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Rapid-Fire Fisticuffs

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Guess why this move is called the "Hundred Hand Slap".

"Ten seconds ago I was in a different time-zone. How many times do you think I'm going to hit you in the next ten seconds?"

A fighting technique in which a fighter punches an opponent dozens (if not hundreds, or thousands) of times a second sometimes to the point that their fists become blurred. Multiple hits are guaranteed, and even if each strike doesn't cause much damage by itself, the cumulative effect can be absolutely brutal. Common to animation, video games, and comic books, if you use one of these attacks in a fighting game, you can almost expect that this move's command will involve tapping the Attack button rapidly.

Rapid-fire fisticuffs are a staple maneuver by nearly every comic book speedster ever published. It is often combined with a Flash Step for extra effectiveness against a single foe, or for taking on crowds, resulting in a Criss-Cross Attack.

When a character does this while armed, it is a Spam Attack. This trope is a type of Death In All Directions. In trading power per hit for a large hit count, unless you're a Lightning Bruiser with both to spare, beware Punch! Punch! Punch! Uh Oh.... If punches are reatively weak, this may result Death of a Thousand Cuts. If two fighters capable of doing this attempt to outdo one another, the result is a Pummel Duel.


Note also that while this trope is traditionally done with punches, there do exist many kick-based examples; it's especially common when it comes to higher-level Kick Chicks.

This is, to a degree, actually Truth in Television, as chain punches are an actual technique used in the Chinese martial art Wing Chun. Jeet Kune Do features a similar technique called the "Straightblast" which also qualifies. Though it's really difficult to keep at it for very long. Or with any power whatsoever. So it's best used in short bursts to catch opponents off guard. (For those not in the know, Jeet Kune Do is a Martial Art developed by Bruce Lee. Yes, that Bruce Lee.)



