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"With someone like you around the whole situation changes. You can do anything. All I got to offer is a good left hook."
Hollis Mason to Dr. Manhattan, Watchmen

In a setting or team with Stock Superpowers, everyone in the cast has some power which is inevitably useful at least some of the time. Much like the real world, some get luckier than others when it comes time to get a power. On one end, you get people with What Kind of Lame Power Is Heart, Anyway?, move into Heart Is an Awesome Power, then into standard stuff and, finally, there are those who won the Superpower Lottery.

Beyond Hard Work Hardly Works, past the inevitable Sidekick Glass Ceiling, someone who won the Superpower Lottery has an unambiguously overwhelming ability compared to everyone else in their reality. There is no actual Competitive Balance. Therefore, a common Fan Nickname for such a power is "Hax", implying it's the kind of power someone who's rewriting "the game" would give themselves. Such characters will invariably end up on the higher levels of Super Weight. This often leads to weaker cast members becoming as irrelevant as mere bystanders, but can outright threaten to remove all conflict to the character, necessitating either Plot-Induced Stupidity, Deus Exit Machina, Poor Communication Kills and other creative ways to keep the story going. And when a villain wins the lottery, it can be an intimidating challenge but can also lead to Only the Author Can Save Them Now and strain Willing Suspension of Disbelief.

Especially careless balancing on the part of the author can send a winner of the lottery straight into God-Mode Sue and Story-Breaker Power territory.

Ways for this include, but may not be limited to:

These heroes and villains are prone to:

If some of the "superpowers" involved are downright harmful, it's Superpower Russian Roulette.


Examples:

    open/close all folders 

    Fan Works 
  • In Luminosity, some people have absolutely no notable powers at all — or are like Esme, who (maybe) has compassion. Then there are people like Edward, who can read anyone's mind for a radius measured in miles. Then there are people like Bella, who can block out mental attacks and also almost anything else, with warning. The Volturi tends to (intentionally) have a concentration of these people, like Addy, who can copy any power.
  • Averted in With Strings Attached; the C'hovite gods (actually Jeft) deliberately make sure the four have a good mix of powers with minimal overlap and maximum utility so that none of them are left in the dust by the others.
    • Though their idea of “utility” isn't Paul's by any means....
    • Although no one had anything to do with Ringo's magic, the others were deliberately maneuvered into specific artifacts, or (in Paul's case) built up, to make sure they could all do different things and be useful in different situations.
  • All over the place in The Emiya Clan. Some of the kids got their parents' skills equally, some got very watered-down versions, some hit the jackpot.
  • In The Masks We Wear Zuko gains the ability to wield blue fire after he rejects his uncle's influence, and later on Azula teaches him how to successfully generate lightning and how to fully utilize the properties of blue fire. He later secretly teaches her and their father lightning redirection.
    • While Zuko still lags behind Azula when it comes to lightning generation, he outclasses her in redirection; to make up for this and to simultaneously take advantage of this difference in ability between them, they perfect a tactic that resembles a game of catch - wherein Azula generates lightning at Zuko, he redirects it back to her, she redirects it back to him, and so on, allowing them to catch any foes between them in a literal crossfire of lightning. They intend to reserve its use for when they settle the score with the Avatar, but Ozai is still pleased nonetheless by the very nature of the tactic.
    • Zuko later learns how to use fire beams, aka the Combustion Man's laser-like firebending.
  • Played straight and Averted in the Naruto/Star Wars story The Good Left Undone''. Naruto teaches his jedi companions shinobi skills but it's later revealed that force ability and the ability to wield chakra are completely independent of each other. Palpatine and Vader are completely incapable of wielding chakra and Naruto can only (barely) use the force in Sage Mode.
  • The aforementioned Sosuke Aizen from Bleach. In fanfics, he often gets Reality Warper powers in Bankai, which given his powers that we've already seen makes perfect sense; making his illusions very real.
  • Discussed in The Games We Play. Jaune notes that the Kingdoms could awaken the Aura of far more people than they normally do, but they don't want to risk the possibility that someone might gain a Story-Breaker Power and decide to use it to upend the existing system.
  • The Last Daughter and the rewrite The Girl Of Tomorrow turn Taylor Hebert into a Kryptonian and give her the powers that come with. The only thing that managed to challenge her were the Endbringers and Zion.
  • Last Child of Krypton:
    • Shinji has the full Kryptonian package: super-strength, super-speed, invulnerability, super-senses, flight... in a world where super-humans are scarce.
    • Asuka has the Wonder Woman pack and is a high-powered Flying Brick. In the second story's version, she has the full Kryptonian combo.
  • Asuka in Superwomen of Eva 2: Lone Heir of Krypton has the Kryptonian full pack: she's a massively high-powered Flying Brick with super-senses, Eye Beams and two kinds of Breath Weapon. There're some few other super-humans in the setting, but no one of them has so many powers.
  • In Waiting is worth it, Izuku's quirk "Telekinesis" is a source quirk (a super powerful quirk mostly seen when quirks first manifested that all other similar quirks are just watered down variations of) capable of causing mass devastation if mishandled. Because of this, proper authorities have gone out of their way to keep it a secret for fear of villains who would kidnap him and use his powers for evil.
  • Pokémon Reset Bloodlines plays it to varied degrees with the four different categories of bloodliner powers:
    • Heart Bloodliners seem like the winners by default, since they can learn any move of their type, have the general abilities of said type, and are able to understand any Pokémon that is at least part the same type as them. They can also exert Mind Control over them, even if they're caught by other trainers.
    • Species Bloodliners are able to learn any move their species is able to use, and also have a natural affinity with Pokémon of their same species/evolutionary line. This also includes their inherent abilities, such as the use of Aura in the case of the Lucario line.
    • Technique Bloodliners are only able to use one single Pokémon move. However, it is possible to learn how to use that move in many creative and versatile ways, such as a Flamethrower user being able to fly with madeshift jet boots and breathing fire capable of freezing.
    • Dominion Bloodliners are the most rare, and their abilities seem to vary from one user to another. Most of their powers reside in the eyes, but some are more useful than others depending on what they're used for.

    Films — Animated 
  • Bolt is about a dog who thinks he's a superhero when in fact he's simply an actor surrounded by special effects designed to trick him. One of his powers in his show is a super powerful bark that can destroy... like 100 mooks, helicopters and cars all at once. To be fair, they seem to work largely in city settings, meaning that the Super Bark isn't an applicable ability unless they want to cause massive scale destruction... Though the laser vision, superstrength, and intelligence are more than enough.
  • Jack-Jack in The Incredibles. Considering how like the Fantastic Four their family is, it's not surprising he has Shapeshifting abilities that mimic not just forms but spontaneously generates superpowers. In the DVD Commentary the writers said that Jack Jack's superpower lottery represents the fact that being a baby he can potentially develop in many different ways and, in their minds, his powers will probably stabilise and become more defined as he grows.
    • In the DVD special features, this is parodied with Meta-Man, who had basically every superpower imaginable and yet died by getting his neck snapped when his cape snagged in an elevator shaft. His profile also describes him as "indecisive"; presumably having so many powers causes him to frequently hesitate about which one to use.

    Films — Live-Action 
  • In Queen of the Damned, Queen Akasha is by far the most powerful of the vampires, explained by being the progenitor of the race, absorbing her husband's powers (who was the second vampire) and their power increasing with age. In the movie she demonstrates Super Strength, Super Speed, Offscreen Teleportation, Flight, telekinesis, pyrokinesis, telepathy throught blood contact, the ability to know the location of every vampire on Earth due to being their creator and being able to walk in the sunlight unharmed by drinking enough people to death (and passing this on to other vampires by drinking her blood). She wipes out whole groups of vampires without even touching them, so it's little wonder that they call her a living god. It takes a Zerg Rush by most of the other Ancient vampires still alive to even hurt her.
  • Our Man Flint is a parody of James Bond with way too much Power Creep, Power Seep. Marty Stu doesn't even begin to describe it. Flint doesn't just seduce a beautiful woman or two. He starts the film with a harem that would make Hugh Hefner jealous. Flint is able to go through a battalion of Green Berets with karate chops. He waltzes through the plot with so much ease there isn't even any tension. And he knows — not just something, but a lot — about everything. Flint glances at a soldier in passing and recognizes that the man wears a ribbon for the Battle of the Bulge — but there is no ribbon for that battle, so the guy's an impostor. He has everything James Bond has, but he has it at superhuman levels. In gamer terms, he's a 20th level character taking on 2nd level challenges.
  • X-Men Film Series:
    • Professor Charles Xavier is one of the most powerful fictional psychic characters, and while he's not telekinetic, his ability to rewrite mindsnote  and hijack any person he wants make telekinesis seem like child's play.
    • X-Men: First Class: With the exception of Phoenix, Shaw himself is by far the most powerful mutant ever encountered by the X-Men. His base ability of Energy Absorption is set so high and is so versatile that not even Erik can hold him once he's absorbed the power of a nuclear reactor. He cannot be punched or shot as he nullifies kinetic energy, and he's smart enough to have crafted a helmet that completely blocks Charles' telepathy.
    • X-Men: Apocalypse: Apocalypse is even more powerful than Shaw was, again ranking second only to "Phoenix" (who is a Cosmic Entity). Because he can transfer his consciousness to new host bodies and acquires the powers of every new host, he's amassed so many superpowers over thousands of years that many (including himself) believe him to be a god. His powers include Super Strength, Mind over Matter at the molecular level, invincible forcefields, intercontinental teleportation, Healing Factor, and amplifying the powers of other mutants or giving them new ones. His goal in the film is to acquire Charles Xavier's Psychic Powers by using him as a new host and Mind Control the entire planet at once. He's only defeated by Jean Grey deciding to embrace the Phoenix within her instead of treating it like a Superpowered Evil Side, thus cashing in her own winning Superpower Lottery ticket. Just before Jean/Phoenix vaporizes Apocalypse, he concludes that she is actually the god he always believed himself to be.
    • X-Men: Days of Future Past and Apocolypse also show Quicksilver as a case of this. His Super Speed is so ridiculously fast that physically he's practically untouchable. He can't just outrun bullets and explosions, he can move so fast they're almost stationary to him. In DoFP he promptly left the group after helping them free Magneto from his prison, because he was just too powerful to maintain any drama in the story if he stayed. And in Apocalypse he arrives at the Xavier Mansion after it's already exploding, yet is able to run in and rescue all of the dozens of students, one and two at at time, before the blast can reach them. Even Apocalypse himself was initially unable to fight back when Quicksilver attacked him; he has to dip deep into his collection of stolen powers to find one that even allows him to perceive something moving that quickly and then predict his steps so as to catch his foot in a sand trap.

