Batman: Don't you have a tall building to go leap?
Wonder Woman: ...And the adventure continues...
[everyone starts running]
After a long fight, the Big Bad is finally defeated, his Evil Plan thwarted, his legions of robotic minions smashed to pieces, his living ones have been safely thrown in jail, The Dragon is dead, and the Quirky Miniboss Squad has decided to go straight and make a new life for themselves.
Congratulations are given, the dead are mourned, the Unresolved Sexual Tension is resolved (or is just about to be)...
Say what now?
Kind of a non-ending, we know. This kind of ending can come when a series is canceled before the author can plan out a full ending. Other times it's deliberate. Some stories just end before they can reach the Happily Ever After point. Sometimes, there is no Happily Ever After. Or it may be meant to imply that the adventuring life is their Happily Ever After, especially if they have recently contemplated quitting and decided against it, or recently regained their ability to continue.
The mood can range anywhere from melancholy to "Oh boy, a chance for more fun!" Out-of-universe, of course, it serves as a more satisfying take on That's All, Folks!
The purpose behind this idea is to explain that the world that these characters inhabit is much, much larger than the stories that have been written about them. These characters, and all of their friends and foes that were encountered as we watched, continue on living their lives even if we aren't watching the story unfold. We can relax, knowing that they're still out there somewhere, still fighting the good fight, since that's how we saw them last.
Sort of like Here We Go Again!, but the tone is usually more optimistic than the good-natured resignation of the former. The series acts as a window into the lives of the characters, and though it may be time for the audience (or the writer) to move on, their adventures or struggles will continue. In this case, there's the implication that the worst is over, and despite the danger, things will be all right for them from now on. (Of course, as the Expanded Universe reveals all too often, sometimes they're not.)
There have been several adventure stories that eliminate any sense of subtlety by featuring this phrase at the end but since it is such a great cinematic technique, most people tend to not care.
In the case of video games this kind of "ending" can actually be quite literal, since there are quite a few games out there that have multiple paths the onscreen protagonists can take, and even after they've "won" on one path, they could still "lose" on any or all of the other paths.
Compare Cliffhanger, Sequel Hook, Bolivian Army Ending, End-of-Series Awareness, and So What Do We Do Now?. If a work ends with more finality, but an on-screen caption promotes the next installment, see "Will Return" Caption. This trope is the polar opposite of the Grand Finale. Can potentially serve as a Sequel Hook, should the creators ever decide to make more.
This is an Ending Trope, so spoilers ahoy!
- Alice In Sexland ends with Alice choosing to have the King of Hearts reign the realm for now, since she doesn't want to assume the role of the new Queen yet. Instead, she chooses to continue exploring the various locations in Sexland along with her friends, Bunny and Chessie.
- Angel Densetsu wraps up the UST and gives us everyone finally acknowledging they are Kitano's True Companions, but the characters' lives are still going on.
- Azumanga Daioh offers a very sedate example. The girls' time at high-school is over... they're going to various colleges... the youngest, Chiyo, is moving to America... and it looks like the little world we've come to love over the last 26 episodes is disappearing, as the older girls walk off and Chiyo watches them go.... before they call to her to come on, so they can spend the day together, and Chiyo realizes that while this part of their lives might be over, they'll always be together. *sniffle*
- Aggretsuko ends with the title character breaking up with her bad boyfriend (and possibly getting a better one), on the surprisingly tender advice of her otherwise shitty boss, and learning to have realistic expectations. She returns to work with a renewed sense of purpose, knowing that she’s already stronger than yesterday! Then her boss chews her out for the pettiest of reasons, still a dick, and her Rage song begins to play...
- Season 2 of The Big O seems to close with Reset Button Ending, with Roger on his way to yet another negotiation. The sight of Angel and Dorothy watching him drive by, however, indicates that things aren't going to go exactly the same way.
- Ranma ˝ ends with the wedding bombed out and Ranma's cure lost, just like every other time something like that happens, the reader is told that things will continue to go on as they have, although there is at least some implication that Ranma and Akane have grown closer.
- The Tokyo Mew Mew anime ends this way, with the girls returning to the cafe and Ryou announces there's a new threat they have to fight.
- Revolutionary Girl Utena ends with Anthy leaving Ohtori Academy at long last to go search for the now-missing Utena.
- Most forms of Slayers end this way, especially the anime. The only time it could be averted is at the end of the novels, where Gourry insists on coming to Lina's home kingdom. His reason for wanting to do this is ambiguous.
- The ending of the Inuyasha anime is like this because it Overtook the Manga. Five years later, when the manga finally did end, a new anime season was made and wrapped the story up appropriately.
- In Princess Princess the manga, the anime and the TV series all end with their respective problems solved, but the job of the princesses continue.
- Shinkon Gattai Godannar!! ends with a Mimetic Beast attack, just when the entire restored force happens to all be in one spot.
- SD Gundam Force ends with the members of the Gundam Force being called once again to save another world in danger.
- Magical Girl Lyrical Nanoha A's ends with the three Aces rushing off to a mission. Turned out to be a Sequel Hook for the A's to StrikerS manga.
- Outlaw Star's crew kicked ass, chewed gum, ran out of gum, ran out of ass. Once the Cat Girl went home, they decided it was time to go get some more gum.
- Flint the Time Detective ended with the Goldfish Poop Gang escaping with a time traveling vehicle and the heroes chasing them down.
- Mon Colle Knights ends in a similar way, with the Big Bad beaten but the Goldfish Poop Gang getting away (albeit a bit embarrassingly) and the six treasures scattered to the winds and waiting to be found again.
- Dragon Ball ends with Goku going off to train with Uub, and the author promising that they have more adventures, which they solve somehow.
Narrator: The endless challenge to go beyond all limits continues. When a new, powerful unknown enemy appears, Goku and his friends' adventures will begin again. Until then, a brief parting.
- Dragon Ball GT closes it more definitely. Maybe. But since that's no longer canon...
- Dragon Ball Super also closes off this way, as well as pulling a Book-Ends.
- Lupin III: Unlikely to ever end in any other way.
- A lot of Lupin III stuff ends like this. The very final chapter of the original manga ends with Lupin destroying his hideout and mentioning that he's hard at work on his next adventure.
- The Castle of Cagliostro: the movie ends with Lupin driving off into the sunset, chased by Zenigata, showing that their ending is to continue doing this.
- The board game of Lupin III explicitly states that the players are recreating a heist by Lupin; one of the many he has attempted.
- Dai-Guard ends with it being almost explicitly stated that the Heterodyne will never stop attacking, but now that people have the proper methods to deal with them it's just another part of life.
- Yakitate!! Japan ends when Kazuma vows to keep experimenting to create the perfect Ja-pan.
- HEROMAN ends with Dr. Minami and his gang breaking out of prison. There's a TO BE CONTINUED?.
- Eyeshield 21 ends with a Time Skip to Sena's college years, where he joins the Enma University football team and prepares to compete in the Rice Bowl.
- Giant Killing ended the series no more than half way into the season so it was either this or possibly a Sequel Hook.
- Panty & Stocking with Garterbelt combines this with a Gainax Ending—after defeating Corset and saving Daten City, Stocking suddenly kills Panty and Garterbelt before slicing Panty up into 666 pieces, revealing that she was actually a demon all along despite this making even less sense than most of the story. Corset then emerges from Brief's penis and leaves with Stocking, declaring that he will use Panty's remains as a breadcrumb trail to lead Brief to Oten City, where there is another gateway to Hell. Then Garterbelt comes back.
[Beat]Garterbelt: ...ahem. Go forth, Brief and Chuck! Onward!
- Gun Blaze West ended with Viu and his allies managing to pass the Baron's test and being permitted to continue on to GBW. An Indian guide comes to pick them up on buffaloes and they ride on to the next challenge. But not before Viu leaves his now damaged gun behind for his mentor Marcus to find so he can follow after them.
- Tsubasa Chronicle. The epic legendary Mind Screw might have been in danger of making something approaching sense had there been any other kind of ending.
- Baccano! (the anime only)has a three-part OVA wrap-up that ends many character arcs and putting most of our questions to rest (it even tells us What Happened to the Mouse?). However, rather than end on the same note as the main series, saying "Many Birthdays To Come" (It Makes Sense in Context), which came across as cheerfully final, the OVA ending says the traditional "What's Next On Baccano!", implying the characters' continued adventures.
- Kero Kero Chime ends with the pages of the book that could have restored the main character from his curse scattered once again in the process of stopping the Big Bad, and the main cast heading out to gather them all over again.
- The anime adaption of Kekkaishi ends with Kokoburo completely destroyed and Yoshimori and the others returning to the real world. Tokine was worried sick after Yoshimori impulsively uses a hidden power to destroy Kaguro, and the entire series wraps up with Yoshimori and Tokine at Karasumori where they continue to stop Ayakashi from claiming it.
- The manga continues past it and ends more conclusively.
- The Mysterious Cities of Gold ends like this, with Esteban, Tao and Zia setting off on the Golden Condor to find the remaining six Cities of Gold.
- The second season of the anime for The World God Only Knows ends this way, with Elsie running up to tell Keima about a large number of Runaway Spirits being detected in the area, followed by a montage of the next several capture targets from the manga.
- Super Atragon: The OVA ends with the Ra, repaired after her huge battle against the Liberty and half the subterranean race's weaponry, launching out towards the gigantic hole in Antartica left by the emergence of the black cylinders. Appropriately enough, the view is of the Ra going into the sunset.
- The Grand Finale of Tiger & Bunny shows the two main characters coming out of their One-Year Retirement and joining the "Second League Heroes", because Kotetsu's happy ending is continuing to help people, and Barnaby's happy ending is staying by Kotetsu's side.]]
- THE iDOLM@STER—The characters keep stressing that even though 765 Pro is a huge success, this is only the beginning for them. Plus, they're financially back at square zero after getting scammed by Kuroi.
- The first series of Mahoujin Guru Guru concludes with Nike and Kukuiri at the door of the final Boss Room, before deciding, in true RPG fashion, that they're having too much of a good time and are going to go off and level up some more – much to the frustration of said final boss, who was anticipating some form of closure.
- Michiko & Hatchin, with Hatchin leaving her new home with her baby daughter and reuniting with Michiko, years after the initial story.
"Michiko. How far will we go next?"
- The final episode of Popotan has its main characters reunite to continue time travelling. The very last shot sees them arriving in a time period where one of the previously seen side characters has grown up from teenager to adult.
- In AR∀GO: City of London Police's Special Crimes Investigator, the main villain defeated, but Seth is trapped in something between a Lotus-Eater Machine and a Fate Worse than Death. The series ends with Arago and the remaining nakama going off to find a way to set him free.
- Katekyō Hitman Reborn! closes out this way, after all the opponents and obstacles the heroes go through. Tsuna still can't bring himself to tell his love interest he loves her nor decide if he truly will lead his mafia family. Due to this, Reborn decides to stick around for a while longer and continue tutoring him.
