicles, and even man-portable versions of both the above minigun and a new "Death Machine" based on the even bigger .50-cal GAU-19/A. Notably, they make exactly the loud buzz they make in real life.
    • It also appears from care packages in Multiplayer, but with about half as much ammo, preventing it from being a Game-Breaker.
    • In most of the Nazi Zombies maps, there is a way to get the Death Machine. And it has infinite ammo.
  • The Ace Combat series has Gatlings mounted on many of the aircraft.
    • A cutscene in Ace Combat 5 prominently features a CIWS mount on the ONS Kestrel shooting at a missile.
  • The Standard Weapons of the B, I, and M Gears in Ace Online include rotating-barreled energy weapons like the Bate, the Jin/Demon Hunter, and the Sprint (which incidentally resemble actual Gatling guns).
  • The fighter you fly in After Burner was based on the F-14 Tomcat, complete with M61 Vulcan cannon.
  • XCOM
    • X-COM: UFO Defense has the multi-barreled Autocannon, a decent early game heavy weapon.
    • XCOM: Enemy Unknown has a few examples. S.H.I.V.s have a small Gatling as the default armament. The XCOM-made Heavy Laser has three "barrels" that spin as the weapon is fired; it's just subtle and hard to see because of the camera angles most of the time. In the Enemy Within Expansion Pack, MECs have a "minigun" as their starting primary weapon.
    • The Cannon, main weapon of the Grenadier class in XCOM 2, is a tri-barrel Gatling with a relatively slow fire rate in tier 1. The Beam Cannon, its tier 3 upgrade, is vaguely Gatling-like as well with the three spinning protrusions in the front.
  • The titular tanks of the Metal Slug games use side-mounted Gatling guns as their primary anti-infantry weapon. Many other vehicles in the series use similar weapons.
  • In the popular James Bond game NightFire, the PC version features a portable minigun, although it has been created by the weapons lab of the evil Phoenix group, as some sort of explanation of how someone could carry it. In both the console and PC versions you can acquire a remote-controlled briefcase that unfolds into a minigun.
  • In The Matrix game The Matrix: Path of Neo, the player controls the helicopter's minigun for a level.
  • Total Annihilation's Expansion Pack, The Core Contingency, added unlimited-range rotary artillery emplacements to each side, with the Core version looking like a proper gatling system while the Arm version looks more like a rotary saw. Their firing rate is mostly limited by the player's power supply; if the player manages to feed their energy hunger entirely - a resource-management challenge in itself - they can fire a constant stream of several rounds a second. Building one is a monumental undertaking, as the metal requirements for the system itself and the inevitable dedicated powerplants are enormous, to say nothing of the build times - but if you can pull it off it's an instant "I win" button, as there's no effective way to defend against one and it will erase an entire base out of existence in a matter of seconds.
  • Supreme Commander. The Cybrans have the Scathis Experimental Mobile Rapid-Fire Artillery which costs an arm and a leg to build and fire and has a large spread but if you can make one lay down constant suppressive fire on the enemy base (provided you can get into range), they are dead. The expansion Forged Alliance makes it even better: the Scathis had it's maximum range removed. That's right, it now can fire across the whole map. Too bad it has such a low damage that two heavy shields can hold off a single Scathis indefinitely.
  • In Armored Core For Answer, one can mount hand or back mounted gatlings onto your AC. Also GA's arms fort great wall, possessing two sets of two Gatlings the size of aircraft carriers.
  • In Rise of Legends, the Vinci hero Lenora rides a flying machine with a massive Gatling gun mounted on the bottom. It's not nearly effective as it should be.
  • Just Cause 2 has turret-mounted miniguns placed around most military bases. The player can actually pull them off and use them like a normal gun, but with some disadvantages — slower movement, no jumping or acrobatics, and no switching weapons. These are worth it, though, as any enemy will fall to a minigun in less than a second, and five seconds of continuous fire from it at most will destroy damn near everything that can be destroyed. On top of that, unlike most Removable Turret Guns, this minigun keeps its infinite ammo even as you cart it around away from its mounting.
  • Subverted in Escape Velocity, where the mass driver, described as "the modern-day equivalent of the ancient Gatling gun," has only an average rate of fire and its shots travel far slower than the standard Frickin' Laser Beams, which also have the advantage of being primary weapons.
    • Escape Velocity: Nova's Hail Chaingun follows the trope straight, however, with a fire rate (while firing, as it fires in bursts of 20) of 1800 rounds per minute (the maximum allowed by the game per gun). Additionally, it has a longer range and tends to deal more damage than medium-range blasters (and can out-damage the heavy blasters, especially against armor). They also come in a Storm Chaingun variant for point-defense against missiles and fighters.
