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On August 1st 2015, Bandai Namco Entertainment surprised just about everyone with the first teaser trailer for Digimon World -next 0rder-, the 2016 PlayStation Vita sequel to Digimon World and Digimon World Re:Digitize. Unlike the Digimon Story games, -next 0rder specifically uses the original virtual pet system pioneered on the Digimon virtual pets and expanded on by previous entries in the Digimon World series.
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-next 0rder-'s plot follows Ordinary High-School Student Takuto/Shiki on their journey away from boring exams and into the digital world, where they meet their Digimon partners. After defeating an attacking Machinedramon, the protagonist is whisked to Floatia, the last refuge against the Machinedramon rampages that have been going on throughout the Digital World. Tasked by Jijimon to find out why this is happening in exchange for help with finding a way back to the real world, Takuto/Shiki embark on a strange journey in a stranger world, make new friends with both Digimon and humans, and discover a sinister plot involving both worlds.

The game was released on the March 17th 2016 in Japan, with a western release exclusively on PS4 in early 2017. The first trailer can be viewed here.


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This game has examples of the following tropes:

  • A Taste of Power: The beginning of the game has the player fight a Machinedramon with a WarGreymon and a MetalGarurumon, who then fuse into Omnimon. Suffice to say, after that it's a while before you get anywhere near that level of power again.
  • AcCENT upon the Wrong SylLABle:
    • In contrast to how it was pronounced in previous entries, Machinedramon gets the "-dramon" part overemphasized, going from the somewhat natural "Machine-DRAH-mon" to the somewhat more awkward "Machine-DRAY-mon". Because of this, every "-dramon" gets pronounced the same way. Additionally, the English dub emphasizes odd parts of its dialogue at times.
    • Datamon is written as speaking this way, even though when he speaks, he doesn't sound like this at all.
  • Affably Evil:
    • Belphemon Sleep Mode is actually pretty mellow after being beaten. The little guy just wanted to take a nap somewhere quiet, he can't help being The Corrupter just by being there.
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    • In fact, Beelzemon and Lilithmon as well, who politely ask the player to fight them, and agree to join the city once beaten.
  • Always Night: Bony Resort.
  • And the Adventure Continues: After getting rid of the BH virus, the player returns to the Digital World, and is told by Tsuzuki that a new threat has wormed in past the safety features. Meanwhile, many new Digimon show up to be recruited to the city.
  • Anti-Frustration Features: Most of the bigger issues with raising Digimon in the original Digimon World were streamlined in Next Order:
    • Unlike previous entries, it is actually possibly to see the requirements for Digivolutions in-game (though you need to unlock them first).
    • Several Digimon give you items by talking to them each in-game day, so it's a little easier to handle Digimon raising and battling in the beginning until you unlock the Item Shop.
    • Enemy Digimon have unique labels that will warn you of how strong they could be.
    • In the same vein, if you're stronger than an enemy Digimon, they won't try to fight you unless you choose to engage them (though some remain aggressive no matter how strong you are).
    • Several abilities, called Tamer Skills, can be obtained with points you gain from leveling up. And all of them help make training powerful Digimon much easier.
    • After a certain point, you'll be able to have your Digimons' evolution paths locked, so you can choose to keep your Digimon from forcibly Digivolving into something you don't want them to evolve into, especially in later generations where your Digimon will more than likely meet multiple requirements for different evolutions.
  • Apologetic Attacker: Some of the opponents in Jijimon's EX Quest, who are just following orders they feel they have to obey.
  • Artificial Stupidity: Digimon will often run into attacks they're completely out of range of when it's used.
  • Beef Gate: Go somewhere you're not supposed to before you've trained properly, and the wild Digimon nearby will make you regret it. Case in point, the RedVeggiemon by the Nigh Forest exit hit like trucks, even though they're supposedly only level 3.
