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Raising Sim

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Raising Sims consist of applying schedules for a game to process, which in turn affects characters in the game, who then develop "on their own" without constant user interference. In this case the character can be a city or population, where it's often referred to as a "God Game". Populous is remembered fondly by this term.

Other times the target being raised is a single character such as a pet or monster. The player determines what actions are relevant for building what stats, with multiple potential end products, often to be pitted against players.

Occasionally it's a human being being raised to adulthood to be a good adult — or for other sketchy purposes — and the endings are concerned with multiple variations of futures.

A subgenre of Simulation Game and Life Simulation Game. Compare to Mons, where raising sim and RPG Elements are combined, usually with the raising sim element taking a back seat. Related to Farm Life Sim.

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People

Games where you hold a life of person in your hands! Figuratively.

There are so many of these in Japan, they've been documented here.

Places

Games where the individual people are de-emphasized, and you instead raise communities of people, generally by changing the environment they live in.

Pets

Games where you raise non-human creatures. Often Mons. See Virtual Pet for more.


Alternative Title(s): Creator Sim

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