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    Anime & Manga 
  • Eve uses her hair do do this quite often in Black Cat. Hers is called the Ougon no Rendan ("Golden Combo"), but is mainly read as "Gold Rush".
  • Bleach
  • Buso Renkin: Captain Bravo's Smash Bravo Rush attack sees him unleash a storm of punches at his opponent so fast that they almost hit simultaneously. As with all his attacks, this is achieved through his own skill and strength rather than with alchemical enhancement.
  • Tomoyo Sakagami from CLANNAD has rapid kicks that can hit for about 1000 times. It is a kick variation.
  • Digimon Savers gives us Mercurimon (Merukimon in the dub) and his "thousand fists" attack.
  • The characters in Dragon Ball do this all the time. There's almost always a portion of any major fight in which the participants are throwing rapid-fire punches at each other. Rarely do any of the punches actually connect, because when everybody's got Super Speed they can dodge and block just as fast as they can punch.
    • In Dragon Ball Super Buu creates 4 more hands to rapidly punch Moro. At one point he pauses to talk to the spectators and next to him the disembodied hands are still punching him.
  • In Fist of the North Star, Kenshiro's Hokuto Hyakuretsu Ken (North Star Hundred Cracks Fist, actually "Hundred Rending Fists") became so famous that most Fist of the North Star parodies will need to involve this, or spoofing other examples of this trope with his battle cries ("ATATATATATATATA!"). He can also perform a similar version of the attack by kicking instead.
    • Oddly enough, the "fist spamming" is also used several times by other fighters while bearing other names; Raoh's version, taken from the same martial art that Kenshiro uses, uses open hands instead. Moreover, Kenshiro's technique that dealt the final blows to the about-to-be-defeated Souther is (superficially) identical.
    • The anime version of Great Teacher Onizuka has Onizuka not only pretend he's Kenshiro, but has him beat the crap out of some thugs with Hokuto Hyakuretsu Ken.
    • Excel Saga has a great parody during their Fist of the North Star parody: Excel uses Hokuto Hyakuretsu Ken on a gang leader (who looks exactly like Zeed, the first poor bastard who got hit with it in the original series), but instead of exploding, he gets turned into a cutesy, cat-eared, maid costume-wearing midget... who still has his tough guy face.
    • There was a Hokuto no Ken arcade game where the idea was to punch fast. Well, as close to rapid-fire fisticuffs as you can get in real life, anyway.
  • Bonta-kun from Full Metal Panic? Fumoffu pulled this off once against a yakuza member then finished him off with a right hook. Even his video game adaptation (Super Robot Wars Judgment and Super Robot Wars W) kept this attack.
  • Ippo's Dempsey Roll in Hajime no Ippo qualifies, though a skilled enemy can counter to stop it.
    • Actually a subversion, as when Ippo tried accelerating it to true rapid-fire speeds, it ended up making the individual hits weaker. Similar speed/power tradeoffs are shown with Hayami's Shotgun and Itagaki's Porcupine.
  • Fantine does this to Takashi in the second Satomi vs. Skylark race in IGPX: Immortal Grand Prix after her realization as to why she thinks they should break up. Doesn't work, he wins and they opt to remain Just Friends.
  • JoJo's Bizarre Adventure
    • A staple ability of many Stands is to launch a furious assault of fists. The most famous two users of this ability are Dio and Jotaro, who both have their own oft-parodied battle cries ("MUDAMUDAMUDAMUDAMUDAMUDA!" and "ORAORAORAORAORAORA!" respectively).
    • Giorno Giovanna probably has the most triumphant and ridiculous example ever when utterly destroying the sadist Cioccolatta. Seven and a half straight pages of MUDAMUDAMUDAMUDA punctuated by a single page of WRYYYYYY! Just in case anyone forgot whose son he was.
    • Jonathan Joestar, the original JoJo, is no exception to the family's legacy. In fact, he is the only one in the entire series without a Stand that can do this.
  • All of Kenichi's masters in Kenichi: The Mightiest Disciple, but especially Appachai.
  • Lyrical Nanoha
    • In Magical Girl Lyrical Nanoha ViVid, Vivio immediately forces her first opponent in the Tournament Arc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face.
    • ViVid Strike! has Vivio using this as her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a Finishing Move where Vivio uses magically-enhanced punches to repeatedly strike her opponent at their vitals in quick succession until they fall unconscious.
  • ''GodHand Smash'', the signature move of Rom Stoll in Machine Robo: Revenge of the Chronos, is also partially this trope. It consists of Diving Kick to Fist Spam Attack to Big Ass Explosive Punch, and the final words "Sebai!" (a.k.a Punishment!)
  • In Mahou Sensei Negima! Takamichi's teacher was capable of this (note that his punches have over cannon-level strength). Several other mages also display this ability.
  • In MegaMan NT Warrior, Megaman seems to be fond of doing this.
  • Midori Days did this in the manga once. In the chapter, Midori notices Seiji using his left hand a lot more instead of her. She pushes Seiji into several situations where he would have to use his right hand/Midori. One scheme was a fighting arcade game that required you to box. Midori was prepared, but Seiji used only his left hand to completely beat the game, in the same feel as Kenshiro's "ATATATA" but with "LEFTLEFTLEFTLEFTLEFTLEFTLEFTLEFT! LEFT! LEFT... PUNCH!"
  • Mobile Fighter G Gundam has this all over the place. Domon, Master Asia, and Allenby all engage in both the punching and kicking variety (the latter two even use Rapid Fire Fisticuffs as part of their Handshake Substitute). Chibodee's ultimate attack, the Gounetsu Machine Gun Punch, does this with energy fists; it seems to be an evolution of his Burning Punch attack, as in an earlier episode we see him machine-gunning Burning Punches to take down a horde of Devil Gundam minion MS.
    • Before that, the very first episode of Mobile Suit Gundam ZZ has Judau take over the Zeta Gundam and, not know how to work most anything on there, defends himself by making the mech do just this!
  • Mob Psycho 100
    • Reigen has a move called the "Justifiable Self-Defense Rush" which is him laying into an enemy with his fists as fast as he can while yelling "SELF DEFENSE!" As Reigen doesn't always know if he's using the move in self-defense, he yells out just in case. The first time we see him use it, Reigen blindsides an otherwise insanely powerful Esper that had defeated several other Espers in a few seconds.
    • At another point, Onigawara gets angry at one of his subordinate punks for calling him an idiot and promptly beats the crap out of him with his Demon Rush, apparently as an overt reference to the above-mentioned Josuke Higashikata, right down to a muffled "Dorararara!" behind the commentary.
  • All Might of My Hero Academia fame makes excellent use of this in his fight against the Nomu in the Unforeseen Simulation Joint Arc, noting that the Nomu's Quirk is shock absorption as opposed to shock nullification, and wears it down by hitting it with more punches than it can handle.
    • Kendo Rappa's Quirk, "Strongarm", lets him rotate and move his shoulders at intense speeds, which he can leverage into this trope. And boy, does it work for him.
    • At full power, even Izuku Midoriya can pull off this stunt as he pulverizes Overhaul with this at one point.
  • The best examples of this in Naruto are Naruto, Might Guy, and Neji. Naruto can and has used his clones more than once to deliver a massive number of punches to large foes; Might Guy uses a technique where he punches so fast that the chakra around them is lit ablaze in the form of a flaming peacock, and Neji's technique involves striking the opponent quickly to simultaneously shut down their chakra points.
    • Also, Might Guy's Asa Kujaku / Morning Peacock — which was also a Momentof Awesome for him.
    • Minor villain Sakon achieved light-speed punches and kicks because he and his brother Ukon shared a main body, and the latter could throw his body parts out of any part of the former, combined with someone who's naturally quick and you have punches you can barely see.
  • In NEEDLESS, we have Demon Drive Foxhound that, when used by both the main character and his counterpart, starts a brief scuffle between them in midair where they keep punching each other for almost 10 seconds. The Rival is able to levitate, one of the few abilities seen that is unrelated to Demon Drive Foxhound. Blade himself, however, is not.