  • Beware the Silly Ones: Jijimon's EX quest has the player fighting Numemon, Sukamon and Geremon. How hard can they be? More than you'd expect from any of them, especially since they come with attack and defense boosts.
  • "Blind Idiot" Translation: While not nearly as bad as Digimon Story: Cyber Sleuth, Next Order still has the occasional hiccups that's consistently plagued the Digimon video games for years now:
    • They averted Pronoun Trouble for the main character, but Digimon are still inconsistently written. For instance, some Digimon are referred to as "it" despite having an established gender in-game.
    • Certain portions of the dialogue are written poorly, often leaving confusion as to who is actually being referred to. It's especially bad at the end of Chapter 3: Zwart D is subdued and the heroes are trying to figure out if he's regaining his sanity, however, the dialogue bizarrely dances around referring to Zwart D directly, and ends up implying that Luche, Himari, and/or Mirei were the ones who have become insane (most likely mixing up Himari and Luche's genuine confusion with Mameo and Mirei's dialogue regarding Zwart D's sanity).
  • Bonus Dungeon: The Digital Dimensions, which can only be unlocked after the game is finished, with more dungeons being unlocked after more Digimon are recruited.
  • Bowdlerize: The Seven Great Demon Lords are referred to as the Seven Deadly Digimon.
  • Broken Bridge:
    • A pile of sand blocking the way out of the Server Desert behind GrapLeomon. Help him with his quest, and he'll get rid of it for you, allowing access to the area beyond.
    • The Cableway in Nigh Plains has a giant boulder blocking the other end of it. Unlike the Server Desert example, it just randomly disappears once you're required to go over there.
    • The bridges at Faulty Ex Machina are down. The player has to travel to the control center via MOD Cape in order to raise them (and even then, it only raises some of them. Follow-up visits are required.)
    • A hallway in Absolute Zero has collapsed. The rubble disappears when Cherubimon asks the player to deal with the Digimon inside.
  • Built with LEGO: ToyAgumon, who exist as obtainable Digimon and enemies. One NPC ToyAgumon requires the player to recover a missing brick of theirs.
  • Call-Back: To the very first Digimon World. The player awakens in that game to Jijimon telling them "Welcome to Digimon World." The first teaser welcomes the player "Back" to Digimon World.
    • Most of the damn game is a big ol' love letter to the original Digimon World game. A good few tracks are reorchestrated versions of ones heard in the original game (Floatia's day/night theme being the best example) and a good few recruited Digimon do the same jobs they did in the first game's city. For a more extreme example, Mameo is heavily implied to have been the nameless protagonist of the original game, and guess who's back for the spot of Big Bad...
  • Cat Girl: Himari's not a literal one, being completely human, but her appearance seems to invoke the trope. Not only does she sport an odd hairstyle that makes her appear to have cat ears, as well as a Cute Little Fang, her partner Digimon is a Salamon named Rikka, who eventually becomes Gatomon, a cat Digimon. Additionally, Meicoomon and her evolved form are available in this game.
  • The Cavalry: Himari and Kouta show up in the Infinite Cauldron to save the player from a swarm of Digimon summoned to attack them. Of course, the exertion of this means their partners are unable to help in the final battle. Doesn't stop them trying, but Tsuzuki instantly figures out they can't fight.
  • Chekhov's Gunman:
    • The Gumdramon at the entrance to Logic Volcano turns out to have run away from MOD Cape, and can be recruited to the city.
    • An OmniShoutmon can be found hanging out near where the player faces Kyubimon's puzzle, but can't be fought or recruited until chapter 2.
    • The Enforcer, mentioned by Taomon after the Illegal Seed flowers. They show up after you meet Mameo. They turn out to be Omegamon Zwart D, and they've become corrupted.
    • Several times, a Digimon can be found and talked to who want respond until later on.
  • The Computer Is a Cheating Bastard: In the later parts of the game, enemy Digimon will use their special moves in retaliation if the player uses their's. That's not the cheating part, the cheating part is they can regain use of theirs much quicker than the player will, and can do so even if they just used it.