  • In the game Syndicate, your remote-controlled cyborg agents will end up carting these around as their primary weapon after a while. In fact, because of ammo issues, they'll be carrying several. Each.
  • The Gatling Gun is one of the strongest weapons in Star Fox: Assault. Unlike the Machine Gun, it's strong enough to even tear up armored units.
  • Terraria: The Minishark, which can be bought at the Arms Dealer. Although thanks to a nerf, it's not quite the best weapon in pre-hardmode, it can be upgraded into the impressively deadly Megashark. The Travelling Merchant sells the Gatligator and Santa-NK1 drops the Chain Gun, which have an impressive fire rate but are rather inaccurate. Thanks to graphical limitations, their barrels don't spin.
  • The first Turok game, on the Nintendo 64, has a realistic-looking minigun in its arsenal (though with a pathetic rate of fire). The sequel Turok 2 takes this trope up a notch with the Firestorm Cannon, essentially a minigun version of a plasma gun with awesome noise. Needless to say, it's one of the best weapons.
    • Turok: Evolution took it to a more ridiculous level. Instead of being three or so spinning barrels, it's three spinning groups of six spinning barrels each - that is, a Gatling Gatling gun. And it mulches dinosaurs like nobody's business.
  • Although the quad, tri-barrel mass drivers of the Vengeance-class frigate in Star Wars: Empire At War: Forces of Corruption don't actually spin in-game, the layout of the barrels hints at them doing so, thus making them ship-mounted bullet spam cannons that ignore shields.
  • Like their film counterparts, the T-600s in the game of Terminator Salvation carry these as standard. At a few points, you can find mounted ones, which usually means you're in for a siege.
  • Defense Grid: The Awakening's Gun towers start out with a wimpy chaingun, but can be upgraded to a tri-barreled Gatling, then two tri-barreled Gatlings. They're also super effective against Deflector Shields, and one of only three towers that can hit flying enemies.
  • Most of the levels in Left 4 Dead has a mini gun that is bolted to the ground and is found only in crescendo events and finales (but none are present in Blood Harvest). The sequel changes the gun to a heavy machine gun, but the function and purpose is pretty much the same. In both games, AI controlled Tanks will make a beeline towards a survivor that is manning the gun.
  • Agent 47 uses this to kill the 48 clones in the final level of Hitman: Codename 47. In Contracts, the gun is carried around by a mental patient.
  • Crysis features Miniguns called "hurricane". It unfortunately fires slower than a sub-machinegun and has worse accuracy. The weapon can only be used by Nano-Suited personnel, especially an Enemy General. Featured more prominently in the expansion where it's mounted on armoured vehicles and gun emplacements.
  • The second BattleTanx game introduced the Rattler, a small tank built around GAU-8 Gatling cannon, giving it considerable punch for its size.
  • The boss of the Wild West chapter in Live A Live (O.Dio) uses a Gatling gun. If he hits with it, it's an instant KO, though its limited firing arc makes it easy to avoid.
  • Descent features a Gatling gun in the form of the Vulcan Cannon, and the sequel ups the ante somewhat with the Gauss Cannon, a Gatling shotgun which uses the same ammo as the Vulcan cannon, albeit dealing MUCH more damage per round. The third game combines the two into the Vauss Cannon.
  • Mega Man Battle Network 3's final boss has a Gatling gun mounted on its head. It's slow even by video game standards (and yet one of the fastest rapid-fire attacks in the series), and barely does any damage unless you completely stop moving.
    • Starting from the fourth game, there's the Vulcan series of chips, which don't hit quite as many times as you might expect (Three, five, seven, or 12 shots depending on the type you use), and their standalone damage is extremely pathetic compared to most other chips. They do, however, get a substantial boost from damage raising chips due to the fact that the chips boost each shot's damage. With the right setup, a powered-up Super Vulcan can destroy all but the absolute toughest of bosses in one volley of shots.
    • In 6, Gregar Version, Beast Out turns Megaman's buster into one of these, firing even faster than the Vulcan chips. The damage per shot may be pitiful, even at max (five), but it adds up fast if the enemy doesn't move out of the way.
    • Mega Man Star Force has actual Gatling Gun cards. Three levels of them.
  • Jak and Daxter's Vulcan Fury and its upgrades.
  • Will Rock has the Machinegun, which is weak but can shoot up to 1000 bullets (its whole reserve) without reloading and later the Minigun, which is far stronger, but can shoot only 100 bullets per round and then must be reloaded.
