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Becoming Venom isn't cause for Flash to throw away his Army training.

Jake: I thought your power was eyebeams, 'Cyclops', not Kung Fu.
Cyclops: That's not my power. That's my training. I was taught it.
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Some heroes win the Superpower Lottery. Super Strength, Eye Beams and Energy Blasts make issuing a No-Holds-Barred Beatdown a relatively straightforward matter. So Once Again, the Day Is Saved. Hooray and stuff.

Then there's the rest of them. They have bona-fide powers that set them apart from Puny Earthlings, but for one reason or another, they either can't or won't just rely on them alone. They've taken Boxing Lessons For All Those Other Poor Schmucks, and fight very similarly to a Badass Normal most of the time. This can be for any of several reasons:

  • The powers don't directly apply to combat, such as Telepathy, Speaks Fluent Animal, and X-Ray Vision. However, they may have indirect uses for assisting. Or they do upgrade their natural fighting abilities, but only moderately beyond normal human limits, without anything fantastic such as flight. They have an advantage against the mooks, but only if they can stay on their toes and fight smart.
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  • The character has been Blessed with Suck. Their powers can easily wipe the floor with most mooks but are very difficult to use safely, such as having uncontrollable Splash Damage, being Cast from Hit Points, or attracting even more enemies. Or they're subject to Magic Misfires or governed by rules they haven't figured out yet. In either case, they'd rather use mundane methods than chance it.
  • The character is Willfully Weak. Maybe they're a Blood Knight who has more fun with hand-to-hand, or a Smug Super that can beat you with their powers tied behind their back; both are more likely to pull out the big guns for a Worthy Opponent. Alternatively, they might simply detest their powers for some reason ("I don't want to rely on my superpowers too much" is a common one), and thus stick to good ol' non-superpower methods like martial arts or mundane technology. One more possibility is that their powers are too strong. Being able to disintegrate people with a look (and having no "stun" option) is usually not acceptable to a hero with a Thou Shalt Not Kill moral code. And finally, they might just be trying to hide their true identity and using their powers would blow their cover.
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This trope was also an inadvertent side-effect of Coconut Superpowers in old shows and serials due to lack of the special-effects technology to properly depict fantastic powers.

Compare Boxing Lessons for Superman, where trained fighting is an optional extra the character takes to help with extreme circumstances; and Guile Hero, where they prefer trickery to outright confrontation. This trope can overlap with Empowered Badass Normal, if the character still needs to mostly rely on previous fighting skills post-upgrade.

Contrast Powers Do the Fighting, where the fighter does nothing at all and their abilities are still more than enough.

Related to Afraid of Their Own Strength, as this can be one of the ways a character keeps themselves in check to avoid unnecessary damage or harm.

NOTE: A De-powered character such as a Henshin Hero only counts if they can voluntarily switch them on and off at will and keeps them shut off most of the time, in which case they're Willfully Weak. The character must have a choice whether or not to (try to) utilize their powers to qualify for this trope, or otherwise have powers which have no bearing on combat that can't be realistically replicated (such as Longevity, which would remove them from Badass Normal territory). Also, if Everyone is a Super then fighting with powers is normal — in such a setting, someone who can't or has reason to avoid doing so is actually a Handicapped Badass.


This trope fought its way into these works the old-fashioned way, because its Wiki Magic was just Too Awesome to Use:

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    Anime and Manga 
  • Alucard from Hellsing is a vampire with supernatural powers. Despite that, he prefers to simply shoot his enemies with custom-made guns rather than use his inhuman abilities, mostly because he considers the majority of his opponents not worthy of using his superpowers against them. His guns, both of which qualify as Hand Cannons, require his vampiric strength and resilience anyway — a normal human trying to fire those guns like Alucard does would break both their wrists from the recoil. He's not particularly exceptional in that regard, either; most of the vampires in the series prefer guns or other hand weapons rather than their vampiric abilities. Like Alucard, they're often used in a fashion that would be impossible for a human - his apprentice, Seras, carries a 30mm cannon that fires rounds designed for AA guns, while a number of minor villains dual-wield machineguns or rifles.
  • The titular character of Rune Soldier Louie is a mage, yet he prefers to fight with his hands, using his famous "LOUIE PUNCH!". He is called out on it multiple times.
  • Li Ho from The Law of Ueki. His power is to turn hair into telescoping bats, but prefers to use taichi moves in combat.
  • A Certain Magical Index:
    • Kamijou Touma has an Anti-Magic right hand which he can only use defensively, so he usually fights superpowered individuals with fisticuffs.
    • Similarly, Tsuchimikado Motoharu can only use magic in limited amounts as it risks killing him (which his esper ability, Auto-Healing, only partly mitigates). Therefore, he relies on hand-to-hand combat, and is even better at it than the protagonist.
    • Non-violent example, but Mikoto's friend Kazari Uiharu is a level 1 esper, who is also a genius computer hacker known in certain circles as "the Gatekeeper." For a long time, it was assumed that her power boosted her hacking abilities in some way. Eventually, we found out her power is temperature regulation—which, obviously, has absolutely nothing to do with computer hacking. She's just that good.
    • Mii Konori fights using martial arts because her power is X-Ray Vision. Her ability is used to scan opponents for concealed weapons.
    • Accelerator, after his Drama-Preserving Handicap limits use of his Story-Breaker Power to a few minutes at a time, starts carrying ordinary firearms so he can defend himself when his full powers aren't necessary or are unavailable.
  • Zenkichi from Medaka Box only has passive powers Nullifying coincidence and Parasite Seeing, so he mostly still has to rely on his savate abilities in fights.
  • Golden Lion King from Rising × Rydeen has not choice but to rely on his hand-to-hand combat skills as his superpower which is that he can glow when he roars is useless in most situations.
  • One Piece:
    • While Luffy can be very creative with his Rubber Man powers, he's still capable of fighting with fisticuffs, especially when facing Lucci.
    • Mr. 2 can transform himself into others. Of course, this can increase (or decrease) his physical strength, but the fighting techniques themselves will have to be his normal ones, meaning that he's trained himself in non-superpower-related martial arts.
    • Absalom can turn himself and anything he touches invisible. He mostly uses plain bazookas strapped to his arms in fight, but he uses his invisibility for the element of surprise's sake: When the bazookas are invisible, no one can see when they're fired, and to those that don't know of his power, it looks like he's firing a shock wave or beam, confusing the hell out of a lot of opponents.
    • Discussed and Enforced in the New World. Previously, Logia users are really difficult to fight due to their Nigh-Invulnerability. Then comes Armament Haki and how common it is in the New World, and one character remarked that "Logia users who rely on their powers too much have short lifespan."
  • Several Contractors in Darker Than Black have abilities not directly usable in combat and have to fight like any other Muggle if they throw down. One-note antagonist Itzhak is the most noticeable as his power is completely non-offensive, and fights using a rifle.
