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Enhanced Punch

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Sometimes a plain old garden-variety punch just won't cut it, and just punching harder or faster isn't doing the job either. It needs a little something extra. It needs to be enhanced. That's what this is: a powered up punch. Popular punch-enhancers include explosives, magic, ki, elemental damage, charging the punch and all manner of Applied Phlebotinum.

If a Boxing Battler or punching Extremity Extremist has a Limit Break, Special Attack, or Signature Move, chances are it'll be one of these. The magical variation is a common tool of the Kung-Fu Wizard. Likely to cause the victim to be Punched Across the Room.

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Super Trope to Elemental Punch. If it's an external weapon such as brass knuckles or a glove that gives a character this ability, it's a Power Fist. Compare and contrast Pressure Point and Attack Its Weak Point, where it's the area attacked, as opposed to a property of the punch itself, that makes it special. See also Megaton Punch, a comedic trope in which the strength of the punch usually goes unexplained.

Not to be confused with spiking the punch.


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Examples:

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    Anime & Manga 
  • In Hunter × Hunter one of Gon's special nen techniques turns his already powerful punch into an Enhanced Punch by gathering all of his nen in his fist.
  • Dragon Ball: Dragon Fist, one of Goku's moves from Dragon Ball Z that doesn't see much use in the main series but shows up in the Non-Serial Movies from time to time as well as in Dragon Ball GT, is a full-out lethal punch that, at Super Saiyan 3 or higher, creates a mini golden Shenron (presumably out of ki) which explodes. The Dragon Fist is also based on the technique that Goku uses to kill King Piccolo in the original Dragon Ball. The punch has no official name, but it has been called the Monkey Fist and the manga chapter it is used in is titled "The Fist of Son Goku." This particular punch takes the shape of a Great Ape and is embedded with all of Goku's remaining energy since it's his last gambit to beat King Piccolo.
  • Magic-powered punches are a common attack type among mages in the Lyrical Nanoha franchise who eschew weapons. For instance, Einhart Stratos' super punch, Unchain Knuckle, even got a chapter named after it in Magical Girl Lyrical Nanoha Vivid.
  • In The Big O, the titular robot's standard finisher is to punch an enemy Megadeus and fire a piston in its forearm on impact, dealing massive damage and usually obliterating whatever part of the enemy robot it hits.
  • In the Macross franchise, Macross and New Macross-class ships like the SDF-1 can focus their forcefield onto one of their fists to give them a powerful punch into an enemy's hull, where they then unload their missiles into the enemy. In later entries, smaller mecha like the Macross Quarter and even Variable Fighters can also pull off this maneuver (except the VFs generally skip the missile part).
  • Naruto:
  • Busou Renkin: Captain Bravo's signature technique is the "Bravo Punch," which is augmented by his "Silver Skin" ability that gives him invulnerability.
  • One Piece: Luffy has many of this kind of move, but the most notable would be his Gum Gum Pistol, Bazooka and many variations of it, which are given additional range and force by his Rubber Man powers. Later, he learns to blow his limbs up to gigantic size for even more force. Once he learns how to use Haki, he can turn his fists black and bypass the natural defenses of a Devil Fruit user, including a Logia.
  • In Mahou Sensei Negima!, mages like to augment their punches with spells that discharge when the fist connects. The Dangerous Forbidden Technique Magia Erebea allows one to outright merge with the spell, enhancing their punches to even greater levels.
  • In Rurouni Kenshin, Sagara Sanosuke ends up focusing on unarmed combat, and in a chance meeting with Yūkyūzan Anji, is taught the Dangerous Forbidden Technique Futae no Kiwami ("Mastery of the Two Layers"). It involves hitting your target separately with subsequent joints of the hand, resulting in two rapid blows. The idea is that the first blow overcomes an object's natural resistance, and then the second hits before it can recover, allowing the practitioner to cause huge damage to opponents with punches capable of shattering solid stone.
  • In Toriko, Knocking Master Jirou can strengthen the muscle fibers in his arm to perform the "Big Bang Impact," a punch strong enough to send its target into space.

    Comic Books 

    Comic Strips 
  • Popeye has the Twister Punch, which requires twisting his arm so that it unwinds upon contact.
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    Films — Live-Action 
  • In Pacific Rim, Gipsy Danger has rocket boosters on its elbows to give its punches extra power. Like [(The Big O Big O]], Cherno Alpha has pistons that extend its forearm upon impact in order to give it more force.
  • In Who Framed Roger Rabbit, Judge Doom gives Eddie a devastating punch by turning his fist into an anvil.
  • Captain America: Civil War: Crossbones's fists are covered with piston-like devices that allow him to punch Captain America hard enough to send him flying.

    Literature 
  • Worm has Acidbath, whose punches turn into splashes of Hollywood Acid as they connect.
  • The Dresden Files: Harry Dresden wears enchanted rings that sap a tiny amount of kinetic energy every time he moves his arm, to be released at his command. Fully charged, the rings can give him a punch strong enough to knock over a car. He originally wore one ring, but eventually went up to a whole fist full of them.

    Live-Action TV 

    Toys 
  • A few figures in the Transformers toyline have special punching gimmicks:
    • Lugnut (an Alternate Universe version of the one from Transformers Animated has a spring in his forearms allowing for a spring-loaded "Punch Of Kill Everything."
    • Stockade from the Transformers toyline (and his redeco, Gears) have a gear-based mechanism allowing his fists to extend for extra strong punches.

    Video Games 

    Web Animation 

    Western Animation 

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