    Live-Action TV 
  • Lyta Alexander of Babylon 5 describes herself as the telepathic equivalent of a doomsday weapon. She's pretty much right. It doesn't, however, stop Sheridan from pulling a No-Sell on her when she gets in her A God Am I mood and psychically takes over everyone else in the room, as both were Touched by Vorlons.
  • Charmed: This is Zig-zagged. The Charmed Ones are destined to possess Telekinesis (Prue), Freezing (Piper) and Premonition (Phoebe), respectively (After Prue died, Paige received a mix between Telekinesis and Orbing - as well as the vanilla version of Orbing), yet they also develop the powers of Astral Projection (Prue), Combustion (Piper), Levitation (Phoebe) and Empathy (Prue, via Curse, Phoebe naturally). Other witches and warlocks seem to receive powers at random:
    • Patty (the girls' mother) could freeze things like Piper.
    • Penny (Grams) had telekinesis.
    • Wyatt has telekinesis, orbing, forcefield generation and the ability to will things into existence. Oh and he is the rightful heir to Excalibur, for whatever reason.
    • The witch from the pilot, by contrast, could generate tiny flames from her finger tips, akin to using a lighter (however it is reasonable to assume she can make bigger fires, she just had it under control).
    • There are also many sub-species of demons with various powers (although most seem to possess teleportation and the ability to throw energy balls by default).
  • Doctor Who: In "The End of Time", the Master, of all people, wins the Superpower Lottery, due to coming back wrong and Lucy throwing a Spanner in the Works. He can fly, shoot lightning, has Super Strength, and oh yeah, gains energy by eating people. Of course this is alleviated by the fact that he Casts From Hit Points, and must constantly feed to just stay alive, and is driven even further to insanity by his insatiable hunger. He loses these powers by his next appearance.
  • This seems to be the case with speedsters in The Flash (2014). Besides simple speed, Barry keeps learning new ways to use his power to simulate other powers. He can augment his punches with speed to simulate Super Strength, he can run on vertical surfaces as well as water, he can heal fast, he can create twisters by making quick circular movements with his arms (which he can also use to simulate flying), he can phase through solid objects, travel through time, jump into parallel worlds, create virtual duplicates, throw lightning bolts, and "twin" himself by creating "time remnants". Zoom has been able to do even more by somehow being able to sense interdimensional rifts and another meta-human scrying him. Savitar appears to be the fastest speedster in all the Multiverse. He can pretty much teleport around the city with his speed and can only be seen by speedsters and his disciples.
    • The Thinker becomes this. At first, he only has super-intelligence, but after absorbing the powers of other metahumans he now has technology manipulation, luck manipulation, effigy manipulation, size manipulation, soundwave generation, teleportation, dimensional travel, power absorption, power transferral, telepathy, mind reading, memory manipulation, drug creation, elasticity, shapeshifting, pain invulnerability and weight manipulation. The last meta that he wants to get the power of is a character nicknamed Fallout, who has the power to control radiation.
  • Sylar and Peter Petrelli from Heroes, and Eden to a lesser extent. Sylar and Peter both have power absorbing powers, while Eden can control anyone's mind. The former two had power loss and Laser-Guided Amnesia, respectively, for most of Season Two as a Deus Exit Machina, while Eden was killed early on (by the Lottery winner Sylar, of course).
    • Also, Hiro Nakamura. With time travel, teleportation, and the ability to slow or stop time, it would be up for grabs whether he or Peter displayed more Plot-Induced Stupidity were it not for the fact, of course, that Peter now also has these abilities (and almost everyone else's). Somewhat balanced by the fact Hiro's powers are abnormally difficult to master, which would explain why Peter doesn't take full advantage of them outside of his Future Badass version, but when that balance was removed and Hiro gained at least near-complete control over his power, it's shown to be just as powerful as it should be. Even to the point that he could take down Sylar and Elle within seconds, with no visible effort.
    • All the four characters mentioned above have had at some point in the series their powers neutralized and blocked by the Haitian. The Haitian is able to directly manipulate the neurons of the brain to remove specific memories, and can block the powers of most supers (though possibly not passive powers like regeneration) just by standing near them. The Haitian might not have won the Superpower Lottery, but he's the guy with the hand on the lottery machine.
    • And Matt Parkman. He started off with the power to read minds, but then he could control someone's mind simply by planting thoughts into their head, an even more powerful form of Eden's power that doesn't require voice activation, and can trap people in a nightmare world that he controls, with them being unable to escape unless they posses the same power. And, if that's not enough, he may gain more abilities, as another character has told him that, "Anything the brain controls, you control."
    • Subverted in the online graphic novels with another character who can gain other people's powers, Linda. The other two characters with that ability, Peter and Sylar, are essentially the two most important and powerful main characters in the series — but Linda is viewed as Blessed with Suck because anything she touches dies (leading to her parents locking her in her room and pushing food through the bottom of the door), she only ever gets one ability, and it's pretty lame (she can "see" "ghosts"), and when she tries to take Linderman's power, he kills her rather anticlimactically. (Oh, and her story is told Back to Front for some reason, so you know that even though she's potentially at least as much as a threat as Sylar, she's already taken out).
    • Hiro and Peter were later adjusted, Peter is only capable of absorbing powers by touching someone and only has one power at a time, and Hiro lost his power thanks to Arthur Petrelli but regained the power to stop time thanks to Baby Touch and Go Parkman, but still couldn't teleport.
  • Kamen Rider:
    • Kamen Rider Ryuki features up to 13 of these warriors, whose powers depend entirely on what cards were in their decks when they got them — so we've got one who can call up a Macross Missile Massacre, one who gets up to 3 monsters under his thumb, and a few who don't even have serviceable hand weapons to start with.
    • Dr. Shinkuro Isaka from Kamen Rider Double wasn't content with just the base powers granted by his Gaia Memory...so he did a few "upgrades". The Weather Memory gives Isaka effectively every Elemental Power; at times he's demonstrated intense sunlight, rain, lightning, tornadoes, and Snow. And that's still not enough, as he keeps giving people overclocked Gaia Memories that eventually kill him and allows him to add that Memory's powers to his own. This also results in his Karmic Death when the Gaia Memory connector ports all over his body consume him after the Weather Memory is finally destroyed.
    • Kamen Rider Build has Evolt. Before the beginning of the series, he was powerful enough to destroy planets, but ended up losing much of that power due to losing his body and Driver in a battle against the Big Good, and is forced to possess the body of Soichi Isurugi for much of the series. During that time however, he displays a variety of useful powers, including the ability to casually reshape matter, superhuman jumping ability, facial reshaping, memory manipulation, and the ability conjure blasts of energy all without transforming. The only reason he uses the Transteam System to transform is to hide his identity and mask his true power early on. Then he gets his Evol Driver back and becomes Kamen Rider Evol, who outclassed all the heroes with what Evolt claimed to be only a small percentage of his true power. He then spends the next few episodes building up more and more of his power until he finally gets back the power that let him destroy planets, the ability to conjure black holes. The only reason why he doesn't just up and destroy Earth like he did with countless other planets before is because he wants to toy with the heroes more before doing so. And then there's the Black Pandora Panel, which gives him the ability of instantaneous warp travel. Combined with his black hole abilities, it would allow him to consume everything in the universe.
  • David on Legion has telepathy, telekinesis, teleportation, as well as some Reality Warper powers and the ability to astral project.
  • In Misfits most powers are fairly unhelpful or useless, but some are just pathetic, while others are incredibly powerful. One girl had the power to turn people bald, and one man could caffeinate drinks. Other characters could travel through time, control the future by drawing it or move objects with their minds.
    • After Nathan foolishly sells his Game-Breaker power of immortality for a pithy sum, he decides to buy a new power and wins yet again, becoming a Reality Warper. Unfortunately, much like before he apparently fails to realise the true extent of the ability he's been given, so when he's arrested for cheating in a Vegas casino, (rolling a seven on a six-sided die will do that), he's carted off to jail, apparently unaware that his ability could allow him to easily escape at any time.
  • Gabriel Ashlocke in Mutant X, being a Super Prototype New Mutant, has multiple powers from all four New Mutant categories (but not every conceivable power). Most New Mutants are limited to one-two powers, usually from the same category. Unfortunately for him, his body can't handle it, and he's desperate in trying to find a cure before he goes into a full Super-Power Meltdown mode.
  • Delvin a.k.a. Excelsor, the world's most famous superhero in the British live-action series No Heroics (started September 18th, 2008). His card lists his powers as "Basically Everything". Excelsor's the bane of the B-list protagonists' lives (especially of Alex, a.k.a. The Hotness, a shy 30-year-old office worker with heat-based powers, who desperately but unsuccessfully tries to become famous). Excelsor is also an arrogant Jerkass. Go figure.
  • While this does not apply to the main cast of Sanctuary, it works for the Five, who all took the same Super Serum made from vampire blood. Of all of them, Nikola Tesla is the only one who became an actual vampire. Plus, he also got electrical powers. John Druitt gained the power of space-time teleportation. James Watson became a super-genius. Nigel Griffin gained the power of invisibility. Helen Magnus got... longevity, something Tesla got as part of the whole package. These powers, though, are inherited by their children. Notably, Griffin's granddaughter had his power. Also, Ashley Magnus, being the daughter of Helen and Druitt, did not originally manifest any powers. Those had to be activated by the Cabal and were, basically, a combination of Tesla's vampirism and Druitt's teleportation.
  • In The Secret Circle all of the witch and warlock characters have various strong powers and abilities. The powers vary among the witches and warlocks. Some of the common powers include:
    • Spellcasting: The ability to cast spells.
    • Conjurgation: The ability to call or summon an object, person, element or spirit.
    • Elemental Control: The ability to control different elements such as water, air, fire, ice, etc.
    • Telekinesis: The ability to move objects with the use of the mind.
  • Castiel from Supernatural demonstrates the power of angels. His abilities include: super strength, invulnerability, the ability to travel through time, telepathy, telekinesis, dream-walking, teleportation, Touch of Death, a gigantic, winged, eye-searing true form, and immortality. He levels-up in Season 6 and becomes a seraph, now able to change the past and managing to imprint dreams in the main characters' minds. By Season 7 and 8, he also shows that he can manipulate memory and has limited reality warping powers.
  • Angel Summoner and the BMX Bandit from That Mitchell and Webb Look are a duo on each side of the lottery. Angel Summoner is a clear winner as his ability to summon angels at will easily solves the problem at hand. BMX Bandit on the other hand, has BMX skills, which are made redundant by Angel Summoner.