- The Toonami programming block ends with a simple LATER. More heartwarmingly, the original run also ended this way, more details on that page.
- The Sword Art Online anime ends with the cast deciding to run through the newly recreated Aincrad castle from start to finish, only this time without the Death Game aspect.
- Puella Magi Madoka Magica ends with the world remade by Madoka's wish into a world without witches, but with wraiths in their place that, similarly, serve as an outlet for humanity's despair and a power source that can reverse entropy. However, magical girls now simply disappear when their Soul Gems are depleted, and Homura continues to fight on in spite of Madoka's absence, inspired by her faith in humanity rather than the desire to save her. There is an ambiguously apocalyptic-looking Distant Finale Stinger, but that scene was evidently not meant to be taken literally.
- The sequel, Puella Magi Madoka Magica the Movie: Rebellion, does this again, with extreme ambiguity. Homura de-powers Madoka so she can rewrite the world into heaven for the magical girls, and hell for the Incubators. But Sayaka, and seemingly Homura herself, hates her Well-Intentioned Extremist methods, and some of the other girls would probably agree if they didn't have Laser-Guided Amnesia. She says outright that she can't contain Madoka's power forever and that a, er, rebellion will likely occur. Another sequel to wrap this up is inevitable, but for now, it's basically a universe-sized chunk of Fanfic Fuel (comments from the creators imply this was intentional).
- Yu-Gi-Oh! ends with Pharaoh Atem passing on to the afterlife, but Yugi and his friends are able to move on and live their lives with confidence. In the final scene (unfortunately cut out of the English dub), Yugi comments the Pharaoh's story is finished, but his story is just beginning.
- Yu-Gi-Oh! GX ends with Judai regaining his passion for dueling by dueling Yugi and having fun. He decides to go on a new adventure with Yubel, Pharaoh the Cat, and Daitokuji for company, promising to meet more great duelists and have fun along the way.
- Yu-Gi-Oh! 5D's ends with the group going their separate ways as they all have lives to live, but promising to always remain friends. Yusei swears that he will continue to protect Neo Domino city, and they will all do their best to avert the Bad Future Z-one, Paradox, Aporia, and Antinomy came from.
- Yu-Gi-Oh! ZEXAL ends with the universe saved and pretty much everybody who was killed in the final battle revived thanks to Yuma and Astral's efforts. Most shocking at all, Yuma and Kotori were together, the first time ever a relationship in the franchise had worked out. Then they hear that the Astral World is being attacked by a new threat, and everybody volunteers to travel there and help.
- Yu-Gi-Oh! ARC-V ends with Yuya finally defeating Reiji and passing the test to become a Pro Duelist. Even better, his victory unites the Four Dimensions, restores Yuzu and her counterparts to life, and brings Reira out of her BSOD. Just as everybody starts to relax, Yuya's father Yusho shows up and warns Yuya not to get complacent, as there is always a new level for a duelist and entertainer to reach. Yuya happily accepts his father's challenge and they prepare to duel.
- Rosario + Vampire ends with Tsukune training under Issa and the gang going about their usual antics.
- The Distant Finale of Gaiking: Legend of Daiku Maryu showed the cast five years in the future. Puria and her cronies, Naoto, and Daiya are living happy lives on Earth, but Daiku Maryu's tentative forays into space are suddenly placed in peril when alien monsters attack. Daiya's Flame Gridder grows hot, signalling that the mechanical dragon is close, and it swoops down and [lucks him from the ground, and together they return to fight the monsters. Roll credits.
- Future GPX Cyber Formula ended Sin this way. Naturally, being a series about Formula One in the near future, it means Hayato continues racing and almost all the other characters, as they do in the real world, shuffle about from team to team and prepare for the next racing season.
- The final episode of Sands of Destruction ends with Kyrie realizing who he really is, nearly destroying the world before Morte stops him. The two of them decide that, rather than turning everything to sand (as was her original idea), they'll travel the world with Taupy and help put an end to the Fantastic Racism to make it a better place.
- Thanks to unfortunate real-life circumstances, it is highly unlikely that a third season of the Haruhi Suzumiya anime will ever be made, thereby causing the anime adaptation of the novels to have this kind of ending— The Movie being an adaptation of The Disappearance of Haruhi Suzumiya, which ends with Kyon realizing that he actually likes all of the SOS Brigade's crazy adventures, which in the novels started his Character Development to actually caring about the world around him. The anime keeps this interpretation, but with the implication that, though the heroes still have many more adventures ahead of them, we don't get to see what those adventures are.
- Pokémon RéBURST ends with Ryouga setting off on a new adventure with his friends, having found a place where he can free Zekrom from his Burst Heart.
- Golden Boy ends with Kintaro riding off into the sunset, pursued by the girls he met throughout the series.
- Spider Riders ends with the Riders heading off for their next adventure, Mantid having used the Oracle's power to make him human again and reunite him with his lost love.
- Psycho-Pass ends both seasons with this where the Sibyl System remains standing while new teammates join Akane's team and Kougami flees from Japan. The movie ends the same with Kougami still on the run and Akane going back to Japan to continue her work. The Sibyl System still exists... except now it's in the process of expanding its control throughout the whole world.
- Kabaneri of the Iron Fortress ends with Ikoma killing the Big Bad, but not before the capital of Kongokaku Station is overrun by Kabane. The Iron Fortress and its crew manage to escape the station in one piece and ride off into the sunset towards an uncertain but hopeful future.
- Devil May Cry: The Animated Series ends with Dante, Trish, and Lady driving off to their next demon hunting mission.
- AKIRA ends with Kaneda and his gang riding back into the ruins of Neo-Tokyo with the premonition of a brighter future.
- Speed Racer ends with Speed taking off in the Mach 5 in search of his next race.
- Ghost in the Shell: The manga and film adaptation both end with Motoko (fused with the Puppet Master) standing on a hill, with a full view of the city below, saying "the net is vast and infinite".
- Fairy Tail ends with the main cast embarking on a "century quest" (i.e. a mission that hasn't been completed in the past hundred years), showing that even with the likes of Zeref and Acnologia gone, there will still be adventures for the heroes to go on.
- Dangan Ronpa ends with Naegi and the other survivors leaving the school, ready to face whatever's out there. However, Monokuma is still active...
- Magi: The Labyrinth of Magic ends pretty conclusively, David is finally defeated and the Sacred Palace and Dungeons are destroyed, which eliminates the magi and metal vessel systems, but also prevents the world's destruction. The geography of the world has been permanently changed as well, however, leading to the world leaders debating on how to decide new borders, and Aladin going of to explore the new world with Alibaba and Morgiana (who also finally get married).
- Vampire Hunter D and the sequel 'Bloodlust' end with D riding off into the distance to find and help others who are being oppressed by vampires.
- Watchmen ends with Nite Owl and Silk Spectre coming out of retirement to fight crime together. Then there's The Stinger, implying that they may have to deal with the fallout from Rorschach exposing Ozymandias' crimes...
Ozymandias: Jon, wait. Before you leave...I did the right thing, didn't I? It all worked out in the end.
- The trope is darkly lampshaded in dialogue.
Dr. Manhattan: "In the end?" Nothing ends, Adrian. Nothing ever ends.
- Happens a lot in superhero comics, especially ones published by DC and Marvel. Since almost all their series are Long-Runners which go on indefinitely, many departing writers finish off their runs on a particular hero's title with this trope; thus putting a capstone on their own run on the character while assuring readers that the hero will be back with new adventures (written by someone else) next month.
- The Justice League Unlimited quote listed at the top of the page was anticipated by several years by Grant Morrison, who ended his run on the Justice League comic with a similar scene. Having just saved the entire universe from a rampaging cosmic war machine, the League are given a few precious minutes to relax before receiving word that another of their old enemies is up to no good. Batman sighs, but Superman gives him a grin and says "Come on, Bruce. You know you love it."
- The first 12-issue run of Young Avengers ends with this. Everyone on the team except new member Tommy are hanging around Avengers Mansion. Then they hear an explosion from across town, and Tommy zooms in, complete with his new costume and codename, explaining that supervillains are at the UN building. Oh, and he just blew up fighting them, so Billy's got to magically put it back together ("You can do that, right?")
Billy: This is not going to end well, is it?Teddy: No way. But I have to admit—(everyone starts running)—I can't wait to see what happens next!
- At the end of the SLG Gargoyles comic book sequel series, Goliath is almost giddy that his clan has just doubled in size in less than half an hour with the arrival of an older Brooklyn and his family from their timedancing adventures as well as Coldstone and Coldfire to stay. At that, the call that The Pack is on the loose again is not merely an emergency to attend to for Goliath, but also a moment of celebration as the whole clan takes off to kick bad guy butt together with relish.
- This type of ending is mocked in The Boys—along with most of the other conventions of comic books and superheroes, unsurprisingly. Jack From Jupiter says, of the winners of "Best New Team", "There's a 'Feels more like a beginning' waiting to happen if I ever saw one", going on to say that when the team inevitably break up and begin their long, painful slide in obscurity and worse, the comic book always ends with one of them "gazing off-panel" and saying that, for an end, it feels more like a beginning.
- At the end of the Camelot 3000 comic series, King Arthur is dead and the surviving knights set about rebuilding the civilization of Earth. Meanwhile, on some distant planet, a small alien creature stumbles across Arthur's sword Excalibur (which it then wields against a group of aliens who had been pursuing it) as we are told "The road goes ever on..."
- The final line of the ongoing Batgirl series is Stephanie's narration as she swings into the Gotham night for her next adventure.
"Here we go."
- The ending of Red Robin is similar since both it and Batgirl ended because the DC Relaunch.
- The Doctor Who Magazine Eighth Doctor comics ended like this. (They had been planning to have the Eighth Doctor die and turn into Christopher Eccleston, but then it was decided that the Ninth Doctor comics would be strictly tied into TV continuity.)
- From 2002 to 2004, Dark Horse Comics published a trio of limited series called Star Wars: Infinities, a What If? take on all three movies in the original Star Wars trilogy note . The Infinities take on Return of the Jedi notably ends like this, in a stark contrast to the actual film. Emperor Palpatine manages to escape from the Death Star before the Rebels destroy it, but Luke and Leia successfully manage to save Darth Vader's life after convincing him to turn from the Dark Side. In the last pages, Vader does a Good Costume Switch and joins the heroes as they all vow to hunt down Palpatine together.
- The mini-series Ultimate Comics New Ultimates ends with a shot of the heroes about to start a fight against The Defenders.
Nighthawk: We took on the Ultimates, stole Thor's hammer. Man, I wish we'd get another shot at taking them down. Everydody'd be talking about us—*One of Hawkeye's arrows comes out of the blue and hits one of the cards the Defenders are playing poker with*Son of Satan: What the Hell?!Iron Man: You know the old expression, kids— Be careful what you wish for!
- Grant Morrison's Batman ends in an unusually somber example of this, with the implication being that Batman will never be able to escape the superhero lifestyle.
