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Gatling Good / Video Games

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Great gatling guns in the world of video games.

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    .io Game 
  • has the M134 Minigun. It boasts a massive ammo capacity, damage, and rate of fire, and unlike most video game miniguns, it doesn't have a spin-up time: just click and it's already firing at full speed! It's also surprisingly accurate. However, due to its weight, it also greatly reduces your movement speed when held, making it pretty much impossible to avoid fire from other players except by taking them out first with your superior firepower.
    Action Game 
  • The second BattleTanx game introduced the Rattler, a small tank built around GAU-8 Gatling cannon, giving it considerable punch for its size.
  • The titular Gatling Gears wield gatling guns as their namesake weapon. It can be fired indefinitely unlike the rockets and bombs, but has short-to-medium range.
  • In 10tons's Jydge, the Gavel Mk1 has multiple firing modes. It's first mode is Lead Byllets which makes the Gavel a fast-firing assault rifle. The 3rd last mode Minigyn takes it Up to Eleven, the minigyn fires so fast that its shots come out looking like a single laser beam.
  • In The Matrix game The Matrix: Path of Neo, the player controls the helicopter's minigun for a level.
  • In the game Syndicate, your remote-controlled cyborg agents will end up carting these around as their primary weapon after a while. In fact, because of ammo issues, they'll be carrying several. Each.

    Adventure Game 

    Fighting Game 
  • Goldlewis Dickinson from Guilty Gear -STRIVE- pulls out a minigun out of his Hyperspace Arsenal coffin with his "Skyfish" special. The number of bullets it fires increases with a higher Security level, up to a whopping 30 at Level 3, dealing a significant amount of chip damage even when blocked.
  • Sengoku Basara's original Gunslinger Nouhime whips out a minigun as big as she is for her personal art Daija no Kounote , which becomes increasingly dangerous as she levels up. At its second stage of development, it simply fires faster. At maximum level, it becomes a double minigun. Although it's worthless at point blank, the range, stopping power (and juggling potential), and sheer number of hits it doles out are only some extra damage short of being a complete and total Game-Breaker. Nouhime herself seems cognizant of just how unfair it is and will mockingly apologize to her enemies after blasting the crap out of them with it.
    Nouhime: "Do pardon me." *giggle*
  • In Stick Fight, a minigun is one of the most powerful gun options you have available. However, it's hard to control as its recoil will send you flying around the screen.

    First-Person Shooter 
  • Alien Swarm features two types, which are specific to the Special Weapons class. The Special Weapons class starts with an Autogun, which is like a less powerful minigun that can lock onto targets. You can unlock an actual minigun when you reach level 17, which trades off accuracy for a faster fire rate.
  • Averted in Battlefield: Bad Company 2 - the Minigun the player gets to use when riding on Flynn's chopper may not have the insane rate of fire, but the sound is definitely not "rat-tat-tat" but a realistic low-frequency godawful ripping/tearing screech.
  • Subject Delta from BioShock 2 doesn't settle for a Tommy Gun; he goes for the minigun and carries it one-handed, thanks to being a super-strong prototype Big Daddy. Delta's minigun is a four-barreled variant and its fire rate is surprisingly low.
  • Motorized Patriots in BioShock Infinite are the only enemies who can use 'Crank Guns'. Once Booker has killed them, he can pick up their guns and use them himself. They work quite well on other Motorized Patriots.
  • Vladof, manufacturer of the weapons marked by a high fire rate in Borderlands 2, are characterized by its rotary barrels. This includes assault rifles, handguns, rocket launchers, and even sniper rifles. Of note is that Vladof barrels can be found on guns by other manufacturers, with the gimmick of that other manufacturer intact. Some weapons gain an additional gimmick with the Vladof "spinigun" barrel: Dahl gains a very fast burst of 6-9 rounds, Torgue ARs will occasionally fire more rounds per shot, Jakobs fire 3 rounds per trigger pull (one per barrel) and Vladof and Bandit rifles will spool up as they fire.
    • Vladof turns it down a bit in Borderlands 3, with their multi-barrelled options now reserved as an underbarrel attachment that you can spin up to activate more fire-rate, although that didn't stop them from putting two 6-barrel Gatling barrels on their high-end assault rifles and a 3-barreled variant of their high-end sniper rifles. Other manufacturers even joined in on the fun: Jakobs has traditional hand-crank Gatling guns that can also fire 4 projectiles per shot as mashers and the COV (previously Bandit) have fast firing multi-barrel variants paired with their signature unlimited mag size.
  • In Blood 2, Gabriella has it as her signature weapon. The "Extra Crispy" Game Mod turns the combat shotgun into a fully automatic four-barrel weapon whose barrels revolve.
  • Call of Duty:
    • In Modern Warfare, the player gets to use the 25mm GAU-12 Equalizer and a M134 Minigun in different stages. When you do, you can tell the developers were not scaling back the rate of fire. In-game cars take multiple bullets to blow up. This particular Gat'ler accomplishes this goal nigh-instantly.
    • Modern Warfare 2 follows after Call of Duty 4 by giving you several instances where you can use a Minigun with incredible effectiveness. You can cut apart concrete monuments while taking out SAM sites; that's just how many bullets you're shooting with these things. Unlike the CoD4 Gatlings, there's no heat buildup to account for, so you can fire the Minigun for as long as you're in control of it.
    • During the gulag escape in Call of Duty: Black Ops, you wield a man-portable minigun with the appropriate name of "Death Machine." It makes short work of the guards, though the relatively limited ammunition supply means that you don't get to use it for all that long. The sequel has rotary guns all over the place, from aircrafts to drones and land vehicles, and even man-portable versions of both the above minigun and a new "Death Machine" based on the even bigger .50-cal GAU-19/A. Notably, they make exactly the loud buzz they make in real life.
      • It also appears from care packages in Multiplayer, but with about half as much ammo, preventing it from being a Game-Breaker.
      • In most of the Nazi Zombies maps, there is a way to get the Death Machine. And it has infinite ammo.
  • Crysis features Miniguns called "hurricane". It unfortunately fires slower than a sub-machinegun and has worse accuracy. The weapon can only be used by Nano-Suited personnel, especially an Enemy General. Featured more prominently in the expansion where it's mounted on armoured vehicles and gun emplacements.
  • The gunner darklings from The Darkness carry miniguns.
  • Descent features a Gatling gun in the form of the Vulcan Cannon, and the sequel ups the ante somewhat with the Gauss Cannon, a Gatling shotgun which uses the same ammo as the Vulcan cannon, albeit dealing MUCH more damage per round. The third game combines the two into the Vauss Cannon.
  • The Gunner in Deep Rock Galactic has as his signature weapon a dwarf-portable minigun. While it has a somewhat short range due to accuracy issues and can overheat, the sheer damage output without needing to reload more than makes up for any troubles. And he has a Hand Cannon for the distant enemies anyways.
  • Destiny 2 has the exotic auto cannon Sweet Business, a gatling rifle that can pull ammunition nearby of the ground directly into the magazine. It pairs well with the titan exotic chest piece Actium War Rig, which continually adds ammo to the magazine from the players reserves, although not quite quickly enough to match it's firing rate once it really starts spinning.
    • The Shadowkeep expansion adds another in the form of the Heir Apparent, a MASSIVE light machine gun based off of the Heavy Slug Thrower used by the Cabal. With 200 rounds of ammo per clip, 300 rounds of backup ammo, and the need to actually spin up the barrel with a separate command before it will allow you to fire it, Heir Apparent better fits the "classic" idea of a minigun than Sweet Business does.
  • Doom
    • In the classic games, the Chaingun is Doomguy's default automatic weapon. It's fairly functional and a step beyond the pistol, but one of the most notable cases of it only being a Gatling because it looks cool: its cyclic rate is barely over 500RPM. This, coupled with the weak pistol bullets it uses, causes it to pale in comparison to the burst damage of the Rocket Launcher or the sheer rapid-fire destruction of the Plasma Rifle, and its only uses are to wipe out small clusters of former humans, Imps and Pinkies or stunlock flinch-prone monsters like Mancubi and Arachnotrons when short on heavy-duty hardware. Curiously, it's the best weapon for sniping: a quick tap of the fire key shoots out a perfectly accurate 2-round burst that can be repeated quickly with some trigger discipline.

