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"Your Bulbasaur evolved into...Bidoof?"

A rare, expendable RPG item that instantly increases a character's stat or sometimes an entire level, permanently. If the former, they will usually come in varieties to cover all the stats. Mostly named after food items. If they're available relatively easily in infinite or very large quantities, they can become a Game-Breaker.

A favorite target for item duplication or farming.

Compare Heart Container, when it's for Hit Points and used immediately when gotten, and Experience Booster which is an item that helps levelling up, but by boosting the rate of Experience Points acquired. If a consumable itself provides said Experience Points, then it's this trope. The temporary-effect version is Power-Up Food.


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    Action RPGs 
  • Boktai 2 introduced a level system to the series. Django gets three stat points per level-up and can distribute them as he likes. But he can also find Tarot cards, of all things, and some of these increase a particular stat ala Rare Candy.
  • Both Dark Cloud games have the Fruit of Eden, which increases any character's life meter, and a specific favorite food for each character that increases their defense. (The first game also has Gourds to increase characters' thirst meters.) There are also items that instantly levels up a weapon: Power Up Powder (first game) and Level Up Powder (second game).
  • Praxis kits in Deus Ex: Human Revolution, which gives you a praxis point upon being picked up. They are software packages that activate your dormant augmentations: you normally have to grow accustomed to your body to accept the augs' presence (itself a justification for the Experience Points system), but the Praxis system lets you skip some of it.
  • Ginormo Sword has a Rare Random Drop in the form of apples, which boost a single stat by 1 point.
  • Gothic 2 has the dragon root herb for strength and goblin berries for dexterity. These can be also brewed into potions which provide a greater increase in stats (+5 as opposed to +1) but are very hard to get or create.
  • Kingdom Hearts:
    • Kingdom Hearts and Kingdom Hearts II both have stat boosters, but they're quite hard to make, so until the inevitable grind to 100% Completion, they're Too Awesome to Use.
    • Kingdom Hearts: 358/2 Days has a unique variation, where the Rare Candy is the only way to raise your character's level. In exchange, however, you get one every time you gained enough EXP to legitimate a "Level Up". The Rare Candy can then be equipped and unequipped every time you want to. There's also special panels that double, triple or even quadruple their effect.
    • Kingdom Hearts 3D [Dream Drop Distance] has a variety of sweets you can give your Dream Eater allies which each provide a chance to boost a particular one of their stats. They're easily obtained, as well, able to be purchased from stores, received as drops, or given as rewards from clearing link portals.
  • The Last Story has random drops that can raise Zael's stats. Rarer drops are five times as effective, and even rarer ones affect the entire party.Also, there is a single item that can be found in only one part of the town or determined sidequests that increases damage done by the crossbow's basic ammo.
  • They're simply called Power Ups in Mega Man Battle Network, which upgrades MegaMan's Arm Cannon in three categories (Power, Rapid Fire, and Charge). There are twelve of them in total, enough for all three fields to reach the cap of 5. The second game also has this system before being dropped for the Navi Customizer in later games.
  • Lunacid: The Earth Elixir and Ocean Elixir permanently increase the player's health or mana when consumed.
  • Parasite Eve 2 has protein capsules that fully recover your HP, and raises its max by 5. Likewise, lipsticks refills your MP and raises it by 1. These two items are the only way to permanently boost your base HP and MP since the two stats are determined by what armor you wear.
  • In Risen you can mix potions to permanently raise stats if you have level 3 in alchemy and the appropriate recipe. Since raising stats in this game requires character points, it can help a lot, but the recipe does require the incredibly rare Hero's Crown plant, so players need to think of what to raise. You can also just eat the stat-raising ingredients on their own, but the effect will be less.
  • Star Ocean
    • Star Ocean: Till the End of Time: Stat berries (and better stat berry+ items) come in very limited supply. One of the Bonus Dungeons has a sizable amount of each berry, but it's still limited to only a scant amount of each type.
      • Your stats are also affected by the equipped weapon. There is an item called Orichalcum that can be forged into your weapons and give them +500 attack. They're hard to get, but unlimited, and you can attach as many as you want. Mmmm, +2000 attack sword.
      • Even better, the Veinslay has 8 Slots, so you can cap at an 8,000 damage bonus on Fayt's weapon alone.
    • Star Ocean: The Second Story also has forged medals, which reduce the experience needed to gain the next level to 1. Up to level 100, anyway; you're on your own for the next 155 levels.
  • The Tales Series has various herbs like sage and saffron that would increase various stats. Frequently, another item could be used to boost their potency.
  • In The World Ends with You, consumable items are the only way to raise a stat other than HP, and correspondingly are quite common. Two that are quite hard to get — Curious Mushrooms and Absolute Shadow Ramen—both increase the drop rate.

