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Video Game / Metal Gear Rising: Revengeance

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"There's a saying I like: 'One sword keeps another in the sheath.' Sometimes, the threat of violence alone is a deterrent. Sometimes, by taking a life, others can be preserved. It's the code the samurai lived by..."

Metal Gear Rising: Revengeance is a 2013 Stylish Action spin-off of the Metal Gear series developed by PlatinumGames in collaboration with Kojima Productions. Starring Raiden following his cybernetic transformation in Metal Gear Solid 4: Guns of the Patriots, Metal Gear Rising is an Action-Adventure Hack and Slash like Devil May Cry and Platinum's own Bayonetta, with a particular emphasis on clean cutting enemies and the environment itself apart. However, the game also incorporates classic Metal Gear Stealth Based Gameplay like cardboard boxes, stealth kills, thermal goggles, and distracting guards with various sub-items.

The game started life some time after development finished on Metal Gear Solid 4, as a Kojima Productions title called Metal Gear Solid: Rising, handled mostly by the younger staffers entrusted by Hideo Kojima himself. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. However, this build was cancelled several months after being shown at E3 2010 due to difficulties achieving a balance between the old and new game design concepts, and the project was handed over to Platinum in early 2011.


While the plot initially detailed what happened to Raiden between Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4, the final Platinum version is set four years after the events of MGS4. Raiden, now a member of a PMC known as Maverick Security Consulting, Inc., finds himself caught up in a Roaring Rampage of Revengeance when an African Prime Minister he's guarding gets taken hostage and murdered by a competing PMC, which spirals into something much bigger when he uncovers a plan to make children into cyborg super-soldiers like himself and re-ignite the war economy.

Metal Gear Rising was released in February 2013 for the Xbox 360 (outside of Japan) and PlayStation 3, making it the first game in the series ever to get a Multi-Platform debut. A PC port was also announced by Konami and was released on January 9, 2014. You can purchase it from Steam here.


On April 9, 2013, the first DLC campaign, "Jetstream", was officially released on the Xbox Live Marketplace and PlayStation Store. This story puts players in control of Jetstream Sam, detailing how he came to be affiliated with World Marshal. On May 14, 2013, the second DLC campaign, "Blade Wolf", was officially released on the Xbox Live Marketplace and PlayStation Store. This story puts players in control of LQ-84i, detailing his time under Mistral's command before encountering Raiden.

NOTE: Jetstream and Blade Wolf, being high in spoilers, are in their own separate folder and have no spoiler tags. If you haven't finished both, proceed at your own risk.

The game contains the following tropes, son:

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  • 11th-Hour Superpower: Raiden gains access to Sam's HF Murasama during the final boss.
  • 13 Is Unlucky: The Slider, an airborne enemy that could fire homing missiles that knock you off of your feet, had a charge attack you're most likely not paying attention to due to trying to evade said homing missiles, and always darted just out of your sword's reach. You get to face two waves of them in VR Mission 13, plus two Hammerheads.
  • Absurdly Sharp Blade:
    • High-frequency blades can easily cut a tank or even a Metal Gear in half. Special mention goes to Jetstream's blade, which is sharper than all the others and glows red just to make sure you know it.
    • Grey Fox's sword, a pre-order DLC (console) and a major weapon upgrade (PC), literally cuts helicopters in half in normal gameplay. These helicopters are first faced as a miniboss!
    • LQ-84i's chainsaw cuts through an entire section of a building, and its throwing knives are hot enough to melt steel.
  • Acceptable Professional Targets: In-Universe, Private Military Contractors still don't get listed on official death toll reports. The PMC Raiden belongs to avoids this by not acting as a bunch of mercenaries in a war, but rather as a heavily-armed personal security force (that also trains government forces alongside). It still seems horribly excessive for such a role, until a squad of elite, advanced cyborgs shows up, backed by an army of cyborg soldiers, gunship support, and an upgraded Metal Gear RAY.
  • Achilles' Heel: Most of the bosses have weak spots that must be struck in order to deal significant damage. RAY and EXCELSUS have their legs and head; and Mistral, Monsoon, and Sundowner have parts that need to be struck in Blade Mode (parts of her weapon, his face, and the connecting struts of his shields, respectively).
  • Actionized Sequel: Boris explicitly says early on that this time around, it's not an infiltration mission. Some stealth elements remain, however, such as the opportunity for stealth kills and the series' trademark cardboard box trick. In general, stealth allows you to get through individual sections without fighting a swarm of enemies that spawn if you raise the alarm, and stealth-kills can take out even very tough enemies in a single hit, which is normally impossible otherwise.
  • Actor Allusion:
  • Aerith and Bob: Sam is the only person who is almost never called by his codename (Jetstream), which can seem a little odd when fighting Raiden/"Jack the Ripper", or working with Sundowner, Mistral, and Monsoon. Confusing the issue more, "Jetstream" isn't actually his codename; it's just a nickname. According to the DLC, it's Minuano, which is something that is only ever mentioned offhandedly by two characters in the DLC intro cutscene.
  • An Aesop:
    • Maintaining an ideal society is not a one-time deal. It's a constant duty that needs to be upheld.
    • Homeless and impoverished children and their exploitation are a major problem in the world today, and the game makes no effort to mask this.
    • War isn't just leaders manipulating the masses, but also culture and society and the values that we as individuals hold as important.
    • There are some people and organizations in the world that blatantly violate the moral standards of society, and if they do operate within the law, they will use it as a shield to protect their immoral activities and interests.
  • Alien Blood: In the Japanese version, cyborg enemies bleed artificial white blood, like Raiden in MGS4. Averted in the North American and European versions of the game, where everyone's artificial blood is plain red. In the Japanese version, only Jetstream Sam has red blood (due to the reveal that he has very few cyborg upgrades — only his arm is artificial).
  • Aliens in Cardiff: The majority of the US-centric action takes place in Denver, Colorado. While not a small town by any means, it's a far cry from the usual suspects like New York or Los Angeles.
  • All There in the Manual: True to the series' form, there's a huge amount of information about pretty much every major plot point in the game, as well as character background material, hidden away in codec calls. Doktor is perhaps the most prominent example, harbouring a massive amount of backstory regarding the history of in-universe cyborg science.
  • Aluminium Christmas Trees:
  • A Mech by Any Other Name: The A.I. controlled mechs in the game are known as Unmanned (Metal) Gears or U(M)Gs.
  • Ambiguous Robots: In addition to the Gekkos and a RAY, there's Raptors and a few other robots that act like animals rather than machines. Unmanned Gears use a neuro-matrix similar to a living being's brain that can learn from mistakes.
  • American Kirby Is Hardcore: The Japanese box art has Raiden brandishing his sword. The North American and European box art has Raiden slicing a cyborg clean in half.
  • An Arm and a Leg: Raiden loses an arm during the battle with Sam in the game's opening ("Not again!"). Hacking off enemy limbs is also encouraged for extra upgrade points and, in a few cases, collectibles.
  • And I Must Scream: The child brains, when not in VR simulations, are FULLY conscious and are unable to do anything but move their eyes and flail their brain stems.
  • And the Adventure Continues: At the end, Doktor's plans to create a cyborg staffing firm has been greenlit, leaving him excited at the prospect of offering cyborgs ordinary jobs and lives such as the children. Meanwhile, Raiden strikes out on his own.
  • And Your Reward Is Clothes: The player can unlock new cyborg bodies for Raiden by completing a certain number of VR Missions, as well as progressing through the main story. Particularly, Raiden can use use his "standard cyborg" body (the one that gets destroyed by Sam during the prologue) after clearing the final mission once on Hard or above, as well as a suit when the player clears the prologue on Very Hard. His wigs can also be changed as well.
  • Antagonistic Governor: The main antagonist is Senator Armstrong, who wishes to start a new War on Terror to fulfill his own twisted dream of reshaping America. Raiden rightfully calls him "bat-shit insane".
  • Anti-Frustration Features: You're completely invincible while using Zandatsu to keep you from taking damage from enemies (who continue to attack while you're in blade mode).
  • Anti-Hero: Though Raiden is battling the vicious mercenary group Desperado Enforcement LLC., he still takes psychotic glee in slaughtering even police cyborgs affiliated with them.
  • Armed Legs: For heavy sword attacks, Raiden grabs the weapon with his foot and kicks the blade into enemies' faces.
  • Arc Words:
    • "Maybe I misjudged you." or variants.
    • "My sword is a tool of justice."
    • "The weak."
    • "Let's Dance!" The Battle Cry for Murasama-wielders.
  • Artistic License – History: The moral code of samurai varied wildly over the social class's centuries of history, making Raiden's assertion that Japanese military nobility lived by a code of deterrence a rather extreme over-generalization. Raiden's philosophy is more reminiscent of the Japanese Buddhist "issatsu tasho" (One life for a thousand) philosophy or Munenori Yagyu's martial philosophy of "katsujin-ken" (Sword that gives life). Which is fine anyway, as a codec call will reveal that Raiden does follow the teachings of katsujin-ken. In the same call he cites George Herbert as the source of the quote he told N'Mani, noting that Yagyu and Herbert lived at around the same time with the same ideas.
  • Artistic License – Physics:
    • Thanks to Rule of Cool, a 6 foot cyborg manages to block the blade of a 300 tonne titanium bi-pedal tank, before throwing it into the air.
    • Falling off a high ledge kills Raiden, but he survives two enormous falls by landing on his feet in cutscenes. Especially noticeable in one particular sequence where Raiden navigates several rooftops. Falling off any will result in a Game Over screen, but the sequence ends with Raiden falling through an elevator shaft, which runs the height of the building and goes further underground, with no damage to show for it.
  • As Long as There Is Evil: Monsoon and Senator Armstrong both tell Raiden that as long as hatred and war exist, the strong will always come to dominate the weak. They even tell Raiden as he kills them that their memes will live on through him.
  • As You Know: Surprisingly lampshaded most times it comes up.
    • Courtney explains the entire rise and fall of the SOP system of Metal Gear Solid 4 when Raiden asks her what she knows about it, despite Raiden having been personally involved with those events. Lampshaded as he's actually quizzing her about what she knows; he even mentions that there's more to the story beyond what the public was made aware of after the first call on the subject.
    • In the cutscene at the start of the Abkhazia insertion mission, Raiden tries to say that he's been through the briefing material, only for Kevin to insist.
    • All of the conversations with Doktor about the history and specifications of cyborg enhancement is full of this, for obvious reasons. Raiden actually does get annoyed at Doktor a few times for rambling about things he already knows.
  • Augmented Reality: Gameplay menus, Mission Control calls, and so on take place in-universe as virtual objects Raiden's cyborg enhancements overlay on the environment around him. AR elements even feature in cutscenes.
  • Autobots, Rock Out!: Every boss battle is accompanied by an electric guitar-laden Villain Song, discussing their motivations and points of view.
  • Author Tract: Expect to hear many, many conversations about why the United States is irresponsible.
  • Ax-Crazy: Raiden's Child Soldier "Jack the Ripper" persona takes psychotic glee in killing and battle.
  • Awesome, but Impractical:
    • Doktor comments that Metal Gears are cool, but also impractical as nuclear payload weapons. In his estimation, this is what led to development of smaller Unmanned Gears and cyborgs designed for regular warfare.
    • Raiden's assessment of Sundowner's scissor blades. Not that it stops him from picking them up and ripping up whatever he likes with them. He's proven right in gameplay: while they have some monstrous damage potential and can tear armor and bodies apart like you won't believe, it's very slow to swing and leaves Raiden vulnerable in between moves. While it can be charged to deal even more damage, that still leaves him wide open to be interrupted.
      Raiden: Gimmicky shit like that has no place in a real fight.
    • The Fox Blade pre-order bonus blade is the sword of Gray Fox, and at full strength can rip the crap out of anything sans bosses in one to two hits. On the other hand, it's not very effective for going for S ranks, and it has a short blade mode time.
    • Out of curiosity, Raiden asks Voigt if he could recover energy from civilian cyborgs. Voigt notes that this wouldn't be possible since they wouldn't have the part Raiden needs in the first place, since they wouldn't need something that powerful when they have electric batteries for a normal life.
    • The spaceship Sunny helped develop is capable of transporting someone from the USA to the likes of Pakistan in about half an hour, but Raiden finds out firsthand through a very uncomfortable flight that it wasn't directly meant for passengers and is planned to be a cargo ship for the International Space Station.
  • Back Stab: Known as the "Ninja Kill". You can inflict a One-Hit Kill on enemies by sneaking up on them, either from behind (which will have Raiden stab them literally In the Back) or from above (which has Raiden impale the opponent, pinning them to the floor with his sword).
  • Badass Boast: Raiden gives the following one to Monsoon after reawakening his "Jack the Ripper" persona.
    Raiden: That nickname you love so much... Wanna know how I got it? Actually, why don't I give you a demonstration? I think it's time for Jack... to LET 'ER RIP!
  • Badass Normal: Boris shows up as backup to a cyborg fight (albeit in an armored vehicle with a really big gun).
    • Jetstream Sam has basically no cybernetic enhancements besides his left arm, and is able to clean full-body converted cyborg Raiden's clock at the beginning of the game and prove an intimidating foe near the end. Keep in mind Raiden is already capable of throwing Humongous Mecha into the air and deflecting bullets with a flick of his sword.
  • Bait-and-Switch Comment: Raiden delivers one to Armstrong after he thinks he's successfully converted him to his ideology by effortlessly bashing him around like he did with Sam.
    Armstrong: Am I finally getting through? I'll rid this world of pointless wars, Jack.
    Raiden: I was wrong about you, Senator. You're not greedy. You're bat-shit insane!
  • Bare-Handed Blade Block: Armstrong blocks Raiden's sword with his own arm, thanks to him being augmented by nanomachines. He even breaks his normal sword this way, which is why Sam's superior sword is his only hope.
  • Battle in the Rain:
    • It starts to rain as Raiden fights Monsoon, fittingly enough given the latter's codename and the former being consumed by his Ripper persona.
    • Raiden fights Sundowner on the top floor of World Marshal during a heavy rain storm.
  • Bittersweet Ending: Raiden kills the leader of the Winds of Destruction and sees to it the children kidnapped by the group have a chance at a normal life. However, Raiden is now fighting a new war against World Marshal, echoing the words of Snake and Big Boss that one can never truly escape the battlefield. Not to mention that the collapse of the Patriots hasn't led to the death of Liquid's war economy, especially with people like Armstrong around.
  • The Blade Always Lands Pointy End In:
    • When you knock Sam's sword out of his hand, it will always land tip down.
    • When fighting Armstrong, he will do an attack that will knock your sword out of your hand; again, it always lands tip down.
  • Bloodier and Gorier: Gameplay focuses on cutting enemies into hundreds of bloody bits, instead of sneaking around and shooting as in the Solid games. Subverted with the Japanese version of the game, as all the blood in the game is changed from red to white, albeit as a deliberate artistic decision rather than censorship (given that Sam bleeds regular old red blood even in that version).
  • Blood from the Mouth: In the fight against Armstrong, Raiden gets his ass kicked to the point where he's coughing up blood. Armstrong also coughs up blood himself when Raiden rams his hand through his chest.
  • Blood Knight: Raiden begins moving towards his battle-loving "Jack the Ripper" persona again, after his failure to protect Prime Minister N'Mani from Desperado Enforcement LLC in the prologue. It gets to the point where he gleefully massacres a cyborg police unit later in the game. Enforced, too, by game design. You can't reliably heal yourself unless you are constantly cutting out enemy spines to keep yourself going.
    • Sundowner doesn't care one bit and even seems delighted by how the company he more or less runs kidnaps children and turns them into cyborgs and then teaches them to commit war crimes. His personal philosophy is basically that war is good, no matter what. He even calls The War on Terror "The good old days after 9/11."
    Sundowner: I'LL BATHE IN YOUR BLOOD!
  • Body Horror: Desperado has been removing the brains of hundreds of children and placing them in a cyborg skull casing for VR training to brainwash the children into becoming cyborg war criminals.
  • Bonus Feature Failure: The H.F. Long Sword is unlocked by ranking first place in 20 extremely difficult optional VR missions. A more powerful Murasama sword can be unlocked simply by completing the story once on any difficulty. However, the H.F. Long Sword has the benefit that it can be used to achieve the "Naked and Unloved" title, since unlockables in VR Missions are not erased when starting a new game.
  • Book Ends: The game begins and ends with Raiden brandishing his cool carrying case that contains his sword, before going into battle. The first boss of the game is Metal Gear RAY. The penultimate boss is Metal Gear EXCELSUS, both of which have oddly familiar projectile attacks and massive blades. You even defeat them by throwing them through the air by their blade arms after catching them in a Bare-Handed Blade Block.
  • Boss Arena Recovery: Every boss fight includes either mooks, destroyable projectiles, or item containers you can cut up for health and fuel cells.
  • Boss-Only Level: File 06 consists of nothing but a Boss Battle with Samuel Rodrigues.
  • Boss Rush:
    • The final three chapters involve fighting six bosses with only a few enemy encounters in between: you fight robot duplicates of Mistral and Monsoon, then you fight Sundowner, then Jetstream Sam, then Metal Gear Excelsus, and finally defeat Senator Armstrong.