      The lack of balance between it and the other weapons has led the modding community to try their hand at altering the Chaingun's function so it's comparable to the rest of Doomguy's arsenal. The Valiant custom megaWAD, for example, doubles its fire rate and increases ammo reserve and pickup amounts by 50%, making it the stunlocking weapon of choice even against tough enemies like Arch-Viles, but makes burst-fire sniping much harder by adding a spin-down interval after you stop firing (the sniping role thus falls to the pistol, which was also buffed in the mod). Brutal Doom allows you to spool up the chaingun (or minigun, as it's now called) by pressing the alt-fire button.

      The chaingun is not exclusive to the player, either: the Spider Mastermind, Final Boss of the first game, and the Former Human Commando, a notable Glass Cannon Demonic Spider in Doom II and on, also wield Chainguns, only slower, with slightly less damage per bullet, and in the Mastermind's case, launching three bullets per shot.
    • The Chaingun in Doom 3 is a far more powerful hitscan version (about as powerful as the Plasma Gun) of the Machine Gun, but it's less accurate, takes about half a second to spin up before shootingnote , and ammo is much rarer early on. It appears in enemy hands about halfway through the game in the form of the demonic Chaingun Commandos, the most tenacious and powerful of all former humans, and from there ammo for it becomes very common.
    • DOOM (2016) has the Chaingun return, with a mixture of added realism and insanity. On the "realism" side, the gun needs time to spin up to full speed during which it fires slower. This can be counterbalanced with the Gatling Rotator, which lets the gun be spun up without firing. On the "insanity" side, it now comes with a Mobile Turret option that transforms it into three side-by-side Gatling guns. It tears through enemies, and ammo, as fast as you might expect, save that it overheats quickly-though this can be remedied by purchasing every upgrade and completing the challenge that it unlocks.
    • The Chaingun in DOOM Eternal is better than ever. It no longer needs to wind up to fire bullets, and the Gatling Rotator is replaced with an Energy Shield. The Mobile Turret mod now has four barrels.
  • Warhammer: The End Times: Vermintide: The weapon of choice for the Ratling Gunner Skaven. Unlike the Ratling Guns in the Tabletop Game that are manned by two Skaven, these experimental ones can be handled by a single Skaven. They'll target one character and fire at them for a long time, forcing them to Take Cover! or take huge damage per second... or use him to mow down any other Skaven in the way.
  • Evolve has Hyde use one of these as his secondary weapon. It has one of the largest clips in the game, but a medium range and a wide spread of fire.
  • E.Y.E.: Divine Cybermancy features the Sulfatum (actually named after French slang for minigun), as well as the HS 010, which at first glance is simply a machine pistol, but closer inspection reveals it to actually feature three rotating barrels underneath the outer frame, which explains its prodigious rate of fire of 3000rpm. Yes: this game features a gatling machine pistol.
  • The Elite Powered Armor from F.E.A.R. 2 and its successor, the Enhanced Powered Armor from F.E.A.R. 3, are equipped with infinite-ammo gatling guns capable of reducing most enemies to Ludicrous Gibs. The player must use caution when using them however, as holding down the trigger too long will cause the guns to overheat. The (now non-canon) Extraction Point and Perseus Mandate expansions for the first game feature the man-portable TG-2A, with the latter having you take one from a downed Blackhawk.
  • The Ghost Recon: Advanced Warfighter series and its sequel Future Soldier have several rail shooter sequences where the player mans a Blackhawk-mounted M134 minigun. A few seconds of sustained fire is able to shred infantry and cut armored vehicles apart. However, unlike its real life counterpart, the minigun in the game is prone to overheating after continuous fire.
  • Halo features the Warthog, of which the most common type is essentially a jeep with a Gatling gun mounted on the back. From Halo 3 onward, the player could fire a stationary turret-version of this gun, and then rip it off its stand and carry it around.
  • Most of the levels in Left 4 Dead has a mini gun that is bolted to the ground and is found only in crescendo events and finales (but none are present in Blood Harvest). The sequel changes the gun to a heavy machine gun, but the function and purpose is pretty much the same. In both games, AI controlled Tanks will make a beeline towards a survivor that is manning the gun.
  • Metro: Last Light has a Metro-made 12.7x108mm Gatling, as first seen when Andrey the Blacksmith ambushes Artyom with a ready and spinning one after he escapes from Revolution station and accidentally enters Andrey's hideout. You get to use it at the very end of the final level to hold off a huge charge of Red soldiers and take out the flamethrower squad. It's also the main weapon in several DLC levels, and if you can nab one, expect a nasty fight with a LOT of enemies. To note, the Gatling is like the pneumatic weapons in that the motor has to be cranked for the weapon to keep firing, and the lower the gauge, the slower it fires.
  • In the popular James Bond game NightFire, the PC version features a portable minigun, although it has been created by the weapons lab of the evil Phoenix group, as some sort of explanation of how someone could carry it. In both the console and PC versions you can acquire a remote-controlled briefcase that unfolds into a minigun.
  • ORION: Prelude has a Minigun as the most powerful weapon exclusively for the Support class. When fully upgraded, it has a total clip of one thousand bullets and can fire them all in 20 seconds.
  • Outlaws, the Wild West Themed FPS from the good old days of Lucasarts, had a Gatling gun as a weapon. Due to it being mounted on a tripod, you had to be stationary to use it.
  • Overwatch:
    • A massive rotary gun is Bastion's weapon when he switches to "Sentry Mode". It's powerful, but it burns through ammo pretty quickly. Bastion also can't move in Sentry Mode, making him vulnerable to being flanked.
    • A member of the Los Muertos Gang tried to do this to Soldier: 76 in the animated short "Hero"...and got a face-full of Helix Rockets for his trouble.
  • PAYDAY 2's OVERKILL Pack gives players the Vulcan Minigun. True to form, it chews through ammo quickly, has a low ammo pickup rate, high spread, a long reload time, and slows your character down while being held. It's also got the highest DPS in the game, and eats Bulldozers for lunch. A later free update added the XL 5.56 Microgun, a shoulder-mounted Minigun variant with a slower rate of fire, but higher damage.
  • An alien "chaingun" appears in Perfect Dark. It may not be the most accurate of gatling guns (for you anyway), but how many of them also happen to have sharp edges too?
