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  • Angst? What Angst?: The protagonist quickly gets over the confusion of being thrust into the digital world and happily agrees to work with Jijimon to restore the city.
  • Anticlimax Boss: One of the optional postgame bosses, Belphemon Sleep Mode. Cherubimon talks it up as a cataclysmic Sealed Evil in a Can, but it's quite weak compared to other postgame bosses and even the story Final Boss. Its Rage Mode, fought in the Dimensional dungeon, gives you a more proper fight.
  • Awesome Music:
    • Accentier by Eir Aoi. The opening theme which also plays when you activate ExE.
    • The songs from the original Digimon World that make a triumphant return. If the blood-pumping reprisal of the Machinedramon Battle failed to stir memories of battles paused midway and Playstations left running just to keep the music from ending, then the scintillating remix of the Boss Battle theme ensures that.
    • Blue Sky Big Step, the theme for Nigh Plains, is an upbeat and rocking tune that gets you pumped for a new adventure.
  • Base-Breaking Character: Rina's return brought her Broken Base along with her. As usual, it's because her design doesn't sit well with a lot of people, but now that Western fans have had a chance to see her personality thanks to her cameo in Digimon Story: Cyber Sleuth, some people are just not a fan of her being (in their eyes) an Idiot Hero with a side of fanservice and don't want to put up with her again.
  • Bizarro Episode: The Meicoomon quest. The player finds an amnesiac Meicoomon near Nigh Plains, it attacks the player, then sends them to find an orange Growlmon, who mentions it had a run in with Meicoomon. Afterward, it sends the player to the Ohguino Wastelands where they find something. Three Piddomon suddenly appear and start attacking the player, before vanishing. On returning to Meicoomon, it remembers it's from another dimension, and vanishes. End of quest.
  • Broken Base:
    • The English dub seems to have been met with mixed reaction by the players. In particular, sore points usually go towards how awkward some of the lines sound out loud, as well as Rina's English voice being almost obnoxiously high-pitched compared to her similar-but-not-as-loud Japanese voice that people heard in Cyber Sleuth. People who aren't bothered by the above usually say that it's not that bad and feel that the option to use the Japanese voice track alleviates any grievances. However, many people agree that not only pronuncing "Dramon" as "Dray-mon" instead of the usual "Druh-mon", but also putting the emphasis on the "dra" syllable so that, for example, "Machinedramon" is pronounced as "muh-sheen-DRAY-mon" instead of "muh-SHEEN-druh-mon", was a poor choice of voice direction.
    • The difficulty modes in the international versions caused a bit of stir, if only because of how they're implemented. The long and short of it is: the Vita version got It's Easy, So It Sucks! complaints, so the devs made another mode that only limited how much of a boost you get from training, and then called it "Normal" mode, and released the PS4 version with said mode. The problems come from how people interpreted the modes: those who knew about why Normal was implemented complained that, ultimately, it'd just cause a schism between people who play on either mode, which felt especially pointless since they believe that Normal should actually be called "Hard Mode", since Easy Mode was Vita version's Normal setting. Others griped that while the idea was sound, the execution felt lazy as all they got was a bad case of Fake Difficulty that was only harder by making everything more tedious for the player and did nothing substantial to make actual battles harder for well-trained Mons. This was finally addressed with the Switch/PC ports that now include a Beginner Mode that actually lowers the difficulty.
    • Whether training via Training Hall or battles is a good playstyle, to "Stop Having Fun" Guys levels. While fan guides tend to recommend the latter for the most efficient Stat Grinding per in-game hour (and combined with certain Tamer Skill plus Restaurant food and/or Chips is the only way to have Rookies with high stats, required for certain Colosseum challenges), a few other players can still find themselves clearing the game by just grinding in the hall. Training Hall players accuse the battle players for taking the fun out of the game via sheer optimization, especially considering which enemies for the best stat gain are Guide Dang It!. Battle players call out Training Hall players as losers that waste time and generations and make very slow progress.
  • Complete Monster: Analogman. See that page for details.
  • Epileptic Trees:
    • The teaser trailer begins as a remake of Digimon World's opening FMV, and part way through cuts to Machinedramon from the first game being assembled in a space that resembles the Back Dimension. This led people to believe that Analogman is back. They turned out to be correct.