  • Convection Schmonvection: It is entirely possible to walk right up to the edge of lava flows in Logic Volcano, without anything ever happening. It's also possible to find Digistalks growing next to them as well.
  • Crossdressing Voices: Sort of. The Taomon that joins town and becomes a major NPC in regards to the plot is male in both the Japanese and English versions, but the English Taomon is voiced by Renamon's voice actress from Digimon Tamers as Shout-Out.
  • Crush. Kill. Destroy!: RustTyrannomon, who's gotten stuck on rampage. A good old-fashion ass-kicking knocks it out of him.
  • Dark Is Not Evil: SkullGreymon, who despite his frightening appearance is actually pleasant and friendly.
  • Degraded Boss: Machinedramon was the final boss of the first Digimon World. Now there's an army of Machinedramons, some of whom are very weak.
  • Did Not Think This Through: A part of the Minervamon / Dianamon plot. The later sends the former a box which apparently just has water in it, annoying Minervamon. After they've calmed down, Dianamon explains it was meant to be an ice statue. Minervamon was residing in Logic Volcano, so....
  • Difficulty by Region: Zigzagged in execution. The PS4 version has two difficulty modes at the start, Easy and Normal. However, the modes only seem to affect training results: in Normal, the effects of training are effectively cut in half, making it take longer to raise your Digimon to survivable levels (and extensive testing by the playerbase has shown that nothing else, including enemy strength and AI, changes between the modes). Additionally, it seems that "Easy" is actually the PS Vita version's Normal mode, which basically means that the international "Easy" is actually Normal, while "Normal" should be considered Hard.note 
  • Dub Name Change: Zig-zagged in KaiserGreymon's case. Even though the original Japanese name is used everywhere else, dialogue during the recruitable KaiserGreymon's quest refers to him as EmperorGreymon. This leads to him introducing himself as EmperorGreymon, while the tag on the dialogue box identifies him as KaiserGreymon.
  • Early Game Hell: Starting out in the game is pretty daunting. You're explicitly told not to leave town until you can train your Digimon into Rookies, and even then you aren't going to go very far beyond the first map screen of Nigh Plains outside town without additional effort. You also lack many items to properly care for your Mons outside for too long, even with some of the townsfolk giving you free items each game day (luckily, Palmon, who increases the amount of Meat you get, and Tentomon, who runs the item shop, are in the first Nigh Plains area and can be convinced to join with... relative ease). Once you've started bringing more Digimon into town and are able to get your own Mons to become Champions (which may or may not be enough to get around Nigh Plains easily), the game will start to ease up bit by bit.
  • Easily Forgiven: Rosemon, after it joins the city. No-one seems at all concerned at having someone who helped start a war just because they were given a palace hanging around the city. The same happens with Myotismon, who was The Man Behind the Man for Rosemon.
  • Evil Is Not a Toy: Kouta and Yukimura try using the BH Virus to their advantage. It results in Yukimura turning into a SkullGreymon.
  • Exactly What It Says on the Tin: The Brain Hack virus. It hacks Digimon brains.
  • Failed a Spot Check: A MetalGreymon and MetalTyrannomon in Faulty Ex Machina keep brawling because of injuries they believe the other gave them. It was actually because a MetalMamemon was trying to stop their brawling, and they never noticed him.
  • Fake Difficulty: The difficulty modes don't really affect anything substantial other than the tedium of training, essentially just extending the amount of time and effort required to proceed through the game the higher you go. The Easy setting is the same as the default setting from the Vita version, while Normal and Hard (unlocked by beating the game) only lower the amount of parameter boosts you get from training, as well as also lowering your Digimon's lifespan so that they die quicker. Enemy Digimon strength and AI aren't affected by difficulty.
  • Fantastic Racism: Phoenixmon really doesn't like humans, and attacks the player for being one.