- Dial H, the New 52 version of Dial H for Hero, ended part way between this and Bittersweet Ending, with the team of characters having defeated their main enemies, but being left in a devastated universe which they could potentially escape, but potentially without ever being able to get back to their original homes.
- The final issue of The Bad Eggs ends with Ript and Claude in a new time era where humans are present. Neither of them are remotely upset, and they're ready to go on more adventures in their new jungle. Provided the humans don't kill them first...
- By the end of Reyn Seph has Aurora wipe Reyn's memory and rebuild him to make him forget everything that occurred throughout the comic. When Reyn wakes back up, he and Seph head to another village to go rescue its residents from monsters, which was exactly what Reyn was doing when the comic began.
- The final issue of Robin: Son of Batman ended with a splash panel of Damien declaring "Adventure awaits! Let's go!" as he and his friends rode off on Goliath, and a caption reading "It's never over!"
- Jurassic Strike Force 5 ends with the Strike Force foiling Zalex's plan to destroy Washington D.C. and they decide to stick around in case he and the Reptilians come back.
- Almost every arc of Red Sonja ends with Sonja riding off to find more battles to fight.
- Pathfinder: Worldscape ends quite literally this way, when the Pathfinders help save The Multiverse and when returned to their homeworld Golarion, they resume their quest that was interrupted when they were displaced to the Worldscape, the titular demiplane.
- Brute Force ends with Frost and Heavy Metal defeated but Pierce tells Brute Force they still have a whole planet to clean up.
- The Sealed Kunai ends with Naruto squaring off against Kurama to determine who will be in control of Kurama's power and Naruto's body.
- Calvin and Hobbes: The Series ends with these very words, in place of where "THE END" would usually be.
- Zeppo In Mind ends with Xander finally being able to maintain a physical body 24/7 after months of existing only as an entity in Faith's mind. But the Mayor's Ascension is still coming up and life on the Hellmouth is always interesting.
- Tales of a Reset Mind ends like this, with the Emotions and Nico looking for the Core Memories after the Breach is contained.
- The Story To End All Stories implies that the heroes will continue to have adventures together.
- The Adventures of Tintin: Amid the treasure recovered by Sir Francis Haddock, Tintin discovered a scroll leading to the rest of the treasure of the Unicorn.
Tintin: What was it you said, four-hundred weight of treasure? How's your thirst for adventure, Captain?
Captain Haddock: Unquenchable, Tintin!
- Big Hero 6 ends with Hiro building a new Baymax, and the team going off into the city to fight crime.
- Cars ends with Lightning McQueen moving to Radiator Springs and opening his Racing Headquarters there, restoring the town to its former beauty. The threequel ends with Lightning's job being saved from retirement and he becomes a teacher to Cruz Ramirez, his former trainer who's fulfilled her dream to become a racer just like him.
- The first film ends with Red Riding Hood, Grandma, and the Wolf being offered positions in Nicky Flippers' organization, the Happily Ever After Agency, so that their services can be used again.
- The sequel ends with Red and the Wolf driving off to stop another catastrophe.
- The Incredibles ends with The Underminer emerging from below in a huge Drill Tank, and the titular heroes about to go after him.
- Monsters vs. Aliens ends with the monster heroes responding to an emergency in Paris. Seeing how the team has just triumphed in their first mission and Paris was where Susan wanted to go for her honeymoon before her jerk of a fiance talked her out of it for his career, going on this new mission is definitely a happy ending for them.
- The Rescuers ends with the arrival of another call for help (possibly from Australia), and Bianca volunteering herself and a reluctant Bernard. The sequel ends with Bernard and Bianca getting engaged and presumably going off to continue their rescue work.
- Zootopia ends with Nick joining the ZPD and becoming Judy's police partner. A bit of a Downplayed example in that their first assignment as partners (tracking down an illegal street racer) is not nearly as action-packed as what they'd done in the main plot, but it still implies that the two will continue to have exciting adventures together for the foreseeable future.
- Anastasia ends with Anastasia and Dmitri eloping. Sophie says it's a perfect ending but Marie tells her it's a perfect beginning.
- Wonder Woman (2009) ends with Diana changing into her costume to fight The Cheetah.
- Backdraft: The firefighting crew are seen to be taking another call just before the credits roll.
- The first Back to the Future movie ends this way (not necessarily a guaranteed Sequel Hook, since the "To Be Continued" was added for home video releases). Then they go and continue it directly in the second movie. (The second movie also ends like this, but since they made the second and third movies at the same time, there was never any actual doubt that the story would be continued at that point.)
- Bedknobs and Broomsticks ends with Paul pulling out the eponymous enchanted bedknob, and suggesting to Charlie and Carrie that they continue using it to visit different places.
- Biggles: Adventures in Time ends with Ferguson suddenly snatched from his wedding by Time-lightning into a new adventure with Biggles and chums which seems set to start with an escape from a lost subterranean tribe...
Biggles: For God's sake, get us out of here before they figure out you're not a god, you're just an American...
- The Dark Knight Rises seemingly ended with Bruce Wayne dying, until Alfred spotted him in Italy with Selina Kyle. The final shot has Robin Blake standing in the batcave, implying that the Dark Knight will return.
- The Dawn Patrol, if aerial combat against the Germans in World War I can be considered an adventure. The last scene ends with Scott, having succeeded to command of the squad after his buddy Courtney is shot down and killed, giving another morning briefing. The trope is emphasized by the sudden Fade to Black right in the middle of Courtney's speech.
- Dick Tracy ends with the protagonist finally proposing to Tess, but still having to run off to handle a bank robbery in progress, showing that his job is likely never done.
- Sherman's March: The Road Trip Plot features documentarian Ross McElwee on a road trip through Georgia and the Carolinas, looking for love, meeting various women and consistently striking out with them. Back up in Boston after his tour of Sherman's march and his encounters with uninterested women, McElwee gets a teaching job and starts auditing a music class. Two minutes before the end of the film, he notes that his music teacher is very attractive. He says that he asked her if she'd like to go see a movie—and the credits roll.
- True Lies ends with the Taskers working together on a new mission.
- From the Star Trek movies:
- Star Trek: The Motion Picture: The Human Adventure is Just Beginning.
- Star Trek II: The Wrath of Khan ends with the Opening Narration as spoken by Leonard Nimoy
- Star Trek III: The Search for Spock ends with this as the end caption, as shown above; it is effectively the Trope Namer, and possible inspiration for the Justice League Unlimited quote.
- Star Trek IV: The Voyage Home ends with the crew taking the new ship out for a spin
- Star Trek VI: The Undiscovered Country: while the Enterprise is being decomissioned, the adventure most assuredly continues:
Kirk: Captain's log, stardate 9529.1. This is the final cruise of the starship Enterprise under my command. This ship and her history will shortly become the care of another crew. To them and their posterity will we commit our future. They will continue the voyages we have begun and journey to all the undiscovered countries, boldly going where no man, where no one, has gone before.
- Star Trek: Generations ends with Picard telling Riker he believes there will be more ships named Enterprise.
- The deleted final scene of Star Trek: Nemesis ends with the Enterprise repaired, and Captain Picard ordering that it be taken out once more to a system "where no one has been before."
- Star Trek ends with the Enterprise and its brand new Captain, James T. Kirk, leaving Earth after having stopped the Big Bad, to the classic Opening Narration spoken by Leonard Nimoy as Spock Prime.
- Star Trek Into Darkness: Or rather, the adventure begins, with the film ending as the Enterprise leaves Earth to begin its five-year deep space exploration mission, which was basis for the original series.
- Star Trek Beyond ends with our heroes setting off in the newly-constructed Enterprise-A.
- The end of The Film of the Series S.W.A.T. has the team heading off on another mission, despite their shift having technically ended several hours ago.
Hondo: Yeah. What the hell. Mount up!
- Ditto for Mortal Kombat.
- The first National Treasure film originally ended like this, but it was cut after test audiences mistook it for a Sequel Hook. Then it got a sequel anyway.
- The sequel, however, does end this way.
- The Master and Commander movie, The Far Side of the World ends with Jack Aubrey realizing that the captain of the Acheron (the ship he just captured and sent away with part of his crew) is actually alive and still aboard the ship disguised as a doctor. He immediately cancels his plans to relax on the Galapagos and sails off in pursuit as the credits begin to roll.
- Skyfall ends with MI16 moving into the Universal Exports office from the old movies, but with a new team except for Bond. "Ready to get back to work?" "With pleasure, M. With pleasure." Cue Bond Gun Barrel.
- Conan the Barbarian (1982): "And this story shall also be told..." The sequel completely ignored the planned story arc, though.
Narrator: So it was that Conan mourned his lost Valeria. At length, he sought adventure in distant lands and trod the jeweled thrones of the earth beneath his sandaled feet, until at last he found his own Kingdom and wore his crown upon a troubled brow.Caption (With Dramatic Music): But That Is Another Story...
- Still, Conan the Destroyer still fit the Trope. At the end, Conan's allies choose to stay with Jehnna as members of her court, but Conan himself turns down her offer to rule by her side, saying he will find his own kingdom. The final scene of the film ends with him sitting in a darkened room:
- Super Mario Bros. ends with Koopa defeated, the barrier between the worlds restored, and Daisy running the kingdom. But one day, while the Mario Bros. are relaxing...
Daisy: (Bursts in, dressed for war) You're not going to believe this!Mario: I believe it.Luigi: You believe it?!Mario: (Grins) I believe.
- "And now, back again after 18 years: The New Adventures of Galaxy Quest!" With a brand new Plucky Comic Relief!
- Pirates of the Caribbean
- Pirates of the Caribbean: At World's End ends with many of the loose ends tied up, but Barbossa once again steals the Black Pearl from Jack Sparrow. Sparrow, meanwhile, appears to know just where Barbossa is headed next, and seems to be looking forward to the adventure of getting his ship back again.
- But then there was a fourth movie, so this turned into a Sequel Hook.
- The fourth movie ended similarly, with Barbossa in command of a different ship of his own now, while Jack has to work to restore the Black Pearl (which Barbossa "wrecked")...along with a whole fleet of powerful pirate ships.
- Pirates of the Caribbean: At World's End ends with many of the loose ends tied up, but Barbossa once again steals the Black Pearl from Jack Sparrow. Sparrow, meanwhile, appears to know just where Barbossa is headed next, and seems to be looking forward to the adventure of getting his ship back again.
- The Specials ends with the team, having patched their differences and renewed their sense of purpose, getting a call from the president. Giant ants are attacking the Pentagon and none of the A-list teams are available, leaving them to jet off and save the day.
- The Blade Trilogy movies tended to end in this manner. Like in the first one, after the defeat of Big Bad, Blade is offered a cure for vampirism. "There's still job to be done. You want to help? Make me a better serum." The original planned ending for the third one was going to be this as well. The idea was that they had wiped out the vampires...and now were going to deal with werewolves instead.
