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Super Robot Wars Compact 3 is the final Super Robot Wars installment for the Bandai WonderSwan line of handhelds. It is the second and final Super Robot Wars for the WonderSwan Color, and the only one that is exclusive to the WSC.
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The Earth is nearing what seems to be the end of a long, painful war. Dr. Hell, the Mikene Empire, the Hyakki Empire, Neo Zeon, and the Organization of the Zodiac have all been defeated, with the Campbellians and the Titans on the verge of destruction. However, the Earth Federation cuts back at the very last minute: the Argama is forced to finish off remnant Titans on its own, while the Super Robot teams are left to deal with the remains of their respective enemies without assistance. Because of this, half a year passes with little-to-no progress being made against completely destroying the various factions.

Little do they know that a new war's about to begin: when Jaburo is under siege by a mysterious, fight-happy race called the Shura, a stray warrior named Folka Albark with his mech Ialdabaoth ends up siding with the Londo Bell, while being systematically hunted by his fellow kinsmen.

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Compact 3 is a peculiar game compared to its contemporaries within the Super Robot Wars series. It was released during the final year of the Wonderswan's life cycle; Banpresto shipped a mere 15,000 copies to stores, and most indications are that an even lower amount was actually sold. (Compare that to the 200,000-250,000 that Super Robot Wars Destiny, which released around the same timeframe, sold.) The game mechanics are a strange mix of classic design and more modern traits, so one gets pilot customization while also having to work around the "Limit" unit stat. There are no outer space missions whatsover.

The addition of The Vision of Escaflowne alongside the returning Aura Battler Dunbine and the first "true" storyline usage of New Story of Aura Battler Dunbine create a game that is known for dimension hopping and magical mecha. Other debuts include the psychological horror series that is Betterman, the obscure Makyou Densetsu Acrobunch, and the infintely more obscure (as in, likely the most obscure 70s anime to ever grace a traditional Super Robot Wars game) Combining Squadron Mechander Robo. Everything else is pulled from a previous game in the Compact sub-series.

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Series listing in Compact 3 (Debuting entries are in bold)

Tropes that Compact 3 has include:

  • Alas, Poor Villain: When Hyouma defeats Garuda, he tells him to eject from his mech and the Combattler team agree since he's lost the battle, he doesn't need to lose his life but Garuda says that he is content to have fought them as a real Campbellian would have, right to the end which made Chizuru asks if what he said just right now means that he isn't one. Garuda confirms it saying that it's true that he is a robot. Garuda tells Hyouma and the Combattler team that this is a battle with no hate behind them, a fair fight to the end. He only wishes that he had realized things sooner before Mia had been destroyed. Folka notes that pride alone isn't capable of changing things, he wonders what is necessary in order to break free of the cycle of tragedy. Hyouma muses that he wished that he and Garuda had met under different circumstances and Folka agrees that Garuda was a very prideful warrior even if what he believed in was incorrect.
  • Ancestral Weapon: All high-class Shura Gods, specifically the ones used by Shura Generals, are relics of their ancestors; current generation of Shura only has the technology to build the lowest class, namely the mooks.
  • Aloof Big Brother: Altis Tarl, Folka and Fernando Albark's older brother.
  • An Ice Person: Maysis Mark, the Shura General of Ice.
  • Badass Family: The Randou Family from Acrobunch.
  • Blood Knight: Most likely "Freedom Knight" Alion Lucada...though to be honest, being a Blood Knight is a requirement for any Shura warrior. According to Folka, the Shura don't just fight for the sake of it, but they fight to win, which makes it very important that they gather THEIR forces up first.
  • Brainwashed and Crazy: Fernando
  • Cain and Abel: Inversion; Fernando being the "bad" Abel for Folka, who's "good" Cain.
  • Caped Mecha: A feature of pretty much any Guymelef that isn't a mass production model. The capes on Zaibach mecha double as Invisibility Cloaks. Also present with Fernando's Valefor after its apotheosis.
  • Cat Girl: Merle, Nariya and Eriya.
  • Chivalrous Pervert: Alion has a crush on Maysis and hits on his own robot (as a joke, mind you).
  • Combining Mecha: Acrobunch, Combattler V, Getter Robo G, Mechander Robo, Shin Getter Robo.
  • Cool Horse: Altis' mecha is not a horse, but a centaur. A bit of a Shout-Out to Koku-Oh, with Altis being the Aloof Big Brother of Kenshiro pastiche Folka.
    • Alion's mecha Agares is actually an anthromorphic horse
  • Demoted to Extra: In spite of being the titular character and more or less the hero of his series, Lamia's reduced to a handful of roles in the game and always is a NPC ally on missions he appears.
  • Dropped a Bridge on Him: Right after both Fernando and Maysis pull a Heel–Face Turn to make Mizal pay for his treachery, Alkaid made his grand entrance and the two immediately pulled a Last Stand, attacking Alkaid and dying (in Maysis' case, she's attempting to reunite with her deceased lover Altis).
  • Early Installment Weirdness:
    • Played with. While it certainly looks the part of a Mission-Pack Sequel to the previous Compact games (which were based on Super Robot Wars F and thus have plenty of this trope), many core mechanics were updated to those of more contemporary Super Robot Wars games. That being said, it still contains the "Limit" stat.
    • The heroic force is still collectively known as Londo Bell, while the rest of the franchise had began to move towards original faction names like the "Alpha Numbers" and "Round Knights".
  • Expy: Averted so far: Folka isn't THAT much of a Kenshiro expy in the beginning, except for the attack Kanji display, due to graphical limitations.
  • Evil Chancellor: Mizal Touval; trope's more evident in Super Robot Wars Original Generation Gaiden.
  • Fanservice Most pilots have static cut-in portraits that slide in and out of view. Hinoki and Kaede have animated portraits where they jump into view, causing their breasts to bounce.
  • Gonk: Magnaz, complete with gag lips.
  • The Greatest Story Never Told: At the end of Compact 3, Remuru sees the Sirbine warping out in front of her with Shion shouting where are they this time and she asks Shion where he had been to all this time. Silky notes that they're back to their world and Shion says that he's been to another world. Remuru asks what the heck he is talking about. He just went off wandering didn't he? Silky says to believe them but Shion tells Remuru, "Oh, I guess I didn't fool you" and Shion tells Silky that no one will believe their tales of another world. Remuru asks for Shion's help since things has gotten a bit hectic since Shion went away and Shion says that he got it and tells Silky, "Let's go Silky."
  • Green Aesop: At the end of Compact 3, Ryusuke of the Mechander team suggests that cleaning up the pollution and damage to their world might be a better deterrent against the Congistar forces than trying to stage an attack on Ganymede. The Endless Waltz cast is up for it, noting that at least that's a battle that doesn't involve fighting.
  • Human Alien: The Shura and Jimmy from Mechander Robo.
  • Life Energy: Powering a Shura God requires one's life.
    • Subverted once Folka "apotheosizes" the Ialdabaoth
  • Little Miss Badass: Leina Ashta becomes one in this game.