    Adventure Games 
  • The flash game Hero RPG has a variant. In one of the early towns, you can buy turkey legs that, the vast majority of the time, do absolutely nothing when consumed. Rarely, though, eating one will increase a random one of your stats by several points — usually three, which is the same number of distributable stat points you would get for leveling up.

    Card Battle Games 
  • Touken Ranbu has Konpeitou which raises a sword's XP by a meager amount, but it is reported that a sword can reach Toku on konpeitou alone (which requires about 70 of them).

    Eastern RPGs 
  • Black Sigil has a secret shop that sells stat-boosting potions for all stats. If the player knows how to abuse the catalogues (required to use that shop) they can easily raise all the stats to maximum as soon as they got that catalogue.
  • Brave Hero Yuusha has fruits to boost each stat: Lemon (Max HP +5), Orange (Max MP +5), Apple, Watermelon, Raspberry, Banana
  • Breath of Fire games have a share of rare candies.
    • Breath of Fire II has a Game Breaking moment where you can make use of a cooking function to max out EVERY stat with absurd ease. All it requires is patience and a bunch of money, and you can even cook up high-sell items to help with the latter requirement.
    • The third game has its power up items which can be stolen from select enemies and received as gifts from faeries. They can also copy those items and you can assign more than 1 fairy to the task, but each attempt takes close to an hour and there's always a chance they're either unsuccessful at copying it or screw up completely and turn the original item into an useless piece of junk.
    • Manillo Shops in Breath of Fire IV sell these items; instead of Zenny however, you have to trade them for fish you caught.
  • Chrono Trigger has tabs/capsules that increase Power, Magic, and Speed (sadly, none for the other stats). You can charm one Power Tab per battle from an infinitely-respawning enemy: The Tubster in the Black Omen, right after the room with the two Nu. However, since the only characters that won't max out their Strength by the level cap don't use the stat, and the fact that this exploit is only available very late in the game, it might not be very useful.
  • Some chests found in Cthulhu Saves the World give instantaneous stat boosts to either Cthulhu or his entire party. The developers explicitly did so to avoid players who would normally hoard stat-boosting items indefinitely (not to mention lack of a sophisticated inventory system).
  • The Dragon Quest games have "seeds", one for every stat (the exception being the games with a Style stat, which is increased by a flower instead). In the remakes of Dragon Quest III, part of 'recruiting your party' involved feeding a prospective ally five stat-raising seeds in whatever combination you wished, to help determine their Personality. It's justified by them being "A gift from the king"...but if that's the case, then why can't the king give you a few bags of those delightful seeds?
  • Dubloon features colour-coded capsules that permanently increase a specific stat each.
  • EarthBound (1994):
    • Rock Candies raise a random stat...which can be combined with an easily purchasable item to increase your stats as much as you wanted.
    • More common are "capsule" items, which raise individual stats (usually Vitality and IQ, which affect HP and PP growth respectively.)
  • The Epic Battle Fantasy series has Steroids, special types of food which first feature in Epic Battle Fantasy 3. Eating one would permanently boost a character's stats (by a set amount in EBF3, or providing a percentage based bonus in EBF4 and EBF5). Whilst 3 and 4 have a single set of Steroids shared among the cast, 5 has a separate set for each playable character.
  • Most of the Final Fantasy series has these. They are usually quite rare.
    • In Final Fantasy IV there are Silver Apples, Gold Apples and Soma Drops which increase HP by 50, HP by 100 or MP by 10 respectively. They can be farmed indefinitely by killing monsters that drop them and are pretty much the only way to get your HP and MP to max.
    • In Final Fantasy VII, they are called Sources, and can be farmed in unlimited quantities by killing enemies in the right area in the right manner.
    • In Final Fantasy VIII some of them can be refined from items that can be bought at store. There is also an exploit that allows you to buy items at store, refine them into something, and sell that for a net profit. Therefore, you can max some stats of your characters once the refining abilities are unlocked without any junction...if you have patience for it.
    • Final Fantasy IX has a hidden mechanic where the characters can actually gain extra stat bonuses from the gear they have equipped, which is added to their regular stat growths upon levelling up.
    • Even though Final Fantasy X has a board game-like mechanic (the Sphere Grid) to develop characters, there still exists a category of them: Purple Spheres, which can be used to fill up empty nodes in the Sphere Grid. Like most examples of Rare Candy, while these are some of the rarest variety of Spheres, there is a way to farm them legitimately, only it entails fighting some difficult superbosses in the Monster Arena. Their stat bonuses also have higher yields than the regular Red Spheres.
    • Final Fantasy XI isn't the type of game to have any sort of permanent stat boost items, but it does offer experience point scrolls, which can level you up if they give enough EXP for the next level. Doesn't work with Merit Points, sadly.