- Mystery Team, alright!
- Starship Troopers: The movie ends with Johnny Rico in charge of the Roughnecks and a Federation propaganda spot, enticing civilians to enlist for the war effort.
- After the credits of the Yatterman movie, a fake "next episode" trailer plays, featuring the Big Bad's brother seeking revenge, Dorombo Gang building a 2.0 version of the mecha used in the final battle, Doronjo in a white version of her usual costume (referred as a "wedding version") and the Yatterpelican.
- The ending of The Hurt Locker, though an odd variant. Sergeant James walks back into Iraq for the beginning of another year-long rotation, not just because he's Married to the Job, but because it's the only thing he knows how to do anymore.
- By the end of Prometheus, the crew of the titular spaceship has foiled the Engineers' plot to destroy all life on Earth, but Shaw (the sole survivor) still has no idea why they wanted to wipe out the species that they helped create in the first place. So in the movie's final scene, she boards a spare Engineer spacecraft, and with David the android as her guide, plots a course for the Engineers' home planet...
- Towards the end of Black Hawk Down, the last we see of Hoot is him grabbing a bite to eat, grabbing his gear, and heading back out into the city to search for the pilot who was taken prisoner earlier in the film. He even casually remarks that it's Monday, the start of a whole new week.
- At the end of Grand Hotel, the five people who had checked into hotel at the start of the movie are leaving—one to the morgue, one to prison, and the other three to various bittersweet fates. But a young married couple is arriving to check in, symbolizing that new adventures and new stories will happen at the Grand Hotel.
- Innerspace ends with Jack chasing Tuck and Lydia's limo down a highway after recognizing their limo driver as the Cowboy.
- At the end of the 1975 Doc Savage adaptation Doc Savage: The Man of Bronze, our hero returns to his office to find an alarming message left on his answering machine by one of the Fabulous Five, causing him to race off in his car. We're then told that Doc will return in Doc Savage: The Arch Enemy of Evil. Due to the mediocre response to the movie by both critics and audience, he didn't.
- The Last Airbender closes out the same way it's animated adaption first season did. Aang single-handily stops the Fire Nation from destroying the Northern Water Tribe and Ozai charging Azula with going after the Avatar. Unlike the cartoon however, the film gained too much of a negative reaction that will make it unlikely it'll have any sequels.
- Dance of the Dead sees Jimmy, Lindsey, Jules, George, Jensen, Dave and Coach Keel surviving a prom full of zombies, rescuing the surviving students and blowing up the school. Jensen then suggests making sure that the power plant responsible for the outbreak is shut down, to which Keel responds by recruiting all the students for the task...but not before treating them to pancakes while they discuss battle tactics.
- In the end of Interstellar, Cooper, at Murph's insistence, sets out on a new voyage through the wormhole, alongside TARS, in order to find Amelia on the new planet.
- In the end of Guardians of the Galaxy, the newly christened Guardians set off into space to do not "something good" or "something bad", but "a bit of both", while "I Want You Back" by the Jackson 5 plays in the background. The screen then cuts to "The Guardians of the Galaxy will return".
- Bullshot ends with a photo montage of the Comedic Hero marrying the Damsel in Distress while The Narrator fills in the audience that this wasn't the last of Bullshot's adventures. "But that is another tale" he concludes over the final photo, which shows the Not Quite Dead Big Bad is disguised as their wedding chauffeur.
- The Legend of Frenchie King ends with Louise and her sisters going back to being wandering outlaws after the ranch they were looking to settle in for a while gets destroyed, but they get five new additions to the gang.
- The Last Witch Hunter ends with Kaulder and Chloe setting off to watch out for rogue witches, this time without Axe and Cross' aid.
- Wedding Crashers ends with the two couples deciding to crash weddings together.
- Final Girl: Veronica kills the four murderous boys, then William picks her up (apparently having been monitoring the action with a sniper rifle, and he could have intervened at any time) to congratulate her on finishing her training before they head off to find more slashers to kill.
- Tragedy Girls ends with a fittingly twisted version, in which Sadie and McKayla drive off into the sunset, having completed their killing spree and gotten away with it. It's all but stated that they'll start the cycle over wherever they end up.
- Gleahan and the Knaves of Industry: Mark and Gleahan reflect on the adventure they just went through. They then get up from the park bench and walk off together.
Mark: So! Next adventure?Gleahan: Next adventure it is!
- A villainous example in Den of Thieves. The movie ends with Donnie and his real crew in London, laying the ground work for a new heist at a diamond exchange.
- The Adventures of Huckleberry Finn:
But I reckon I got to light out for the Territory ahead of the rest, because Aunt Sally she's going to adopt me and sivilize me, and I can't stand it. I been there before.
- The Animorphs series ends this way... so much so that the final book is titled The Beginning.
- The Black Tattoo: At the end of the book, Jack and friends return home. Jack is somehow once again able to eat human food, but after having nearly sacrificed himself in order to convince an almighty Physical God to not cause Armageddon, and inadvertently convincing said Physical God to spare him in the process, Jack finds himself exasperated by the monotony of being an Ordinary High-School Student again. Then his friends from the Brotherhood arrive to say that creatures from Hell are causing some problems, and that they think he'd be the best person to help out.
- The Charlie and the Chocolate Factory sequel Charlie and the Great Glass Elevator ends with Willy Wonka and the Bucket family getting an invitation to the White House for saving most of a space hotel's crew from carnivorous aliens, and Charlie acknowledging that even after all that's happened between the two books, their adventures aren't done yet. (Roald Dahl did make an abortive attempt at a third novel that would have picked up on this ending.) Perhaps as a tribute to both books' endings having this trope's feel, the Not His Sled ending of the 2013 stage musical adaptation of Chocolate Factory applies this trope to Willy Wonka, who hands ownership of the factory over to Charlie and his family immediately — and reveals to the audience that he's retiring from running it because there's still so much he wants to create.
- The Chronicles of Narnia ends with everyone living in Aslan's perfect kingdom and evil being gone forever. But now the real adventure begins, each chapter more exciting than the last, and never ending.
- The final instrumental track of the first Narnia film is titled "Only the Beginning of the Adventure".
- Some books in the Discworld series end like this.
- This often happens to Rincewind: while everyone else in the book gets an ending, Rincewind is flung towards a new adventure.
- The Truth ends with a traffic accident that the Ankh-Morpork Times of course has to cover.
- Monstrous Regiment ends with Polly Perks heading off to deal with the threat of a second war with Zlobenia, this time taking advantage of her connections with the Ankh-Morpork Times and Lieutenant (now Captain) Blouse, her status as a sergeant in the Borogravian army, and a list of higher-ranking officers who are secretly women in disguise provided by Sergeant Jackrum.
- At the end of The Amazing Maurice and His Educated Rodents, while Keith and the rats have settled down in Bad Blintz, Maurice goes off to find another stupid-looking kid and help him earn his fortune.
- Doctor Who Expanded Universe: The final book in the Eighth Doctor Adventures novel series ends with both the Story Arc and the storyline of the book itself unresolved (but with a resolution in place, once they have the chance to use it), and the Doctor and his companions leaping into danger.
- Doctrine of Labyrinths: The end of Corambis. The author has said she wanted to make it clear that the story didn't end with the narrative, and she definitely did.
- The Girl from the Miracles District ends with Nikita setting off to investigate her family history, and Robin resolving to uncover his true identity.
- More than one book in the Hank the Cowdog series has ended with this tone, implying that the work as Head of Ranch Security never ends.
Hank: Case closed, and back to work!
- The Harry Potter series ends this way as well. According to Word of God, Harry and Ron do become Aurors after the war (Harry rising to Head of the Auror Office at 27), which means they spend the rest of their lives doing the very same thing they've been doing for the last 7 years: stopping Dark wizards. Add the fact that Dark Lords seem to crop up quite frequently, the last two being active within 30 years of each other, and that wizards live long lives, and the adventure really has just started.
- Sidney Sheldon's If Tomorrow Comes ends with Classy Cat-Burglar Tracy on a flight to Brazil to marry her partner-in-crime Jeff; having pulled off one last big score they intend to go straight. It turns out that her seat mate on the flight is the uber-rich, uber-juicy target Maximilian Pierpont, whom Jeff always wanted to go after, and the lecher wants to get acquainted with her...
- The Inheritance Cycle ends like this, with Eragon leaving Alagaesia for good to raise the dragons, leaving Nasuada and Arya the Queens of their respective people, Roran as the new ruler of Palancar Valley, and Murtagh as the The Drifter. It's implied that, because all the Dragon Riders are almost immortal, most of the magical cast will see each other again, leaving the story open for both C.P. and fanfiction writers to return to if they wish. Really, it just leaves open more questions then it actually answers.
- The five-book main series of the Liaden Universe by Sharon Lee and Steve Miller ends like this, with a new character running up to Our Heroes on the second-to-last page of the book to explain that she is in really bad trouble. The book ends on the line:
She nodded. "It's kind of complicated," she started . . .
- Several years later, two side-story novels were written to explain the nature of the "complicated" problem, followed by Ghost Ship which picked up where the last book left off.
- After the climactic showdown of Geoph Essex's Lovely Assistant, the adventure definitely continues, with the primary protagonist even riding away on her horse (though not into the sunset, since it's night time). Then the last chapter gives us a Distant Finale, which means no more adventures for Calvin (perhaps), but presumably still plenty left for Jenny.
- Implied at the very end of The Man Who Brought the Dodgers Back to Brooklyn. After losing the World Series, and after he and Bobby Hanes have married their respective love interests, "Squat" Malone notices an airplane flying around above the new Ebbets Field, skywriting the phrase "Wait Till Next Year!"
- Tad Williams' Memory, Sorrow and Thorn sets this trope up by having the Sitha woman Aditu recite a prophecy over The Wise Prince Josua's twin children. As the characters openly wonder what it means, they discuss the fact that history isn't going to end with their current woes, and there will be more great deeds and adventures to come once the Storm King is defeated.
- In Miss Peregrine's Home for Peculiar Children, Jacob and Emma defeat the Wight and manage to save Miss Peregrine, but not Miss Avocet. They then discover that the home has been destroyed by a German bomb, disabling their Time Loop and forcing Miss Peregrine and the peculiar children to not live the same day over and over again. Concurrently, Horace discovers that Wights have taken Miss Avocet to an unknown location that could easily be in an alternate loop in any continent at any time. The book ends with everyone rowing out to sea.
- Agatha Christie's stories about The Mysterious Mr Quin usually end with Mr. Quin quietly departing without saying goodbye, but "The Harlequin Tea Set", which she wrote knowing it would be the last of the series, deliberately ends with him making an effort to assure Sattherthwaite that they'll be meeting again.
- In Michael Ende's original novel The Neverending Story, many secondary plot threads are left hanging with the phrase "But that's another story, and will be told another time," thus implying that... uh... the adventure continues.
