They called the police and testified
But they're like the people chained up in the cave
In the allegory of the people in the cave by the Greek guy."
In Plato's famous allegory from The Republic, reality is not directly perceived. We are tied down, in a cave, in front of a fire, unable to see ourselves or anyone else, only their shadows; and as we see the shadows dance and interact, we believe the shadows to be ourselves, and the walls of the cave to be the world.
A Platonic Cave setting is one in which the cave is shown to be artificial. Stories in this setting frequently have to do with peeling back layers, trying to get closer to reality.
Beware of spoilers beyond this point.
- The Big O. Maybe. Possibly. Could be.
- In Digimon Adventure, the "cave" is a cave. Matt, Sora and arguably Kari and Ken (Dark Ocean) all get stuck in the same cave that only exists because of their insecurity and sadness.
- Ergo Proxy : The domes.
- Referenced in the lyrics for Aura's song in .hack//SIGN.
- In Pale Cocoon, humanity is dwelling in great underground complexes restoring and filing data from the world how it used to be, mainly videos and an pictures. Surfacing is strictly forbidden. Bonus points for having the complexes be on the Moon, not Earth, which has been perfectly fine all along.
- Puella Magi Madoka Magica the Movie: Rebellion: The entirety of Homura's Witch Barrier is this.
- Revolutionary Girl Utena heavily implies that Ohtori Academy is something like this, with two characters, Akio and Anthy implied to have been there for centuries. In this case it also serves as a metaphor for adulthood, with "graduation" being symbolic of leaving childhood.
- In Shamanic Princess, the cave is Tiara's perception of her friends. As the show gets into exploring the nature of the "true self," and it becomes increasingly difficult to tell who is an illusion, who is under outside influence, who's being forced to try to kill her, and who is "genuine". There are multiple exchanges that go more or less like this:
Tiara: "Are you the real character name here?"
Other character: "I am me."
- Rin, the main heroine of Shelter, spends the rest of her days in a room where she can change her surroundings with a drawing tablet. However, in reality her brain is hooked up to a simulator while her motionless physical body is trapped in a spaceship after a world-ending event.
- The Thirteenth Floor: The cave is a virtual reality simulation inside of another virtual reality simulation.
- Discussed in After The Dark. Zimit compares James to the observer-of-shadows, as a way of insulting James' intelligence. The ending depicts Zimit as equally blind, because his egoistical disdain for emotions means he cannot understand James and Petra's love- or the reason why it angers him so much.
- The ending of the movie Brazil. The "cave" is the main character's own mind after going insane under torture.
- Independent film Café has people spending most of the film inside the café. It turns out the café (and possibly the world outside) is a computer program, with a quirky little girl as the program's avatar. It's a Platonic Café, if you will.
- Dark City: The cave is an alien spaceship/laboratory made up to look like an American city ca. the 1930s.
- Dogtooth: The siblings have never left their house since they were born and don't have contact with people from outside. The reality they know is a fiction their parents created to isolate then from the real world.
- El Topo takes a very literal interpretation of this trope. Psychedelically.
- eXistenZ: The cave is the virtual reality game. However, this trope is subverted when it turns out that transCendenZ is just as fake as eXistenZ. And the people who want to destroy the cave? Insane terrorists who want to stop you from playing video games.
- Ex Machina: Discussed by Caleb, but not by name, when he teaches Ava the idea of a person who knows absolutely everything about color, but has never actually seen it as her only source of information is a black and white television. At the end, Ava ascends into the sunlight, leaving the other "prisoners" behind—a direct reference to Plato's Allegory of the Cave. Visually underpinned in the last scene by showing the shadows of pedestrians on a sidewalk.
- Inception: The caves are dreams, which are oftentimes impossible to discern from reality.
- The Island: The clones get freed at the end, coming out of the underground facility into the sun.
- In a similar vein, Logan's Run has people trapped in a walled city with no concept of what the world around them is like. Subverted in that they know there is something outside the city, but their concept of what it is happens to be completely skewed.
- The Matrix, of The Matrix. The "cave" is a giant computer program.
- Source Code: A soldier is sent back in time in a military-crafted pod that is integrated with various electronic inside of it that require his maintenance. Later he discovers that the entire pod is an illusion created by his own mind while his severely damaged body is in a comatose state hooked into a machine.
- Partial example: They Live!, in which radio signals are beamed into our brains, causing us to see things inaccurately.
- THX 1138: The cave is the entire underground city, and the final scene where THX climbs the ladder and escapes into the sun is a clear reference to the "rough ascent" and transcendence as described in the allegory.
