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Heavily Armored Mook

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Left; the cooler Koopa Troopa.
Right; the Koopa Troopa that can actually take a hit.
Your basic Mook, but now with armor. If they already had armor it would either be of higher quality or simply cover more of their body. They may also have better weapons. Because of that, they will be much harder to defeat, but slower to move. At least, you hope they're slower...

Your best bet is to use an Armor-Piercing Attack or an Anti-Armor attack. You can also try attacking the back or weak points, or just plain breaking out your most powerful moves. Sometimes they're outright Immune to Bullets, and there's some special method you have to use to defeat them (making them a sort of Mini-Boss or Puzzle Boss), or you just have to avoid them altogether.

Typically, having such heavy armor will invoke Didn't Need Those Anyway!. Sometimes losing their armor will just give it a speed boost. Injured Vulnerability may also apply.

Often overlaps with Giant Mook. A form of Kung Fu-Proof Mook, where the Kung Fu is normal attacks. If everything seems to be like this, you actually have Incredibly Durable Enemies. For this trope's bigger brother, see Broken Armor Boss Battle.

See also Elite Mooks, Shield-Bearing Mook, Invincible Minor Minion, The Spiny, and Metal Slime. An aversion of Armor Is Useless.


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Video Game Examples

  • Solomon's Keep: Skeletons become more and more armored as you progress up the tower. The strongest ones wear a full set... while on fire, no less.

  • Batman: Arkham City: There are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to, however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produce some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
  • The Legend of Zelda:
    • Some games in the franchise feature Darknuts and Iron Knuckles, heavily armored enemies that can take a lot of abuse, and in the case of the former, frequently are only vulnerable to sword strikes from behind. In Hyrule Warriors, a few of the soldiers from both sides of the conflict are outfitted with more armor amongst their less-armored brethren.
    • Helmasaurs are recurring enemies from A Link to the Past onward resembling stout reptiles with a hard stone metal shell on their faces, which protects them from all frontal attacks. They must be defeated by striking at their vulnerable backsides... or, once you get the Hookshot, by pulling away the shell and attacking them from any direction.
    • Rock Chuchus from The Minish Cap and Helmet Chuchus from Spirit Tracks are small Blob Monsters wearing protective gear — a rocky shell and an iron helmet, respectively — that renders them impervious to physical attacks. This needs to be removed (by destroying it with a rock or bomb in the first case or pulling it off with the whip in the second) before they can be dispatched.
    • The Legend of Zelda: Tears of the Kingdom has Bokoblins wearing rocky armor preventing you from hurting them. Like the ore deposits across Hyrule, you need blunt and/or explosive weapons to break the armor before you can damage the monsters, breaking off their armor and opening them up to regular attacks. Some Like Likes are also covered in a natural rocky coating to the same effect.
  • Majin and the Forsaken Kingdom had heavily armored varieties of basic and shielded Dark Warriors appear about halfway through the game and become more common from there. While they're much tougher than normal varieties, they remain equally vulnerable to the stealth kill.
  • Pathways into Darkness has Greater Nightmares in its later levels, which can only be killed with armor-piercing ammunition.
  • Remember Me had the general divide along these lines between the Powered Armor-wearing, defence-oriented SABRE Enforcers and the weaker-but-faster Leapers, many of which will flank Nilin via Wall Crawl. Special mention goes to Elite Enforcers, whose armour is not only heavier but also electrified, so that each hit you land will damage Nilin back, and their health is obviously much greater. The only real way to take them down is to use the Regeneration combos, which in turn requires you to keep the Charge meter up with combos scored on weaker mooks.
  • Shrek the Third: The tie-in game has knights. While they're still rather easy to defeat, they usually survive long enough to get stunned for a Finishing Move.
  • Uncharted has armored mooks that require a full mag of bullets, or really powerful guns to take down. They are also armed with either shotguns or gatling guns.

    Artillery Games 
  • Angry Birds: Some pigs wear helmets. The hits that would squash basic pigs merely dent their helmet or at best make it come off, requiring more collisions to get rid of them.

    Beat 'em Ups 
  • Chicken Warrior often had the chickens wearing thick, enclosed helmets in the shape of a bird’s head. Interestingly, the golden ones are ''less'' armoured than ones in similarly thick steel helmets.
  • Dusty Revenge have armored cows and hippos, which are impervious to all your attacks until your backup Rondel launches an exploding projectile on them, blowing their armor apart and rendering them vulnerable.

