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Heavily Armored Mook

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Who has a harder shell? Take a wild guess.
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Your basic Mook, but now with armor. If they already had armor it would either be of higher quality or simply cover more of their body. They may also have better weapons. Because of that, they will be much harder to defeat, but slower to move. At least, you hope they're slower...

Your best bet is to use an Armor-Piercing Attack or an Anti-Armor attack. You can also try attacking the back or weak points, or just plain breaking out your most powerful moves. Sometimes they're outright Immune to Bullets, and there's some special method you have to use to defeat them (making them a sort of Mini-Boss or Puzzle Boss), or you just have to avoid them altogether.

Typically, having such heavy armor will invoke Didn't Need Those Anyway!. Sometimes losing their armor will just give it a speed boost. Injured Vulnerability may also apply.

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Often overlaps with Giant Mook. A form of Kung Fu-Proof Mook, where the Kung Fu is normal attacks. If everything seems to be like this, you actually have Incredibly Durable Enemies.

See also Elite Mooks, Shield-Bearing Mook, Invincible Minor Minion, The Spiny, and Metal Slime. An aversion of Armor Is Useless.


Examples:

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     Anime and Manga  
  • The Armored Titan from Attack on Titan is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and smash open the interior gate of Wall Maria. He's not just a mook though, as besides the power he also has human intelligence and military training.
  • Magical Girl Lyrical Nanoha StrikerS: The Type III Gadget Drones are basically Type I Gadget Drones with better defenses and more nasty stuff to shoot at you.
  • Not exactly mook - the O from Mobile Suit Zeta Gundam is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.
  • Not exactly villainous, but Variable Fighters in the Macross-verse can equip Armored Packs. Aside from giving more protection, they also carry more missiles. And as Ozma demonstrates, Armored Valkyries are every bit as fast as their regular brethren.

     Film  
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     Tabletop Games  
  • In Battletech Battle Armor are units of infantry in Powered Armor. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.
  • Iron Kingdoms WARMACHINE, many basic units are heavily armored knights and soldiers who are armed to take on both infantry and Warjacks.
  • Exalted: If you hate and/or are hated by the Realm, you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt (sic), elite Realm squads usually led by a Dragon-blooded and sometimes Sidereals too. Survive that, and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a One-Man Army and don't have to worry about Realm incursion to your territory.
  • Extremely common in both versions of Warhammer.
    • In Warhammer Fantasy, probably the most well known are the Warriors of Chaos, who are an army of evil warriors covered from head to toe cool evil armor, though the heavy cavalry for each faction, if they had any, could also be considered this. Even if a faction didn't have that, they would often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.
    • In Warhammer 40,000, all of the Space Marine armies fall under this trope. Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear several tons of heavy armor, if they fall over it's nearly impossible for them to get up, and their underlings have to sweat and strain to get them upright again.