  • Rogue Galaxy's Deego's secondary weapon.
  • In The House of the Dead: OVERKILL, the main characters find some miniguns "just lying around" that are used to take on the final boss. After beating the Director's Cut mode, the same minigun can be purchased for use in regular play.
  • EVE Online: Several guns in the game are gatling guns. The largest of which shoots 220mm shells at rapid fire rates. There are also Gatling Pulse Lasers and 75mm Gatling Railguns.
  • Champions Online has a handful of rotary gun weapon powers: a handheld Gatling Gun, the shoulder-mounted Mini Gun, and the remotely controlled Munitions Bots. Gatling Gun and Mini Gun are capable of piercing through targets, while the Munitions Bots can spray bullets in a wide cone of effect. It is possible to use all three simultaneously.
  • The Ghost Recon: Advanced Warfighter series and its sequel Future Soldier have several rail shooter sequences where the player mans a Blackhawk-mounted M134 minigun. A few seconds of sustained fire is able to shred infantry and cut armored vehicles apart. However, unlike its real life counterpart, the minigun in the game is prone to overheating after continuous fire.
  • Averted in Battlefield: Bad Company 2 - the Minigun the player gets to use when riding on Flynn's chopper may not have the insane rate of fire, but the sound is definitely not "rat-tat-tat" but a realistic low-frequency godawful ripping/tearing screech.
  • In Dawn of War: Soulstorm, in the campaign, the Tau Commander's starting weapon is an energy gatling gun.
  • The Star Trek: Elite Force games feature a Tetryon Gatling gun. The one in the first game is of Hirogen origin while the one in the second game is Klingon tech. In both cases, they're awarded for killing their users in a boss fight and their Secondary Fire shoots a Pinball Projectile.
  • Hellgate: Londons Gatling Rocket pistols. Fires up to a combined total of 1200 rounds per minute.
  • Crackdown 2's turret-mounted (but carryable, if your Agent is strong enough) miniguns are more a case of Gatling Bad. You can't use lock-on targeting while wielding one, nor can you climb ledges. They do tremendous damage, but since they can't be aimed easily and limit your agility, they're rarely worth using.
  • The gunner darklings from the video game adaptation of The Darkness carry miniguns.
  • Alien Swarm features two types, which are specific to the Special Weapons class.
  • Red Dead Redemption only allows you to access a gatling gun from a fixed position and only on a few missions of the many you do. It does not reduce the raw awesome of mowing dozens of mounted troops down with nothing but raw Dakka from the back of a steam train as it barrels down a railroad track towards its destination. Strangely for a hand-cranked model, it fires about 550 rounds per minute, almost triple the 200RPM of its Real Life counterpart.
  • The Vulcan Cannon in SaGa 2 (aka Final Fantasy Legend II) is one of these, although it did not reach its awesome Dakka potential until the DS remake, where the player could finally see it in all its glory.
  • Alisa Amiella in Gods Eater Burst wields the red gatling gun Raging Lore as the gun part of her Swiss Army Weapon. Later on, the player can create the very same gun, or a blue version, named Silent Cry.
  • Shattered Union has Vulcan Anti Air unit, which is a tank with Vulcan instead of cannon. Pacifica takes the cake tough, by mounting two cannon sized gatling guns on their special unit.
  • The Elite Powered Armor from F.E.A.R. 2 and its successor, the Enhanced Powered Armor from F.E.A.R. 3, are equipped with infinite-ammo gatling guns capable of reducing most enemies to Ludicrous Gibs. The player must use caution when using them however, as holding down the trigger too long will cause the guns to overheat. The (now non-canon) Extraction Point and Perseus Mandate expansions for the first game feature the man-portable TG-2A, with the latter having you take one from a downed Blackhawk.
  • In the Naval Ops series, gatling guns can be mounted to defend against enemy missiles and aircraft. Larger gatling cannon (up to 406mm) can be used as a battleship's main armament.
  • The first available weapon in Guns of Icarus is the gatling gun. It comes with lots of dakka.
  • Armored Core 5 has a melee-version of this. A giant weapon consisting of 6 chainsaws that can either be positioned adjacent to each other to rip stuff to pieces, or in a circular fashion resembling a gatling-gun. The weapon is simply named the "Grind Blade", and is, according to a customization-trailer revealed to be the strongest weapon in the game, being able to rip even the strongest enemy mecha to pieces with only a few hits. It's also one of the biggest, bulkiest and heaviest weapons, thus making it less ultimate. But it's still a pretty awesome weapon.