    First-Person Shooters 
  • Battlefield 1 has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayer, there are elite kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spiked club, anti-tank rifle or grenade launcher. While the elite classes are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during World War I.
  • Bet On Soldier: The enemies wearing Powered Armor begin appearing in the later levels, where they are usually equipped with heavy weapons like miniguns, missile launchers, flamethrowers, or shotgun cannons. Annoyingly, they're just as fast as the normal enemies.
  • BioShock:
    • The firearm-using Splicers in the first game and BioShock 2 were known as Leadheads both because of their weapons and because they often wear metal masks to protect themselves from headshots. It's possible to use Telekinesis to pull them off and then throw them right back at the Leadheads. The Big Daddies and Big Sisters are another matter entirely, of course.
    • Bioshock Infinite had Beasts, who wore thick blast armour and wielded rocket launchers. They were often the most dangerous enemy after the Handymen and perhaps Motorised Patriots. There's also the Fireman, which are walking human furnaces that can throw fireballs.
  • Black features the shotgun troopers, who wear very heavy padded armor that lets them get in close to use said shotguns, and masks that somehow prevent headshots until they're damaged enough to fall off. The best ways to take them out are with explosives or fight fire with fire and use a shotgun (one shell shoots the mask off, the second kills them). The M16A2 kills them with a single headshot, though.
  • Borderlands:
    • There are variants of some enemies, such as Hardened Skags, which have thick carapaces that reduce damage in certain areas. The Lance Troopers also have armour plating over most of their body; Badass Lance enemies are completely immune to attacks that don't hit their unarmoured points, though Damage Over Time still works fine.
    • Borderlands 2 has Armored Psychos in the second playthrough and beyond. Also Juggernauts, even bigger versions of Goliaths with more armor and no weak points. Not to mention Alpha, Elder Alpha, and Fossil Skags, which have tougher and tougher hides; Fossil Skags are effectively bulletproof from the front!
    • In both games, armor also manifests in changing the damage modifiers to that enemy to be the same as if they were robots (shown with a yellow health bar), which means slightly less damage from regular attacks, considerably less from incendiary, and more from corrosive. The presence of Armored Psychos in True Vault Hunter Mode helps to make up for corrosive weapons doing less damage against shields and flesh enemies than it did in the first playthrough.
  • Call of Duty:
    • Call of Duty: Modern Warfare 2 and Modern Warfare 3 have Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances, they prove to be fast-charging Lightning Bruisers.
    • Call of Duty: Black Ops has enemies in riot armor appearing in the 2nd level (a prison break) and the final level (an assault on the enemy secret base). They wield either shotguns or machine guns and can soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after two hits from any automatic weapon.
    • Call of Duty: Advanced Warfare: The Disc-One Final Boss villain, Hades, has a handful of personal bodyguards with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.
    • Call of Duty: Black Ops III has Warlords, machine gun-wielding enemies in armored exosuits with Juggernaut-level durability, enhanced jumping and wall-running abilities, and a reactive defense system that repulses grenades and explosives.
    • Call of Duty: Modern Warfare (2019): A Juggernaut serves as the Final Boss of the main campaign, as well as appearing in Spec Ops mode. They're even tougher than they were in the original Modern Warfare games.
    • Call of Duty: Black Ops Cold War: Soviet Heavies serve as mini-boss type encounters. They're armed with machine guns and can soak a good several dozen rounds of assault rifle fire before dropping. Despite their high durability, they're noticably less bulky than Juggernauts and are almost as maneuverable as regular troops. You fight one about midway through the game, one towards the end of the final mission, and a couple in one of the side missions.
  • Dead Effect had a large armored zombie with a minigun, grenadier zombies who are clad in riot armor, and the zombie Space Marines whose combat armor makes them very hard to take down with body shots.
  • DOOM (2016): Cyber-Mancubi are an armored version of the Mancubus with more armor and corrosive attacks that leave behind pools of acid. In DOOM Eternal, they can be brought down to a regular Mancubus with a Blood Punch.
  • DOOM Eternal: The Ancient Gods: Part 2 adds a couple of these. Armored Barons wear heavy armor that absorbs all damage and regenerates after a while and can only broken by blasting it with plasma or attacking its mace when it flashes green. Stone Imps are extremely resistant to all forms of damage except a Full Auto blast from the Shotgun or the Sentinel Hammer. Demonic Troopers are immune to the Chainsaw and Glory Kills... but they'll quickly die to any gunfire.
  • The End Times: Vermintide:
    • Stormvermin and Ratling Gunners' armour will block most attacks, so the only way to take them down is the target their lightly armoured heads or with armour-piercing attacks (Usually either the charged attacks of certain melee weapons, the basic and charged attacks of most warhammers, or certain guns and bows). To make matters worse, Stormvermin sometimes show up in patrols, which can range from 6 on lower difficulties, all the way up to 30. The game outright suggests you avoid said patrols.
    • Vermintide II adds Chaos Warriors, who are completely covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a very powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks and a lot of them.
  • Blood West have you battling a multitude of zombies throughout the game, including zombies wearing their own coffins as improvised armor. These enemies naturally can take far more damage than regular undead, and survive a shotgun blast from up close.
  • Far Cry 3 has Heavies and Flamers; the heavies wear high-grade bulletproof armor and helmets that take entire mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe until you've got access to the best sniper rifle in the game. However, late in the game, the player can learn a variant of the Takedown that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies). On top of that, the Pirates' version of the Heavy (they don't get a Flamer variant) wears a welding mask instead of a full helmet, meaning they can still be instantly killed via headshot to the back of the head.
  • Halo: Hunters are powerful enemies clad in thick armor. While the ones from the original Halo: Combat Evolved can easily be taken down with a single pistol shot to their (conveniently bright orange) weak points, subsequent games have made them increasingly tougher, faster, and harder to hit in their weak points.
  • Left 4 Dead 2 has the Riot Infected, which are bulletproof everywhere except In the Back. There's also a more specific Hazmat Infected variation, which is only impervious to fire.
  • Medal of Honor:
    • Medal of Honor: Frontline has enemies in body armour that have around twice the health of regular enemies.
    • Medal of Honor: Airborne ups the ante with the Nazi Storm Elites, Waffen-SS soldiers in black uniforms similar to the Waffen Storm Leaders who wield portable machine guns and wear body armor that can tank more than half a mag of assault rifle fire and can even survive a direct hit from a rocket launcher or sniper rifle.
    • Warfighter has a handful of terrorist Heavy Gunners similar to Nazi Storm Elites, but who are less noticeable since they're much rarer and the game doesn't emphasize their presence.
  • Metroid Prime: The early stages have "Plated" versions of regular enemies who are harder to damage (most are resistant to the beam weapons you have, but not missiles). Same goes for the Armoured Pirate Troopers in Metroid Prime 3: Corruption.
  • PAYDAY: The Heist:
    • Bulldozers from the first game and its sequel wear full EOD gear. Shooting them anywhere except the head is practically ineffective; only when their masks are broken can they be taken down. The Shield's namesake shield protects him from all damage from the front.
    • SWAT Maximum Force Responders in PAYDAY 2 wear impenetrable chest armor and can only be damaged in the head, neck, or back.
  • Perfect Dark Zero: Mooks frequently wear either armored vests, helmets, or both. The latter prevents One-Hit Kill headshots with most weapons, although armor-piercing weapons such as the DY-357 magnum can thwart it.
  • PlanetSide 2: Heavy Assault troopers, depending on their faction, wear either massive boxy or curved polymer breastplates or ornate ceramic breastplates, along with Shoulders of Doom and heavy leg protection. They have the same amount of shields and health as every other non-Infiltrator class. However, they also have access to a heavy-duty energy overshield that can increase their effective hitpoints by up to 40%, albeit slowing them down and draining with usage.
  • Red Faction had the Masako-led mercenaries take over from regular Ultor guards in the final act of the game. They wore full body armour that was practically impervious to small arms, requiring heavy shotguns, advanced sniper rifles, or the Rail Gun to take down.
  • Sniper: Ghost Warrior 3: This enemy type first appears in the military base at the bottom left of the first map. They can survive a headshot from a starter rifle, which is the game's way of telling you to upgrade.
  • Soldier of Fortune: FLASH troopers have full body armor and wield rocket launchers. Fortunately, they're quite slow.
  • S.T.A.L.K.E.R.: Shadow of Chernobyl had the exosuit enemies, while Military Stalkers and Spetsnaz troops wore the highly advanced regular body armour. Headshots still work, although in the case of those wearing Exoskeletons, you'll need two shots to the head.
  • Strafe: 50 LD-13R are encountered in the Area 4, Athena Corp. Besides being large, tough, and slow, they also carry huge energy shotguns that fire a laser Spread Shot.
  • Turok 2 has Juggernauts, Lords of the Flesh, Mantid Soldiers, and Troopers. The former two are also Lightning Bruisers.
  • Wolfenstein (2009) had the Nazi Heavy Troopers whose Powered Armour was so thick it was impervious to small arms. Killing them required shooting the two lamps on their shoulders from their lightning gun’s power pack. This would take them and any surrounding enemies out in a nice green explosion.