- This is one of the interpretations of the entirety of Total Recall (1990), and the film also heavily implies that this is indeed the setting after Quaid's dream implant. Since it is an adaptation of Philip Dick (see below)...
- The Truman Show. The "cave" is a town-sized TV show soundstage.
- Many tales by H. P. Lovecraft in the Cthulhu Mythos are about humans not being truly aware of the power of the cosmos before us, and all of us living in a pseudo reality apart of the truth of existence, and that learning that existence will drive you insane, as the human mind cannot comprehend what is outside of the allegorical cave. In one story, it is revealed that the world we know could actually be a Cave within a Cave, as the whole universe is the dream of Azathoth. He is kept asleep by aliens playing music, if he were to ever wake up even the Eldritch Abominations don't know what would happen.
- The modus operandi of Philip K. Dick. Many, many, many of his stories involve counterfeit worlds or unreliable representations of reality, often as a Tomato in the Mirror reveal:
- Eye in the Sky has the main characters trapped inside solipsist manifestations of the main characters' minds, where reality bends to the Confirmation Bias of their subjective beliefs.
- Time Out of Joint, similar to The Truman Show, has the main character discover his seemingly-idyllic suburban '50s life is a sham created by the military.
- In The Man in the High Castle, protagonist Mr. Tagomi concentrates on a piece of art so hard he becomes unmoored from his own reality, where the Axis powers won World War II, and briefly wanders into ours.
- The Penultimate Truth features a literal Platonic Cave, where the good little worker bees are in massive underground vaults constructing autonomous weapons while news reports of the eternal war ravaging the surface of the Earth are piped in. Turns out the war ended a while ago, and those autonomous weapons make great landscapers for the elite who have hoarded all the wealth.
- Ubik has Joe Chip discover the time-regressing world he's caught in is actually his dying dream as he lingers in suspended animation. Maybe. In the last chapter Runciter, who supposedly survived, begins experiencing the exact same things...
- VALIS is outrageous about this, mirroring the author's nervous breakdown, when he believed he was communicating with an alien satellite that tried to convince him the Roman Empire was constructing a fabricated Gnostic reality to trap people's souls and make them forget that the crucifixion of Jesus Christ happened very recently. Amazingly, he then wrote himself into the book as the voice of reason for the protagonist, pointing out he may just be having a psychotic break.
- The title of an essay Dick wrote on writing, philosophy and everything: "How to build a universe that doesn't fall apart two days later", tells worlds about his mindset.
- Inverted Trope in The Divine Comedy; the souls of the Moon are so pearly and faint that Dante mistakes these real people for shadow. Beatrice has to show the child-like Dante that he faces no illusions, but true reality.
- The same allegory is made with a keyhole instead in Flowers for Algernon, as Charlie muses about how different he is after the serum.
Charlie: I have often reread my progress reports and seen the illiteracy, the childish naiveté, the mind of low intelligence peering from a dark room, through a keyhole, at the dazzling light outside. I see that even in my dullness that I knew I was inferior, and that other people had something I lacked - something denied me. In my mental blindness, I thought it was somehow connected to the ability to read and write, and I was sure that if I could get those skills I would automatically have intelligence too.
Even a feeble-minded man wants to be like other men.
- In The Great God Pan, the scientist responsible for the whole plot did the experiment because he believed in this theory, and wanted to expose part of the "real" reality to ours. Whereas this is true or not is not specified, but given the fact that an Eldritch Abomination is running around it is likely so.
- Heaven by Ian Stewart and Jack Cohen happens mostly in the real world, but it involves Lotus-Eater Machine "worlds", and contains one scene like this. An initiate to the deeper secrets of the religion setting up these fantasy worlds is shown inside one like them and then returned to the office where he was. His instructor argues that the virtual reality he experienced was real, and he disagrees. He says that what is really real is this, meaning his surroundings, at which point he's awoken and realizes that was actually another simulation, used just in order to make a point when he'd start going on about it being more real than the first one.
- In the Horus Heresy novel "A Thousand Sons, Thousand Sons" primarch Magnus the Red retells the story in an effort to convince the Emperor that he should allow continued exploration into sorcery. He fails, and although his legion is censured for its use, they continue to use it with disastrous results. In this case the Emperor is trying his damnedest to keep the cave in place, since he knows what's lurking outside the cave is utterly horrific. And Magnus has long since made a bargain with one of those horrors, which is precisely what shoots his case in the foot. And to complete the symbolism, the fate of the Thousand Sons and Magnus is foreshadowed when Ahriman points out Magnus didn't tell the story correctly: in this universe's version of the tale, the other men killed the man who escaped when he returned and told them about the light.