  • Vice Granscenic of Magical Girl Lyrical Nanoha Strikers. He's technically a mage, but he doesn't have enough magical power to cast combat spells on his own. However, he's also a Friendly Sniper with Improbable Aiming Skills, so hand him a Sniper Rifle or even an unsighted Boom Stick and watch as enemies that stronger mages have trouble with start dropping like flies without knowing what hit them.
  • Homura Akemi of Puella Magi Madoka Magica is the only Puella Magi who doesn't have some sort of magical weapon or directly offensive powers. Instead, she uses firearms stolen from the Yakuza and the JSDF as well as homemade explosives augmented by her time control and Bag of Holding abilities.
  • My Hero Academia:
    • Protagonist Izuku/Deku is initially a Muggle Born of Mages who wants to be a superhero. Then he gets powers. Great! Except that his powers are so strong that his body can't handle them, and he tends to break his bones when he tries. As such, he's forced to save his powers for emergencies, and gets by as best as he can with Quirkless moves or playing The Strategist. He eventually starts moving past this once he learns how to use a smaller portion without damaging his body.
    • Stain is a formidable hand-to-hand fighter and Knife Nut. However, his combat ability is unrelated to his Quirk, which involves ingesting an opponent's blood to paralyze them. Either one alone is potentially dangerous. Combined they make Stain a dangerous enough supervillain to merit the nickname "Hero Killer."
    • The main characters' teacher Aizawa/Eraserhead has a quirk that can deactivate the quirk of whoever he's looking at. But seeing as he has only two eyes and lacks any superhuman physical abilities, he relies on weapons and a highly aggressive fighting style when he has to fight a group of villains.
      • He pass this fighting style down to Shinso, who, like Aizawa, has a powerful quirk, (said quirk allows him to mind-control his victims whenever they speak.) but isn't very flashy and proved useless against the robots during the entrance exam.
  • Given what the series is known for, it is easy to forget that most of the heroes from Dragon Ball are trained martial artists who know how to fight without using energy attacks. In the original series, Goku, for example, rarely uses the Kamehameha or other advanced techniques and prefers to fight with his fists. This was mostly because energy attacks cost a lot of stamina and were best used for finishers. Some of this can still be seen in Z where most of the older cast members prefer fighting on the ground and don't beam spam that often.
  • JoJo's Bizarre Adventure: While fighting a Stand user without your own Stand is exceedingly impractical (since you can neither see nor damage the Stand itself), many characters have Stands with non-combative abilities and fight with their own physical strength. Kenzou of Stone Ocean in particular is already a skilled martial artist; all his Stand does is point him in the right direction.
  • In Sailor Moon, Sailor Venus and especially Sailor Jupiter are prone to try and just beat the stuff out of their enemies. Justified as they both tended to get into brawls before getting their powers, with Venus being implied to know Savate by how she kicks and Jupiter being a confirmed martial artist.
  • Overlord (2012): Ainz is a ridiculously powerful lich, and has a bad case of Normal Fish in a Tiny Pond (that is, while he considers himself in the middle of the upper tier of level 100 YGGDRASSIL players, the strongest in the new world are maybe level 30). Thus even as a Squishy Wizard, his physical strength and damage resistance is enormous, which is why he can masquerade as a giant warrior Dual Wielding One-Handed Zweihänder|s. He later asks for a duel between him (in his lich form) and the Empire's resident Gladiator Games champion, agreeing to use no magic (and even disables his damage resistance). He still trounces the champion with ease, and the Emperor, seeing that there really is no hope of beating Ainz in melee either, surrenders the Empire to him.