  • X3: Terran Conflict has the OTAS Venti starfighter. Despite sounding like a coffee, this is a seriously badass fighter with twin wing-mounted gatling lasers. For bonus points, fit the thing with Energy Bolt Chainguns.
  • Subject Delta uses a four-barreled variant in BioShock 2. Its fire rate is surprisingly low.
  • Motorized Patriots in BioShock Infinite are the only enemies who can use 'Crank Guns'. Once Booker has killed them, he can pick up their guns and use them himself. They work quite well on other Motorized Patriots.
  • In Alpha Protocol, if you hire Steven Heck to provide fire support for a mission in the Taipei subway, he mounts a miningun inside a subway car and performs a drive-by on the station platform where you're pinned down. No, seriously.
  • Players in G.I. Joe start with a gating gun with a bottomless magazine and the ability to hold the button down to fire instead of pressing the button repeatedly. There is even an item that makes gunfire goes faster.
  • Naev features several different types of Gatling-style guns, all of which are quite effective against hull armor and not so effective against shields. Two Mk3 laser turrets and a turreted Vulcan gun is a pretty good all-purpose build for the Pacifier destroyer.
  • In Lethal Enforcers II: Gun Fighters, the Gatling gun is an auto-fire weapon that cannot be reloaded, like the machine gun in the first game.
  • Mass Effect:
    • Mass Effect 3 features the Geth Spitfire, a Gatling gun that fires superconducting ammunition. In single-player it's a heavy weapon restricted to two missions, but one of the last DLC packs made it an assault rifle in multiplayer. The catch is it's the single heaviest weapon in the game, which is murder on power cooldowns.
    • Mass Effect: Andromeda features the kett Soned, which is basically identical to Three's multiplayer Spitfire: a very heavy assault rife class gun that chews up enemies while burning through ammo at a crazy rate. It's carried by Kett Annointed, or Ryder can research and build it on the Tempest.
  • E.Y.E.: Divine Cybermancy features the Sulfatum (actually named after French slang for minigun), as well as the HS 010, which at first glance is simply a machine pistol, but closer inspection reveals it to actually feature three rotating barrels underneath the outer frame, which explains its prodigious rate of fire of 3000rpm. Yes: this game features a gatling machine pistol.
  • The titular Gatling Gears wield gatling guns as their namesake weapon. It can be fired indefinitely unlike the rockets and bombs, but has short-to-medium range.
  • Sengoku Basara's original Gunslinger Nouhime whips out a minigun as big as she is for her personal art Daija no Kounote , which becomes increasingly dangerous as she levels up. At its second stage of development, it simply fires faster. At maximum level, it becomes a double minigun. Although it's worthless at point blank, the range, stopping power (and juggling potential), and sheer number of hits it doles out are only some extra damage short of being a complete and total Game-Breaker. Nouhime herself seems cognizant of just how unfair it is and will mockingly apologize to her enemies after blasting the crap out of them with it.
    Nouhime: "Do pardon me." *giggle*
  • Zombieville USA has the very powerful minigun as the final machine gun upgrade. It is very useful in the later levels, when your pistol and even the shotgun aren't enough.
  • Bloons Tower Defense has a tower called a Dartling Gun. It's a gatling gun that uses darts as ammunition.
  • MechWarrior, based on the BattleTech wargame, carries over the enormous Rotary AutoCannons, 8+ ton gatling guns that shred through battlemech armor at the cost of a tendency to jam after extended firing. Mechwarrior Living Legends has the RAC/2 fire at such a ridiculous rate that it blind enemies through sheer Bullet Sparks when fired at the cockpit. The heavier RAC/5 fires slower but punches through battlemech armor at an alarming speed - and tank armor even faster - and will cause Battlearmor players to explode into a fine red mist. Taken to its logical conclusion with the Fafnir "iRAC" battlemech, which carries four RAC/5 autocannons to shred anything it comes across.
  • Transformers: War for Cybertron features the X12 Scrapmaker minigun, which can make short work of enemy Transformers. The sequel replaces this weapon with the more devastating X18 Scrapmaker, which features two rotating barrels, with the Neutron Assault Rifle getting the exact same treatment despite not even having a rotating barrel in the War for Cybertron incarnation of the same weapon.
  • A rare adventure game example appears in the first Journeyman Project game, where three robots sent to alter history have four-barrel energy gatling guns built into their left arms. Being a time cop, you can't use any weapons, and some ways to mess up involve the robots shooting you to death.
  • Firefall has the Dreadnaught archetype that wields miniguns of the bullet kind, laser kind or plasma kind.
  • Saints Row: Gat Out of Hell has the "Arm Chairmageddon", a Lay-z-boy weaponized with Gatling guns.
