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Mighty Glacier

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Even mightier than the actual glacier.

"Their only tactic seems to be 'slow advance'. The problem is, they're really good at it."
Legionary Grimoire Page on the Cabal, Destiny

A common character build in Competitive Balance which emphasizes raw power at the cost of speed and evasion. Strong but slow.

As the name implies, the Mighty Glacier is one of the strongest people in the world. A single hit from a Mighty Glacier is about ten hits from anyone else. Mighty Glaciers also tend to carry weapons that would break anyone else's arms just to pick up, and can hold open doors that would break a lesser person's fingers off when they slammed shut.

The catch is this: they're slow. Reeeeeeaaaaalllly slow. They would need rocket skates to be described as "inching along". Some games mitigate the Mighty Glacier's slowness by providing support units which can carry it around more quickly than it can move on its own. They tend to be uncommon as main characters in Platform Games, due to agility being a pivotal element of that genre.

A greater muscle mass (to a point) theoretically provides speed but the Mighty Glacier tends to use the heaviest equipment possible, sacrificing any speed for the pure crushing power that only he can achieve. Too much muscle can hinder speed and endurance to a degree, as some deconstructions of Mighty Glacier characters show.note 

They tend to play as Difficult, but Awesome in video games, requiring intimate knowledge of their move-set in order to consistently land powerful blows. However, some games punish this build when landing more hits than the enemy over time is easier and just as effective as strong individual hits. Racing games tend to have a variant where the heavier vehicles have slow acceleration and turning, but once they get moving their powerful engines allow them to go really fast. They also tend to be able to knock lighter vehicles around. In fighting games, they are typically grapplers or defensive power hitters, and bulky zoners who hit much harder and are more durable than traditional zoners at the cost of speed and versatility are also common. In MOBAs, the few who aren't tanks or supports are typically either bulky mages with melee autoattacks, or melee casters who rely on skills rather than autoattacks.

Compare Glass Cannon, which sacrifices resilience (as opposed to speed) for the ability to deal massive damage. Also compare Gathering Steam, where the character may be reasonably fast once they get going, but has a delay in reaching that stage. Contrast the Lightning Bruiser, who is strong, and fast. Also contrast the Stone Wall, who sacrifices offensive strength for superior defensive ability. See Glacier Waif for when a Mighty Glacier is of average or below-average size, and Anchored Attack Stance for when a character becomes a Mighty Glacier to use certain attacks.

See also: Necessary Drawback, PVP Balanced, and Character Roster Global Warming, which they are frequent victims of because it appears to be harder to be "creative" with strong-and-slow characters.

Should not be confused with the pro wrestler Glacier, who, despite his name, is not this trope.


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    Anime & Manga 
  • Niko/Scarlet Rain from Accel World has fortress armor so huge and heavy that she literally can't move from the spot, and turning is a rather slow procedure. That said, even without turning she can launch a barrage of missiles able to take out most enemies in any direction.
  • In Attack on Titan, the Colossal Titan takes this to Crippling Overspecialization levels. It can smash the Walls and doom humanity, but can hardly lay a massive finger on the Survey Corps used to much faster opponents. It would be dead if it didn't have the power to emit scorching hot steam to protect itself. Ironically, the hot steam technique ends up contributing to its downfall.
  • Berserk:
    • Pippin, the Gentle Giant of the Band of Hawk, can’t move very fast compared to other characters unless he’s on a horse, but with Super-Strength near equal to Guts, Pippin can turn an armored soldier into a bloody smear with one swing... so not much of a set back. Pippin held out much longer than most during The Eclipse.
    • Grunbeld, The Brute for the reincarnated Griffith, is also a Mighty Glacier, as unlike Apostles like Zodd or Wyald Grunbeld’s movement match his size and he has to use his Arm Cannon for faster opponents. However Grunbeld can still obliterate an army and wreck Guts with little effort, though the Berserker Armor which makes Guts into even more of Lightning Bruiser gave him trouble. Fittingly Grunbeld's One-Winged Angel is a crystal dragon.
  • The Megadei in The Big O move like real-world tanks. They're big, unsubtle, lumbering, not very graceful, but near catastrophic in damage output.
  • Bleach: Poww, one of the few fracciones who needed a Bankai-wielding captain to defeat. He is a mountain of strength but, as he himself complained, movement was a nightmare for him, and he was sluggish at best.
  • In Brave10, Seikai is The Big Guy of the team, and his battle strategies include things like just standing there and letting people hit him rather than parry since he's nigh invulnerable.
  • The Knightmare Frame Mordred from Code Geass is heavily armed; all of its projectiles are Hadron cannons to some extent, either small ones that fire hundreds of pin-point lasers or a massive quad Hadron Cannon that can destroy an Airborne Aircraft Carrier in one shot. Problem is, it's slow and has no effective close-ranged weapons, so a group of anybody better than a mook can generally surround and shoot it down, and its Float Unit is quite vulnerable.
  • Dragon Ball Z examples:
    • This is the 3rd Grade of Super Saiyan (or Ultra Super Saiyan) in a nutshell; increasing one's muscle mass to the point where they are far stronger than a 2nd Grade Super Saiyan (both with fists and ki). In exchange, the sheer added bulk makes them much slower, in addition to the increased ki consumption. In this form, Trunks possesses enough power to kill Perfect Cell, but lacks the speed necessary to make it useful. Cell, Goku and Vegeta also reach this level, but are savvy enough to figure out its critical weakness and elect not to use it (Vegeta choosing to stop at Super Saiyan Grade 2, and Goku going onward to the Full Power stage). In fact, Trunks doesn't figure out this form's weakness until Cell explicitly tells him why he can't win with it.
      • Cell himself briefly attempts something similar to Super Saiyan Grade 3 when he panics due to Super Saiyan 2 Gohan (which is not the same as Super Saiyan Grade 2) dominating him. Just like with Trunks, he's slowed down to the point where he can't even hit Gohan.
    • Janemba’s first form in Fusion Reborn; being a bloated baby-like creature, it’s too slow to keep up with Goku, so it just uses portals instead to punch through. Janemba’s second smaller form is an unabashed Lightning Bruiser however.
  • Many of the linemen from Eyeshield 21, understandably. Especially Kurita (whose tied with Gao for strongest high school lineman in Japan) and the Taiyou Sphinx, with their main defense being their sheer mass. Subverted with Ootawara, Kurita rival, that had developed a level of speed that is freaking ridiculous for someone his size.
  • Subverted in Fullmetal Alchemist, where Sloth can ironically travel at high speeds despite his oversize muscled form. The catch is he can't control himself, and most of the time stops by slamming into something. That, and most of the time he's too lazy to use his speed. Played straight up until the fight where he does this, though. Think of the scene at Briggs, for instance, where he just kind of meanders about while Armstrong tries to figure out how much ordinance it will take to deal with him.
  • Gundam franchise:
    • The Destroy in Mobile Suit Gundam SEED Destiny is a giant mobile armor/Gundam cross. At 400-tons it's heavily armed and can shrug off most attacks, but lacks the mobility of the regular Gundams and mobile suits. Stella more or less uses hers as The Juggernaut, bludgeoning her way across Eurasia and to her fiery death in downtown Berlin.
    • The Big Zam in Gundam 0079 also counts. It was arrayed with 28 mega particle cannons and one even larger one on it's chest which allowed it to rip the EFSF forces a new one. Unfortunately, it was incredibly slow and had no close-combat capabilities whatsoever and was destroyed when the Gundam got behind the I-fields protection.
    • The Destroy's ancestors are the Psyco Gundam and Psyco Gundam Mk-II from Mobile Suit Zeta Gundam. Ranking in at 41 meters, the Psycos are armed with the teeth with beam weaponry, with the Mk-II adding in Reflector Bits to allow all-ranged attacks and is a general terror to all.
    • Really any Mobile Armor in Gundam can fall under this category. The category of "Mobile Armor" is specifically designed to stray from normal, humanoid Mech designs, making them less standarized and giving them the chance to be bigger and more varied. The end results are often high-powered weapons platforms that aren't designed to go anywhere quickly, but have both weapons too big for regular Gundams and the massive power generation to keep them going all day.
  • Lyrical Nanoha:
    • Cute Bruiser Vita. She isn't particularly fast by the heroes' standards, and her attacks use a really big hammer that doesn't swing particularly fast. On the other hand, she deals out immense amounts of damage and can endure life-threatening injuries very well, too.
    • Reinforce. Her speed is also middling, but her attack power is among the strongest—who else have you seen throw out a city-sized Starlight Breaker?
    • Nanoha herself, too. She's not slow in terms of agility, but her attacks are rather slow but extremely powerful beams. Starlight Breaker alone takes significant time to charge, which is why she only uses it when her enemy is being held by magic binds.
    • From Magical Girl Lyrical Nanoha ViVid, we have The Ojou Victoria Dahlgrün. Unlike other fighters in Nanoha, she doesn't move beyond a walking pace. However, as her Fragile Speedster opponent in the Tournament Arc found out, most attacks dealt to her are reduced to Scratch Damage, and she's a One-Woman Army who only needs to land one hit to decide a duel. Unusually for this trope, Victoria specializes in lightning-based attacks, which are usually associated with speedsters.
  • Naruto:
    • The Akimichi clan is made up of Mighty Glaciers. They're all pretty big, due to eating a lot in order to convert calories into chakra, are physically very strong, and can expand their arms, legs, and entire bodies. However, they are also very slow, and as we've seen in Chouji's fights, this lack of speed tends to put him at somewhat of a disadvantage. They compensate for this by teaming up with the Yamanaka and Nara Clans — the former can control their opponent's mind, and the latter can immobilize them physically.
    • When using the first three tails of the Kyuubi's chakra, Naruto becomes a Lightning Bruiser. The fourth tail's transformation leaves him immobile due to the straining on his muscles, but also renders him nigh-invulnerable and packing serious artillery. He goes right back to Lightning Bruiser with six tails as he acquires an exoskeleton to move his body for him.
    • Pain/Nagato's real body can use all the techniques of his Six Paths and arguably use them to even greater effect, which alone makes him a Person of Mass Destruction surpassed by very few in the whole series. However, because of his crippled and nearly immobile legs, he can't really dodge on his own. That was the entire reason he made the Paths to act while he hides away to control them from afar.
  • In Negima! Magister Negi Magi, its been specified by a Power Level chart normally Negi's speed is 4800 with an attack and defense of 1800 and 800 (with wind and lightning), but when using his dark powers his strength and endurance raise to 3800 and 2200 while mobility drops to 1200 (uses Mana Drain). He can switch on the fly.
  • Ramiel in Neon Genesis Evangelion. For those unfamiliar with the show, it is a giant octahedron which flies slowly, with the most powerful cannon in the whole series. Nothing in the series could have gotten close to it without being destroyed. It eventually takes a sniper rifle shot powered by the entire energy output of Japan to take it down.
  • One Piece:
    • Giants have immense strength and durability and can easily curb stomp large humans, but because of their bulk, Giants can be taken down by speedy and powerful fighters (e.g Zoro and Sanji vs Big Pan and Luffy vs Hajrudin) or simply overcame by the sheer numbers (e.g Galley La and Franky Family vs Oimo and Kashii). Averted with some Giants e.g Oars, who was remarkably fast for his size due having Luffy's Living Shadow inside him, requiring the Straw Hats to use a Combination Attack to bring him down.
    • Post-Time Skip, Franky is the slowest member of the crew due to all the tech weighing him down. To compensate, Franky has the most firepower of anyone in the crew, being able to blow stuff up with the lasers from his arms and is still also a slugger up close as Señor Pink discovered. His General Franky is also slow, but makes him even stronger.
    • Gecko Moria, after absorbing every single shadow in Thriller Bark, became massively bloated yet strong enough to crack the whole island in two just by punching the ground. However, due to his increased size, Moria couldn't lay a finger on Luffy, who used Second Gear to pound the shadows out of him before the sun came up.
    • Blackbeard has incredible strength and endurance. However, he is also very slow, and his Devil Fruit has the Necessary Drawback of attracting damage to his huge frame. His Charles Atlas Superpower of endurance is usually enough to compensate.
    • Whitebeard. He's no slouch, and many fighters would probably lose to him in a contest of speed, but he has no feats that suggest truly superhuman speed which is pretty uncommon amongst the absolute top tiers in the series. Actually, he almost doesn't evade any attacks in the war because he relies on his reflexes to block the attacks. To his defense, his lack of real super speed is only so easily noticed because his raw strength is so absolutely massive. It's implied that Whitebeard is only so slow due to the fact that he was suffering of a terminal disease during his only on-page fight. When he's stabbed in the back by Squard, Marco says flat-out that Whitebeard should've been able to dodge it with ease, and in Ace's flashback to his early days with Whitebeard, the guy was pretty much untouchable.
    • Big Mom, if one doesn't consider her three main Homies (chunks of her soul acting as powerful servants) as part of her. Reaction times aren't quite as lightning-fast as most to be found that far into the New World, and while not exactly slow, she's not gonna pull a Flash Step on anyone else. But she doesn't need to dodge, because she shrugs everything off like an "iron balloon", and her direct offense is such that if you so much as let her touch you, you're either pulverized, Eaten Alive or got your soul torn off. A rampaging Big Mom is The Juggernaut, and no one even pretends they can fight her off, so running away is the best option; but she will never stop hunting you unless she gets what she wants.
    • Some Ancient Zoan Devil Fruit types have this problem; e.g while Jack in his massive Mammoth form had good reach with his trunk, was still overwhelmed by Inuarashi and Nekomamushi in close quarters. Page One and X. Drake's full Spinosarus and Allosaurus forms respectively have an incredible bite force, but Sanji could easily dodge their chomping attacks (Page One, in particular, did better in his Hybrid form). Also, Queen in his Brachiosaurus form was overpowered by the aforementioned Big Mom pretty quickly, though he still put his weight (33-88 tons) to good use.
  • In Pokémon: The Series, despite the fact that his strategies usually emphasize speed, Ash Ketchum has caught a few Pokémon that qualify as this trope. His Snorlax is a notable example. It's pretty slow, but it can really dish it out and can take a lot of hits easily, thanks in part to its large, heavy body. Ash's Turtwig was fairly fast and agile, but once it evolved into Grotle, it lost most of its speed due to its new size. Thanks to some coaching from Paul's Torterra, however, it learned that it could make up for this with incredible endurance. There is also Ash's Goodra. As a Goomy, it could only move at a snail's pace, and got a little bit faster once evolving all the way to Goodra, but not much. However, it can tank hits like a pro and has very powerful attacks of its own. This is especially true when it uses Bide, since it's able to patiently endure a few hits and then unleash a massive attack at twice their collective power.
  • Enter Corporal Randall Oland of Pumpkin Scissors: your everyday Gentle Giant who feeds kittens, sleeps with hobos, cares for his new comrades and slowly, really slowly, takes on armored vehicles and kills the enemy crew one armor piercing bullet at Zero Distance at a time.
  • In Tokyo Ghoul, this is the defining characteristic of the Koukaku Ghouls. The muscle that forms their kagune has a metallic quality, making it extremely strong but also unusually heavy. Most lack the flexibility or mobility of other kagune types, making them best suited for use as a sword or shield.
  • In Yu-Gi-Oh! ARC-V, this is the idea behind Gongenzaka's Superheavy Samurai. While technically a Stone Wall deck, his most powerful Superheavy Samurai monsters can attack in Defense Position while using their (massive) DEF for Battle Calculation. Since his deck requires to not have any Spell or Trap Cards in his Graveyard, Gongenzaka cannot run on the Action Field and grab Action Cards like other Duelists, so he just stands their and tanks their attacks. As a perfect visual analogy, his Superheavy Samurai either stand or sit still on the same spot and attack with long-range attacks. Although at the end of the series, Gongenzaka's newest and strongest Synchro Monster is a demonic train which banishes Spell and Trap Cards from Gongenzaka's Graveyard, which allows Gongenzaka to grab Action Cards on the field without hindering his own deck.
  • Zoids: New Century: The Elephander has more firepower than any other individual Zoid (barring the Liger Zero Panzer and Berserk Fury) and strong enough shields that the Liger Zero Schneider breaks it's blades fighting it. It also can't move faster than a slow walk.