  • Fetch Quest:
    • In order to get some Digimon to go to Floatia, you have to get something for them first. For example, Greymon needs a lozenge fetched from Logic Volcano.
    • Gets a Lampshade Hanging with the Tyrannomon in the Ohguino Wasteland Dori Tunnel, who asks you to fetch them 20 Best Meats. If you do this, he'll say he hadn't actually expected you to actually do it.
    • Tsukaimon asks the player to find their shopping list. Then it turns out it exists in three parts. And once all three are gathered, Tsukaimon reveals it was all a ruse to make sure the player saw all of Bony Resort.
    • Myotismon asks the player to fetch his umbrella, which was stolen by a Turuiemon.
  • Final Boss Preview: The fight with Omegamon Zwart D in Bony Resort.
  • Five-Second Foreshadowing:
    • The easiest way to tell if ExE Evolution is about to occur is whether the brief snippet of music that plays when you loose keeps going.
    • When a Digivolution occurs, whichever partner is evolving will disappear right before the Digivolution cutscene plays.
  • Forced Level-Grinding: It takes a LOT of grinding to keep up with enemies, or they'll rapidly outclass your digimon like nobody's business (this goes double for story enemies, which are significantly stronger than most random encounters). This on top of the need to grind your trainer level like there's no tomorrow so you can afford skills to further enable grinding. This even applies to Easy mode, in which your stat growth is doubled compared to normal mode. Expect to spend 90% of your time playing this game in the Training building.
  • Foreshadowing:
    • Right from the start, it's possible to see Digivolution lines that haven't been unlocked yet or are just flat-out impossible to gain at that point.
    • If the player's Digimon is about to die, they'll start showing signs of illness and fatigue when idle.
    • The Field Guide lists every partner it's possible to get. Aside from all the 'mons it's possible to acquire, there's an extra spot. It's the Keramon line, which is only acquired post-game.
    • In one building in Bony Resort, an interact prompt can be found. Doing so has the player character remark that they can feel something, but it's not until the post game that they find out what. It's three of the Seven Deadly Digimon.
  • From Bad to Worse:
    • The end of chapter 1. The player character's Digimon defeat Machinedramon... then several more show up. Then Omegamon Zwart D shows up and kills them all... only to attack Luce. Only Mirei's intervention saves everyone.
    • After building their virus detector, Jijimon and Taomon discover everyone in Floatia is already infected.
    • The post-game quest. First, an unknown Digimon gets in. By the time they're found in the Infinite Cauldron, they digivolve to champion. After being beaten, they digivolve off-screen to Ultimate, then to Mega when found again. And after that...
  • Heroic Second Wind: Gameplay-wise, if your Digimon fell in battle, there is a possibility that they can trigger ExE Evolution.
  • The Hyena: Keramon, once it joins the city, will just cackle to itself. It becomes more chatty as Infermon.
  • I'll Never Tell You What I'm Telling You!: An unintentional version by the Woodmon holding ShineGreymon captive, who tells the player Rosemon's plan by accident.
  • Insane Troll Logic: Magnamon. The player character asks him politely for his autograph (which Veedramon is looking for), which obviously means they're after something, and need to be taught a lesson.
  • Intercontinuity Crossover:
    • Rina Shinomiya and her partner Veevee show up again in this game, making this their third appearance since their debut.
    • Mirei Mikagura is back as well and once again, she plays a crucial role in the game's plot.
    • The Meicoomon in this game is heavily implied to be the same one from Digimon Adventure tri., especially considering that other Digimon become berserk when they're near her.
  • Jerkass: Justimon, who bullies Digimon around the Faulty Ex Machina area, requiring the player to deal with them. Then it turns out to be a Hyogamon disguised as Justimon. The real Justimon is annoyed at their character being besmirched.
  • King Mook: You'll occasionally find giant versions of regular mobs on the field, and they are, of course, much stronger than anything else in the same field. They also tend to be very strong regardless of what stage of evolution they are: a King-level Botamon (an In-Training Digimon, which is basically a Digimon newborn) can still give trained Ultimates and Megas a run for their money.