    Comic Books 
  • The Immortal Iron Fist for the most part relies on his martial skill in combat. Sure, he has his chi abilities, but he earned those powers by winning a fist-fight with an immortal dragon, so he doesn't much need them. Plus, at first his Iron Fist ability served mostly as a Finishing Move: it was too damaging to use against mooks, and initially left him so tired he couldn't overuse it.
  • Black Canary from the DCU may be the single best example. Her only superpower (sonic scream) is rarely used, and she's probably gone on 15-20 issue streaks of not using it at all, but she's a martial artist good enough to give Lady Shiva pause. Not surprising, as the character was strictly a martial artist for twenty years before she got her powers.
  • Combat training is standard for the X-Men, since many of them have powers that are either not specifically combat-oriented or too dangerous to utilize except as a last resort. Most of them mainly rely on their mutant powers, but exceptions include Cable and Bishop, two time-displaced soldiers with vast but hard-to-control powers who normally just use guns.
  • Hitman's Tommy Monaghan pretty much stopped using his powers entirely after the first twenty issues or so, getting by on charm, badass, and luck. As they consisted of rather unimpressive telepathy and X-ray vision that mostly just gave him a nosebleed, and he was already a career killer before then, it's no surprise that he quite literally stuck to his guns.
  • Spawn has super powers, but prefers not to use them, since they're granted by hell and each use further damns his soul. Instead, he prefers to pack some major heat to deal with his foes.
  • Hellboy is a demon summoned from hell, but he certainly never uses his demonic powers against the monsters, faeries, demons and gods, and while he has a really good healing factor, he mostly uses his Good Old Fisticuffs, his Hand Cannon, and other weapons and other religious and magical artifacts.
  • Daredevil has an element of this. He is technically a superhuman since he has Super Senses but those alone aren't enough to beat the baddies so he has elite martial arts skills in addition to his powers.
  • Preacher: as the series goes on, Jesse relies less and less on his Compelling Voice and simply fights his enemies with fists and guns. Jesse explains that he doesn't want to exploit his voice too much for fear that karma will come back around on him. In one instance he even admits that he Forgot About His Powers. Writer Garth Ennis admitted that he'd written himself into a corner with Jesse's powers and began ignoring them to preserve the drama.
  • Wolverine adversary Kenchiro Harada, aka the Silver Samurai, possesses the mutant power to surround his sword with an energy field, effectively transforming it into a lightsaber. That's the extent of his powers, and in order to actually use it effectively, he's reliant on his martial arts training and mastery of swordsmanship.
  • Deadpool's sole superhuman power (Healing Factor) has no offensive use, so he tends to fight relying only on his skills, katanas and guns. Granted, his power still allows him to use Leeroy Jenkins tactics that would get anyone else killed.
  • Darkseid possesses matter manipulation, telepathy, mind control, erosion blasts, chronokinesis, and teleportation. However, whenever he battles Superman, he tends to just fight the Man of Steel with his bare hands while ignoring those other abilities (save for some occasional Omega Beams). Admittedly, a chunk of this is likely due to writers not really understanding Darkseid's powers.
  • Honor Guest, The Silencer, has the ability to project a sound-dampening field around her body. Since this doesn't usually have any offensive or defensive use, she mostly uses guns, knives, or martial arts to fight.
  • Mr. Terrific and Dr. Midnite from Justice Society of America both have powers that, while not entirely useless, are deeply unimpressive: the former can't be detected by machinery, while the latter can see in the dark. However, both of them are extremely intelligent and well-trained and use both facts to good advantage.
  • In PS238, Ambriel/Guardian Angel's power is a sort of sentient force that protects her from harm. She eventually got a baseball bat that explodes things, giving her a more combat-ready ability.

