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Nintendo Land is Nintendo's second Massive Multiplayer Crossover and a launch title for the Nintendo Wii U. But instead of having players beat flagship characters to a pulp like in Super Smash Bros., this game takes elements from several of Nintendo's franchises and turns them into theme park attractions. Assuming the role of their Mii characters, players are invited to play along inside this virtual theme park by a robotic screen that looks like the GamePad, named Monita.

Nintendo Land is practically what Wii Sports was for the original Wii, a fun and lighthearted game made to show off what the system was capable of doing, while introducing new players to Nintendo's famed franchises. This game was bundled with the deluxe Wii U set. Otherwise, it had to be bought separately.

This game is divided into twelve sub-games, each having different uses of the Wii U's controller. Three of the games can be played with multiple people playing as a teamnote , while three other ones can only be played with multiple people, and some are only played solonote . Nintendo describes the multiplayer as "asymmetric gameplay", because of the GamePad's independent screen. Depending on what type of controller you use, your gameplay experience will be different.


  • The Legend of Zelda: Battle Quest (The Legend of Zelda) - In this game, the player with the GamePad takes the role of an archer, who fires arrows to fight enemies and solve puzzles not shown on the TV screen. Players with Wii Remotes join in armed with swords and shields, allowing everyone to fight against the enemy hordes together as a team. Also available is a time attack mode where the archer has to clear out a wave of enemies as fast as possible.
  • Pikmin Adventure (Pikmin) - This game tasks players to work together as a team to escape from the wilderness. With the GamePad, the player is dressed in Olimar's spacesuit, who controls smaller Pikmin. With Wii Remotes, the other players are dressed as Pikmin. They provide backup by fighting enemies directly. There's also a versus mode where the GamePad player and the other players duke it out.
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  • Metroid Blast (Metroid) - A combat-heavy third-person shooter game that has many different ways to play. The person with the GamePad mans a gunship and fights from the air. Other players can aid, or battle against, this person on foot using the Wii Remote and Nunchuk. Ground vs. ground, ground vs. air, or a team survival mode are the modes playable.
  • Mario Chase (Super Mario Bros.) - A game of tag with a Mario twist. The person with the GamePad, dressed as Mario, must run away from other players dressed as Toads. Mario has the advantage by having a map and a ten second headstart. This is one of the games that requires at least two players.
  • Luigi's Ghost Mansion (Luigi's Mansion) - In this game, up to four players must clean out a mansion haunted by a ghost, who is the person with the GamePad. The GamePad player has to sneak up behind the ghost hunters to catch them, and the ghost is also invisible to the others until exposed by a flashlight or lightning. The ghost also causes nearby players' Wii Remotes to rumble, alerting them of the ghost's presence. The goal is for either side to eliminate the other. Another two-players-or-more-only game.
  • Animal Crossing: Sweet Day (Animal Crossing) - Also requring at least two players, this game is Cops and Robbers with a sweet twist. Playing as animals, up to four players must run around a town and collect a certain amount of candy from trees. The player with the GamePad controls two guards, who must be avoided.
  • Donkey Kong's Crash Course (Donkey Kong) - A single player game where a cart, operated by the GamePad, must be guided through an elaborate maze filled with contraptions inspired by the arcade classic.
  • Takamaru's Ninja Castle (The Mysterious Murasame Castlenote ) - Another single player game, this game is essentially a light-gun-style game where the GamePad is used to throw ninja stars and rescue Monita from invading ninjas.
  • Balloon Trip Breeze (Balloon Fight) - A remake of the Balloon Trip mode from the original game, but this time the player must guide their Mii with gusts of wind created by drawing lines on the GamePad's touch screen. Obstacles also must be removed by the touch screen.
  • Yoshi's Fruit Cart (Yoshi's Island) - A single player game where the player guides a robotic Yoshi along a path to find fruit and to the goal door. However, the fruit and obstacles are only shown on the TV screen, and only the path you draw is shown on the GamePad.
  • Octopus Dance (Game & Watchnote ) - The player must mimic a diver's dancing moves with the GamePad's control sticks and the gyroscope (somewhat similar to the gameplay of another Game & Watch game, Flagman). The TV provides a front view, and the GamePad provides a rear view. The diver may turn the player's Mii around at certain times and an octopus will sometimes ink one screen, so both must be used together.
  • Captain Falcon's Twister Race (F-Zero) - In the single player game, the player pilots a wind-up Blue Falcon on a race track. They must use the GamePad as a steering wheel and get to the finish line in time. The TV screen shows the view from behind the car, while the GamePad shows an overhead view.