  • The Terran Republic in PlanetSide 2 specialize in Gatling goodness. They have handheld "Mini-Chaingun" with a ridiculous rate of fire and damage-per-second. The TR's Mosquito "Banshee" nosegun fires 14mm high-explosive shells from a gatling gun, while its "M18 Rotary" fires armor-piercing Anti-Air shells. Their anti-vehicle ground weapon is the 30mm "Vulcan" which murderizes vehicles at close range but suffers from Painfully Slow Projectiles and a large cone-of-fire. Thee Liberator gunship's default bellygun, the "Shredder", is made of four separate 30mm Gatling guns linked together.
  • Quake
    • The Super Nailgun from Quake I has a rotating barrel systemnote . It doesn't fire faster than the Nailgun's two fixed barrels, the only difference is that the Super Nailgun's projectiles count as two nails each in ammo cost and damage. Also, as the barrels aren't offset from the center of the screen when it fires, it's easier to aim.
    • Quake II features the "chaingun", a Gatling gun which is one of few examples of this trope played straight in games. It has very high damage output and a tremendous rate of fire, high enough to mince most enemies in a blink of an eye and deplete all player's bullets within few seconds of continuous firing. It does, however, cheat a bit: to reduce the performance impact of a steady stream of bullets, the chaingun always fires at the same speed - but it ramps up to two bullets per shot, and then three. It's difficult to notice because the sound is staggered and makes it sound as it fires constantly, but it becomes clear if you run the game in slow motion.
  • Serious Sam can use a rotary gun while running and not lose any accuracy. The Arachnoid enemies also have an Arm Cannon version. In Serious Sam II, one of the enemies carries a minigun too. The laser gun, while not being a rotary cannon (it has four barrels, but they don't spin), is also mentioned by NETRICSA to work on the same general principle to prevent overheating.
  • The Star Trek: Elite Force games feature a Tetryon Gatling gun. The one in the first game is of Hirogen origin while the one in the second game is Klingon tech. In both cases, they're awarded for killing their users in a boss fight and their Secondary Fire shoots a Pinball Projectile.
  • Team Fortress 2
  • In Titanfall 2, the giant 6-barreled Predator cannon is the main weapon of the Legion-class titan. Using the Power Shot ability, the cannon can weapon can act as a shotgun in Close Range mode or deliver armor-piercing shots in Long Range mode.
  • The first Turok game, on the Nintendo 64, has a realistic-looking minigun in its arsenal (though with a pathetic rate of fire). The sequel Turok 2 takes this trope up a notch with the Firestorm Cannon, essentially a minigun version of a plasma gun with awesome noise. Needless to say, it's one of the best weapons.
    • Turok: Evolution took it to a more ridiculous level. Instead of being three or so spinning barrels, it's three spinning groups of six spinning barrels each - that is, a Gatling Gatling gun. And it mulches dinosaurs like nobody's business.
  • All the Unreal games have a minigun in one form or another.
    • The original Unreal has a weird one: two three-barrel rotary assemblies intermesh in the middle, and from there the bullets come out. It's unclear how it actually works, as there's nothing behind the barrels when they aren't in the intermeshing shooting area, and therefore no way to make use of the rotation of the barrel assembly to load and eject rounds. Apparently it runs on looking cool. It has a slower but accurate primary fire, and a Secondary Fire that increases its fire rate drastically, but drops accuracy equally as drastically and needs about a second of slow fire to engage.
    • Unreal Tournament has a more traditional five-barreled example that works just like the Unreal model. The Pulse Gun is a minor example as well, as the primary fire comes from eight barrels that rotate more slowly than the Minigun's, spinning around a ninth larger barrel that the secondary-fire beam comes out of. The firing rate is fairly low, though, so the necessity of a multi-barrel design is questionable; indeed, in following Tournament games it was redesigned as the single-barreled Link Gun.
    • Unreal Tournament 2003 and 2004 share the same six-barrelled minigun with selectable rate of fire and bullet type (slow with explosive bullets or fast with traditional ones; the primary difference from earlier games is that this time the faster mode is the primary fire), but there's a big gear behind the barrels where the loading mechanism should be (and it's not clear if the breeches of the barrels run through the inside of said gear), bringing back the same questions from Unreal. Notably, it doesn't fire while spinning up, and the spin-up times are different for each firing mode.
    • Unreal Tournament III has a recursive Gatling Gatling minigun - that is, a three-barrelled minigun whose barrels are each a three-barrelled minigun, in an unholy spinning mess of pain and death. Considerations about the practicality of such a design are better left at the door. To make it better, much like the Stinger gun in Unreal, it fires Tarydium shards instead of bullets, tiny bullet-sized shards with primary fire and huge ones that knock enemies back and pin their corpses to walls with secondary.
    • The Ballistic Weapons mod for UT2004 adds a realistic minigun with variable rate of fire: it can fire single shots or fully-automatic at 900, 1800 or 3600 RPM. A short burst can tear the target in two but it has a beastly recoil when firing in full auto. It even has a tripod mount that can be deployed to become a stationary turret with no recoil - quite useful in team games. It has enough ammo to score at least 50 frags if you conserve it.
    • The Arkon Weapons mod has the Fusion Gatling Gun, a three-barrelled monstrosity that fires a ludicrously high number of bullets and is almost impossible to survive for more than a fraction of a second. It's balanced by large recoil and less than stellar precision, as well as the need to spin up before shooting.
  • Will Rock has the Machinegun, which is weak but can shoot up to 1000 bullets (its whole reserve) without reloading and later the Minigun, which is far stronger, but can shoot only 100 bullets per round and then must be reloaded.
  • Wolfenstein:
    • Wolfenstein 3-D was one of the first-ever shooters to feature a Gatling-type weapon. In this game, it's B.J.'s fastest-firing weapon by far, able to chew up and spit out hordes of weaker Nazis and put down bosses in just a few bursts. Said Nazis also make good use of Gatlings, as almost all bosses carry at least one, if not a pair (the übermutant in the Spear of Destiny Expansion Pack has it grafted to his chest).
    • Return to Castle Wolfenstein has a Gatling-like gun, the Venom, that charges for a bit before opening fire. If an enemy (except the really strong ones) takes too many bullets, it explodes into Ludicrous Gibs. Like the silenced Sten, it also has a problem with overheating if fired continuously, though it takes much longer to get hot.