    Comic Books 
  • Archie Comics: Coach Kleats. Kleats looks like the stereotypical out-of-shape gym coach with a prominent belly, and even in his student days, he was never built for speed. But he makes up for his lack of mobility by being able to rip home-run balls with ease ... or casually shoot long-range baskets on the court ... or throw a football pass with startling power and accuracy, all to the shock of his once-mocking students.
  • Asterix: Depending on the story — and gag — Obelix is strong and nearly invulnerable but slow, or unexpectedly fast.
  • Batman and Nightwing villain Blockbuster. A hulking behemoth that plows through foes and scenery alike, straight up walking through walls through sheer power, but even in a rush he was never quick and too idiotic to try any maneuvering beyond swinging his arms around. Nightwing lampshaded it, seeing him as a rest from all the Lightning Bruisers he's faced:
    Nightwing: 'How could anyone so big move that fast?' We've all heard that one, right? Well forget it. This guy is big and sloooww.
    • Batman says the same thing of Amygdala in Knightfall, and he suffers from similar problems; all his massive strength is granted by something that similarly crippled him mentally, and also too impulsive and emotional to try any maneuvers beyond tantruming.
  • Citizen Steel from Justice Society of America has strength and toughness in the Superman category but leaves footprints in pavement as he walks, and can barely even run at normal human levels thanks to it; his overwhelming strength lacks too many Required Secondary Powers to use it properly, and the incident that granted it to him also affected his nervous system, ensuring he had to be exceedingly careful with everything he does. All of this keeps him from trying anything swift.
  • Damnation Crusade has the Dreadnoughts. They are not made for speed, but will wreck your world.
  • Darkseid, yeah when's the last time you saw him run? The Lord of Apokolips can knock Kryptonians around like beach balls and can wipe his foes from existence but any member of the Justice League could beat him in a sprint. To make up for his low mobility Darkseid has Super-Reflexes to the degree he can react in microseconds, not that he even needs to half the time as seen when Superman tried to Speed Blitz him in The Supergirl from Krypton (2004). Nonetheless, rejuvenated Darkseid in DC Rebirth averts this having explicit Super-Speed. He also has access to a special force, the Gravi-Guards; huge lumbering beings who can draw gravity from heavy-mass galaxies so strong that they can hold down the Silver Age Superman, albeit not without a fight.
  • Solomon Grundy from The DCU. Being a zombie, he is very slow-moving, but he possesses great strength and power nonetheless. His strength tends to vary, however, as he has gotten beaten down by Batman before, while other times he has had enough strength to outbrawl Superman with ease.
  • Thanos is not known for his mobility, not that he really needs it when he can curb stomp every hero on Earth with little effort. Averted at other times like when Thanos is shown capable of doing a Flash Step against Tryco Slatterus and dodging attacks from Ego the Living Planet, nevertheless particularly speedy fighters like Spider-Man and Wolverine can get the jump on him (though their attacks barely damage him). The Runner Marvel's Trope Codifier in Super Speed particularly spelled this out for Thanos, as his Eye Beams couldn't touch The Runner leaving the Titan humbled.
  • X-Men:
    • Among the X-Men's foes, there's the Blob and Stone Wall, who fight side by side in a version of the Brotherhood of Evil Mutants that serves the U.S. government as Freedom Force. Both of them are immensely strong, but neither one is known for his speed. Heck, the Blob likes to brag that his mutant power literally makes him the proverbial "immovable object". He may as well be the trope codifier.
    • Colossus counts too. Even though he's easily much, much stronger than he is heavy, this doesn't translate into any speed advantage. In one X-Men issue, he is summoned to Limbo by his sister and has to chase down Baba Yaga—he could barely run faster than a shriveled old hag. Not only is he a slow runner but he's pretty sluggish in a fist fight too; Thor lampshades this when he curbstomps Peter without taking any hits in an issue of Cable and X-Force. This is pretty much why Colossus sticks to going toe-to-toe with opposing heavy-weight big guys and leaves the quicker ones to Beast or Wolverine. This is a case of Depending on the Writer, as early editions of the Official Handbook of the Marvel Universe attributed Colossus with impressive levels of speed in human form, and claimed he reached peak Olympic athlete levels of speed when he turned into metal.