     Tabletop Games 
  • Exalted: The Abyssal splat out of all places lampshades this, mainly to contrast the nature of Abyssal exaltation to the other kind of exaltations (except Sidereal).
    While other Exalted receive their power more or less by winning a cosmic lottery, however, Abyssals receive theirs for a reason.
    • More specifically, "Terrestrial" exalts inherit their chance at winning the superpower lottery through bloodlines. Unlike the Terrestrials, there are only a limited number of "Celestial" exaltations available at any given time. So Solars and Lunars earn their exaltations by being spectacularly awesome when an exaltation is available.
    • The new Exalt types of Third Edition add more ways to win the lottery: Liminals simply require someone attempt to create life from dead flesh, whether that's trying to bring back the dead or creating new life from a corpse, then gain the attention of the 'dark mother'. Exigents, meanwhile, are the lottery incarnate, as they allow for any method of selection imaginable, and the potential to land anywhere on the power scale from Terrestrial to nigh-on Solar.
  • In the New World of Darkness, there isn't a lottery winner so much as a clear loser: Changelings have extremely context-limited magical abilities much narrower than vampires or mages, have a much harsher morality system and power acquisition downside that causes them to go completely schizophrenic (most other splats only impose some social reaction penalties to declining morality), have automatic racial enemies that are basically and sometimes literally gods just by virtue of existing, and possess twisted appearances that make blending in completely impossible if their magic ever falters even temporarily. And even when used to their fullest effect their powers are often less useful than simply training a corresponding mundane skill. They are also considered one of the most fun splats to play, and the splatbook was one of the unexpected breakout successes of the system, possibly because of this.
    • Deviants are an aversion: low-powered Deviants find it easier to manage their condition than the most powerful ones, who've become virtually inhuman physically and mentally.
    • The Old World of Darkness, by contrast, had no clear loser but a winner by orders of magnitude. Mages were squishy humans for all of the first hour of play, but with even minimal experience point investment almost instantly became reality warpers capable of matching and countering the feats of any other supernatural creature in the setting. From across the planet. While asleep. And there was a mechanic which actually forbade mortals from learning about them outside of firsthand observation (the arcane merit), in a game where mundane humans discovering you was the primary danger to be avoided.
  • In the Marvel Super Heroes RPG, character creation is/was essentially completely random and entirely based on a series of d100 rolls. Here is a list of examples; the point is that any team of characters constructed in this fashion is likely to have a few members with better or stronger powers than the others. Hero A might have a Typical rating in the Hyper Speed power, which is made redundant by Hero B's Remarkable Hyper Speed.
  • Usually averted in Warhammer and Warhammer 40,000: Those who find favor with the Chaos Gods (or not) can be rewarded with various mutations and powers. Get too many of them, and your mind breaks under the strain, turning you into a gibbering Chaos Spawn, the single most useless unit in the game. This doesn't stop their followers from trying, since the other possibility is becoming an immortal Daemon Prince.
    • There are a few people in Warhammer 40K who did win the lottery really hard.
      • The Emperor is both the strongest and most powerful human ever to live, having physical strength far beyond any human and being the most powerful psyker to ever live. On top of that, he also The Ageless and nearly immortal. Most of the few beings in the setting with powers comparable to The Emperor are gods.
      • While none of the Primarchs, who are artificial humans based on The Emperor, were as strong or powerful as the emperor, they all were far beyond any human and some were gifted even among them. The three strongest primarchs were Angron, Sanguinius, and Horus. Sanguinius also had wings, Angron became even stronger after becoming a demon prince, and Horus was strong enough to fight The Emperor after he was corrupted by chaos. In terms of power, Magnus was the most powerful of the primarchs, having inherited psyker powers nearly as strong as The Emperor's which grew even stronger when he became a demon prince. Vulkan may not have been as strong as the other primarchs, but he possessed nearly Complete Immortality. He would resurrect after death no matter how badly his body was destroyed unless killed by very special means.
      • The Beast was the strongest ork ever to live. He was far bigger and more powerful than any other ork, and he made the entire ork race stronger and smarter just by existing. He almost was the Ork version of The Emperor.
      • Lucius The Eternal is a chaos space marine who possesses a very nasty version of Resurrective Immortality. Anybody who kills him turns into him, which is a Fate Worse than Death.

    Toys 
  • In LEGO's BIONICLE line, powers are so common and plentiful, only the most egregious cases can be mentioned here:
    • First and foremost, the Makuta. They all have 42 standard powers from the get-go, which are all strong enough that the Rahkshi, which only have 1 of those 42 powers are difficult for Toa to beat, plus they have the Elemental Power of shadow and their own unique masks that are GameBreakers in and of themselves. By banishing their inner light, they gained an even bigger control over these shadow powers. Being Energy Beings, they can possess soulless bodies and robots, which was a major plot point. Let's throw in that they're also shapeshifters and able to increase in size and power by forcefully absorbing other beings, provided they're in their own bodies. The only reason the main cast survived as long as they did was because several of them suffered some form of a Drama-Preserving Handicap and most of them wanted Mata Nui to be awakened and just put up enough resistance to make them think otherwise. The moment one of them stopped doing that because he wanted to do things his own way? Would have killed all of them had his teammates not stopped him.
    • Skakdi are a violent race of savages that have access to one of the Elemental Powers (though only when working together), one specific vision-power (laser vision, telescopic vision, etc), and have yet another, random power unique to the specimen — like Adaptive Ability or being able to conjure cages made out of literally anything at will. One Skakdi, Zaktan, became a mass of microscopic insects due to an accident, and could thus fly, shape-shift, seep through holes, and attack in the form of an angry swarm. Their toys also came with multi-functional weapons and the BIONICLE equivalent of guns! Fans complained so much that the following year's villains had to be vastly de-powered, though no less threatening thanks to intelligence and possessing entire armies at their beck and call.
    • Tahu, besides possessing the elemental power of fire and the Mask of Shielding, gained most (if not all) of the 42 Makuta powers as well, and has Adaptive Armor. This is somewhat balanced out by him having lost his other five masks and being downgraded to his pre-Mid-Season Upgrade self, although technically there's nothing stopping him from picking up some more masks as long as someone builds a mask-storing shrine for him. It also averts Story-Breaker Power because he only gains the Makuta powers at the very end.
    • Brutaka of the Order of Mata Nui. When he went rogue, he was considered the most dangerous being on Voya Nui, more so than all six of the Piraka (members of the previously-mentioned Skadi) combined. He possessed enough physical strength to match his old comrade Axonn, who is as strong as a Makuta and once sliced a mountain in half, a mask that allowed him to rip open portals through dimensions and send his enemies anywhere he wanted, a sword that shoots lightning and energy beams, and could increase his strength by absorbing Antidermis (actually the energy of Makuta) which usually enslaves those exposed. His best claim to fame? When he destroyed all the members of the Toa Nuva and the Voya Nui Matoran resistance with a single strike. And all of this was before he fell into a pool of Antidermis and apparently gained most, if not all, of the Makuta powers along with most of the knowledge about the Matoran universe, though he was a good guy again when that happened.
    • The Rahi Nui was a chimera designed to hunt Toa that possessed several powers including a very fast Healing Factor, Size Shifting, the ability to No-Sell and grow stronger from Elemental attacks, and several other powers. The Toa Metru only managed beat it because they figured out that it lacked a certain Required Secondary Power.
    • Another winner is the Krahka, a shapesifter who could copy the powers and even gain some of the knowledge of whatever they shapeshifted into, making them very difficult to detect when posing as someone else. During their battle with the Toa Metru, they transformed into a six armed monster with all of the Toa's powers and could use them all at the same time.
    • The two Bahrag had the powers of all six types of Bohrok, and they grow stronger the closer they are to each other. When next to each other, they are pretty much invincible, No Selling any attack on them. The Toa Mata could not beat them at all, and had to seal them away instead.