  • A comedic version of this happens to Hikage in Episode 11 of Non Non Biyori when she tries to forcefully peek at Renge's New Years cards before they're ready. Renge jabs her sister repeatedly in the collarbone with a speed that would make Kenshiro proud.
  • One Piece
    • Luffy on the Gum Gum Gatling Gun move (having its kanji literal translate to Heavy Wild Strike), as well as its glorious upgrades, culminating (so far) in a move that is basically a Rapid Fire Megaton Punch. Bad guys do not get back up. In most of the video games, Luffy often has a finishing move right after the barrage just cause.
      • Luffy's fight with Rob Lucci was full of this. It was pretty much mandatory anytime either of them leveled up, or even downgraded. The fanbase now jokes about how Luffy and Rob Lucci are officially "true bros" with all their bro fisting.
      • This technique has been taken up to 11,000 after the timeskip. You think Jet Gatling was awesome? Allow us to present to you Gum Gum Elephant Gatling. Take the standard Gatling, increase each fist to the size of a tank, boost it with Armament Haki, and let loose at a speed no slower than the standard. Mind you, a single Elephant Gun can punch out a Kraken, and Luffy nearly destroyed a ship the size of Fishman Island with this technique. This move is a potential island-buster. Yeah.
    • To a lesser extent, Sanji and Bon Kurei sometimes do the same with their feet, and members of CP9 did it with their fingers.
    • Whenever Luffy was hit with the Slow Slow Beam, Foxy would hit him repeatedly; making it seem like fisticuffs on speed to Luffy.
  • One-Punch Man
  • In Overman King Gainer, Yassaba's Rush Rod pulls one of this as a last ditch-effort attack. Doesn't work. He also has it Super Robot Wars K, where it's the Rush Rod's strongest attack (Go figure).
  • The Pokémon Hitmonchan is able to do this, and one in the anime uses it to mercilessly pummel Pikachu in one instance.
  • Cure Black in Pretty Cure does this, in what is probably a Shout-Out to Dragon Ball series.
  • Ranma ½ has the Kachu Tenshin Amaguriken, taught to Combat Pragmatist Ranma Saotome courtesy of the Old Master and Miniature Senior Citizen Cologne. Cologne's Training from Hell involves him attacking her as well as taking chestnuts from a flame while trying not to get burned; Ranma develop a training using the piranha.
    • In the manga, the first combat application of this training technique consisted of throwing hundreds of punches into a single spot so superhumanly fast that, even to a trained eye, they looked like the one punch accompanied by a "brrrrt!" machine-gun-like boom. Its weakness is that, since they're all full-power punches, Ranma can only let loose a few volleys of these before tiring himself out, which is why subsequent shows of speed use a flurry of faster, but less-powerful punches in a wide cone to press the opponent on the defensive instead of breaking through said defense.
    • Consequently, the anime and video games mistook the training's name for the technique's name, which led to them depicting Ranma shouting "Kachu Tenshin Amaguriken!" when he launched his volley of ultra-speed punches.
    • In the first Non-Serial Movie, he uses it to pelt an opponent with splashes of water so fast that they were like miniature cannonballs, after realising said opponent can use overlong chopsticks to catch his fists in midstrike.
    • Prince Herb of the Musk Dynasty can also punch hundreds of times in an instant, overwhelming even Ranma.
    • A subversion. Kodachi was able to jab like this with her clubs during the Martial Arts Rhythmic Gymnastics competition until Ranma-chan caught her hand and revealed that Kodachi was actually holding a dozen clubs in one hand to simply create the illusion of such a barrage.
  • Rurouni Kenshin:
    • Sanosuke attempts to use this tactic against Saitou, reasoning that he can only counterattack once he has finished attacking. Saitou manages to block all of his punches, and returns the favor at a much higher punching power.
    • Kaoru has rained (harmless, of course) blows on Kenshin to the sound effects ATATATATA and ORAORAORA.
  • Saint Seiya
    • Seiya, the Saint of Pegasus has a spam attack as his signature secret move, launching dozens (initially) of ultra-fast hits per second. Say it now:
    • Initially, the Pegasus Ryuusei Ken is depicted as Seiya rushing the enemy and connecting with each fist on his opponent's body. Later on, the "meteors" were shown as hundreds of actual bolts of cosmo launched from each punch that Seiya starts firing off while still at range from his enemy, and, if successful, they all hit the opponent simultaneously just as Seiya dashes past them.
    • Eagle Marin has a very similar technique, the Ryuseiken, and is initially faster. Justified as she's Seiya's teacher.
    • Inverted with Shaina, who can do Rapid-Fire Fisticuffs block, as she demonstrates every times she fights with Seiya and casually blocks every single one of his attacks, even as he grows strong and fast enough to throw hundreds of hits per second (Seiya cannot defeat her until he manages to throw a single fist that is just too powerful for her to block). In their first battle she even berated him for going against her when he could launch a mere 85 fists per seconds (yes, she counted them).
    • Aeolia, the Gold Saint of Leo takes this to a whole new level. His attack, Lightning Plasma, delivers 100 billion rounds of plasma per second! Eventually, Seiya manages to match or possibly even surpass that.
  • Senki Zesshou Symphogear. Hibiki Tachibana finishes the 4th season's Big Bad Adam Weishaupt off in this manner.
  • Melidodas and Ban do this often when they fight in hand to hand combat in The Seven Deadly Sins.
  • Shin Mazinger states that its last episode has 100 Rocket Punches in it. It exceeds that.
  • Slayers has both Amelia and Philionel do this in one episode of Next (Amelia probably does it elsewhere as well), combined with their signature attack that turns their fists into magic weapons capable of harming low-level Mazoku.
  • Toriko has an attack call the 'Kugi' or 'Nail' punch, were he strikes at a precise point so fast that several punches can land simultaniously. The number of blows he's able to land increases throughout the serious going from '2 Ren' or 3 punch attack to being able to land 18 blowswith each arm.
    • By this time in manga. He is capable of landing more than 50 with a single arm.
    • Then there is the end of the anime and now the manga as of chapter 293 which takes the trope Up to Eleven with Infinite Kugi Punch!!!.
  • In Transformers: Super-God Masterforce, the wandering warrior Sixknight uses a series of rapid fire punches to bring down the Decepticon Pretenders in one episode. In an ironic twist, he is killed in the penultimate episode when Black Zarak bombards him with Devil Power, causing Sixknight to explode not unlike the results of a Hokuto technique.
  • During Yusuke's fight with Sensui in Yu Yu Hakusho, Yusuke counters Sensui's Counter-Attack fighting style by binding their arms together with his wet shirt, leaving Sensui unable to block. Yusuke then delivers rapid-fire fisticuffs with one arm. If it weren't for the whole Split Personality thing Sensui had going on, Yusuke would have won the fight right there.
    • Also, in the final tournament, Yusuke takes out forty-nine minor rivals at once with one of these.
    "Hey, ref? What happens if everybody gets knocked outta the ring like that?"
    • Earlier, at the preliminaries for the Dark Tournament, Yusuke does one of these in his sleep when he's attacked by an opportunistic demon, mumbling all the while about how Genkai's training sucked, he was tired of training, and he wanted to sleep. Which was probably the Funny Moment for that arc.
    • And then Yusuke delivers an insanely fast barrage of punches to Toguro after releasing his Spirit Cuffs, hitting him so rapidly that his muscles deflate like a punctured tire.
      • In a nutshell, expect this to be one of his signature moves in most mediums.
      • Hiei also has this in the form of his Jaou Ensatsu Rengoku Shou (Wicked King Immolation Purgatory Scorch) AKA Fists of the Mortal Flame technique, where he coats his fists with fire and wails away. Some mediums may switch between either normal fire of demon fire, but Hiei clearly used normal fire during the attack's first showcasing in the Dark Tournament.