    Fan Works 

    Film — Live-Action 
  • Gandalf in The Lord of the Rings only used his magic a few times, often preferring to go after opponents with his sword and staff. This is more or less true of the original novels as well but it is emphasized more in the movies. According to Word of God, Peter Jackson was not a huge fan of seeing magic onscreen and preferred Gandalf to be more physical.
  • Neo from The Matrix trilogy mostly used his kung-fu skills but had the ability to manipulate the Matrix, allowing him the ability to fly, telekinesis, and other powers that he only pulled out when he needed them. This mainly applies in the sequels, because in the first movie it took him some time to figure out how to use his powers.
  • Pretty much everyone in the film versions of Night Watch and Day Watch, since the director Timur Bekmambetov is not a fan of magic (so, of course, he was the obvious choice to make a movie about modern-day wizards).
  • TRON:
    • TRON: Legacy: Sam Flynn never figures out User powers the way his father did, but once he gets the hang of disc combat (mixed with the martial arts training he has in the Expanded Universe), he was able to hold his own against most of Clu's mooks.
    • The Alternate Continuity of TRON 2.0 had the same thing. Jet Bradley didn't resort to User power at all, instead proving adept with a wide range of weaponry that was used by Programs, with the exception of the LOL (sniper rifle) and the Mesh weapons (designed for the Datawraith mercenaries).
  • In Black Panther, Erik Killmonger gets enhanced by the Black Panther herbs, but he still just fights like a "normal" special forces soldier who just so happens to have Super Strength. T'Challa is able to beat him because he has a greater understanding of the Black Panther powers and uses riskier manoeuvres that are only possible with them.