  • Laughing Mad: Infermon cackles (silently) before divivolving into Diaboromon.
  • Lampshade Hanging: After the final battle, Himari will point out, twice no less, that the player character's the one who's been doing all the work.
  • Laser-Guided Amnesia: Meicoomon has amnesia. Helping to solve it is part of its quest.
  • Leitmotif: This game retroactively makes the Japanese opening theme to Digimon World one for the whole series. Also, several themes from the original game make a return here (Floatia's music is File City's music, the "event boss" music is the same as the one from the original game, etc).
  • The Main Characters Do Everything: No matter what the situation, the player character is the one who has to handle pretty much everything, even when there are others with Digimon partners present, like at the end of chapter 1 when Mameo is found. He runs away from the Machinedramon and Himari chases after him, taking Rikka with her, leaving the player to fight it on their own. It gets a Lampshade Hanging at the end of chapter 2, when someone's needed to sever the cable keeping Floatia on the ground, so naturally they need to send the strongest tamer around... the player's character can then realise everyone's talking about them.
  • Meaningful Name:
    • Floatia at first seems like a Non-Indicative Name, but at the end of Chapter 2, in order to avoid any Machinedramon outbreaks, the city's inhabitants rig the city up so it can fly.
    • Server Desert. It's filled with computer servers.
    • Bony Resort, which gets its name from the fences being made from bones.
  • Mons: Well, it is a Digimon game, so of course the titular Digital Monsters are the main appeal. And like other games and media in the franchise, the Digimon fulfill mulitple roles, and aren't just members of your battle party.
  • Mr. Exposition:
    • Mameo fills the player in on some of the details as best he can.
    • Mirei Mikagura tries filling the player in after saving them from Omegamon Zwart D, but she doesn't get far before being cut off. Shortly afterward, she manages to keep in contact.
  • Mythology Gag:
    • A few Digimon in the English dub have the same voices they did in their debut anime. Taomon has Renamon's VA from Digimon Tamers (the Japanese version used a male voice, for comparison), while Shoutmon retains the voice he had in Digimon Fusion, for example.
    • Several Digimon who join Floatia and appeared in the original Digimon World take occupations that mirror their counterparts. Birddramon operates a fast-travel service, Kuwagamon and Kabuterimon work at the gym, Palmon operates the meat fields).
    • After joining Floatia, Shoutmon will state that he's technically not a Rookie, which references Digimon Fusion's lack of ranks in its adaptation of the franchise. His Digimon Reference Book profile lists Shoutmon as one of the Digimon with no level at all, but for the sake of convenience most media just lists him as Rookie anyway.
    • The ExE sequence has the combined Digimon emerging from a giant glowing egg, much like Omnimon in Our War Game. Not incidentally, Omnimon is the first ExE fusion encountered in the game.
    • The Very Definitely Final Dungeon has a Devimon in it, just like Digimon World.
    • Absolute Zero has an ice palace with an angel Digimon inside, and is populated with wild Gururumon and BlueMeramon, as in World. Speaking to Mameo on the city after the clearing the post game sometimes makes him comment that the ice palace is Ice Sanctuary from the first game, just existing in a new Digital World under a new name.
  • Nobody Poops: Mostly averted, but otherwise it's just like in the original game. Your Digimon will want to use bathroom at regular intervals, so you better be ready to deal with that! Incidentally, this trope is played straight for Mega level Digimon, who never need to use the bathroom.
  • No Indoor Voice: All the champion level and higher NPC insect Digimon speak like this.
  • Not in This for Your Revolution: The Numemon, Sukamon and PlatinumNumemon who live in File City get called up by their fellows to take part in the uprising. They each decline.
  • Not What It Looks Like: Repeatedly with Mameo, everyone assumes he's up to something based on snap judgements (like not showing up back at Floatia with Datamon before the player, or being next to a Gotsumon before it turns into a Machinedramon).