    Light-Gun Game 
  • Gunfighter: The Legend of Jesse James contains heavily-armoured Gatling mooks in both games, who tries roughing up Jesse by spraying bullets everywhere. In a few areas Jesse can hijack mounted Gatling guns to be used against his enemies, although its not always practical because he couldn't dodge while in Gatling sequences, and risks shooting innocent bystanders thanks to the Gatling gun's rapid burst of fire.
  • In Lethal Enforcers II: Gun Fighters, the Gatling gun is an auto-fire weapon that cannot be reloaded, like the machine gun in the first game.

    Massively Multiplayer Online 
  • Champions Online has a handful of rotary gun weapon powers: a handheld Gatling Gun, the shoulder-mounted Mini Gun, and the remotely controlled Munitions Bots. Gatling Gun and Mini Gun are capable of piercing through targets, while the Munitions Bots can spray bullets in a wide cone of effect. It is possible to use all three simultaneously.
  • EVE Online: Several guns in the game are gatling guns. The largest of which shoots 220mm shells at rapid fire rates. There are also Gatling Pulse Lasers and 75mm Gatling Railguns.

    Mecha Game 
  • In Armored Core For Answer, one can mount hand or back mounted gatlings onto your AC. Also GA's arms fort great wall, possessing two sets of two Gatlings the size of aircraft carriers.
  • Armored Core 5 has a melee-version of this. A giant weapon consisting of 6 chainsaws that can either be positioned adjacent to each other to rip stuff to pieces, or in a circular fashion resembling a gatling-gun. The weapon is simply named the "Grind Blade", and is, according to a customization-trailer revealed to be the strongest weapon in the game, being able to rip even the strongest enemy mecha to pieces with only a few hits. It's also one of the biggest, bulkiest and heaviest weapons, thus making it less ultimate. But it's still a pretty awesome weapon.
  • MechWarrior, based on the BattleTech wargame, carries over the enormous Rotary AutoCannons, 8+ ton gatling guns that shred through battlemech armor at the cost of a tendency to jam after extended firing. Mechwarrior Living Legends has the RAC/2 fire at such a ridiculous rate that it blind enemies through sheer Bullet Sparks when fired at the cockpit. The heavier RAC/5 fires slower but punches through battlemech armor at an alarming speed - and tank armor even faster - and will cause Battlearmor players to explode into a fine red mist. Taken to its logical conclusion with the Fafnir "iRAC" battlemech, which carries four RAC/5 autocannons to shred anything it comes across.
  • In Super Robot Wars, when Kyosuke Nanbu findshis Super Prototype Alt Eisen wasn't super enough for the battles ahead, he gets it upgraded to the Alt Eisen Riese. Among the upgrades is to replace the tri-barreled Autocannon on the right arm with a Gatling gun, which is misnamed as a Chaingun in the original Japanese text and in the English localization.