    Literature 
  • "Clockpunk and the Vitalizer" has Clockpunk, a sort-of Time Master who can slow time for seven seconds and see seven seconds into the future. Both are close to useless against The Vitalizer, so she sticks to her non-lethal Kick-Gun and wits to stay alive in their confrontations.
  • Discworld: In this setting, magic is sometimes compared to nuclear weapons—it's good to have, and it's good if people know that you have it, but you want to avoid using it if at all possible.
    • Arch-chancellor Ridcully tends to favor his staff over magic for fighting. His reasoning is that if something can stand up to a solid blow from his staff it's probably immune to magic as well.
    • Granny Weatherwax is a frightfully powerful witch, but believes far more in "Headology" (trickery and understanding of human nature) than magic. When backed into a corner, she's more likely to draw a couple of hatpins than cast a spell. This largely goes for the other witches as well, with Nanny dispatching a villain via a cauldron upside the head, and Magrat carrying a bread knife and taking out a pair of Creepy Twins with martial arts.
    • As of Snuff, Samuel Vimes is no longer entirely normal, as a portion of "The Summoning Dark", the vengeful spirit that used him as a host in Thud, remains with him, granting him a small measure of supernatural abilities. He rarely uses them, as he's a cop and mystical mumbo jumbo isn't admissible in court.
  • Fate/Zero: Kiritsugu definitely has the capacity to be a magus, but instead on relies a lot more on good ol' human technology like firearms and explosives, treating his magecraft abilities as simply yet another tool to be used, which he usually only uses to support his mundane abilities and devices in a largely indirect manner, unless they prove to be more efficient than mundane methods (e.g. giving himself Innate Night Vision) or capable of doing something useful to his purposes that mundane alternatives cannot (e.g. Bounded Fields). This serves him well, since almost all Magi despise the idea of depending on muggle-made technology, making it a blind spot to them whose true potential they consistently underestimate. A prime example is at the start of Volume 2 (Episode 6 in the Animated Adaptation), which sees Kayneth being way too prideful, thinking that nothing would be able to invade his multi-layered magic fortress. In response, Kiritsugu has his colleague Maiya rig the building itself with explosives, thus rendering all of Kayneth's careful preparations useless.
  • The Perpetuals from the Horus Heresy series all have Complete Immortality, able to regenerate from even the most thorough obliteration, but that's about it. To survive in the grim darkness of the far future, they've developed their skills. Ollanius Pius is a retired Imperial Army soldier, though his combat experience stretches as far back as the First World War and even into Antiquity; he was one of the original Argonauts. The only human Perpetual with other powers we know of is John Grammaticus, who is also an omniglot.
  • Limelight in The Reckoners Trilogy won't use his superpowers unless he absolutely has to, since using them makes him into an evil psychopath.
  • When she has to fight, Ida of Shaman of the Undead uses regular kicks, punches and knives, as her gifts are restricted to world of the dead only. She's not even Badass Normal - she's an Action Survivor who can see ghosts.
  • Star Wars Legends:
    • In Young Jedi Knights, Tenel Ka doesn't use the Force if she can achieve her goal with athletic skill.
    • In I, Jedi, Corran Horn advocates adding unarmed combat to the Jedi training syllabus so as to give Jedi a viable alternative to Force powers and lightsabres, especially if they don't want to kill their opponent. Luke Skywalker takes this on board during his Big Damn Heroes moment late in the book.
  • Richard of the Sword of Truth series has phenomenal wizardly might, but relies almost exclusively on his sword for combat, primarily because he has no bloody clue how to get his magic to work at will. This is a borderline example, since that sword is itself magic.
  • In the Warrior Cats series, out of the three cats with superpowers, only Lionblaze's are useful in battle (he can't get hurt in a fight). Jayfeather's power is to enter other cats' dreams (though he doesn't fight anyway, since he's a medicine cat), and Dovewing's power - Super Senses - is actually a hindrance in battle because the amount of noise and scents confuses her.
  • In early books of The Wheel of Time, Rand al'Thor has sufficient latent power in Channeling to be a Person of Mass Destruction, but defaults to creating swords of Fire and fighting normally with them. Several people lampshade what a laughably inefficient use of his abilities it is.
  • Safi and Iseult of The Witchlands are both witches, but fight like regular people, as one is a Living Lie Detector and the other is The Empath. Though now that Iseult knows she's a Weaverwitch, able to induce Mystical Plague on people, this might change.
  • Harry Dresden is a wizard, and in terms of raw power, is in the top 20 or 30 on the planet. And while he's not averse to slinging fireballs around, he also carries a gun whenever he expects danger, and later in the series takes martial arts training. Partly this is because many of the foes he faces can ignore his fire spells for one reason or another, but mainly it's because of the element of surprise. Most wizards prefer to solve any and all problems with magic. The last thing anyone expects is for a wizard to pull a gun on them.
  • Delta, among others, in Stone Burners augment her techie powers with combat training.
  • Whateley Academy in the Whateley Universe actually encourages this, as part of their emphasis on Combat Pragmatism, Mundane Utility, and learning that skill usually beats raw power. Able-bodied students are required to take either martial arts or Survival and Evasion, and the first day of both classes involves a baseline teacher (either the Old Master aikido teacher of the Grizzled Veteran firearms instructor) demonstrating that they can outmaneuver most superhumans through skill alone. This, combined with the vagaries of the Superpower Lottery, often leads low-to-middle powered students focusing on mundane fighting methods.
    • One of the teachers for the aikido classes is sensei Tolman, who is a Type 3: a black woman with superstrength and mental attack powers, who just prefers using aikido.
    • Aquerna is a Type 1: she has squirrel powers, so she is stronger and faster than a baseline human, which means she is considered a campus joke. She has been learning aikido, Le Parkour, and martial arts weapons.
    • Several of the smarter (such as Phase) or more pacifistic (e.g. Folder) students are a combination of type 1 and 2; they are rightly Afraid of Their Own Strength (especially regarding baselines), but at the same time, realize that there is Always a Bigger Fish who could out-muscle them. While this is more a matter of Boxing Lessons for Superman, the emphasis on control can lead them to use their powers sparingly if they don't need them.
    • While Counterpoint (aka Ares) usually sees 'rules' as an effete self-indulgence, he is known for doing this when facing students known for combat prowess, in order to get a 'proper challenge' (or even just to rub it in). Also, it seems millennia-old habits are hard to break.
  • Many superheroes and supervillains in Worm learn how to fight this way, since their powers aren't directly offensive. Characters like Armsmaster and Grue uses their powers to augment their essentially-human combat training, and Victor uses his power to give himself human martial art skills.
    • Contessa and Number Man have only information-gathering powers to go with their mundane human bodies, and can march up to just about any other parahuman in the world and beat them within an inch of their lives.
  • Nova of Renegades can induce Forced Sleep with her touch, but because most of her enemies have ranged abilities, she's also an excellent martial artist and can shoot most weapons.