    Asian Animation 
  • In Happy Heroes, a few episodes have Happy S. deliver enough punches to whoever he's fighting in quick succession that his arms become big blurs. For instance, in episode 18 of Season 7, this occurs when he fights the dog-turned-vicious-monster.

    Comic Books 
  • It's safe to say that every comic book speedster has used it a time or two. Or more likely, uses it as their primary attack.
    • The Flash makes constant use of this trope, since he can rapidly move his arms with his Super Speed. The more his punches approach the speed of light, the more mass they carry, and the more force they deliver, leading to his signature attack "Infinite Mass Punch."
    • In the Marvel Universe, Quicksilver, Northstar, and the Whizzer also use it.
    • In Issue 36 of Outsiders, a villainous speedster punches Grace Choi in the face 25,000 times in just a few seconds. Even with her regenerative abilities, she looks like raw hamburger afterward.
  • Superman occasionally uses rapid-fire fisticuffs, but only against his more durable opponents.
  • Blurr from Transformers used this technique a few times, but lacked the physical strength to make it very useful. Lampshaded once when fighting Thunderwing, who reacted far faster than Blurr was used to.
  • Spider-Man does this on occasion to his more powerful enemies.
  • One of the abilities of Galactus' Punisher robots from The Fantastic Four, in it's first appearance it was able to outmaneuver The Thing and hold off all four members of the team using this.

