Control is a video game from Remedy Entertainment.
Players control Jesse Faden, the newly-appointed Director of the US Government's Federal Bureau of Control as she attempts to regain control of the Bureau's headquarters, The Oldest House, which has been invaded by an otherworldy presence known as the Hiss.
No relation to the Ian Curtis biopic of the same name.
Tropes appearing in Control
- Action Girl: Jesse.
- Alien Geometries: The Oldest House is pretty kooky. Case in point, a small-town motel located in the middle of a New York building.
- Artifact of Doom: What the Federal Bureau of Control contains. One cell holds a refrigerator, which a scientist is staring at, claiming that if he looks away, it will "diverge."
- Cool Guns: Jesse's service weapon, which is a smooth-looking gun that can shift between multiple formations, such as a pistol and a shotgun.
- Eldritch Location: Again, the Oldest House. It shifts constantly, rituals are required to enter certain areas, and it's implied to be infinite in size. No surprise that one of the game's inspirations was House of Leaves.
- Government Agency of Fiction: The Federal Bureau of Control, an organization that seeks to understand and control supernatural phenomena currently outside human knowledge.
- Loyal Phlebotinum: The Service Weapon chooses its wielder. Whoever uses it is the Director of Control, no ifs, ands, or buts.
- Medium Blending: A Remedy staple. Here, characters on the "other side of the veil", such as the previous Director, appear as live-action projections in the game world.
- Metroidvania: Areas in the house can be revisited and explored further as you acquire new powers.
- Mind over Matter: Jesse possesses telekinetic powers, such as pulling objects from the environment to use as a shield, or simply chucking them at enemies.
- Power Floats: Jesse can double jump, levitate and even strafe in the air, adding an aerial dimension to gunplay.
- Sinister Geometry: Even without taking the mind-bending properties of the Oldest House into account, its Brutalist architectural style uses lots of hard lines and sharp corners for an ominous look.
- Story-to-Gameplay Ratio: Tipped to be Remedy's most gameplay-heavy game yet, though still with plenty of storytelling.
- Swiss Army Gun: The Service Weapon can shift to several different forms, depending on the situation.