    Live-Action TV 
  • In Charmed, Phoebe learns martial arts because while Prue and Piper have powers with direct combat application (freezing people and telekinesis, respectively), Phoebe's power of precognition is more passive.
  • The Power Rangers regularly take out the Mooks without bothering to morph, as part of the series tradition of not escalating a battle beyond what's necessary. Keep in mind, though, that several teams have special abilities that they can and do use even while unmorphed, which disqualifies them for this trope.
  • Justified on Supernatural - Sam Winchester has the ability to kill Final Boss level demons with his mind, keeping the human host alive to boot, but the powers aren't worth the price of unlocking them.

    Tabletop Games 
  • Many primary spellcasters in Dungeons & Dragons 3.5e can hold their own quite well in a fight due to respectable hit point totals, equipment proficiencies and base attack bonuses. Among these are clerics, druids, warlocks, favored souls and spirit shamans.
  • A few advanced classes from the d20 Modern settings:
    • Urban Arcana: The thrasher (Having an impressive damage reduction coming from magic, i.e. Super Toughness), the Speed Demon (A pilot with supernatural enhancements to his/her piloting skills), the Acolyte thanks to Vancian Magic (he can break out powerful powers, but they have a very limited number of uses per day, so he either saves them or is forced to fight like a normal when he runs out).
    • Agents of PSI: The Battle Mind, whom can mostly enhance his natural fighting prowess with psionics, along with a few more exotic powers.
  • In Mage: The Ascension, it's possible to load up your character with combat stats and skills despite being able to use Magick. If the character doesn't have the Spheres or can't figure out a way to avoid Paradox, it's often advisable to use conventional weapons in a fight rather than Magick.
    • Similarly in Mage: The Awakening. The risk of Paradox increases with each vulgar spell one casts in a scene, meaning that someone who relies on throwing around fire and lightning in a fight will either be forced to take damage from mitigating the Paradox or have their spells go hilariously wrong. It's often better to use self-enhancement magics and/or enchanted weaponry.
    • It helps that Rote spells gain extra power if the caster is especially skilled at a mundane skill, often combat skills in the case of more violent spells. The Adamantine Arrow takes full advantage of this by crossing it with Boxing Lessons for Superman.
  • Warhammer 40,000:
    • Space Marine Librarians are extremely powerful psykers, but still wield boltguns and melee weapons. After all, even if you get past their psychic abilities, you're still facing a seven-plus-foot-tall post-human Super Soldier in Powered Armor whose sidearm is a BFG with armor-piercing explosive rounds.
    • Every Grey Knight is a psyker, but the vast majority fight the way regular Space Marines do (for basic troops, their psyker powers give them enhanced melee abilities and that's it).

    Video Games 
  • Sigurd of Fire Emblem: Genealogy of the Holy War has Major Holy Blood, which entitles him to an Infinity +1 Sword and some fancy stat bonuses... however, he doesn't get his hands on it until the last chapter he appears in. For the majority of his story, he fights with normal weapons, but he's still highly effective.
  • A flash game Fan Remake of Kung Fu Master has a special ability you unlock after beating each of the first three stages, all can lay waste to every mook on the screen. When you get to a boss fight, the main character refuses to use these specials, on the basis that he can kick their butts without them. Considering who he's fighting in stages 2 to 4, that's a hell of statement to make.
  • Raziel from the Legacy of Kain series has plenty of vampiric and ghastly powers at his disposal: A spectral blade, telekinetic projectiles, Elemental Glyphs, etc. But when magic is low and ghost-powers prove ineffective, he's just as likely to grab the nearest pointy object to impale his enemies with.
  • In The Legend of Korra, Korra shows that, even with her bending blocked, she's dangerous. After all, bending is just empowered martial arts, and she's a master-level fighter.
  • Three the Hard Way has Anderson. Already a Lightning Bruiser in the gameplay, he's shown to be even much more powerful in the cutscenes, where he is able to lay waste on entire armies with a single strike. When other characters lampshade this, he responds that he is no longer the mass murdering madman he was in the past.
  • Among a faction of space ninjas with magic powers, Vauban of Warframe fame relies only on a seemingly endless supply of trick grenades and his armour, but can still kick as much ass as any other Warframe.
  • Golden Sun:
    • While every character is able to cast powerful elemental spells through Psynergy, the game very much favors melee combat, with weapons unleashing powerful effects almost every other turn in the endgame (even for the Squishy Wizard) and spells eventually relegated to healing once in a while. This gets Isaac some not-exactly-unfounded of cheating during the Colosso tournament, where you're supposed to use your non-combat abilities to manipulate the stage beforehand to give Isaac an easier time getting items (during the battle itself, there's nothing stopping Isaac from casting spells, which are apparently Invisible to Normals, the ethics and use of which are handwaved away with "Psynergy is also a warrior's power").
    • In Golden Sun: Dark Dawn, Sveta is a beastgirl who can fight and cast like all the others, but has a unique ability that allows her to transform into a wolflike creature. This prevents her from using Psynergy or djinn, but it makes her standard attack ridiculously overpowered as it now hits every enemy, every turn, for free (even multi-target Psynergy deals less damage to isolated enemies). While the transformation ends when she runs out of djinn to fuel it, very few enemies can stand that kind of abuse for so long.
  • In Demon's Souls and the Dark Souls series, your character is some manner of immortal being and can learn various forms of powerful magic. Bloodborne has all of the above plus guns that run off your own blood and the ability to transform into either a beast or a tentacled Eldritch Abomination. Yet the most common type of character build you will likely face in PvP involves ignoring all of that crap and focusing entirely on either Strength, Dexterity (Skill in Bloodborne), or both, depending on the weapon they're using, so they can hit you with said weapon really hard.
    • Alternatively, you could pump your magic stats, and then use them solely to cast Spell Blade buffs on a weapon, while your actual fighting style will still be that of an ordinary physical brute. Or cut out the middleman and just infuse the weapon so that it directly scales off those stats instead of the physical ones.
  • The titular character of Sekiro: Shadows Die Twice has Resurrective Immortality and a prosthetic arm that can be outfitted with various attachments for use in combat, but he still has to mostly rely on his own skill with a sword in combat. He later gets a fancy magic sword that can kill immortal beings, but using it in normal combat costs Spirit Emblems, so he'll end up usually only taking it out to deal a finishing blow against an immortal foe after first defeating them with his normal sword.