    • This is the only way to level up Mons in Final Fantasy XIII-2. Fortunately, the majority of the Candies are not particularly Rare.
    • Final Fantasy Brave Exvius has Metal Cactuars, which will give experience points when fused into a unit, plus Pots (based on the recurring Magic Pot enemy) for each stat which can further boost that particular stat upon fusion. As the game features Level-Up at Intimacy 5, it also has Trust Moogles, which increase the Trust Value by a set amount.
  • The Final Fantasy Legend has HP-boosting potions to buy, which boost HP by a random amount (Save Scumming anyone?). However, after reaching the HP level indicated by the item name, the potion would only boost one HP. Still, comparing costs it turns out cheaper (if slower) to max out your HP by constantly buying the low-end potions. The game also has potions called STRONG and AGILITY to boost those respective stats and are priced rather cheaply early in the game. You can juice those stats far beyond the displayable cap by about halfway through the game. The other two Game Boy SaGa games make these potions dungeon items only.
  • Golden Sun had peanuts, cookies, bread, apples, mint leaves, and...pepper. Ground pepper, which boosts a character's Luck, riffing on the superstition that if your nose itches, you will become lucky.
  • In Granblue Fantasy, some items allow you to instantly uncap any item of certain rarities: Sunlight Stones can be used to uncap nearly any summon in the game, while Damascus Bars and Gold Bricks can be used to uncap almost any weapon in the game. The Codices are the equivalent for uncapping characters.
  • Legend of Legaia has the various stat waters:
    • Power Water, Guardian Water, Swift Water, and Wisdom Water permanently raise that character's ATK, DEF, SPD, or INT by +4.
    • Life Water and Magic Water raise that characters HP or MP by +16 and +8, respectively.
    • Miracle Water (and the Honey mentioned above) raises all of that character's stats by +4.
  • In the Chinese RPG Legend Of Sword And Fairy, many items that are valued in Chinese medicine such as ancient mushrooms, sariras (pieces of cremated bodies of Buddhist masters), and certain herbs can be used to gain stats. Most notable, however, is a "Golden Worm", which levels you up when consumed and could be Item-crafted without too much difficulty in the first game, allowing you to level your characters up by about 10 levels in the end of the game.
  • Luxaren Allure has Serums to boost each stat: Heart (Max HP +12), Mystic (Max MP +5), and the other serums increase their corresponding stat by 2, Strength, Defense, Ether, Lucky, Resistance, and Speed.
  • Golden Apples in the Madou Monogatari games give you an instant level up. Some are in chests, others...are in weirder places. In Final Test, you have to run straight into a wall to find one!
  • Mana Khemia: Alchemists of Al-Revis with different "Stat" Fruits, as well as a "Youthful Apple" (HP) and "Eternal Peach" (SP).
  • Mario & Luigi:
    • In Mario & Luigi: Superstar Saga, the four kinds of beans can be blended into seven different kinds of coffee: one to increase each of the brothers' six stats, and one to increase a randomly selected stat. Making them also gave you a very powerful accessory item for each one, and an amusing scene with Professor E. Gadd. Each of these beans were hard to obtain, at first. But later in the game, you'll see that the Woo and Hee beans are very easy to obtain. The Hoo and Chuckle beans become increasingly rare the more you dig them up, though there is a way to easily get them late in the game. Beat the time of 40 seconds in the Surfing game to get one of each. Beat the course in 38 seconds and you get two of Woo, Hoo, and Chuckle beans. (Note: Times are rounded down.)
    • Bowser's Inside Story reduced the variety of beans to three (one for HP, one for Attack, and one for SP), but you could eat them right on the spot.
    • Mario & Luigi: Dream Team has beans for every stat, which permanently raise said stat by one, as well as more powerful 'deluxe' versions that raise it by three (dropped by the game's Gold Beanie enemy). There's also an item called the Wellington Boots which lets you grind them by making enemies drop beans instead of coins when defeated.
  • Mega Man X: Command Mission. The best are the rare Build Hyper items, which extend a character's Hyper Mode duration by one round. Doesn't sound like much, but Hyper Mode is so overpowered that one more round may just decide a tough boss fight. Unlike the other Build items in the game that increase base stats (which can be gotten as drops from normal enemies), there's only 12 Build Hypers in the entire game, and roughly 3-4 of them can be permanently missed if you don't steal them from one-time bosses.
  • Onmyōji (2016):
    • Mitama of many varieties and quality which increases shikigami's stats when equipped. The higher the quality and/or level, the better the stats. Furthermore, these mitama grant Set Bonuses when equipped: two of the same kind give a huge boost in a certain stat, while four of the same kind give special and at times hilarious effects unique to each kind. Mitama can be bought in the store or collected in dungeons, especially the mitama dungeon.
    • Materials used to Awaken shikigami come in four types and three tiers per type. In order to Awaken a shikigami, you need a set amount of materials belonging to certain types and tiers. These materials can be found in the Awakening dungeons or are given as rewards along with high-quality mitama after fighting an Octopus.