     Video Games  
  • A Hint of a Tint has Jezebel’s Knights, who are the toughest non-boss enemies in the game.
  • Alice: Madness Returns has the Armored Card Guards in Queensland. They're much tougher than regular Card Guards, can only be damaged from the back, and the halberds they wield can dish out a lot of hurt. At least they don't resurrect when going down.
  • The helmet-wearing pigs in Angry Birds. The hits that would squash basic pigs merely dent their helmet or at best make it come off. The trick is to have it come off and expose the pig to other blocks.
  • Arena.Xlsm, made in Microsoft Excel, features Armored Rhino and Armored Elephant, which are literally armored variants of the "normal" Rhinos and Elephants fought earlier. There are also enemies that start out armored, like the Dark Knight.
  • The Army of Two games have "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as Lightning Bruiser) while later on there are minigun heavies, grenade launcher heavies, and flamethrower heavies. The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).
  • Assassin's Creed:
    • Assassin's Creed I has guards wear more armour as they become more proficient, with the most-armoured ones being Elite Mooks effectively identical to full-powered Altaïr in abilities.
    • Assassin's Creed II has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword right into their torso) and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.
    • Assassin's Creed: Revelations takes this Up to Eleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.
  • The Dredge in The Banner Saga are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
  • In Batman: Arkham City, there are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
  • Just about every enemy faction has these in Battle Brothers.
    • Normal humans have knights, seen most often during the War of Noble Houses event. Their high protection comes at the cost of them getting fatigued quickly, though.
    • Regular Undead have Armored Wiedergangers, though their leather/cloth armor is only good compared to the clothing of the normal Wiedergangers. Fallen Heroes, however, are essentially straight-up Undead Knights, who can reanimate even without their head, and can also be taken over by the controlling Necromancers and get extra attacks in this manner. All of these also suffer no fatigue for obvious reasons, though it's compensated by them being always slow in the first place anyway.
    • The Ancient Dead are far better equipped, with even Ancient Auxiliaries wearing armor on part with Armored Wiedergangers. The Ancient Honor Guard are straight-up encased in armor.
    • Lastly, while Orc Young wear little armour and Orc Berserkers wear even less, Orc Warriors carry ludicrous amounts of metal on their bodies, combined with the enormous tower shields.
  • Battlefield 1 has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are elite kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spike club, anti-tank rifle, or grenade launcher. While the elite classes are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during World War I.
  • Assault types in Battlestar Galactica Online. To illustrate, the weakest of the bog-standard mook Cylon Raiders has 250 hp. The equivalent Assault Strike, the Marauder? 515.
  • In Bet On Soldier, the enemies wearing Powered Armor begin appearing in the later levels, where they are usually equipped with heavy weapons like miniguns, missile launchers, flamethrowers, or shotgun cannons. Annoyingly, they're just as fast as the normal enemies.
  • The conquistadors in Betrayer, who are armored on the head and upper body. This gives them partial protection against arrows, but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The Giant Mook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.
  • The Binding of Isaac:
    • Knights, which are encased in a solid porcelain-like shell impervious to most tear types, with only the piercing tears or poison tears able to damage them. If you don't have them, the only alternative is to shoot the exposed brain matter on their back, which is a problem because of their tendency to rapidly turn around every time they're shot. There's also the elite Faceless Knight variety, which increases speed if you are directly in front of it, and has the brain replaced with Isaac's own crying face.
    • Weirdly inverted with turret-like Hosts. The regular version hides under impenetrable skull and is only vulnerable when it rises up to shoot. The rarer Red Host lacks said shell and can be shot at any time, but instead of a basic three-way Spread Shot it fires a five-way one that is ridiculously hard to dodge.
  • BioShock
    • The firearm-using Splicers in the first game and BioShock 2 were known as Leadheads both because of their weapons and because they often wear metal masks to protect themselves from headshots. It's possible to use Telekinesis to pull them off and then throw them right back at the Leadheads. The Big Daddies and Big Sisters are another matter entirely, of course.
    • Bioshock Infinite had Beasts, who wore thick blast armour and wielded rocket launchers. They were often the most dangerous enemy after the Handymen and perhaps Motorised Patriots. There's also the Fireman, which are walking human furnaces that can throw fire balls.
  • Black features the shotgun troopers, who wear very heavy padded armor that lets them get in close to use said shotguns, and masks that somehow prevent headshots until they're damaged enough to fall off. The best ways to take them out are with explosives or fight fire with fire and use a shotgun (one shell shoots the mask off, the second kills them). The M16A2 kills them with a single headshot, though.