  • Only Smart People May Pass: The intent of Kyubimon's puzzle as when you go to see Taomon they make two copies of themselves and tell the player to figure out which one is the original. Each Kyubimon will ask a different question, with only the real one having a specific answer you need to look for. If you fail the riddle, unlike when the Meteormon test you on Tower Road where they let you try again the next day, you need to fight all three Kyubimon at once as punishment for your failure. That being said if you manage to beat all three of them you are allowed to go ahead and see Taomon anyway.
  • Opt Out: Mirei absolutely refuses to assist with the Toilet War, because she finds it gross.
  • The Pirates Who Don't Do Anything: The pirates at MOD Cape.
  • Poor Communication Kills:
    • Several Digimon that happen to assist you often assume you're an enemy of some sort before you get a chance to explain yourself. For instance, an Angemon was trying to help a poor Hackmon, who thought the Angemon was trying to poison it, so it ran off. When the player talks to Hackmon, it assumes Angemon sent them to finish it off and attacks. Only afterwards does it realise the truth.
    • The Veemon and Togemon in Server Desert have a falling out because of this, as do Zudomon and Gumdramon.
  • Pronoun Trouble: While this game has a more consistent localization compared to Cyber Sleuth, it still has trouble keeping gender pronouns consistent. For the most part, male pronouns will be used almost all the time, even for the majority of Digimon, who are also inconsistently called "it" at the same time, even when referring to a single, specific character.note 
  • Pulling Themselves Together: When defeated, ClearAgumon fall to pieces, then reassemble themselves before high-tailing it out of there.
  • Raising Sim: The game goes back to the original Digimon World's gameplay style, which was based of the V-Pet games that the series began with. Unlike the Digimon Story games, such as Cyber Sleuth, which were mostly standard turn-based JRPGs, Next Order requires you to train your Digimon in a gym in order to fulfill evolution conditions and survive treks out into the wild. Additionally, other V-Pet features such as death and rebirth, and, of course, pooping, all make a return here.
  • Reality Ensues: Gargomon and GrapLeomon live in the Server Desert, but their mechanical parts keep gumming up due to all the sand.
  • The Reveal: At the very end of the game, it turns out Luche isn't a human. She used to be a Digimon. Tsuzuki's Digimon.
  • Rule of Three: Blackosaurus and Blackie, who are initially met as a BlackAgumon and BlackGabumon respectively, are the epitome of this trope. Your first encounter with has you fight with them three times straight, with no breaks in between. The next time you meet, they've digivolved into Champions, and after losing twice, digivolve again into Ultimates before facing you one more time. The final time subverts the expectation, as they only fight you once as Megas, and then fake you (and themselves for that matter) out with a DNA Digivolution to Omegamon Zwart before immediately reverting and, after thanking you for all the fights, deciding that "second place" isn't that bad and leaving. Overall, however, you still end up facing them three times in three different areas before they leave at the end.
  • Saying Too Much: Turuiemon, on being confronted at Logic Volcano, claims they didn't steal Myotismon's umbrella. They've never even heard of Myotismon... except the player hadn't mentioned him. Whoops.
  • Schmuck Bait: A Mastemon found in the Armaggedemon quest offers to give the player extra time to hunt them, at the cost of all their partner's HP and MP, with no chance of declining once they're spoken to.
  • Sealed Badass in a Can: ShineGreymon was captured by the Veggie Warriors. He was being used as a living battery for a super weapon that would've won the war for the Veggies.
  • Seemingly Hopeless Boss Fight: The Paildramon at MOD Cape sets as a condition for fighting him that the player's partners have one-fifth their usual health and MP. It's pretty much designed to ensure the only way to win is ExE Evolution.
  • Shout-Out:
    • One of the Colosseum battles is titled Studio Gobli.