Tropes related to the game

  • Abandoned Laboratory: The Lab in Luigi's Ghost Mansion.
  • Action Bomb: Explosive Beebs appear in later stages of Pikmin Adventure. Fortunately, they only explode if they aren't killed quickly enough, and the explosion takes out other enemies as well.
  • Amusement Park: The titular Nintendo Land, of course! It is a small amusement park with attractions themed after twelve Nintendo IP.
  • And Your Reward Is Edible: Averted. Most of the prizes for Yoshi's Fruit Cart are pieces of fruit from the game.
  • Anti-Frustration Features:
    • If you die enough times in a single Metroid Blast stage, you'll be given a chance to collect a Golden Helmet at the start of the stage, which doubles firepower and health at the expense of not being able to earn Master rank for that stage.
    • If you fail to escape in Pikmin Adventure too many times, an assist block will appear. If you accept it, it will supercharge Olimar and any Mii Pikmin to level 50, or in time missions add a minute to the clock, but at the cost of being unable earn a Master rank.
    • Dying in The Legend of Zelda: Battle Quest will spawn a skull that can be broken for a recovery heart in the location you failed at in your previous run. It doesn't nullify master rank, but that always involves doing a No-Damage Run, so it's useless for master rank.
    • In Luigi's Ghost Mansion, the ghost has a move that it can charge that will disable the opponent's flashlights. A loading screen tip says that this is good for discouraging campers.
  • Anti Poop-Socking: The game will recommend taking breaks regularly, just like many other Nintendo games.
  • Ascended Meme: The Blue Falcon's description mentions it has some "serious Falcon Punch" under the hood.
  • Assist Character: When playing with two players in Mario Chase, two Yoshi Carts assist the Toad- calling out Mario's location and stunning Mario with close-range tongue punches, leaving them wide open to attack.
  • Attack Its Weak Point:
    • The enemies in Metroid Blast can only be damaged if you hit their weak spots, which look like power buttons.
    • The enemies in Pikmin Adventure can only be damaged by attacking the purple spheres on their bodies.
    • The enemies in The Legend of Zelda: Battle Quest sometimes have armor or shields, so they only get hurt if you attack them where they are unprotected.
  • Auto-Scrolling Level: The entirety of Balloon Trip Breeze.
  • Big Boo's Haunt: The entirety of Luigi's Ghost Mansion
  • Big Eater:
    • Sweet Day has players trying to eat the most candy. However, the more candy eaten, the slower the player moves.
    • The Yoshi Cart in Yoshi's Fruit Cart.
  • Blackout Basement: The Basement of Luigi's Ghost Mansion. The entire attraction can count as this too.
  • Bleak Level: Luigi's Ghost Mansion
  • Bonus Level: "Break The Pots" in Takamaru's Ninja Castle.
  • Boss Rush: The final bonus stage of Pikmin Adventure has you fighting all the bosses in the game, as well as the upgraded version of the final boss.
  • Boss Subtitles: Used in Pikmin Adventure, and Metroid Blast. Despite them being an iconic part of the actual game series, The Legend of Zelda: Battle Quest lacks them, probably because the bosses are usually regular enemies.
  • Brutal Bonus Level: Every attraction has at least one of these. They're where the difficulty comes from... well, most of it anyway.
  • Bubbly Clouds: The entirety of Balloon Trip Breeze.
  • Button Mashing: Legend of Zelda: Battle Quest has an anti-waggle feature for the sword players. If you waggle your Wii Remote for more than a second or so, the game will stop registering the motions as sword slashes until you stop waggling.
  • The Cameo: Some minor characters are alluded to, such as villagers from Animal Crossing and the Hocotate Ship.
  • Camera Obscurer: This can happen a lot in Captain Falcon's Twister Race, as the thumb always gets in front of the Gamepad's camera.
  • Captain Obvious:
    Olimar got an item.
    Blue Pikmin is out.
    Olimar leveled up.
    The door will only open if you collect all the fruit.
  • Cartoon Bomb: A big, skull-marked kind is present in Pikmin Adventure and The Legend of Zelda: Battle Quest. Smaller are the clay bombs in Takamaru's Ninja Castle.
  • Casual Video Game: Most of the games tend to have simple controls and easy to learn gameplay.
  • Chainsaw Good: The Bladed Beeb in Pikmin Adventure has two chainsaw-limbs. And it's pretty good at using them.
  • Charged Attack:
    • Metroid Blast allows shots to be charged for special effects. The Gunship can shoot explosive missiles, while on-foot players can shoot rolling bombs.