    • The PC version adds the option to fight all the bosses one after the other without going through their stages.
  • Bottle Episode: R-06, with only three characters (Raiden, Sam, and Wolf), one background, and two cutscenes.
  • Bottomless Magazines: Sam's AR-15 scabbard never needs to be reloaded despite explicitly using blanks loaded in the magazine to shoot out his katana.
  • Bowdlerise: In the Japanese version, enemies bleed white blood like Raiden in Metal Gear Solid 4, instead of the red blood as in other regions, and any cutscenes that involve non-cyborgs getting killed use different camera angles so less gore and violence is shown.
  • Bragging Rights Reward: The HF Long Sword gotten for placing first in all the VR Missions. Considering the difficulty of the VR Missions, most players will have a maxed HF Murasama Sword and will already have a preferred range, making its strength and reach bonuses pointless.
  • Break Meter: Most bosses can be briefly staggered if you push your offensive enough, which will stop their current attack in their tracks (or for stronger attacks, outright send them flying). Even bosses that are in a blocking stance can be staggered this way, particularly if you use heavy attacks or Ripper Mode.
  • Break Them by Talking: In Denver, Jetstream Sam gives a brutal speech to Raiden, pointing out that the cyborgs he slaughters are all humans and that many of them were forced into the job by socioeconomic issues, while claiming that this makes him no different from them. This leaves Raiden emotionally devastated as he imagines the thoughts of every enemy he fights, until he decides that Sam is right, he is nothing but a killer... so he shouldn't feel bad about embracing his "Jack the Ripper" persona and slaughtering them.
  • Brick Joke: The opening cutscene to Chapter 1 establishes that Courtney will knock over her question mark-handled coffee mug. She finally does it in the ending cutscene, but Kevin catches it and then drops it himself when Boris butts in.
  • Broken Pedestal: Blade Wolf considered Sam to be "dependable" until his Breaking Speech and attempted Mind Rape of Raiden.
  • Bruce Lee Clone: In true Platinum fashion, there are hidden Dwarf Gekkos imitating a human body, and fight with martial arts, complete with the Bruce Lee swagger. There's a trophy for finding and defeating all of them.
  • Brutal Bonus Level:
    • The VR Missions can be insanely frustrating. Even the enemy's choice of attack or death animation can determine success. Mission 1 has a gold time limit of 40 seconds, the ability to insta-kill the Gekko depends on if it does a charge attack, and your time can easily be sabotaged should the last enemy decide to dramatically fall to his knees before exploding.
    • Mission 11 requires you to know about the invisible midair platforms over a set of camera turrets to be able to finish it in the required amount of time. The platforms are visible if you toggle Augment Mode, but good luck figuring that out since it turns off automatically when you use Ninja Run and most people wouldn't even consider the possibility since none of the other checkpoint missions require you to use it.
  • Bullet Time: A fully charged Blade Mode slows down time to set up directional slashes. You're also totally invincible while it's active so you don't get instantly smacked out of it if you use it while being attacked.
  • Bullying a Dragon:
    • The Winds of Destruction mock Raiden's past and reasons for fighting, not realizing he's actually a bigger sociopath than any of them.
      Raiden: That nickname you love so much. Want to know how I got it? Actually, why don't I give you a demonstration?
    • Subverted with Senator Armstrong. He spends the whole game seeming like an arrogant but ordinary human, and recklessly confronts Raiden even after the latter has plowed through his army like butter and trashed the latest Metal Gear. However, when he actually attacks Raiden, it turned out he had superpowers via nanomachines all along, and was actually stronger than Raiden the whole time. It's an uphill struggle for Raiden to win and he only manages it with help.
  • Bulungi: The African country during the game's prologue, despite every other level taking place in named, real world locales. It doesn't even get a name. Oddly enough, the flags on the Prime Minister's car resembles the flag that once belonged to Biafra before it was reintegrated into Nigeria.
  • Call-Back: Multiple events from MGS2 and MGS4 are discussed throughout MGR.
    • If asked, Courtney will explain the history of the SOP system from MGS4.
    • Raiden relates to Kevin how at the end of MGS2, he learned his code name came from the World War II "Raiden"/"Jack" fighter plane.
    • When Raiden loses an arm during the prologue, he'll moan "Not again...", referencing how he lost both arms in MGS4.
    • Raiden asks Blade Wolf about some of the crazy gibberish the AI Colonel in MGS2 was spouting: they come to the conclusion that Gubayama might've been a sumo wrestler based on the "yama" part of the name, but who or what Shibomnigee is is lost on them. He's also revealed in a call with Doktor to have read up quite a bit on AI and what determines them to be truly intelligent after his "memorable" chats with the AI Colonel.
    • When battling Gekko, QTEs can allow Raiden to pull off some of the moves he used to kill them in cutscenes during MGS4.
  • Canine Companion: Blade Wolf accompanies you on a number of missions to scout ahead and advise you over codec.
  • Casting Gag: Monsoon is not the first cyborg to be voiced by Masashi Ebara, extra hilarity being that the other was named Raiden.
  • Central Theme: This game is a love letter to the themes of nearly all MGS games, so there are a few of them that weave together.
    • The driving conflict behind Raiden's character development is the question of when it's OK to ignore rules in the pursuit of justice. Raiden does this through his Jack the Ripper persona, and explores the issue similarly to Big Boss in Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker.
    • invokedMimesis was a very important theme in Metal Gear Solid 2, and returns here: it's questioned how much worth Raiden had if he didn't have any control over his own destiny, as his ideals and ideas were governed by others, thus questioning the accuracy of "free will."
    • The core theme at the heart of the story is whether or not the strong should use their strength to protect those weaker than themselves, or to ruthlessly exploit their power for their own gain, or as Armstrong puts it, "Purge the Weak."
  • Changing of the Guard: From Snake to Raiden. From a thematic standpoint, Snake left the world behind at just the right time, as warfare and soldiers within it were evolving to a point that even his enhanced genetics could no longer handle. By passing on the mantle to Raiden, he leaves behind a successor who stands a chance in the new world.
  • Charged Attack: The Bloodlust is powerful enough as it is, but you can hold down the attack for more damage and anything killed by the charged attacks is cut in half automatically. The skill upgrades add a second and third attack which can also be individually charged. When its damage is fully upgraded, the charged strikes become powerful enough to instantly kill non-boss UGs and outright skip entire phases of boss battles.
    • You can also buy the "Iaido" move, which is also charged.
  • Chevalier vs. Rogue: Raiden actually is a ninja (a cyborg ninja, in fact). The Rival, Jetstream Sam, is essentially a cyborg samurai (he even fights with a High Frequency Blade made from his father's antique katana). Bonus points for the fact that Raiden started the game talking about his admiration for Bushido (the samurai's code of honour) but had started to abandon it and embrace traits of his Jack the Ripper persona by that point.
  • Child Soldiers: Aside from delving into more detail about Raiden's past as one of these, the main plot is set off by Desperado kidnapping children to essentially mass produce them.
  • Classic Cheat Code: Inputting the Konami code allows you to access the Very Hard and Revengeance difficulty levels without having to beat the game first.
  • Clean Cut: Just about anything Raiden's sword slices will be cut through with a perfectly straight slice. One of the only exceptions is Sam, who only gets a nasty gash and stab in the chest and dies due to blood loss while in one piece.
  • Close on Title: Unlike most examples, this happens in The Stinger, acting as a form of Book Ends.
  • Cluster F-Bomb: Compared to previous Metal Gear games, there is a ton of four-lettered words uttered. Steven Armstrong easily takes the cake as the most foul-mouthed character in the entire series.
    Armstrong: Fuck all these limpdick lawyers and chickenshit bureaucrats! Fuck this 24-7 internet stream of trivia and celebrity BULLSHIT! Fuck "American Pride!" Fuck the MEDIA! FUCK! ALL OF IT!
  • The Coats Are Off: Mistral, Sundowner, and Armstrong all remove their coats before their boss fights.
  • Collapsible Helmet: Mistral aside, every major cyborg has head or face protection that slides into place when they get serious. And even then, its faults are shown when Armstrong wedges his fingers in-between Raiden's faceplate and rips it off before punching him in the face at the beatdown atop Excelsus.
  • Combat Stilettos:
    • Raiden is such a fan of these that they're built into his cyborg body, which makes sense as Raiden can fight with blades attached to his feet due to this as he has rubberized soles which combined with his ability to clench his feet without restrictions, basically turns them into two extra hands shaped like crab pincers.
    • Mistral has a more exaggerated pair, resembling literal stilettos.
  • Combos: Well, this is an action game after all. In fact, one of the major drawbacks of the Bloodlust is that it originally only has one attack, although skill upgrades allows you to do up to a three-hit combo.
  • The Computer Is a Cheating Bastard: Just to show you how staggering the jump from Hard to Very Hard is, the first enemies you encounter in R-01 are three PMC solders and a Mastiff UG. Said UG has a new attack that knocks you up in the air, slams you, and stomps on your lifeless body to make sure you stay dead. (The combo itself takes off 30% health each hit.)
  • Continuity Nod:
    • Raiden gains power-up points from Doktor by cutting off the left forearms of enemy soldiers, a reference to Gray Fox cutting off one of Revolver Ocelot's forearms in Metal Gear Solid.
    • DLC costumes include Gray Fox's exoskeleton from MGS1 and Raiden's original cyborg body from MGS4.
    • Japanese DLC includes a wooden sword that contains the spirit of the late Solid Snake (which speaks when it strikes).
    • Before his upgrade, Raiden's HUD is visually the same as the one in MGS4.
    • Sunny has a blue rose hair clip on the left side of her hair, the same side Naomi had placed the rose on during their cooking lesson in MGS4. Her attire, a set of coveralls with the top pulled down, showing off a tank top, is identical (sans hat) to that of her mother Olga in the Tanker chapter of MGS2.
    • Sunny's "this is a no smoking flight" is a nod to one of the mission briefings in MGS4.
    • Sunny will comment "science always ends up being used for war", echoing Sokolov and Otacon's laments in MGS3 and MGS4 respectively.
    • The eye that Raiden loses during the first chapter is his left eye, the same eye that Solidus lost during the Harrier Fight in MGS2.
    • The final duel takes place on top of a ruined Metal Gear, like in MGS1, MGS2, and MGS4.
    • Most of Raiden's combat moves are taken directly from cutscenes of MGS4. Defensive Offense, Raiden's dodge move, is essentially the same move he used to finish off Solidus in MGS2 — flanking the enemy and slashing them in one motion.
    • The spaceflight company Sunny works for is called "Solis", which is spelled incredibly similarly to "Solidus".
    • At the end of the cutscene preceding the second phase of Armstrong's boss fight, they both assume the exact same fighting stances that Old Snake and Liquid Ocelot assumed prior to their own fight atop Outer Haven in MGS4.
  • Controllable Helplessness:
    • In the prologue, after Sam cuts Raiden's eye and severs his arm, the hero can do nothing but weakly flail his sword and tumble around until the next cutscene is triggered.
    • Downplayed before the fight with Monsoon. Raiden suffers a Heroic BSoD courtesy of Sam forcing him to listen to the thoughts of the cyborgs he's fighting, and becomes severely handicapped as a result, only able to do wide, inaccurate swings and forced to walk everywhere. He has to maneuver around enemies instead of facing them directly, at least until he meets Sam and Monsoon.
  • Corrupt Politician: Colorado Senator and 2020 Presidential candidate Steven Armstrong genuinely wants to restore America as the sole world superpower, albeit by instigating a new Revolutionary War.
  • Counter-Attack: "Perfect parries" from parrying attacks at just the right time will have Raiden instantly retaliate with a counterattack, which will stagger many enemies and leave them wide open. On Revengeance difficulty, this counter becomes a borderline One-Hit Kill against even bosses that fail to get out of the way in time.
  • Cowboy Cop: Deconstructed. As the game progresses, Raiden abandons legal and social institutions, considering them deadweight in his desire to bring "justice." Rather than applaud his actions, the game calls him out on this attitude, showing that Raiden is resorting to a "Might Makes Right" philosophy, causing untold damage because of personal conviction, making him no better than the villains. Ultimately, Armstrong calls him his successor based on the willingness to do whatever is necessary, and the game remains troublingly silent, questioning whether Raiden's victories were worth the personal sacrifices, as he becomes more and more of an anti-hero by sacrificing his body (becoming a creepy cyborg), his mind (accepting Jack the Ripper again just to finish the mission), and finally his principles ("This isn't my sword.")
  • The Cowl: The ending appears to imply that Raiden is now essentially Batman, albeit with none of his inhibitions, declaring a one-man war on World Marshal and its allies.
  • Curb-Stomp Battle: Jetstream Sam effortlessly defeats Raiden in the prologue, slashing the hero's left arm and eye. The protagonist would be dead, had it not been for Boris' timely rescue.
  • Cuteness Proximity: If you happen to turn your head right to view a PMC during Monsoon's lecture, a cat will go to the soldier and he will pet it.
  • Cutscene Incompetence:
    • In Denver, Raiden starts doubting himself when fighting cops whose fears have been sealed by nanomachines so that they will do their work. Raiden listens to their thoughts and can barely stop them in the cutscene. However, in the gameplay, the player can execute Zandatsu on them so that Raiden will rip the cops' spine while Raiden yells "Dead on!" or "Bull's eye!" as usual. The player may even opt to not kill any of the enemies with some well-timed Blade Mode strikes or with the HF Wooden Sword. In the next cutscene and part of the gameplay, Raiden is exhausted and barely responds to the player's actions.
    • Going for a No-Damage Run on the Final Boss means avoiding all his attacks, but in cutscenes Raiden still takes a beating and until the final part of the fight can barely stand.
  • Cutscene Power to the Max: Falling from a building in-game results in instant death or at the very least a mission failed, but falling from a helicopter at near terminal velocity leaves a bit of a dent in the concrete and a very confused police force.
  • Cyberpunk: While Cyberpunk themes have always been present to some degree or another in the Metal Gear storyline, they are much more apparent here. Since the fall of the Patriots, the world has experienced a vast technological boom. Most military forces now include cyborgs, there are self-piloting vehicles everywhere, and holograms are used in public places for advertising, to name a few examples.
  • Darker and Edgier: There's certainly a lot of instances of strong cursing in a series that usually doesn't do it too often. It's also a lot gorier. How gorier? Enemies can be easily sliced to ribbons and jets of blood spray from them as you hack them apart.
  • Deadpan Snarker: Both Raiden and Wolf:
    Wolf: Raiden. It would appear your only way forward would be to return to the surface. You will exit into an evacuated commercial district. [...] Do not be distracted by the advertisements. You are not here as a tourist.
    Raiden: (sarcastic) Sure. I'll just buy a quick souvenir or two for Rose and that'll be it.
    Wolf: Raiden, we must hurry.
    Raiden: (Beat) Remind me to teach you about sarcasm sometime.
    Wolf: I understand your attempts at humor. I simply do not find them entertaining.