- In Isaac Asimov's I, Robot, the story "Reason" revolves around a robot who becomes convinced that the space station on which he works is his entire universe, and the duties he performs on the station are rites for a deity. The humans who oversee the station are unable to convince him otherwise, and their stories of a large planet with billions of people are dismissed as delusions they were given by 'the Master' to make their own lives seem meaningful. At the end of the story their relief workers reassure them that Earth is in fact still there, but the story ends before they physically leave its confines.
- The Machine Stops is, when you strip off all the science fiction, precisely the story Plato told. Except, maybe, for the ending.
- The protagonist of William Gibson's book Neuromancer is at one point inside a virtual reality program, sitting by a bonfire, inside something very reminiscent of a cave.
- Robert Heinlein's short story "They" has the protagonist catching on to the fact he's in a cave when someone running the world messes up and it's raining outside one window and sunny outside another. They send in a psychologist to try to convince him that he's schizophrenic.
- Babylon 5:
- While being interrogated in "And a sky full of stars", Sinclair is trapped in a cybernet chair in which he experience an alternate reality.
- In "Spider in the Web", Abel Horn is turned into a cybernetically controlled assassin by telepathically locking his mind at his moment of death, so this becomes his reality.
- Sheridan possibly spends some time in one when he dies on Z'ha'dum. He only gets out of it when he comes up with something worth living for.
- In a "Race through Dark Places", Bester is telepathically tricked into thinking he has completed his mission.
- Londo is trapped in a telepathic drug induced reality by G'Kar in "Dust to Dust".
- Doctor Who:
- The Matrix in "The Deadly Assassin", the eponymous M. C. Escher-esque setting, custom-made by the Master and Powered by a Forsaken Child, or Adric in "Castrovalva", and the alternate realities in "The Celestial Toymaker" and "The Mind Robber".
- "The Android Invasion" has the fake Earth.
- "Gridlock": The motorway. No one wants to talk about the Elephant in the Room: no one's seen any sign of the authorities since the traffic jam began, and all of the exits are closed, because the people on the motorway and in the undercity are the only people left alive on the entire planet.
- "Silence in the Library"/"Forest of the Dead": The "cave" is the Library's computer system. Thanks to the signatures of 4,022 people saved to the hard drive for their own safety, the computer core, a little girl who underwent Brain Uploading, cannot remember or realize that her world is a computer simulation because of the lack of memory space.
- "Amy's Choice": One of the worlds presented to the Doctor, Amy, and Rory is the Cave, being All Just a Dream, with the other one being the real world. Actually, both worlds are false, making it a double cave.
- The Path: Cal tells the story of Plato's original allegory, which Meyerism apparently agrees with, their "ladder" being the path of the title that leads "into the light" from the cave.
- Red Dwarf: In "Back to Reality", the characters wake up to find they have apparently been in an immersive computer game and when outside the game, they have very different identities. However, they later discover this itself is an alternative reality created by a predatory despair squid in an attempt to drive them to suicide.
- The Shibuya in Sh15uya is explicitly stated to be a virtual replication in the opening of the show.
- Star Trek: The Next Generation:
- Professor Moriarty discovers that he's a character in a holodeck fantasy, and it even gets down to the point where he is questioning the memories and personality he was programmed with, rejecting them for a chance at a new identity and existence. When Picard fails to live up to his promise, a follow-up episode has Moriarty trapping Picard and Data in one of these briefly leading Picard to muse that their own reality might be a Platonic Cave.
- Picard is trapped in another in "The Inner Light," experiencing an entire lifetime of a long-dead alien named Kaylen, believing it to be reality.
- Riker is trapped in a two-layer cave in "Future Imperfect," first being made to think he's in the future and suffering from amnesia, and then being made to believe that that was a holodeck simulation by his captors, the Romulans. In reality, it was a dual-cave created by a child alien who took up a role in both cave simulations
- Riker finds himself in yet another in "Frame of Mind," as he is constantly shifting between two separate realities. In one he is on the ship acting in a play, in the other he is a patient/prisoner on an alien world. The episode centers on Riker slowly losing grip on reality as he tries to figure out which reality is real and which is a Platonic Cave.
- The Star Trek: Deep Space Nine episode "Hard Time" deals with the fallout of O'Brien having been forced into a Platonic Cave as punishment by an alien species. In his cave, he was forced to experience 20 years worth of memories of being a prisoner.