    Fan Works 
  • In the Star Wars/Mass Effect crossover fic Fractured, the Trans-Galactic Republic has produced Star Dreadnaughts 35,000 meters in length. At least one mounts a retractable superlaser in the sequel, Origins, but regardless of firepower they all eat fuel and are at best difficult to maneuver. That said, get close enough and you are very, very dead.
  • In the Fusion Fic Renegade, the Global Defense Initiative has developed "Glacier-class" dreadnoughts, which are massive warships that are so ponderous that they are primarily used either to defend static locations like resource-collecting "supercarriers" and strategic planets, or to assault worlds of major strategic importance, with the objective in this case being to either force the enemy to stand and fight to defend the planet and get subsequently annihilated by the Glacier, or to flee and surrender a critical strategic resource.
  • The Pokèmon They Carried features a land battleship known as the M1-12 Rhydon. This is a large vehicle that weighs about 130 tons and carries a 105 mm smoothbore gun and is bristling with 30 mm autocannon. As a tradeoff, it is insanely slow with a top speed of twenty five miles per hour.
  • In the Lunaverse, this is how Raindrops is depicted — slow and clumsy for a pegasus, but stronger than the average earth pony, who are the designated strong pony subtype.
  • In Sky Blade Academy, two of the main characters fit this:
    • Iki. He has outstanding Physical Defense, and higher than average Physical Attack, but his Speed is subpar.
    • Atsuya, who has the blessing of high Physical Defense, extremely high Magical Defense, and slightly good Magical Attack, but slimes have been shown to outspeed him.
  • Once she ups her training in Ranma Saotome, Chi Master Akane is noticeably slower than Ranma but she's extremely talented at chi reinforcement (which increases her strength and defenses) so she's also at least three times as strong.
  • Code Lyoko: EG: Rarity's Lyoko form in a nutshell. She has the second highest attack and the best defense, but her speed is noticeably lacking.
  • In Hellsister Trilogy, Darkseid isn't fast or agile, nor he needs to be. He is strong enough and tough to take an enraged Kryptonian's blows and hit back, and his Omega Effect can hit anybody, no matter how fast they are.
  • Izuku in The Worm That Dorks comes in dead last in the 50 meter dash, long jump, and side steps. He also runs through foot thick metal doors without slowing down, breaks a grip test machine without trying, and eats half of a Zero Pointer in one bite. Bakugo has to use an explosion to the back of Izuku's head just to get his attention and mentions the boy normally weighs around 500 pounds.

    Films — Animation 
  • In Turning Red, Ming's gigantic red panda form moves in a very slow, lumbering fashion, which puts her at a disadvantage in her fight against Mei, as her daughter's smaller and more agile panda form is able to easily run rings around her despite her much greater strength, especially since Mei can just use the transformational bursts to shift her momentum at will.

    Films — Live-Action 
  • Jason Voorhees from Friday the 13th films. Offscreen Teleportation notwithstanding, the fastest he ever moves after his resurrection as a zombie is a slow shamble. But he's strong enough to literally punch people's heads off, and he can use his trusty machete to chop through things a normal human wouldn't be able to. This is especially evident in Freddy vs. Jason, where he is put against much faster Freddy Krueger.
  • Godzilla (2014): While he's not as particularly fast as some of his previous incarnations, Godzilla here keeps true to the Big G's tradition of dishing out various flavors of pain and destruction.
  • The City Destroyers in Independence Day. These massive ships are fifteen miles wide and appear to move slowly to their next target (one takes 12 hours to move from New York to Philadelphia). They seem to lack any weapons, short of their primary cannon which is capable of wiping out an entire city. Even when the humans manage to find a way to bring down their shields, the ship's size and armor easily soaks up their missiles until they find another weak spot.
  • Marvel Cinematic Universe:
    • The Destroyer from Thor unlike this comic counterpart isn't very mobile nor is it shown running or going faster than a stroll, to make up for this it has powerful Eye Beams and can rearrange itself to face any direction as seen when Sif stabbed it in the back. But nevertheless, once Thor got his Lightning Bruiser powers back the Destroyer was taken down quickly.
    • Giant-Man in Captain America: Civil War thanks to his sheer size Scott was able to turn the tide in the airport battle being able to rip planes apart and kick trucks and heroes around, forcing Iron Man's side to focus all their attention to him. The downside is he's one giant dude up against several Lighting Bruisers, Tony and Rhodey could fly circles around him, Spider-Man could wrap him up like an aforementioned AT-AT and Vision could easily match Scott's might and being faster could ram him over. This problem comes up in Ant-Man and the Wasp and Scott is giving chase to a crook as Giant-Man and is forced to take a ride on the back of a truck to keep up with the getaway vehicle, In Avengers: Endgame Giant-Man does prove very effective in the Grand Finale, crushing Chitauri Leviathans and Cull Obsidian easily.
  • RoboCop: The main character is strong and has superhuman aiming skills, but he walks very slowly. ED-209 is an even better example, being a giant robot with massive firepower that also happens to be sluggish, clumsy, unstable, and incapable of navigating stairs.
  • Rocky: The titular character was initially portrayed as this — he was slow and had pretty poor technique, but he had massive punching power and could absorb insane amounts of punishment. Over the course of the series he would become faster and a better boxer and more of a Lightning Bruiser, but by Rocky Balboa his age and injuries had caught up to him and he was back to taking a beating, waiting for an opening and then hitting his opponent as hard as possible.
  • Star Wars:
    • By Jedi standards, this is a characteristic of the lightsaber style Djem So. While too fast for non-Force-users to follow, it still trades speed for brute strength when compared to other styles like Ataru and Soresu.
    • Darth Vader might be one of the most famous Mighty Glacier characters. Due to severe injuries, he is forced to wear a suit of cybernetic life-support armor, which inhibits his movement (especially compared to other Force users). However, he's also a master of lightsaber combat (specializing in the aforementioned Djem-Do), has impressive Force abilities even for a Sith, and his robotic limbs give him Super-Strength.
    • Also in Star Wars are several other fighters, most notably the B-Wing and the TIE Bomber, which carry large payloads of powerful torpedoes but are relatively slow and unwieldy. The Y-Wing was this originally, but by the time of A New Hope their ordnance had been matched or surpassed by the faster X-Wing, leaving them as a Master of None. (Notably, only one survived the Battle of Yavin.)
    • The AT-AT Imperial walker is a terrestrial vehicle example — painfully slow, but making up for it in blaster-proof armor and firepower.
    • The ultimate Star Wars example may be the Death Star itself. A mobile space station the size of a small moon, it moves at a crawl compared to even the slowest starship, but once it gets within range, it can and will blow your planet up.
    • From the sequel trilogy, Kylo Ren Vader's grandson. Despite not being as bulky as Vader, he prefers to fight using brute force and can take a lot of punishment. He also prefers fighting in a slow pace rather than charging in at his opponents. Though like his grandfather Kylo can move pretty fast if he wants as seen with his fight against the Elite Praetorian Guards alongside Rey and when he fought his own Knights of Ren.
  • The Terminator is an infamous example. It just manages a brisk walking pace as it chases its prey, but by God, it will walk through anything. Plus it can dual-wield assault rifles due to its immense strength.
    • The HK-Tank. While laughably slow most of the time, can be taken down with potent explosive charges, it is still a very deadly machine feared by the Resistance for damn good reason due to its highly-durable armor and deadly twin-arm cannons that can easily turn a human being into meaty chunks.
  • Fred Dukes in X-Men Origins: Wolverine. His mobility is terrible, but he has the strength and toughness to be expected to stride up to a tank, shrug off its shots and just punch it until it stops shooting, and it works.

  • The alien Jan in Alien in a Small Town are silicon-based Starfish Aliens the size of a car. They're strong, and durable as stone, but slow.
  • Lensman:
    • The Maulers — for when the terms battlecruiser, battleship, dreadnought and super-dreadnought are no longer enough. Maulers will swerve aside for nothing smaller than a planet. Imagine a Super Star Destroyer on steroids, without the flaw which permitted the Executor's destruction. Of course, dealing with such mass, even being in space will not help their speed any, but this was seen as acceptable; Maulers are designed to besiege space stations and even planets, which often pack shields unbreachable to anything smaller than their guns.
    • The Super-mauler is essentially one giant gun that the Patrol built a ship around, equipped with the heaviest shields available and ordnance meant to glass entire planets.
    • The true Mighty Glaciers of the Civilization-Boskone conflict are the armed planets. They carry armaments far beyond anything that can be mounted on a ship, but even inertialess, drag makes them so much slower than everything else that they're nearly useless against anything smaller than another planet.
  • In The Lost Fleet series, battleships are perceived as the negative of this trope, especially with the 100-year Alliance-Syndic war resulting in Attack! Attack! Attack! becoming standard operating procedure for both sides; this mentality leads to the highly aggressive Glory Hound commanders finding these heavily-armed behemoths too damn slow for the blitzkrieg charges war is supposed to be about. Battlecruisers have replaced battleships as prestigious postings, as they are expected to lead fleets into glorious charges and win through sheer "fighting spirit". Battleships are thus given to commanders who have not shown sufficient aggressiveness, with the higher-ups assuming that the extra armor and stronger shields will help compensate for the "inadequacies" of the commander while their slower speed will fit their assumed cowardice more (read: the fact they prefer to assess first, attack later). Later on, the bear-cows are encountered whose superbattleships dwarf normal battleships and fit this trope even more, as normal battleships can run circles around them.
  • Ronald Niedermann, the blond giant in the Millennium Series is freakishly strong, to the point that every blow seems to shatter bones. However, he's a terrible boxer and telegraphs his lumbering punches.
  • Nolan Sorrento's Mecha-Godzilla mech in Ready Player One is a massive, hulking robot that towers over all of the other robots in the Battle of Castle Anorak and fires a destructive mouth beam. To compensate for its massive size, devastating attack power and being able to take a hit, the thing is very slow.
  • Morgoth when he fights Fingolfin in The Silmarillion. He is much slower than his opponent, but stronger and more durable. Namely, he kills Fingolfin in four hits, but takes eight, twice the amount of those he had to land, that make him permamently weaker afterwards... but still fail to kill him.
  • Ser Gregor "The Mountain" Clegane in A Song of Ice and Fire is a subversion; Bronn notes that although he's not particularly fast, he is faster than you might expect for someone of his size (eight feet tall and very muscular), and he hits with enough force to practically guarantee a One-Hit Kill. When Oberyn Martell goes up against him, his tactic is as much to keep Clegane at a safe distance with his long spear as it is to outspeed him.
  • In The Traitor Son Cycle, the Monstrous Humanoids that Aneas' band is tracking down are very huge and well-armoured, but slow enough that when a fight breaks out, Aneas is almost running circles around them.
  • In Warrior Cats, ThunderClan and RiverClan cats are described as being large and powerful, but slow.
  • The Iliad: While never made explicit, this is the general characterization of Ajax the Greater. He's The Big Guy of the Achaean army, none larger or stronger. When he's mentioned in battle, it's typically for being the bulwark of the Achaeans' defenses using his massive shield. In spite of his pivotal nature, he never receives an aristeia, which usually involves going on a offensive rampage through the enemy's ranks. All of this combined paints him as a massive and powerful but not aggressive fighter.

