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Video Game / Digimon (WonderSwan Series)

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A series of four Bandai WonderSwan games released between 1999 and 2001 based on the Digimon franchise. The four games star Ryo Akiyama, a character who made a handful of cameo apperances in Digimon Adventure and Digimon Adventure 02 before becoming a Sixth Ranger in Digimon Tamers, and detail his ongoing conflict with the sinister Millenniumon. Their main draw is they are the hypothetical manual for exactly who the hell Ryo is, what he's doing in two different alternate continuities, and why he's seemingly out-of-place in the Tamers universe; they also link together all permutations of the franchise as a multiverse, which of course Ryo ends up saving.


Like the WonderSwan itself, all four games were a victim of No Export for You, and so while most people are aware they exist and they explain Ryo's backstory, non-Japanese fans who've played them or are aware of how exactly it all unfolded are few and far between.

The series did a crossover with Digimon V-Tamer 01 in one of its bonus chapters, with Ryo teaming up with the manga's Taichi Yagami to challenge Vikemon... and getting very distracted.

The four games in the series:

A synopsis for the games can be found on the recap subpage. You might want to get a drink first.


This series provides examples of:

  • The Ace: The first three games all treat Taichi, The Leader of the original Digimon Adventure team, as the height of Tamer achievement. Indeed, Ryo's only called in when Taichi isn't able to help. Ryo finally surpasses him in the Tournament Arc of D1 Tamers, becoming the Ace himself.
  • All There in the Manual: These games are the manual that shows who Ryo is, as he was a Hero of Another Story before his cameos in Adventures and Adventures 02, and before becoming the Sixth Ranger of Tamers.
  • Arc Welding: The first three games bridge the gap between Adventure and 02.
  • Character Development:
    • Ryo grows from being scared and out of his depth in Anode Cathode Tamer to being a confident and capable Tamer in Tag Tamers. He then suffers a Heroic BSoD at the end of D1 Tamers before finally climbing out of it in Brave Tamer.
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    • Millenniummon goes from being dismissive of Ryo to mildly amused at his interference before finally going full-blown Yandere.
  • Continuity Snarl: With Digimon Adventure, 02, and Tamers, which already have plenty of disagreements.
  • Mons: Like other Digimon games, Digimon are gathered into teams and fight on Ryo's behalf.
  • Not-So-Small Role: Ryo's friend Ken, his ally in Tag Tamers and a background presence in D1 Tamers. He is, of course, the same Ken as Digimon Adventure 02's, prior to becoming the Digimon Emperor.
  • Villainous Crush: After his first defeat, Millenniummon gains a single-minded obsession for Ryo, lavishing him with Terms of Endangerment and subtext; everybody else (including Ken) he holds in absolute contempt. In Brave Tamer Millenniummon actually goes as far as to regard Ryo as "his beloved" in a dialogue between himself and one of his minions towards the end of the game and constantly regards Ryo as an "equal". When confronted in the final dungeon, Millenniummon laments to Ryo right before the final battle starts that had Ryo joined forces with his army, they would have been unstoppable together as a tamer/partner duo.