  • Interstate '76 has the M134 minigun. While bullet-per-bullet it's weaker than either the .50 or even the starting .30 machine gun, the sheer volume of fire rips through enemy cars like a hot knife through butter.
  • Star Fox: Assault's Gatling Gun has more ammo than the SMG-sized normal "machine gun" and can penetrate shields, which normally requires a Charged Attack, explosives, or a Sniper Rifle. And it's not initially available in multiplayer, has to be unlocked.
  • Bloodborne: While you personally cannot wield one, you will soon start finding plenty of old guys that've mounted them on their wheelchairs. Old Hunter Djura will also rain some hell on you from a tower with an even nastier one if you don't turn back when he tells you to. The DLC introduced a man-portable gatling gun the player can use: drains bullets in a flash, but potentially extremely powerful.
  • The enhanced edition of FTL: Faster Than Light features the Vulcan laser. While slow to wind up, once it hits its stride it will drown enemies in a torrential stream of laser fire, enough to wear down even the thickest of shields. If you have the space, power, and luck to do so, mounting two of them will turn your ship into a laser tsunami.
  • Elite: Dangerous has its Multicannons, rapid-fire six-barreled ballistic weapons that, while boasting fairly minimal damage per shot, ends up offloading so many rounds per second that they can buzzsaw through enemy hulls easily. It also happens to pack a very healthy 2100 spare rounds per gun. Pair them with a decent beam laser to bring down shields first, but really, enough Multicannon fire on its own will do in a pinch.
  • Tachyon: The Fringe has the Chatter Cannon, a four-barreled machine gun with a high rate of fire, low shield damage, and impressive hull damage per shot. It isn't as powerful as the railgun, but it's cheaper, easier to use, and can quickly do serious damage to even battleship-scale enemies.
  • Splatoon has the Splatling weapon type. They are large minigun-like ink weapons that work by pressurizing ink, winding the weapon up before raining colorful destruction on the splattlefield. The weapon type generally boasts superb fire rate and range at the cost of the ability to both fire immediately and continuously.
  • Warhammer: The End Times: Vermintide: The weapon of choice for the Ratling Gunner Skaven. Unlike the Ratling Guns in the Tabletop Game that are manned by two Skaven, these experimental ones can be handled by a single Skaven. They'll target one character and fire at them for a long time, forcing them to Take Cover! or take huge damage per second... or use him to mow down any other Skaven in the way.
  • Evolve has Hyde use one of these as his secondary weapon. It has one of the largest clips in the game, but a medium range and a wide spread of fire.
  • In Blood 2, Gabriella has it as her signature weapon. The "Extra Crispy" Game Mod turns the combat shotgun into a fully automatic four-barrel weapon whose barrels revolve.
  • In platform shooter Broforce, this is the Brominator's primary weapon. It's one of the most powerful weapons in the game, although its insane recoil makes moving while firing very difficult.
  • In Overwatch, a massive rotary gun is Bastion's weapon when he switches to "Sentry Mode". It's powerful, but it burns through ammo pretty quickly. Bastion also can't move in Sentry Mode, making him vulnerable to being flanked.
    • A member of the Los Muertos Gang tried to do this to Soldier: 76 in the animated short "Hero"...and got a face-full of Helix Rockets for his trouble.
  • In Plants vs. Zombies, the Gatling Pea shoots four peas at a time.
  • PAYDAY 2's OVERKILL Pack gives players the Vulcan Minigun. True to form, it chews through ammo quickly, has a low ammo pickup rate, high spread, a long reload time, and slows your character down while being held. It's also got the highest DPS in the game, and eats Bulldozers for lunch. A later free update added the XL 5.56 Microgun, a shoulder-mounted Minigun variant with a slower rate of fire, but higher damage.
  • In Titanfall 2, the giant 6-barreled Predator cannon is the main weapon of the Legion-class titan. Using the Power Shot ability, the cannon can weapon can act as a shotgun in Close Range mode or deliver armor-piercing shots in Long Range mode.
  • Sunrider: Cosette Cosmos’s personal Ryder, the Havoc, has an oversized gatling gun built into its right arm. In and of itself this weapon is a menace to lightly-armored Ryders, and a mild annoyance to heavily-armored capital ships.
  • The Talos Principle: The sentry guns one has to contend with are exclusively six-barrelled miniguns. Their firing sound is completely off and they lack any sort of ammo supply, but that's okay - it's a simulated world after all.
  • In Stick Fight, a minigun is one of the most powerful gun options you have available. However, it's hard to control as its recoil will send you flying around the screen.
