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Raising Sim

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Decisions, decisions

Raising Sims consist of applying schedules for a game to process, which in turn affects characters in the game, who then develop "on their own" without constant user interference.

Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players.

Occasionally it's a human being being raised to adulthood to be a good adult — or for other sketchy purposes — and the endings are concerned with multiple variations of futures.

A subgenre of Simulation Game and Life Simulation Game. Compare to Mons, where raising sim and RPG Elements are combined, usually with the raising sim element taking a back seat. Related to Farm Life Sim and Breeding Sim.

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Games where you hold a person's life in your hands! Figuratively.

There are so many of these in Japan, they've been documented here.

  • Alter Ego (1986) - It takes your character from infancy to old-age, has a focus on making smart decisions and getting the most out of life.
  • Angel Profile (Japanese)
  • Babyz
  • BitLife
  • Chobits Chii Dake no Hito. Based on the anime you can take time to raise Chii.
  • Ciel Fledge: A Daughter Raising Simulator is a game about raising an adopted daughter in a future world that still has hope.
  • Cute Knight is a clear Spiritual Successor to Princess Maker, although the focal character is slightly older and the player is no longer explicitly acting as a parent, but more as the girl herself.
  • CV: Casting Voice
  • Dear My Sun!! (Japanese)
  • Fantastic Fetus
  • Growing Up
  • Harvest Moon: A Wonderful Life has a lot of focus on the farmer's child compared to other games of the series. In addition to being one of the few games in which the child grows beyond early childhood, it gives the child their own set of statistics that are influenced by the identity of their Non-Player Character parent and things they see the farmer doing. Those statistics affect the job the child gets at the end of the game's last chapter.
  • Hyperdimension Neptunia: Producing Perfection is a spin-off of the Neptunia series that's inspired by ''The iDOLM@STER, and has you manage the life of an anthropomorphic video game console who wants to become an idol.
  • Idol Manager: The carreer of each idol involves managing her skills, stress levels and relationship with other idols. They all eventually graduate from the agency, with the last piece of information about them being their post-idol job.
  • The Idolmaster, a Japan-exclusive arcade and Xbox game, is a massively multiplayer online raising sim that has players guide the career of their chosen Idol Singer, with competitive auditions against other players of the game.
  • I Was a Teenage Exocolonist has the player in control of the Player Character from ages 10 to 19. Its core gameplay involves raising stats and making various choices that impact their future adult life.
  • Jack Jeanne: The game has a stat raising system to improve Kisa's abilities as an actor and for the success of the play. Maxing at least one of the stats is required to get to the romance route with one of the love interests.
  • Kosodate Quiz My Angel, an unusual child-raising game series played with answering the questions given by the daughter and/or son in a form of quizzes.
  • Lair Land Story, a fantasy game where a war veteran teaches an adolescent but amnesiac girl about life.
  • Long Live the Queen, which takes place in a Decadent Court that will kill your character if you screw up (which will happen often).
  • A Mind Forever Voyaging (an Interactive Fiction game) does not feature this as gameplay, but as a plot element. The player controls an artificial intelligence who has been raised as a simulated human being.
  • Minotaur Hotel: Although the person you "raise" isn't a child, you do decide what he wears and what he does during the day and you do see him "grow up".
  • My Child Lebensborn has the Player Character raise an adopted Lebensborn child, who is either the son or daughter of a Nazi Germany soldier and a Norwegian woman, as a means of depicting the circumstances in which many such children grew up.
  • My Lovely Daughter is a fairly dark variant, as the protagonist raises homunculi in order to later sacrifice them and bring his actual daughter back to life.
  • My Lovely Wife is the sequel to My Lovely Daughter, and has a similar tone, replacing the sacrifice of homunculi with the sacrifice of demonesses to bring back a man's wife.
  • My Pet Protector 1 and 2 (raising a young man) and Project Princess (putting the player in the parental role).
  • The My Virtual X games created by Satire Games.
  • NEEDY STREAMER OVERLOAD is a subversive take on the "idol raising" subgenre popularized by The iDOLM@STER, and has the player manage the account of a girl who wants to be internet famous... despite her having severe mental issues and a preexisting drug habit. Unlike other idol raising games, this one goes out of its way to show the dark sides of stardom and how it can potentially drive someone to a breakdown.
  • Pocket God
  • Prince Maker - Braveness
  • Princess Maker (child version)
  • Real Lives
  • Shinji Ikari Raising Project, Raising Ayanami (child version) — Gainax milking Neon Genesis Evangelion for everything they can.
  • The Sims
  • Slavemaker is a Flash game where, well, you train a girl to become a proper slave.

Games where the individual people are de-emphasized, and you instead raise communities of people, generally by changing the environment they live in.

Games where you raise non-human creatures. Often Mons. See also Virtual Pet.


Video Example(s):

Alternative Title(s): Creator Sim


Chao Gardens

Sonic Adventure introduced the Chao Gardens, a raising sim where you take care of little creatures known as Chao. Here we see a Chao being fed by Sonic.

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