  • Opoona has several, including some which are easily purchasable. (However, the buyable ones tend to only raise stats that are important in the storyline, not battles.) Of particular note is the Roulette Pizza, which increases a random stat. Also notable are the Heart Cookie and White Chocolate, which increase your HP and FP in addition to your storyline stats. These can effectively be "bought," but only through the Points System.
  • Pokémon:
    • The Trope Namer, Rare Candy, which increases a Pokémon's level by one. Naturally, these can never be bought with regular old Pokédollars; they have to be found throughout the world (some of them are invisible to boot), randomly obtained with the Pickup ability, or exchanged for Battle Points and other special currencies. Later games would introduce additional items that also raise levels. Pokémon Black 2 and White 2 has the Join Avenue's Cafe offerings of the Wonder Dessert (increases a Pokémon's level by three) and the Wonder Dinner (increases a Pokémon's level by eight). X/Y, on the other hand, has the Rare Soda and Ultra Rare Soda in Lumiose's Juice Shoppe, which increases a Pokémon's level by anywhere from one to five at a time.
    • Sword and Shield introduced EXP Candy, the Rare Candy's weaker cousin. Well, depending on the size, that is. They come in varying sizes, and directly give EXP to a Pokémon when used. The amount of EXP given by a Candy is related to its size; for example, EXP Candy XS only gives 100 EXP per Candy (barely enough to raise a Level 5 Pokémon a single level), while EXP Candy XL gives a whopping 30,000 EXP per Candy (enough to get a Level 5 Pokémon into the 30s). Sword and Shield also introduced the ability for Rare Candy to be used on level 100 Pokémon to evolve them without increasing a level, if they evolve by level up.
    • Of course, it should be noted that a Pokémon leveled up solely by any of these methods is actually weaker than an equivalent Pokémon leveled up by battling. This is because of Effort Values, a hidden attribute that increases a Pokémon's stats based on the Pokémon it defeats in battle. Thankfully, every generation (other than Gens III and IV) will still award EVs even if the Mon is Level 100, and Gen VI onwards have methods to stat train without battling at all.
      • To partially resolve this problem, there's Vitamins, which include HP Up, Protein, Iron, Calcium, Zinc and Carbos, which add 10 Effort Values to a Pokémon's HP, Attack, Defense, Special Attack, Special Defense or Speed, respectively, up to a maximum of 100.note  These can often be bought in Department Stores or through special NPCs, though they can still be found in the wild. Sword and Shield removed the Vitamins' EV cap, allowing them to power a Pokemon's stats up to the limit. Conversely, Emerald and beyond have special Berries that have the opposite effect of the vitamins: they remove 10 effort values from that stat, freeing the Pokémon up to earn them in other stats.
      • Also included in the Vitamin category are PP Ups, which increase the PP (the amount of times a move can be used) of a Pokémon's move by 20% and can be used up to 3 times on the same move, and the PP Max, which acts as three PP Ups on a move (though it won't increase PP by more than 60% of the move's base PP). Like Rare Candies, PP Ups and PP Maxes can only be found in the wild or through Pickup, or exchanged with special currencies.
  • Radiant Arc: There are permanent stat increasing books that can be obtained from chests and examining certain bookshelves. There are also "rare" fruits that can permanently increase multiple stats at once.
  • Rakenzarn Frontier Story has Boost items. You can increase the stats of a class by a small amount or you can find Class Boosts that increase your Primary Class level by 1 or 3.
  • Stat Seeds in Rakenzarn Tales, usually obtained from chests, quests and boss fights. They can raise HP or RP by 50 or one of the four base stats by 3.
  • In the Rune Factory series of games:
    • You can use hard-to-find items from Random Drops battles to create a wide variety of rare candy to raise your levels and various stats, once your Pharmacy skill is high enough.
    • In most games, having a vibrant field with many plants will attract Runes and Runeys, which increase your skills and stats respectively.
  • Shadow Hearts series has Seals, which up a stat by one if you use it in the menu. But if you use the item in battle, a Judgment Ring pops up and if you're lucky to hit the red critical area, the stat will be upped by as much as 5 points. They are naturally hard to come by, unless you abuse Video Game Stealing.
  • The Shining Series has food items. Quick Chicken boosts dexterity, Power Potions or Power Wines boost attack, Defense Potions or Protect Milk raise defense, Bright Honey increases mana (MP), and Life Bread boosts HP. However, be careful when using them in the original game. Due to a bug, the boosts are lost if you promote the unit you used these items on, so it's always better to use them after promotion. This has been fixed in the sequels and remakes, and the Brave Apple (increases level by 1) does not have this problem.
  • Shin Megami Tensei:
    • Each variety of Incense raises one stat when used. Each of the varieties are incredibly rare and, if you want them, you either have to get lucky opening up a Mystical Chest (doing it during the Full Moon helps) or exchange 10 Lucky Tickets at a shop in Nocturne.
    • Some games allow you to fuse or recruit Mitama demons, which can be sacrificed to increase your demon's stats (which is increased depends on the Mitama). However, usually there is a hard limit on how much bonus stat you can gain from Mitamas; sacrificing more Mitamas either will do nothing, or take away points from a different stat to increase the stat given by the Mitama.