     Video Games 
  • Advent Rising's Gideon Wyeth, has, once he unlocks all his powers, Super Strength, a Healing Factor, Bullet Time when using his improbable dodging skills, telekinesis, various forcefiedls (which are impenetrable and harm any enemy that touches them), electromagnetic bolts, massive, devastating radial energy explosions, gravimetric teleportation, inertial damping, dozens of exploding ice-missiles, and cryokinesis. He's also skilled at piloting, marksmanship, and hand-to-hand combat. And, for his last trick, he can create controlled singularity that can kill a Physical God.
  • In Touhou, Everyone Is a Super, and powers range from stopping time to manipulating fate to creating black holes. Then we have Yukari Yakumo. Her ability is to manipulate boundaries. Any boundary. Including abstract ones like life and death, day and night, reality and illusion, and fictional and actual. In other words, her ability is whatever the hell she wants; she once opened a portal to the moon by looking at its reflection in a lake and manipulating the boundary between Truth and Lies. All she has to do is think of how whatever she wants to do can be defined in terms of boundaries. Word of God mentions that she has no weaknesses, is as powerful as the gods, and can annihilate Gensoukyou, the setting of Touhou, at a whim. But since Gensoukyou is her creation, she'd never want to. And she's lazy, so she doesn't do anything at all unless she really has to. She's also notable for having a nine-tailed fox as her shikigami, who is powerful enough to be an EX Boss in her own right and in turn has a shikigami of her own.
    • The description of main heroine Reimu Hakurei's "last word" ultimate spellcard in Imperishable Night, "Fantasy Heaven," is literally "With Reimu's ability to float, she floats away from physical reality and becomes invincible. If it wasn't just for play (with a time limit), no one could beat her with any method." The attack is modified in the fighting Gaiden Games, which don't have countdowns (kinda); there it's just a One-Hit KO, which lasts five seconds, only one of which is actually needed. There's a reason fans joke that she has a spellcard of "Hax Sign 「You Just Plain Fucking Lose」."
    • Yuyuko Saigyouji is a ghost that can manipulate death itself, meaning she can kill anything that isn't already dead or immortal with a mere thought. It also lets her control dead spirits, and the only truly immortal characters we've seen are weaker than her. Even more than that, because Yuyuko's body is sealing the Saigyou Ayakashi she can't be exorcised, and because she's already dead she can't even really be hurt. Actually getting rid of her would entail unsealing the most dangerous being in the setting, and she's also close personal friends with Yukari Yakumo.
    • Utsuho Reiuji was originally just a dumb bird with no special abilities beyond what she got by virtue of being a hell raven youkai. Then she was offered the corpse of a sun god to snack on and gained the power to control nuclear fusion. This instantly turned her into a living, breathing star and easily one of the most powerful individuals in Gensoukyou. If she weren't still a rather dumb bird (albeit one capable of operating a fusion reactor) she could easily obliterate Gensoukyou and then the planet with a thought and rampage across entire galaxies with ease.
    • Flandre Scarlet's power is literally defined as "the destruction of anything and everything." What this translates into is a One-Hit Kill even greater than Yuyuko's, since she's not killing so much as annihilating, meaning you neither actually have to be alive for it to affect you, nor do you have to be an actual person as objects are just as destroyable as people. Given Touhou logic, this power likely extends to concepts as well. It's not limited to a small scale either, as she considered destroying what amounted to a meteor storm to be not very impressive. She's also a several hundred year-old vampire who's immune to anything holy and has immense physical strength, as well as the ability to shapeshift into a bat, make copies of herself to attack, turn invisible, and wield a Flaming BFS. She's also more powerful than her older sister, who's power is to manipulate fate. Her biggest flaws are the fact that she's still vulnerable to the other standard vampire weaknesses (sunlight, running water etc.) and she has the mentality of a child despite her centuries of life, the latter of which is just as likely to make her even more dangerous since she very much Does Not Know Her Own Strength.
    • Sagume Kishin, one of the superpower lottery's losers, is also one of its most powerful winners. First of all there's the fact that she's a Lunarian Half-Goddess Half-Amanojaku. Lunarians are, as a rule, leagues stronger than Earthlings and, as one of the Heavenly Gods residing on the Moon, she's also leagues more powerful than any gods of the Earth. Then her Half-Amanojaku nature kicks in... Amanojaku are Commander Contrarians and Consummate Liars who live to be hated. What this translates to is that she's a Goddess that the universe itself hates so much that it conspires to make everything she says a lie by reversing any situation or event that she talks about... Sagume herself acknowledges that the power to reverse any situation with but a few words is horrifically dangerous and, consequently, speaks as little as possible, carefully thinks through what she wants to say before she says it and even covers her mouth at all times.
  • In Wild Arms 3, Maya Schroedinger, The Rival to the heroine, has the power to adopt any power depicted by a character in the book she last touched. She is never a party member, though. She uses this to be a martial artist, a mage, and The Gunslinger, among other things.
  • The main character of Final Fantasy IX gets this. He's spent sixteen years becoming a master thief and then founds out that he is actually the Angel of Death for his adopted world, complete with Badass powers. Unfortunately, presumably due to his lack of training in use of these powers he can only use them in Trance
  • In the Choice of Games-sponsored Heroes Rise, most of humanity has acquired Powers of some type thanks to evolution. The ones who get really awesome powers are usually Infini-Powered, and amongst them are individuals considered so gifted, The Meek call them an "Unholy Trinity" of humans:
  • Persona: This applies to the player protagonists from Persona 3 onward. Whereas the other party members gain the ability to summon a Persona that grants them special powers, the main characters can potentially summon any Persona (and can switch between them freely), an talent referred to as "The Wild Card". The exact reason they have their powers varies between games: The Persona 3 lead had Death sealed into him as a child, the Persona 4 protagonist was literally touched by a Japanese goddess, and "Joker" from Persona 5 was granted his power by a Gnostic deity as part of an experiment.
    • It's worth noting that in the first Persona and Persona 2, every party member could do this. However, they couldn't hold as many at the same time as the characters mentioned above, and were less effective with Persona that had less affinity with their arcana, to the point where complete incompatibility meant they couldn't use that Persona, period (the protagonists from P3 onward avoid the latter issue presumably because their arcana is The Fool).
    • Persona 3's protagonist (Minato/Makoto/etc.) may actually take it a step further, since not only can he potentially summon any Persona ever and freely switch between them, but he also can summon two Personas at once for a Combination Attack, with effects ranging from 50% healing and evasion increase... to throwing the freaking Apocalypse at his enemies. However, the ultimate price he pays for his amplified power involves dying at age 17 and having his soul used as a padlock on the jail for the life-eradicating Eldritch Abomination for all eternity.
    • In Persona 3's "The Answer", Robot Girl Aigis also receives the Wild Card, having inherited it from P3's protagonist after his death.
    • Towards the end of Persona 5, it's revealed that the protagonist isn't the only character with the Wild Card power; Sixth Ranger Traitor Goro Akechi also has this ability. However, Goro's lack of any real friendships means that he only has two Personas compared to the protagonist's small army.
  • Digital Devil Saga had the Ground Zero Incident. In a barren wasteland populated only by thousands of warring military units, a mysterious egg hatched, releasing streams of light that transformed anyone they touched into demons. Any kind of demons, mind you - from small, pathetic amorphous blobs to the highest seraph of Heaven. The big drawback? They're all Cannibalism Superpowers. Horror Hunger and I'm a Humanitarian become two realities you cannot avoid, ever. And then there's the case of having your mind overwritten by the demon's...
  • League of Legends features a very diverse cast. Although competitive balance equalises their relative power level, the characters range from a dude with a sword to an ice elemental phoenix, from a pirate with a regular flintlock pistol to a desert god from outer space, and from a fat drunkard with a beer keg and no other powers to an armoured angel of war.
  • Conduits from inFAMOUS, especially the second game, Cole and his partners Nix and Kuo got off with easily controlled and amazing powers, the second game's big bad, Bertrand, wasn't so lucky, his power involves turning into a fifty foot beserk monster and transforming other people into smaller monsters. An NPC pointed this out in a dead drop.
    • If you thought Cole, Nix and Kuo won the superpower lottery in Infamous 2, that's nothing compared to Delsin from Infamous Second Son. In the Infamous universe, Conduits are all unified by the central tenet of their ability; they are able to summon, reshape and manipulate something. Cole was lightning, Nix was fire and Kuo was ice. Delsin? His "something" was other Conduits, manifesting itself as a Rogue-esque capability to inherit and use the abilities of any other Conduit he comes into contact with. Even his very first ability - the Super Smoke - was inherited from Hank, the first of the Curden Cay escapees he meets. However, unlike Rogue, Delsin's main drawback is that he's only able to make use of a single powerset at any one time; a quirk Augustine is only too happy to exploit as the Final Boss by giving him her powers, locking him in a powerset he has no experience with, and leaving him near helpless against her One-Winged Angel form. In fact, Delsin's ability can be likened to two other pop-culture characters, depending on his alignment. The good karmic path has him more akin to Rogue; using the abilities he's obtained (through happenstance) for selfless acts, deeming the saving of his friends at the reservation "the right thing to do". Go down the Infamous karma path however... and Delsin destroys the stricken reservation in a fit of rage after his friends - having seen his exploits in Seattle - spurn him and refuse his assistance. With his brother dead and the Akomish no longer around as a moral crutch, Delsin goes to liberate Curden Cay and, in the process, doesn't resist those who wish to shake his hand for the apparent good deed. In doing so, he gains access to the abilities of everyone imprisoned there and becomes just like another ability-thieving, conscienceless supervillain... Sylar from Heroes.
  • Mass Effect.
    • The Player Character can potentially obtain a ton of totally-not-super biotic powers, in addition to impressive weaponry. Other biotics, many of whom qualify as Super Soldiers in their own right, only have a few abilities. Among the abilities a high level biotic Shepard can have: Super Speed, Telekinesis, Energy Balls, psychokinetic explosions, Life Drain, force fields, Teleport Spam, and the ability to spawn a miniature black hole. He can't have all at once, but still.
    • Of all the enemies, Banshees from the third game are the only ones who really fit. While other husks made by the Reapers get some simple ability or weapon (Marauders have guns and Deflector Shields, Ravagers spit acid and have cannons mounted on them, and Brutes are just really strong), Banshees for some reason get an impressive repertoire of abilities, namely: Energy Balls that double as Life Drain, rapidly regenerating force fields, levitation, teleportation, Super Strength (they can pick up and impale a thousand pound krogan in full armor with one hand), and ridiculous durability.
    • Some of the elite N7 classes in multiplayer are noticeably stronger than normal solders. The N7 Fury, for example, can project force fields, use Life Drain, surround herself by a damaging field of energy, spam incredibly powerful explosions, release energy in a huge area around herself (a one hit kill to normal foot soldiers), and augment her already Super Strength with biotic Megaton Punches. Oh, teleporting. Lots of and lots of teleporting.
    • Krogans are absurdly strong, possess redundant organs, potentially have the longest lifespan of the major known (organic) species in the galaxy, and are ridiculously hard to kill for the average member of another species. And some have biotic powers on top of that.
  • Asura from Asura's Wrath, who is basically The Hulk on steroids, and post Karma Fortress Mantra Reactor surgery no longer has the bad side effect of destroying himself with his anger. He can also Become the size of the planet and travel across the cosmos at extreme speeds, destroy volleys of planets being thrown at him casually with energy blasts, and punch straight through a planet several hundreds of times bigger than his planet sized self with ease. It's noted that even after shrinking back to human size, he keeps all the above powers, and just gets more and more powerful as the finale goes on, even after reverting to his base form.
  • In [PROTOTYPE] and [PROTOTYPE 2] you get the ability to run faster than cars, jump 10 stories high and a block across, glide, transform, create blades, take on an entire army without breaking a sweat. Let's just say in this game you hit the Jackpot!.
  • The eponymous character of the Kirby series has many powersnote , but what really wins the Superpower Lottery for him though his is equally iconic Power Copying ability which lets him absorb his opponent and copy their powers. It effectively makes him a Master of All. With the right Copy Ability, he can become as skilled a Master Swordsman as Meta Knight, wield a spear as well as Bandana Dee, or Drop the Hammer as hard as King Dedede. While Mario's ? block does offer a menagerie of powers, it still has an element of chance to it. With the Copy Ability, Kirby not only has a technically unlimited array of potential abilities to use, but he also knows what he'll get in advance. In short, Kirby's Copy Ability has let him cut the middleman by allowing him to effectively become the Superpower Lottery with the enemies he eats being his unfortunate lottery tickets.
  • Zeroth, in Legacy Of Heroes can travel through time, talk to machines, he has many other powers and the ultimate artillery support: a rain of titanium rods ... FROM SPACE !
  • In The Legend of Spyro any given dragon has power over one element, be it fire, ice, wind, or lightning. Purple Dragons (and Cynder), however, have access to all the elements. All of them. And Godlike power levels to boot, meaning they don't trade any strength for their versatility. In-universe each of them is considered a Chosen One and his or her birth is a cause for celebration (and fear after the first one went a little crazy).
  • In The Elder Scrolls V: Skyrim, the Dragonborn definitely has this, due to being able to master new Words of Power instantly without the years or even decades of intensive study that it takes a normal individual to learn them, if they even can at all. The only thing limiting their ability with the Thu'um is that the Greybeards refuse to teach them everything at once, instead sending them to seek out Word Walls as part of their training. The fact these places tend to be usually guarded by Dragons is less of an obstacle than it seems, since the Dragonborn also has the ability to devour the souls of fallen Dragons, preventing them from being resurrected again.
    • In addition to the shouts the Dragonborn happens to be the listener to the Dark Brotherhood, and the chosen savor of the College of Winterhold. The Dragonborn eventually becomes the leader of both along with The Companions, and The Thieves' Guild. The Dragonborn can also be a thane in all of the holds, be a war hero for one of the two Civil War factions, and be in possession of several rare Daedra artifacts.
  • Spirits who have obtained Ghost Tricks can acquire a combination of some, but not all, of the following powers: manipulating inanimate objects; time travelling to four minutes before a recently deceased person's death; travelling long distances via telephone lines, swapping similarly-shaped objects, and manipulating living beings. Which abilities a spirit acquires upon death is seemingly random. Sissel is considered by several other characters to have won the superpower lottery, because he received the specific combination of powers that allow him to solve most the game's crises.
  • World of Warcraft has Thrall. Born as a seemingly normal orc baby, raised as a slave, never having seen magic outside of the Light, when he finds the tribe of orcs his family is from, their leader basically tells him he's the most powerful shaman he's ever seen, and Thrall hasn't even trained yet. This gets taken Up to Eleven when DRAGON GODS admit that they need his powers to fill in for a missing member of their team. This guy has power on par with a Physical God. No wonder he's given the fan nickname Green Jesus.
  • The main character of Baldur's Gate eventually gains the ability to transform into the Slayer, the avatar of the late Lord of Murder Bhaal, with insanely-high stats and attack power and immunities to a lot of high power status effects like Charm, Confusion and even Imprisonment. Out of all the Bhaalspawn seen in the game, only the player character possesses this power.
    • Some members of The Five in Throne of Bhaal are no pushovers in this department, though. Yaga-Shura is a fire giant who's Healing Factor is so great that he's functionally immortal unless someone destroys the source of his power, which he smartly keeps miles away in a heavily-guarded stronghold. There's also Abazigal, who's a freaking dragon.
  • Any Adept in Azure Striker Gunvolt got in the lottery by virtue of being born on the Seventh Lifewave that gave them access to their Septima. However, it's clear that several of these Adepts got the superior Septima.
    • Gunvolt and Asimov obtained the "Azure Striker" Septima, which was the first Septima ever discovered and considered one of the most versatile of all. They can call down thunderbolts; create floating lightning spheres, giant electrical blades and electrified chains; heal themselves; give themselves Status Buffs like attack, defense, and speed boosts; as well as doing air jumps and air dashes to have pseudo-Flight; can see in the dark in a limited range; create lightning barriers to protect against physical projectiles; negate damage; control machinery; disperse the enemy's defenses; hack electrical devices and generate power for appliances. Technically, they didn't "win" the lottery, however, as both of them were part of a government project to create an Azure Striker.
    • Nova of Sumeragi has the "Psychokinesis" Septima, which is considered the closest to the original form of Septima and in terms of battling ability is superior to the "Azure Striker". It allows him to fly, move objects with his mind, shape and fire energy bolts at will. He can even control a Kill Sat from orbit with deadly precision, and all of this is while his powers are sealed by three Glaives (for context, even the strongest Adepts under his command have their powers subjugated to nearly normal-human levels by one Glaive). When his power is fully released, he turns into a giant mechanical warrior that can command two large Attack Drone that fire powerful gusts of wind and energy waves, fire off even stronger energy blasts, detach and control four giant mechanical limbs, and call down meteors. A strange case is that Nova is both a winner and loser of the Lottery; he was originally experimented on to receive the "Azure Striker" Septima like Gunvolt and Asimov, but his body rejected it and he would have died had the "Psychokinesis" Septima not bonded with him. He was always a little bitter about that.
    • Zonda of Sumeragi and Eden has the "Phantasm Mirror" Septima, which is considered on par with Nova and Gunvolt. It grants them the ability to make life-like illusions and duplicates of themselves to the point she was able to fool everyone into thinking she was dead during the first game, switch battle forms on the fly, unleash energy blasts, and create physical projectiles out of mirror shards. The sequel even reveals she can create perfect copies of her Grimoire Seven and presumably even the Seven Swordsmen and Nova if she so desired. And unlike the above examples, they were born with their power rather than receiving it from experiments. Once she successfully absorbs the power of the Muse Septima, however, her Septima becomes "Reverie Mirror", her power enhanced to the point she can create an entire dimension, create cards that all transform into different forms, and even sing a song powerful enough to drain the energy of her opponents while making herself invincible.
    • Teseo, one of Eden's G7, has the "Hack the Planet" Septima which lets him rival the above examples in terms of sheer destructive potential. According to his Dengeki profile, his Septima is said to belong to the same group as the Azure Striker and The Muse. His Septima lets him manipulate computer data, which allows him bring objects and fictional characters into the real world and vice versa, essentially making him a Reality Warper. He can fly and teleport himself and others anywhere in the world by turning them into data. Like Gunvolt and Asroc, he can control technology, but on a much larger scale. His appearance in Mighty Gunvolt Burst shows that he can create digital copies of anyone he meets and even alter them to make them stronger than the originals. And after receiving a Grimoire, his power becomes strong enough to turn an entire building into cyberspace.
  • In Forever Home, almost everyone is born with at least one connection to an elemental Prism, allowing them to use spells of that element depending on the strength of that connection. There are also undiscovered Prisms that a rare few can connect to, giving them incredibly powerful and unusual spells, such as how the Abyss Prism allows the Big Bad to steal the souls of his victims.
  • The titular characters of Super Mario Bros.. They can use power-up items to transform into new forms with powerful abilities, making them strong swiss-army heroes. Even without these items, though, they have Super Jumping, Super Strength, Super Speed, Super Toughness, Elemental Powers, and a huge array of other abilities depending on the game. The range and magnitude of what they're capable of easily exceeds most of the characters in the series.