    Fan Works 
  • A Diplomatic Visit: During the battle in chapter 7 of the sequel Diplomat at Large, Pharynx sees one Earth pony (Maud Pie, though he doesn't name her) using this to shatter a massive rock. He later uses the same trick, while shifted into her form, to shatter the Storm King's armor.

    Films — Animation 
  • The Incredibles: Dash is surprised (and delighted) when he discovers he can do this; however they end up being more annoying than anything else. Granted, while the mook he delivers them to does shrug it off, that's only because Dash had an Oh, Crap! moment at the sight of the cliff face the glider was on a collision course with.
  • Wreck-It Ralph: Ralph can punch extremely fast. So fast, that his fists look and sound like JACKHAMMERS.
  • Superman/Batman: Apocalypse: Superman does this to Darkseid at the end of their fight.
  • The Flash defeats Weather Wizard with this method at the end of their fight in Justice League vs. Teen Titans.
  • Snowball does this to the circus monkey during their fight in The Secret Life of Pets 2.

    Films — Live-Action 
  • The fight between Neo and Agent Smith in The Matrix features Smith slamming Neo against the wall and spam attacking him with blurred-arm, rib-cracking body blows. Later, Neo returns the favor by using this technique to block Smith's attacks.
    • Smith did it to Morpheus first in the bathroom scene.
  • Liberally used in Ip Man by the titular hero.
    • Truth in Television - kinda. Linking multiple straight punches in quick succession - also known as chain punching - is one of the cornerstones of Wing Chun, the southern Chinese martial art of which the Real Life Ip Man was a master. However, in practice students are advised to keep it to short bursts: it's impossible to maintain the initial striking power beyond a certain point (not to mention the risk of interruption), and to prolong it further is dangerous and impractical.
    • Ip Man 2 takes it to a new level with God Hand-esque pummel duels. MUDAMUDAMUDAORAORAORA anyone?
  • Late Filipino Action Star Fernando Poe Jr. did this to some of his enemies (usually the fat ones, and squarely in the gut) in many of his action films.
  • Stanley Ipkiss does this in The Mask when fighting Dorian.
  • In Ace Ventura: When Nature Calls when Ace fights the short warrior, the warrior does this to him repeatedly.
  • In the 11th Bowery Boys film, Smuggler's Cove, Mahoney's attempt at incapacitating Digger the groundskeeper becomes this, comically accompanied by the sound of a speedbag as Mahoney's punches fail to at all affect Digger.
  • In The Dark Knight Rises, Bane does this to Batman during their rematch, after pinning Batman to a concrete pillar. Batman dodges the last punch, which breaks the pillar.
  • The Beast from Kung Fu Hustle is so fast that he can achieve this effect in slow motion.
  • Universal Soldier: Regeneration has the undead super-soldier known as the NGU doing this. He's played by MMA fighter and former UFC Heavyweight Champion Andrei Arlovski.
  • Avengers: Age of Ultron has this as one of the functions of Iron Man's Hulkbuster armor.
    Go to sleep, go to sleep, go to sleep!

  • In the Wild Cards series, Croyd Crenson at one point wakes up with his reflexes so heightened that he can use rapid-fire fisticuffs. He's also superhumanly strong, meaning when he does use this, he tends to turn the person he's hitting into hamburger.
  • Otto Chriek during the climax of The Truth. Described in the text as having fists that blurred into invisibility as he pummeled a man like a punching bag.
    • Not quite as fast, but Wee Mad Arthur (a six-inch gnome) uses his forehead to invoke this trope on an enraged bull's skull in Feet Of Clay. The sound of his repeated Rapid Fire Headbutts is compared to that of a very determined woodpecker.
  • Not as fast as some of the other examples, but Wes Janson, seriously outclassing his opponent, manages a reasonable facsimile of this trope.
    Janson fired off blows into Thanaer's midsection. When the Adumari pilot tried to block those shots, Janson concentrated on his ribs, and Wedge could hear occasional cracks as bones gave way under his blows.
  • Light Fingers in The Secrets of Drearcliff Grange School and The Haunting of Drearcliff Grange School can do this.

    Live-Action TV 
  • Super Sentai
  • The Seattle-based comedy show Almost Live! regularly did "Billy Quan" sketches, kung-fu movie parodies in which the two combatants would sometimes engage in a humorous version of this.
  • Kamen Rider Accel's Maximum Drive in his Trial form is a storm of kicks, delivered in under 10 seconds. Played with in this parody.
  • The titular Kamen Rider OOO also does a kick variant with the Cheetah Medal.
  • The whammied Flash does this in "Flash vs. Arrow" to his friend Oliver (AKA Arrow), who tries to stop Barry from murdering Iris's boyfriend Eddie. This show just how outmatched a guy with a bow-and-arrow against meta-humans. Sure, he's Crazy-Prepared, but that can only get him so far. It's surprising that Oliver doesn't have multiple broken bones from the scores of punches.
    • Oliver does manage to escape his assault through quick thinking, hold his own, block critical strikes and thanks to his skill restrains Barry. More powerful or not, he's still less experienced in battle and it shows.
    • Meanwhile, Shado can just about keep up with The Flash, as she demonstrates when fighting Ivo.

    Professional Wrestling 

    Tabletop Games 
  • Several Charms in the tabletop RPG Exalted allow you to do this with both unarmed attacks and melee weapons. Iron Whirlwind Attack, Ringing Anvil Onslaught, Octopus and Spider Barrage, Metal Storm, and so forth.
    • Better yet, they let you do it with weapons that require time to reload and aim after every shot because Solars are just that awesome.
    • Spam attacks are not only possible, they are the best possible strategy against worthy enemies.
  • In Dungeons & Dragons, The Monk class has the ability Flurry of Blows, which has more hits as you level up.
  • GURPS: Martial Arts spends a few pages discussing the utility of this. Long story short, you're probably going to want some level of superpowers.
  • Starblazer Adventures, based on the 1980's British science fiction Comic Book. The Fists of Fury stunt allowed you to strike at an opponent again and again, wearing down their defenses. Opponents don't get the normal +2 bonus when using All-Out Defense against your attack.
  • Champions speedsters commonly buy this as an Autofire Hand Attack.
  • The flavor text for Tachyon's Lightspeed Barrage card (which features her doing this in the card's art) from Sentinels of the Multiverse provides the page quote. The quote is also a Badass Boast.