    • It’s revealed near the end of the game that Luche is actually the reincarnation of Tsuzuki’s partner Digimon that died when he cheated to win the tournament against the player character. So what Digimon was she, exactly? One possibility is Numemon, given the plushie she holds, or maybe Lucemon, given Luche has a similar name, as well as Lucemon’s blond hair and Innocent Blue Eyes.
  • Game-Breaker:
    • EXE fusion can be used during battle if you have two compatible digimon. The resulting fusion will be leagues stronger than its components, so much so that it may effortlessly trounce a digimon that could destroy them. It can be used manually if both digimon have 150 Order Power, but it also has a chance occur automatically if both of your digimon are killed during a fight.
    • Battle plug-ins, which can be obtained from certain enemies or purchased once Gargomon is recruited for the city, can massively increase your chances of victory, turning otherwise impossible fights into cakewalks. Even better when you use a plug-in on an EXE fusion.
    • The humble Defend Command can trivialize any enemy attack (or No-Sell it completely with the upgraded version), even Limit Breaks that would otherwise chop off half your partners' HP or more. It requires some careful timing, but since all attacks have at least some lead-up time and time pauses while you're choosing a command, it's not terribly difficult. DG Dimension V3 can still trip you up due to its Interface Screw though.
  • Good Bad Bugs:
    • Level 2 of GrapLeomon's dojo will give you the ability to block off digivolution paths so that you can get the digimon you want. But sometimes this will let you get certain digimon well before you reach their stat requirements, like with Tokomon's digivolution into Lucemon.
    • As if repeating the infamy of the original Digimon World, the game has its fair share of bugs that result in unintentionally funny moments, ranging from graphical glitches to animation locks. Not so funny if it is a Game-Breaking Bug one, of course, like the random freezing a few players have reported.
    • Sometimes during battle if you attempt to use special moves in quick succession, all player inputs freeze while your opponent keeps attacking, but since your Digimon have invincibility frames the attacks don't do anything. You can keep waiting them out until their MP drains or your attack finally completes, whichever comes first.
  • Heartwarming Moments: When Himari finally opens up to her partner Rikka about why she’s so anxious to get back home (she’s worried about her younger sisters), the two reach an understanding that results in Rikka digivolving to Holydramon.
    • Seeing Floatia go from being a secluded grotto with a few run-down buildings and barely enough food to feed the few (mostly baby) Digimon there, to a sprawling (later floating) metropolis populated by Digimon of all stages and walks of life. It really gives the player a sense of accomplishment.
  • Memetic Mutation: Many people were shocked and subsequently poked fun at Yukimura's mature voice and diction, especially compared to how childish Guilmon sounded in Digimon Tamers.
  • Moment of Awesome: Getting defeated and having an ExE fusion automatically activate. Even better if it's against a Digimon miles out of your team's league and turns a Curb-Stomp Battle into a fair fight.
    • After defeating the second Machinedramon in Server Desert, the party is suddenly surrounded by several more Machinedramon. Cue Omegamon Zwart D suddenly appearing and cutting them all down with little to no effort.
    • Seeing Floatia rise up into the air is this in-universe, as the player character watches with their jaw open…
  • Most Wonderful Sound: The heartbeat that precedes automatic EXE fusion.
  • Older Than They Think: While Next Order is the first one released outside of Japan, Digimon World Re:Digitize was the first game in the series' resurgence effort to bring back the Digimon World style of gameplay back into the modern era.
  • Scrappy Mechanic:
    • Digimon have a chance of getting injured by normal battles when they're reaching the end of their lifespan. Even if they do nothing the entire fight and have their partner wipe out the opposing Digimon in less than a second.
    • The Digimon having solid collision against each other, even the partners, yet little to no sense of weight. While this can sound helpful for large partners as the enemies will be obstructed or pushed aside easily, it is just as easily for the partners to unintentionally drag an enemy Digimon to the player, even one that would back off, triggering a battle that they wanted to avoid to begin with.
    • A partner being encouraged by another during Communication can also double the negative results (for example, from scolding a partner that refuses to wake up). Unless the player wanted to deliberately lower certain parameters, it is not worth the bonus to Discipline/Bond/Digifriend/etc. when, let's say, the affected partner's Mood instead takes a big hit.