     Visual Novels 
  • Nasuverse has so many examples it would be enough to fit its own page. From Tsukihime to Fate/stay night and its various spinoffs.
    • First off, anyone who got the Mystic Eyes of Death Perception. To clarify, it's only obtained by surviving a Near-Death Experience, and even then it's not a guarantee to get it. If you do get it, however, it allows you to see the point of death of anything, and then cut them to erase that thing from existence. Like People. Or Tables. Walls. Buildings. Air. Or, Earth. It's not even limited to the physical. The more powerful of the two known users, Shiki Ryougi, has managed to kill a psychic's power, an abstract prison and, in one special instance, the future. At one point, she claims that she could even kill a god so long as it exists.
    • Ciel of Tsukihime was born to an entirely ordinary family, yet she also possessed enough magic circuits of high enough quality that her magic power is considered to be on the same level as Servants. Unfortunately this verges into Blessed with Suck territory for her since her incredibly potent magical power made her a prime target as Roa's next host.
      • In the same vein, Satsuki, the former Trope Namer of Demoted to Extra, has so much magical potential despite coming from a normal bloodline that she leapfrogs several stages of vampirism all the way to Dead Apostle status, something that normally happens only through artifical means or centuries of consuming human flesh. Not only this but that a year after during the events of Melty Blood, she gains a Reality Marble called Depletion Garden that makes her a Magic Eater. Then she also has the Mystic Eyes of Enchantment.
    • Anyone who wields any of the True Magic. To obtain it, one must have a connection to Akasha, although it isn't properly explained. Divided into Five Domains, The First Magic has the power to deny nothingness. The Second Magic manipulates Alternate Universes. The Third Magic materializes soul. The Fifth Magic (seemingly) governs Time Travel. (The Fourth is totally unknown.)
    • Most of the Servants from Fate/stay night are required to win the lottery just to be chosen by the Holy Grail as Servants. The Noble Phantasm they have can even be said to represent this trope (Noble Phantasms are a hero's most distinctive skill or weapon), and are pretty much determined by their legends. Lancer has a spear that will pierce your heart by reversing causality to ensure One-Hit Kill. Berserker can only be hurt by fatal attacks and possesses 12 lives that must be killed differently each. Saber has Excalibur that can fire Sword Beams comparable to nukes and Avalon, which grants almost Complete Immortality. Archer can copy any and all weapons that a human ever creates, including weaponry Noble Phantasms. Rider can petrify people with her Mystic Eyes of Petrification, and summon powerful legendary beasts such as Pegasus. Gilgamesh possesses innummerable amount of legendary weapons including god-binding chains and Anti-World Noble Phantasm, while most Noble Phantasm tops at Anti-Country at the very best. And neither the chains nor the Anti-World weapon can be copied by anyone.
    • Fate/Zero is only marginally better. Rider possesses a Reality Marble (which he shouldn't even have, since he is not a mage) that allows him to summon entire army of Servants. Caster possesses a book that can produce prana perpetually and summon Cthulhu. Berserker is unaffected by any skill-hindering status, can make anything he touches into weapons (including an F-15 Jet Fighter), and possesses a sword that jacks up his stats by a ridiculous margin, to the point that it drains his master's prana to the point of death.
    • Servants of Fate/Apocrypha, anyone? With 14 Servants instead of the usual 7, at least 4 of them are ridiculous, even by Servant standards. Siegfried takes attacks (that are not aimed at his back, of course) that would kill most Servants several times over as nothing more than mosquito bites and can fire Sword Beams strong enough to kill a dragon. Vlad III has Home Field Advantage that allows him to summon spikes and thorns anywhere within the field, including inside opponent's body, and can turn into a vampire powerful enough to take on four Servants at once without a problem. Then there is Achilles, who possesses a grand total of five Noble Phantasms, which includes his famous Nigh-Invulnerability, among other things. But the greatest example would be Karna, who, while nerfed due to lack of enough prana to fight at full power, can still laughingly beat the crap out of Siegfried and Vlad separately through a combination of possessing an Armor of Invincibility that lets him take 1/10th of all damage, a Noble Phantasm that clocks in at Anti-Country power, and a single-use lightning spear that can kill the gods themselves. Even among the "lesser" Servants, Mordred is a near equal to stay night's Saber stats and abilities-wise, and Semiramis has a giant flying fortress that gives her the ability to casually fire off EX-Rank Magical Attacks.
    • But none of the above can compare to Ado Edem from Angel Notes. In a world where everyone is a walking nuke, he can effortlessly destroy Eldritch Abominations powerful enough to create copies of celestial bodies as large as the Moon and DROP them on Earth, warp reality around them just by existing, and literally has no concept of death. Heck, he regularly one-shots them whenever they descend to Earth!
  • Dangan Ronpa doesn't have superpowers per se, but almost every character has a talent - something that they're the absolute best at. These characters have the title of Ultimate X, where X is their talent. Given that it's a murder mystery series, it's kind of cheating for Shuichi Saihara and Kyoko Kirigiri to be Ultimate Detectives.
    • A handful of characters have the same title - Ultimate Lucky Student. One of said characters, Nagito Komaeda, frequently shows how dangerous it can be if one relies on it.
    • The grand winner of the Talent Lottery is Izuru Kamakura, whose talent is everything.