    Live-Action TV 
  • In Angel, The Beast is so slow that Angelus can easily dodge his attacks while cracking jokes, but he's an order of magnitude stronger than a Slayer.
  • In Babylon 5 Earth Alliance ships are this: knowing their relatively primitive thruster technology early on only allowed them to build slow ships, they just put as much armor as they could (helped by the Interceptors) and loads of weapons, and even when technological advances would have allowed for faster ships they kept building them slow to not renounce to the heavy armor or weapons until they developed Artificial Gravity.
  • In the second series of Gladiators the contender Roland Hill, a strength athlete who dragged cars uphill for fun and held the world record for tearing telephone directories in half, went into the Eliminator assault course with a huge points lead over his opponent, giving him a massive 15.5 second headstart. He lost to Steve Quick.
  • In his first appearance in Jessica Jones (2015), his own series Luke Cage (2016) and follow-up show The Defenders (2017), Luke is often portrayed as this in fight scenes, rarely seen even so much as jogging toward his enemies. Instead he'll often take a slow, heavy, looming gait as he approaches his foe, tanking a hail of bullets against his bulletproof skin like a gentle breeze, before proceding to launch them through the air with a single heavy punch or simple toss. Jessica is generally much more lithe and scrappy, and in The Defenders he's also contrasted against the lightning fast, highly skilled Daredevil and supernaturally powered Iron Fist. Though it's more downplayed in his own series, as the lack of comparison supers leaves it up to him to do most of the fast moving.
  • Kamen Rider: Several of the Riders with Multiform Balance have at least one form of this type. At least one villain also qualifies — examples include:
    • Kamen Rider Amazon: When he second Big Bad, Great Emperor Zero, finally confronts Amazon at the very end of the series, Amazon can easily dodge Zero's slow attacks, but when a blow does connect Amazon is sent staggering.
    • Kamen Rider BLACK RX: Robo Rider, with high defense and a powerful Vortech Shooter, but a sluggish robotic movement.
    • Kamen Rider J: In an unusual example of Tokusatsu following the Square-Cube Law, J gains significantly more strength in his gigantic Jumbo Formation, but moves much more slowly than at his normal size. He becomes so heavy to facilitate this increased strength that the ground can be seen cracking underneath him when he first transforms.
    • Kamen Rider Kuuga: Kuuga's Titan Form has high strength to wield the Titan Sword and strong protection from Armor of Invincibility, but the sword and armor are so heavy that it's the slowest form. Despite its high defense, the armor still leaves some areas exposed so the enemy can exploit Attack Its Weak Point.
    • Kamen Rider Agito: Agito's Burning Form (the second Super Mode, after he loses access to his first) is stronger and has better defense than Trinity Form, but is much slower.
    • Kamen Rider Kabuto: Most of the Riders come with the default Masked Form, which has heavy armor and high strength, but is rather slow.
    • Kamen Rider Den-O: Den-O's Ax Form is slow but strong, and has the best defense. Zeronos, the secondary Rider, becomes slower but stronger and gains improved defense and a powerful set of Shoulder Cannons in his Vega Form.
    • Kamen Rider Kiva: Kiva's Dogga form grants him Super-Strength, the Dogga Hammer weapon, and heavy armor, but the weight again reduces his speed. Dogga himself also qualifies.
    • Kamen Rider Double:
      • Double himself has three Body-type Memories, including Metal, which grants him Super-Toughness and Super-Strength, but is slower than Joker (his main form) and is equipped with the Metal Shaft.
      • Accel, the Secondary Rider, is somewhat slower and has greater strength and heavier armor in his default form. He mitigates it with his ability to transform into a motorcycle, even before he gains access to additional Transformation Trinkets.
    • Kamen Rider OOO: Of the titular character's main seven forms, the SaGohZounote  Combo can deliver incredibly powerful strikes and even possesses a degree of gravity manipulation. As one might expect, its drawbacks are being incredibly slow and short-ranged (aside from its Rocket Punch attack) and its limbs being so heavy that Eiji actually has a hard time fighting properly initially.
    • Kamen Rider Fourze: Has two of these. Fire States gains power and a fireball-shooting gun but loses speed and mobility, while Magnet States, the Mid-Season Upgrade, effectively makes him into a walking turret, armed with armor and Shoulder Cannons but losing almost all mobility. It also has the further disadvantage of taking up two equipment slots instead of one, limiting Fourze to leg weapons.
    • Kamen Rider Wizard: Of his four main forms, Land Style has high strength and defense, but reduced speed. Also has the power to control earth. Kamen Rider Beast, the Secondary Rider, uses Mantles to alter his abilities; the Buffa Mantle is the strongest, toughest, and consequently slowest. Also, it uses up a lot of Mana, so it can't be used too often.
    • Kamen Rider Gaim:
      • The titular character has two. Pinenote  Arms gains punching power and an Epic Flail in exchange for speed and mobility, while his second Super Mode is Kachidokinote  Arms, is one with Super-Toughness, being incredibly slow but with higher power and exceptional armor. It's also armed with the DJ Gun, which can function like a machine gun, shotgun, or cannon.
      • Kamen Rider Baron's second form is Mango Arms, a mix of this and Glass Cannon, gaining punching power and a rather nasty-looking mace, but being as slow as Gaim Pine Arms and having poor defense.
    • Kamen Rider Drive: Drive's second accessed main form is Type Wild, being much stronger than the default Type Speed but also slower and less agile.
    • Kamen Rider Ghost:
      • The titular character's Newton Damashii and Benkei Damashii are this, both increasing strength while decreasing speed; Newton grants Gravity Master powers while Benkei wields a warhammer.
      • Necrom, the third Rider of the series, has Sanzo Damashii, also stronger but slower than his other forms and possessing the power to summon characters from Journey to the West (specifically Sun Wukong, Zhu Wuneng, and Sha Wujing) to aid him in battle.
    • Kamen Rider Build: As with Double, the titular character has right-half armor and left-half armor, with different combinations producing different results. Of the Best Matches, his GorillaMondnote  Form is incredibly powerful offensively and defensively but also incredibly slow.
  • Star Trek franchise:
    • Star Trek: The Original Series has this in the form of the Gorn Kirk is forced to fight against. He can outrun it walking backwards, but the Gorn is strong enough to pick up and throw a rock that is at least as big as Kirk himself.
    • Averted with the Gorn in the Star Trek: Enterprise episode "In a Mirror, Darkly", in which a Gorn was capable of moving much faster (and looked scarier) and is capable of navigating maintenance tunnels on the Defiant.
    • The most powerful warships among the Xindi are operated by the Aquatics. They're also the slowest.

    Pro Wrestling 
  • André the Giant is a powerhouse of a man who routinely smashed whole tag teams singlehandedly, but his top speed seemed to be "lumbering", and he tended to favor making the opponent approach him first. When he was younger, he could move very well and even throw a dropkick. Acromegaly slowed him down starting in 1987. His managers actually had him invoke this trope earlier in his career, telling him to slow down his fighting style in favor of a more deliberate style to make him seem even more like an unstoppable force of nature.
  • The Great Khali. He could often take out wrestlers with just a few punches and a chop to the side of the head, but he Slow Walked everywhere.
  • Hulk Hogan, as a result of his age and cumulative injuries, has lost most of his mobility and speed. He can still knock people down with one punch, but he needs his opponents to come to him these days.