  • A set of toys created for Dragonball Evolution involved characters made sort of like Rockem Sockem Robots. However, to increase the effect, the toys actually had two sets of overlapping arms and a ripcord start to simulate this effect.

    Video Games 
  • Street Fighter has several:
    • Chun Li and her famous Lightning Legs AKA "Hyakuretsu Kyaku" (Hundred Rending Legs) where she repeatedly kicks her opponent from a tilted standing position with incredible speed.
      • Also taken Up to Eleven with her Thousand Legs AKA "Senretsukyaku" (Thousand Rending Legs).
      • Seth from Street Fighter IV has an upgraded version of Chun Li's Lightning Legs that strikes so fast all the player sees is one swing of his leg followed by the bursts of several hits.
    • Edmond Honda's Hundred Hands Slap AKA "Hyakuretsu Harite" (Hundred Rending Handslaps) . This one's particularly dangerous as Honda can move forward while using it, allowing him to keep hitting his opponent as they get knocked backward until they're trapped on the edge of the screen.
  • Gen's Hundred Snatches ("Hyakurenkou"; Hundred Linking Hooks) in the Alpha series.
  • One on the ending attacks of Adon's Jaguar Varied Assault Super Combo is called "Thousand Jaguars", which is very similar to Joe Higashi's Bakuretsu Ken of Fatal Fury fame.
  • The manga Ryu Final: Street Fighter III posits that the physical component of the Shun Goku Satsu consists of instantaneously delivering thousands upon thousands of punches, each of which releases a Hadouken upon contact. OUCH.
  • Bruce Lee Clone Fei Long deserves mention for his second Ultra introduced in Super Street Fighter IV a la the Gekirinken (Imperial Wrath/Inverted Scale Fist). It's a Counter-Attack that (once an attack is intercepted) begins with this and ends with the One Inch Punch.
  • The Thousand Cuts starting style in Jade Empire works this way, but is generally regarded as weaker than the other options available due to low reach
  • Yoshimitsu in Tekken and Soul Series games has a spinning standing slap combo, a crouched version and finally a leg sweep one.
    • Slightly averted in that, after the sixth of any such attack, Yoshimitsu becomes dizzy and falls over.
  • Joe Higashi from Fatal Fury has the Bakuretsu Ken (Exploding Fists) AKA the TNT Punch, which adheres to this trope, until it got modified into something different in The King of Fighters.
    • Ryo's Thresher Punch AKA Zanretsuken (Momentary Fury Fist) and Robert's Spirit Kick AKA Gen'ei Kyaku (Phantom Leg) from Art of Fighting and the King of Fighters series. These do not require button spamming to execute, though, though they will still produce fist/feet spamming as they function more like attacks with an initial blow that much connect in order to unleash the full sequence of the attack.
    • Ralf Jones (from that same game series, but also Ikari Warriors and Metal Slug 6 and 7) has a signature move called the Vulcan Punch, in where he throws a barrage of explosive jabs at his enemy. In the Metal Slug games, it's his go-to anti-tank weapon. He takes it to another level in both his SDMs - Exploding Vulcan Punch does a superpowered version where he mixes his Gatling Attack and the Vulcan Punch, ending with a monstrous uppercut that pounds his opponent right off the screen, while Horse-Mounted Vulcan Punch has him tackle the opponent to the ground, then proceed to violently punch them in the head repeatedly with flaming fists and end by rearing back and delivering one last, explosive punch that basically drills the hapless opponent's head in the ground. It honestly makes the player feel sorry for whoever is receiving the beatdown. He ups the ante in KOF XIII with his Jet Vulcan NeoMax and as a nod to Luffy above, he even Turns Red and emits steam.
  • Final Fantasy
    • One of Sabin's Blitz techniques from Final Fantasy VI: Pummel (Bakuretsuken), which is performed with the same command as Ryo's Thresher Punch from Art of Fighting/King of Fighters (See above). His ultimate technique, Bum Rush (Mugen Toubu), involved circling his target to pummel them mightily from every direction.
    • "Pummel" is also the basic technique of the Monk class in Final Fantasy Tactics.
    • Crisis Core: Final Fantasy VII gives us the Rush Assault Limit Break, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).
    • Final Fantasy X: Anima's Overdrive, Oblivion, has this before a giant magical blast to finish; in the original and NA versions, the move hits for massive damage after the whole animation has finished. In the PAL and International versions, every punch hits instead.
    • In Final Fantasy XI, the monk job has the 2h (two hour, an ability which can only be used every two hours) 'hundred fists', which eliminates combat delay, and results in punches being thrown non-stop. This is occasionally combined with the Awesome, but Impractical ability Souleater, which consumes your own health to deal high damage to the enemy (this combination practically always kills the user), and the Lethal Joke Item Kraken club, which can attack multiple times per round by itself...
      • In a slightly less spectacular but more practical example, the final Hand-to-Hand weapon skill, Asuran Fists, delivers eight punches in lightning-quick succession.
    • Pugilists and Monks in Final Fantasy XIV have a mechanic that is meant to simulate this. Whenever they finish their combos in the right order they gain a Status Buff called "Greased Lightning", which increases both the damage they deal and their attack speed by 10%. Once you hit a high enough level this buff will stack three times, which means that there is generally less then a second between each of a monks attacks.
  • In Kirby series Fighter Kirby can use a technique known Vulcan Jab by rapidly tapping the attack button. Each lightning fast jab releases a small energy blast at it's apex. Enough rapid fire from this attack is actually more powerful than a Smash Punch!
  • Star Ocean: Till the End of Time has Cliff Fittir and his Fist Of Fury. His partner, Mirage Koas, has a similar move called Infinity Kick. It might not use her hands, but it's still unarmed combat, so it deserves a mention.
  • Two Several examples in Super Robot Wars:
    • Ialdabaoth's Kouha Kishin Ken. After upgrading, Apotheosized Ialdabaoth's Shinha Gou Shousen, which combines this with Air Juggling and finishes it all off by slugging your ass through a mountain. And the mountain doesn't make it.
    • Zamzeed's Chou Shin Dou Ken, to the point that it's a blatant Shout-Out of Hokuto Hyakuretsu Ken.
    • Soulgain has two attacks that are partially Spam Attack: Byakko Kou and Code Kirin (spam strikes don't make up the majority of either one, though)
    • One of Coustwell Brachium's possible strongest attacks has this in spades.
    • In OG Gaiden, Alion's Agares can clone itself and Hokuto Hyakuretsu Ken (yes, it's another FOTNS Shout-Out) an enemy from both sides at once.
  • Millia Rage's Lust Shaker from Guilty Gear, even though it changed its appearance since XX.
    • Robo-Ky also has an Overdrive named Dame na Yatsu wa Nani wo Yatte mo Dame! (Whatever is Done, A Fellow No Good is No Good!) parodying Dio Brando from JoJo's Bizarre Adventure as mentioned above: Dio attacks while repeatedly shouting "Muda!" ("futile" or "useless") while Robo-Ky's attack is accompanied with dozens of word bubbles containing the similar-in-meaning "Dame!"
    • Also, Jam's hidden overdrive is a 100 hit combo named Tousai Hyakuretsuken (Battle Smashing Amber Rending Fists), and most likely a homage to Fist of the North Star even in its naming as a Japanese pun.
    • Speaking of Guilty Gear, its sequel series BlazBlue makes this trope a component of Makoto Nanaya's Astral Heat.
  • The fistfighter skill in Tales Series, Rengadan and sometimes spells like Lightning and Grave also qualify.
    • From Tales of Legendia, Senel's Wyrm Rush (Bakuryuuken; Bursting Dragon Fist) and Swallow Storm (Renga Hienkyaku; Chain Fang Flying Swallow Leg) especially when combined.
    • Also from Tales of the Abyss, there's Anise's Mystic Arte Final Fury and Sync's Harrowing Gale.
    • In Tales of Vesperia, Yuri's Brutal Fang (Gouretsushuu; Biting Fury Assault) arte allows him to punch the enemy as many as 107 times in rapid succession with the right timing.
  • Onmyōji: Itsumade's basic skill consists of her delivering multiple melee hits.
  • Hitmonchan, a boxing monster from Pokémon; according to the Pokedex in the original games, when it looks like it's just standing around, it's because its actually throwing mind-bogglingly lightning-fast volleys of punches (likely represented by Comet Punch).
    • Taken further in the anime and Pokémon Adventures with all three Hitmons. Hitmonlee's legbands are even implied to actually be springlike...
    • The animation for the Fighting-type move Close Combat fits this trope perfectly. Even if the user in question doesn't actually have fists...
    • The same goes for the Steel-type move Bullet Punch.
    • The Fighting-Type Z-Move All-Out Pummeling has an animation base on this trope.
    • The Pokemon Machamp is frequently described in the Pokedex as an instance of this, like claiming it can throw 1000 punches in 2 seconds. We see little evidence of this in the games themselves, except in Pokkén Tournament, where its Synergy Burst Attack does indeed deal 1000 hits with nearly-invisible punches.
  • Characters such as Fox, Sheik, Kirby and Captain Falcon have attacks like this in the Super Smash Bros. games. Lucario's "On-Hit-Cancel" system allows him to perform combos like this.
  • Some partner moves in Paper Mario work like this, scoring multiple attacks that do one damage each. Due to the way defense works in the game, these attacks are normally completely useless against enemies that have a defense stat greater than 0.
  • In Mario & Luigi: Bowser's Inside Story, you must continually tap the touchscreen to make Giant Bowser repeatedly punch the waterlogged Tower of Yikk. In the 3DS remake, this is done at the beginning of the Finishing Move in every giant boss battle.
  • Some fighting games have code in place to break up attempts at spam attacks, such as automatically making it miss if used more than twice in a row.
  • Hinata's Rengekiken (Chain Striking Fist) from Rival Schools.
  • Viewtiful Joe has the Red Hot One Hundred, the most useful move in the series. Essentially distorting time to allow you to punch so fast the enemy can't do anything about it.
    • Also a subversion in that from our perspective, he's punching at a perfectly normal rate of speed.
    • The only problem with the Red Hot One Hundred is that, unless you take it out fast enough, the game takes pity on the poor enemy you're beating up and grants them a brief temporary invulnerability (just like you get every time you get hit), forcing you to wait until an opening comes around to start again.
  • Lead character Ace Wilder in Aces Wild: Manic Brawling Action uses an attack similar to E. Honda's as the conclusion to his basic rapid attack.
  • God Hand is all about punching people, be it really hard or really quickly (or really hard and really quickly). As such, spamming attacks comes in a variety of flavors. Build yourself a twenty-hit combo with the right moves, mash buttons when prompted with the "Pummel" command to deliver a volley of blows to your enemy's midsection, or use "100 Fists" to throw a barrage of punches that culminates in you launching the poor fool into the Milky Way. Your fights with Azel, Gene's rival and self-styled "Devil Hand," are especially awesome because you can get into a Pummel Duel with him.