  • Death by Irony: When Blade Wolf accepts the Big Bad's ideology, determining his "own freedom" and deciding to "fight his own wars", he gives Sam's sword to Raiden, allowing the hero to triumph over the antagonist.
  • Death by Origin Story: Raiden's failure to protect the Prime Minister is one of the reasons for his Roaring Rampage of Revenge.
  • Degraded Boss: The first Gradnote  that the player encounters serves as the boss of R-02. Grads in subsequent missions are weaker and less aggressive. The Fenrir-type enemies that first appear in R-03 are also weaker and much less intelligent versions of LQ-84i, the sub-boss in R-01. Wolf even mocks how stupid the Fenrir models are.
  • Deliberately Non-Lethal Attack: One of the possible weapons that Raiden can unlock is the Nerf Arm of a (mostly) non-lethal high-frequency wooden sword. Unlike the regular kills caused by other swords, where the enemies get sliced to pieces, the enemies defeated by this weapon just fall unconscious and fade away.
  • Demoted to Extra: Metal Gear RAY shows up as a tutorial boss and is dispatched by a pre-upgrade Raiden. As a consolation prize, this model makes the RAYs in Sons of Liberty look like bath toys and Desperado thought it would be a better idea to replace the water cutter with a plasma cannon.
  • Destroy the Security Camera: Cameras in this game are mounted on guns, and will start firing upon Raiden upon spotting him. Luckily, Raiden can use his weapons to destroy them.
  • Determinator: Hacking the legs off cyborg mooks will cause them to crawl after you whilst announcing they're still not dead. With armoured mooks, the same can be done with all four of their limbs — they'll still try to crawl towards you, but unlike the other mooks, who can still try to attack, the best they can do is bleed on you.
  • Difficulty Levels: The game can be played on Easy, Normal, Hard, Very Hard, and Revengeance.
  • Dirty Cop: As Raiden drives into Denver, a cop shoots at him, before telling him to pull over. After a high-speed chase, Raiden finally comes out with his hands up... and the cops just laugh at him and declare that he is threatening an officer, and therefore, lethal force is authorized. The cops are explicitly stated to be on World Marshal's payroll, and since World Marshal is both allied with Desperado and know that Raiden has discovered their brain smuggling scheme, they likely gave the cops orders to kill Raiden on sight.
  • Disposable Vagrant: Desperado is kidnapping vagrant kids to turn them into cyborg Child Soldiers.
  • Disproportionate Retribution: As guns are all but a nuisance against cyborgs, those not using specialized melee weapons have to resort to this out of necessity, be it RPG rounds, high explosives or a BFG.
  • Distracted by the Sexy:
    • Distracting girly pictures return! You, the player, can also find centerfolds hidden around the game, covered by police tape that you can slice away to see the uncovered image.
    • Players of the original series will know that they can leave dirty magazines around so enemies will get distracted by it for a while. Sadly, cyborg inhibitors prevent them from being interested in one, let alone you being unable to find usable ones anyway. 3D Photo Frames however, are mini projectors which display a holographic shapely female body which gets the attention of any average cyborg. This lets you either slip by unseen or open them up for a stealth kill.
  • Downer Beginning: File-0 ends with Prime Minister N'Mani dead, Raiden losing an eye (one of the very few parts of his original human body he has left), and Desperado getting away. That's not to mention all of the property damage caused by Metal Gear RAY.
  • Downloadable Content: Two mission packs have been released that focus on Blade Wolf and Samuel Rodrigues. There's also a set of pre-order armors that double the maximum amount of repair nanopaste, grenades, or RPGs you can carry, Raiden's Metal Gear Solid 4 armor, an armor that resembles Grey Fox's exoskeleton, and his overpowered sword, as well as a set of VR missions with more varied circumstances, such as a minigun turret shooting gallery, several platformer levels, levels where you play as the Dwarf Gekko, and a sidescrolling level that makes use of Raiden's temporary unarmed moveset. The Japanese version of the VR Missions also came with an exclusive weapon based on wooded sword that speaks with Solid Snake's voice when equipped.
  • Don't Explain the Joke:
    Raiden: Yeah, let's throw him a bone.
    Blade Wolf: Wordplay: my exoskeleton resembles a canine; canines enjoy bones. Amusing on two levels.
    • The same mission introduces George, a boy from Guyana who speaks in dialect. His English is largely comprehensible, but everything he says is subtitled anyway.
      "Mi? Wuh da rass ayu fuh do here?"
      ("Me? What the hell are you doing here?")
  • Double Unlock: Boss weapons and alternate costumes need to be purchased with Battle Points after unlocking them, including, most egregiously, costumes that were already Downloadable Content to begin with.
  • Dramatic Shattering: Raiden replenishes his life and fuel cells by removing a cyborg's spine, before making it explode by crushing it in his hand.
  • Dual Wielding: Sundowner has a funky variation on this. He can wield his two machetes in either hand, or he can pop out a little clamp from his right arm to hold his second blade, so he swings both blades with one arm, like scissors. The additional mechanical arm also appears on Raiden's arm when he wields the weapon.
  • Dub Personality Change: A slight but noticeable one with Armstrong. While his definition of what constitutes a "weak" person is left vague in the English dub, it's spelled out much more explicitly in the Japanese script. Among those he considers weak are "herbivores and metrosexuals", making his Japanese version a bit of a Politically Incorrect Villain, which consequently makes his Social Darwinist agenda more overtly discriminatory.
  • Eagleland: The question of whether America can restore its Flavor 1 values after years of being brainwashed into a warmongering Flavor 2 version by the Patriots becomes central to the final act of the game. Then it becomes a question of how America should become Flavor 1, whether by forcefully rebuilding the culture, or letting things work themselves out.
  • Early-Bird Cameo: This incarnation of Raiden appeared before Metal Gear Rising was released as a playable character in PlayStation All-Stars Battle Royale.
  • Early Game Hell: The intro level on Very Hard and Revengeance, since you don't have access to any of Raiden's upgrades or skills, yet the game expects you to take down a Gekko and a group of normal cyborgs right when you begin. The following enemies are even tougher, but thankfully you can just run past them to the next checkpoint and only the RAY fights are ranked. By the time Raiden lands in Abkhazia, the odds manage to even up a little, since you can now play with the new skills and weapons that Raiden's new body gets.
  • Easter Egg:
    • In the public demo's VR training tutorial, you can create a path up onto the wall surrounding the VR space using blade mode and discover a wearable cardboard box there.
    • Cutting the last cardboard hostage in the public demo's VR training tutorial reduces her to an underwear and bra instead of slashing her in half.
    • The public demo VR training; if you cut up all the watermelons in a certain order, a giant watermelon will float down from the heavens for you to cut up.
    • If you input the Konami Code at the title screen, Raiden will say the name of the game and the Very Hard and Revengeance difficulties are unlocked immediately, rather than requiring the player to beat the game once. Doubles as a Shout-Out to Resident Evil, Devil May Cry, and Bayonetta. In the PC version this also unlocks Jetstream, Blade Wolf, the VR missions, and all codecs and cutscenes.
    • In various areas, you can cut open a cardboard box to find a guard hiding in it. The first time you do this, Kevin wonders aloud "... where'd he learn that from?" Renders of them can also be seen in the list of unlockables, and all of them are imitating a pose from some piece of artwork for a prior Metal Gear game.
    • In one of the VR Missions, if you don't attack the last wave of dwarf gekkos, they will form the letter "P."
  • Elite Mooks: There are the longsword-wielding Custom Cyborgs that you must parry three times in a row to Counter-Attack as well as the bombsuit-clad, Hammer-Dropping Heavily Armed Cyborgs who have Unblockable Attacks. Both of them are also better-armored than normal and have Injured Vulnerability.
  • Establishing Character Moment: When Sundowner kills N'mani, his blood gets splattered on both Raiden and Sam. Raiden doesn't even flinch, but Sam immediately wipes it off with a disdainful groan.
  • Establishing Series Moment: You fight your very first boss roughly ten minutes into the first mission. Said boss is a Metal Gear with sword-arms, a beam-cannon for a head, and so many rockets you will use them as platforms to get to it.
    • In relation to the Metal Gear franchise as whole, Raiden's first boss fight is against a Metal Gear RAY, a single one of which was a late-game ordeal to fight with just an RPG in Sons of Liberty, much less an entire horde of them. Here Raiden is tossing one over his shoulder and slashing it into bits, establishing how far he has come from that game and how much more powerful this game's new villains are.
  • Everyone Calls Him "Barkeep": Most people refer to your German cyborg specialist as "Doktor". His real name is revealed by paying attention to his CODEC: it's Wilhelm Voigt.
  • Evil Sounds Raspy: Raiden's voice grows harsher and more guttural when he slips into his "Jack the Ripper" persona.
  • Exact Words: Raiden's sword is a tool of justice, not used in anger or for revenge. Sam's sword, on the other hand, is no such tool, so Raiden gladly uses it to murder the Big Bad.
  • Expository Gameplay Limitation: Whenever Raiden is making an in-gameplay Codec call, he can walk around, but can't run or attack.
  • Expy: The members of Winds of Destruction have many similarities, in terms of role and physical appearance. Most notably Dead Cell, and to a lesser extent, FOXHOUND.
    • Jetstream Sam: Vamp note 
    • Mistral: Sniper Wolf note 
    • Monsoon: Psycho Mantis note 
    • Sundowner: Fatman and Vulcan Raven note 
  • Eyepatch of Power: Raiden's AR visor in the prologue is a retractable cybernetic eyepatch over his left eye. After he loses that eye in the process of the level, he starts using a black piece of cloth for an eyepatch, acting as a second eye since it's got millions of tiny photoreceptors on it and can act as a compound eye; Doktor didn't have time to whip up another cybernetic eye for Raiden before the mission, so he improvised. So, Raiden has all the coolness benefits of an eyepatch and none of the realistic disadvantages, even mentioning he thinks his vision is better than before with it.
  • Eye Scream: Raiden loses his left eye to Sam early on. He has to wear a special eyepatch over it which is a temporary replacement for it until an artificial eye can be made.
  • Face Palm Of Doom: When Raiden knocks his sword out of his hand during the battle with him, Sam switches to an unarmed fighting style and starts charging around the battlefield with his fist raised; if he hits Raiden, he grabs his face and slams his skull into the ground in a spray of blood and rubble.
  • Failed a Spot Check: By equipping the Mariachi disguise and a cardboard box, you can sneak through war-zones, sewers and corporate offices as a cardboard box wearing a sombrero. None of the guards will find this even slightly suspicious.
  • Fanservice: Saving a civilian and slashing them will strip them to their underclothes. It does, however, come with a berating codec call.
  • Feels No Pain: Raiden and the cyborgs don't really feel the damage received due to inhibitors, but it gives them an indescribable feeling that lets them know that they've been hurt, but not enough to cause them to recoil. It's when Doc turns Raiden's inhibitors off that he gets really nasty.
  • Finishing Move:
    • Blade Mode, where you momentarily slow down time and cut an enemy to shreds. Whether you weaken, stagger, or stealth kill an opponent, you are actively encouraged to deliver the final blow in this manner. This is required for Raiden to use his Zandatsu technique, allowing him to steal enemies' fuel cells and replenish his own supply in addition to health.
    • Executions involve Raiden slamming down, vaulting under, or sending a stunned enemy flying while breaking the rest of their armor in the process, allowing for a mid-air Blade Mode kill.
  • First-Name Basis:
    • The crew of MSC address themselves by their first names (Boris, Kevin, and Courtney).
    • All the Winds of Destruction refer to Raiden as "Jack" (sometimes completing his nickname, "Jack the Ripper"), even though he claims to have left that name behind. It overlaps a little with Terms of Endangerment.
  • Fisticuffs Boss: Armstrong breaks Raiden's sword, and he decides to just fight the guy hand to hand. Can't do any real damage, though. During the final phase of his battle, he can disarm Raiden as well.
  • 555: When leaving Denver by stolen motorcycle, Raiden carves an apology into the sidewalk with a phone number that starts "111-555-".
  • Five-Second Foreshadowing: In the base in Mexico, Raiden comes across a set of organ-preserving units which he stops to look at and Voigt comments on how great they are at keeping organs fresh and safe. Given that the game literally stops to talk about this, you'd be expecting that Raiden has to throw something organic in there very soon. You're right. Although it's not shown, Raiden put George's top and bottom half he severed to stop a Desperado scientist from killing him at gunpoint after George gave Raiden express permission to cut him in half even if he's going to die too. Thankfully the unit worked as intended and Voigt managed to save George with cyborg enhancements.
  • Flash Freezing Coolant: Raiden defeats Mistral by tricking her into stabbing a coolant tank and slicing it further open while she's stuck, instantly freezing them and allowing Raiden to chop them to pieces.
  • Flat "What": Raiden has a reaction like this as Doktor is explaining which parts of enemy cyborgs to salvage.
    Doktor: Oh, and their left hands, if you please.
    Raiden: Excuse me?
  • Flunky Boss: Many bosses will summon weaker enemies as backup during different phases of the battle. Raiden points out that this is to his advantage, since he can chop up the flunkies to instantly heal himself. Blade Wolf summons backup soldiers and a Gekko while he takes a break (saying, "Only a fool fights alone!"). Mistral is completely surrounded by Dwarf Gekkos at all times, so she can steal their arms to rebuild her arm-lance while the rest pin you down and occasionally throw what remains of them as explosive projectiles. Monsoon periodically throws most of World Marshal's hardware at you (not necessarily 'enemies', but filling the same niche). Sundowner has a bunch of attack helicopters taking potshots at you and he summons backup soldiers in his second stage. Armstrong also summons upgraded Gekkos during the Metal Gear battle, but since they rarely last longer than 10 seconds due to the twin Wave Motion Guns he's constantly sweeping the arena with, they also essentially function as mobile health packs for Raiden, assuming he makes it to their sparking torsos before they blow up on their own and avoids getting a face full of plasma in the process.
  • Flynning: Naturally, given all the sword fighting going on, but Sam is a particularly common user. He tends to do it to Raiden since he's the only opponent using an HF blade capable of withstanding such maneuvers without shattering in two.
  • Foreshadowing: Sam's relative lack of cyborg parts is kind of obvious in hindsight. In the prologue, where Raiden and Sundowner are shown effortlessly leaping great distances, Sam waits for the helicopter winch to to be lowered only a few feet above his head before jumping for it. Even then, he almost misses.
  • Friendly Fireproof: Civilians cannot be carved up because they're innocent and helpless, and attacking a cat causes it to dodge the slash with a backflip. There are a few instances in the game where enemies are holding civilians hostage. The presence of this trope makes firing a rocket launcher right at the hostage an easy solution.
  • Full-Conversion Cyborg: Full-body cyborgs made using the same technology as Raiden, such as the Winds of Destruction and assorted Elite Mooks, are common. Sundowner is trying to use the process on children to turn them into Child Soldiers, using Raiden's experiences as a template.
  • Funny Background Event: During Monsoon's long speech on memes, if you look over to your right, you'll see one of the Dirty Cops playing with a cat, clearly disinterested in what his boss is rambling on about. He waves bye as it walks away.