  • Borderlands has variants of some enemies, such as Hardened Skags, which have thick carapaces that reduce damage in certain areas. The Lance Troopers also have armour plating over most of their body; Badass Lance enemies are completely immune to attacks that don't hit their unarmoured points, though Damage Over Time still works fine.
  • Borderlands 2 has Armored Psychos in the second playthrough and beyond. Also Juggernauts, even bigger versions of Goliaths with more armor and no weak points. Not to mention Alpha, Elder Alpha, and Fossil Skags, which have tougher and tougher hides; Fossil Skags are effectively bulletproof from the front!
    • In both games, armor also manifest in changing the damage modifiers to that enemy to be the same as if they were robots (shown with a yellow health bar), which means slightly less damage from regular attacks, considerably less from incendiary, and more from corrosive. The presence of Armored Psychos in True Vault Hunter Mode helps to make up for corrosive weapons doing less damage against shields and flesh enemies than it did in the first playthrough.
  • The Bureau: XCOM Declassified had all the alien enemies stronger than Sectoids fully encased in armour and thus have greater health than you and your squadmates. In the second half of the game, the Mutons begin to appear. Their armour is so heavy it has to be shot off, section by section, before you could finally begin to damage their health. Thankfully, it’s possible to just shoot the helmet off and quickly finish them with headshots.
  • Castlevania:
  • Chicken Warrior often had the chickens wearing thick, enclosed helmets in the shape of bird’s head. Interestingly, the golden ones are ''less'' armoured than ones in similarly thick steel helmets.
  • In ''Cobalt, guards in later waves will often possess an extra layer of armor.
  • Condemned 2: Bloodshot had an abandoned museum level where the homeless people have divided up the pieces of medieval suits of armour between them, with some lucky bastards getting complete suits. They’re obviously harder to defeat than regular ones, especially since they wield proper swords or battleaxes instead of planks of wood or bits of rebar.
  • Dawn of War: Dark Crusade has Mega Armored Nobz for the Orks. While they are rather slow they can surge the armor to go faster, electrocuting themselves in the process due to shoddy construction.
  • Dead Effect had a large armored zombie with a minigun, grenadier zombies who are clad in riot armor, and the zombie Space Marines whose combat armor makes them very hard to take down with body shots.
  • Dead Space has some Slashers that still wear the same RIG suits you have, thus making it much tougher to dismember their legs.
  • The Belltower Heavies and Ogres from Deus Ex: Human Revolution, who also carry Heavy Rifles.
  • Dex has Armagear enforcers, encased in black full-body armour.
  • Downplayed in Dishonored with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their Anti-Magic abilities.
  • In Donkey Kong Country: Tropical Freeze, various Snowads that wear helmets and wield shields require more hits to defeat.
  • Dragon Age:
    • Dragon Age: Origins and Dragon Age II generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually shave off 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
    • Dragon Age: Origins – Awakening also had the Armored Ogres (and Armored Ogre Alphas), which have entire slabs of thick metals crudely attached to their bodies.
  • Dragon Ball Z: Buu's Fury, in Babidi's Spaceship, there are Majin Warriors. By that point, you can kill them with a few hits, though some have breakable shields.
  • In some of the Dynasty Warriors games, the Nanman army wears bamboo armor, which is immune to arrows.
  • Einhänder has a Mook in stage 2 known as "Star" (German for "Starling"), which returns as a tougher armored version known as "Panzerstar" (Armoured Starling) in stage 5.
  • The Elder Scrolls:
    • Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.
    • Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
    • In Online, Skaafin are an intelligent form of lesser Daedra in service to Clavicus Vile, the Daedric Prince of Bargains and Wishes. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
  • Fallout:
    • The ultimate antagonists of Fallout 2 are the Enclave, whose standard gear is Powered Armor that the majority of weapons can't do any damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot—or a lot of pulse grenades.
    • Fallout 3: as the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
    • Fallout: New Vegas has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
    • In Fallout 4, you will come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured Badass Longcoats offer surprising protection.
  • Far Cry 3 has Heavies and Flamers; the heavies wear high-grade bulletproof armor and helmets that take entire mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe until you've got access to the best sniper rifle in the game. However, late in the game the player can learn a variant of the Takedown that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies). On top of that, the Pirates' version of the Heavy (they don't get a Flamer variant) wears a welding mask instead of a full helmet, meaning they can still be instantly killed via headshot to the back of the head.
  • F.E.A.R. games have the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.
  • In The Final Station, the soldier zombies are Immune to Bullets and melee attacks thanks to their helmets and armor. To defeat them, you have to first knock off their helmet with a melee attack, then shoot them in the head with a firearm.
  • Fire Emblem:
    • Knight-class enemies in the games generally require magic or a very strong axe-wielder to take down. They typically also have lower speed and movement than other classes, which makes it easier to surround them and then double attack them.
    • Promoted units also seem to wear more armor than their first tier counterparts.
  • A particularly dangerous Giant Mook variety from Freedom Fighters shows up near the end of the game wielding a heavy machine gun. They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with Damage Over Time from a Molotov Cocktail or getting close enough to Stun Lock them with melee attacks.
  • The Hoplite/Centurion enemies in Full Metal Furies are this, in addition to their shields.
  • Giant Heishi Soldiers from Genji, the first appearing as a Mini-Boss during a segment where you're stuck as Benkei: not only they are huge and swing humongous swords around, but their armor is so thick they require Two Kamui attacks to be defeated (which are usually a One-Hit Kill against everything-but Bosses). For those encountered in chapter 1, destroying their armour with Kamui nets you the rare "Armored Sleeve" item, which can be used to forge unique items.
  • The Hardguys from Get Off My Lawn. They can temporarily turn themselves into solid steel, making them impervious to attacks.
  • The Reaver from Ghost Hacker has armor which reduces all damage dealt to them by 3.
  • God of War always replaces the normal undead soldiers with these after a certain point in the game. In Chains of Olympus the Cyclopsi also have armored version that you need to break the armour off of before they can be damaged.
  • Halo's Hunters. While the ones from the original Halo: Combat Evolved could easily be taken down with a single pistol shot to their (conveniently bright orange) weak points, subsequent games have made them increasingly tougher, faster, and harder to hit in their weak points.
  • In Heart&Slash, some enemies are equipped with a heavy armor which will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.
  • How To Survive had military zombies wearing body armour and/or helmets, which meant they effectively required the use of leg shots or powerful melee attacks to kill.
  • In Iron Brigade, Breakers are slower than the standard cannon-fodder Resistors, but have a thick armored shell that can only be destroyed with explosives (such as an artillery cannon). Once this is destroyed, their mobility increases and they become vulnerable to most weapons.
  • In Jagged Alliance 2, any enemy with higher tier equipment than your party feels like one of these.
  • Jedi Knight II: Jedi Outcast has heavily armoured Superpowered Mooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it resists lightsabers. Good thing it isn't actually impervious to them in this version. The following game, Jedi Knight: Jedi Academy, gives us hazard troopers. Their suits are more like Mini-Mecha, these ginormous death-suits that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will really'' ruin your day. It's basically the only kind of Imperial that still presents a threat beyond sheer numbers when you've got your lightsaber.
  • Kane and Lynch 2: Dog Days had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, and was combined with their above-average AI (i.e. the ability to perform headshots on you. )
  • Killer Is Dead had the gold-plated versions of regular Wires, which were much tougher, often requiring Adrenaline Rush to be finished off. Frequently, they also had better weapons and faster reaction time.
  • The Last of Us has the Fireflies in the final level of the game. Whereas the human enemies before were bandits with scavenged equipment, these have military-grade body armour and proper assault rifles. Thankfully, it's possible to sneak past them.
    • Infected enemies, on the other hand, have bloaters, giant mushroom zombies covered head-to-toe in armor-like fungus who border on being Bosses in Mook Clothing early on when few high-powered weapons are available. Molotov cocktails and the flamethrower can burn them up, but they'll still take a few hits to bring down. If you're low on ammo and/or stealth isn't an option, good luck; getting within arm's reach of a bloater means instant death.
  • The Last Stand has many variations on the “armored zombie” theme, with protection ranging from Kevlard for fat zombies to a single helmet or bulletproof vest to a complete set of body armour. Union City also has zombies with riot shields. When these guys start appearing, it's better to stop aiming for the head and just go for the legs instead.
  • Left 4 Dead had the Riot Infected, which are bulletproof everywhere except In the Back. There was also a more specific Hazmat Infected variation, which was only impervious to fire.
  • Some games in the The Legend of Zelda franchise feature Darknuts and Iron Knuckles, heavily armored enemies that can take a lot of abuse, and in the case of the former, frequently are only vulnerable to sword strikes from behind.
  • Lord of the Rings: The Two Towers and Lord Of The Rings: Return Of The King games had the advanced Uruk-hai clad in their iconic black armour. These were much tougher and often required finishing moves to defeat, though offence-wise they were no different from more common Uruks.
  • Majin and the Forsaken Kingdom had heavily armored varieties of basic and shielded Dark Warriors appear about halfway through the game and become more common from there. While they're much tougher than normal varieties, they remain equally vulnerable to the stealth kill.
  • Metal Slug 7 and XX have the regular soldiers coming from the future. They wear better gears than the regular Mook, and are equipped with protective barrier.