    • Partners have their own wake time each. However, wake time uses the one of the later-waking Digimon. As a result, incompatible partners will always wake up angry at the Player Character due to their unsatiated hunger that was supposed to be taken care of an hour or two earlier.
    • The game's controls are made for the Play Station Vita first, yet nothing was done when it was ported to the PlayStation 4 and even in its 2023 Updated Re Release. As a result, navigation feels clunky and certain buttons like the shoulder buttons or the equivalent are unmapped.
    • Speaking of controls, the Steam version does not have button display for keyboard keys, as if the game assumed the player only plays with a controller.
  • Self-Imposed Challenge: Plenty of players have attempted a "1st Generation" run on a new save, where the player clears the game without letting their starting partners be reborn. Typically, the key to this is the Restaurant NPCs, which not only help with providing higher stats compared to conventional feeding and even training/battling but a few of them serve cooking that extend the partners' Life.
  • That One Achievement: The Card Master trophy, for which you have to find all 540 cards in the game. These can only be obtained as random drops when you mine at material-gathering spots; it's not guaranteed you'll find a card every time you mine. The biggest problem is that the Tamer skills that increase the quality of the materials you mine also negatively impact the chances of finding cards. The saving grace is that you can't get duplicates of the cards, but it's still a huge grind since the spots, once mined, will disappear until the next day.
  • That One Attack: DG Dimension V3, in any battle. In addition to doing high room-wide damage and frequently inflicting the LCD status, it completely shuts down player input while the animation is going on - you can't use items, gain Order Power, or give orders to your Digimon before the animation finishes. To add insult to injury, this also happens even if your own Digimon are the ones using the attack, potentially making it very Awesome, but Impractical to use.
  • That One Boss:
    • In the main story, Samudramon and Kuzuhamon hit fast and hard, but the main problem is that there's two of them, which can severely hamper your defensive strategies, especially if they target the same Digimon in close succession. Your offense can also be hampered by Artificial Stupidity, where even if you focus on one at a time, your partners will switch targets seemingly at random and have to be course-corrected. And, like other boss Digimon, they can perform a Limit Break in response to yours.
    • The fight against Barbamon, Creepymon, and Leviamon is brutal even by the standards of the other Superbosses. The other Deadly Digimon fight you alone, but these three come at you all at once, and each one of them is as strong as the other Deadly Digimon who are all tough fights in their own right.
  • That One Level: Bony Drive, the main hub of Bony Resort. It has the most complicated layout as the map is huge and in a spiral pattern with no shortcuts, and it has plenty of sub-areas spread out. Explorations in this area will be sure to waste the player's time the most (and good luck if the player's partner(s) is/are angel-based, as they tend to hate Bony Resort, which can result in sickness). Even worse, the "From the Malevolent Fist" Downloadable Content has the player explore Bony Drive yet again, but with invisible walls, teleporters, and a long boss gauntlet that ends with the strongest Superboss in the game. Even with the 2023 port's run button, exploring Bony Drive is still very time-consuming.
  • That One Sidequest: Darkdramon is often considered to have the worst requirements for recruiting. It needs to be fought three times, each separated by a day, and each time you need to have a Digimon that meets a certain condition. The conditions are having an impressive punch, wielding a sword and wearing a cape, in that order. BanchoLeomon not coincidentally fulfills all three conditions (since it's Darkdramon's rival), but considering how time-consuming raising a Digimon is, being forced to do so for a single sidequest is a huge pain, even more so if you don't want to use BanchoLeomon. In that case, good luck figuring out which Digimon fulfill the conditions, as it can be quite arbitrary which Digimon match and which don't.
  • They Changed It, Now It Sucks!:
    • With a mix of Mis-blamed, as this is mostly an issue caused by the game series' localizations in the West. Since the Story games weren't called Digimon Story in the Western releases until Cyber Sleuth, people have made the mistake of thinking that Next Order, a Digimon World game, follows the same gameplay and design philosophy that Cyber Sleuth did. As a result, there are people who have complained that Next Order is way too different from what they expected, even after being shown trailers and videos depicting the differences, and wondered why the series decided to "move in this direction". In actuality, the Japanese games have, since Digimon World Re:Digitize, made the World gamesnote  and the Story gamesnote  rather distinct for years.
    • In a straighter sense of this trope, some lamented the loss of the accessories system from Re:Digitize.

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