- The Orphan's Tales ends with Aerie, Lantern, Solace, Scald, and Sleeve showing up to embrace Sorrow as her family. The prince is sad, as he thinks his role in the story is over... until Sorrow reaches out to him, asking him to join her on her future adventures, and he follows her with great enthusiasm.
- The first series of Percy Jackson and the Olympians ends this way with not only another prophecy, but with Annabeth and Percy running down the camp hill and not looking back leaving a very ambiguous feel to what is yet to come.
- All of the books in the series seem to end this way for the most part. It usually ends with Annabeth and Percy, or another mix of campers saying goodbye before telling each other they'll see each other next summer.
- The Sequel Series, The Heroes of Olympus, ends this way as well. Leo, thought dead by all of his friends, retrieves Calypso from Ogygia, and together they fly off on Festus, neither knowing nor caring where they were headed.
- In The Rolling Stones, after travelling to Mars, and eventually the Asteroid Belt, the Stone family shrug and keep on Rolling.
- In The Secrets of Drearcliff Grange School, a group of Boarding School students form a secret society to rescue one of their number after she's kidnapped. The novel ends with them discovering a new mystery to solve.
- Andre Norton's Star Gate ends with the heroes having built another Cool Gate to find yet another Alternate Universe, and the very last words are:
Sometimes he thought that an endless quest had been set them for some purpose, and that the seeking, not the finding, was their full reward. And it was good.
- Starship Troopers: The book ends with newly commissioned Lieutenant Johnny Rico in charge of the Roughnecks, still assigned to the Roger Young, and reunited with his father, who ended up a sergeant in the unit with him.
- Star Wars Legends: The Wraith Squadron novel Mercy Kill — the first book published in the X-Wing Series in over a decade — concerned the Wraiths Putting the Band Back Together after being officially decommissioned due to office politics. After the crisis du jour is dealt with, the Wraiths get together and reminisce on events, coming to the conclusion that is was a good last hurrah for the Wraiths. Team Leader, and recently appointed Minister of Intelligence, Face Loran cuts in, saying that since they remain anonymous and not directly connected to the government, it doesn't have to be their last hurrah...
- The Sword of Truth grays the difference between this and a Sequel Hook. The main arc does wrap up, but there remains both some very specific things left to be done and some adventures to be had.
- Since each book is designed to be somewhat stand-alone, the entire series has this feel. In more than half of the books they end up cleaning up their mistakes from previous books, so it's somewhat justified, bizarrely.
- Tailchaser's Song ends with Fritti Tailchaser escaping the island where he had temporarily lived as a pet with Hushpad and happily running down the hills. It's mentioned that he wants to see Pouncequick and Roofshadow again, as well as go back to his clan and tell them about his adventure, but it's unknown what he'll do first.
- The 13th Warrior: Eaters of the Dead ends mid sentence, with "Now it happened that", as Ahmad ibn Fadlan is returning from his adventures in the north.
- Tunnel in the Sky ends with Rod leading settlers to a new colony world.
- Who P-P-P-Plugged Roger Rabbit ends with Roger bursting into Eddie's office with a new crime for him to solve, adding that he suspects Jessica of dating Cary Grant.
- The ending of Zahrah the Windseeker hints that Zahrah's adventuring days have only just begun since she will develop an overwhelming urge to go Walking the Earth.
- American Horror Story: Murder House ends with Constance Langdon in the process of raising the Harmons' three year-old son—who is heavily implied to be the Antichrist.
- In Angel, the final episode ends just as the heroes are just going into the start of the apocalypse battle — message being that "you never stop fighting." There are probably some other reasons for the ambiguous ending, as the show was suddenly canceled by the WB. And the series was picked back up in comic book form, anyway.
- Ash vs. Evil Dead: Ash defeats the demon Kandar the Destroyer, only to be rendered comatose. Awakening in a post-apocalyptic future, he ends the series riding off to keep fighting the evil.
- The last episode of The A-Team ended with this discussion:
Hannibal: Chasing thugs through the park... it's got a nice ring to it, doesn't it?
Face: It has a terrible ring to it.
Murdock: Just think, if we get a pardon, we may never have to eat a knuckle sandwich again.
B.A.: I wouldn't bet on it, Crazy Man. Looks like Hannibal's on the jazz again.
Face: What, what, wha-
Murdock: No, you—you tell me right now, you tell me right to my face, you tell me that you don't have a plan.
Hannibal: Well I—I was thinking, what are we gonna do when this thing's over? I mean, what are we really qualified to do?
Face: Go after... thugs in the park?
Hannibal: And... outlaw motorcycle gangs, organized crime figures... why, there's a world of slimeballs out there.
Murdock: I knew it. I just knew you had a plan.
Hannibal: Comforting, isn't it?
B.A.: I'll get the van.
- The Avengers ends with Steed and Tara accidentally launched in a rocket, and Mother saying to the camera that they'll be back. (They weren't.)
- Burn Notice ends with Jesse and Sam heading off to Carlito's to meet someone else who needs help.
- A rare instance of this trope ending a single episode—in Chuck, one story ended with the title character getting ready to enjoy a short vacation from spy work while his partners/handlers were called away called on another mission. Chuck decides to forego the vacation and come along.
- The 2014 revival of Cosmos ends on this note. It uses the discoveries of dark energy and dark matter to highlight that humanity is at the beginning, not the end, of our scientific journey and emphasizes the importance of scientific literacy. The episode closes on a shot of the unmanned Ship of the Imagination, inviting the viewer to explore the cosmos.
- Desperate Housewives ends with the main characters eventually leaving Wisteria Lane, but the ending narration notes that as new neighbors move into the neighborhood, there will still be dark secrets to hide and protect.
- Doctor Who:
- "Survival", the last story of the original 1963-89 run of the show, ends with the Doctor and Ace, having defeated the villain of the week, happily wandering back to the TARDIS to continue adventuring, with an accompanying voiceover by the Doctor: "There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do." (The voiceover was added once it became clear that the show was facing a lengthy hiatus at the very least.)
- The TV Movie ends much the same way, with the Doctor leaving to continue adventuring and another TARDIS malfunction.
- So does "The Big Bang". "An Egyptian goddess loose on the Orient Express — IN SPACE? Don't worry about a thing, Your Majesty. We're on our way."
- Unless the current show ends with the Doctor dying permanently (Which will obviously never happen) or possibly retiring as a curator for a museum after becoming his Fourth Incarnation again we can only assume this is the only way Doctor Who could possibly end. After all...
Ood Sigma: This song is ending, but the story never ends.
- Clara and the Lady Me (nee Ashildr) end their run on the series this way, with their own TARDIS at their command and new adventures ahead of them. Even though Clara knows she must ultimately return to the trap street to Face the Raven, she is quite happy to take "the long way 'round" to get there.
- The series finale of ER ends as a series of ambulances carrying patients from a mass casualty pulls into the ambulance bay of the hospital, effectively showing that the circle keeps turning, the adventure continues and there will always be work for the doctors of the ER. The series also pays tribute to the old gang; prospective medical student Rachel Greene—daughter of original main character Dr. Mark Greene, who died roughly halfway through the show's run—joins in on the action after being introduced to emergency medicine by a Back for the Finale Dr. Carter, implying that within a few years there will be another Dr. Greene at County General. In a neat bit of Book-Ends, Dr. [Mark] Greene called to "Dr. Carter" at the end of the first episode; the series ends with Dr. Carter calling to (future) "Dr. [Rachel] Greene." Meanwhile the old gang—including Drs. Corday, Weaver, and Rasgotra—are shown to be happily settled in to their lives post-County.
- The final episode of Full House ends with the Tanners looking back on their latest dilemma and acknowledging that they will have many more adventures ahead of them.
Jesse: But we stuck it out and we got through it.
Joey: Just like we always do.
Danny: Just like we always will.
- Played with in Galavant. On one hand, Gal and Isabella retire to the beachside and Richard and Roberta to the countryside. On the other hand, Madelana is still pursuing the DDEW and Sid and Gareth going to save her from herself. Also, Richard has a dragon now.
- Guerrilla: It ends as the group goes off into exile, while pledging they will continue the fight.
- Hill Street Blues: The final scene is the precinct office, still in business after a fire. The last words: a police officer answers a phone with "Hill Street."
- Kamen Rider Kiva—just as two major characters tie the knot, Wataru's Kid from the Future comes rushing in, seeking help against the "Neo-Fangire". All the Riders suit up, the Arms Monsters transform, and they all leap at the screen. Wonder if the Neo-Fangire had any connection to Dai Shocker...
- Speaking of, Kamen Rider Decade's story ended with the heroes continuing to travel through many worlds, with homeless main character Tsukasa declaring that the journey itself is his home world.
- Kamen Rider Double ends with the protagonists taking down a Big Bad Wannabe, followed by this conversation:
Phillip: Shotaro, you haven't forgotten the Catch-Phrase, have you?
Shotaro: Of course not! Those who make this city cry will forevermore hear our call...
Double: Now, count up your crimes!
- Endless game, last episode of Kamen Rider Ex-Aid, starts a new story for the CR crew, where they work together with Bugsters to cure the Game Disease and work towards a future where Bugsters and humans coexist.
The Game is forever.
- After Monk finally solved the mystery behind his wife's murder, we see him going to advise on a crime scene before the final credits roll.
- Mystery Science Theater 3000 ends with Mike and the bots freed from years of having to watch bad movies on the Satellite of Love, so they move into an apartment together and... watch bad movies on the couch.
- The Outer Limits (1995): In "The Human Operators", at the end the man and women have visited a pleasant beach like the one he had in an old picture. They're expecting a baby, while resolved to search out the other human slaves and free them.
- The ending of "Something About Harry" as Zach has now joined the alien hunters as one of their agents.
- At the end of "Time to Time", Lorelle Palmer has officially joined the time travel for hire agency Chrononics in 2059.
- Person of Interest ends with the destruction of Samaritan and the fall of Northern Lights and Decima but at the cost of Root and Reese’s lives. Then, it turns out that after defeating Samaritan, the Machine had a duplicate copy and uploaded itself into Finch's computer where it will continue to provide irrelevant numbers and this time, Shaw will continue to do the job.
- Power Rangers
- Power Rangers Lightspeed Rescue ends with the demons defeated and the Rangers about to retire...only for them to rush off as they hear the sounds of an emergency nearby.
- Likewise, at the end of Power Rangers S.P.D., though Jack has left the force to pursue his true calling of helping the poor, the remaining Rangers — sporting new colors — stop by to visit, then rush off to another call.
- These examples are atypical in Power Rangers history, as in all the other post-Zordon-era series, the finale has the Rangers lose their powers (Dino Thunder, Ninja Storm), return their powers back to their mentor since they are no longer needed (Wild Force, RPM), give up their powers to pursue other vocations (Operation Overdrive, Jungle Fury, Lost Galaxy) or leave the scene (Time Force). Since SPD is set some decades in the future, Lightspeed Rescue is the only series to end with a set of Rangers still active in another city at the time of the following season (Wes and Eric kept their powers at the end of Time Force, but the rest of the team went back to the 31st century).