    Tabletop Games 
  • The Awful Green Things From Outer Space: Leadfoot the robot can only move one space a turn, but it requires a whole swarm of Things to even have a chance of taking him down. He'll quickly and easily cut through any Things that get in reach in moments, so much so that they're requireed by the rules to swarm him and only him because otherwise he'll just shred them one by one.
  • BattleTech:
    • The game's selection of 'mechs is grouped into four classes, the biggest and slowest being Assault. Assault 'mechs are most often slow, plodding, ultra-durable behemoths, and usually pack enough firepower to destroy a Light mech or cripple a Medium with one salvo. They also don't have to worry too much about their speed, since most Assault 'mechs are equipped to deliver death at extremely long range. And the Assault mech has even been one-upped, now, as rules for Colossal class mechs from 105-200 tons now exist. They're bigger, tougher, more heavily armed, and slower than even Assault mechs. Unfortunately, they're also saddled with a few extra drawbacks, like being easier to hit than other mechs due to their massive size and being unable to use certain types of tech, like Stealth Armor or Jump Jets.
    • Every class of 'mech also tends to have a "standard" ground speed, especially amongst 'mechs from the original 3025 timeline. This is because a 'mech's land speed is based on its engine size divided by its weight, and the heavier the engine is, the faster the 'mech is for its weight. This means each weight class of 'mech has 'mechs with intentionally undergunned engines, making it slower than the default but giving it more weight available for weapons and ammo. Classic examples of glaciers include the Panther light 'mech , Hunchback and Centurion mediums and the Annihilator assault 'mech.
  • Blood Bowl: Dwarf teams. A well-built dwarfen line or cage is a bulwark of death that will slowly, inexorably, slide across the field and leave your players pummelled and senseless in the dirt and leave your star blitzers marked by linemen that could probably take them in a one-on-one block. And that's before we factor in their Big Guy, a steamroller.
  • Diplomacy: This trope best describes Turkey's general situation in the game. As a power stuffed into the southeast corner of the board and with a limited set of plausible opening moves, Turkey generally has trouble expanding past Bulgaria in the first year of a game and will usually be stuck with whatever scraps off the table it can get (and that's assuming it doesn't get carved up by Russia, Austria, and/or Italy right off the bat). However, if it manages to get the gravy train rolling on expansion it can be difficult to stop, due to both its corner position and plentiful water spaces making attacks from its rivals complicated at best as well as a cornucopia of supply centers in the nearby Balkans which it can gobble up for growth, expanding its defensive belt in all directions outwards to swallow up its rivals.
  • Dropzone Commander: Both human factions, the UCM and the PHR, are this. The UCM's tanks and the even slower PHR battle walkers can't match the speed of the Shaltari war striders, let alone the superfast anti-grav tanks of the Shaltari and Scourge. They make up for it by having heavier armour than the aliens (the material strength of the humans' armour is actually weaker than those for the aliens, but human vehicles more than make up for it by having extremely thick armour while the aliens use a much thinner hull), and the weaponry on human vehicles rival or exceed those of the alien races.
  • Dungeons & Dragons:
    • Dungeons & Dragons 3rd Edition:
      • Clerics tend to be this. Though casters, they get most of the best offensive buffs in the game. It will also take them a round or two to buff. As a result most fights start with the heavily armored Cleric clanking toward the foe as he buffs himself, then smacking said foe down with one or two hits from his heavy mace when he gets there.
      • In 3.5, the Stone Dragon techniques from the Book of Nine Swords rely on keeping yourself grounded and balanced so you can deliver massive damage, punch through defenses, and break rock and metal. All its attacks require you to be on the ground, and most of its stances require you to not move or break the stance. The Dwarf-only class Deepstone Sentinel goes further, allowing you to control the ground around you with martial arts, as long as you don't move at more than a crawl.
      • Also in 3.5 the Dwarven Defender prestige class, which gives you a limited use ability that increases your strength and constitution but preventing you from moving. It's dwarf exclusive. It's very useful for Hold the Line situations in a bottlenecked dungeon where all enemies must get through the dwarf's square to reach your Glass Cannons. In most open spaces, considerably less so.
    • Dungeons & Dragons 5th Edition: Dwarves have a low movement speed of 25 (the standard for almost every other race is 30), but get a good boost to their constitution (increasing the number of hit points they have). All dwarfs get proficiency in Hammers and Axes allowing players to hit harder in melee with classes without normal access to martial weapons. Mountain Dwarves additionally get a bonus to strength, allowing them to hit harder with every melee weapon.
  • Exalted:
    • Mount Mostath, a glacier-mammoth Behemoth whose assigned duty is to arrange glaciers in the arctic north. Its normal movement is too slow for anything with a human lifespan to notice that it's animate at all, but when sufficiently agitated, it does attack the aggressors. It has Strength rating of Immeasurable and its stomps usually inflicts infinite damage to those without divine constitution. Even a mere mortal can run quickly enough to evade Mount Mostath's stomps, given its tremendous size and weight.
    • Malfeas Charms are also heavy on things like "if you screw with me I will hit you with hate-powered lasers that will give you radiation sickness"... but has absolutely nothing published to enhance flurries, Join Battle rolls, Dodge DV or movement speed. An Infernal can take both Malfeas brute-force mojo and Adorjani movement magic, producing a Lightning Bruiser powered by radiation, pain and crazy.
  • The Neu Swabian League of the space combat miniatures game Full Thrust have tendencies in this direction, with many ship classes that are big, heavily armed, but slow for their types.
  • Heavy Gear and its first Licensed Game feature the Mammoth Strider. The design is different from Gears in that it is not a true humanoid biped; instead, it is a hunched, broad shouldered machine with very short legs. As a result, it has the absolute slowest land speed in either game, hardly able to reach 30 kilometers per hour and with less maneuverability than even a modern tank. The most basic, bottom of the barrel Gear starts off with a 42 kph top speed. This also makes it slower than the setting's land-warships. To compensate for its sluggishness, the Mammoth is extremely tough and even more well-armed. It can absorb repeated strikes from missiles designed specifically to kill mech units, shuffle unharmed through machine gun fire, and basically ignore anything smaller than battleship cannons. The Mammoth is also armed to the teeth with five weapon mounts for the largest missiles, cannons, and lasers, such that it is considered a legitimate match against six enemy Gears. Simultaneously. The Naga Strider is essentially the AST's answer to the CNCS' Mammoth Strider, except slightly faster and with less armor and firepower. It is also the only Strider in its class to mount wheels in its feet, allowing the Naga to use hit-and-run tactics against its opponents.
  • Lancer:
    • The IPS-N Drake might be the epitome, as its huge size and ultra-thick armor make it slow as molasses, and much of its kit only works if it stays put in place. But it is basically impossible to dislodge from any position it has claimed, being tough enough to be Hard Cover all by itself and immune to most attempts to shove it around - and if it enters its Anchored Attack Stance, immune to all such attempts on top of being even tougher. And the whole time it's standing there, it will be pelting you with its abundant weaponry, including a superheavy Leviathan Assault Cannon that'll readily turn everything in front of it into swiss cheese. Thanks to all of this, facing a Drake has been compared to being a mook in a Tower Defense game.
    • The HORUS Balor is a sluggish heap of nanomachines masquerading as an armor that has little in the way of movement options and very slow base speed. But it's fairly heavily armed, it constantly regenerates on top of being hard to hurt thanks to its fluidity, and just getting close to the damn thing will mean getting Eaten Alive by the nanomachine swarm in seconds. A Balor will slowly, but surely stride into the battlefield, regenerating from every shot while everything around it dies from horrific Damage Over Time and becomes more health for it to burn.
    • The Harrison Armory Barbarossa is the slowest mech in the game, as well as the biggest; it's not going to outspeed or dodge anyone any time soon. It also packs the biggest gun in the game with its Apocalypse Rail, a ridiculously huge cannon more fit for ship-to-ship combat that will obliterate half the battlefield once fired. Don't have time charge it up for that? It also packs merely heavy armament like the Siege Cannon, and the tools to fire them continuously until everything in the battlefield is rubble and craters. It's an Awesome, but Impractical armor all in all, but you do not want to be anywhere near its sights.
    • Harrison Armory also offers the Sherman, which is vaguely faster thanks to its actually reasonable size, but it's still far from the speediest armor around. But you don't need to be fast when you pack as many lasers as the Sherman does, in all flavors from "lightshow of pain" to "complete vaporization" depending on what you brought for that mission. It also has plenty of self-repair options so that it will stay up and keep lasering things to death even under heavy fire, venting more heat than a volcano the whole time.
  • Pathfinder 2e has Dwarves move five feet slower per turn than other races, but one of their Ancestral feats is the ability to not suffer any movement penalties from armor.
  • Star Fleet Battles has battleships. Fearsome things, bristling with weapons, with tremendously thick shields, but their gigantic engines are only enough to drive their gigantic bulk as fast as other ships in the fleet, and they turn like drunk pigs. Only the Klingons actually built one (and the boom section of a second), and they handle as badly as anything else anyone ever built. Also, the cost of building such a ship nearly bankrupted their economy. The Federation designed one (but never built it), and it handles even worse than that. (That's generally true of all Klingon ships, though. They tend to have a better turning radius than other ships in the same class, but once you get through their shields, they start losing weapons quickly.)
  • Victory in the Pacific: Most American battleships are this — not only are they slower than their Japanese counterparts, but they have no central base to operate from, adding to the "glacier" effect by limiting the amount of ocean over which they can project their "mighty" surface combat power.
  • Warhammer 40,000:
    • The mainstay of Astra Militarum tank companies, Leman Russ battle tanks are described as slow and lumbering but powerful and durable. How the games rules represent this changes with the edition with the 7th Edition making it a Heavy Vehicle, allowing it to fire at full effect when moving but reducing its top speed. The 8th Edition rules on the other hand give the Leman Russ higher Toughness and Wounds characteristics than any other, non-Titanic, Astra Militarum vehicle and allow it to fire its main gun multiple times at full effect if it moves under half its, already reduced, movement distance.
    • Space Marine Assault Centurions can shred almost anything they engage in close combat, which is unlikely given that their movement speed tends to be only marginally better than the scenery. They can be mounted in a Land Raider, at least, which gives them increased mobility at the expense of a very, very large "shoot me" sign.
    • Space Marine Terminators and Chaos Marine Obliterators can't run. However, both have even better armour rating than the standard power armour, and every member in their squad uses weapons that would normally be restricted for regular troops to the preciously limited special or heavy weapons category.
    • Models with Power Fists always hit last in close combat. They are meant for anti-tank work though, so if the wielder manages to weather the enemy's assault and then strike them back... Hoo-boy.
    • Nurgle, the Chaos god of pestilence, is also a god of fecundity. It's no surprise the Nurgle Chaos troops and daemons all have sluggish speeds but powerful offense and are some of the toughest nuts to crack in the game.
    • In the spinoff game Adeptus Titanicus, Legio Mordaxis's techno-virus infection leaves them unable to push their reactors for additional movement speed or faster turns. However, they are extremely durable, with immunity to the Quake and Concussive effects and a stratagem to grant extra repair on a given turn, and between the extra hits and repair penalties from their techno-virus auras and their ability to slightly reduce the strength of blast weapons to make the blasts larger and thus harder to miss with, they can mess you up with alarming speed if you underestimate them.
  • Warhammer Fantasy:
    • Dwarves are all over this trope, with durable and hard-hitting units that are nevertheless meaningfully slower than everything else (the Dwarven movement score of three is the worst available in the game without a unit that's actually been hexed by an enemy spell).
    • The Throne of Chaos presents the Chaos Dwarves in this manner in terms of artillery and firearms. Chaos Dwarf cannons are extraordinarily powerful, more so than anything the Empire can access, and are entirely capable of smashing city walls and devastating entire formations with a few shots, but their war engines are meant for prolonged siege warfare and slow to reload and bring to bear. Imperial cannon can strafe its Chaos Dwarf equivalent multiple times between the latter's volleys, and Imperial mounted pistoleers are described as firing off their salvos faster than anything the Chaos Dwarfs had ever seen.
    • The Lizardmen also have this kind of thing in their frontline combat troops, Saurus Warriors, which have standard movement distances and an Initiative score that's unlikely to impress even the slowest troops from other armies. The Lizardmen do, however, have Fragile Speedster Skink units, while everything in the dwarf army is either a) really good at killing things up close or b) really good at making the enemy want to come closer so they don't have to take another rune-enhanced boulder to the face.
    • As in the Grimdark future, so it remains here: Nurgle units for the Chaos forces are slow but pretty punchy and extremely tanky.
  • Werewolf: The Apocalypse: The Gurahl (were-bears) cover this trope in two ways. One, when it comes to their non-human forms, their Dexterity is pretty much the same in all of them (at most a +1 adjustment), but their Strength and Stamina get dramatic boosts. Two, unlike most Fera, they're incapable of spending Rage to get extra actions. However, they can spend Rage to get further buffs to their Strength. Yes, a Gurahl in Crinos form is only going to hit once, but when that single hit can punch a hole through a tank, and it's quite possible that they'll just shrug off any non-aggravated damage they take in the process of doing so (not to mention the Healing Factor that will cover whatever their boosted Stamina can't soak), that Gurahl will only need one hit.
  • X-Wing Miniatures: The Imperial VT-49 Decimator has a fairly limited selection of moves — not much of its dial is green, and it has no particularly noteworthy repositioning options or turning moves (most ships have at least a Koiogran turn to quickly reverse direction, but the Decimator has to turn around the slow way; without a pricey upgrade it can't boost; and it can never barrel roll). Additionally, while it has a lot of hull points, its Agility of 0 means that unless you're at range 3 or on the other side of an obstacle, you'll be taking a fair amount of damage from enemy attacks. However, it comes with a 3-die main gun that can be fired in any direction, and the Expose elite talent lets you throw on a fourth die, which is around the point where even arc-dodging TIE Phantoms and Interceptors start hoping their dice don't let them down — especially if the Decimator is flown by Rear Admiral Chiraneau.


