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Raising Sim

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Decisions, decisions

Raising Sims consist of applying schedules for a game to process, which in turn affects characters in the game, who then develop "on their own" without constant user interference.

Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players.

Occasionally it's a human being being raised to adulthood to be a good adult — or for other sketchy purposes — and the endings are concerned with multiple variations of futures.

A subgenre of Simulation Game and Life Simulation Game. Compare to Mons, where raising sim and RPG Elements are combined, usually with the raising sim element taking a back seat. Related to Farm Life Sim and Breeding Sim.



Games where you hold a person's life in your hands! Figuratively.

There are so many of these in Japan, they've been documented here.


Games where the individual people are de-emphasized, and you instead raise communities of people, generally by changing the environment they live in.


Games where you raise non-human creatures. Often Mons. See Virtual Pet for more.


Video Example(s):

Alternative Title(s): Creator Sim


Chao Gardens

Sonic Adventure introduced the Chao Gardens, a raising sim where you take care of little creatures known as Chao. Here we see a Chao being fed by Sonic.

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