    • Persona 3 has Minor Arcana cards (obtained by trading gemstones found from boss fights, or doing well on tests) that boost stats. There's also the arcade, and a rare benefit from Cups during Arcana Chance.
    • Digital Devil Saga had Noises that corresponded to each stat, like HP Noise, MP Noise, Magic Noise, etc. Most of these were gotten as occasional drops from random battles later in the game. But Magic Noises could easily be harvested from Horus' in the optional 3F area of the Brutes base. They're the only enemy you encounter in that area, and they're weak against Death, which by that time any competent player should have Mudoon to quickly dispatch them.
    • The incenses in Persona 2: Innocent Sin are absurdly common compared to other MegaTen games. If you want to unlock the (ridiculously high-level) Satan and Lucifer personas, the most convenient dungeon for late-game Level Grinding has a fairly common monster that can drop the All Incense, which works just as it sounds. Combined with other ways to enhance stat growth, it's very possible to achieve max stats for all party members. (Then again, if you're going for Satan and Lucifer, you're obviously after the Armageddon fusion spell that makes a joke of even the final boss, so it's not like perfect stats matter.)
    • Shin Megami Tensei IV still has Incenses, which, while not plentiful by any means, are moderately more common than in other games of the franchise. More rarely, you have Gold items, which are only useful for money. Even rarer are Grimoires, which reduce the amount of experience necessary to level up (Light Grimoires by about a sixth of the full exp needed, Heavy brings it down to 1). Gold items, Grimoires and App cards are available in the extra DLC missions.
    • In Persona 4 Golden, Shuffle Time (a random event after some normal battles) lets you pick some tarot cards for bonuses, some of which permanently power up the hero's current Persona: Justice increases Strength, Strength increases Magic, Hanged Man increases Endurance, Chariot increases Agility, and Fortune increases Luck, and the Magician that upgrades one random skill. There's also the Emperor, which grants the Persona an instant level up (the hero and his Personas have separate levels). The relative ease of getting multiple of these bonuses is balanced out by the fact that you have to frequently fuse your Personas to get stronger ones, and using a Persona for fusion causes it to disappear, along with all of its stat increases.
  • In Skies of Arcadia:
    • There are stat-boosting Seeds. You can buy as many as you want, provided you've got the money, once you recruit a certain character to run an item shop on Crescent Island. One of the Seeds (Dexus-Agility) is not available for sale, but is frequently dropped by a certain Optional Boss that you can fight repeatedly.
    • There's also the Tropica, a fruit that permanently increases a character's HP by 200 (for comparison, Vidal Seeds only increase HP by 30). There's only two in the entire game, and one is dropped by That One Boss (who is also a Superboss).
  • Steven Universe:
    • There are Level-Up Charms found throughout Attack the Light that instantly increase a Crystal Gem's level by one by filling their EXP bar with the remaining EXP, though they can't be used on Steven. Steven will also gain several as rewards for leveling up.
    • Level-Up Charms return in Save the Light, and this time, they can also be given to Steven. Additionally, there are Light Steven Fragments scattered all over the map that give whoever picks them up a decent amount of EXP.
  • Suikoden game had Rune Pieces, consumable items that would boost stats, permanently. Their rarity ranged from "only a few in the entire game" for some varieties to "technically infinite so long as you don't mind spending dozens upon dozens of hours farming" for others.
  • Trinity Universe had its Monster Arena, where you used items to create bosses that, upon death, would give items that permanently increased stats. Clearing the game with a good ending unlocked the Conversion Shop, where items could be traded in for special points, and those points could be spent on unique items — with the stat boosting items being on that list.
  • Elixirs and Wines in Vagrant Story. This is one of two ways (the other one is beating bosses) that Ashley can raise his stats, because the game has no experience points and levels.
  • A Very Long Rope to the Top of the Sky: Nuts are Rare Drops dropped by monsters in the Temple of the Elder Gods. Depending on the type, they boost Life (Max HP +20); Mana (Max MP +5); or Attack, Defense, Spirit, or Agility (+1).
  • The Wild ARMs series:
    • Apples increase various stats in the original game, which can be combined with an easy duplication trick to raise them arbitrarily. In the remake, they grant a free level instead. It actually makes sense for apples to be rare and valuable in most of the games because of the rarity of successful plant life in Filgaia.
    • Wild AR Ms 3, in addition to LVL Apples that give a full level up, has the Grab Bag and Big Grab Bag, which provide 500 and 1000 EXP, respectively.
  • Xenogears had Drives. Interestingly, the story presented drives as horrible, mind-altering, addictive stimulant drugs. One character uses one and goes temporarily insane. As items, they just up a stat. They are also the key to making the Joke Character lethal in the final stages of the game where almost everything is done in Gears and character stats stop being relevant for everyone else.