    Web Original 
  • Afterlife SMP: The Half-Robot origin has 50% more health than a standard player, but perpetually have the Slowness effect, due to being made of metal.
  • Babe Ruth: Man-Tank Gladiator: The Heavy man-tank is the largest, strongest, and slowest style.
  • Robbaz prefers fighting with brute strength in games. For example, in Skyrim, he insists on fighting only with his character's fists. This is also demonstrated in Mount & Blade: Warband — Viking Conquest, where he actively rejects giving his character points in agility in favor of strength.
  • RWBY: The White Fang Lieutenant is clearly out-manoeuvred by Weiss, even when she's not using her Haste-spells. She is able to land many more hits on him than he can on her. Unfortunately for her, he tanks all her blows and is so powerful he only needs to hit her once for her to go down.
  • Serina:
    • Razorback thorngrazers are strong and durable thanks to being covered in tooth-like armor, but very slow as they have very short legs and are incapable of running, simply hunkering down when threatened to protect their soft underbellies. This works against them when dealing with fire since they can easily be overtaken by the flames, leaving the nimicorns as the only surviving thorngrazer species following the Serinarctan coal seam fire.
    • The monstrocorns, a clade of thorngrazers from the hothouse age, responded to the sudden rise in food and living space by growing to immense sizes. They became very slow, plodding and awkward beasts as a result, but make up for this with their immense strength, the ability to absorb otherwise crippling injuries with their huge bulks, and a powerful set of horns and tusks that can gore most potential predators with ease. Adult monstrocorns have no natural predators, being simply too powerful and well-defended for even the most aggressive hunters to tackle.

    Western Animation 
  • The Adventures of Puss in Boots: Puss is chased by an extremely powerful Golem that is so slow that it has been no hassle for him to simply keep moving and stay ahead of it. Dulcinea is able to take a short walk out of town to meet up with it and talk, and it still takes it five hours from that point to make it to town. However, Puss is a Master Swordsman, and anything he runs from means business, including the Golem.
  • Angel Wars:
    • Supplementary materials describe The Seven has having excellent firepower, armor, and range, but low agility and speed.
    • The Merk-7 flying artillery chariot that Swift pilots also qualifies as a downplayed example compared to The Seven, having high firepower, medium-high armor, and medium-low speed.
  • Avatar: The Last Airbender: Earthbenders are this. Earthbending emphasizes strength and endurance, as well as a balance between offense and defense. Earthbenders must stand their ground and endure what their opponents throw at them, then strike back at the right moment.
  • Jackie Chan Adventures:
    • Tohru is the strongest, slowest and biggest member of both the Dark Hand and, post-Heel–Face Turn, of the J-Team.
    • Po Kong the Mountain Demon from the same series is the largest character (let alone villain), and she's every bit the Implacable Woman you'd expect. Likewise, she's every bit as nimble as you'd expect, so she's not too difficult to deal with if you know a good banishment spell.
  • The Legend of Korra: In comparison to the other airbenders Zaheer is most definitely the slow -and-mighty type and this is made most obvious during his battle with Tenzin who outclasses him in every way. Zaheer focuses on crushing, aggressive blows with his airbending while Tenzin is able to gracefully dodge everything thrown at him. Not only that but their maneuverability without gliders is completely different, Zaheer uses his airbending to increase the distance for his jump which, while effective against other benders, puts him at a disadvantage to Tenzin who is able to bend the air around him into a lift allowing him to quickly counter attack. This extra manoeuvrability gives Tenzin the edge in battle and allows him to mop the floor with Zaheer (until the other Red Lotus members gang up on him). However, once Zaheer unlocks the ability of Flight he upgrades into a Lightning Bruiser.
  • Jonny Quest: In the opening Title Sequence of the original show, a slow-moving mummy obliterates a thick wall.
  • My Little Pony: Friendship Is Magic: King Sombra has a Living Shadow form that's massive enough to surround his entire Place of Power, and his magic is strong enough to make even Physical Gods like Princess Celestia and Princess Luna worry. However, he also moves like an Advancing Wall of Doom and takes a while to react to any unexpected threats — though he's also Crazy-Prepared enough to where said "unexpected threats" are few and far between for him (in fact, most of his threat comes from all his precautions set before the good guys managed to come and slow him down).
  • TRON: Uprising: General Tesler uses a slower, less acrobatic but hard-hitting style, compared to Beck's Fragile Speedster. He's also extremely tough, meaning Beck's attacks have little to no effect. Any direct fight between them is usually a Curb-Stomp Battle in Tesler's favor.
  • Voltron: Legendary Defender: The Yellow Lion has heavier armor and more raw power than the other Lions, but is also the slowest of the quintet.