  • Treasure Planet: Battle at Procyon has the Laser Gatling Gun, which is a light weapon that rapidly fires large number of bullets in a burst, although these bullets only deal minimal damage to wooden hulls and ricochet harmlessly of steel armour, they shread sails faster than any other weapon in the game, allowing them to cripple the power of ships, leaving them a sitting duck for a broadside or boarding. Gatling Guns also reload faster than any other weapon, allowing them to quickly fire at another undamaged sail after destroying one.
  • Destiny 2 has the exotic auto cannon Sweet Business, a gatling rifle that can pull ammunition nearby of the ground directly into the magazine. It pairs well with the titan exotic chest piece Actium War Rig, which continually adds ammo to the magazine from the players reserves, although not quite quickly enough to match it's firing rate once it really starts spinning.
  • Monster Hunter:
    • In early games, the Heavy Bowgun has a "siege mode" that limits your mobility, but lets you fire ammunition rapidly at enemy monsters.
    • In Monster Hunter: World, some Heavy Bowguns have "Wyvernheart" special ammo, which rapidly fires powerful shots at monsters. Instead of using regular shot, it has a separate ammo meter that must be recharged between uses.
  • The conflict of Red Ninja: End of Honor revolves around one of these (and its blueprints). Created by genius artisans on the side of Takeda Shingen, in its first use it singlehandedly obliterates an entire army. Shingen orders it to be destroyed after this, considering it dishonorable to kill samurai with a mere machine, but of course everyone else disagrees and has their own plans. This Gatling gun is light enough for a person to carry around and even fire.
  • TerraTech has the N83ORC Auto Cannon, a late-game weapon with high damage and an impressive rate of fire that uses the classic six rotary barrels. One of the first updates post-launch added the "gatling laser", which gives the same damage and fire rate despite only having one barrel.
  • Armored Hunter Gunhound has a couple of variants, two of which are available from the start with the short-barreled Gatling Gun that fires straight ahead and another that fires at varying angles. Players can unlock an arm-mounted Gatling Claw which allows players to not only punch enemies with it, but can also spray a barrage of bullets when the arm is extended.
  • Metro: Last Light has a Metro-made 12.7x108mm Gatling, as first seen when Andrey the Blacksmith ambushes Artyom with a ready and spinning one after he escapes from Revolution station and accidentally enters Andrey's hideout. You get to use it at the very end of the final level to hold off a huge charge of Red soldiers and take out the flamethrower squad. It's also the main weapon in several DLC levels, and if you can nab one, expect a nasty fight with a LOT of enemies. To note, the Gatling is like the pneumatic weapons in that the motor has to be cranked for the weapon to keep firing, and the lower the gauge, the slower it fires.

    Web Animation 
  • A Gatling gun is seen once in Madness Combat 8: Inundation. The Auditor tries to kill Jesus with it but misses because Jesus dodges it by levitating towards him very fast. If you think this sounds weird, look at the title again.
  • In RWBY, Coco fights by beating her enemies with a purse (which is surprisingly powerful). When this isn't enough, the purse unfolds into a minigun which is several times bigger and can take down several Grimm with ease.

    Web Comics 

    Web Original 
  • In The Series, Dave Howery's Canada-Destroying Mechs have Gatling gun arms, and enemy captain Ward has also been known to use a Gatling version of the standard plasma rifles (purely for Rule of Cool).
  • In Atop the Fourth Wall, Linkara used one to defeat Pyramid Head. Later, 90s Kid wielded it against Mechakara during his Big Damn Heroes moment with Harvey Finevoice and Ninja Style Dancer.
  • FPSRussia has showcased an M134 Minigun in one of his videos. At the end, he shows that while it's possible to fire it by hand it's still Awesome, but Impractical as he doesn't move and you can see both the battery and the huge box of ammo next to him.
  • On We're Alive, the M134 Minigun seems to be about the only practical way of bringing down the "Little Ones" and "Behemoths."
  • As demonstrated by the What If? entry "Machine Gun Jetpack", you can jump mountains riding a properly set-up GSh-6-30.

    Western Animation 

    Real Life 
  • Richard Gatling invented the Gatling Gun in 1861, in time for occasional use in the American Civil War (and against the Union's own civilians in the New York Draft Riots). It was a hand-cranked device on a small carriage, firing a rifle cartridge. Models varied between ten and six barrels. It may not have been the first machine gun (note that it was hand-cranked - unlike the 1884 Maxim Gun), but by far the most devastating firing rate of its time.
    • In 1890, a Gatling was mated with a motor for the first time. This gave such promising results that Gatling himself patented a version with 10 barrels and a built-in electric motor in 1893. It fired 50 rounds per second, a rate that would go unsurpassed for 60 years.