    Hack and Slash 
  • Alice: Madness Returns has the Armored Card Guards in Queensland. They're much tougher than regular Card Guards, can only be damaged from the back, and the halberds they wield can dish out a lot of hurt. At least they don't resurrect when going down.
  • Castlevania: Lords of Shadow 2 has the modern Brotherhood of Light warriors in Powered Armor and some medieval enemies covered in slabs of thick armor. You needed to use Hell Gloves to heat up their armor, after which it would eventually fall off.
  • Dynasty Warriors: In some of the games, the Nanman army wears bamboo armor, which is immune to arrows.
  • Genji: Giant Heishi Soldiers, the first appearing as a Mini-Boss during a segment where you're stuck as Benkei: not only they are huge and swing humongous swords around, but their armor is so thick they require Two Kamui attacks to be defeated (which are usually a One-Hit Kill against everything-but Bosses). For those encountered in chapter 1, destroying their armour with Kamui nets you the rare "Armored Sleeve" item, which can be used to forge unique items.
  • God of War always replaces the normal undead soldiers with these after a certain point in the game. In Chains of Olympus the Cyclopsi also have armored version that you need to break the armour off of before they can be damaged.
  • Heart&Slash: Some enemies are equipped with a heavy armor that will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers, and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.
  • Jedi Knight II: Jedi Outcast has heavily armoured Superpowered Mooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it resists lightsabers. Good thing it isn't actually impervious to them in this version. The following game, Jedi Knight: Jedi Academy, gives us hazard troopers. Their suits are more like Mini-Mecha, these ginormous death-suits that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will really'' ruin your day. It's basically the only kind of Imperial that still presents a threat beyond sheer numbers when you've got your lightsaber.
  • Killer is Dead had the gold-plated versions of regular Wires, which were much tougher, often requiring Adrenaline Rush to be finished off. Frequently, they also had better weapons and faster reaction time.
  • The Lord of the Rings: The Two Towers and The Return of the King games had the advanced Uruk-hai clad in their iconic black armour. These were much tougher and often required finishing moves to defeat, though offence-wise they were no different from more common Uruks.