  • Mercenary Kings had some armored enemies, which received 30% less damage from normal weapons, but were vulnerable to caustic damage. These include Armored Runner and Sniper, which are identical to normal ones but much tougher, as well as unique enemies like Grenade Gordon.
  • A few times in Max Payne 3, you encounter troops in effectively bulletproof heavy armour who also wield LMGs. Only headshots will take them down. There are two varieties: The first kind needs multiple headshots to gun down, but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with body shots to make the finishing shot easier, but are also more common.
  • Medal of Honor
    • Medal of Honor: Frontline had enemies in body armour that had around twice the health of regular enemies.
    • Medal of Honor: Airborne upped the ante with the Nazi Storm Elites, who wielded machine guns and who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher. Warfighter had a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were less noticeable since they were much rarer and the game didn't emphasize their presence.
  • Examples have occasionally cropped up in the Call of Duty series.
    • Call of Duty: Modern Warfare 2 and Modern Warfare 3 has Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging Lightning Bruisers...
    • Call of Duty: Black Ops had enemies in riot armor appearing in the game's 2nd level (a prison break) and the game's final level (an assault on the enemy secret base). They wielded either shotguns or machine guns, and could soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after 2 hits from any automatic weapon.
    • Likewise, in Call of Duty: Advanced Warfare the Disc-One Final Boss villain, Hades, has a handful of personal bodyguards with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.
  • Medieval II: Total War allows you to do this with just about every troop in the game thanks to the armour upgrades from blacksmith building line. The regular archers and spearmen can go from no armour at all to heavy chainmail, while the Merchant Cavalry can gain heavy plate armour. You can only armor two-three units a turn, however, and this prevents you from building any more new units during it, so it's only worth it if you don’t have the need or the budget for more troops of any kind. Having blacksmith pre-built lets all the troops recruited from that time forwards get the armor upgrade, which somewhat mitigates the problem.
  • Metroid Prime: The early stages have "Plated" versions of regular enemies who are harder to damage (most are resistant to the beam weapons you have, but not missiles). Same goes for the Armoured Pirate Troopers in Metroid Prime 3: Corruption.
  • Nintendo Land's Zelda-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.
  • The knights in Of Orcs And Men. Luckily, Styx can still crawl up to them and take them out in one hit.
    • Both elven and human locations have some guards like this in Styx: Shards of Darkness. They are obviously harder to kill in an open combat, but a goblin like Styx shouldn't be doing that anyway. More important complication is that if Styx does manage to sneakily kill them, he's not strong enough to pick up their bodies and move somewhere they cannot be seen. Instead, you should have already prepared the equipment needed to dissolve them outright.
  • In Orcs Must Die!, there are the armored ogres. While they can take a fair bit of punishment, they will also tick a whopping ten rift points, versus only five from regular ogres.
  • Rams in Ori and the Blind Forest are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a crusher trap for an instant kill.
  • Pathways into Darkness has Greater Nightmares in its later levels, which can only be killed with armor-piercing ammunition.
  • Payday The Heist:
    • Bulldozers from the first game and its sequel wear full EOD gear. Shooting them anywhere except the head is practically ineffective; only when their masks are broken can they be taken down. The Shield's namesake shield protects him from all damage from the front.
    • SWAT Maximum Force Responders in PAYDAY 2 wear impenetrable chest armor and can only be damaged in the head, neck, or back.
  • Mooks in Perfect Dark Zero frequently wear either armored vests, helmets, or both. The latter prevents One-Hit Kill headshots with most weapons, although armor-piercing weapons such as the DY-357 magnum can thwart it.
  • These are encountered later on in Phantom Doctrine, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed handgun or breaching with suppressed weapons.
  • Pikmin: Pikmin 2 introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. Pikmin 3 introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... except for its eyes.
  • Heavy Assault troopers in PlanetSide 2, depending on their faction, wear either massive boxy or curved polymer breastplates or ornate ceramic breastplates, along with Shoulders of Doom and heavy leg protection. They have the same amount of shields and health as every other non-Infiltrator class. However, they also have access to a heavy-duty energy overshield that can increase their effective hitpoints by up to 40%, albeit slowing them down and draining with usage.
  • Plants vs. Zombies starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear metal buckets on their heads. The Football Zombie is heavily armored and fast. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.
  • Quantum Break has Heavy Shotgunners, Heavy Machinegunners, and Chronon Dampener Troopers, all of whom wear enough armor to soak up a couple of magazines of assault rifle fire, but cannot move faster than a slow walk. They're best taken out with a combination of time powers and headshots from heavy weapons.