    • Pikmin players in Pikmin Adventure can charge up an attack unique to the seed they have. No seed is a simple forward slam, Hammer Seed is a chain of forward-moving slams, Whip Seed is a spin attack, and Knuckle Seed is a Kamehame Hadoken.
    • Archers in The Legend of Zelda: Battle Quest can charge arrows, giving them more damage and a piercing effect. However, they can't move while charging.
    • Ghosts in Luigi's Ghost Mansion can charge up an attack that disables everyone's flashlights. It leaves them visible and a sitting duck to the other players, though.
  • Chokepoint Geography: Levels in Yoshi's Fruit Cart with numbered flags.
  • Clothing Damage: The more damage you receive in The Legend of Zelda: Battle Quest, the more torn your Mii's hat and tunic get.
  • Color-Coded for Your Convenience:
    • The ninjas in Ninja Castle; Blue ninjas do nothing, green and pink throw stars, yellow throws bombs, black are Elite Mooks, and red may do anything the others do.
    • The extra missions in Pikmin Adventure introduce elemental enemies; red is fire, blue is water, and yellow is electric.
  • Color-Coded Multiplayer: Multiplayer games have players dressed in different colors, such as red, blue, green, and yellow versions of Link's tunic.
  • Colossus Climb: If you're playing on foot, this is how you fight Kraid in Metroid Blast.
  • Competitive Balance:
    • In Luigi's Ghost Mansion, the ghost can launch a chargeable battery-draining special attack on the humans in order to discourage camping. They also reduce the number of lives with more players, as it's easier to revive someone that's dead with more people playing. There are also Monitas with flashlights helping out when there are less people.
    • In Metroid Blast, if you dodge too many times in succession, your Mii will strike a pose when they land that leaves them wide open.
    • Some of the multiplayer games have bigger maps if more players play.
    • In Animal Crossing Sweet Day if there's only one villager, they get to drop off the candy at safepoints so they don't get too slow from carrying all of them around. 3 or more players and the villagers have to carry the target capacity at once to win, with more candy required for more people.
  • Composite Character: Ridley shows up as a robot duplicate designed to replicate his classic design, but he also packs a few moves from his tenure as Meta Ridley.
  • Computer Equals Monitor: Monita. A flatscreen one no less.
  • The Computer Shall Taunt You: Touching Monita on the plaza with the gamepad will make her play an animation. This includes her bowing, and playing Rock–Paper–Scissors with the player.
  • Cosmetic Award: Stamps. However, you do get coins for getting one.
    • Even if the game is offering Double Coins.
  • Damsel in Distress: Monita in Takamaru's Ninja Castle
  • Deadpan Snarker: Monita, whose monotone voice only makes her sarcasm funnier.
  • Drop the Hammer: The Hammer Seed in Pikmin Adventure, which grants a Ground Pound for Olimar's thrown Pikmin and slamming attacks for player Pikmin.
  • Dual Boss: In one of Metroid Blast's Brutal Bonus Levels, you have to fight Kraid and Ridley simultaneously. In another, you fight Ridley alongside an ice-based Palette Swap.
  • Evil Twin: Parodied with Dark Monita, who is basically another Monita that wears a purple jester hat. She appears in Pikmin Adventure, as her role is the "evil overlord" in that game, and Metroid Blast, where she sets up the boss battles.
  • Fainting: If the ghost catches anyone in Luigi's Ghost Mansion, this is what happens to them. They can be revived if someone else shines their flashlight on them.
  • Fantastic Nature Reserve: The entirety of Pikmin Adventure.
  • Feed It a Bomb: Kraid in Metroid Blast can be hurt by pumping explosives down his throat, hitting the weak spot inside his stomach.
  • Floating Continent: The end points of Balloon Trip Breeze seem to be this.
  • Game-Breaking Bug: During the first few days after the release, the game would sometimes have a ridiculously long Loading Screen at the title screen and would even sometimes freeze. This bug has thankfully been patched.
  • Gotta Catch 'Em All:
    • Collecting all the prizes from the central tower.
    • Collecting all the stars from all the games.
  • Green Hill Zone: The "How To Play" levels of the Co-op attractions.
  • Gusty Glade: Some levels of Balloon Trip Breeze.
  • Heart Container: Giant hearts in Pikmin Adventure extend your life bar to six hearts, but the cap will be reduced to three when the player loses those extra hearts. It also only lasts for one stage.
  • Hearts Are Health: Used in Takamaru's Ninja Castle, Octopus Dance, Pikmin Adventure, and The Legend of Zelda: Battle Quest.
  • Heroic Mime: The Miis, unless you count the Miiverse posts as talking.
  • The Host: A robotic screen that looks like the GamePad, named Monita. She offers advice on all the games.