    Multiplayer Online Battle Arena 

    Puzzle Game 
  • The Talos Principle: The sentry guns one has to contend with are exclusively six-barrelled miniguns. Their firing sound is completely off and they lack any sort of ammo supply, but that's okay - it's a simulated world after all.

    Rail Shooter 
  • In The House of the Dead: OVERKILL, the main characters find some miniguns "just lying around" that are used to take on the final boss. After beating the Director's Cut mode, the same minigun can be purchased for use in regular play.

    Real-Time Strategy 
  • Command & Conquer makes fair use of these.
    • The First-Person Shooter Command & Conquer: Renegade has mini-Gatlings as the officer's weapon of choice for both GDI and Nod, with a few more scattered here or there on various weapons, such as the laser-spewing Tarantulanote .
    • In Yuri's Revenge Gatlings became their own weapon, that fire a steady stream of bullets that speeds up the longer the gun fires on a single target, and carries over to the next if it's not out of range long enough to let the gun's spin slow down.
    • Gatlings with the same properties as those in Yuri's Revenge were later given to the Chinese in Command & Conquer: Generals. Dual Gatling gun turrets make appearances as a standalone structure and an attachment for the Overlord Tank and the Helix heavy helicopter. The Gatling tank has a single Gatling autocannon as its only means of offense, and one of the Chinese subfactions in Zero Hour gives them to the standard infantry, making them incredibly powerful even in small numbers. Employing infantry and aircraft against the Chinese is almost suicidal if they're not spearheaded by a heavily armored assault.
    • Command & Conquer: Tiberium Wars continues the proud tradition of Gatling weapons, now in the hands of the Forgotten mercenaries. GDI also had Gatling weapons mounted on the Hammerhead gunship in the Kane's Wrath expansion.
  • In Dawn of War: Soulstorm, in the campaign, the Tau Commander's starting weapon is an energy gatling gun.
  • The lowest-tier vehicle weapon in Executive Assault takes the form of a Gatling gun.
  • In Rise of Legends, the Vinci hero Lenora rides a flying machine with a massive Gatling gun mounted on the bottom. It's not nearly effective as it should be.
  • Although the quad, tri-barrel mass drivers of the Vengeance-class frigate in Star Wars: Empire At War: Forces of Corruption don't actually spin in-game, the layout of the barrels hints at them doing so, thus making them ship-mounted bullet spam cannons that ignore shields.
  • Stellaris features building-sized rotary cannons as part of the Kinetic Weapons family mounted on starships and space stations, with the most notable example being Autocannons like the Ripper and Stormfire models. They have mediocre damage ratings but good accuracy and insane rates of fire, which makes them useful for fending off small, agile targets as well as preventing shield regeneration due to next to no delay between hits. Equipping ships with many hardpoints with nothing but these will inevitably result in a spectacular display of More Dakka In Space, and even more so when deployed as an entire fleet. Gauss Cannons are another, very powerful kinetic weapon system with three barrels but fire them sequentially instead of like a rotary weapon.
  • Supreme Commander. The Cybrans have the Scathis Experimental Mobile Rapid-Fire Artillery which costs an arm and a leg to build and fire and has a large spread but if you can make one lay down constant suppressive fire on the enemy base (provided you can get into range), they are dead. The expansion Forged Alliance makes it even better: the Scathis had it's maximum range removed. That's right, it now can fire across the whole map. Too bad it has such a low damage that two heavy shields can hold off a single Scathis indefinitely.
  • Total Annihilation's Expansion Pack, The Core Contingency, added unlimited-range rotary artillery emplacements to each side, with the Core version looking like a proper gatling system while the Arm version looks more like a rotary saw. Their firing rate is mostly limited by the player's power supply; if the player manages to feed their energy hunger entirely - a resource-management challenge in itself - they can fire a constant stream of several rounds a second. Building one is a monumental undertaking, as the metal requirements for the system itself and the inevitable dedicated powerplants are enormous, to say nothing of the build times - but if you can pull it off it's an instant "I win" button, as there's no effective way to defend against one and it will erase an entire base out of existence in a matter of seconds.
  • Treasure Planet: Battle at Procyon has the Laser Gatling Gun, which is a light weapon that rapidly fires large number of bullets in a burst, although these bullets only deal minimal damage to wooden hulls and ricochet harmlessly of steel armour, they shread sails faster than any other weapon in the game, allowing them to cripple the power of ships, leaving them a sitting duck for a broadside or boarding. Gatling Guns also reload faster than any other weapon, allowing them to quickly fire at another undamaged sail after destroying one.
  • Universe at War has the minigun-wielding Colonel Moore as a hero.

  • In the electronic version of Games Workshop game Chainsaw Warrior, the Reaper is a high-tech autocannon with a 1980s futuristic look. But in the video game only sequel, Chainsaw Warrior - Lords of the Night, the Reaper is now a heavy mini-gun. In the sequel, the Reaper is so large that even the cybernetic Chainsaw Warrior can't handle its weight so he takes a penalty in melee fights. But both versions of the Reaper is one of the best heavy weapons in the game, combining firepower almost rivalling a small rocket launcher and having a lot of ammo. The 2nd version also cuts through most armour and can take out enemy groups in one burst.
  • The enhanced edition of FTL: Faster Than Light features the Vulcan laser. While slow to wind up, once it hits its stride it will drown enemies in a torrential stream of laser fire, enough to wear down even the thickest of shields. If you have the space, power, and luck to do so, mounting two of them will turn your ship into a laser tsunami.
  • Nuclear Throne has the Minigun, which consumes ammo like crazy and require the wielder to stand still or get pushed back the gun's intense recoil. The Double Minigun, which fires twice the bullets, consumes even more ammo and pushes the user back no matter what. The Laser Minigun is the Energy Weapon counterpart and doesn't suffer the same drawbacks, at the cost of energy ammo being scarce. In a similar respect to the Double Minigun, the Plasma Minigun offers more firepower at higher ammo consumption and recoil. Then there's the Gatling Bazooka, which rapid-fires explosives and comes with the natural drawback that explosions harm everything, including you.