    Real Life 
  • Tanks. They started out in The Great War as the ultimate Mighty Glaciers, with horrendous top speeds slower than that of a running infantryman, but great firepower, and nigh invulnerability to small arms fire. As wars became increasingly dynamic and mobile, though, tanks underwent progressive evolution to become Lightning Bruisers, with modern Main Battle Tanks striking an even balance between firepower, armor and mobility. The image, however, still sticks. The last true Glaciers would have to be the heavy monsters built or designed by the Nazis and Soviets in World War 2.
    • The Nazis had several super-heavy tank projects. You have the Landkreuzer projects, which were never completed. The P1000 Ratte would be a 1000-tonne mobile fortress armed with two battlecruiser guns and many smaller pieces, while the (nominally) 1500-tonne P1500 Monster would be armed with the largest gun ever fired in anger. Both projects were scrapped in 1943, as their mass would make the tanks move at a snail's pace (if they could get them moving at all), or more critically, make a barn-sized target for even the high-altitude Allied aircraft. And engineers looking at the proposals quickly figured they'd double the weights in their names.
      • These were preceded by the 188 ton Panzer VIII Maus, the largest tank ever actually built (barely; only two prototypes and one never had its turret installed), wasn't quite as insane but still very much an example. Its turret alone was as large as many tanks, and this allowed it to carry a huge 128mm main gun and a 75mm secondary gun side by side in it. Its front armor was 200-240mm (8-9 inches) thick and even its "weak point" at the rear had 150mm (6 inch) thick armor. That makes its thinnest armor equal to the "thickest" armor on the King Tiger Heavy tank, the most well protected tank of any nation to see mass production during the entire war. But it had only slightly better mobility than a beached whale, with a top speed of 20 km/h (12 mph) on hard, level ground. Essentially the Maus was a barely-mobile heavy pillbox which may have been devastating against enemy ground forces, but would have been a juicy target for Allied fighter-bombers. The most damning thing against it is that it wasn't an efficient use of manufacturing capacity or resources.
    • The French Char B1-bis heavy tank was slow, ponderous, and based on an outdated design paradigm, but they were exceptionally tough and had a powerful 75mm main gun and a respectable 47mm turret-mounted gun. One such tank called Eure was ambushed by several German Panzer IIIs and Panzer IVs and sustained 140 hits without significant damage. Alone, it destroyed thirteen of its ambushers. In his book Panzer Leader, tank ace Heinz Guderian recounted an incident where an enemy B1-bis was inflicting heavy casualties and he could only watch helplessly as all the shells that he and his comrades shot at it simply bounced off its armor.
  • Any tank destroyer that didn't fall into the category of Glass Cannon fit this role. They have powerful, forward-facing guns and tough frontal armor but slow traverse and acceleration speeds. The German military in particular fell into this doctrine of tank destroyer combat.
    • Elefant tank destroyer was insanely heavy at almost 70 tons and could barely hit 20 km/h on road and moved at a snail's pace off-road, yet it was practically impervious to nearly all Soviet tank-mounted weapon and could leisurely snipe at enemy tanks from under cover... assuming its mechanical issues didn't take it out of action first.
    • The Jagdtiger, mounting an even heavier 128mm gun and adding sloped armor. Like the Elefant, it was also sluggish since it used the Tiger I tank's engine despite weighing 30% more than the Tiger I- at 71.7 metric tons, it was the heaviest land combat vehicle to ever enter production (the Maus only having made it to the prototype stage).
    • Although the American army relied more on nimble turreted tank destroyers, they did contemplate on building assault vehicles similar to those of the German army. Their finest example was the experimental T28/T95 superheavy tank, which was designed for assaulting the heavily fortified walls and bunkers guarding the Axis homelands. Its frontal armor has a thickness of 305 mm (literally a foot thick), its gun had a caliber of 105 mm and capable of punching through solid concrete, and its max speed is only 13 km/h (8 mph). The T28/T95 was essentially a steel bunker on treads. However, the Army ultimately passed up on the T28/95, viewing it as unusable in combat as the heavy weight limited movement across terrain and couldn't arrive in time for combat. Also, the war ended before it was ready to be deployed and afterword there wasn't a point to having such a massive, slow vehicle.
    • While Soviet ISU-152 and SU-152 self-propelled howitzers weren't decidated tank destroyer (more like siege tanks, because their main role was to provide heavy artillery support and destroy fortifications), their 48-kg AP shells worked extremely well against basically every armor Germany possessed. And their heavy sloped armor made them pretty tough, too. The decidated ISU-122 tank destroyers with long-barreled 122-mm guns fit too.
  • Tercio infantry. This infantry formation dominated the battlefields in renaissance Europe for nearly two centuries. It was the combination of pikemen with very long pikes, and gunners armed with matchlock muskets. Their attack power was formidable, as nothing could stand in the way of a wall of advancing pikes, and the guns (a novelty on the battlefields) could punch through even the strongest armor at a close enough range. Their durability is also legendary: they had to move in a close formation, and they were the slowest unit on the battlefield, so they were specifically trained to march forward no matter the casualties. Actually, their only hope of survival was to keep on pressing forward, because a pikeman with his long pike is defenseless alone if someone with a sword comes too close, and the matchlock was both heavy, unwieldy, and took nearly a minute to reload. If they break formation, even a small cavalry unit can cut them all down. So the formation had to be able to take a lot of punishment, they could deal a lot of punishment in close and medium range, but they were horribly slow: a stellar example for the Mighty Glacier trope. (the tercio was made obsolete only when flintlock muskets replaced the matchlock: their better rate of fire and ability to mount a bayonet made the pike square obsolete) Tercio infantry were especially effective against the Ottoman Turks as the pikes could repel any cavalry attacks and the armoured front ranks were impervious against archery, and the Turks had no decent heavy infantry of their own.
  • Cataphract cavalry.
    • The ancient precursors of knights (who themselves were Lightning Bruisers), cataphracts had both horse and rider fully encased in scale, lamellar or mail armor. They were armed with long spear used with both hands. These guys never could do faster than trot, but they were invulnerable to arrows and javelins, and could break almost any period infantry. Romans calculated it took eight ranks of legionaries to stop a Parthian cataphract charge. Cataphracts eventually superseded legionaries in late Roman armies.
    • Roman legionaries themselves count, at least when in formation. Tall, heavy shields meant that the men carrying them couldn't move very quickly, but just try stopping a Roman legion once it gets going. The men were trained to step forward, strike out with their shield, stab with their sword, repeat until all the enemy were dead. Even in battles where the Romans lost, like Trebia (218 BC against Hannibal), the legionaries tended to enjoy some success and break the enemy formation simply by relentlessly marching forward and killing.
  • Dreadnought-type battleships were quite fearsome: heavy armor, devastating broadsides, bristling close-defense array. However, they bought this power at the obvious price of speed, as even the best powerplants of the day struggled to move a dreadnought anywhere in a hurry. Special mention goes to the USS Texas, the last surviving dreadnought-type battleship in the world. Her battery of ten fourteen-inch guns put the fear of God into the Nazis, shelling German positions on D-Day and suppressing counterattacks by virtue of turning several of them into large craters, but she took her sweet time repositioning, with a top speed of barely 21 knots (39 kph).
  • Draft horses, which are defined by their larger, more muscular build and ability to pull heavier loads (i.e. carriages) than other horse breeds. However, their average speeds are well below that across all breeds.
  • The slugger. This type of boxer moves slowly and doesn't maneuver too much, but has extremely strong chin and stronger punch. Usually one well-placed punch by a slugger is able to finish the boxing game.
    • George Foreman late on in his boxing career, after his comeback. The fight with Michael Moorer being an example — George is mighty slow, can barely land a punch on Moorer all fight, but has a decent defense and a chin good enough that Moorer can't knock him out but is miles ahead on points, and then in the last round Moorer's concentration slips, one punch, WHAM, and Foreman has another world title belt.
    • Eric "Butterbean" Esch had little footwork and dodged basically nothing, but was tough enough a man broke his elbow against his face and Butterbean kept on trucking, and he had enough knockout power to instantly floor anyone that took even one slightly solid punch to the head. Many of his winning fights involved tanking blow after blow until he saw an opening and concussed the one responsible.
  • Powerlifters are laser-focused on lifting as much weight as possible in a squat, bench press, and/or deadlift. Their training involves low rep counts with very heavy weight on the bar, so endurance is far less important than short bursts of strength. This leads to the joke that powerlifters take a nap between each set. Especially in a high or open weight class, there is also a lot of incentive to get big and bulky even if it means putting on fat as well as muscle. Cardio training is considered unnecessary because it has no direct benefit for competition, and may even be counterproductive when trying to maintain high body weight. When Mael le Paven was caught cheating during IPF Worlds 2021 (people noticed he had an elastic device called a slingshot hidden under his shirt during a raw bench press event), and fled in an apparent attempt to get rid of the evidence, the video footage of other powerlifters running in pursuit led to a lot of jokes about how quickly everyone was out of breath.
  • Indian cricketer Sachin Tendulkar. Not renowned for running ability but he'll smash the ball so hard he doesn't need to run.
  • The B-52 Stratofortress is a massive plane that needs eight jets to fly and can't break the sound barrier... but what it's meant to do — bomb the crap out of things — it does even better than the B-1B Lancers and B-2A Spirits supposed to replace it. In fact, the B-52 does this job so well that it's expected to keep flying until at least 2050, 94 years after it was first put into service. Heavy bombers in general until supersonic jet bombers started showing up in the late 1950s. The American B-17 is a particularly famous example: a cruising speed of less than 200 MPH married to up to 17,000 lbs of bombs and a legendary ability to survive battle damage. B-17s were known to return home one one engine, sans most of the tail, or on one immortalized instance, after a German fighter had crashed into it.
  • The Vickers Wellington, whose geodesic construction made it both exceptionally sturdy and able to accommodate ever-bigger bomb loads.
  • In the marching band world, we have the bottom bass drum. The bass five/six/seven(!?) player is usually a big guy to better counter the weight of the drum, and also tall, so that when the drum is on, their long legs can get them further and their long arms can still get the right technique. In other words, big and slow, but got the loudest beats.
  • Schwerer Gustav was a heavy artillery piece which needed double tracked railroads to support its weight, with 2500 people setting up the tracks. Once it was in position it would launch 800mm 7.1 metric ton shells to a position over 37000 meters away.
    • Railway Guns in general. Heavier than the largest tanks, firing larger shells than even the largest battleships could dream of, but they can't be moved at all without railway tracks and a locomotive to tow them.
  • David Ortiz of the Boston Red Sox. The man is slow as dirt when it comes to running. But when he hits the ball...
    • Barry Bonds in his later years (when he ironically won most of his MVP's). He lost a lot of speed with age, but he hit homer after homer.
    • Prince Fielder, now of the Texas Rangers. Even though he's passable enough at first base, one look at his massive, somewhat rotund form tells you all you need to know about him as a baseball player. He'll beat very few people in a foot race. But if he squares up a baseball with his bat, the ball's not coming back.
  • Vladimir Guerrero is yet another example. The man was known for not having any speed when it came to running the bases, but a game didn't end without him getting multiple hits with the bat. He was picked for the elusive Baseball Hall Of Fame because of his success as a great hitter.
  • The Greek hoplite was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of another hoplite formation. It took quite a while for ranged skirmisher tactics to be figured out to abuse the glacier aspect of them. Later taken to its logical conclusion by the Macedonian phalanx, which utilized smaller shields with enormous two-handed spears to be even less manueverable, but even more unstoppable.note 