  • Hostage Spirit Link: In stage 3 of Takamaru's Ninja Castle. During the second time through to rescue the real Princess Monita, she will appear along with the ninjas throughout the stage. If you hit her, you lose health.
  • Hub Level: Nintendo Land Plaza leads to all the games. Miis from all over the world gather here as well.
  • An Ice Person: Ice Ridley, an ice-based Palette Swap of Ridley.
  • Insistent Terminology: They're not mini-games, they're "attractions". This is probably to try to avoid it from seeming like a casual minigame collection, which was a main detraction from the Wii for core gamers. Whether or not it works is up to debate.
  • Invincibility Power-Up:
    • The traditional Starman appears in Captain Falcon's Twister Race, Balloon Trip Breeze, and Mario Chase. Only Mario can pick it up in the latter, though.
    • One of the possible power-ups in Metroid Blast is a shield that protects you from all damage for a short while.
  • Interface Screw: Many, in order to highlight the dual-screen gameplay. For example, in Octopus Dance, a squid can blot out one of the screens with ink, and in Twister Race tunnels can block out the touch game pad.
  • Invincible Minor Mook: Common obstacles in Pikmin Adventure are Beebs with near-infinite health that never stop rolling once they get started. Either they must be dodged and ignored, or they die when other enemies are taken care of.
  • Invisible to Normals: The ghost in Luigi's Ghost Mansion. Although lightning can reveal where it is temporarily.
  • Jungle Japes: The entirety of Pikmin Adventure, with a few exceptions.
  • Levels Take Flight: The entirety of Balloon Trip Breeze.
  • Life Meter: Games with combat in them have heart meters. Metroid Blast is the only game where players don't share health.
  • The Lost Woods: The Trope Namer makes an appearance in The Legend of Zelda: Battle Quest.
  • Machine Monotone: Monita speaks like this.
  • Massive Multiplayer Crossover: Although the franchises don't really interact outside the hub.
  • Meaningful Name: Monita's name comes from モニター (monitā),the Japanese pronounciation of the English word, "monitor". This technically makes his/her/its name "Monitor".
  • Mecha-Mooks: The enemies in Pikmin Adventure and Metroid Blast are clearly robotic.
  • Minigame Zone: The Central Tower
  • Mook Chivalry: Zig-Zagged in The Legend of Zelda: Battle Quest. Most enemies that attack you directly will simply wait if they're not the current target, but archers will always take potshots at you, and some enemies will attack you anyway.
  • Mook Maker: Wizzrobes in The Legend of Zelda: Battle Quest spawn Keese as their main form of attack.
  • Mythology Gag:
    • If the human teams loses to the ghost in Luigi's Ghost Mansion, they're greeted with "Good night..." on the TV. This was the same message if Luigi got a Game Over in the original game.
    • In Pikmin Adventure, if a Pikmin player doesn't board the ship at the end of a level after Olimar does, they'll eventually get left behind as the ship takes off without them, just like in the actual series. However, they will reappear with Olimar in the next level.
    • A very subtle one; One loading screen has an image of Monita drinking a cup of coffee. This is a reference to the Wii U's codename. "Project Café".
  • Nintendo Hard: The Extra Stages in The Legend of Zelda: Battle Quest and Metroid Blast (available after beating all standard stages) and several games as a whole, particularly Donkey Kong's Crash Course and Balloon Trip Breeze which demand very precise control.
  • No "Arc" in "Archery": Averted in The Legend of Zelda: Battle Quest. Arrows are affected by both gravity and air currents.
  • No-Damage Run: All of the Master Challenges in The Legend of Zelda: Battle Quest and Pikmin Adventure require this. Also needed for some in Metroid Blast.
  • No Fair Cheating: The hardest stamps to get in the single-player games will not be given out if you use Assisted Play (letting someone use a Wiimote to to help out). With Yoshi's Fruit Cart, you're also not allowed to use checkmarks or warp gates for the Gatemaster stamp.
  • Nostalgia Level: Donkey Kong Crash Course
  • One-Hit Polykill: Fully charged arrows in The Legend of Zelda: Battle Quest are capable of piercing multiple enemies unless it hits something like armor or a shield.
  • Parody Magic Spell: Monita says some of the most done-to-death ones at the beginning of the game.
  • Pinball Zone: The Central Tower has a game similar to this.
  • Press X to Not Die: In the Zelda attraction, when an archer or Giant Mook launches an attack at you while playing as the archer, you will receive one of a few promptsnote  that enable you to dodge the attack.