    Role-Playing Game 
  • In Alpha Protocol, if you hire Steven Heck to provide fire support for a mission in the Taipei subway, he mounts a miningun inside a subway car and performs a drive-by on the station platform where you're pinned down. No, seriously.
  • Bloodborne: While you personally cannot wield one, you will soon start finding plenty of old guys that've mounted them on their wheelchairs. Old Hunter Djura will also rain some hell on you from a tower with an even nastier one if you don't turn back when he tells you to. The DLC introduced a man-portable gatling gun the player can use: drains bullets in a flash, but potentially extremely powerful.
  • In Dark Cloud 2, Max's final pistol/machinegun-type weapon is the Last Resort, which is a short-barreled Gatling gun that is wielded one-handed. Also, Steve's Machine Gun Arm attachment is an enormous Gatling gun, wider and longer than Max himself.
  • Final Fantasy VII's Barret has a Gatling gun built into his arm.
  • The Vulcan Cannon in Final Fantasy Legend II is one of these, although it did not reach its awesome Dakka potential until the DS remake, where the player could finally see it in all its glory.
  • The Fallout games have several models of personal-scale Gatling-style guns. Most playthroughs of the first game have the player first encountering them in the hands of eight-foot-tall, muscle-bound Super Mutants. The series also features the Gatling Laser Gun, and a Gauss minigun (Fallout Tactics only).
    • The first minigun the player encounters in Fallout 4 is on a Vertibird that crashed into the top of the Museum of Freedom, and the player uses this, along with their first major suit of Power Armor, to battle Raiders and a powerful Deathclaw in the first real battle of the game.
  • Alisa Amiella in Gods Eater Burst wields the red gatling gun Raging Lore as the gun part of her Swiss Army Weapon. Later on, the player can create the very same gun, or a blue version, named Silent Cry.
  • Hellgate: Londons Gatling Rocket pistols. Fires up to a combined total of 1200 rounds per minute.
  • The boss of the Wild West chapter in Live A Live (O.Dio) uses a Gatling gun. If he hits with it, it's an instant KO, though its limited firing arc makes it easy to avoid.
  • Makai Kingdom has Gatling guns as equippable weapons.
  • Mass Effect:
    • Mass Effect 3 features the Geth Spitfire, a Gatling gun that fires superconducting ammunition. In single-player it's a heavy weapon restricted to two missions, but one of the last DLC packs made it an assault rifle in multiplayer. The catch is it's the single heaviest weapon in the game, which is murder on power cooldowns.
    • Mass Effect: Andromeda features the kett Soned, which is basically identical to Three's multiplayer Spitfire: a very heavy assault rife class gun that chews up enemies while burning through ammo at a crazy rate. It's carried by Kett Annointed, or Ryder can research and build it on the Tempest.
  • Mega Man Battle Network 3's final boss has a Gatling gun mounted on its head. It's slow even by video game standards (and yet one of the fastest rapid-fire attacks in the series), and barely does any damage unless you completely stop moving.
    • Starting from the fourth game, there's the Vulcan series of chips, which don't hit quite as many times as you might expect (Three, five, seven, or 12 shots depending on the type you use), and their standalone damage is extremely pathetic compared to most other chips. They do, however, get a substantial boost from damage raising chips due to the fact that the chips boost each shot's damage. With the right setup, a powered-up Super Vulcan can destroy all but the absolute toughest of bosses in one volley of shots.
    • In 6, Gregar Version, Beast Out turns Megaman's buster into one of these, firing even faster than the Vulcan chips. The damage per shot may be pitiful, even at max (five), but it adds up fast if the enemy doesn't move out of the way.
    • Mega Man Star Force has actual Gatling Gun cards. Three levels of them.
  • Monster Hunter:
    • In early games, the Heavy Bowgun has a "siege mode" that limits your mobility, but lets you fire ammunition rapidly at enemy monsters.
    • In Monster Hunter: World, some Heavy Bowguns have "Wyvernheart" special ammo, which rapidly fires powerful shots at monsters. Instead of using regular shot, it has a separate ammo meter that must be recharged between uses.
    • The strongest of the weapon installations usable in Monster Hunter: Rise's Rampage Quests, after Ballistae and Cannons, is the "Machine Cannon", a floor-mounted rotary gun.
  • Rogue Galaxy's Deego's secondary weapon.
  • Maya Schroedinger of Wild ARMs 3 manages to keep a Gatling gun hidden under her skirts.
  • Tita Russel in The Legend of Heroes: Trails in the Sky trilogy is a twelve year old Wrench Wench who uses one of these as a Limit Break. The recoil sends her flying backwards. It becomes a plot point in the second game in the trilogy, where an EMP effect stops the presumably electric Orbal equipment most guns use (gunpowder weapons are considered archaic). Tita and Carna each barrage an enemy position with their chainguns to cause a distraction, while a small part of The Team infiltrate an occupied academy, and free its hostages in the chaos.
  • In Xenoblade Chronicles X, Gatling guns are the ranged weapon of the Shield Trooper class. Skells can be equipped with larger ones, too.
  • In Xenosaga, one of KOS-MOS' signature weapons is a triple set of tri-barreled Gatlings, that she could carry one-handed.

  • Armored Hunter Gunhound has a couple of variants, two of which are available from the start with the short-barreled Gatling Gun that fires straight ahead and another that fires at varying angles. Players can unlock an arm-mounted Gatling Claw which allows players to not only punch enemies with it, but can also spray a barrage of bullets when the arm is extended.
  • In platform shooter Broforce, this is the [1]'s primary weapon. It's one of the most powerful weapons in the game, although its insane recoil makes moving while firing very difficult.
  • The titular tanks of the Metal Slug games use side-mounted Gatling guns as their primary anti-infantry weapon. Many other vehicles in the series use similar weapons.
  • Zombieville USA has the very powerful minigun as the final machine gun upgrade. It is very useful in the later levels, when your pistol and even the shotgun aren't enough.