    Hack and Slash 
  • The original Diablo has elixirs for the four primary stats (Strength, Dexterity, Magic, and Vitality) which wa occasional drops in the dungeon and even rarely purchasable in the stores from level 26. With enough cash, one can patiently reach the maximum values for three of the four stats (Vitality potions aren't on sale) by repeatedly joining multiplayer games and seeing if Adria sold any elixirs. Diablo II also has some similar items, but typically as one-shot quest rewards.

  • Kingdom of Loathing has many different items that give experience towards raising a stat. Since gaining levels is just a matter of raising your main stat to a certain point, these could theoretically give you a level as well, but the only item that specifically gives you enough to raise a level is the Ultimate Wad, which is obtained by destroying an Ultra-Rare item. And when they say Ultra-Rare, they mean it. Ultimate Wads are almost never actually used, since even at absurd levels it's not really worth the expense (currently, one Wad costs about $30 of real-life money).
  • In Ni No Kuni: Cross Worlds, the Yakk Amber is used to a summon or evolve a Yakk mount. Simply having any of the game's mounts increases a character's starts and you can further increase them by training the mount. The Yakk Amber is only available from the Fuse Pot in Evermore. It is a Rank 1 out of 5 reward, meaning that only 7 are available at any given time when it appears, whereas there are 1,000 available of the rank 5 reward. As such, typically the second one of these appears, people will start drawing like crazy, emptying the fuse pot in about a minute or two, just to try to get one of these.
  • Phantasy Star Online has two different kinds:
    • "Materials" grant small permanent boosts to stats and are rather hard to find. Everything except for Accuracy and elemental resistances can be increased this way. Depending on your character's race, they have certain limitations.
    • The other one are most of the Armor Units, in an odd sort of way. Instead of providing stat bonuses, they increase your base stats, allowing you to learn new Techniques and equip weapons you couldn't normally, so long as said Armor Units are equipped. They range from "slightly increase an elemental resistance" to "increase all of your stats by several levels". This only becomes a problem late in the game, since every class has stat caps and Armor Units won't go beyond them.
  • Runescape sometimes award XP lamps for finishing quests, which give experience points in a chosen stat. Alternatively, the Genie random event has him give these to you as a fixed reward. Some have level requirements (they'll award you 20,000 xp in a skill, but it has to be higher than 30, for instance), and they aren't an effective way to get to 99 (they cap at fifty thousand, and it can require upwards of two million xp to advance a level), but they are good for getting a skill off the ground and into better experience or better profit applications.
  • Temtem has a rare item called the Growth Enhancer that raises a Temtem's level by one. There are also fruits that increase Training Values that come in three varieties; candies add 1 TV, regular fruits add 20, and smoothies add 50.

