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Raising Sim

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Decisions, decisions

Raising Sims consist of applying schedules for a game to process, which in turn affects characters in the game, who then develop "on their own" without constant user interference. In this case the character can be a city or population, where it's often referred to as a "God Game". Populous is remembered fondly by this term.

Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players.

Occasionally it's a human being being raised to adulthood to be a good adult — or for other sketchy purposes — and the endings are concerned with multiple variations of futures.

A subgenre of Simulation Game and Life Simulation Game. Compare to Mons, where raising sim and RPG Elements are combined, usually with the raising sim element taking a back seat.


Games where you hold a life of person in your hands! Figuratively.

There are so many of these in Japan, they've been documented here.

  • Sotsugyou (Graduation)
  • Spirited Heart
  • Star Dream is about raising idols - the second game gets positively meta with this, as the main character (who is working towards super-stardom himself) can meet the protagonist of the original series and become her manager.
  • Summer Lesson
  • Tiny Tower
  • Trillion: God of Destruction has you raise an overlord to try and defeat the eponymous Big Bad of the game. Keyword is "try".
  • Wonder Project J (robot/child version)


Games where the individual people are de-emphasized, and you instead raise communities of people, generally by changing the environment they live in.


Games where you raise non-human creatures. Often Mons.

Alternative Title(s): Creator Sim