- Power Rangers Operation Overdrive has a variation—there's no more need for the team as superheroes, but Andrew and Mack are going on an Archaeology Adventure just like the one that prompted the need for superheroes in the first place.
- At the end of Brazilian Soap Opera A Próxima Vítima (The Next Victim), the detective was called to solve another murder.
- Psych concludes with Shawn and Gus finally closing down Psych... so they can open up a new detective agency up-north, that way Shawn can be with Juliet while the two can continue solving crimes and going on adventures.
- The end of Quantum Leap is not just this trope, it's And the Adventure Will Never End: "Sam Beckett never returned home."
- The last episode of the original run of Red Dwarf ended with the closing credits:
THE SMEG IT IS!
- Sanctuary: The series finale ends with a presumed-dead Magnus introducing Will to a new, underground version of the Sanctuary with "Shall we begin?"
- The Sarah Jane Adventures, partly due to the tragic loss of Elisabeth Sladen, ends by paying tribute with a retrospective montage and the tagline, "And the story goes on... forever."
- Seventeen Moments of Spring is a 12-episode miniseries about Colonel Stirlitz, a Russian Deep Cover Agent in Nazi Germany in the last few months of World War II. The series, while showing film clips of the Russian victory in Berlin, the Red Square victory parade, and the Nuremberg trials, makes a point of not revealing what happens to Stirlitz. The last scene has Stirlitz stopping his car on the way back to Berlin, stepping outside, and taking a moment to contemplate. The narration informs the viewer that with six weeks left in the war, Stirlitz is going back to Berlin, and back to work.
- Season 4 of Sherlock ends with a montage of new adventures.
- Spooks ends on a particularly bittersweet version of this. Ruth is dead, her name added to MI-5's enormous memorial wall note , but Section D still has a job to do, and despite being in the grips of one of the most painful HeroicBSODs in TV history, Harry picks up the phone and gets back to work.
- Really, it's because of the BSOD, and more specifically Harry's inability to see himself living a civilian life without Ruth, that he returns to the Grid and picks up that phone.
- Stargate SG-1 ends with the team heading through the gate on yet another mission. Things aren't completely settled, but with the "nullification" (read: death) of the Ori, and the knowledge of the Asgard in Earth's hands, we are confident of a final victory against the remaining, corporeal followers of the Ori (which is shown in the
11th seasonfirst SG-1 movie "The Ark of Truth"). Both sequel movies end in this way too.
- On a smaller scale, we have the ending to "Proving Ground", in which a group of cadets have gone through several training scenarios believing that they're the real thing, only for a "real" incident to occur after they finish the last scenario. At the very end, the leader of the group of cadets asks O'Neill if they're really done this time. O'Neill answers yes, just as the SGC's sirens start up again.
- Star Trek: The Next Generation was so classy it got two of these for its finale, and neither of them felt cheap. The first comes in Q's courtroom, where Q drops some cryptic hints on the fate of humanity, including this dialogue:
Q: That is the exploration that awaits you. Not mapping stars, or studying nebulae, but charting the unknown possibilities of existence.
Picard: Q, what is it that you're trying to tell me?
Q: [Leans forward to whisper in Picard's ear and then coyly pulls away] You'll find out. In any case, I'll be watching. And if you're very lucky I'll drop by to say hello from time to time. See you... out there.
- Then, in the next (and final) scene Picard, finally joins the weekly poker game with the rest of his senior officers. After he sits and has a moment of contemplation, we get this dialogue, just before we see the Enterprise fly off into space.:
Picard: I should have done this a long time ago.
Troi: You were always welcome.
Picard: [starts to deal] So, five card stud, nothing wild, and the sky's the limit.
- While most episodes have the Enterprise continuing on its mission, the pilot also uses this one:
Picard: Let's see what's out there. Engage.
- Then, in the next (and final) scene Picard, finally joins the weekly poker game with the rest of his senior officers. After he sits and has a moment of contemplation, we get this dialogue, just before we see the Enterprise fly off into space.:
- Star Trek: Enterprise ended its final episode by combining the legendary "Space, the final frontier" narration split between Picard era, Kirk era and Archer Era Enterprises. In this case since the show was a prequel, we most certainly know that the adventure continues. Even though the final episode was sub-par, that was about the best final scene you could hope for.
- The Supernatural episode "All Hell Breaks Loose, Part Two" (S02, Ep22) ends with Dean loading up the Impala's trunk and saying "We got work to do". They had just defeated the Yellow-Eyed Demon, the Big Bad of the first two seasons, and the show had yet to be renewed by the time this episode originally aired. So despite a few lingering threads it would have served as an overall serviceable finale had the CW chosen not to continue it.
- Super Sentai:
- Engine Sentai Go-onger ends with the Go-Ongers on their way to fight the remnants of the Gaiarc forces who are attacking another dimension. This doubles as a Sequel Hook for Shinkenger vs Go-Onger
- Kaizoku Sentai Gokaiger ends with the Rangers departing Earth in search for the Second Greatest Treasure in the Universe, which Marvelous believes is on The Empire's homeworld.
- Voyagers!: Bogg is cleared and it's revealed that Jeff was always destined to be a Voyager himself, so the two can continue roaming the time stream together.
- The finale of Warehouse 13 does it twice. First, as Pete seeks reassurance from Mrs Frederic that the Warehouse won't be moving any time soon, Artie announces they have a ping, and they all start talking at once. The characters gradually fade away ... and we move to "several decades" later, where Claudia is watching a bunch of new agents also all arguing about a ping.
- The ending of Xena: Warrior Princess. (Well, except for the title character dying and choosing to stay dead.)
- Every episode of Zoboomafoo ends with Zoboo leaping back to Madagascar and the Kratts running off to visit some new environment.
- Two out of the four Gehenna scenarios in Vampire: The Masquerade can end on this kind of note, each of them offering opportunities for the players to continue the chronicle: should the players side with Lilith in "Fair Is Foul," she rewards them for their part in killing Caine by feeding them some of her blood, transforming them into Lilin and allowing them entry into her garden; from there they can access just about every spirit world accessible, offering numerous opportunities to go adventuring. "The Crucible Of God," ends with the Curse of Caine being destroyed once and for all, allowing the player characters to rebuild the world as mortals—unless you picked the "Here We Go Again!" ending, in which case, the players become Second Generation vampires and get to restart Kindred society alongside humanity.
- The Distant Finale of Beast Wars: Uprising ends with a brief scene of two Cybertronian ships arriving in an unknown location and promptly crashing on a mysterious blue-green planet. The captain of the good ship, a mere exploration vessel, takes stock of just how out of his depths he is, but vows to do whatever it takes to get them all home. The last line is the narration stating thus: "Little did he know."
- The last strip of Calvin and Hobbes. "It's a magical world, Hobbes ol' buddy. Let's go exploring!"
- Tear Ring Saga The story ends with the two protagonists, Runan and Holmes setting off on a voyage in search of another adventure along with their love interests and a couple of friends. The last scene of the game is of their ship, the Sea Lion sailing off to unspecified destination.
- Sid Meier’s Alpha Centauri. If another faction gets transcendence before you do, the game ends with you returning to human form to spread the life of Planet to the stars.
- Return to Castle Wolfenstein (2001) ends with BJ off on another mission fighting Nazis.
- The conclusion to the Morning Star story arc in Shadowverse has every character pretty much set out on a new adventure to other worlds to chase after Nexus now that their own world is safe.
- The first three Spyro the Dragon games give you that exact line after you beat the final boss and watch the ending cutscene.
- In one of Chrono Trigger's Multiple Endings, Crono, Marle, and Lucca end up piloting the Epoch once more to rescue Crono's mom (and 1-11 cats) that accidentally went through a Gate.
- If you decided to beat Lavos without resurrecting Crono, the final cutscene shows the gang getting ready to find a way to bring Crono back.
- The Harvest Moon and its many offshoots are like this. When some game-specific significant event occurs, such as your character's marriage, the credits roll. Then, you can continue playing. In fact, there is often some post-end content such as new seeds, or new NPCs to romance.
- Every game of Pokémon. Beat the Elite Four and became the Champion? Odds are that there still are heaps of Pokédex spots to fill, contests to win, Bonus Bosses to fight, minigames to play with friends, NPCs to encounter, items to find...
- The end of Raidou Kuzunoha vs. The Soulless Army shows Narumi and Raidou taking on another case.
- Psychonauts ends this way—when Raz fulfills his lifelong dream of becoming a psychonaut and reunites with his father he is immediately thrust into another adventure.
- Both Knights of the Old Republic games, as your Player Character vanishes into the Unknown Regions to find out just what set off the inciting incident in the first place.
- Dragon Age: Origins could end this way, though special mention goes to the ending if you romanced Morrigan and decide to try to find her. The DLC module Witch Hunt can end with you and Morrigan stepping off into the unknown together.
- Neverwinter Nights is made of this trope.
- A rather epic version of this happens in Alundra, where after destroying Melzas and saving Inoa, Alundra walks off into the proverbial sunset, only to see ominous clouds gathering over a distant valley. Heroic music starts playing as Alundra smiles and walks towards them, signifying the beginning of a new adventure.
- Kingdom Hearts:
- Freedom Fighters ends with Chris and Isabella getting ready to defend themselves from a retaliatory attack from the Soviet army.
- Threads of Fate gets this treatment with a stinger clip after winning both scenarios, with Rue and Mint joining Claus in the search for another relic.
- The first ending of No More Heroes ends with Travis being ambushed by a challenger while on the toilet. The "true" ending went straight into Mind Screw territory.
- Devil May Cry 4's secret ending ends with one of these, with Dante getting another call and Lady and Trish joining him on another assignment.
Dante: Come on, babes...All Three: ...LET'S ROCK!
- Jedi Knight: Jedi Academy
Kyle: There's still a whole galaxy of trouble out there. Ready for another mission?Jaden: As luck would have it, I am. [Credits roll to Star Wars theme]
- The lightside ending goes thus:
- And the darkside ending is similar, except the player character is now in control of an imperial warship, an artifact of incredible power and the rest of the Jedi out to kill or capture them.
- Batman: Arkham Asylum ends with the Joker apprehended, Arkham reclaimed by Gotham PD, and Batman — who's just been beaten from here to kingdom come in the course of the night — talking with Jim Gordon. When Gordon says he should go home and rest, an APB goes out saying that Two-Face has just robbed a bank... and Batman flies back into Gotham on the Batplane.
Batman: Well, if you're up for it, I've got a few loose ends to tie up out here—and I could use your help.Alfred: You can count on it. And when you get home, we can finally have that Christmas dinner I've been keeping warm for you—for our breakfast.
- Batman: Arkham Origins, too. Once the main plotline is over, the player can continue the game, tying up all the loose ends.
- Every The Legend of Zelda game since Majora's Mask.
