- Angst? What Angst?: The protagonist quickly gets over the confusion of being thrust into the digital world and happily agrees to work with Jijimon to restore the city.
- Author's Saving Throw: Perhaps in response to Digimon Story: Cyber Sleuth not having an English dub, this game had one announced alongside its localization.
- Awesome Music:
- Accentier by Eir Aoi. The opening theme which also plays when you activate ExE.
- The songs from the original Digimon World that make a triumphant return. If the blood-pumping reprisal of the Machinedramon Battle failed to stir memories of battles paused midway and Playstations left running just to keep the music from ending, then the scintillating remix of the Boss Battle theme ensures that.
- Base-Breaking Character: Rina's return brought her Broken Base along with her. As usual, it's because her design doesn't sit well with a lot of people, but now that Western fans have had a chance to see her personality thanks to her cameo in Digimon Story: Cyber Sleuth, some people are just not a fan of her being (in their eyes) an Idiot Hero with a side of fanservice and don't want to put up with her again.
- Bizarro Episode: The Meicoomon quest. The player finds an amnesiac Meicoomon near Nigh Plains, it attacks the player, then sends them to find an orange Growlmon, who mentions it had a run in with Meicoomon. Afterward, it sends the player to the Ohguino Wastelands where they find something. Three Piddomon suddenly appear and start attacking the player, before vanishing. On returning to Meicoomon, it remembers it's from another dimension, and vanishes. End of quest.
- Broken Base:
- The English dub seems to have been met with mixed reaction by the players. In particular, sore points usually go towards how awkward some of the lines sound out loud, as well as Rina's English voice being almost obnoxiously high-pitched compared to her similar-but-not-as-loud Japanese voice that people heard in Cyber Sleuth. People who aren't bothered by the above usually say that it's not that bad and feel that the option to use the Japanese voice track alleviates any grievances. However, many people agree that pronuncing "Dramon" as "Dray-mon" was considering poor voice direction.
- The difficulty modes in the international versions caused a bit of stir, if only because of how they're implemented. The long and short of it is: the Vita version got It's Easy, So It Sucks! complaints, so the devs made another mode that only limited how much of a boost you get from training, and then called it "Normal" mode, and released the PS4 version with said mode. The problems come from how people interpreted the modes: those who knew about why Normal was implemented complained that, ultimately, it'd just cause a schism between people who play on either mode, which felt especially pointless since they believe that Normal should actually be called "Hard Mode", since Easy Mode was Vita version's Normal setting. Others griped that while the idea was sound, the execution felt lazy as all they got was a bad case of Fake Difficulty that was only harder by making everything more tedious for the player and did nothing substantial to make actual battles harder for well-trained Mons. Some are still hoping for some sort of patch or DLC that adds more difficult high-end content to the game later on down the line.
- Complete Monster: Analogman. See that page for details.
- Epileptic Trees: The teaser trailer begins as a remake of Digimon World's opening FMV, and part way through cuts to Machinedramon from the first game being assembled in a space that resembles the Back Dimension. This led people to believe that Analogman is back.
- Game-Breaker: EXE fusion can be used during battle if you have two compatible digimon. The resulting fusion will be leagues stronger than its components, so much so that it may effortlessly trounce a digimon that could destroy them. It can be used manually if both digimon have 150 Order Power, but it also has a chance occur automatically if both of your digimon are killed during a fight.
- Good Bad Bugs: Level 2 of Grapleomon's dojo will give you the ability to block off digivolution paths so that you can get the digimon you want. But sometimes this will let you get certain digimon well before you reach their stat requirements, like with Tokomon's digivolution into Lucemon.
- Moment of Awesome: Getting defeated and having an ExE fusion automatically activate. Even better if it's against a Digimon miles out of your team's league and turns a Curb-Stomp Battle into a fair fight.
- Most Wonderful Sound: The heartbeat that precedes automatic EXE fusion.
- Nightmare Fuel: The Ultimate Altered Digivolution sequence. It's EXE fusion made utterly wrong.
- Older Than They Think: While Next Order is the first one released outside of Japan, Digimon World Re:Digitize was the first game in the series' resurgence effort to bring back the Digimon World style of gameplay back into the modern era.
- Scrappy Mechanic: Digimon have a chance of getting injured by normal battles when they're reaching the end of their lifespan. Even if they do nothing the entire fight and have their partner wipe out the opposing Digimon in less than a second.
- That One Attack: DG Dimension V3, in any battle. In addition to doing high room-wide damage and frequently inflicting the LCD status, it completely shuts down player input while the animation is going on - you can't use items, gain Order Power, or give orders to your Digimon before the animation finishes. To add insult to injury, this also happens even if your own Digimon are the ones using the attack, potentially making it very Awesome, but Impractical to use.
- They Changed It, So It Sucks: With a mix of Misblamed, as this is mostly an issue caused by the game series' localizations in the West. Since the Story games weren't called Digimon Story in the Western releases until Cyber Sleuth, people have made the mistake of thinking that Next Order, a Digimon World game, follows the same gameplay and design philosophy that Cyber Sleuth did. As a result, there are people who have complained that Next Order is way too different from what they expected, even after being shown trailers and videos depicting the differences, and wondered why the series decided to "move in this direction". In actuality, the Japanese games have, since Digimon World Re:Digitize, made the World gamesnote and the Story gamesnote rather distinct for years.
- Some lamented the loss of the accessories system from Re: Digitize.
YMMV / Digimon World -next 0rder-