    • Also present in the game's Spiritual Successor, MadWorld. In the final boss fight against The Black Baron, the Power Struggle between him and Jack starts with a pummel duel similar to Gene and Azel above (Although it quickly changes to several Cross Counters after a bit of pummeling)
    • Found yet again in Bayonetta in the battles between Bayonetta and Jeanne. With giant fists made of hair nonetheless. Also the primary form of melee attack used by the Bonus Boss of the same game Rodin
    • Also found in Vanquish, when ever Sam Gideon fights one of Victor Zaitsev's Bogeys. He even does this with two of them at the same time!
    • In Metal Gear Rising: Revengeance, Raiden performs this twice on the final boss. Unlike the above examples, all it does is illustrate how tough the boss is as he No Sells the attacks. The final boss himself also performs this to Raiden shortly after.
    • Done YET AGAIN in Anarchy Reigns (wow, PlatinumGames / Clover Studios seem to love this trope, don't they?). Whenever two characters get into a Rampage and strike one another, they engage in this, with the player tapping buttons to overwhelm the opponent. This usually results in an One-Hit Kill, although it's not just present when two players attack one another. It also happens when a Rampage attack is unleashed on a Giant Mook or opponent who isn't near death or in Rampage mode. Of course, certain characters (particularly females) kick rather than punch.
    • Done ONCE AGAIN in The Wonderful 101, where Wonder Red often does this on certain boss fights as a part of a finisher. Did we mention that the fist in question he uses is friggin' gigantic?
  • Castlevania
  • In Chrono Trigger, Robo's "Uzzi Punch" Tech consists of him running up close and smashing the enemy with repeated punches. This is what happens when one combines this trope with the Rocket Punch.
  • Magical Battle Arena: the title character of Cardcaptor Sakura, thanks to THE FIGHT. Watching sweet, kind, gentle, Sakura Kinomoto bust out a 16-hit rapid punch and kick combo on a hapless opponent is both jarring and awesome.
  • Spider-Man: Web of Shadows had more than a few moves like this. In the red and blue suit, Spidey can unleash a flurry of punches and in the black suit, he has more than one type of tentacle flurries.
  • One of the The Flash's Heroic Brutalities in Mortal Kombat vs. DC Universe is this.
  • Too many attacks in Jump Ultimate Stars to count, especially since most of it's already traced back in the anime and manga folder above.
  • In Elite Beat Agents, this is how Sam the dog fights off an army of other dogs.
  • City of Heroes has several attacks like this. Flurry is part of the Super Speed power pool, while Shadow Maul (and the Sands of Mu temporary power/Veteran's reward power that copies it) is based on negative energy, and One Thousand Cuts is the ultimate Dual Blades attack.
    • Even better is that these attacks are cone-based, meaning they can hit up to five targets in front of you simultaneously.
    • Unfortunately, it's one attack roll, so if you miss you'll just be standing there punching air with a hilarious "miss" sound effect. Due to negative energy's accuracy issues, this led to the Fan Nickname "Shadow Whiff."
    • The rapid-fire attacks in the game require that the player is locked onto the enemy's targeting reticle. This leads to an amusing side-effect: if the enemy runs away after the Flurry animation has started, the fleeing opponent will continue to be assaulted by phantom punches, making it possible to beat the snot out of a mook from across the street.
  • Fallout
    • In Fallout 3, when you have enough action points in VATS and stack up enough melee attacks, you can get five or six punches on an opponent (seen in slow motion) before they can begin to react, at least giving the illusion of this effect.
    • Similarly in the earlier games, a couple levels of Bonus HTH would drop the duration of a punch down to 1 AP, allowing some characters (especially on chems) well over a dozen blows a turn.
  • Disgaea:
    • Vulcan Blaze, Adell's final special attack from Disgaea 2: Cursed Memories, is of this nature.
    • The Nekomata class in the first game also has a very self-explanatory attack called Fists of Fury. (changed to Cat Fight in the second and third games). In the fourth game, it parodies Hokuto Hyakuretsu Ken, with the Nekomata saying "nya" with every punch, and the name of the move appearing on the screen shortly before the target suddenly explodes.
    • Mr. Champloo's Chef's Special attack begins with a fist flurry. His Shredder Kick uses the kicking variant.
  • The Kick 13 and Hyper Fist moves from Devil May Cry qualify, as do some of Nero's Buster moves.
  • Shortly after the game's release, this was possible in Left 4 Dead by way of bug exploiting.
  • Ichirin's partner Unzan from Touhou invokes this trope with his BRO-fist danmaku.
    • In a straighter example, we have resident martial artist Hong Meiling with her Searing Red Fist and Intense Rainbow Fist from the Fighting Game spin-offs.
  • When Lo Wang of Shadow Warrior (1997) isn't slicing bad guys up with his sword, he's delivering a dose of this.
  • Donkey Kong:
  • "The One" combo in The Matrix: Path of Neo does this quite thoroughly.
  • The Ganbare Goemon games featuring Impact include a direct homage to Fist of the North Star in the form of Impact's Hyakureppunch, in which the giant robot simply pounds rapid-fire on the enemy at close-range, potentially following up with a devastating kick (and a hilarious sound effect).
  • This is one of the psychs in The World Ends with You: Stellar Flurry.
  • Bullet, Freedom Force's Flash Expy, has three melee attacks. The second and third are the same as the first, but are respectively done three and six times in quick succession. It adds up pretty quickly.
  • Mitsumete Knight has a Rapid Fire Spear Thrusts variation with enemy spear-wielding General Nescelaria of the Gale, who uses this as his Limit Break.
  • Zettai Hero Project: The Rocket Meteor attack with the Rocket Punch L weapon.
  • In Marvel vs. Capcom 2: New Age of Heroes Sabertooth, Wolverine and a few others have this.
  • Inazuma Eleven has "Bakunetsu Punch (japanese)/Blazing Knuckle (english)" goalie technique, executed by punching a ball repeatly to throw it away.
  • Asura's Wrath has it here and it is REALLY powerful.
    • It's Taken To Pummel Duel Levels later in the fight between Asura and Augus, as demonstrated here.
    • Even moreso in the DLC as Asura gets into one against Chakravartin who has at least dozens more arms than Asura does!
  • In Sengoku Basara 3, Ieyasu's fighting style involves a lot of this, and it features prominently in his Limit Break as well. Hideyoshi's fighting style from previous games possessed some of this as well, evoking quite a few comparisons to Kenshiro and Raoh respectively thanks to Hideyoshi's massive frame.
  • Naturally, Fist of the North Star: Ken's Rage has this from the start. It's Kenshiro's first available Musou attack and it remains iconic of the various Hokuto-using warriors in the series.
    • Hell, all but two of the playable characters - Rei and Souther - have their own variant, with Thousand Puncture Hand for the Nanto-user Shin and Transcendent Kick for Mamiya.
    • Of particular note, even by the game's standards, is Kenshiro's finisher sequence. First a round of standard two-fist rapid pummeling, then a series of kicks straight from Chun-Li's playbook, then a one-handed beatdown before landing the final technique (frequently Hokuto Hyakuretsu Ken just to act as the capstone).
  • One of Batman's melee moves in the Batman: Arkham Series, in which he stuns an opponent and proceeds to whale on them before knocking them out. While normal enemies can be quickly disabled, bigger enemies require a lot of punches before going down.
  • Devil Survivor: Overclocked and Devil Survivor 2 have the Multi-Hit and Multi-Strike moves, which outright murder opponents that don't either Null, Absorb or Repel Phys with a barrage of punches when used by high-Agility demons or tamers (Hinako, Daichi). And if the user has Pierce, Null and Absorb are tossed out.
  • DPS monks in World of Warcraft has Fists of Fury, a highly damaging spell where the monk throws punches fast enough to create afterimages.
  • PaRappa in PlayStation All-Stars Battle Royale has his aptly named Thousand Fists attack.
  • This is how the Boss destroys alien hotspots in Saints Row IV.
  • MS Saga: A New Dawn has the Gatling Punch Boost Attack, which is basically a Humongous Mecha-sized Hundred Crack Fist, and about as effective—it has a high Critical Hit chance, does a lot of damage already before criticals, and usually wrecks enemy pilots (acting as a Damage-Increasing Debuff by lowering their stats).
  • Malicious lets you do this when you get the Enhanced Fists.
  • Any Akatsuki Blitzkampf character unlucky enough to be caught in Marilyn Sue's Super will find themself raised in the air, right before being at the receiving end of 99 punches to the gut and a flying kick. All delivered in 5 seconds.
  • In Yo-Kai Watch this is Jibanyan's signature move, the Paws of Fury.
  • Axel in Streets of Rage 2 and 3 has Dragon Smash as his offensive Limit Break, a powerful attack composed of eight punches delivered in less than three seconds, ending in an uppercut. It's one of the most powerful strikes a Player Character can unleash in the entire series.
  • Early on in River City Ransom, stores sell the technique books for Stone Hands and Dragon Feet, which turn Alex and Ryan's punches and kicks (respectively) into a rapid flurry of attacks. Available much later, the technique book for Grand Slam does this for weapons as well.
  • Speedy-Joe's special attack in Pocket Arcade Story.
  • Fate/Grand Order features this as the Noble Phantasms for Beowulf, Xuanzang, and Saint Martha's Ruler version. All are shout-outs to Jojos Bizarre Adventure.
  • Skullgirls has Big Band, who can power up two of his Limit Break attacks so that they end with him beating the sweet baby Jesus out of his opponent with a gigantic brass arm (as in, made of the musical instruments) in the spirit of this trope. He finishes the beating with a Megaton Punch that will send any character flying and ricocheting off the edge of the screen. Most amusingly, he will actually go "TUBATUBATUBATUBA" in a Shout-Out to JoJo's Bizarre Adventure.
  • Metal Gear Rising: Revengeance: Raiden pulls this off in desperation against the Final Boss, twice. The first round does absolutely nothing. The second round, he has a bit more luck: he manages to make Armstrong flinch and knock him back a foot or two, but that's about it.
  • Mortal Kombat characters with a "bicycle kick" move such as Liu Kang and Sonya Blade will fly at an enemy and unleash a flurry of small kicks to drive an enemy back. Jax gets a downplayed example with his "Gotcha" where he can unload up to 5 punches on a victim and as of Mortal Kombat X, if he enhances it to the "Super Gotcha" grab - he'll deal a true Spam Attack and can hammer the victim with a lightning fast barrage of punches to the head and body before sending them flying.