- Even then, The Wind Waker's ending stands out, featuring Link sailing out with the pirates to find a new land. Possibly the most unambiguous moment of this in the series. And one of the saddest. Lastly, it's also one of the few in the series to get an actual follow-up.
- The one from The Legend of Zelda: Oracle Games is a "you know what happens next" ending.
- The Legend of Zelda: Breath of the Wild ends with Calamity Ganon defeated and Link and Zelda working together to rebuild Hyrule.
- The Homeworld Series, especially HW2.
- The ending for Mega Man V (otherwise known as Rockman World 5) for the Game Boy. The Stardroids are destroyed, Wily cowers, but leads to a chase.
- Similarly, Sonic Adventure ends with Eggman escaping, and Sonic chasing him.
- The ending to Quest for Glory IV ended with the main character being teleported out of the middle of his award ceremony in order to save Silmaria. One of the endings to the final game in the series has the main character turning down the chance to be king in order to continue adventuring and fighting evil in other lands.
- In Ratchet & Clank Future: A Crack In Time, Ratchet was going to Ride Into the Stars on his own, but eventually Clank decides to go with him until they find Ratchet's family, leaving Sigmund as Senior Caretaker of the Great Clock.
- Dragon Quest IX takes this trope to an extreme. Not only does the ending message say "To Be Continued...", it immediately puts you in the post-game epilogue ready to take on new quests.
- Golvellius: Valley of Doom ends with hero Kelesis defeating the title character and freeing Rena. The seven crystals he had collected in his journey enter Golvellius' body and restore him to the side of goodness, and Kelesis and Rena return to their kingdom but both leave almost immediately to search for Kelesis' sister. They're even met on their way by Golvellius who accompanies them.
- SaGa 2 ends as the protagonist, this time joined by both parents, set off on another adventure, soon after completing the one that comprised the game's plot.
- Ōkami ends with Amaterasu and Waka sailing the Ark of Yamato back to the Celestial Plane. A Sequel Hook of the finest order.
- Ōkamiden also ended with one of these, with Kuni leaving home, and saying that this wasn't the last adventure he'd have with Chibiterasu.
- The GBA version of Super Mario World starts with an intro that ends with a Last Note Nightmare, as seen here; however, if you beat the game, the result is a textbook example of this very trope...
- Shortly before Portal 2 was officially announced, the ending for Portal was changed from Chell escaping the Aperture Science testing facility to fall unconscious on the ground outside to add an Aperture Science robot dragging her back in.
- Happens at the end of Stinkoman 20X6 where after defeating Harvax XVII with his Stinkowing, Stinkoman actually flies toward the villain's castle where his friends Pan Pan and 1-Up are held captive. The game ends with a caption saying "Last Level to Come!"
- Apollo Justice: Ace Attorney has two of these moments, the first coming right before the (short-term) Where Are They Now credits and the second at the end of said credits:
(Before credits) Apollo: ...And that's pretty much the end of my story. For now, anyway. I've still got a long way to go. And this power of mine... well, it needs some work. But... there's hope now. We'd lost it, but somehow, we found it again. That's why people are smiling again... Hope. Yeah, I think I'll keep at this lawyer thing for a while. Oops, training time. Gotta go. Chords of Steel... here comes Justice!(After credits) Vera: The door is open. The world is waiting. Thank you.
- Zero Escape: All three games end with some sort of this.
- Nine Hours, Nine Persons, Nine Doors: All the reveals that matter for now have been done, you have accomplished the reason you came here, all the significant players have escaped the ship or should we say building and all the wrongdoers have been punished... except Zero, who flees from your speeding SUV full of characters who don't hate her but feel she should be brought to justice.
- Virtue's Last Reward: The AB project is a sucess. So you go back from the future, and get ready to infiltrate a Mars mission simulation in hopes to avert the Bad Future you've just survived.
- Zero Time Dilemma: You've just created a reality where nobody dies and you escape by dooming your alternate consciousnesses to blow up without them knowing what's going on, and Zero is no longer a threat. But the members of C-Team devote their lives to the tailing of an Omnicidal Maniac, and Sean, Eric and Mira are off to create a happy reality where Mira does not become a Serial Killer. Happy adventures, guys.
- The ending monologue that is heard during the credits of Street Fighter IV:
"This marks the end of an epic battle. The winner emerges with the pride and honor of a hard won victory, but also with a nagging sense of uncertainty. The loser walks away with a heart heavy with shame and anger, ready to make a new start and fight again another day. Both warriors know that this isn't truly the end. Neither one's potential has been truly reached, and there is much hard training ahead. They'll never forget the days of exchanging blows at a fevered pitch. They'll never forget the days of lost hope, of self-loathing. Once they've caught their breath, the warriors will return to the ring. This is the burden of the true fighter. There is no other choice. Who knows where their next opponent lies? This story may be over, but the battle is just beginning!"
- The ending of Metal Gear Solid 4: Guns of the Patriots. Sort of. Snake knows that he has less than a year left to live, but he wants to stick around long enough to see what a world without the Patriots will look like. He knows that his fight is over, but he decides to take Otacon and Sunny along with him for one last adventure. Cue road trip.
- Also invoked in Metal Gear Rising: Revengeance: After defeating Senator Armstrong and thwarting his plan to spark a global war to take the Presidency and establish a Social Darwinist regime, Raiden leaves his friends at Maverick to continue the fight against Armstrong's PMC, World Marshal, on his terms.
- Although they don't really have any "endings," MMORPGs often give this treatment to the aftermath of major global events. The world has been saved and its would-be destroyer is now on farm status, but (barring developer abandonment) who knows what the next update will bring? This is especially evident in games with an Expansion Pack structure.
- This applies in Muramasa: The Demon Blade to Kisuke's second and third endings. The narrator even lampshades it in one of them by mentioning that the events of the game are the first story of 20. Momohime's second ending is also like this, with her leaving her new adopted home to unravel the secrets behind her Identity Amnesia. Arashimaru's second ending looks like it will be this, with Jiraya and Tsunade setting out together to thwart the schemes of So Xian, but the narrator decides to skip ahead to the end and give the audience a "sneak peek" of the final battle.
- Final Fantasy XII sets up nicely for Revenant Wings, with Vaan shown piloting his own airship in the ending and Penelo stating "I'll be going too, of course. Every good sky pirate needs a partner, right?"
- At the end of Atelier Meruru: The Apprentice of Arland Atelier Meruru: The Apprentice of Arland, before the credits, Dessier says that he knows this isn't the end, but the beginning, as Arls, now part of the Arland Republic, has a bright future. Meruru expresses a similar sentiment and then you get to see a bit of how her adventures continue, based on which ending you qualified for.
- The ending of Borderlands 2 has the Vault Hunters discovering that the Vault Key is a map to vaults all over the galaxy.
Mordecai: Heh. You know what that means.
Lilith: Yep. No rest for the wicked.
- Happens to Magoichi Saika in her Blue Ending in Sengoku Basara 3/Samurai Heroes. Before she can end her contract with Mitsunari, he hires her again, saying there's still work to be done.
- In the ending to Super Robot Wars UX, Kurou Daijuuji is working for Ruri Hadou, who has him investigating the recent blood monster incidents, a reference to Kishin Hishou Demonbane.
- Most of the Metroid games have this after you've gone through the credits and seen how well you did, giving the player the message "See You Next Mission".
- The Witcher 3: Wild Hunt potentially ends this way for both Geralt and Ciri. Geralt continues to wander the land killing monsters for money if he does not pursue a relationship with either Triss or Yennefer (or if he blows his chances with them both), and Ciri can choose to become a full-fledged witcher herself.
- While StarCraft II: Legacy of the Void wraps up the series(and according to Word of God the franchise's) story, potential conflicts could be brewing. The Tal'darim no longer follow Amon but are not good, or willing to join the rest of the unified Protoss. With Zagara now leading the swarm, the Zerg have begun laying claim to worlds surrounding their territory.
- Played straight in all The Elder Scrolls main games. Once you've completed the main quest, you're free to keep exploring the (vast) game world, complete the Loads and Loads of Sidequests, and complete any of the faction questlines. Your adventure continues until you get bored of exploring. Later games also have expansion packs and DLC content to continue the adventure as well.
- Less frequent in the Fallout series, however, as New Vegas and pre-Broken Steel Fallout 3 both end the moment you end the final main quest, with no mean to keep on exploring the Wasteland. New Vegas still implies that the adventures of the Courier are far from over, though. Fallout 4 plays it straight, similar to the Elder Scrolls sister series above.
- Final Fantasy V ends with Bartz going back on his adventures, Faris ditching being a princess to resume pirating (unless Lenna died, then she stays a princess), and Lenna ruling Tycoon. Then they all join up with the lonely Krile and ride of to another adventure together.
- Spyro: Shadow Legacy ends with everyone celebrating Spyro's victory, but they know that the Sorcerer is still out there and they prepare for his return.
- Uncharted 4: A Thief's End ends with Nate and Elena retiring from treasure hunting permanently to begin a more savory career in archaeology. They are eventually joined by their teenage daughter, Cassie. Meanwhile, Sam and Sully partner up and embark on another adventure in Portugal or Brazil.
- Minecraft: Story Mode ends Episode 8 with Ivor stealing the Flint and Steel and the Atlas Guide so he can have more adventures in other worlds. The player can decide whether to chase after him and join him on another adventure, or just let him go, confident that he'll be back one day.
- The "leave Paradise" ending to Postal 2: Paradise Lost. As the Postal Dude and Champ walk off into the sunset, finally leaving Paradise behind them, the narrator goes on about how the people of the town have taught them a valuable lesson about the tenacity of the human spirit, and that the two know that Paradise will continue on... and then it gets nuked. Again. Cue the Dude turning to Champ:
Eh, fuck 'em. C'mon, Champ, we've got adventures waiting elsewhere.
- Digimon World -next 0rder-: After defeating the final boss, the player character returns back to their own world, only to find they and the other characters have been summoned back to deal with a new problem. And there are all those other Digimon to bring back to the city...
- Burning Stickman Presents...Something! ended like this, with the main characters, having beaten the villain and saved the world, being sent out to stop an armored car robbery, with Franco remarking, "It's gonna be a good day." The author was going to quote the Justice League Unlimited ending instead, but his brother, on whom Franco was based, objected and suggested the actual ending line.
- 8-Bit Theater ends with a "Where Are They Now?" Epilogue where everyone else has settled down, but Fighter and Black Mage are still adventuring around like at the beginning of the strip.
- Girly ends with the daughters of Winter and Otra, and Autumn and Chuy having an adventure as hero and sidekick.
Never the end.
- Irregular Webcomic! ends this way for all of the themes.
- True Believers ends with Peter Parker and Mary Jane still Happily Married, and Joe Quesadilla eliminated... and then MJ gets kidnapped by the Green Goblin, prompting Spidey to swing to her rescue.
- Done half way in Errant Story: Jon and Sarine get some closure with a Happily Ever After (and Babies Ever After, sort of) ending, but Meji and Sara are still out there, having things happen to them and vice versa.