    • Several Colosseum battles reference various parts of the Digimon franchise, including using Japanese-only terms that would only be recognizable to longtime fans. Such as labeling a fight that pits you against Guilmon, Terriermon, Renamon, Lopmon, and Leomon with "Biggest Dreamer", which is the theme from Digimon Tamers, where all these Digimon played roles. Or having the description of a fight involving a bunch of Ultimate Digimon contain several instances of the word "perfect", which is the Japanese term for Ultimate level Digimon.
    • The theme music that plays over the Meat eater's portion of the Ohguino Wastelands sounds an awful lot like the main theme of The Great Escape.
  • Silly Reason for War:
    • The Digimon in the Ohguino Wastelands are fighting over meat versus vegetables. To drive the contrast further, the Veggie Troops are comprised of plant Digimon, while the Meaty Troops are composed of various carnivores. Both sides are being played by Myotismon, to level the area and allow him to develop on it.
    • The Filth Digimon in Jijimon's EX Quest declare war on toilets. The player character is baffled by just how riled up the little guys are over not being allowed to poop where they want.
  • Sleep-Mode Size: Averted, with Belphemon: Sleep Mode, who's actually pretty big for a sleeping demon teddy-bear.
  • Stone Wall: The ClearAgumon that can be found at Bony Resort are pathetically weak, but can buff their defense to ludicrous levels.
  • Theme Music Power-Up: When you trigger ExE, Accentier, the game's opening theme starts playing.
  • Those Two Guys: A BlackAgumon and a BlackGabumon make semi-recurring appearances throughout the game, often giving you details about a major area you visit right before blindsiding you (the first time) with a battle.
  • Time-Limit Boss: Later on in the game, starting with Faulty Ex Machina, some Digimon will only join the city if you beat them in sixty seconds.
  • Toilet Humor:
    • It's a sequel to Digimon World, so this is a given. Be prepared to not just deal with taking your Digimon to the bathroom regularly, but to also deal with fecal-matter throwing Digimon as well.
    • KingSukamon also deals with this. If he throws you out of his chambers, before the screen loads up, a farting sound can be heard.
  • 20 Bear Asses: Rina's first quest for you is to fetch her thirty Digistalks. Your reward? The exact same Digistalks.
  • The Very Definitely Final Dungeon: Infinite Cauldron, which is only unlocked in Chapter 3, and is where Tsuzuki aims to finish his plan. It's swarming with very powerful Digimon, and several recruitable ones.
  • Video Game Caring Potential: It's a Raising Sim, so taking good care of your Digimon will often result in powerful partners that'll have your back until the day they die. Additionally, some of the more popular Digimon (such as the main ones from the various anime shows) require good care in order to be accessible.
  • Video Game Cruelty Potential: Of course, you could always just do whatever you want. Ignore your Digimons' needs such as bathroom breaks and eating. Scold them when they expect praise for training and fighting hard. Refuse to let them take rests during training and work them until they're sick. In fact, some players even abuse their Digimon on purpose, oftentimes because they wanted a specific Digimon evolution and they didn't get it.
  • Video Game Cruelty Punishment: Almost all mistreatment (which are called "Curses" and "Training Failures" by the game, but termed as "care mistakes" by the fans) will have the Digimon visibly lash out at you, and beyond that, it also lowers their life expectancy (but not as much as it did in the original game), so if you overworked your Digimon just to get an Ultimate or Mega faster, congratulations! It'll last for maybe a little over a day before keeling over from exhaustion. This trope is semi-averted for evolutions that do require Training Failures in order to evolve, and further averted when you have enough Tamer Skills that keep your Digimon alive long enough to both achieve those evolutions and remain in them for longer periods of time.
  • The Virus: Pun aside, the BH Virus is the cause of Digimon turning into violent Machinedramon.
  • Wham Line: Tsuzuki, on seeing Mameo, exclaims "You! That brat!", cluing in that he is possessed by Analogman.
  • X Treme Kool Letterz: The O in Order in the title is replaced with the number 0.
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