  • Former NFL nose tackle Ted Washington (and nose tackles in general). In roughly his last eight seasons, Ted broke the scales at weights as low as 350 pounds to as high as 400+ pounds. While not a big playmaker, Ted regularly shoved offensive linemen (300+ pound men themselves) off with one hand while pulling down the ball carrier with the other. Too bad he couldn't actually catch a player in the backfield with a 20 minute head start.
  • A mountain being chewed up by a Bucket Wheel Excavator will take a few days to disappear. Unfortunately, it takes a few days to move a mile or so.
  • The Cool Train Norfolk and Western Y5/Y6 class was extremely strong so it could pull heavy coal trains over the Appalachian Mountains, but was very slow.
  • The Triplexes Baldwin built for the Erie Railroad and Virginia Railway, respectively. They had the greatest drawbar strength measured on a single steam locomotive in history but, while built for speeds up to 16km/h (10mph), in practise they never made more than half of that. They didn't need to anyways since they weren't road haulers, their purpose was to bank (assist-push) heavy coal trains up the steep inclines of the Appalachian mountains. They were pretty much Awesome, but Impractical since they used up so much fuel and water they were almost completely empty once the train hit the peak, with barely enough left to make the journey back down without exploding due to lack of water.
  • Any bulldozer will qualify, but the Badass Israeli conversion of the Caterpillar D9 for the IDF is the best. It cannot go much faster than seven miles an hour (a fast walking pace), but is impervious to small and medium weapons. It can usually be seen razing houses and bunkers as part of the Arab–Israeli Conflict, but was also used for firefighting by burying the fire under the soil.
  • Baseball catchers: they squat nearly the entire time they're on defense, which has the side-effect of ruining their knees, so you're hard pressed to find ones that can run fast. There are, however, quite a few catchers who are power hitters.
  • Centers in Basketball; slower than their teammates (with a few exceptions like David Robinson and Hakeem Olajuwon), yet absolutely dominant near the basket due to their size and strength. This archetype is slowly fading away, though, as modern centers are expected to play a role in most teams' motion offenses.
  • Center-backs in Football are not as quick as their teammates, but they are physically strong, which helps them overwhelm opposing forwards and deliver crunching tackles.
    • On the other side of the ball, we have "target-men": big, strong, yet slow forwards whose main asset on offense is their ability to out-muscle defenders and bat-down aerial passes to their teammates. Past examples include Eric Cantona, Emile Heskey, and Alan Shearer, while current forwards who fit that archetype include Olivier Giroud, Didier Drogba, Gonzalo Higuain, Romelu Lukaku, Zlatan Ibrahimovic, and Andy Carroll. Some, like Heskey, Cantona, Drogba, and Lukaku, are evolutions of former Lightning Bruisers, who bulked up and slowed down with age, tactically adjusting to their changing attributes.
  • Defensemen in Hockey are not the fastest guys on the rink, but they are strong and massive enough to violently check opposing forwards. The majority of them also have very strong slap-shots, as demonstrated by Zdeno Chara and Brent Burns.
  • World War I: the Huns used zeppelins for bombing raids. Massive, only half as fast as a fighter and having next to zero maneuverability, they made up for it in altitude and obscene payloads of bombs, in addition to being armed to the teeth with as many as twenty-four machine guns and an autocannon. The British thought that the volatile hydrogen gas of these slow airships would make them a Glass Cannon, but this Hope Spot was cruelly dashed when they discovered the bizarre fact that the Zeppelins' extreme fragility paradoxically made them monstrously durable; bullets and explosive shells couldn't detonate against their fabric-and-aluminum hulls. Zeppelins routinely took hundreds or even thousands of rounds on their raids, leaking so slowly that they could fly all the way back to Germany safely. It took two years for one to be shot down, due to the invention of the incendiary bullet, which turned the tides. By war's end a third had been shot down.
  • While the Grumman F4F Wildcat and F6F Hellcat weren't particularly agile (and the Wildcat was dog slow as well), they could take an extreme amount of punishment and were among the only planes that could stand a chance of withstanding direct hits from a Mitsubishi Zero's cannons. Infamous Japanese ace Saburo Sakai once put six hundred rounds of ammunition into a Wildcat and it kept on flying, said Wildcat was already being attacked by 3 other zeroes at the time. The Russian Il-2 Sturmovik ground attack plane was even more durable; its armor was so thick that some German pilots dumped their entire supply of ammunition into a Sturmovik without killing it. Even the canopy was known to sometimes stop 20mm cannon fire. Even more durable was the B-17 and later B-29 flying Fortresses outgunned most airplanes several times over, having caliber machine guns in every place they'd fit and some that they don't, heavy armor, and sheer mass on it's side. B-17s regularly went from Britain into Germany, and back, in the light of day, with no fighter escort (As no fighter until the late-war Mustang had the range to follow them) and came back in one piece. The F6F Hellcat, however, mounted a more powerful engine compared to its older predecessor, and while the agility wasn't improved, the engineers did improve on its speed markedly, while keeping the touted toughness, strength, and simple design of its older sibling, making the Hellcat a legitimate Lightning Bruiser, and was the top ace-maker in the US Navy's inventory during the later half of the Pacific campaign. The Hellcat stunned a lot of Japanese Zero pilots when it was first introduced. It looked so much like the Wildcat that Zero pilots simply barged right in, thinking they were up against a slow and lumbering Wildcat that they could fly circles around... until the Hellcat pilots pushed their engines up to Full Military Power. Surprise, surprise, surprise.
  • You can become one if you train hard without proper muscle-stretching exercises. This is the origin of the phrase "Muscle Bound" — people who built their muscles extensively but (without proper weightlifting knowledge) severely damaged their joints. Strong and slow.
  • It's believed that the largest sauropod dinosaurs like Diplodocus were extremely slow moving due to their sheer size and to conserve their energy, and may have only moved in slow, short bursts. However, their sheer size likely kept them off the menu of predators. Argentinosaurus may have weighed as much as 110 tons which for obvious reasons nobody wants stepping, stomping or landing on them. Many also possessed long, whip-like tails, which may have been used like bullwhips for defense. Imagine getting hit by a 60-foot (and, according to recent findings, serrated) bullwhip. Ouch.
  • A-10 Thunderbolt II, or as it is more often called the Warthog, is a rather slow aircraft (it can't break the sound barrier) has an insane amount of armor (1,200 pounds of it), can still fly if it is missing one engine and half a wing, and has a 30mm Gatling gun that shoots depleted Uranium shells. Its might is best recognized in that, unlike most aircraft, it was designed entirely around the main gun. There are reports of enemy planes emptying their entire stock of ammunition into a Warthog and failing to shoot it down.
  • Catapults, trebuchets, and other medieval siege engines. Because they had to be pulled by horses or people, they weren't very fast, and couldn't be aimed without turning the entire machine around, but they were the perfect tool for launching boulders, bombs, and dead bodies over castle walls.
  • Exaggerated for real glaciers. They can carve out entire landscapes, including Yosemite National Park, if you give them a few thousand years.
  • The giant ground sloth. It was a slow creature, but let's look at it: bigger than most elephants, armed with sharp claws and protected by thick hides and nodules of bone that were embedded in their skin as natural armor. They were one of the few South American Creatures not to be driven out by Northern American competition, but instead managed to actually move as far north as ALASKA! If they had another thousand years, they could have taken on Russia.
  • The saber-toothed cat Smilodon. Having relatively short legs coupled with a stubby bobcat-like tail, it was among the slowest predators and unable to chase after prey like its modern relatives. However, the cortical thickening in its forearms shows it had more arm strength than any big cat, meaning it brought down its prey by tackling it to the ground so it could finish it off by stabbing the throat with its giant canines.
  • Battleships compared to other types of warships, at least until the WWII-era fast battleships took over. They carried the biggest guns, giving them the ability to quickly turn any smaller warships into scrap metal in a hurry, and were armored against their own guns, which means anything smaller had very little chance of seriously hurting themnote . As a tradeoff, though, they tended to be the slowest frontline warships around, with cruisers ranging from 20-30% faster, and destroyers even faster than that.
  • During World War II, many older battleships qualified, though especially USS West Virginia in her post-Pearl Harbor configuration and the British Nelson class. All three ships had the firepower, armor, and fire control to tangle with any fast battleship short of a Yamato, and were only no longer frontline battleships due to a top speed of 21 and 23 knots, respectively.
  • The Aligator Snapping Turtle. While these beasts are even slower than most other turtles, they have one of the thickest shells of any turtle and jaws that can easily break through bone.
  • Unlike what Jurassic Park will tell you, Tyrannosaurus would be left in the dust by a Jeep, and likely couldn’t even outrun a fit human, the fastest it could go without breaking its legs was likely around 12 miles an hour (though exact estimates vary). But it has the second strongest bite of any animal, extant or extinct (surpassed only by Megalodon), and could take down Triceratops, and Ankylosaurus if the odds were in its favor.
  • The previously mentioned Triceratops was also a good example, it was only marginally faster than T. rex but was more than a match thanks to its thick skin and three horns.
  • Ankylosaurus as well, its thick armor and short legs meant that it wasn’t a fast dinosaur, but it is often called "the Living Tank" for a reason. At the end of its tail was a 250 lb (113 kg) lump of bone called a club, which could be swung at an attacker, and could shatter the bones of even the mighty T. rex.
  • Orangutans, especially fully-grown flanged males, which can weigh over 200 pounds. Extremely large and bulky, with strength 7 times greater than a human, but with an average movement speed of 2.5 mph on the ground due to being evolved entirely to stay in the trees. On those trees, they go much faster, but not nearly as much as the Fragile Speedster gibbons which they share living space with.
  • Porcupinefish (Diodontidae) and pufferfish (Tetraodontidae) are this. These fish has stiff body and thus only swim slowly, but their modified teeth is strong enough to crush the tough shells of crustaceans and mollusks. From the defensive side, they have spikes at their skin, and can inflate themselves to make themselves too big to swallow. Also, most species contain the deadly tetradotoxin, which is more dangerous than cyanide.
  • Any particularly slow moving Tornado will fit this trope VERY well. While they tend not to travel for as long of distances as their fast moving cousins, their slow speed also means that they will destroy whatever they hit far more thoroughly. The most infamous example of this sort is the 1997 Jarrell, Texas Tornado. This tornado, aside from going Southwest when most tornadoes go northeast, gained its aforementioned infamy when it hit the Double Creek Estates neighborhood of Jarrell at three-quarters of a mile wide and then basically went stationary over it for up to eight minutes. At F-5 strength. The results were not at all pretty. Its likely-over-300-mph winds shredded houses into little pieces (and twisted the steel beams of a manufacturing plant like pretzels), ripped the skin off cattle (and sometimes even ripped off everything but the skeletons), and tore apart human bodies like fruit in a blender, to the point where many victims had to be identified by dental records because their remains were so unrecognizable. This extreme degree of damage has led many to believe that the Jarrell Tornado was the strongest of all time, and is why many still regard it as one of the most terrifying tornadoes of all time, with the moniker of the "Dead Man Walking".


Video Example(s):



Activated by swiping downwards. Kat's gravity is strengthened, reducing her movement speed and jump height and allowing her to attack with slow, but powerful punches and palm strikes. The Gravity Kick becomes a Charged Attack that has incredible damage when fully charged and enables the attack to strike in a radius when attacking grounded targets. Her stasis field in this mode changes to congregate her collected projectiles into a single large boulder for greater impact. Her special move while in this style is the same as the micro black hole from the the first game. In an inverse the Lunar Style, the enhanced weight causes her fall speed during shifting to actually increase and is faster than Lunar or Normal Style, but is also much harder to control.

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Example of:

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