- 1/0 destroys the comic's universe, but sends the characters off to another one first.
- Dawn of Time went on hiatus at the end of one story arc but before the beginning of another, creating this effect.
- Cartoon Network website features a Ben 10 game based on the episode where the Mayan Sword was the McGuffin. In the end, a Mad Scientist abducts Ben, Foreshadowing the plot of another game.
- Red vs. Blue likes this. The original five seasons, or Blood Gulch Chronicles, ended with dialogue mirroring the very first episode. Revelation ends with the Reds and Blues returning to their bases in a box canyon to have more zany adventures. After all they went through—all the crazy things that happened, the people who died, everything—life was going to go on, the same way it had before.
- This beautiful amateur animation ends with the two male protagonists riding back into their hometown, dropping the map into the hands of two squabbling friends and riding off with a curvaceous female each. This is exactly the same as the beginning, except there is two of them. It is implied the circle will continue.
- The last episode of Slowbeef's Let's Play of Metroid Prime concludes with him unwrapping his copy of Metroid Prime: Echoes.
- Worm's last chapter has the Undersiders, reinvigorated with new members, setting out to take down some bad guys (so that they can continue their own Neighborhood Friendly Gangsters policies) and, in Imp's words, "drop Teacher (the guy set up as the new Big Bad) down an elevator shaft".
- In the last chapter of Pay Me, Bug!, Grif reveals to the crew that he paid for the damage caused by their last job from the advance on their next one.
- Justice League:
Flash: What's gonna happen to the league now? Do we all just walk away?
- The original League's two-season run ended with the Watchtower destroyed and Hawkgirl resigning, but everyone else ready to pick up.
Martian Manhunter: No. We rebuild - starting today.
- Unlimited ends with the quote above, as the League gets ready to chase down and arrest the Legion of Doom, whom they just gave a 5 minute head start because of their help against the forces of Apokolips. As if it isn't clear enough, it is followed by what is essentially an animated superhero curtain call, set to the epic Justice League Unlimited theme.
- Teen Titans did this twice in its last two episodes, with very different contexts:
- The final season arc ends with Dr. Light having the bad luck to be out doing villainy while the entire Titans roster happens to be in town. The episode ends right before one massively unfair beatdown commences.
Cyborg: Maybe we oughta show him who he's up against!
Raven: He's totally gonna freak this time.
Robin: Titans, Go!
- The last episode itself has the Titans repeatedly clash with some sort of elementally-metamorphic robot, while Beast Boy's distracted by the apparent return of Terra, who insists she's just a regular girl who doesn't know him. Neither of these issues really gets a resolution, as BB decides to leave her be and join his friends in fighting the good fight once again.
Beast Boy: Beast Boy to Robin. I'm on my way. (runs into the light)
- The final season arc ends with Dr. Light having the bad luck to be out doing villainy while the entire Titans roster happens to be in town. The episode ends right before one massively unfair beatdown commences.
- The Sam & Max: Freelance Police cartoon ended with the duo defeating their Rogues Gallery, with Sam wondering worriedly now that they've dispatched their long-time nemeses, what are they going to do now. Max assures him not to worry, because there will always be a need for them and looks expectantly at the phone. Then waits some more nervously. Then he yells at the phone to ring, which it does, and Sam and Max are happy to know that their adventures continue. Then they fight each other to pick up the phone.
- Mighty Max's final scene appears to be a massive Reset Button until Max picks up the Cap and reads the summons Virgil sent him, reminding him not to take so long this time. Max realizes they have another chance, and this time things will be different.
- "Our quest begins." — tells us Toa Mata Nui at the end of BIONICLE: The Legend Reborn. A quest that involves traveling through a dangerous maze, dealing with ancient elemental warriors and finding an energy source for re-powering a dead Humongous Mecha and duking it out with another planet-sized robot that cast Mata Nui's people into slavery. A sequel was planned, but LEGO pulled the plug on Bionicle before the script could have been finalized.
- The final episode of Xiaolin Showdown ends with every member of the monks Rogues Gallery standing outside the temple, ready for another battle. The monks happily charge forward, and it's almost certain they'll win again.
- Storm Hawks ends this way, with the war over, except that the heroes have departed to the Far Side in pursuit of the Big Bad. The final scene gives us a glimpse of the Far Side and the Storm Hawks' awe-struck reactions before Aerrow simply grins and says: "This is gonna be fun."
- At the end of the Adventure Time pilot, after saving Princess Bubblegum, Pen and Jake spot ninjas stealing an old man's diamonds and chase after them.
- The Grand Finale also ends on this note: Once everything’s said and done, Finn, Jake, and all the other surviving characters move on with their lives and are implied to go on many more adventures. And the Distant Finale shows that adventuring duos just like Finn and Jake will continue to rise and save the world. “The fun will never end, its Adventure Time”. Specifically, it's done with the new characters Beth and Shermy who are implied to be either the descendants or reincarnations of Finn and Jake.
- The 2009 animated movie Wonder Woman polishes off her big adventure, but before the credits roll, a new villain attacks and she launches into action with confidence, as if to suggest that from now on she'll be flattening monsters on a regular basis.
- Batman: The Brave and the Bold:
- "Time Out For Justice!" ends with one of the twelve pieces of Equinox's mind destroyed. The other eleven are out there somewhere in time and space.
- The series finale "Mitefall!" ends with the various characters attending a wrap party, with Batman assuring the audience that his fight for justice will continue.
- Recess: Taking the Fifth Grade ends with T.J. telling the audience that the fifth grade year is going to be their best year yet, right before the movie ends. This was also the "true" ending to the series.
- The last episode of the Tintin animated series consisted of an adaptation of Tintin in America, the oldest comic not entirely considered an Old Shame. This episode ends with Tintin receiving a phone call presumably informing him of a disaster he must investigate, then rushing out the door as the theme song plays.
- Generator Rex's finale stinger: After every EVO in the world has been cured, effectively completing Rex's original job permanently Rex and Six are called in against a giant robotic enemy.
Rex: There'll always be something, won't there?
- Class of the Titans ended like this; they managed to pull Theresa out of her Face–Heel Turn but Cronus is still out there and still has to be stopped.
- When Scooby-Doo and the gang defeat the Nibiru Entity in the finale of Scooby-Doo! Mystery Incorporated, it creates an alternate timeline in their town of Crystal Cove in which the Nibiru entity and the teams of past mystery solvers never existed, and everyone in town is happier due to not being influenced by the evil. Even the Big Bad Professor Pericles gets a new lease on life. However, the gang now have normal happy teenage lives and there seem to be no more mysteries to solve. At least until they get a message saying there will always be mysteries that need solving and that they've been accepted to a university on the other side of the country, leading to them going on a road trip. In essence, the series ends where Scooby-Doo, Where Are You! begins.
- The Adventures of Teddy Ruxpin seems to end with Teddy, Grubby, and Gimmick returning to Rillionia, only for the final episode to end with the trio taking off in their airship for more adventure.
- Young Justice also uses this as the Team moves into the Watchtower alongside the League and get ready to go off on another mission.
- Green Lantern: The Animated Series ends with Hal Jordan and Kilowog continuing to protect Sector 2814 and Razer believing that Aya is still out there. As Razer flies out to find her, a Blue Lantern ring drifts into the frame.
- The Legend of Korra ends with the final threat to world peace that we know of being defeated, creating a new spirit portal in the process, but Korra saying that there are still so many other things out there for her to learn and experience. However, she and Asami decide they both need a break, so they head out through the spirit portal to take a vacation together. The series ends with Asami and Korra beginning a romantic relationship as they enter the spirit world.
- The Marvelous Misadventures of Flapjack ends with Flapjack, K'nuckles and Bubbie (who have become live-action characters) leaving Stormalong Harbor in search of more adventure somewhere else.
- Captain Simian and the Space Monkeys ends with Lord Nebula defeated and Mandrax (actually the future self of Captain Simian) saying that the fate of the universe once again lies in the hands of Captain Simian. However, Rhesus-2 has decided to try taking over the universe himself, the Space Monkeys still haven't found their way back to Earth, and Captain Simian and Shao Lin still haven't admitted their feelings for each other.
- The Mighty Ducks ends with the Ducks preventing Lord Dragaunus from freeing the rest of his army, at the cost of destroying the machine that would've let them return to Puckworld, and winning the game that lets them move on to the Stanley Cup. However, the Saurians are still alive...
- Foster's Home for Imaginary Friends ends with Bloo and the friends learning that Mac isn't moving away, meaning he'll still come to Foster's and they'll have more adventures. However, they'll have to do so with Cheese now living in the house.
- Bucky O'Hare and the Toad Wars: The TV show ends with Bucky and his crew freeing his home planet from the toads' control but the war has yet to be won.
- Gravity Falls ends with Dipper and Mabel going back home to their parents with the prospect of returning next summer and Stan and Ford traveling the world as paranormal investigators, leaving Soos to run the Mystery Shack. In addition, while Big Bad Bill Cipher was killed, playing his death screams backwards reveals the message "My time has come to burn. I invoke the ancient power that I may return!", implying that he could come back someday.
- ChalkZone ends with Rudy, Penny and Snap leaving in search of new lands while their friends (and Big Bad Skrawl) sadly wave goodbye.
- The Dungeons & Dragons cartoon would've ended this way; the kids would've succeeded in purifying Venger and the Dungeon Master would've given them the choice of returning home or staying and having more adventures.
- Wander over Yonder ends with things returning to normal after Lord Dominator's defeat; Wander and Sylvia set off to explore the rejuvenated galaxy while Lord Hater renews his vow to conquer it.
- The fourth Futurama movie "Into the Wild Green Yonder" end with the Planet Express crew (plus Scruffy, Kif, and LaBabara) being pursued by Zapp Brannigan. To escape him, they enter a wormhole, knowing that by doing so they'll become intergalactic fugitives and that the wormhole could take them trillion of light-years away, meaning they could never return to their homes. The gang accepts their fate and enters the wormhole...It would have ended on that note too, if it weren't for the revival.
- Static Shock ends with all the Bang Babies being cured but Gear promises to come up with a way to prevent him and Static from being affected so they can keep being heroes.
- Randy Cunningham: 9th Grade Ninja ends with Randy finally defeating the Sorcerer but the Creeper states that his battles are just beginning.
- King of the Hill ends with Bobby picking up the last steak of the barbecue but Hank assures him he'll be grilling his whole life.
- The last episode of the final Rocky and Bullwinkle story arc ("Moosylvania Saved") ends with the title heroes addressing the viewers after the narrator says to watch for the next adventure:
Bullwinkle: It may be a little hard to find, but don't give up.
Rocky: We're not!
- Chowder ends with Chowder taking over the kitchen with Panini, their children and an apprentice of his own.
This page may have reached its end at last, but the creativity of mankind lives on.
And as long as fiction exists... so will those who observe and analyze it.
This Troper will return.