  • Carrion: Security Guards wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The Villain Protagonist monster has strength enough to make scientists act like they're Made of Plasticine. Security Guards have to be... tenderized instead. Furthermore, the armor that protected them in life protects them in death, preventing the monster from tearing them apart into bite-sized chunks for eating and replenishing biomass.
  • Castlevania:
    • Symphony of the Night, Harmony of Dissonance and Portrait of Ruin feature Fleamen wearing chariot-like armor. Take the fleaman's speedy, erratic jumping and combine it with armor and a huge axe capable of doing high damage, and... yeah.
    • The Final Guards (found in several games) have an armor rating so high basically everything does only 1 damage per hit. While they only have 50 hp, they still (understandably) take forever to kill. The best bet is to use the dagger special attack (which shoots dozens of daggers at the target), as while each dagger will only do 1 damage, it will shoot enough daggers to do at least 20 damage or so.
  • Dex has Armagear enforcers, encased in black full-body armour.
  • Ori and the Blind Forest: Rams are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a crusher trap for an instant kill.

    Party Games 
  • Nintendo Land: The Zelda-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.

  • Cobalt: Guards in later waves will often possess an extra layer of armor.
  • Donkey Kong Country: Tropical Freeze: Various Snowmads that wear helmets and wield shields require more hits to defeat.
  • Kirby: Cotta Knights, Spear Cotta Knights, and Cotta Generals wear metallic armor, and as a result can only be defeated by a Star Dash or by using the Invincibility Candy.
  • Sonic Heroes has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over—there is an Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.
  • Spyro the Dragon: Heavily Armoured Mooks are immune to flame breath (whereas Giant Mooks are immune to charge attacks). Sometimes there are giant armored enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).

    Rail Shooters 

    Real-Time Strategy 
  • Dawn of War: Dark Crusade has Mega Armored Nobz for the Orks. While they are rather slow they can surge the armor to go faster, electrocuting themselves in the process due to shoddy construction.
  • Empires of the Undergrowth:
    • Woodlice have high health and heavy armor. At low health, they can hunker down onto the ground to gain extra defense.
    • Hermit crabs have high health and heavy armor. At low health, they can retreat into their shells to gain extra defense and heal themselves in the process.
  • Medieval II: Total War allows you to do this with just about every troop in the game thanks to the armour upgrades from blacksmith building line. The regular archers and spearmen can go from no armour at all to heavy chainmail, while the Merchant Cavalry can gain heavy plate armour. You can only armor two-three units a turn, however, and this prevents you from building any more new units during it, so it's only worth it if you don’t have the need or the budget for more troops of any kind. Having blacksmith pre-built lets all the troops recruited from that time forwards get the armor upgrade, which somewhat mitigates the problem.
  • Pikmin: Pikmin 2 introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. Pikmin 3 introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... except for its eyes.