    • To the point where she's the only person who can reach the maximum level of Newtype. Her brother, one of the most powerful Newtypes of all time, only reaches level 8.
  • Not Quite Dead: In scenario 11B, Tekko Oni has arrived in town and demands that Getter Robo battle him. The Getter team responds by deploying in Shin Getter Robo. Ryouma recognizes Tekko Oni who says that he has come for their death-match. Hayato and Benkei can't believe that Tekko Oni is still alive. Tekko Oni says that his Tekko Ki can only be commanded by him so it is truly him and Ryouma asks why does he want to battle them to the death now, as the Hyakki Empire is destroyed. Tekko Oni says that it's now that they can guarantee no interference. Last time, Hidler forced him to deploy in the unfinished Tekkou Ki and intervened in their fight also. Ryouma says they have no reason to fight but Tekko Oni says that his dream is of defeating Getter Robo. Ryouma ask if they cannot fight elsewhere, like on the soccer field like before but Tekko Oni says that he no longer wants that. He joins the group after an Enemy Mine situation.
  • Out-of-Character Alert: During the attack on the Omega Missile base in Compact 3, Folka notices that Fernando is a lot more kill-happy than usual. Fernando states that all Shura are born to fight and kill and strive for the position of General, but Folka sees through it and tells him to show his "true face" after defeating him. Sure enough, it's actually Arco disguising himself as Fernando.
  • Pragmatic Adaptation:
    • Given that the low-key opening theme of Betterman doesn't jive well with SRW's general tradition of including the first opening song when a series debuts, much less a SRW game on the Wonderswan, the developers decided to make an exception and utilize its ending song instead. This, amusingly enough, mirrors its North American broadcast run, which bookended each episode with the ending instead of bothering with the opening.
    • Mechander Robo's Omega Missiles are in the game, but only for a few scenarios as opposed to being an omnipresent threat.
  • The Remnant: Whatever's left of the Titans and Neo Zeon.
  • Robeast: The Shura attempt a more direct homage with their animal-themed mecha, but they have soldiers as pilots.
  • Sampling: Super Robot Wars' use of recorded bits of audio to help its chiptune music approximate the original songs was nothing new at this point, but its usage sticks out here as the Wonderswan's audio was otherwise woefully underpowered by the time Compact 3 released. By far the most notable application is "Epistle" from The Vision of Escaflowne, a song whose main melody consists of Ominous Latin Chanting.
  • Sequel Difficulty Drop: Compact 3, when you're not fighting Afterimage-carrying Escaflowne enemies or keeping your key units away from Mechander Robo's Omega Missiles, is much easier than the Compact 2 trilogy.
  • Smug Snake: Mizal
  • Spam Attack: Folka has those Rapid-Fire Fisticuffs; he also has Shinha Kou Ken, where he spams energy bolts. Folka loves to spam.
  • Sphere of Destruction: Stoner Sunshine.
  • Spell My Name with an "S": Is it Phorka or Folka? Is it Fernando or Phernand? Is it Ialdabaoth or Yaldabaoth? Is it Valefor or Valefar? In fact, Compact 3's inherent use of this trope for its original characters and mecha is just mind-boggling.
  • Stalked by the Bell: the Omega Missile from Mechander Robo frequently shows up after 3 turns from Stage 10 until Stage 16. It has a post movement MAPW with a range of 1-6 around itself that hits for about 4k damage and NEVER misses.
  • The Starscream: Mizal
  • Theme Naming: All Shura Gods are named after mythical demons.
  • Tsundere: Maysis gets really gushy in front of Altis, but when Alion teases her about it, she snaps; likewise, in battle, she possesses a no-nonsense personality like Soi Fon.
  • Too Many Belts: Folka's outfit is loaded with it.
  • Villain Team-Up: After scenarion 10, Alion convinces Yazan Gable to work with Rakan Dakaran despite the Titans and Neo Zeon being enemies, so long as he gets a chance to sink the Argama.
  • "World of Cardboard" Speech: After beating Alkaid in the final scenario of Compact 3, Alkaid asks, "Folka Albark, you say that the old ways of our worlds were wrong and searched for an answer, is that so? What is the difference between our people and these people?" Folka answers, "I have fought alongside the people of these worlds and learned from them the answers to my question, the people of this world and us are exactly the same." Keita is surprised at Folka's answer but Folka continues, "Do you GET that, Shura King? We are like they are, we just have to find a way to live without fighting, that's all. We just didn't know HOW. It's not just about fighting; we have to learn how to build a new Shura World with our own hands." Van asks, "So that is your answer, Folka?" Alkaid says that ideals alone will not make it a reality, but Folka retorts that they can do it. Alkaid says again that anyone can SAY they can do it and Folka says that he and the remaining Shura will find a way. Alkaid says that it is time then that he joined his beloved Generals in the great beyond and says "Folka, I leave the Shura World in your hands."
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