      ATF and its predecessor agency, the Internal Revenue Service (IRS), have historically held that the original, crank-operated Gatling Gun, and replicas thereof, are not automatic firearms or machineguns as defined. See Rev. Rul. 55-528, 1955-2 C.B. 482. The original Gatling Gun is a rapid-firing, hand-operated weapon. The rate of fire is regulated by the rapidity of the hand-cranking movement, manually controlled by the operator. It is not a "machinegun" as that term is defined in 26 U.S.C. 5845(b) because it is not a weapon that fires automatically.
    • When the Vulcan cannon (see below) was being developed, the General Electric engineers borrowed a Gatling gun from a museum and rigged it with an electric motor to test the concept. Possibly an example of research failure, given that Gatling himself had long-since patented such a device, but they still needed to test to see if the rates of fire they wanted were achievable (patenting and testing being two entirely different things.)
      • The old museum piece could fire 4,000 rounds per minute without problems when equipped with an electric motor instead of a hand crank.
      • And the irony behind all this? Gatling was trying to make a weapon so terrible it would scare people off of war.
      • Well, end wars quicker at least (in those days, most soldiers died of disease).
  • The Gatling was not the only rotary gun produced during the 19th century. Its biggest competitor (in both the literal and figurative senses) was the Hotchkiss Revolving Cannon, which had five barrels and fired a 37mm projectile weighing a full pound at 58 rounds per minute. Rotating barrels were considered 'prior art' dating back to the pepperbox revolver and could not be patented. Gatling's actual patents covered the breach and feed mechanisms.
  • The rotary gun experienced renewed popularity in the second half of the 20th century as anti-aircraft weapons. Where firing windows are measured in fractions of seconds, higher rates of fire are a massive advantage and an externally powered gun can't be stopped by a dud cartridge. Another major reason is that rotary guns have an inherent tolerance for higher rates of fire due to the presence of multiple barrels; when compared to a single-barreled machine gun firing at 1,000 rpm, a rotary gun that has a maximum firing rate of 1,000 rpm fires at least 200 rounds per barrel per minute, which is at acceptable levels for the gun for continuous use and therefore significantly lessens the chance of overheating or, worse, jamming (two problems that single-barreled guns always have and likely will never be corrected despite technological advances in the future). The 20mm M61 Vulcan, developed in 1959, is still in use to this day on US fighter aircraft. Newer versions of the M61 are lighter and have a faster rate of fire, with derivatives (GAU-22 and GAU-8) firing heavier shells.
    • The GAU-19/B Lightweight Gatling Gun (video here), while sporting a more modest 3 barrels and a less buzzsaw-like 1300 rounds per minute, fires hefty .50 caliber bullets from a weapon light enough to be mounted on smaller vehicles.
    • With advancements in both aircraft design and precision munitions, gun-based Anti-Air solutions have fallen out of favor given that the effective range of many guided bombs and missiles is measured in tens of miles, allowing an aircraft to engage ground targets from outside of gun rangenote  That said, it wasn't unheard of for Vulcan-equipped Anti-Air platforms to see use against enemy ground forces. Against anything that wasn't a tank or a particularly solid fortification, Vulcans and other rapid-fire cannon systems have proven devastatingly effective, provided they are allowed within a few miles of the target.
  • The M134 Minigun (demonstration video here) is a smaller version of the Vulcan chambered in 7.62 NATO. It's used by some helicopters and ground vehicles as a more rapid-firing alternative to conventional machine guns. The huge ammunition stores required, power feeds and weight of the gun preclude a man-pack configuration. Indeed, the additional weight and space needed to support miniguns can often preclude their use even on said helicopters and ground vehicles if they need the space for carrying more people or cargo. They do see use for such missions as Combat Search And Rescue, where the need for overwhelming firepower combines with relatively light transport needs.
  • GE also developed a 5.56 caliber version called the "Six Pack" or "Microgun" (officially the XM214), which was envisaged with the insane fire rate of 9,000–10,000 rpm. It was tested but not adopted, proving that there were limits to how far one could push the big numbers of little bullets philosophy. The 5.56 lacked enough punch to justify the added weight and complication. It is worth noting though that unlike nearly all the other rotary barrel weapons, this one actually was capable of being man-portable, though even then it was generally carried by two men and intended mainly for firing from a vehicle pintle mount or tripod.