    Web Animation 


    Web Original 

    Western Animation 
  • Used occasionally in Celebrity Deathmatch, one notable example is Steven Seagal when he repeatedly pummeled David Spade with his martial arts before he threw him out of the ring.
  • Hak Foo did this in Jackie Chan Adventures against Captain Black when he was wearing an Oni mask. Captain Black, to emphasize how badass the mask had made him, blocked all of them. Easily.
  • Happens in the John Kricfalusi cartoon "Boo Boo Runs Wild" during Yogi and Ranger Smith's fight.
  • Justice League Unlimited had The Flash raining down who knows how many punches thrown at Super Speed on the downed Luther/Brainiac fusion near the end of the second season.
    • It's also worth noting that, in order to build up enough of a head start, he repeatedly ran around the world at super speed.
    • Flash actually Lex in his body also knocks out Doctor Fate with this once.
  • This happens a few times in the Looney Tunes short Dangerous Dan McFoo during the title character and his rival's fight.
  • In the Mickey Mouse short "Guillver Mickey" Mickey and the giant spider do this to each other a few times.
  • A favorite tactic of Mighty Mouse, sometimes his enemies like Oil Can Harry will dish it back at him.
  • In My Little Pony: Friendship Is Magic, Pinkie Pie's sister Maud demolishes a boulder in mid-fall into pebbles with rapidfire hooficuffs.
  • The probable Ur-Example is Popeye, who sometimes used this technique after eating his spinach.
  • The Powerpuff Girls did this on occasion, Buttercup was especially fond of it.
  • In an episode of Star Wars: Clone Wars, Mace Windu and a battalion of clone troopers are surprised by a large Trade Federation siege weapon which is effectively a gigantic Shockwave Stomp device. When he loses his saber in the chaos that ensues, he proceeds to physically beat several Super Battle Droids to pieces with his bare hands, including several bouts of Rapid-Fire Fisticuffs that are so effective that they sound like heavy repeating blaster fire, with similar effect.
  • In Steven Universe Garnet is prone to this, being the most hands on physical fighter out of the Crystal Gems, the best example is in episode 26 Ocean Gem when she's having a Mirror Match.
  • Lance does this on occasion in Sym-Bionic Titan.
  • Young Justice:

    Real Life 
  • This is the best explanation of what Jeet Kune Do's 'straight blast' is. Punch the unlucky stiff as many times in the gut as you can, hurt him, and break his balance. Then, with his balance broken, hurt him some more. Imported from Wing Chun, not that this should surprise anyone; JKD's progenitor was a former student of its parent art's most famous practitioner in the twentieth century.
  • The fact that it was only possible with special effects notwithstanding, one of the more memetic parts of the famous Reggie Vs. Iwata sequence of the 2014 E3 Nintendo Direct had Iwata-san channel his inner Kenshiro/Star Platinum.
  • Some Martial Arts schools have drills where two students partner up, fetch a pair of hand-strapped pads, and one of the students puts them on, and the other strikes the pads. It can look like this if the drill involves repeated use of, for example, Northern Shaolin's Backfist-Rake Punch combo, and the repetitions are done fast enough.
  • Mantis-Style Kung Fu has some forms that, when proficient, are meant to be fast and furious.


Video Example(s):


Hokuto Hyakuretsu Ken! (EP 40)

Kenshiro finishes off villain of the week Uighur with the trope codifier in anime.

How well does it match the trope?

4.86 (29 votes)

Example of:

Main / RapidFireFisticuffs

Media sources:

Main / RapidFireFisticuffs