  • The Binding of Isaac:
    • Knights, which are encased in a solid porcelain-like shell impervious to most tear types, with only the piercing tears or poison tears able to damage them. If you don't have them, the only alternative is to shoot the exposed brain matter on their back, which is a problem because of their tendency to rapidly turn around every time they're shot. There's also the elite Faceless Knight variety, which increases speed if you are directly in front of it, and has the brain replaced with Isaac's own crying face.
    • Weirdly inverted with turret-like Hosts. The regular version hides under impenetrable skull and is only vulnerable when it rises up to shoot. The rarer Red Host lacks said shell and can be shot at any time, but instead of a basic three-way Spread Shot it fires a five-way one that is ridiculously hard to dodge.
  • Spelunky: The commercial remake has the knight enemies, which were relatively durable: green knights are immune to the whip and Goomba Stomp, unless you're wearing spike shoes note ; the Black Knight lacks these immunities, but carries a shield to compensate.
  • Cataclysm features the skeletal zombie line, which are zombies that have grown protective bone shells over themselves. Skeletal Juggernauts, the most powerful skeletal zombie form, are very slow, but take minimal damage from most firearms and melee attacks, and are strong enough to break walls and throw survivors.

    Role-Playing Games 
  • Arena.Xlsm features Armored Rhino and Armored Elephant, which are literally armored variants of the "normal" Rhinos and Elephants fought earlier. There are also enemies that start out armored, like the Dark Knight.
  • All enemies in Bonfire can potentially spawn with the "Armored" modifier, which gives them a massive boost to their Armor stat. However, this is an Informed Attribute, as their character art doesn't change.
  • Dragon Age:
    • Dragon Age: Origins and Dragon Age II generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually shave off 20+ points from the physical damage inflicted on them unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
    • Dragon Age: Origins – Awakening also had the Armored Ogres (and Armored Ogre Alphas), which have entire slabs of thick metals crudely attached to their bodies.
  • Dragon Ball Z The Legacy Of Goku: In Buu's Fury, in Babidi's Spaceship, there are Majin Warriors. By that point, you can kill them with a few hits, though some have breakable shields.
  • The Elder Scrolls:
    • Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous than one decked out in lower-quality heavy armor.
    • Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
    • In Online, Skaafin are an intelligent form of lesser Daedra in service to Clavicus Vile, the Daedric Prince of Bargains and Wishes. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
  • Fallout:
    • Fallout 2: The ultimate antagonists are the Enclave, whose standard gear is Powered Armor that the majority of weapons can't do any damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot — or a lot of pulse grenades.
    • Fallout 3: As the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
    • Fallout: New Vegas has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
    • Fallout 4: You come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured Badass Longcoats offer surprising protection.
  • Sanctuary RPG: Enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
  • Super Mario Bros.:

    Shoot 'em Ups 
  • Einhänder has a Mook in stage 2 known as "Star" (German for "Starling"), which returns as a tougher armored version known as "Panzerstar" (Armoured Starling) in stage 5.
  • Metal Slug 7 and XX have the regular soldiers coming from the future. They wear better gears than the regular Mook, and are equipped with protective barrier.
  • Mercenary Kings has some armored enemies, which receive 30% less damage from normal weapons but are vulnerable to caustic damage. These include Armored Runner and Sniper, which are identical to normal ones but much tougher, as well as unique enemies like Grenade Gordon.

    Stealth-Based Games 
  • Assassin's Creed:
    • Assassin's Creed has guards wear more armour as they become more proficient, with the most-armoured ones being Elite Mooks effectively identical to full-powered Altaïr in abilities.
    • Assassin's Creed II has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword right into their torso) and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, sometimes, Ezio may just be stabbing them through the eyehole. And right into the brain.
    • Assassin's Creed: Brotherhood has the Papal Guards, which are more difficult to take down than the second game's Brutes.
    • Assassin's Creed: Revelations: Almogavars can survive Hidden Gun shots where Brutes could not.
  • Dishonored: Downplayed with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed faces, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their Anti-Magic abilities.
  • Gloomwood: Some of the huntsmen wear breastplates with a sort of high metal collar that covers much of their head, which make their head and torso resistant to gunfire and completely immune to damage from the canesword, as well as making them totally immune to Back Stabs since their spine is properly protected.
  • The Last of Us:
    • The Fireflies in the final level of the game. Whereas the human enemies before were bandits with scavenged equipment, these have military-grade body armour and proper assault rifles. Thankfully, it's possible to sneak past them.
    • Infected enemies, on the other hand, have bloaters, giant mushroom zombies covered head-to-toe in armor-like fungus who border on being Bosses in Mook Clothing early on when few high-powered weapons are available. Molotov cocktails and the flamethrower can burn them up, but they'll still take a few hits to bring down. If you're low on ammo and/or stealth isn't an option, good luck; getting within arm's reach of a bloater means instant death.
  • Metal Gear Solid features the Heavily-Armed Genome Soldiers who wear thick Kevlar armor and helmets, and can take extra damage than the rest of the Genome Army. They typically appear during scripted events like the gunfight out front of Anderson and Meryl's cells and the Comms Tower chase, but are occasionally found patrolling places like the Armory. An unnamed variant of them with unique behaviors (that is, unique per encounter), that wear black outfits and gas masks also appear in places like the Freight Elevator and the Comms Tower Bridge.
  • Metal Gear Solid 2: Sons of Liberty, as well as the Updated Re-release of Metal Gear Solid, now feature Heavily-Armed troops as backup during all alert phases. This time they come packing serious heat like riot shields, shotguns, and flashbangs in order to flush Snake out of hiding or pin him down in rooms with no way out.
  • In Metal Gear Solid V: The Phantom Pain, some enemy soldiers wear riot suits that allow them to tank large amounts of damage. Small arms fire does basically nothing against them, but they're still vulnerable to fire and explosive damage, the latter of which can blow their helmet off and leave them open to a headshot.
  • Styx: Master of Shadows and its sequel Styx: Shards of Darkness have the occasional guard wearing heavy plate armor. This makes them Nigh-Invulnerable to anything Styx can throw at them, leaving environmental hazards like falling chandeliers and poisoned food as the only thing that can do them in. On top of that the armor is so heavy that Styx can't even pick them up, meaning that dissolving them with Acid Vials is the only way to hide the body.
  • Syphon Filter 2: One level has fully armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof and must be defeated by unconventional means. The full-armored mooks return in Omega Strain's International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.