    Shoot Em' Up 
  • Players in G.I. Joe start with a gating gun with a bottomless magazine and the ability to hold the button down to fire instead of pressing the button repeatedly. There is even an item that makes gunfire goes faster.
  • Star Fox: Assault's Gatling Gun has more ammo than the SMG-sized normal "machine gun" and can penetrate shields, which normally requires a Charged Attack, explosives, or a Sniper Rifle. And it's not initially available in multiplayer, has to be unlocked.
  • 10tons's Jydge, the titular Jydge's Gavel Mk1 has a firing mode called Minigyn. This turns the Gavel into a gatling gun so rapid that the stream of "byllets" comes out like a lengthy laser beam. It's only real disadvantage is needing to spin a bit before being able to fire.
  • 10tons's Tesla vs Lovecraft, Nikolai has a Mini-Mecha called the War Pigeon. The War Pigeon uses two gatlings Guns Akimbo. Sadly the War Pigeon's gatling guns are fixed and because of the width of the mech, it can't concentrate the guns on anything smaller than a Flying Polyp so most targets only get shot by one gatling gun. However these gatling guns can be upgraded by perks and items, with Riccochet, Backfire and Extra Barrel perks being especially effective.

    Simulation Game 
  • The Ace Combat series has Gatlings mounted on many of the aircraft.
    • A cutscene in Ace Combat 5 prominently features a CIWS mount on the ONS Kestrel shooting at a missile.
  • The Standard Weapons of the B, I, and M Gears in Ace Online include rotating-barreled energy weapons like the Bate, the Jin/Demon Hunter, and the Sprint (which incidentally resemble actual Gatling guns).
  • The fighter you fly in After Burner was based on the F-14 Tomcat, complete with M61 Vulcan cannon.
  • Elite Dangerous has its Multicannons, rapid-fire six-barreled ballistic weapons that, while boasting fairly minimal damage per shot, ends up offloading so many rounds per second that they can buzzsaw through enemy hulls easily. It also happens to pack a very healthy 2100 spare rounds per gun. Pair them with a decent beam laser to bring down shields first, but really, enough Multicannon fire on its own will do in a pinch.
  • Interstate '76 has the M134 minigun. While bullet-per-bullet it's weaker than either the .50 or even the starting .30 machine gun, the sheer volume of fire rips through enemy cars like a hot knife through butter.
  • In the Naval Ops series, gatling guns can be mounted to defend against enemy missiles and aircraft. Larger gatling cannon (up to 406mm) can be used as a battleship's main armament.
  • Tachyon: The Fringe has the Chatter Cannon, a four-barreled machine gun with a high rate of fire, low shield damage, and impressive hull damage per shot. It isn't as powerful as the railgun, but it's cheaper, easier to use, and can quickly do serious damage to even battleship-scale enemies.

    Stealth-Based Game 
  • In Desperados, two characters can operate Gatling guns, and one of them is strong enough to carry them around, allowing you to clear an entire level of enemies with careful use of your ammo.
  • Agent 47 uses this to kill the 48 clones in the final level of Hitman: Codename 47. In Contracts, the gun is carried around by a mental patient.
  • Vulcan Raven from Metal Gear Solid wields not only a full sized M61 Vulcan cannon, but he also carries its ammunition drum on his back. Though notably not any kind of power source. The titular model of Metal Gear is armed with twin Vulcan cannons for surface-to-air defense.
  • The conflict of Red Ninja: End of Honor revolves around one of these (and its blueprints). Created by genius artisans on the side of Takeda Shingen, in its first use it singlehandedly obliterates an entire army. Shingen orders it to be destroyed after this, considering it dishonorable to kill samurai with a mere machine, but of course everyone else disagrees and has their own plans. This Gatling gun is light enough for a person to carry around and even fire.

    Survival Horror 
  • Resident Evil
    • Resident Evil 2 and 3 feature an unlockable Gatling gun. In the second game (aside from the first PSX version), it is available in Arrange mode.
    • In Resident Evil 4, one of the most powerful enemies is J.J., a huge guy with a belt-fed minigun, a later-stage counterpart to Dr. Salvador, the earlier "huge guy with a chainsaw." Lucky for you, it takes an obscene amount of time for him to spool up the barrels, fires it without much regard as to your location, and stops shooting as soon as a bullet connects with you. He also tends to appear in places with extremely convenient cover.
    • In Resident Evil 5, there are the Kijuju equivalents of J.J., the Gatling Majini. Unlike J.J., they won't stop shooting you when the first bullet hits, and as such they'll chew off half your health and knock you ass-first to the ground if you don't take cover from them. You can unlock a Gatling for Chris once you fully upgrade the Skorpion machine gun, and it comes with a huge vision-obscuring backpack and Chris can't move as fast while equipped with it, but after a brief moment to spin it up, he can give everything in his path a dose of hot lead, and the backpack is armored.

    Third-Person Shooter 
  • One of the purchasable weapons in Army of Two is an M134 Minigun.
  • Cosmic Break has three well-known weapons: Large Gatling, Buster Gatling and a Bazooka Gatling.
  • Firefall has the Dreadnaught archetype that wields miniguns of the bullet kind, laser kind or plasma kind.
  • Jak and Daxter's Vulcan Fury and its upgrades.
  • Plants vs. Zombies: Garden Warfare carries over the Gatling Pea from the original Tower Defense game as the Peashooter's most powerful ability. The high rate of fire is balanced by rooting the Peashooter into the ground, essentially becoming a stationary turret.
  • Splatoon has the Splatling weapon type. They are large minigun-like ink weapons that work by pressurizing ink, winding the weapon up before raining colorful destruction on the splattlefield. The weapon type generally boasts superb fire rate and range at the cost of the ability to both fire immediately and continuously.
  • Like their film counterparts, the T-600s in the game of Terminator Salvation carry these as standard. At a few points, you can find mounted ones, which usually means you're in for a siege.
  • Transformers: War for Cybertron features the X12 Scrapmaker minigun, which can make short work of enemy Transformers. The sequel replaces this weapon with the more devastating X18 Scrapmaker, which features two rotating barrels, with the Neutron Assault Rifle getting the exact same treatment despite not even having a rotating barrel in the War for Cybertron incarnation of the same weapon.