  • Game-Breaking Bug: Metal Gear EXCELSUS's fight has significant scripting that changes the arena and the boss's model and behavior at the end of each phase, but this is camouflaged by the cutscenes of Raiden chopping off its limbs. Since the Bloodlust weapon deals enough raw damage to skip phases on the spot, using them in this fight can crash the game.
  • Gameplay and Story Segregation:
    • Entering a Quick Time Event against Armstrong when the real fight begins does more damage to him than just attacking him, even though Raiden mostly uses his fists and when he tried attacking Armstrong bareheaded before the most he could do was annoy him.
    • The cutscene after beating Sam shows him with dozens of small cuts and a large slash over his gut. Even if Raiden never activated the QTE that causes the slash or only uses the blunt HF Wooden Sword the whole fight.
    • Raiden's new body is supposed to be a drastic improvement to his old one he uses in the prologue, but aside from the new skills Blade Mode and Zandatsu he plays exactly the same.
    • Samuel Rodrigues is established as Badass Normal by easily keeping up with Raiden despite not being an actual cyborg, just wearing a cybernetic enhancement suit. A single stab through his heart kills him. In his own DLC chapter when playing as him (before he even got the cyborg arm), he can take a chainsaw to the chest and get right back up.
  • Genre Shift: Metal Gear Rising is a "Lightning Bolt Action" Hack and Slash game, rather than a "Tactical Espionage Action" Stealth-Based Game, albeit with some stealth gameplay elements like One-Hit Kill stealth attacks and robotic enemy hacking.
  • Giant Space Flea from Nowhere: At the end of the game, there is the sudden appearance of Metal Gear EXCELSUS. Considering the gross amount of foreshadowing the Metal Gear Solid games put into the unveiling of the superweapons' existence, it's somewhat unexpected to find a giant crab mech appearing.
  • Gone Horribly Right:
    • Sam and Monsoon break Raiden's mind, convincing him that his "justice" motivation is to veil his bloodlust. This reawakens his Jack the Ripper personality, leaving them with a more formidable and now-psychopathic enemy to deal with (and which ends up being their undoing). Although it's later implied that Sam deliberately did this so Raiden had a chance against Monsoon.
    • Armstrong, who believes "survival of the fittest" should govern the world, claims Raiden's murdering of those who stood in the way of "justice" makes their philosophies the same. When Raiden then kills Armstrong, he unwittingly proves the Senator right; as Armstrong couldn't stop Raiden, the latter became top dog in his place and won the ability to carve his own path.
  • Gorn: Lampshaded during a conversation with Herr Doktor. Only someone completely traumatized and deranged would take pleasure in slashing apart real human beings. On the subject of the film genre, Doktor mentions no one living in a third world war zone would likely enjoy such movies, only those seeking a false sensation of conquering the fear of death.
  • Goroawase Number: As can be expected when Konami is involved, the license plate of Raiden's car is 573-PTG.
  • Grand Theft Prototype: After Raiden defeats Blade Wolf, he decides to send his remains to Voigt to see if he can be salvaged. He succeeds, and Desperado apparently aren't able to reproduce the LQ84i model and only have the basic LQ84's on hand.
  • Gratuitous Foreign Language:
  • Gratuitous Japanese: A pizza-eating security guard monitoring the entrance to Solis is seen fawning over an anime character in Moe Magazine while calling her "kawaii".
    "Oh... oh... Hikari-chan! So kawaii..."
  • Guide Dang It!: Some of the Data Storages can be extremely tricky to find: one of them requires you to cut down a passing Slider; and another is dropped by the very last enemy on an exploding elevator that's basically impossible to escape once you get it.
  • Guns Are Worthless: Against cyborgs, small arms fire is a minor annoyance thanks to their ridiculously strong carbon nano-tube fiber bodies, although missiles, RPGs and high explosives can still harm them. Lampshaded when Raiden goes to Denver and a cyborg Dirty Cop says "deadly force is authorised" before putting away his handgun for a telescoping baton.
    • Though this ends up averted in gameplay terms if you're trying to go for the highest rank on the highest difficulty. While gunfire won't stagger you or do substantial damage, they do make trying a No-Damage Run significantly harder. A stray bullet when you're not paying attention can force you to do the whole level all over again.
  • Happy Ending Override:
    • At the end of MGS4, Raiden retired from battle to settle down with his wife Rosemary and their son John. In this game, he has already come out of retirement to provide for his family since being a cyborg meant he couldn't take a conventional job and signed up with a security firm to make use of his fighting prowess.
    • On a broader level, the ending of MGS4 saw the elimination of the Patriots, which despite a Surprisingly Realistic Outcome from Drebin, was framed as a new beginning for humanity to start fresh without the baggage of the past and Big Brother Is Watching to guide them in the wrong direction. Come Metal Gear Rising, and the world is still embroiled in wars under the influence of smaller scale PMC conglomerates, with new cyborg technology taking the place of the SOP system to make up the difference.
  • Harder Than Hard: The top Difficulty Level above Very Hard, Revengeance.
  • Hard Mode Perks: To compensate for the ridiculous amounts of damage the enemies do to you, the appearance of tougher enemies much earlier on and their increased aggressiveness, properly timed parries that result in a counter do tons of damage to all enemies on Revengeance difficulty, to the point where you can effectively one-shot most basic enemies and even some bosses with a well-timed parry counter.
  • Healing Winds: The Quirky Miniboss Squad have a wind theme, and are all named for different types of wind around the world. They're all deeply broken individuals with their own motivations for joining their mercenary company, which serves as a less than perfect coping mechanism for their traumas, making them a dark twist on the trope.
  • Herr Doktor: The brilliant Germanic cyborg engineer Wilhelm Voigt is referred to exclusively as "Doktor."
  • Hidden Depths: The lyrics for the boss battle songs say volumes more about their respective boss characters than what is stated in the actual story, which are somewhat superficial.
  • Hopeless Boss Fight:
    • You cannot win the boss fight against Sam at the beginning of the game: he's far more aggressive and has far less obvious tells than any other enemies fought during the intro level, you have no dodge move and even if you manage to block his attacks, you still take Scratch Damage. Thankfully, he decides not to kill you during the Controllable Helplessness despite having a good chunk of time to be able to do so.
    • The first two phases of the final boss, Senator Armstrong (one-on-one) are this. In Phase 1, you have to survive for a fixed amount of time, but Phase 2 is basically you being unable to significantly hurt him while his attacks also do damage through your parries. You're expected to lose in Phase 2 and even if you manage to survive at first, after about two minutes, the boss will unleash an unavoidable area of effect attack which forcefully starts the next cutscene. Despite all of this, the achievement for beating him with no damage requires you to do these phases flawlessly, too.
  • Hope Spot: Twice with the final boss. Raiden successfully goes hand-to-hand against Armstrong after losing his sword, only to earn a beatdown. Raiden then manages to trick Armstrong by feigning a change of heart, but in spite of landing a few more good hits, Armstrong ends up pummeling Raiden so hard he's only saved when Blade Wolf finally intervenes and gives him Sam's sword.
  • Hot-Blooded: Raiden, of all people, has begun to openly revel in combat and argue from his emotions.
  • Humans Are the Real Monsters: Blade Wolf doesn't openly despise humans but it does say that they're way more violent than it could ever hope to be, as it lacks the instinct for brutality that comes naturally to humans.
  • Human Resources: Raiden heals by cutting up cyborgs and tearing out their artificial spines, which are filled with regenerative fluids. Raiden's customized cyborg body is deliberately missing that particular component in order to maximize combat efficiency, and because doing it Raiden's way is an infinitely quicker way to heal compared to using the repair units their intended way.
  • Human Weapon: The main characters are as close to literal human weapons as possible (they are cyborgs), but the protagonist goes completely Off the Rails and acting as a One-Man Army Vigilante Man Spanner in the Works.
  • Humongous Mecha: Naturally for a Metal Gear title, there's many of them to go around. From the Mini-Mecha Gekkos and Mastiffs to the substantially larger Metal Gear RAY and Metal Gear EXCELSUS, there's plenty of massive robots for Raiden to slice apart.
  • Hypocrite: Raiden points out that Sam and Monsoon's lecture on how the mooks he's been mowing down are people and Raiden's bad for killing them is ultimately ridiculous; they wouldn't be in the position to be slaughtered if Desperado, already knowing everything they've told him, weren't placing them in Raiden's path.
  • I Call It "Vera": The Winds of Destruction have all named their weapons; Sundowner wielding a pair of high-frequency machetes called "Bloodlust", Mistral a long staff that also acts as a whip called "L'Etranger", Monsoon dual magnetic sais called "Dystopia".
  • Iaijutsu Practitioner: Jetstream Sam. In fact, the sheath for his sword "Murasama" is actually a gun that shoots the blade outward for extra velocity.
  • I Am Not a Gun: An interesting take on the trope. When the Winds of Destruction call Raiden out on being a blood-thirsty killer, he rebukes them with "My sword is a tool of justice!" As time passes, though, Raiden comes closer and closer to subverting this trope...
  • Idiosyncratic Difficulty Levels: The highest difficulty is called Revengeance.
  • Implausible Fencing Powers: Using Ninja Run makes Raiden automatically deflect any bullets with his weapon. He can also cut enemies and objects into tiny pieces in a blink of an eye in Blade Mode with a ridiculous degree of precision and can strip most of the clothes from civilians with a single swing. Another lesser known property that shows off Blade Mode's extreme precision is seen if you use it on custom cyborgs when they're blocking: if you aim at their sword, they're unable to block the slash and become instantly stunned as a result.
  • In a Single Bound: Omnipresent. Even generic mooks can jump their own height or more and custom cyborgs like Raiden and the Winds of Destruction can do much better. In normal gameplay this is downplayed on Raiden's part, since while Raiden can jump fairly noticeably high, it's still not as giant as the leaps he makes in other scenes.
  • Infinity +1 Sword:
    • The Fox Blade, which requires the Gray Fox DLC and 200,000BP to unlock. Not only does it carry a ~50% chance of ignoring armor and dismembering, but it can be upgraded to "Fox Blade+" for a further 100,000BP which extends the effect to all non-boss enemies. Once fully upgraded, it becomes so outrageously strong that most non-boss enemies will be cleaved in half with a single swing, even massive UGs like the GRAD.
    • Without the DLC, the same effect can be achieved by collecting all 30 left arms to unlock the Armor Breaker sword (which works like the un-upgraded Fox Blade after 288,000BP of upgrades). Collecting the arms and beating the game on Hard or above similarly unlocks the Blade Mode Wig (50,000BP) which allows Raiden to instantly cut apart any non-boss enemy in Blade Mode without weakening their armor first.
  • Infinity -1 Sword: The HF Murasama Blade (better known as Sam's Blade) is unlocked for purchase after beating Armstrong and completing the game once. It serves as a general upgrade of Raiden's default HF Blade, possessing great speed, strength and very good fuel consumption (its only weakness), making it the best "normal" sword available. If well-upgraded, it serves as a viable replacement for the FOX Blade for players who lack it and can make mince meat of the Final Boss.
  • Informed Flaw: Blade Wolf admits to Raiden that he can't hack computers since he doesn't have hands. The DLC shows that he can augment one easily using the three cables sticking out of his tail and can optionally use computers to play VR missions.
  • Injured Vulnerability: Using blade mode (and Jack the Ripper mode if you've unlocked "him") allows one hit kills, but only against enemies without any armour. You have to attack armoured enemies a bit to break up their armour and make them vulnerable (or hit them with a Sneak Attack). Destroying the custom cyborgs' arm armor also makes them unable to counter your parry counters, making it much easier to land hits on them.
  • Interspecies Friendship: There are shades of this between Raiden and Blade Wolf, a cybernetic human and a robot dog. Blade Wolf shows minor degrees of hostility, or at least reserved annoyance, at some of Raiden's behaviors but nevertheless is intensely loyal to Raiden. They spend a lot of the game debating philosophy, and by the end of the game Blade Wolf acknowledges the bond that he and Raiden have formed. In the epilogue, Blade Wolf is shown living at Solis with Sunny. Judging by their earlier interaction, it's safe to say they're friends as well.
  • Invisibility Cloak:
    • Desperado cyborgs use the series' famous Stealth Camouflage technology to ambush Raiden.
    • Raiden uses some form of Stealth Camo to conceal the case he carries his sword in at the end of the game.
  • Ironic Echo: Monsoon delivers a monologue to Raiden about how the strong preying upon the weak is just nature running its course, war is the way things have to be because it is an essential part of our nature to dominate others. After Raiden defeats Monsoon by decapitating him Raiden throws his words back at him, "Don't be ashamed. It's only nature running its course." Needless to say, this was very much deserved.
  • Irony:
    • The leaders of Desperado that Raiden fights subscribe to the philosophy of an anarchic existence where the rule of law is established by who is the strongest. The strong are allowed to do whatever they want and the weak are preyed upon. Raiden believes in the idea that the strong, like himself, should protect the weak and that if the rule of law does have to be bent that it should be done so when it can benefit the weak. Ultimately Raiden being the hero of the story defeats them; the ironic thing being that by their own moral standards that means they were weak so they were preyed upon by Raiden, who now has the right to do whatever he desires.
    • Sundowner's speech about war being natural, and how not every war in history is part of a conspiracy. The wars World Marshal and he are involved with, are part of Armstrong's conspiracy. Plus the fact that he must have known about the Patriots controlling the scenes behind post-Cold War history and the Sons of the Patriots system...
  • Insistent Terminology: Even though Maverick is officially recognised as a PMC, Raiden notes to N'mani that they prefer to be known as "Private Security Contractors".
  • I Surrender, Suckers: After Armstrong's Motive Rant, Raiden performs one of these. He has Armstrong thinking that Raiden will go along with his plans... only to go You're Insane! and attack him again.
  • Karmic Injury: The Jetstream DLC reveals that this is how Sam Rodrigues lost his arm, requiring him to get a cybernetic replacement. In their fight, Sam manages to slice off Senator Armstrong's arm. Thanks to his Nanomachines, Armstrong isn't deterred by this at all and simply uses the sharpened end of his stump to impale Sam's arm. To add insult to injury, Armstrong simply reattaches his own arm afterwards, an option Sam doesn't have.
  • Killer Gorilla: One of the UG enemies, Mastiffs, are fairly large gorilla-like robots. They're quite the Lightning Bruiser type, able to rush at Raiden and smash and bash him fast and hard, while taking a substantial amount of punishment.
  • Konami Code: Entering it on the "Press Start" screen note  unlocks Very Hard and Revengeance difficulties. In the PC version this also unlocks Jetstream, Blade Wolf, and all codecs and cutscenes.
  • Lag Cancel: Raiden can cancel most of his moves by briefly entering Blade Mode or by jumping.
  • Lampshade Hanging: Calling Kevin in the middle of boss fights sometimes has him note that it can't be all that bad if you can take the time to chat with him.
  • Last Lousy Point: There is a single cyborg left arm that cannot be found in natural gameplay. For no reason, destroying two of the electrical panels without triggering an alert near the beginning of R-004 spawns in a heavily armed cyborg on the corner of the floor who just stands there, and his arm carries patriot data. There is absolutely no indication that any of this is possible or that that's where an arm would be.
  • Late-Arrival Spoiler: Surprisingly minimal, as the game is treated as completely separate from Metal Gear Solid 4, so only the most obvious things (e.g. Snake defeated series villains the Patriots) are actually spoiled.
  • Law of Chromatic Superiority: All cyborg enemies and UGs come in three different skin types: the generic mercenary types in the prologue and first two chapters, the Denver policemen in Chapter 3, and the Desperado types for the remainder of the game, each stronger than the last.
  • Layman's Terms: Inverted. In one codec conversation, when Boris explains the new functionality of the soliton radar in a simple manner, Raiden wants to hear the technical explanation, which Boris is having none of.
  • Leaning on the Fourth Wall: Just before they fight, Sam refuses to give Raiden a speech on his motivations, noting that they've both heard enough about ideals. Just about every other single Metal Gear boss has gone on a Motive Rant regarding their ideals, so this could easily be applied to the player as well as Raiden and Sam.
  • Lethal Joke Item: The Wooden Sword, which can only be made weaker but carries the chance of making enemies disappear.
  • Lensman Arms Race: The world has gone in just 4 years from small elite units of Cyborg troops in MGS4 to entire Private Military Contractors being nothing but Cyborgs by the start of Rising.
  • Le Parkour: "Ninja Run" mode allows you to dash over walls, gaps and other architectural obstacles on the fly.
  • Level 1 Music Represents: The theme song that stuck with players the most is LQ-84i's theme, I'm My Own Master Now, since it was the boss players fought in the demo. LQ-84-i also happens to be the game's second boss, the first being Metal Gear RAY. However, RAY's theme, Rules of Nature, has also stuck with players almost to the same extent.
  • Lightning Bruiser:
    • Raiden can move very quickly with his "Ninja Run" ability, yet he can also flip 10 story tall Metal Gears with his bare hands.
    • Mastiff UGs are very aggressive, can wall jump and charge at you, can knock Raiden around like a ragdoll, and they're very durable. They're the first enemies you face on Very Hard mode.
    • All the bosses are faster and stronger than Raiden, but special mention goes to the Final Boss, who zooms around the battlefield at ludicrous speed and can wipe out most of Raiden's health in one hit.
  • Lightning-Fire Juxtaposition: Fire and thunder are very prominent visual themes. Raiden is named for one of Japan's gods of thunder and the fight against Armstrong takes place near the burning ruins of one of the Metal Gears.
  • Like Cannot Cut Like: The High Frequency Blades can cut anything... except other High Frequency Blades. Particularly odd since even the largest of them cannot cut the smallest ones, and even Murasama, which is explicitly stated to be superior to other blades in the game (and proves it by being the only weapon capable of damaging Armstrong's nanomachine body), cannot cut through Raiden's fairly standard HF Blade.
  • Like Reality, Unless Noted: The War on Terror and Occupy movementnote  still happened sometime back.
  • Lost Aesop: The game's stance towards violence is somewhat odd, considering how the previous title kind of promoted non-violence. Though the series takes the tack that war is probably inevitable, it doesn't regard that as good, nor the idea that one enjoys killing as a good reason to fight. The main theme of this game is Raiden's Katsujinken, and if it is legit even if the user has strong personal feelings like rage or bloodlust. Another alternative is Right needs Might as expressed here.
  • Ludicrous Gibs: Blade Mode lets you cut enemies into dozens of bloody bits.