    Survival Horror 
  • Betrayer: The conquistadors are armored on the head and upper body. This gives them partial protection against arrows but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The Giant Mook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.
  • Condemned 2: Bloodshot had an abandoned museum level where the homeless people have divided up the pieces of medieval suits of armour between them, with some lucky bastards getting complete suits. They’re obviously harder to defeat than regular ones, especially since they wield proper swords or battleaxes instead of planks of wood or bits of rebar.
  • Dead Space has some Slashers that still wear the same RIG suits you have, thus making it much tougher to dismember their legs.
  • Dead Island 2 has a Walker variant wearing riot gear, aptly named "Riot Gear Walker" that is immune to normal damage and takes reduced fire, electrical, and caustic damage until the armor is broken off. Another example from the same game is the Firefighter Walker and Runner, these variants are practically immune to fire, electrical, and caustic damage (with the exception during counters).
  • First Encounter Assault Recon has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.
  • The Final Station: The soldier zombies are Immune to Bullets and melee attacks thanks to their helmets and armor. To defeat them, you have to first knock off their helmet with a melee attack, then shoot them in the head with a firearm.
  • Resident Evil:
    • Resident Evil 4 has the Ganados on the Island Laboratory. Some of them sport big, bulky spiky breastplates and helmets, though their faces are uncovered. Well, that and another spot. The remake ditches these guys, but it also gives certain mooks an impenetrable steel shield rather than the original's wooden one.
    • Resident Evil 5 introduces tribal zombies halfway through the game that use wooden shields and helmets which only take a few shots before breaking apart. Towards the end of the game, though, you face off with military-equipped zombies using proper body armor, gas masks, and riot shields.
    • Resident Evil 2 (Remake) has zombie soldiers who wear armour specifically to prevent the player from using their normal tactics to get around zombies, forcing the player to make very accurate shots between the pieces of armour or use heavier weapons usually reserved for bosses.

    Survival Sandbox 
  • How to Survive had military zombies wearing body armour and/or helmets, which meant they effectively required the use of leg shots or powerful melee attacks to kill.

    Tactical RPGs 
  • The Banner Saga: The Dredge are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
  • Fire Emblem:
    • Knight-class enemies in the games generally require magic(due to having low resistance), a very strong axe-wielder or a unit with the Armorslayer sword to take down. They typically also have lower speed and movement than other classes, which makes it easier to surround them and then double attack them.
    • Promoted units also tend to wear more armor than their first-tier counterparts, with the exception of spellcasters.