    Web Comics 
  • Grace in El Goonish Shive was this early on. Depending on her current form. she can do anything from fly, project force fields, use telekinesis, be superhumanly fast to the point of being a blur at times, be resistant to fire, and have sharp claws that reduce an opponent's ability to heal. However, it could be said that she lost her status as a lottery winner as time went on. Nanase, already one of the most powerful characters, gained access to her Angel Form (a Heroic Resolve activated Super Mode of sorts) during the Sister II arc, and Elliot gained the ability to turn into Cheerleadra, a Flying Brick superheroine. When inevitably asked about who would win among the three, creator Dan Shive said that it was up for debate, but that he would put his bets on Nanase in her Angel form.
  • The outsiders in Project 0 are definitely winners. Especially as there's no handicap to Modding.
  • Man-Man is about non-powered fool Man-Man, but parodies this with Powers Guy, who has all kinds of awesome powers and does the actually useful stuff.
  • In Sidekicks anyone that possesses the First Prana is capable of imbuing themselves (and other objects) with a superpower, basically allowing them to control the lottery itself. Subverted in that what power is given tends to be random unless the other two Prana are nearby.
    • Supublics are all born with a single superpower and what power they receive tends to play a large part in how powerful a supublic tends to be. This is averted by the Big Bad who uses the Third Prana to grant himself and other villains multiple superpowers.
  • Much like in Sidekicks, people in UnOrdinary are only born with a single special ability and this has been explicitly shown to directly affect how powerful a person is.
    • The god-tiers, people who have a special ability level of 6.0 or above, are the clear winners of the superpower lottery, so much so, the Word of God stated that only a god-tier can defeat another god-tier.
  • In Zodiac Libra can have every power he can think of, but he is limited by energy & effort, and the fact he's a bit of a ditz.
  • Errant Story:
    • The time monks, in a subversion. In a fantasy setting with fairly normal levels of magic and with firearms tech up to revolvers, they have bullet time. Despite that, they seem prone to the Worf Effect. And the Elves can handily counter the super-speed, once they know to expect it; they taught them the trick hundreds of years ago, after all, and haven't used it themselves since, because it's too easy to counter.
    • Ian, on the other hand, basically gets phenomenal cosmic power, that seems to keep growing and growing. Unfortunately, With Great Power Comes Great Insanity.
  • In The Last Days Of FOXHOUND, the take on the team is: Raven, who has precognition (we're told) and a big gun; Liquid, whose Charles Atlas Superpower lets him survive anything and beat people up pretty well; Wolf, the world's greatest sniper; Ocelot, the world's greatest pistoleer and liar (enough that it counts as a power, damnit); and Octopus, who can shapeshift into someone if he drinks their blood. And then there's Mantis, who can read and control minds, light anything on fire, zap people into unconsciousness and use telekinesis.
  • Chris of Sonichu has this in spades. He doesn't go through an episode without showing off some spiffy new ability. Of course, seeing as he's an Author Avatar God-Mode Sue...
  • Homestuck:
    • Lord English, the primary villain, is not only a huge douche-bag but extremely powerful :
      • First off, his species naturally has powers strong enough to affect entire worlds. His father for example destroyed a planet as a matter of course.
      • Reaching God Tier gives him the 'standard' reward for doing well in the game. I.e. conditional immortality and mastery over his aspect, meaning in this case time travel.
      • Then he obtains Yaldabaoth's treasure, making him mostly immortal and giving him total mastery over the aspect of Time. From there the details are unclear, but his powers increased even further, giving him Absolute Retroactive Immortality (he cannot undergo a Ret Gone because time itself ensures his survival) and he has raw power that surpasses the Omnipotents by a long shot. We still don't know the limits of his powers, but he is powerful enough to kill souls and mass-slaughter Eldritch Abominations with impunity.
    • John eventually acquires the greatest power of all, though he can't fully control it yet. It's a unique form of time travel no else can do. John can travel anywhere in Homestuck's canon and change what happened with no exceptions.
    • Jake has the potential to be one of, if not the most, powerful character in the comic due to being a Page of Hope. Hope is one of the most powerful aspects a player can have, and the Page class gives the player Magikarp Power. If he mastered his powers, he could easily defeat omnipotents and could imaginary things temporarily real by suppressing their fakeness attribute. This is why the Big Bad considers him to be a Worthy Opponent.
  • Mishap of the stalled webcomic Mis- enters the super power lottery every day. Unfortunately, he usually loses.
  • Magick Chicks: Faith is an abnormally powerful high-level esper, who's said to be the strongest in the academy's history. Plus, she has so many abilities that no one can really keep track of them all. The only power that she's confirmed to not have is mind reading. The scary part being, that her power is still growing, as she has yet to reach her peak.
  • In Sidekick Girl, what power you have doesn't matter as much to the Hero Agency as one's Heroic Build, but the Superpower Lottery is still in play.
    • Winners of the lottery include Shield (absorbs any hit to become bigger, faster, stronger, and smarter), the Dollmaker (Marionette Master who can turn any non-living thing with moving parts into a remotely controllable doll), The Dark/The Vigilante (who have the same basic Shadow Master powerset), The Light (we don't see too much of what she can do, but she is the only one confirmed to be able to Time Travel), and Duncan Jade (Gravity Master).
    • Losers include people like Illumina (generates ordinary light and float three feet off the ground), Val (cannot die, no matter what injuries she sustains- useful, but also Blessed with Suck), Sparkle (Creates sparkles that only mildly annoy her opponents), Clockwork Joe (can invent, but isn't very good at it), and Dr. Wright (the superpower he gave himself- a huge right arm- lead to his defeat and the amputation of said arm).