- Star Trek: Voyager
- In both "Death Wish" and "The Q and the Grey," the Q create a representational reality that reflects the basic ideas of the Q Continuum for us mere mortals (though they don't try to fool the humans into thinking it's real, it at least suggests that there is more to reality than they're capable of handling).
- Several episodes dealt with fictional holodeck characters gradually coming to understand that their entire existence is within a cave from the point of view of the main cast. This includes holodeck representations of Leondardo da Vinci ("Concerning Flight"), and the entire town of Fair Haven ("Fair Haven").
- In the Supernatural episode "What Is And What Should Never Be", Dean struggles to recognize that the Wishverse is not real and was only a fantasy created to allow the djinn to drain his blood.
- The Oh Hellos subvert this in "The Truth Is A Cave." The narrator of the song thinks that reality is this trope. However, in the song, the world's higher reality is knowable and he is in denial about that—until the search for truth proves fruitless.
"In the silence I heard you calling out to me..."
- The rock band Queen asked "Is this the real life? Is this just fantasy?" in their song Bohemian Rhapsody.
- "Right Where It Belongs", the final track of Nine Inch Nails' With Teeth, is about questioning both reality and yourself, as sung in the chorus.
What if all the world you think you know
Is an elaborate dream?
(...)What if you could look right through the cracks
Would you find yourself
Find yourself afraid to see?
- Broadly speaking, this trope can easily be seen as one of the tenets of the beliefs held by the adherents of most religions: The material universe where we dwell is merely a part of our reality. Beyond the observations and comprehension of mankind and its hard sciences, there exist God, gods, spirits, and other cosmic forces that influence physical events. Anyone who deny this are typically seen as people groping in the darkness, relying on their limited senses. Gnosticism in particular takes this to another level by likening physical reality as a prison that humanity, whose true form are believed to be spiritual in nature, must escape. A notable exception is Zoroastrianism, which sees the physical world as sacred and people giving it up as seriously deluded.
- Mage: The Awakening. Reality itself is the "cave," a "fallen" portrayal of the limitless wonder of the Supernal Realms. And even for those who manage to break the ropes and turn around to look at the way out, there are demiurges guarding the mouth of the cave, and a trench before you can even get to them.
- In Bloodborne, it is heavily implied that the entire world is merely a dream world created by entities called "Great Ones". The "Yharnam Sunrise" ending flat out reveals that it is this trope.
- The Evil Within contains one of the more disturbing examples of this trope. The cave is the mind of a serial killer that the protagonist has found himself trapped in through the use of device called a STEM system.
- Fallout 3 has this in the form of Tranquility Lane, a VR simulation of a 1950's cul-de-sac neighborhood in which Dr. Stanislaus Braun, depicted as a girl named Betty, repeatedly tortures, kills, and resurrects the residents. The Vaults themselves may qualify for the residents who were born there and have never seen the outside world.
- Final Fantasy Tactics Advance — The cave is the world created by the magical book.
- The Legend of Zelda: Link's Awakening contains a rather heart-wrenching take on this trope. The cave is the entire setting, Koholint Island, which is merely a dream world created by the deity, The Wind Fish. The kicker? All the inhabitants of the island that Link grows to care for and learn about, including the love interest Marin, are also a part of the cave, and should Link leave it, they will all cease to exist. Yet Link cannot continue his quest should he remain in the cave, making the whole story a very bittersweet tale.
- Metal Gear Solid:
- The Plant setting in Metal Gear Solid 2: Sons of Liberty. The level is blatantly patterned on the workings of Metal Gear Solid, though the player is likely to dismiss it. We later learn the game is a False Flag Operation devised by Raiden's handlers to emulate the MGS1 crisis: a nuclear threat, soldiers in revolt, two VIPs to rescue, a scientist who knows about Metal Gear's weak point, and various traps which are copy & pasted from the previous game. As a metaphor, the entire plant is just camouflage which crumbles away when Raiden discovers it.
- Raiden's private life can count as one. The government goes to especially cruel lengths to control him, even modeling an employee's looks based on his psyche profile and paying her to act as his girlfriend. Even his career is a hoax.
- Things get even crazier if you really want to take a dive down the rabbit hole and uncover all the game's hidden messages. Subscribing to the very well-presented and plausible theories seen here, the entirety of the mission itself could very well be a virtual simulation.
- In Minecraft's End Poem, the two narrators refer to life as a "long dream", and the game as a "short dream" within it. When they talk about the true reality, outside the dreams, the text is garbled and incomprehensible.