    Third-Person Shooters 
  • Army of Two has "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as Lightning Bruiser) while later on there are minigun heavies, grenade launcher heavies, and flamethrower heavies. The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weak points on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).
  • The Bureau: XCOM Declassified had all the alien enemies stronger than Sectoids fully encased in armour and thus have greater health than you and your squadmates. In the second half of the game, the Mutons begin to appear. Their armour is so heavy it has to be shot off, section by section, before you could finally begin to damage their health. Thankfully, it’s possible to just shoot the helmet off and quickly finish them with headshots.
  • Freedom Fighters (2003): A particularly dangerous Giant Mook variety shows up near the end of the game wielding a heavy machine gun. They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with Damage Over Time from a Molotov Cocktail or getting close enough to Stun Lock them with melee attacks.
  • Kane & Lynch 2: Dog Days had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists and was combined with their above-average AI (i.e. the ability to perform headshots on you).
  • Max Payne 3: Crachá Preto soldiers, first encountered in the third chapter, are a downplayed example as they only wear armored vests. Two straighter examples show up later in the form of LMG-wielding heavies, rare enemies who can take multiple headshots without stumbling, and the U.F.E. police force, more standard mooks who are clad head to toe in armor but can be knocked down by body shots to make the finishing shot easier.
  • Quantum Break:
    • Heavy Shotgunners, Heavy Machinegunners, and Chronon Dampener Troopers wear enough armor to soak up a couple of magazines of assault rifle fire, but cannot move faster than a slow walk. They're best taken out with a combination of time powers and headshots from heavy weapons.
    • The Juggernauts wear a suit of high-tech power armor, fight with grenade launchers and can only be damaged by throwing objects at them or shooting their exposed backs.
  • Spec Ops: The Line: Overlaps with Giant Mooks. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, then have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meters tall, but they require an entire assault rifle magazine, three hand grenades, or 2 grenades from underslung grenade launcher to take down. That, and they fight with either Light Machine Guns or the AA-12 automatic shotguns.
  • The Suffering had Festers, whose skin was metal and completely bulletproof — even machine gun turrets have no effect on them. As such, they either need to be brought down with a dozen or so shiv strikes while avoiding their counterattacks burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the Creature form would make short work of them while it lasted.

    Tower Defense 
  • Bloons Tower Defense: Ceramic Bloons can take up to 10 damage before its layer pops off, whereas any other type of bloon loses a layer from one hit. Lead, Ceramic, and MOAB-class bloons can also be fortified, giving them extra health.
  • Ghost Hacker: The Reaver has armor which reduces all damage dealt to them by 3.
  • Iron Brigade: Breakers are slower than the standard cannon-fodder Resistors, but have a thick armored shell that can only be destroyed with explosives (such as an artillery cannon). Once this is destroyed, their mobility increases and they become vulnerable to most weapons.
  • Orcs Must Die!: There are the armored ogres. While they can take a fair bit of punishment, they will also tick a whopping ten rift points, versus only five from regular ogres.
  • Plants vs. Zombies starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear metal buckets on their heads. The Football Zombie is heavily armored and fast. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.
  • System Protocol One: The Hardened viruses are slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).
  • Tower Madness has the Armored Alien, although it shows more traits of Crippling Overspecialization. Each of the three variants resist one of the three damage types but take more from the other two.

    Turn-Based Strategy 
  • Battle Brothers: Just about every enemy faction has these.
    • Normal humans have knights, seen most often during the War of Noble Houses event. Their high protection comes at the cost of them getting fatigued quickly, though.
    • Regular Undead have Armored Wiedergangers, though their leather/cloth armor is only good compared to the clothing of the normal Wiedergangers. Fallen Heroes, however, are essentially straight-up Undead Knights, who can reanimate even without their head, and can also be taken over by the controlling Necromancers and get extra attacks in this manner. All of these also suffer no fatigue for obvious reasons, though it's compensated by them being always slow in the first place anyway.
    • The Ancient Dead are far better equipped, with even Ancient Auxiliaries wearing armor on part with Armored Wiedergangers. The Ancient Honor Guard are straight-up encased in armor.
    • Lastly, while Orc Young wear little armour and Orc Berserkers wear even less, Orc Warriors carry ludicrous amounts of metal on their bodies, combined with the enormous tower shields.
  • Phantom Doctrine: These are encountered later on, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful suppressed handgun or breaching with suppressed weapons.
  • XCOM 2 has the ADVENT Shieldbearers, essentially troopers in very bulky white armor, which have very high armor points in comparison to any other ADVENT footman and only matched by late-game alien units like the Andromendon. In battle, their first move is almost always to run to a secure position and activate his Deflector Shields, shielding all aliens close to the Shieldbearer for a few extra hit points.

    Web Games 
  • Get Off My Lawn (2009): The Hardguys can temporarily turn themselves into solid steel, making them impervious to attacks.
  • The Last Stand has many variations on the “armored zombie” theme, with protection ranging from Kevlard for fat zombies to a single helmet or bulletproof vest to a complete set of body armour. Union City also has zombies with riot shields. When these guys start appearing, it's better to stop aiming for the head and just go for the legs instead.