  • Machete Mayhem: The HF Machete, which are a favorite amongst generic mooks. Raiden's variation trades reach for speed. Also, Sundowner's Bloodlust, which has two machetes fashioned together like scissors.
  • Macross Missile Massacre: The modified RAY-class UGs and several other enemies are capable of firing dozens of missiles at once.
  • Made of Bologna: Every foe Raiden faces can be bloodily dismembered, but the innards shown are rarely more detailed than a dark red texture, sometimes with bones visible. The boss Monsoon can split his body into segments that evoke this aesthetic.
  • Made of Plasticine: Nearly everyone Raiden fights he can chop into pieces really easily. He's wielding a high-frequency katana which is essentially a lightsaber.
  • Major Injury Underreaction: Raiden lets out an annoyed "Shit! Not again!" when Sam lops one of his arms off in their first fight.
  • Meaningful Name: Armstrong is a very appropriate name for a burly man who can solidify his skin. The cutscene before the boss battle even displays his strength as he punches a hole in a Metal Gear carapace.
  • Mecha-Mooks: The Gekkos from MGS4 return, along with the new Mastiff, Grad, and Raptor. Blade Wolf is also one, but ends up defecting after being reprogrammed.
  • Mega-Corp: Raiden uses the term "mega corp" by name to describe World Marshal. While certainly nowhere near as powerful as Liquid during Metal Gear Solid 4, or the Patriots and their virtually limitless resources, they have enough power to fund a massive PMC business with cutting edge equipment and an army of cyborgs and unmanned gears. They even have enough political clout in the United States to utilize U.S military equipment, as Raiden encounters U.S Air Force drones at one point in the story and notes it should be illegal for a corporation to use U.S military equipment without permission; meaning that they have deep enough pockets to hire U.S personnel to scramble military equipment. On top of this, they control the police in Colorado, and Raiden suspects their media branches are helping to censor the media the old fashion way.
  • Memetics in Fiction: Monsoon discusses the concept:
    Monsoon: Free will is a myth. Religion is a joke. We're all pawns, controlled by something greater: Memes. The DNA of the soul. They shape our will. They are the culture — they are everything we pass on. Expose someone to anger long enough, they will learn to hate. They become a carrier. Envy, greed, despair... All memes. All passed along. {...} You can't fight nature, Jack.
  • Menacing Stroll:
    • If you don't attack immediately in the first boss fight against Sam, he will slowly and casually approach you with his sword on his shoulder. After Raiden's arm is chopped off, Sam will casually walk behind you if you attempt to limp away from him. Thankfully, he doesn't take advantage of this.
    • After going into his "invincible" stage, Monsoon will approach you in this manner until he's within attack range. Additionally, in the first two stages of the Senator Armstrong battle, he will approach in the same manner.
  • Men Are the Expendable Gender: Deconstructed than reconstructed. While Raiden ultimately decides to rip through the unwilling male enemies, most of his rage comes from what Desperado is doing to men and impoverished boys under the false guise they are disposable.
    • Raiden discovers that the large amounts of trash being disposed mysteriously in Mexico are actually the bodily organs of little boys, as their brains are being "Harvested" to mold and create more cyborg soldiers. This, and the possibility that some of the soldiers he was fighting could've been children, not even grown adults at least, disgusts him so much it convinces him to go AWOL in the first place.
    • Raiden believes the cyborgs soldiers he's killing had willingly chose to become terrorists for military benefits and such. When Jetstream Sam revealed that nano machines are suppressing their emotions of fear, sadness, and regret, he realizes most of these soldiers were under economic or medical pressures that forced them to sign up, and they never had a "Fair" choice to begin with. Unfortunately, he understands the only way to get to and punish those responsible for setting them up as human shields is to fight and kill the cyborg soldiers sent his way. He does so with little hesitation, but all in the name of stopping it long term.
  • Metal Slime: Humanoid Gekkos are generally found in out-of-way places, often drop large Holo-Chips that give a lot of BP when killed and one of them can only be found if you get to its location undetected and it quickly starts to fade away after you drop your disguise to attack it.
  • Mobile Shrubbery: The series' iconic cardboard box returns as a means to sneak around almost any area when no one's looking. There is also the Drum Can from Guns of the Patriots.
  • Mook Chivalry: Enemies attack one at a time except on Very Hard and Revengeance. Unlike in Bayonetta, they will still attack if they're off-camera.
  • Mook Debut Cutscene: It's a Platinum Games signature, though there aren't any Boss Subtitles to go with it.
  • Mook Horror Show: Jetstream Sam forces Raiden to realize that the cyborgs whom the hero had been killing throughout the entire game were actually regular men who agreed to become soldiers due to economic pressure. In the following cutscene, Raiden hears the thoughts of his opponents and concludes that, from their point of view, he is a monster.
  • Moral Myopia: Dolzaev calls Raiden a murderer for killing Mistral, upon which Raiden calls him out for the hypocrisy of saying such while being involved with Desperado. Monsoon and Sam also try this on Raiden for killing men who have their emotions suppressed and didn't have a choice. Raiden also calls them out on this, because when they manipulate these men into being their pawns, and send them against him with the intent to kill, he can't do anything but fight back.
  • Mundane Fantastic: Before, Raiden got strange looks in public as a civilian due to being a cyborg. Nowadays, cyborgs, in general, are commonplace usually for medical reasons or if you are wealthy enough. While Denver has an established cyborg police force, cyborgs with regular jobs are noted such as a plumber, a skater who went viral and sports teams are already planning to ban cyborgs due to the potential unfair advantage. Voigt establishes a staffing firm for the brains Raiden recovered so they can have voluntary jobs such as construction and medical care.
  • Mundane Made Awesome: Never has cutting watermelons looked so badass. Nor has wearing a sombrero or a Senator kicking ass.
  • Mundane Solution: Should the player fail to obtain the first left hand of the game in R-01 so that they can use it to bypass the biometrics scan of a security gate, Boris — exasperated at Raiden botching things — tells Raiden to forgo obtaining the ID data and simply do what he's been doing up to that point: slicin' and dicin'.
  • Mysterious Stranger: When Sam first attacks, Courtney states she honestly doesn't know what he's doing there, as Sam has no affiliation with any of Maverick Security Consulting's competitors.
  • Mythical Motifs: Subtle, but there. Raiden, associated with lightning, is fighting villains named after winds. In essence, "Raijin" and "Fujin." Let it be known that while Raiden's explanation of his "Mr. Lightning Bolt" moniker to Kevin has him translate rai as "lightning" and den as "electric", Raiden is also another name for Raijin.
  • Mythology Gag:
    • The first demo of Metal Gear Rising was included in the Zone of the Enders: HD Collection, a reference to the first demo for Raiden's previous game Metal Gear Solid 2 being included in the original release of the first Zone of the Enders.
    • As with all Metal Gear games, the cardboard box makes an appearance as a wearable item. The same goes for the wigs from MGS2 that activate cheat effects, which can be found by cutting off enough officer arms.
    • Monsoon's monologue before his first boss fight is a Controllable Helplessness section stuck in first person with Raiden having recovered from a serious beating, just like Liquid's speech to Snake near the end of Metal Gear Solid.
    • Boris's first words in person in Revengeance are "Kept you waiting, huh?", a reference to Snake's introductory line in the Subspace Emissary.
    • Raiden does the kneeling pose after he's dropped off by the plane.
    • There is an unlockable tuxedo outfit, much like in the previous games, as well as sunglasses.
    • Each one of the "Men in Boxes" found unlocks a collectible statue, each being a cyborg mook replicating a famous Metal Gear pose with a box. In order, they are: Gray Fox (MGS1); Raiden (MGS2); EVA (MGS3); Old Snake (MGS4); and Raiden (MGSR). The icon used for each MIB statue on the collection screen is also modeled after the logo used for the "Metal Gear 25th Anniversary" event.
    • Calling Boris during the fight with Metal Gear EXCELSUS will prompt Raiden to deliver the classic Parrot Exposition.
      Raiden: Metal Gear?
    • If you call Courtney on Codec in chapter 2, you can have a conversation with her on nopales, a cactus leaf that goes well with Mexican food. After she describes it, Raiden goes out of his way to ask "How does it taste?", then dismisses the thought since it's unlikely he'd need to catch food in the sewers anyway with his cybernetics keeping him going.
    • Raiden is now two for two in having a final boss fight in melee with a super-powered politician on top of a ruined Metal Gear.
    • Blade Mode is, by default, controlled with the right analog stick, same as when Raiden first acquired an HF blade at the end of MGS2.
  • Nanomachines: The game lampshades the series's frequent use of the concept as a magical plot device. The final boss is augmented with nanomachines that grant him a set of bizarre abilities, including Super Strength, near invulnerability, and pyrokinesis.
  • Name's the Same: In-Universe. Raiden meets a young Guyanese child named George in the sewers of Mexico. Raiden, needless to say gets instantly uncomfortable due to his past.note 
    George: Mi name George, like 'Georgetown.'
    Raiden: George...
    George: An' just like all dem America president.
    Raiden: ... Yeah.
  • National Stereotypes: Played for Laughs:
    (Raiden is about to jump out of a helicopter)
    Doktor: Enjoy your flight!
    Raiden: (laughs) And they say Germans aren't funny.
  • Necessary Drawback: Blade Wolf and other UGs use a neuro-matrix for a brain rather than a Von Neumann bit-processor that most computers use. This means they can learn from mistakes, react to various situations using "fuzzy logic" and even, in Wolf's case, attain sentience, but this has drawbacks: each brain must be "grown" and "trained" rather than programmed and the training can't be downloaded instantly to another robot. Blade Wolf also says that this means his memory can be "fuzzy" like a human's, so he doesn't memorize faces the way a regular computer might and can't talk directly to other computers because of a difference in protocols.
  • New Tech Is Not Cheap:
    • A Codec conversation with Kevin reveals that cyborgification is really expensive (both initially and its maintenance costs) and that Desperado must have some kind of really involved payment plans for their recruits to have so many cyborgs in their ranks. This also explains why the Mistral and Monsoon body doubles weren't mass-produced.
    • Another minor Codec conversation with Boris regards the new type of fragmentation grenades you find lying around in boxes: while they're vastly superior to normal grenades and work even on cyborgs, they're also 3 times as expensive.
  • N.G.O. Superpower: World Marshal, described as being the biggest PMC in the world since the downfall of Liquid Ocelot's Outer Heaven, has enough money to not only fund all kinds of cyborg and unmanned weapon development, but also to privatize a cyborg police force in Denver.
  • Nice Job Fixing It, Villain: Lampshaded. Raiden wants to thank Sam and Monsoon for helping him overcome his childhood trauma.
  • Ninja Run: Sort of. Though Raiden's Le Parkour sprinting is referred to as Ninja Run, he doesn't assume the stance while doing so. The cyborg mooks in the Japanese garden do this when running.
  • "No More Holding Back" Speech: Raiden, on his knees at the doors of World Marshal HQ after being put through the psychological wringer, finally admits to himself that his philosophy of being a "Sword of Justice" was just a thin veil to try and control his inherent bloodlust as Jack the Ripper - a veil that's now broken.
  • No-Holds-Barred Beatdown: Raiden is on the receiving end of a big one at the hands of Armstrong.
  • No Sense of Humor: Blade Wolf analyzes jokes and sometimes responds to Raiden's quips literally. It turns out he gets Raiden's jokes but he doesn't think they're funny.
  • Noodle Incident: Kevin reminds Raiden of something that happened in Montenegro in order to prevent the latter skipping out on an As You Know briefing.
  • Not Quite Dead:
    • The Custom Desperado Metal Gear RAY pulls this off twice: first when you cut off one "arm", then once more when you sever the other.
    • It's mentioned that as long as a cyborg's brain case is intact, they can survive for some time even after being sliced to pieces. Desperado mooks however explode when killed, making such recovery impossible for them.
  • "Not So Different" Remark:
    • Senator Armstrong, while clearly deranged, taunts Raiden over his methods in burning down World Marshal and killing anyone that got in his way, just like him. Even the boss theme for Armstrong himself points this out:
      "Standing here, I realize, you were just like me trying to make history."
    • Raiden gets this impression from pretty much all of the boss characters. They lecture him at length about the Blood Knight and Knight Templar character traits he's repressing, and even in defeat claim that Raiden will one day become like them if he isn't already. It gives the unsettling implication that Raiden's victory is Pyrrhic at best. Quite a few of their songs apply to him just as much as them, highlighting their similarities.
    • Sam makes this point when he shows how Raiden's not so different from the cyborg enemies he's been chopping up, fighting for their lives after being denied the choice to stop.
    • Raiden posits this idea if you call your support team during the boss battle with Blade Wolf. They discuss Blade Wolf's claims that his memories would be wiped if he were to disobey an order, which for an AI is the equivalent of death. Raiden muses that fighting back to keep himself alive means that he has no choice either; in that sense neither party wants to fight but they have to if they are going to survive.
  • Nothing Personal: There is a subtext of this sentiment between Senator Armstrong and Raiden during the final boss battle. Both of them are men that have shed a lot of blood to get to where they're at, and only want what they think is best for the future. The thing is that only the victor of their duel will be able to invoke their ideal future for the world, and so even if they are the same they must fight. It's very reminiscent of what Solid Snake said about his fight with Gray Fox: it was just two men, with no malice or absurd politics in the way, doing their jobs as soldiers fighting for what they believed in.
  • Offscreen Moment of Awesome: We don't get to see Raiden's entry into Pakistan, the game just goes from Raiden taking off in a space shuttle to him already landed.
  • Oh, Crap!:
    • Pretty much everyone on Raiden's team (including Raiden himself) has a reaction to this effect when Armstrong destroys Raiden's HF Blade with his bare hands.
    • Raiden, Boris, Keven, and the player get this after figuring out "Operation Tecumseh." Armstrong's planned assassination of the president in Pakistan in order to spark another War On Terror
  • Oh, No... Not Again!: Raiden's reaction to losing his left arm to Sam is an annoyed "Shit! Not again!" Also a Call-Back to his losing both arms in MGS4.
  • Older Is Better: The higher the quality of a sword, the more effective it is as a HF Blade. This makes Sam's HF Blade, which was made using a centuries old katana expertly crafted by the master swordsmith Muramasa note , a much more effective weapon than Raiden's mass-produced, rivet-covered default sword.
  • Old Media Are Evil: Raiden is furious when Kevin brings up the argument that even though The Patriots media filtration is destroyed, American political media would never bring up allegation's of Senator Armstrong's human trafficking, torture and conspiracy.
  • Once is Not Enough: When the Zandatsu prompt comes up for the Final Boss, you have to repeatedly strike him until the game tells you otherwise. If you try to hit him only once, like you might with every other enemy, he will make you pay for it.
  • O.O.C. Is Serious Business: Blade Wolf remarks that Sam's Mind Rape of and Breaking Speech to Raiden in Denver is not like him at all.
  • Pacifist Run: Getting no kills in a fight gets you a point bonus. Using the Wooden Sword weapon allows for no kill runs. Ironically, the Fox Blade is the second best weapon for these; allowing you to easily lop off enemy legs and render them harmless. That said, the bonuses apply only for humanoid cyborgs - fully mechanical enemies and bosses are another matter entirely.
  • Painting the Medium: The game opens with the HUD resembling that of MGS4. When Raiden gets his new body, the HUD changes to a similar but slightly different-looking one. Likewise, if you equip the "Standard Body" costume, the Blade Mode reticule's color will be an MGS4-esque yellow instead of blue.
  • Papa Wolf: Having become a father, and given a chance to give an innocent boy the love and happy childhood that he never had, Raiden has sworn that no child will ever be made to endure what Solidus put him through. Hence, it is a bad idea to abuse, harm, kill and exploit children and gloat about it in Raiden's face. The black-hearted mercenary-doctor in Chapter 2 found out the hard way.
  • Paper-Thin Disguise: Raiden tries to disguise himself as a Mexican local by putting on a sombrero and a poncho, while the rest of his cyborg body is completely visible. Lampshaded when the first pedestrians who see him spot him straight away and question if he's part of a mariachi band. A Codec convo with Courtney afterward has her note that the sombrero probably wouldn't have worked anyway, as locals favor more low-key headgear, with sombreros really only being worn by mariachi; Raiden's choice of hats outed him as a tourist from the start.
  • Patriotic Fervor: Senator Armstrong is a staunch "American" patriot. Or rather, patriotic towards a Social Darwinist America that he plans to build over the actual USA.
  • Perpetual Motion Machine: One of the left arm data collectibles has classified Patriot data that reveals the Patriots were working on creating such a device.
  • Pet the Dog:
    • Aside from a literal example with Sunny and Blade Wolf, Sam is shown to be not such a bad guy when Raiden realizes if he'd wanted to stop him from reaching Pakistan, all he had to do was kill everyone at the Solis launch center, including Sunny. Instead, Sam just waited for Raiden on a road outside Denver so they could have a fair duel. Bonus points in that Blade Wolf is accepting a petting session from Sam's hand, when he refused to be treated like that with Raiden. Even said dog being petted agrees that Sam isn't a bad guy!
    • One example that's easy to miss is in the "interactive" cutscene before the battle with Monsoon starts. Look at the mook to the right. At some point, he pets a cat.
  • Plot Relevant Power Up: Raiden receives his new cyborg body after he was severely injured during his first confrontation with Sam.
  • Power Copying: After Raiden defeats a boss, Doktor will make him a copy of their signature weapon.
  • Power Glows:
    • Samuel's sword, which he upgraded when he inherited it, now permanently glows red with power.
    • This trope also used to helps you figure out how to avoid damage - if an enemy gets a glowing outline around their body, the upcoming attack cannot be parried and you'll have to dodge.
  • Power Up Letdown: The blonde wig, which turns each and every one of your attacks into an Armor-Piercing Attack, almost like you're permanently in Ripper Mode. It's the last wig you can buy, requiring you to get all 30 left arms throughout the game to be able to purchase. However, by then, you should have gotten the blue wig, which only requires 20 left arms and instead provides you infinite fuel cell energy - in other words, infinite Ripper Mode and Blade Mode. Not only that, but the blonde wig tends to ruin your score, since you tend to miss out on combo and Zandatsu bonuses if you end up chopping down everyone too quickly. The blue wig doesn't provide this problem, since you can freely turn Ripper Mode on and off depending on if you want to rack up points or just kill an enemy quickly.
  • Pre-Asskicking One-Liner: Raiden delivers one before the final battle with Armstrong.
    Raiden: I said my sword was a tool of justice. Not used in anger. Not used for vengeance. But now... Now I'm not so sure. And besides... This isn't my sword.
  • Private Military Contractor: Desperado is the more traditional use of the trope (i.e. supporting terrorists and criminals, and overall being evil). Maverick (the group Raiden is a member of), is a more benevolent example, similar to the Militaires Sans Frontieres in Peace Walker.
  • Punch! Punch! Punch! Uh Oh...: The end result of the second phase of the Armstrong battle: if Raiden takes too much damage and is reduced to critical health or managed to avoid his attacks until he performs an unavoidable shockwave attack, he performs a last desperate Rapid-Fire Fisticuffs assault on him, while he just stands there and adjusts his glasses afterwards. Raiden tries it again but to no avail, at which point the battle ends. Unlike most other examples of this, Armstrong does take damage from the punches, but the grand total is barely above 10% of his health.
  • Quirky Miniboss Squad: Sam and the Winds of Destruction.
    • Mistral, a woman with a long lance and fourteen arms.
    • Monsoon, a man whose body can segment itself so Raiden's sword just whiffs straight through.
    • Sundowner, a heavy-set man with two huge machetes and six pop-out shields on waldos that can combine to form a wall between himself and Raiden.
  • Ragtag Bunch of Misfits:
  • Rapid-Fire Fisticuffs: In the second phase of the Armstrong fight, Raiden does this twice in a row. It does absolutely nothing. Though, the second time, Armstrong actually flinches from the punches and is knocked back about a foot by the final one.
  • Rated M for Manly: It's the goriest, most intense, most over-the-top game in the Metal Gear series so far. The mellow and philosophical tone found in the main Metal Gear games is very downplayed here, being secondary to all the action.
  • "The Reason You Suck" Speech: During the initial stages of the Final Boss's battle, Raiden calls him out on his Social Darwinist ways, angrily remarking that he has no idea what it's like to be weak, poor, and hungry, let alone having to fight and kill just to survive. In a twist, the villain throws it back at him by saying that Raiden himself managed to overcome those things, validating the villain's philosophy.
  • Recurring Riff: The final boss' theme incorporates Peace Walker's theme into a rock arrangement.
  • Red and Black and Evil All Over: Desperado's cyborgs all have a red and black color scheme. The fact that Sam is largely an exception save for his clearly prosthetic limb marks him as an anomaly amongst their ranks.
  • Red Eyes, Take Warning: Raiden's eye turns red when activating functions of his cyborg body, like killing a robot and draining its battery.
  • Redshirt Army: The other Maverick troops in the first mission. The suit-clad cyborgs do well against Desperado mooks but get trounced by Sundowner. Sam slaughters the rest. At least the Maverick guys get to die to bosses, though; the soldiers of the African country get slaughtered en masse by the mooks you go through by the dozen.
  • Regional Bonus: The European release comes with a free code for the Gray Fox DLC, presumably because Europeans frequently miss out on the pre-order bonuses tied to U.S.-only companies.
  • Required Secondary Powers: A codec conversation has Doktor declare that further upgrades to the special eyepatch Raiden is using would be pointless because the human brain would not be able to use any additional resolution it might give him.
  • Retro Upgrade: HF Blades can be made using any sword; even Sam's Murasama, which is centuries old, was made into a deadly anti-cyborg weapon.
  • Rewatch Bonus: After Senator Armstrong rants on how much he hates the current state of the USA, listen to the song beforehand "Collective Consciousness" again. At first, it sounds like a goal he's trying to achieve where he can manipulate anyone he wants. With his true goals, it sounds more like a satire.
  • Robot Buddy: The Desperado AI prototype in a chainsaw Robot Dog body, LQ-84i/Blade Wolf, who becomes Raiden's ally after being released from Desperado's Restraining Bolt programming.
  • Robo Cam: Most, if not all, cyborgs have these. This also serves as a gameplay mechanic: Raiden (and Wolf, in his DLC) can use Augment Mode to find hidden enemies.
  • Rōnin: Samuel before he joined the Winds of Destruction. He launched a one-man attack on World Marshal simply because he felt they deserved it, having grown tired of slaughtering drug cartels back in South America.
  • Rooftop Confrontation: Sundowner is fought at the helipad atop World Marshal headquarters. Mistral also sort of counts, since her boss fight starts at the top of the refinery.
  • R-Rated Opening: The opening cutscene has Jetstream Sam bloodily cut a man in half.
  • Rule of Cool:
    • In the Metal Gear RAY Boss Battle, Raiden blocks a strike from the Humongous Mecha, throws the entire thing into the air, and then runs up along its arm swinging his sword until he's sliced that entire section to pieces.
    • Platinum Games claims they used the archaic word "Revengeance" for the subtitle because it sounded cooler.
  • Running Gag:
    • Bad things happen to Raiden's chin. In the final battle, he narrowly avoids an uppercut, backflips away, briefly rubs his chin while smirking and chucking to himself... only to sent sliding along the ground on his face an instant later courtesy of Armstrong's haymaker, leaving his chin glowing hot.
    • Courtney keeps placing her coffee mug at the edge of the table and Kevin keeps moving it away. When she finally knocks it off, Kevin catches it before it lands and spills. Then Boris comes in, slaps him on the back, and...