    Web Original 
  • In the League of Intergalactic Cosmic Champions there was The Queue (omnipotent power when they stand in a straight line), Soyburger Patricia (sorceress nicknamed Dues Ex Patricia after one such incident), q (a junior member of Star Trek's Q continuum), although Adon & the Observer tended toward the overwhelming side as well.
  • In The RPG Fanatic the Student Sword claims to be the sword used in all computer roleplaying games until the protagonist becomes a true hero. So far the Student Sword has demonstrated the ability to summon zombies, perform Kingdom Hearts Keyblade-style "unlocking", perform the Soul Shooter attack from Azure Dreams, transform books into dvds and switch the Fanatic's "job" using magic.
  • In the Whateley Universe, there is Tennyo. She is one of the main characters at the Whateley Academy, and is so massively powered that in several stories, she essentially couldn't find a way to use her powers without damage so massive it would have been life-threatening to people nearby, or without other dire consequences. Also, it seems that serious use of her powers gives off lethal doses of radiation and may cause mind-shattering rips in our reality. And there's the whole "antimatter within her cells" thing that nobody understands. Deconstructed in that she has severe difficulties with using normal techniques. (She can't beat your average 'brick', because the only strength-boost she could use kills people's souls...)
    • Here's a list of her known powers: Superhuman strength and speed. Flight, both fast and agile. Energy blasts. Energy sword like a light saber that can breach most shields. Insane regeneration (highest known regen rating). IR and UV vision. Total life support (space, etc.). Power over gravity. Produces antimatter. Has survived a nuclear blast. Death Blow, which can rip apart souls. Can warp reality around her, causing massive destruction and insanity. Teleportation with an interplanetary range. Various other warper powers she is still discovering and has poor control over. Eats demons. Partial immunity to power nullification.
    • Basically the entirety of Team Kimba is this, with even the less powerful members having some aspect that can blow away most competition.
  • On this forum thread, this is the whole idea. By trying your luck you may get powers like a Chuck Norris Kick to the facenote , or omnipotence. Then again others get the short end of the stick and get the power to know when you're asleep, or God forbid, the power that turns you into a voodoo doll.
  • The Children in Heroes Save the World have a pretty random set of powers, from "making coins disappear" to various forms of precognition to force fields.
  • Writers on SCP Foundation are discouraged from writing this type of character due to them usually being uninteresting Marty Stus. As a result, most anomalous humanoids suffer from Blessed with Suck, Power Incontinence, What Kind of Lame Power Is Heart, Anyway? or other related tropes. There are a few exceptions, however.
    • SCP-076-02 or "Able" has Super Strength, Super Speed, can pull bladed weapons from nowhere, has very high pain tolerance, is extremely difficult to kill, and resurrects inside the can he used to be sealed in if he is killed. He is also a complete Sociopath and a Blood Knight. Able is considered to be the limit to how powerful a humanoid SCP can be, with a few exceptions. This is called the "Able Line".
    • SCP-343 is a seemingly Omnipotent man who may be God, or he may just be a very powerful Reality Warper claiming to be God.
    • SCP-329 is a girl who is a Reality Warper. The Foundation unsuccessfully tried to control her by tricking her into thinking she was a witch with powers limited to a few spells. She has since been put into a medically induced coma indefinitely.
    • SCP-3740 has extremely powerful wind powers, can talk to flying animals, and possibly has other reality warping powers, as he is an actual god, specifically Ashur, the Assyro-Babylonian god of air. The Foundation contains him by taking advantage of the fact that he is incredibly gullible.
    • SCP-10101-J is a parody of overpowered Self Insert characters.
  • Raven Branwen in RWBY has hit the jackpot. She's a fully trained Huntress, has a Semblance that allows her to teleport, was granted the ability to turn into a literal raven, and has the powers of the Spring Maiden. In a series where characters typically have just one power, she's quite possibly the most powerful character as of Volume 5 if one excludes Ozpin and Salem.
  • Dreamscape: As a result of training under Melinda, Melissa has an incredible arsenal of abilities. Telekinesis, teleportation, healing, lasers, barriers, etc...