    Wide Open Sandbox 
  • Watch_Dogs: Watch_Dogs features Enforcers at the top of the hierarchy of enemies in the game. Enforcers are clad in all over body armour and equipped with two of the most powerful guns in the game. Their armour renders them resistant to damage, and immune to Aiden's basic takedown, requiring a specific upgrade to allow Aiden to take them down at melee range.
    • Enforcers return in Watch_Dogs 2 however only the ones employed by legal factions (SFPD, OPD, FBI and Umeni) retain the full armour seen in the previous game, while criminal enforcers are simply overweight men wearing bullet proof vests, although they are more vulnerable to headshots.
  • Zombies and Skeletons in Minecraft can occasionally spawn wearing armor, and even rarer than that, can occasionally spawn wearing enchanted armor. Worse, is if you die these mobs can sometimes take your dropped armor and put it on. And no, you can't take it from them when you kill them though; that'd be silly.

Non-Video Game Examples

    Anime & Manga 
  • Attack on Titan: The Armored Titan is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and smash open the interior gate of Wall Maria. He's not just a mook though, as besides the power he also has human intelligence and military training.
  • Macross: Not exactly villainous, but Variable Fighters can equip Armored Packs. Aside from giving more protection, they also carry more missiles. And as Ozma demonstrates, Armored Valkyries are every bit as fast as their regular brethren.
  • Magical Girl Lyrical Nanoha Striker S: The Type III Gadget Drones are basically Type I Gadget Drones with better defenses and more nasty stuff to shoot at you.
  • Mobile Suit Zeta Gundam: The O is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.

    Films — Live-Action 

    Tabletop Games 
  • Battletech: Battle Armor are units of infantry in Powered Armor. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.
  • Dungeons & Dragons:
    • Fire giants are the only true giants which wear heavy armor on a regular basis, giving them a much higher Armor Class than other giants. Fire giant dreadnoughts take it even further by dual-wielding shields in addition to wearing plate armor.
    • Shell sharks are covered in magically affixed plates of coral, giving them an Armor Class on par with a suit of plate.
  • Exalted: If you hate and/or are hated by the Realm, you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt (sic), elite Realm squads usually led by a Dragon-blooded and sometimes Sidereals too. Survive that, and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a One-Man Army and don't have to worry about Realm incursion to your territory.
  • Iron Kingdoms WARMACHINE, many basic units are heavily armored knights and soldiers who are armed to take on both infantry and Warjacks.
  • Rangers of Shadow Deep: The knight and templar companion types. A knight carries a shield for further damage mitigation, making them a Stone Wall, while a templar wields a two-handed weapon and is more of a Mighty Glacier.
  • RPG Stuck: Some creatures have armor as a separate pool of hit points, requiring the player to do a skill check to bypass it, or bring siege-type damage to bear. A few have active armor that requires constant skill checks.
  • Warhammer:
    • Warhammer 40,000:
      • All of the Space Marine armies fall under this trope except for their Scout Marines, whose armor is on par with the best that the Imperial Guard can wear. Culminating in the Centurion, a suit of Power Armor worn by Power Armor and used to put holes in inconvenient walls, from range or from up close.
      • Space Marine Terminator armor deserves special mention for being militarized version of suits originally designed to allow workers to perform maintenance on plasma reactors, while the reactor was active. One was stepped on by a Titan the size of a building and survived unscathed.
      • Imperial Guard Ogryns (abhumans who are already bigger than Space Marines) can use armor made from tank treads.
      • The Orks have 'Ardboyz, standard orks who strap large chunks of metal to their bodies as primitive (but functional) armor.
      • Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear several tons of heavy armor, if they fall over it's nearly impossible for them to get up, and their underlings have to sweat and strain to get them upright again.
    • Warhammer Fantasy: The Warriors of Chaos are an army of evil warriors covered from head to toe very spiky armor. The heavy cavalry for each faction, if they have any, can also be considered this. Even if a faction doesn't have that, they often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.

    Real Life 
  • Medieval knights and plate-armoured men-at-arms, compared to more lightly equipped conscripted footmen.
  • Cataphracts were noteworthy for being heavy cavalrymen that were almost completely armored, horses included. It was believed their armor had a particular intimidating effect on their enemies (the logic being that the only thing scarier than a man on a horse riding full tilt to impale you on a huge lance was that same man and horse looking like they were both made of metal and seemed virtually invincible). According to Plutarch, the Parthian cataphracts tried to psyche the Romans out just prior to the Battle of Carrhae by approaching them while covered in cloths and dropping the cloths when they got in clear sight to reveal their shining armor.
  • There were experiments with issuing body armour to soldiers in World War I but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.
    • The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole and being shot with an MP40, the entire magazine. Normally this would kill him. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt and then taking the foxhole prisoner. This reportedly happened multiple times.
    • Ironically, the Germans accidentally made themselves armor-piercing 9mm ammunition, when they used iron cores for their 9mm instead of lead. The SN-43 was made to compensate.