  • Production Throwback: The game setup screens use music from the original games; to be precise:
    • The Legend of Zelda: Battle Quest uses the title screen music from The Legend of Zelda: A Link to the Past
    • Pikmin Adventure uses the title screen music from Pikmin
    • Metroid Blast uses the title screen music from the NES (Or Famciom, in this case) Metroid.
    • Mario Chase uses the famous Super Mario Bros. theme.
    • Luigi's Ghost Mansion uses the title screen music from Luigi's Mansion.
    • Animal Crossing: Sweet Day uses the title music from the Gamecube game.
    • Donkey Kong's Crash Course uses the title music from the original arcade/NES Donkey Kong.
    • Takamaru's Ninja Castle uses the overworld music from The Mysterious Murasame Castle.
    • Balloon Trip Breeze uses the Balloon Trip music from Balloon Fight.
    • Yoshi's Fruit Cart uses the piece "Touch Fuzzy, Get Dizzy," from Yoshi's Island.
    • Octopus Dance is the exception as it uses original music since the Game & Watch didn't have music apart from beeps.
    • Captain Falcon's Twister Race uses the title screen theme from the first FZero game.
  • Rail Shooter: Battle Quest, with one person doing the shooting part with the other player(s) using swords and shields. Also, Takamaru's Ninja Castle.
  • Robot Me: Pikmin Adventure has players fight against robotic Bulborbs. There are also robotic version of familiar enemies from the Metroid series, including Kraid and Ridley, in Metroid Blast.
  • Scare Chord: When the ghost player takes out a human player in Luigi's Ghost Mansion.
  • Shout-Out:
    • Monita counts down the seconds in Captain Falcon's Twister Race complete with beeping sounds, a la Mario Kart.
    • Stage 14 of the Pikmin Adventure starts with a structure that looks like a castle at the end of a Super Mario Bros. level, then leads straight underground, a la World 1-2.
  • Socialization Bonus: All of the Solo Attractions are actually NOT single-player only which means that they can become easier with the help of some friends. Note that the game doesn't allow you to get some stamps if they help.
  • Spot the Imposter: When you beat Takamaru's Ninja Castle the first time, it's revealed that Princess Monita was actually Murasame. You have to to throw stars at him to reveal the disguise.
  • Spiritual Successor: Mario Chase and Animal Crossing: Sweet Day are one to Pac-Man Vs., as they use that game's setup of allowing one player to see the entire playfield on a separate screen, while others are limited to corners of the TV screen and limited views.
  • Sound Test: The music box item, which has songs that can replace the main plaza theme of the player's choice. Songs sold seperately.
    • One of the songs isn't even a song, but a shuffle button (a la iPod) can be unlocked as well.
  • Survival Horror: Luigi's Ghost Mansion is a competitive form of this genre. The human players are disadvantaged against the invisible ghost.
  • Timed Mission:
    • Some levels in Pikmin Adventure run on a very short time limit that is extended by collecting timers. Also, getting the Master Challenges for the game requires speedrunning the levels.
    • A few levels in Metroid Blast have time limits. Generally, these involve collecting tokens or finding and killing enemies.
    • Captain Falcon's Twister Race has a continuous time limit. Hit too many obstacles, and you won't be able to reach the area split and gain a time boost before you run out.
  • Tech Demo Game: Quite literally. A number of the included minigames were used as tech demos when the Wii U was originally revealed, before it turned out that they were all bundled together in one place.
  • Ten-Second Flashlight: The flashlights used in Luigi's Ghost Mansion have a limited charge. You'll have to find another battery if it runs dry.
  • Tennis Boss: If you fight a Wizzrobe in The Legend of Zelda: Battle Quest without an archer, this is how you fight it.
  • The Theme Park Version: The team-based attractions are mission-based, and each is vaguely based on the adventures of their respective protagonists. Pikmin Adventure is even said to be based on Olimar's first visit to the mysterious planet.
  • Toilet Humor: Enough to warrant an E10+ rating: If a player gets eaten in Pikmin Adventure by a Bulborb, they'll get ejected out with a giant clay turd that encompasses their whole body.
  • Tongue Twister: Monita makes one up in the description for the pear item. Her search function then tells her that it's a recipe for a good fruit salad.
  • This Is Going to Suck: Monita makes this reaction when hearing herself say "Dark Monita".
    Monita: Oh... This should be fun...
  • Under the Sea: The enitrety of Octopus Dance
  • Weakened by the Light: Flashlights are the only source of illumination that is strong enough to hurt the ghost while the ambient flash of a lightning strike can only betray its location.
  • Wind-Up Key: The Blue Falcon in Captain Falcon's Twister Race has this.
  • Wutai: The entirety of Takamaru's Ninja Castle.


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