  • Samurai Cowboy: The game dips into the genre, considering the second and third mission take place in Mexico and Colorado respectively, and the villains are a PMC called "Desperado". Raiden and Sam's duel is even modelled on a Showdown at High Noon, complete with blowing tumbleweeds.
  • Scannable Man: Most of the cyborgs have a barcode on them, usually on the forehead but occasionally elsewhere (Mistral, for instance, has hers on her left breast).
  • Scratch Damage:
    • Metal Gear EXCELSUS's attacks are slow, but so powerful that even if you do block any of its attacks, you still lose a bit of your health.
    • In the prologue's Hopeless Boss Fight against Sam, even if you do manage to parry his attacks they still damage you.
  • Screw the Rules, I Have Money!:
    • Denver has a completely privatized police force, which shouldn't even be legal, as whoever pays them is effectively above the law. The leftovers of the Patriot world control system are still in place, too: the bad guys own so much of the media that no media institution dares to air the dirty laundry of politicians for fear of losing all their advertising revenue.
    • Voigt mentions that some very wealthy individuals are planning to cheat death or at least prolong their lives by getting a cyborg body.
  • Screw the Rules, I Make Them!: As pointed out by Boris, World Marshal owns the police force in Denver, and thus are the law in that city.
  • Screw the Rules, I'm Doing What's Right!: Raiden's decision to attack World Marshal to save the children they're brainwashing is a violation of diplomacy, though the ethics involved obviously still paint him as the hero.
  • Self-Deprecation: While talking about Metal Gear EXCELSUS, it's pointed out that like RAY, it actually has nothing to do with nuclear weapons. Raiden guesses that because people are used to the term 'Metal Gear', putting the title on a technically-unrelated mech would make it sell better, a reference to the game itself having the title and being set in the same universe, although it forgoes the stealth aspect and encourages directly fighting your enemies.
  • Serial Escalation: Raiden goes from fighting car-sized bipedal tanks in MGS4 to taking down a 70-foot tall Metal Gear RAY with only a sword during the opening boss fight in Rising.
  • Shear Menace: Sundowner's signature twin machetes, Bloodlust, can be combined onto his arm or wielded together to form a massive pair of shears.
  • Shoot the Hostage: A mad doctor, holding George at gunpoint and gassing a bunch of kids to death, is taken down when Raiden slashes straight through the doctor and George. It then turns out that George survived and gets a cybernetic body below the shoulders.
  • Shout-Out:
    • George invokes one to the Teenage Mutant Ninja Turtles movie of all things, as well as the game made by Konami, during a sewer level:
      George: A ninja? Cowabunga! Go, ninja, go, ninja, go!
      Raiden: What're you...
    • A bleak and cynical parody of the famous John Lennon ballad-of-peace in the first chapter of the game:
      Sundowner: All we are saying is... give war a chance!
    • And to the famous line from Star Trek II: The Wrath of Khan.
      Desperado Doctor: Surrender! Or decide: the needs of the many, or the needs of the few?
    • Senator Armstrong refers to Raiden as Saucy Jack. Saucy Jack is something a person claiming to be Jack the Ripper gave themself on a postcard sent to Scotland Yard.
    • Mistral has a few towards Albert Camus; her staff named L'Etranger after one of his novels, she is a French-Algerian like the protagonist of that novel, and her theme song is called "A Stranger I Remain".
    • When Raiden tells Doktor that Sunny's aircraft won't break the Karman line, Doktor expresses disappointment, hoping that Raiden would have brought him back a monolith.
    • The last two hostages that the player will encounter specifically, bear more than a passing resemblance to Harry Mason and James Sunderland.
    • Raiden's visor activating before a boss fight is likely one to Viewtiful Joe, a game which director Kenji Saito worked back during his days as Clover Studios. There's also the "Falling Lightning" move, which is Joe's Red Hot Kick in all but name.
    • In one of the codec conversations, Kevin makes mention that Detroit was kind of a pioneer for a privatized police force, which served as grounds for later cities to undergo such a process, like Denver. The privatization of the Detroit Police Department is a shout out to RoboCop.
    • One piece of promo art has Raiden and Blade Wolf mimicking the classic shot of Casshern and Friender.
    • The BGM that plays at Sundowner's Japanese-style garden is a cover of the Stage 1 theme from the original Ganbare Goemon.
    • During the Metal Gear EXCELSUS fight, Armstrong may tell Raiden "Hit the road, Jack!"
    • The last thing Blade Wolf says before his boss fight with Raiden begins is "Exterminate".
    • The scene where Raiden stands on a flying plane and slices another plane in half with a sword is a reference to another Konami game, Neo Contra.
  • Shows Damage: Every boss sans Blade Wolf will end up with various cuts on them when fight is almost over, even if Raiden was using the HF Wooden Sword.
  • Shown Their Work:
    • At one point you can have a codec conversation with Kevin about Sam's Brazilian background, and every information is pretty spot on. Highlights are mentioning the big Japanese immigration and how that brought on Brazilian styles of certain martial arts (such as Sam's), and the spelling of his name being the Portuguese one: Samuel Rodrigues, as opposed to Rodriguez.
    • The opening mission in Abkhazia features rather realistic commentary on the state of affairs in the post-USSR Caucasus. Rather unexpected too, as the region has never been touched upon in any other work of media to date.
    • The gratuitous Russian spoken by several characters is mostly grammatically correct and features sensible and appropriate obscenities actually used in everyday speech.
    • George speaks in authentic Guyanese Creole. It's also mentioned in a Codec call that George is of East Indian descent. Indo-Guyanese are the largest ethnic group within Guyana.
    • The mission that introduces George is hinted to take place in Guadalajara, Mexico, where the San Juan de Dios river was encased inside a big, wide pipe that was covered by the Independencia avenue — hence why the sewers of Guadalajara seem to be so wide and spacious.
  • Shut Up, Hannibal!: Several delivered by Raiden to the Winds of Destruction and Senator Armstrong. In a codec conversation with Sunny, Raiden mentions he didn't help free America from the Patriots just so a maniac like Armstrong could destroy it. More often than not, he accomplishes this by slicing them to pieces.
  • Slide Attack: Possible during a Ninja Run and can be chained into Blade Mode if it connects with an enemy, making it the only way to slash up enemies during Blade Mode while still mobile.
  • Smoking Barrel Blowout: Sam does this to his gunsheath in his DLC after his charged attacks if you don't press any buttons afterwards.
  • The Social Darwinist: Senator Armstrong envisions a kill-or-be-killed America.
  • So Last Season:
    • Raiden starts out with a modified form of the exoskeleton from MGS4, but it's quickly outclassed and devastated in a fight. He ends up getting a nice new one to compete.
    • Codec conversations reveal that Gekkos are already considered outdated, even with the new production models that Desperado has.
  • Spiritual Successor: The combat system borrows multiple elements from Bayonetta, as MGR director Kenji Saito was the main programmer for that game.
  • Spiritual Antithesis: To the rest of the Metal Gear series as a whole. Sneaking past enemies is indirectly penalized (fewer BPs rewarded, which means you get fewer upgrades) and there is a heavy emphasis on melee combat with almost no ranged combat whatsoever (the only guns you get to carry around with you are missile launchers). The narrative also runs against the normal trend of far-reaching conspiracies, as seen when Sundowner directly states that not everything is some orchestrated plan-within-a-plan and that, while the Patriots certainly controlled the War Economy, humans started it all on their own.
  • Stealth-Based Mission: The game incorporates stealth elements like One-Hit Kill Back Stabs and Mobile Shrubbery. Some maps encourage you to sneak or Back Stab by pitting you against an impossibly large force if you're caught. Additionally, there are some VR Missions where being caught means a Game Over.
  • Stepping Stones in the Sky: Raiden can use the Macross Missile Massacres launched by Metal Gear RAY and the Hammerheads to cross over large gaps.
  • Sticks to the Back: After upgrading his cybernetics Raiden switches from wearing his sword and scabbard at his hip to storing them on his back. The scabbard is actually attached to his body by a mechanical arm and can shift from the back position to the hip position during certain post-level victory stances.
  • Straw Nihilist: All of the boss characters seem to feel that fighting is the way things have to be. Their song lyrics even back this up by saying things like "it had to be this way", or "through no fault of our own", when obviously that isn't true.
  • The Stool Pigeon: Going by the comments during the "Sword" trailer, apparently the soldier was being interrogated because he was suspected of leaking their strategic information to the enemy.
  • Spell My Name with an S: Sam's katana is a work by Muramasa, but is intentionally misspelled in-game as "Murasama", implying that it was mistranslated by Sam's family when they received it. It's also symbolic of the imperfect translation inherent between ideals and the people who try to interpret and live by them.
  • Super Mode: Raiden's Ripper Mode is this; activating it causes Blade Mode to slow down the game by 90% instead of the usual 50%, and causes all attacks to either destroy armor or dismember unprotected enemies, in addition to dealing much more damage to anything that survives.
  • Super Speed: Raiden has the ability to run extremely quickly, as well as to slow down his perception of time so he can chop one target a hundred times in a second. Basically, he's like a sword-based version of Sam Gideon from Platinum's previous release, Vanquish.
  • Surprisingly Realistic Outcome:
    • Raiden's actions in Denver lead to him being branded a criminal, and even though he kills the Big Bad, he admits that his actions aren't going to solve the problems that had been occurring in the game.
    • Slicing apart a vehicle flying towards Raiden at high speeds at the last split second doesn't mean the pieces will always slow down enough to stop being dangerous.
    • Taking the Patriots out of the picture for good hasn't solved all the ills of the world but merely started just another chapter in human history. For starters, the war economy couldn't simply stop cold and has merely slowed, and the media filters the Patriots put in place are still being used by governments for their own ends.
    • While the standard pain inhibitors for cyborgs mean that they can usually tank a sword to the gut or something, it instead replaces the pain feeling with an indescribable one according to Raiden which at least let him know he was being hurt. Voigt notes that if the inhibitors blocked everything, this would be dangerous in the long run as a cyborg could go critical without even noticing.
    • Even though Voigt is a strong advocate for cyborgs, he himself hasn't come under the procedure due to not only is there currently nothing seriously wrong with his body, he'd essentially be put in the hands of someone who might botch the procedure. He does plan to wait a couple of years until the technology and overall skill of others improves.
  • Swipe Your Blade Off: After a stealth kill from behind ends, Raiden dramatically swings his blade down to shake the blood off. He'll also do to remove Sam's spilled blood from Sam's fallen sword after killing him, before giving the blade to Wolf. He'll also wipe his blade across his arm, as seen after completing the first half of the RAY boss battle. Note, however, that he doesn't do this in Ripper Mode, hinting to his somewhat Ax-Crazy mindset at that point in the game.
  • Sword of Plot Advancement: Samuel's sword, which Wolf claims he keeps as a memento, unlocks itself for use during the final battle and is the only weapon capable of truly hurting Armstrong.
  • Tactical Suicide Boss: Metal Gear EXCELSUS would be completely untouchable if it didn't rotate to bring its legs into Raiden's cutting range for no reason whatsoever. Same goes for Mistral if she just stuck to throwing fireballs from the high ground.
  • Take That!:
    • Armstrong gives one to the Tea Party Movement in the leaked conversation found here.
    • Armstrong's speech during the final boss battle takes a lot of cracks at the political and social climate of America, likening its weaknesses onto a disease that is rotting the country to its core. Stuff very reminiscent of what the AIs argued back in MGS2, in fact. It's marginally offset by the fact that his own vision for a revived America is comprised mostly of harsh, Social Darwinist rhetoric.
    • One of the titles you can earn at the end of the game is "Mr. One Percent" for earning at least 300,000 BP, and even one of Raiden's codec calls plays on the "1% of wealthiest Americans" term.
      Raiden: I've read that only one in fifty soldiers can kill without hesitation. Guess I'm a two-percenter, huh?
    • When Courtney recounts the tale of her joining up with Maverick after hearing Raiden's own story, she mentions the 1% as well, then speaks of how she was perturbed by the luxuries first-world countries enjoy at the expense of third-world ones.
      Courtney: Me? Ah... Well, it's funny. I was a business major, actually — thought I'd go for an MBA. When I was in school there was a lot of talk about the widening gap between rich and poor. I figured I'd join the 1%, and never have to worry about money again. Pretty noble, huh? Anyway, around then you started hearing all about this war economy stuff on the news. I was... I dunno — disgusted, I guess? Disillusioned, for sure.
    • There are numerous statements about the government response to 9/11, the invasion of Iraq, the military-industrial-congressional complex, etc. And, all these things are implied to directly lead to acts such as murdering peacefully-elected African leaders, kidnapping children and ripping their brains out, forcing soldiers to become privately-owned cyborgs, etc.
  • Take Up My Sword:
    • Blade Wolf reveals that, in his conversation with Sam prior to Raiden's arrival, the latter wanted the victor of their duel to do whatever they wish with his overpowered Murasama.
    • Armstrong, on the verge of death, muses that he and Raiden are kindred spirits, and Raiden is a worthy successor to his ideals.
  • Taking the Heat: Before taking on World Marshal and becoming a public enemy upon doing so, Raiden resigns from Maverick so no one will think of going after them.
  • Talking Weapon: The April 2013 "Snake Soul" Wooden Sword DLC weapon, a wooden katana that says stuff in Solid Snake's voice when swung, and apparently is infused with his soul.
  • Tempting Fate: In Pakistan, one codec conversation with Kevin has Raiden state that he should be fine since none of Desperado's standard cyborgs or UGs are a threat and the Winds of Destruction are dead. Turns out, the enemy does have an ace up their sleeves after all.
  • That Poor Car: At one point in the VGA 2011 trailer, Raiden kicked an enemy soldier so hard, it triggered a car alarm on the black car behind them upon impact.
  • Theme Music Power-Up: The boss themes play with this trope in an unique way. For most of the fight, their themes are instrumental, but when the boss' life lowers to a certain point, vocals kick in just so you know it is on. Some bosses utilize this in a different way; Sundowner's vocals don't kick in unless you slice off all of his shields. Sam's music starts out with vocals, but turns to instrumental should you cause him to drop his sword. And Armstrong's vocals stop if he causes Raiden to drop Muramasa.
  • Theme Naming:
    • The Winds of Destruction, true to the group's name, are each named after a different type of wind (Sundowner, Mistral, Monsoon, Jetstream, plus the DLC-exclusive Khamsin). Jetstream Sam is also known as "Minuano."
    • The ID-tagged soldiers are all named after U.S. Presidents (e.g. Barack, James, William, Ronald, Gerald).
  • The Theme Park Version: Two thirds into your raid on the World Marshal Headquarters, you land in a giant "Japanese Garden" created to host VIPs because one of the World Marshal executives is a "Japanese Culture Enthusiast." Inside is a simulacrum of Jidaigeki, with sliding doors, wooden umbrellas, red painted, tile roofed castles, and cherry blossoms blooming in a simulated evening. Amusingly, you can see the spotlights above the room that provide ambiance.
  • There Is No Kill Like Overkill:
    • It is entirely possible to use Blade Mode to cut someone/thing into over a hundred little bits. The game even counts how many parts you cut them into! This is how all the members of Winds of Destruction (except Sam) and pre-Heel–Face Turn Blade Wolf are dispatched.
    • In-universe Metal Gear EXCELSUS was intended to be this, as a counter to the spreading use of cyborg soldiers. Any buildings in the way would be crushed, but it's so slow any civilians can simply get out of the way (as opposed to an airstrike, where they can't), leaving only enemy soldiers that will likely not have any weapons that can damage it.
  • This Is for Emphasis, Bitch!:
    • As Raiden puts it against Sundowner, "They're kids, you son of a bitch!"
    • Armstrong's explanation of his power manages it without swearing: "Nanomachines, son."
  • This Is Reality: A codec conversation in Pakistan has Kevin rule out the use of an infiltrator on board Air Force One to assassinate the US president as foreign press would not be allowed on board in reality, "not like in the movies."
  • Thousand-Yard Stare: Raiden sports one on a couple of occasions in the game after significant moments of distress. In the immediate aftermath of his battle with Senator Armstrong after having crushed his beating heart in his hand Raiden has an especially haunting look of exhaustion on his face.
  • Title Drop: Many songs have their own titles as part of the lyrics, some are more subtle ("Wash away the sorrow/All the stains of time") while others are pretty much shoved in your face ("RULES OF NATURE" and "I'M MY OWN MASTER NOW")
  • Title Scream: Enter the Konami Code on the Press Start screen, and Raiden'll say the title of the game.
  • Too Awesome to Use: 3D Photo Frames, the equivalent of magazines in other MGS games. In a game with simplified stealth mechanics and enemy patrolling AI, an item that, when thrown well, can completely distract entire crowds of mooks can be extremely overpowered. Thus to balance it, 3D Photo Frames are more rarely seen compared to other items, giving a tendency to hoard them. Wig A, which provides infinite sub-weapons, makes this a non-issue however.
  • Traintop Battle: Raiden and Sam engage in a swordfight on top of a supply train in the prologue.
  • Uncanny Valley: Raiden explains in a codec that one of the reasons adjusting to civilian life as a cyborg was so hard was because artificial skin can fool people from a distance, but it's obviously fake up close. Indeed all the cyborg characters look "off" compared to the human characters, which is also a big hint about Jetstream Sam, as he looks much more human.
  • The Unfettered:
    • Armstrong believes that everyone in the United States should be like this. He thinks the end result would be a nation culled of its weaklings while the strong thrive.
    • Raiden himself gradually becomes more and more unfettered as the story goes on, giving up body, mind, ideals, and weapon to win. It's why Armstrong is so confident that Raiden is a worthy successor to him.
  • Unnecessarily Large Interior: The World Marshal building contains both ridiculously enormous rooms and corridors.
  • Unorthodox Sheathing: Raiden's new body has a sheath on a mechanical arm that can swap between being mounted on his back or on his hip.
  • Unskippable Cutscene: Monsoon's pre-fight cutscene cannot be skipped, since the player must watch his speech from Raiden's point of view.
  • Variable Mix: Music regularly gains and loses instruments and tempo depending on events within the game. Boss themes in particular often shift to different parts of the song to go along with the actions of the battle, usually ending in a full vocal performance.
  • Vibroweapon: "High Frequency Blades", knives and swords that vibrate at high frequencies through the use of alternating currents, to the point that they can cut through concrete and steel.
  • Vicious Cycle: Several codec conversations are about how suffering and violence are often part of a seemingly endless cycle; abused kids grow up to abuse their own children because they don't know anything else, Child Soldiers kill the parents of other kids who become child soldiers in retaliation, etc. Much mention is made of how the memes of society (the original definition, not the popular one), once widespread, are almost impossible to get rid of and can shape a civilisation for generations.
  • Victory Fakeout: Metal Gear RAY appears to have been destroyed early in the prologue level, but comes back to fight Raiden once more later on.
  • Video Game Caring Potential: There are four civilians to save.
  • Video Game Cruelty Potential:
    • The cyborg troops hiding in cardboard boxes will never attack you. This doesn't stop you from slicing off their heads.
    • Provided you don't hit a cyborg's electrolyte core or head, it's possible to non-lethally carve off their limbs. You get more points if you do this to all of them. Granted, they're still alive, but...
  • Villain Has a Point: Raiden may believe that Armstrong is batshit insane, but he shares the villain's contempt with the whole idea of war being an industry with people fighting and dying for money and causes that aren't their own. He leaves his allies in the end to keep fighting elsewhere, presumably for a cause of his own.
  • Villain Song: Every boss fight has lyrics describing themselves.
  • Villain with Good Publicity: Armstrong, mostly because he admittedly doesn't write his own speeches. He's even a candidate for the 2020 Presidential elections.
  • Visual Pun: Mistral's L'Etranger pole-arm made from Dwarf Gekko arms; forming as pole, with a blade on both ends.
  • Walking Tank: The "Grad" is more of this than the Gekko is. It's covered in heavy, reactive armor plating, and while it does have the capability to smack people around in close combat it primarily attacks using conventional weapons like machine guns and rockets, whereas the Gekko has the capability to shoot people but almost universally prefers to kick most of its targets to death. The Grad can also transform into a roller mode to act like a more conventional tank. Another thing to note about the Grad is that it essentially is the closest thing (even moreso than the Gekko, as above) to Granin's original definition as to what a Metal Gear would be, a tank with legs linking infantry and artillery.
  • Wake-Up Call Boss:
    • While you can get through Act 00 on Normal or above without learning to use the parry or dodge mechanics, if you haven't by the LQ-84i Boss Battle in Act 01, the UG will rip you apart.
    • Monsoon. Parrying is absolutely crucial, since he is mostly invulnerable for a significant portion of the fight.
  • War for Fun and Profit: Sundowner is all about this trope, and loves to espouse the virtues of war.
  • Wave-Motion Gun: The modified Metal Gear RAY has a plasma cannon capable of cutting a building in half in place of previous RAY models using a hydraulic water cutter. Metal Gear EXCELSUS has two of them.
  • Weird Currency: Raiden can purchase upgrades from the Doktor using accumulated combat data, or "Battle Points." This includes the combat data of enemy cyborgs, which can be gained by cutting off their left arms and taking the data chips inside.
  • Western Samurai: Samuel "Jetstream" Rodrigues is a Japanese-Brazilian cyborg (in reality a human with a nanotechnology armor) with part-Japanese ancestry who has an iaijutsu-based fighting style. He inherited from his father a katana named "Murasama", modified by him to be a High-Frequency Blade just like Raiden's own sword. Raiden himself is the Foil of "Jetstream" for being a Ninja with non-Japanese origins.
  • Wham Shot: In the Japanese version, when Raiden kills Jetstream Sam, he surprisingly bleeds red instead of white, serving as a reveal that he wasn't the same as the Winds of Destruction even on a physical level. In the English version, however, Raiden flat out explains it for obvious reasons.
  • What Happened to the Mouse?:
    • Mostly subverted. While cutscenes don't touch on the ramifications of earlier missions, radioing Codec contacts will give you details on the political and economic fallout after you stopped the coup in Abkhazia, the futures of the children rescued in Mexico, and so on.
    • Solid Snake's fate after MGS4 is not conclusively addressed. However, Raiden does talk about him with Kevin during one Codec conversation when Raiden references the philosophy that Snake passed onto him. Raiden refers to him in the present tense, while Kevin uses past tense, leaving Snake's fate open for Kojima to decide on later.
  • What Measure Is a Non-Human?: Raiden coldly dispatches dozens of cyborg enemies, unnervingly saying they're nothing but "walking vending machines" who chose to become terrorists who were getting what they deserved. He still tries to do everything in his power to protect non-cyborg civilians. He is later called out on this mindset, however, when Sam claims that many of these cyborgs weren't really given much of a choice, but rather were exploited by the PMC system. Raiden laments to Blade Wolf that he thought these men had been given a fair choice, unlike Blade Wolf who had likewise been forced to fight.
  • What the Hell, Hero?:
    • Kevin gets pretty frustrated with Raiden while trying to convince him he can't just go around breaking laws.
    • Cutting the clothes off civilians will cause most of your contacts to be (reasonably) upset with you. Turns out that they're not fans of a cyborg stripping the clothes off innocent people with a sword that can cleanly cut through solid steel.
  • Why Won't You Die?: Said verbatim during one boss battle. The final one, in fact. Raiden demands to know why Senator Armstrong won't die. His answer? "Nanomachines, son."
  • The Worf Effect:
    • A Metal Gear RAY appears during the game's tutorial as the first boss. Raiden destroys it without much trouble, showing how much more powerful he has gotten since the previous game.
    • Raiden gets laid out and his sword broken easily by Armstrong in the first part of the fight, showing that Raiden needs help to win. Cue Blade Wolf showing up to provide him with the tool he needed to achieve victory.
  • What the Hell Are You?: Both Raiden and Sam ask Armstrong this word for word after witnessing him perform superhuman feats.
  • Worthy Opponent: All of the boss characters express this sentiment towards Raiden to some degree. Sam most of all seems to care more about fighting Raiden than he does about Desperado's plan. During the final boss battle Senator Armstrong will say, "This is the greatest fight of my life," so he certainly thinks so too.
  • Wreaking Havok: Any time you Clean Cut a target, the game's physics engine will make a spectacle of it by making the pieces fly through the air or collapse in on themselves.
  • Wrecked Weapon: Raiden's sword is broken in the final battle, representing that the final thing he has to lose (his ideals) has been lost.
  • Wrestler in All of Us:
    • The Mastiff enemies will occasionally perform full on dropkicks on you, especially after you cut their arms off.
    • In the final battle, Armstrong will attempt to pull off an elbow drop on Raiden in a QTE, and Raiden performs an armbar on him.
  • Xanatos Gambit: Implied by Armstrong, that even though he and his entire force has been destroyed, he was able to share his ideals with Raiden, and he believes that Raiden will carry out those ideals in the future.
  • Yank the Dog's Chain: Right after Raiden slices off Metal Gear RAY's other arm, it collapses in a heap and looks beaten, and Raiden turns his back to the boss, about to do his victory pose where he sheaths his sword. But the background music doesn't give way to triumphant ending notes... then RAY springs to life once again and snaps its jaws around Raiden while his back is turned. On the first playthrough, a player may not expect this fake-out, but after RAY lost its arm and still came back to pick a fight with them a second time, they should expect that the only way to kill it off for good is to utterly destroy it, which leads to the final phase of the boss battle.
  • You All Look Familiar: Doktor justifies this on the part of the Desperado mooks by saying that many cyborg bodies are mass-produced.
  • You Are Already Dead: Done on a few occasions, such as the Metal Gear RAY fight; after impaling its head and running down to its tail, Raiden stops and dramatically sheathes his sword before it splits and explodes.
  • You Have GOT to Be Kidding Me!: Said by Raiden when he realizes Armstrong still intends to fight, and in fact hulks up to do so.
  • You Look Familiar:
    • The designs for the Mastiff enemies (the hulking UGs with the cannon attached to their right arm) were reused from concept artwork from Guns of the Patriots that was originally meant to be the designs for one of the B&B Corps members.
    • Sam, The Rival to Raiden, resembles Vamp. The developers state that this is purely a coincidence, and that Sam is not related in any way to Vamp.
  • You're Insane!:

    Jetstream and Blade Wolf 
  • An Arm and a Leg: In Jetstream, Sam severs Armstrong's right arm, but because the cut was made at a harsh angle, Armstrong is able to use his nanomachines to harden the stump into a Blade Below the Shoulder and stab it through Sam's own right arm, wounding it enough to need the prosthetic he uses in the main game. Plus, once the battle ends, he picks up his arm and uses the nanomachines to reattach it.
  • And Now for Someone Completely Different: The packs let you play as Raiden's main rival and robot canine companion respectively.
  • Awesomeness by Analysis: Sam figures out during the final cutscene of his DLC that Armstrong has nanomachines that harden his skin as well as how long it takes. He cuts Armstrong's hand off before it can harden.
  • Bait-and-Switch Boss: At one point in Sam's DLC, he's greeted by Monsoon in a wide open room. After a brief conversation, he then makes a smokescreen, just as he does in the fight with Raiden...and then a shutter opens, revealing Metal Gear RAY.
  • Backtracking: The story of both packs almost entirely consist of this (save for a few points):
    • Jetstream receives a few new areas, but is effectively a replay of the main story's Desperado HQ level (albeit in a different ordering) with the sewers from the opening of the Mexico level standing in for a different set of sewers. The enemies have been changed up and made significantly more difficult, but the final boss is simply the main plot's Senator Armstrong with a couple of new moves.
    • Blade Wolf is entirely made from doing part of Colorado again in AI, and then doing half of the main story's Abkhazia mission backwards. Again, the main difference lies in changing the minor enemies and hiking up the plot, but the pack also comes with a few DLC missions and a new boss battle at the end.
  • Batman Gambit: Mistral's plan relies entirely on Blade Wolf stealing the remote to his Restraining Bolt, fleeing for the coast, and defeating Khamsin. Naturally, Blade Wolf follows through perfectly, meaning Mistral can re-restrain him afterwards. Though the remote turns out to be a MockGuffin anyway; after Blade Wolf has disposed of Khamsin for Mistral, she re-enables the range limiter using an augmented-reality display.
  • Boring, but Practical: Sam's finishing move for most enemies after they're stunned is just a very strong, barely flashy kick, which is quick, to the point, and, with the right timing and positioning, can be done on multiple enemies.
  • Bottle Episode: The Blade Wolf DLC takes place before Raiden met Blade Wolf, which itself was a story told by him while living with Sunny.
  • Brick Joke: That motorcycle Raiden commandeers when he escapes from Denver? It belongs to Sam.
  • Brutal Bonus Level: The Jetstream Sam DLC gives us VR Mission 04, a brutally long fight against dozens and dozens of progressively tougher enemies, and is one of the only VR missions to feature a mid-boss fight.
  • Chainsaw Good: Blade Wolf's strong attacks involve his back-mounted chainsaw. It also used to counter against Khamsin's chainsaw.
  • Charged Attack: Sam's playstyle is more or less based around this: using charged quickdraw slashes is his main way of dealing damage, and each of them has different properties depending on what point of his normal combo you use it if you charge it fully: by default, it's a multihit dashing attack with some degree of vertical homing if used in midair, a Launcher Move if used after the first light attack, a Spin Attack if used after the second light attack and a Razor Wind projectile if used after the third light attack or during a Ninja Run. Unlike Raiden, he can also use his quickdraw slash during Blade Mode, which allows him to Zandatsu enemies from much farther away than Raiden, but he can't change the angle of the slash, only where he aims it.
  • Clean Cut: Actually works against Sam in Jetstream, as he severs Armstrong's arm in such a way that Armstrong manages to use the stump, sharpened to a point by his body-hardening nanomachines, to cut off Sam's own arm.
  • Cool Bike: Sam's motorcycle is the same one Raiden steals.
  • Cut and Paste Environments: The sewer in the beginning of Sam's chapter is a remodeled version of the same one that Raiden went through in Mexico during the main campaign. Sam comments on this.
    Sam: Why do these sewers seem so familiar?
  • Despair Event Horizon: Samuel has one after Senator Armstrong defeats him, which results in him reluctantly joining Desperado.
  • Difficult, but Awesome: Jetstream Sam takes a lot of time getting used to if you've played with Raiden a lot. Specifically his taunt makes enemies take much more damage but they also deal more and can damage you through parry making a full defensive stance less effective. His charge attacks do damage on par with the Counter Parry and it can be done freely to enemies but the lead in time means you can't do it while directly under attack unlike the Counter Parry. He also can't keep pressuring the enemy by endlessly mashing weak attack like Raiden can thanks to his infinite combo string and the ability to cover distance automatically between slashes if the enemy is too far since Sam only has a 4-hit chain and all of his charged attacks that follow it have their own unique properties that need to be learned to to use them effectively. But once you've fully learned how to play him...
  • Doomed by Canon: In Blade Wolf, the player learns of another major Desperado cyborg named Khamsin. Since Raiden never even hears of him, it's clear he won't be around for long.
  • Downer Ending: See Foregone Conclusion.
  • "Everybody Laughs" Ending: A much darker example than usual in the Jetstream ending. Armstrong offers Sam a handshake to congratulate him on his new job at Desperado... except that in order for Sam to take the handshake, he'd need the use of his right arm, which Armstrong just stabbed through. As Sam looks from Armstrong's outstretched hand to his useless sword arm, the fact that Sam couldn't accept the handshake even if he wanted to is enough to get him laughing at the sheer hopelessness of his situation, and Armstrong soon joins in.
  • Five-Second Foreshadowing: At the end of Sam's story, he says that he will cut Armstrong's arm off. He actually does, but Armstrong retaliates by cutting Sam's arm off with the sharpened stump.
  • Foregone Conclusion: Being prequels to the main plot, both packs qualify.
    • Jetstream ends with Sam laughing along with Armstrong, implying that Sam has lost the will to fight for his ideals. Soon, after he begins fighting for World Marshal and Armstrong's plans.
    • Blade Wolf ends with Mistral revealing she was not going to give Blade Wolf freedom, and she forces Blade Wolf to continue fighting for Desperado and by extension, her. Fortunately, Blade Wolf does soon gain freedom in the events of the main game.
  • Freudian Trio: In Blade Wolf, Mistral's The Spock, Khamsin's The McCoy, & Blade Wolf's The Kirk.
  • Gameplay and Story Integration: Sam has the ability to bounce back if he's sent flying into a wall in normal gameplay. He does basically this off a helicopter during the final Quick Time Event in his fight against Armstrong. He also sometimes does it while on the train in his very first battle against Raiden.
  • Gameplay and Story Segregation:
    • Despite Sam and LQ-84i not being cyborgs they still uses nanopaste and electrolytes the same way Raiden does.
    • Sam dies in the main game with one straight stab to the heart. Here, he can take a chainsaw to the chest the same way Raiden does and get right back up.
  • Glass Cannon: Sam's moveset makes him one of these. He has awesome offensive moves and great mobility, as well as a counterattack that lets him instantly open most enemies up for finishers. However, his parry timing is much stricter than Raiden's and lacks stealthy options. The latter can be explained by the fact he is a samurai, not a ninja like Raiden.
  • Gone Horribly Right: When fighting Armstrong, Sam watches his movements and when he activates the shield nanomachines to evaluate when to activate his quick draw. He manages to slice Armstrong's arm off with it, only for Armstrong to activate his nanomachines to make the pointed end of his stump into a sword. Armstrong then stabs through the shoulder of Sam's sword arm, completely severing it.
  • Handicapped Badass: Khamsin is revealed to have no legs. In their place, however, is the wiring that connects him to a Mini-Mecha.
  • Hope Spot:
    • At the end of Sam's campaign, he seems to have Armstrong beat after cutting off his hand, only for Armstrong to use the sharpened stub on his arm to sever Sam's right arm, before reattaching his own hand.
    • Blade Wolf's campaign also has this during Mistral's mission to Abkhazia. Mistral disengages Wolf's Restraining Bolt as part of its mission, and Wolf takes the opportunity to make a mad dash for freedom; come the ending, it turns out to entirely be a Batman Gambit to get rid of Khamsin.
  • Impaled with Extreme Prejudice: Blade Wolf does this to Khamsin a few times during their fight.
  • Lag Cancel: Sam's taunt can be cancelled after two seconds by pressing any button. It can be cancelled even earlier by switching subweapons or recovery items.
  • Mini-Mecha: Khamsin, who is connected to a humanoid mech with a chainsaw bladed axe.
  • Men Are the Expendable Gender: Subverted in Sam's case. One of the many reasons Sam wants to take down Desperado and Armstrong is because they are taking advantage of innocent and vulnerable men, turning them into cyborgs, and having them fight and die for their own evil goals. He came in with this understanding, unlike Raiden who found out the hard way.
  • Nintendo Hard: Both packs. All the enemies are much more aggressive by default even on Normal, several often-used tricks in the main game no longer work, parrying has a tighter timing and doesn't do nearly as much damage. Even taunting enemies as Sam, which in Raiden's case forces them to attack, instead stacks on speed and either block damage or non-counter attacks.
  • Origins Episode: Both episodes in their own way. Jetstream is about how Sam began to work for Desperado while Blade Wolf is about Blade Wolf developing sentience as well as getting his new name.
  • Protagonist Journey to Villain: This pretty much sums up the plot of the Jetstream DLC, showing how Sam went from a heroic individual who used his Blood Knight causes to fight crime and help people to losing hope and ideals and then joining Desperado.
  • Razor Wind: An attack for Sam. Apparently his sword is just so sharp, the sharpness goes flying off it if you swing it right.
  • Rooftop Confrontation: Sam's confrontation against Armstrong takes place on Sundowner's helipad.
  • Seinfeldian Conversation: The Jetstream DLC opens with Armstrong and Monsoon discussing cherry blossoms for two minutes; the former hates them, but the latter is indifferent.
  • "Shaggy Dog" Story: Blade Wolf as per canon requirements. Blade Wolf outsmarts Mistral, fights through Desperado mooks, kills Khamsin, and finally reaches the coast and earns his freedom. Cue Mistral reactivating his inhibitors, locking him in place so she can explain it was all part of her Batman Gambit.
  • Shout-Out: The platformer-style final VR mission in Sam's DLC shares its layout with the first level of Castlevania, complete with shutters where doors would be and a breakable wall with BP items in the same relative location as the wallmeat in the original game.
  • Start of Darkness: Jetstream details how Sam was broken physically and emotionally by Armstrong to become his new minion.
  • Stealth-Based Mission: Blade Wolf has more overall emphasis on stealth than other characters: he can do his Back Stab from farther away than Raiden and can do it to any enemy in his story (including Khamsin). This even extends to enemies during alerts if they're unaware of him or if he blinds them with an RP grenade. As well, stealthy players can easily get greater score totals than even the main game if they haven't alerted any enemies and use stealth kills exclusively (or not kill anyone at all, if possible). In essence, just going berserker may be the easier route, but stealth is harder and more rewarding.
  • The Stinger: The after-credits scene of Jetstream is Sam's intro in the main game, but from his perspective.
  • Sword Sparks: Finishing off Khamsin causes a chainsaw-to-chainsaw grind.
  • Sympathy for the Devil: Both packs act as this.
    • Sam turned from vigilante/rogue to Desperado as he was bested by Armstrong, who cut off his right arm. As such, he joined to both survive and to find an enemy better than himself (who would thus have a remote chance of killing Armstrong).
    • Blade Wolf, whilst originally making a very sudden Heel–Face Turn, is revealed to be a lifelike AI who has always yearned for freedom; the reason he fights for Desperado is simply because refusing results in torture and death.
  • Talking the Monster to Death: Sam jokingly references this when he meets Armstrong in person on the World Marshal helipad thinking that he'll do this under the assumption that Armstrong isn't a nanomachine-fueled juggernaut.
  • Taunt Button: Sam has one, which can be used to hit an enemy's Berserk Button and cause them to act more recklessly, attacking faster and harder without blocking.
  • Unnecessarily Large Interior: Sam explores Desperado HQ from the sewers up. Between the Server Room, the Japanese Garden, two freight elevators side by side, and an underground hangar large enough to store a Metal Gear RAY, all stacked on top of each other, all sense of scale seems to disappear the higher up you go.
  • Wake-Up Call Boss: Blade Wolf again in Jetstream. He's even faster than in the main game and much more aggressive, presumably to teach the player that Sam is better at dodging than parrying.
  • We Can Rule Together: Sam's story ends with Armstrong dismembering Sam, but offering a partnership. Since Sam is bleeding, cornered, and has no other option, he agrees and becomes one of the Winds of Destruction.
  • Whole Episode Flashback: Blade Wolf actually occurs after the ending cutscene, and is Blade Wolf telling Sunny his history.
  • The Worf Effect: Armstrong hands Sam his greatest defeat. Adds emphasis to his Take Up My Sword schtick with Raiden, as explains why Sam needs to be defeated; only someone better than Sam can stop Armstrong. It also explains why for as one-sided the fight between Raiden and Armstrong was initially, he began to make actual effort the moment Blade Wolf arrived, because he already knows that Sam's sword is capable of cutting him.
  • Wrestler in All of Us: Armstrong adds to his main-story wrestling moves with lariats and giant swings. And then there's his sumo-esque stomps.

"I've got my own war to fight."


Video Example(s):

Alternative Title(s): Metal Gear Rising, Metal Gear Revengeance


The football crow cheering... not me, that's in the cutscene!

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