  • Empty Shell announced in 2017 a suitcase-sized XM556 Microgun, which uses the same ammo type as the XM214. It has a less ammo-guzzling fire rate at about 6000 rpm and has had minor improvements made to its design, like the ability for its barrels to rotate in either direction, making it easier to clear jams, and the ability to be fired at 90 degree angles up and down, as well as completely upside down.
  • The GAU-8 Avenger, a gun so enormous that the A-10 Thunderbolt II (AKA "Tank-Killer" or "Warthog") was built around it, rather than building the gun into the A-10. It fires seventy 30mm depleted uranium rounds per second, each capable of penetrating 69mm of armor at 500m. The gun can expend its entire magazine of 1,200 rounds in 17 seconds, and at maximum fire rate, the recoil force is a significant fraction of the engines' thrust. The gun has to fire from the barrel at the 9 o'clock position, as firing from the traditional 12 o'clock position would push the plane to the side and throw off aim. While not enough to stall the airplane or fly it backward, each burst slows it down enough to help the pilot correct his aim.
    • The Avenger is also the centerpiece of the Goalkeeper CIWS system, much as the M61 Vulcan is to the American Phalanx system. Compared to the Phalanx, Goalkeeper has significantly better range and hitting power, the tradeoff being a heavier and more cumbersome mount that, most importantly, penetrates below the deck. This makes it much trickier to install than the Phalanx, which can basically be bolted wherever there's deck space.
  • The T249 "Vigilante," a tank with a 37mm Gatling cannon.
  • The Russians built the Gryazev-Shipunov GSh-6-23, a gas-operated rotary cannon firing at the incredible rate of 10,000 rounds per minute. (Sasha's stated firing rate was a Shout-Out to this gun, although its actual in-game firing rate is 2400.) Its higher-caliber relative the GSh-6-30 fires at 6,000 rpm, and an even more powerful CIWS variant can fire 10,000 rounds per minute but is 2 tonnes heavier than the standard 6-30. Gas-powered guns trade freedom from an external power source and a vastly lighter structure (The GSh-6-30 weighs only 150 kilograms, less than a third of what the GAU-8 weighs!) for increased vibration at some cost in reliability, and the higher rates of fire required a belt feed system which proved prone to jamming under severe g loads. The beltless feed versions that solved this problem limit the rate of fire to a (still astounding) 8,500 RPM. Dud cartridge stoppages are solved through the clever use of ten pyrotechnic "cocking charges" to start/restart the firing cycle.
    • GSh-6-30 being so light even became its own undoing when used as an aircraft cannon. It was a principal weapon of the MiG-27 fighter-bomber of The '80s, but the Soviets did a mistake of trying to mate it to an existing airframe (of a MiG-23 fighter), instead of creating a new airframe around it like with GAU-8 and A-10. Because it's been designed as a naval CIWS gun, for the much sturdier mount than possible on an aircraft, the inherently high vibration of a gas-operated cannon wasn't much of a problem on a ship. On a plane, though, firing a barely less powerful round with about twice as higher rate of fire as GAU-8, it basically shook the aircraft apart. Broken landing lights and vibration-induced fatigue cracks were a norm, and in one notable incident an instrument panel fell out on a pilot's knees after firing the gun. Unsurprisingly, its use was limited to the Navy ever since.
  • There are videos posted all over the internet of the Gatling gun-toting Chevrolet Suburban created by minigun manufacturer Dillon Aero. Just the thing for third world dictators who don't care about collateral casualties, but rumors that the US Secret Service uses them to protect the president are either Fan Wank propelled by Rule of Cool or something uglier. Either way, the manufacturer enjoys free publicity.
  • The Neal submachinegun was intended to give the low-power but dirt-cheap .22 Long Rifle round effective military use. Because one round by itself does not do much, the gun was intended to deliver many rounds to the target by the use of five rotating barrels, allowing for a cyclic fire rate of 3,000 rounds per minute - though the use of only one firing mechanism makes its relation to the Gatling concept looser than most other rotary guns.
  • A wealthy gun nut named Neil Smith managed to increase the amount of dakka of the General Electric M134 Minigun by mounting three of them on one stand. However, there was an accident at a range in 1995 in which a 13-year-old girl was killed. When she shot the monstrous gun—all three Gatlings were operational—its recoil produced enough inertia to cause it to stand up backwards, tip over and fall upon her.
  • Just for the sake of coolness, the Fenix TK45 flashlight was styled after a tri-barreled Gatling, with three separate bezels with their own emitters standing in for the barrels. It even "rotates" in a fashion: if it's turned on in the lowest output mode, only one of the three bezels lights up, and they cycle between themselves as the torch is turned off then on again.

Oh my god, who touched Sasha? Alright... WHO TOUCHED MY GUN!?

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