    Tower Defense 

    Turn-Based Strategy 
  • In Disgaea 2, one of Rozalin's special attacks was pulling a Gatling out of Hammerspace and opening up.
  • Shattered Union has Vulcan Anti Air unit, which is a tank with Vulcan instead of cannon. Pacifica takes the cake tough, by mounting two cannon sized gatling guns on their special unit.
  • Sunrider: Cosette Cosmos’s personal Ryder, the Havoc, has an oversized gatling gun built into its right arm. In and of itself this weapon is a menace to lightly-armored Ryders, and a mild annoyance to heavily-armored capital ships.
  • XCOM
    • X-COM: UFO Defense has the multi-barreled Autocannon, a decent early game heavy weapon.
    • XCOM: Enemy Unknown has a few examples. S.H.I.V.s have a small Gatling as the default armament. The XCOM-made Heavy Laser has three "barrels" that spin as the weapon is fired; it's just subtle and hard to see because of the camera angles most of the time. In the Enemy Within Expansion Pack, MECs have a "minigun" as their starting primary weapon.
    • The Cannon, main weapon of the Grenadier class in XCOM 2, is a tri-barrel Gatling with a relatively slow fire rate in tier 1. The Beam Cannon, its tier 3 upgrade, is vaguely Gatling-like as well with the three spinning protrusions in the front.

    Wide-Open Sandbox 
  • Batman: Arkham Knight introduces Gatling gun carrying Giant Mooks to Predator encounters. The gun can be sabotaged by the disrupter; but unlike other guns cannot be made to explode when fired, as the gun's huge size would make the explosion fatal. The mooks are immune to stealth takedowns, necessitating either an environmental takedown or beatdown. They also counterattack during said beatdown (four times!), making it more difficult. Said beatdown is lengthy and noisy, so you may want to save the mook for last. Fortunately, the damage done by the gun is toned down so it isn't instantly lethal.
  • Crackdown 2's turret-mounted (but carryable, if your Agent is strong enough) miniguns are more a case of Gatling Bad. You can't use lock-on targeting while wielding one, nor can you climb ledges. They do tremendous damage, but since they can't be aimed easily and limit your agility, they're rarely worth using.
  • Subverted in Escape Velocity, where the mass driver, described as "the modern-day equivalent of the ancient Gatling gun," has only an average rate of fire and its shots travel far slower than the standard Frickin' Laser Beams, which also have the advantage of being primary weapons.
    • Escape Velocity: Nova's Hail Chaingun follows the trope straight, however, with a fire rate (while firing, as it fires in bursts of 20) of 1800 rounds per minute (the maximum allowed by the game per gun). Additionally, it has a longer range and tends to deal more damage than medium-range blasters (and can out-damage the heavy blasters, especially against armor). They also come in a Storm Chaingun variant for point-defense against missiles and fighters.
  • Grand Theft Auto occasionally features the absurd hand-held minigun. Sure, it's heavy to carry around so you can't sprint and have to either stand still or walk very slowly to fire it, but that's a fair price for being able to blow up anything short of a tanknote  with at most a few seconds of sustained fire – each shot is more powerful than the respective game's Hand Cannon, and 1500 of them are fired per minute, with no spread. It's absent in the more "realistic" Grand Theft Auto IV, but makes a comeback in Grand Theft Auto V with half the damage per bullet and double the cyclic rate of its 3D universe counterpart.
  • Just Cause 2 has turret-mounted miniguns placed around most military bases. The player can actually pull them off and use them like a normal gun, but with some disadvantages — slower movement, no jumping or acrobatics, and no switching weapons. These are worth it, though, as any enemy will fall to a minigun in less than a second, and five seconds of continuous fire from it at most will destroy damn near everything that can be destroyed. On top of that, unlike most Removable Turret Guns, this minigun keeps its infinite ammo even as you cart it around away from its mounting.
  • Naev features several different types of Gatling-style guns, all of which are quite effective against hull armor and not so effective against shields. Two Mk3 laser turrets and a turreted Vulcan gun is a pretty good all-purpose build for the Pacifier destroyer.
  • Red Dead Redemption only allows you to access a gatling gun from a fixed position and only on a few missions of the many you do. It does not reduce the raw awesome of mowing dozens of mounted troops down with nothing but raw Dakka from the back of a steam train as it barrels down a railroad track towards its destination. Strangely for a hand-cranked model, it fires about 550 rounds per minute, almost triple the 200RPM of its Real Life counterpart.
  • Saints Row: Gat Out of Hell has the "Arm Chairmageddon", a Lay-z-boy weaponized with Gatling guns.
  • TerraTech has the N83ORC Auto Cannon, a late-game weapon with high damage and an impressive rate of fire that uses the classic six rotary barrels. One of the first updates post-launch added the "gatling laser", which gives the same damage and fire rate despite only having one barrel.
  • Terraria: The Minishark, which can be bought at the Arms Dealer. Although thanks to a nerf, it's not quite the best weapon in pre-hardmode, it can be upgraded into the impressively deadly Megashark. The Travelling Merchant sells the Gatligator and Santa-NK1 drops the Chain Gun, which have an impressive fire rate but are rather inaccurate. Thanks to graphical limitations, their barrels don't spin.
  • X3: Terran Conflict has the OTAS Venti starfighter, a seriously badass fighter with twin wing-mounted gatling lasers. For bonus points, fit the thing with Energy Bolt Chainguns.


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