- Oracle of Tao has this as the punchline of the original story. Ambrosia is so worried that she might be having a Dying Dream, or not be real in the first place that she freaks out when God explains the true nature of reality. She's actually the only one who exists. Oddly enough, things get more interesting after this happens, and there's an entire Playable Epilogue based on this new reality.
- The Ring: Terror's Realm is about this. The world which Meg perceives as the [RING] program is actually the real world as it exists since Sadako's reign of terror started. What she perceives as the mundane world is a humanity-wide projection that Sadako is sending out to lull them into a false sense of security.
- Star Ocean: Till the End of Time reveals that the entire universe is a simulated reality and, consequentially, everyone in it is an AI program.
- This strip from the Webcomic Arthur, King of Time and Space has Plato actually doing this.
- This strip from Daisy Owl has a fly trapped in one.
- Existential Comics: "Escape from Plato's Cave" has the original allegory reimagined as if it were an action movie, with a lot more guns and karate.
- Tailsteak's comic The Sixth TV is an unusual take on the cave, and indeed begins with a quote from Plato.
- Tower of God: Bam's cave.
- The video "White Walls" reimagines this trope through the lens of the Cthulhu Mythos. One guess as to how it ends.
- This turns-out to be the case in 12 oz. Mouse with a very gradual reveal over the first two seasons leading-up to a glimpse of the (maybe) real world in the Season 2 finale.
- The Dragon Prince: In Season 2, Lujanne discusses how understanding that one can only ever know one's perception of reality is central to the moon arcanum.
Lujanne: The arcanum of the moon is about understanding the relationship between appearances and reality. Most people believe that reality is truth and appearances are deceiving. But those of us who know the moon arcanum understand we can only truly know the appearance itself. You can never touch the so-called reality that lies just beyond the reach of your own perception.
- Several physicists have suggested ontologies that Plato would have been proud of:
- Cosmologist Paul Davies, along with a good number of other scientists, philosophers and theologians, believes that the universe is nothing more than a very powerful quantum-digital computer. He even proposed an experiment that could be performed pending developments in computer engineering.
- Max Tegmark thinks that only math exists, and that what we perceive as real, is nothing more than equations tricking themselves into thinking that they exist in a real world.
- Probably weirdest of all, after considering the philosophical consequences of the violation of Bell's Theorem, Bernard d 'Espagnat concluded that the Laws of Physics are nothing more than the shadows of a panentheistic god.
- It was discovered in quantum mechanics that fundamental particles (quarks, electrons, photons etc.) are "point particles", particles which have no physical extension in 3D space and consequently occupy none. This would make atomic structures no longer mostly empty space, but entirely empty space. One proposed solution is that the basis of reality is not matter but information, and that the basis of a particle is a quantity of tiny empty space that has been given certain properties and parameters that effect a spherical radius of miniscule empty space. Who or what is "programming" the universe is naturally very open for debate.
- Pythagoras believed that numbers were the true nature of everything. This became an empirical theory by Isaac Newton, who would codify how to use mathematics to describe physics.
- In a very real sense, we don't perceive anything but shadows. You think you see other people, but that's just electromagnetic waves stimulating your retina. What you hear is just molecular vibrations. What you feel is just pressure picked up by your nerves. Humans do not have one single sense that directly perceives how we interpret the data we receive from the environment. In other words, You Cannot Grasp the True Form of everything around you, and what you see is just an illusion created by the brain trying to make sense out of everything.
- The Balinese believe something very similar to this. Everything we see and experience is a reflection of the real world. The sacred theater of Bali includes wayang (reflection) plays using flat puppets made of leather behind a lit screen, so all you see is their shadows.
- Some Native American tribe believe this also. To get into the real world, you have to dream. Crazy Horse was one of many holy men known for the ability to be in both worlds at once.
- The Brain In A Vat, a concept where, if your brain was floating in a vat of life-supporting fluid, and wired up to a supercomputer designed to simulate reality, processing output from your brain and responding with appropriate input, there would be absolutely no way at all for you to determine that this was the case.
- The color magenta is something your brain makes up when it sees red light and purple light at the same time. There is no "magenta" wavelength.
- The term woke refers to this, using the metaphor of "waking up" to see the world the way it truly is to describe gaining the full-awareness regarding the social injustices present in the world. "Woke" is an African-American variant of "woken" and was coined in its present use in the 2010s by activists trying to promote awareness of police brutality against Black people and other injustice toward the African-American community.