    Web Comics 

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  • Adventures of the Galaxy Rangers: Walter "Doc" Hartford has a Series Five implant like his team members, but his enhances his Techno Wizard skills in hacking and machine manipulation and is relatively useless in combat. When the fighting starts, he relies on his wits, his fists, a blaster, and (when he was really lucky) a sword. Sometimes deconstructed as the other three have to cover him while he works, but truly awesome when he was able to take down the nastiest foe in the series singlehandedly.
  • The Legend of Korra:
    • Amon fights primarily using chi blocking, which is a non-supernatural fighting style designed to counter bending. He also has the ability to remove someone's bending, courtesy of being an incredibly powerful Waterbender who can Bloodbend any time, no full moon needed, and can do so with a Death Glare alone, but that isn't the kind of thing that he can do while being attacked. His ability to avoid all bending attacks makes him one of the most intimidating characters in the franchise, but he's also using his psychic bloodbending to help him throw off his opponents' movements, giving him a nigh unbeatable edge. Technically, this means that he really isn't fighting like a normal.
    • In Book 3, Harmonic Convergence-empowered Bumi plays with the trope: He does use his airbending in combat; however, he seems to only know how to do so defensively. As far as offense goes, he seems to favor grappling — for example, when fighting Red Lotus earthbender Ghazan, he actually resorts to hair-pulling and biting.
  • In an episode of Jackie Chan Adventures in which the Dark Hand goes on a talisman-empowered crime spree, Hak Foo has the talismans of levitation, healing, and immortality, but feels he barely needs them. When a disgruntled Finn, who got some of the far less flashy talismans, makes note of how they're going unused, Hak Foo disdainfully tosses them his way.
  • My Little Pony: Friendship Is Magic: Rarity - a fashionista whose main magical talent lies in beautification and beautiful things - can on several occasions be seen punching out her enemies in typical fisticuffs (hooficuffs?) fashion. Unlike her friend Twilight Sparkle, she lacks combat magic, but she won't let that stop her.
  • Star Wars Rebels: Kanan uses a regular blaster on a lot of his ops, only breaking out the Force powers and lightsaber when he's in serious trouble. Justified as he's a Jedi on the run from The Empire, and revealing himself as such puts a huge bullseye on himself (which actually happens in the pilot). However, as the series progresses he starts to use his lightsaber more often, as taking an apprentice means he has to relearn how to fight like a Jedi. Culminates in season 3: after being blinded in the season 2 finale, he can't really hide his Jedi status anymore, and although he still carries his blaster he stops using it.
  • Jefferson Twilight of The Venture Bros. (a Blade Expy) is in the "powers are too minor/noncombative to help him fight" category. Specifically, he can sense the presence of black vampires ("Blaculas", as he calls them), and he is "between worlds", meaning he can have a presence in the physical world and the spiritual world when projected there in some manner — an ability so minor and vague he didn't even realize he had it for three seasons. Because of this, he relies almost entirely on his Dual Wielding skills and his army training, something he's grumbled about when both of his companions have Functional Magic.


Alternative Title(s): Fight Like A Normal

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