    • Then, there are the Juggernauts, wearing a suit of high-tech power armor, fight with grenade launchers and can only be damaged by throwing objects at them or shooting their exposed backs.
  • Razing Storm has HACS. These serve as the tough enemies, as everything else except for the Humongous Mecha tends to go down fast.
  • Red Faction had the Masako-led mercenaries take over from regular Ultor guards in the final act of the game. They wore full body armour and that was practically impervious to small arms, requiring heavy shotguns, advanced sniper rifles or the Rail Gun to take down.
  • Remember Me had the general divide along these lines between the Powered Armor-wearing, defence-oriented SABRE Enforcers and the weaker-but-faster Leapers, many of which will flank Nilin via Wall Crawl. Special mention goes to Elite Enforcers, whose armour is not only heavier but also electrified, so that each hit you land will damage Nilin back, and their health is obviously much greater. The only real way to take them down is to use the Regeneration combos, which in turn requires you to keep the Charge meter up with combos scored on weaker mooks.
  • Resident Evil:
  • In Sanctuary RPG, enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
  • Enemies wearing Powered Armor in Shadow Complex.
  • Shrek the Third tie-in game had the knights. While they were still rather easy to defeat, they did usually survive long enough to get stunned for a Finishing Move.
  • FLASH troopers in Soldier of Fortune have full body armor and wield rocket launchers. Fortunately, they're quite slow.
  • Skeletons in Solomon's Keep become more and more armored as you progress up the tower. The strongest ones wear a full set... while on fire, no less.
  • Sonic Heroes has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over—there is a Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.
  • Spec Ops: The Line: Overlaps with Giant Mooks. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, then have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meters tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and they fight with either Light Machine Guns or the AA-12 automatic shotguns.
  • The commercial remake of Spelunky has the knight enemies, which were relatively durable: green knights are immune to the whip and Goomba Stomp, unless you're wearing spike shoes note ; the Black Knight lacks these immunities, but carries a shield to compensate.
  • In the Spyro the Dragon games, Heavily Armoured Mooks are immune to flame breath (whereas Giant Mooks are immune to charge attacks). Sometimes there are giant armored enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).
  • S.T.A.L.K.E.R.: Shadow of Chernobyl had the exosuit enemies, while Military Stalkers and Spetsnaz troops wore the highly advanced regular body armour. Headshots still work, although in the case of those wearing Exoskeletons, you'll need two shots to the head.
  • In Strafe, they are known as 50 LD-13R, and are encountered in the Area 4, Athena Corp. Besides being large, tough and slow, they also carry huge energy shotguns that fire a laser Spread Shot.
  • The Suffering had Festers, whose skin was metal and completely bulletproof – even machine gun turrets have no effect on them. As such, they either need to be brought down with dozen or so shiv strikes while avoiding their counterattacks burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the Creature form would make short work of them while it lasted.
  • Super Mario Bros.:
    • Paper Mario: Koopatrols (the example picture) are similar to Koopa Troopas but have armor plating and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor. Dark Koopatrols are more elite versions found in Paper Mario: The Thousand-Year Door and are some of the deadliest enemies in the game.
    • Super Mario RPG: Most of the Mooks Mario and Co. fight early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
  • One level of Syphon Filter 2 has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means. The full-armored mooks return in Omega Strain's International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.
  • The Hardened viruses in System Protocol One; they're slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).
  • Time Crisis 4 has the High-Tech Reinforced Armor enemies. They are weak to the machinegun, as well as the shotgun at close range.
  • The Tower Defense game Tower Madness has the Armored Alien, although it shows more traits of Crippling Overspecialization. Each of the three variants resist one of the three damage types but take more from the other two.
  • Transformers: War for Cybertron has the Brute enemy.
  • Turok 2 has Juggernauts, Lords of the Flesh, Mantid Soldiers, and Troopers. The former two are also Lightning Bruisers.
  • Uncharted has armored mooks that require a full mag of bullets, or really powerful guns to take down. They are also armed with either shotguns or gatling guns.
  • Wolfenstein (2009) had the Nazi Heavy Troopers whose Powered Armour was so thick it was impervious to small arms. Killing them required shooting the two lamps on their shoulders from their lightning gun’s power pack. This would take them and any surrounding enemies out in a nice green explosion.

     Real Life  
  • Medieval knights and plate-armoured men-at-arms, compared to the regular conscripted footmen. The latter would thank their lucky stars if they even received chainmail and often didn't even have leather armour.
  • There were experiments with issuing body armour to soldiers in World War I, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.

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