    Western Animation 
  • In Avatar: The Last Airbender, there are regular people. Then there are people who can control the element associated with where they grew up (Earth, Air, Fire, Water). And then there's the Avatar, who controls all four of them. And then some.
  • Captain Planet pretty much has New Powers as the Plot Demands, only balanced out by the fact that his Kryptonite Factor is the very thing he is meant to fight against.
  • Generator Rex has this to an extreme extent. The main cast is as follows: A badass, but still entirely human MIB, a brilliant scientist, a talking monkey who is the Butt-Monkey of the Worf Effect, an Unfazed Everyman Action Survivor...And Person of Mass Destruction whose current power set includes Depowering, Super Strength, Made of Iron, flight, technopathy, mid level mechanical shapeshifiting which gives him a wide array of weapons, and more.
    • Not to forget becoming a God over all creation.
  • Gravity Falls: Big Bad Bill Cipher is exceptionally powerful. He can teleport, enter minds, possess people, regenerate almost instantly, guard himself with a barrier, change his size and appearance, see through any image of himself, fire lasers capable of wiping out a baby "Time Giant" (temporarily), and even control time and space. By contrast, many of the minor villains would be lucky if they just had one of those. His only limitation is that he spends the bulk of the series in an alternate dimension where he can only communicate with and possess humans through dreams, forcing him to use knowledge and trickery as his main weapons. His goal was to be able to enter Earth's dimension, where he could make a physical form for himself and be able to apply his abilities to the waking world.
  • Justice League has the android AMAZO. His ability, to copy those of others, gave him the full set of the Original Seven's powers by his first appearance. Then he went into space for a while, and when he came back, he had enough power to [teleport an entire planet. Because it was in his way. The entire extended League and Green Lantern Corps failed to even scratch him. At the end of it all, the person to defeat him was Lex Luthor.
  • Lilo & Stitch: The Series: Jumba plays the power roulette a lot with every illegal genetic experiment he creates. Sometimes he bombs and he gets experiments who are only good for popping popcorn, spreading gossip, keeping people awake or eating socks. Sometimes he hits the jackpot with Kaiju, earthquake-makers, black holes, Literal Genies, or the titular Made of Iron Combo Platter Powers-protagonist.
  • My Little Pony: Friendship Is Magic:
    • The mane cast possesses the ultimate power in the setting: The Power of Friendship. The show's title is "Friendship is Magic", after all. It functions as essentially an "I win" button, effortlessly depowering Tirek even after he absorbed the power of hundreds of ponies, all four alicorns, and Discord. The only point in the show where it failed was because the ponies trying to invoke it were brainwashed into not actually being friends.
    • A unicorn's magical powers are typically restricted to one specialty, usually associated with their Cutie Mark. Since Twilight Sparkle's specialty is magic, she doesn't have this restriction and has the benefit of being more powerful than anyone born in centuries. Come the 3rd season finale she adds flight to her list of powers by becoming an alicorn. Then, the season 4 finale has her become the vessel for the combined powers of three Physical Gods to keep Tirek from absorbing their magic. By the time Tirek reaches the princesses, he has the power of just about all Equestria — which they considered enough to defeat them. Even though he absorbed power from every other character including a reality warping god, Twilight is still powerful enough to match him despite being new to her power. If she learned how to use that power, she could have easily overcome him.
    • Although the fans love to overestimate their abilities quite a bit, alicorns are this compared to the other kinds of ponies. While earth ponies, pegasi, and unicorns have increased endurance and are in touch with nature, flight, and magic respectively, alicorns possess all three.
    • Discord is a Reality Warper with nigh-omnipotence. He can create a World-Wrecking Wave and a World-Healing Wave, brainwash main characters and others, turn pegasi and unicorns into earth ponies, and can even take the very objects that are needed to defeat him. When he was reformed in Season 3 the elements were tweaked by Celestia so he could no longer touch them, but come Season 4 the elements were permanently lost shoving him violently back into unstoppable territory.
    • The season 4 finale villain, Lord Tirek might be the single most powerful entity to show up in the show. His power? Magic absorption. Up to and including the ability to drain not only the alicorns mentioned above, but Discord as well. The only reason he was defeated is because...
    • In Season 5, we're introduced to Starlight Glimmer, who is also extremely talented in magic. While she comes up short on the Power Copying front (it took her years to master a spell that Twilight copied instantly), she proves more dangerous in terms of innovation. She knows a unique spell that removes cutie marks, and used it to take control over a village of ponies. When she returns in the Season Five finale, she can time travel freely, has mastered self-levitation and to top it off, her magical might is powerful enough to match Twilight Sparkle in combat. Twilight was only able to defeat Starlight by befriending her and convincing her to stop her plan, which had dire consequences Starlight never realized. Afterwards, Twilight recognized Starlight's exceptional talent and decided to take Starlight in as her very own pupil.
  • South Park parodies this with its Affectionate Parody of Anime, "Good Times With Weapons." Cartman gives himself New Powers as the Plot Demands until Kyle calls him out on it & makes him choose only one. He chooses the power to have any power he wants. Stan takes all his powers away. When the others need him to have powers again, he chooses the power to turn Kyle into a chicken.
  • In Static Shock, Edwin Alva's son, Edwin Alva Jr., learned to control the Big Bang gas that gave every other metahuman in Dakota their powers, essentially rigging the Superpower Lottery. He was doing pretty well with it, too, up until he took on too many powers at once and Power Incontinence turned him into stone.
  • Steven Universe: All Gems have Super Strength, Voluntary Shapeshifting (although most don't often use it), the ability to summon a weapon, and the ability to do a Fusion Dance into a more powerful gem. However, they also have unique powers that don't always match up to each other.
    • On the winners' side, we have Jasper, the Ultimate Quartz (incredible Super Strength and Nigh-Invulnerability along with a Rolling Attack), Garnet (ability to see the future, which she inherited from her component Sapphire), and Rose Quartz (Astral Projection, Super Strength, Luckily, My Shield Will Protect Me, Green Thumb, Healing Tears, and controlling the speed of her descent), which turns out to be foreshadowing that she wasn't actually a Quartz, she was Pink Diamond. Steven inherited Rose's powers but is much weaker due to not yet having control of her powers, but due to having a human body he is completely immune to anti-gem weapons and has an ability that not even Rose had, the ability to fuse with both humans and other gems. Lapis Lazuli deserves special mention, with the ability to control water on a planetary scale, with enough precision for it to be an Imagination-Based Superpower, on top of flight quick enough to travel between galaxies in days and the ability to record and recreate images based on her memories. There's a reason so much of her arcs deal with uncertain loyalties or prior trauma; were she to be a firm member of either side, it would be a very short series.
    • On the losers' side, we have Pearl (Hologram projection, summoning a weapon, and very weak sand manipulation, and that's exceptional for Pearls), Amethyst (was supposed to have similar powers to Jasper, but due to flaws in her creation, she's much smaller and weaker; she gets by on her Rolling Attack and copious use of Voluntary Shapeshifting), Ruby (ability to generate heat), and Peridot (who as an Era 2 Gem doesn't even have most of the powers other Gems have in common. She makes do for a while with technological 'limb enhancers', and eventually gains ferrokinesis that she hasn't quite mastered yet.). The biggest loser may be Padparadscha, who has the ability to "predict" things that already happened, which is more like a disability than a power since it causes her to have a Delayed Reaction to everything and she can't turn it off.
    • The ultimate winners are the Diamonds. Blue Diamond alone has an Emotion Bomb that renders all Gems (except Lapis, due to her own depression) unable to fight due to sadness, an Energy Ball attack that can be fired either as a single sphere or a Beam Spam that rains death from above, the physical strength that comes from being the size of a large building, and Nigh-Invulnerability that allows her to basically no-sell a combination attack from Garnet, Amethyst, Pearl, Bismuth, Lion, and Steven, getting hit by a barn (and a large chunk of the ground it sat on) being thrown from high in the air, and her own ship crashing down on top of her with nothing more than slightly mussed hair. And in terms of how she stacks up to her sisters, she's suggested to be in the middle.... Yellow Diamond has devastating lightning powers that can poof gems in one hit and likely has other powers not shown yet, and is probably about as strong as Blue. White Diamond is the largest gem who isn't a fusion, and has immense light powers. Three of the Diamonds working together can unleash an attack capable of corrupting every gem on a planet into unintelligent monsters.
    • The only character who may be more powerful than the Diamonds is the Cluster, an artificial gem made up of millions of broken gems. It initially has no control over its immense power and has to stay in a bubble to avoid destroying the Earth because its body when fully manifested is several times larger than the Earth, but it eventually does manage to gain some control over its power and is able to help the Crystal Gems fight the Diamonds without destroying the Earth.
  • Superfriends was made of this. You had Superman with Silver Age power levels doing things like fly his way out of a black hole, and then you had everyone else. Wonder Woman could get defeated by circus animals got in on this, Aquaman would wonder out loud if his powers would work, and Hawkman could do nothing but fly ineffectually while Superman saved the day.
  • Of the Teen Titans, Raven basically has a lot of powers. New Powers as the Plot Demands and Deus ex Machina, for example. The Teen Titans Wiki lists her as having the following: Telekinesis, astral projection, levitation, telepathy, umbrakinetic dark energy manipulation (into energy blasts, a variety of constructs ranging from walls to claws to shields to flying platforms and effective telekinesis), biological manipulation, short-distance teleportation, uncontrolled time manipulation, limited physical healing, limited precognition, transformation into White Raven in the realm of her mind, ability to transfer power to others and cause them to lose consciousness, control over Trigon's lesser demons, and the ability to rapidly age self back to normal age (in "white" form). She's by far the most frequent target for depowering or The Worf Effect, but when she's not either, the result is epic.
  • The Venture Bros. has the occasional lottery winner. As Phantom Limb put it while convincing some un-powered senior villains to do his bidding:
    "I can kill a man by simply touching him. Now what were your special powers again?"
    • Doctor Orpheus also counts: He can teleport, astral project, shoot energy from his hand, remove souls, set things on fire with his mind, mind wipe people, raise the dead (as long as he has a body and the soul is willing to come back), fly, detect ghosts, create a force of purple lightning that shut down a large robot and liquefied a group of Nazis, remove someone's arms (and not by cutting them off: they actually disappear), telekinesis, and predict when someone will die. And that's probably not all of it.
    • Professor Impossible, while still defeatable, got stretch powers while the rest of his family got invisible skin, skin that burns when oxygen hits it, and turned into basically one giant callous, so he got off pretty good.
    • Captain Sunshine can do anything Superman can and shoot beams of intense sunlight out of his chest. It's made up for by his Weaksauce Weakness though: He needs sunlight to use his powers, and unlike Superman does not get constant power from it.
  • In Wakfu, followers of the god Xelor (who are also called Xelors) have the ability to manipulate time. The Hero, as well, can bend space by creating portals.
  • In Young Justice, Miss Martian's abilities were changed from the comics so as not to have too many heroes with Super Strength. So in place of her strength is telekinesis, which is strong enough to collide two drones together and redirect missiles if she concentrates. The rest of her powers are the same, but they include being 'the most powerful untrained telepath' (according to Martian Manhunter), shape shifting (which can be used to become near invisible), and Flight as a result of the previously mentioned telekinesis.


Alternative Title(s): Won The Superpower Lottery, Superpower Lottery Winner

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