  • The Tome of Experience in Dota 2 gives a flat amount of XP with each use, and slightly more per Tome used in the game. Its availability is very limited, refreshing one stock every 10 minutes.
  • In League of Legends, Zliean's passive, Time in a Bottle, stores XP over time, and he can give it to an ally champion if he has enough XP stored to level them up.

    Platform Games 
  • Castlevania: Order of Ecclesia has various colours of candy, each which increased your attack strength with a certain element.
  • The Sonic Adventure series:
    • Small Animals boost the stats of your Chao: they enhance multiple skills at a higher rate and add animal parts and mannerisms to the chao at the cost of deducting other stats by nearly the same amount and overwriting any other animal features or mannerisms at random.
    • Chaos drives also serve a similar role: they provide fewer experience points per use and make no changes to the Chao, but enhance one skill (Green for speed, red for power, yellow for swim, purple for flight) with no drawbacks. However, they also will hinder the methods it takes to turn that chao into a Chaos chao (unless they are either character chao like the Tails Chao, or are already a Chaos chao).
    • Sonic Adventure 2 also has the somewhat expensive Chao Fruit and Mushrooms, that enhance all stats or enhances Stamina by triple as the chao eats them respectively.

    Real Time Strategy 
  • Warcraft III had Tome that could boost a hero's stats, give extra experience, or even bump them up to the next level. They were useable as single-use items in the original game, but the expansion made them power-ups that were automatically used by the hero grabbing them, presumably to avoid Min-Maxing.

  • Abomi Nation has golden versions of the Status Buff fruits, which permanently boost the relevant stat by 5 and can be won through Minigames in certain towns. Stat orbs, which boost a stat by 1, are more common and can be bought at some shops. There are also the elemental orbs, which permanently boost an Abomi's basic attack power by 1 and change it to a given type.
  • Ancient Domains of Mystery, apart from the normal potions of [stat], has morgia root and moss of mareilon, both references to Zork. In a variation on the trope, they can simply be picked from the right herb bush, but stop working once the stat reaches a certain level. Characters with the Food Preservation skill could also generate corpses from slain monsters, and eating corpses had a wide variety of effects, including stat gains in some cases (but other corpses could do nasty things, necessitating lots of experimenting or a Guide Dang It!).
  • Baroque has several unimaginatively named (Read: the item is called "Evolution") items used to raise your stats, as well as the stats of items you have equipped.
  • Castle of the Winds has Draughts of Increase Strength and so forth for each stat and whole level as well as cursed counterparts that permanently do the opposite.
  • In Desktop Dungeons, Dracul has a boon in which gives you some Piety in exchange for artificially increasing your level by 1. This is in almost all cases, a detriment because XP gains scale heavily with level difference, not to mention you don't get to reap the benefits of stat gains and a Level-Up Fill-Up from leveling. This boon is supposed to be taken as late as possible to mitigate its downside.
  • For the King has a primarily Equipment-Based Progression, including this:
    • Various consumable candies that give a permanent bonus to the character's physical damage, magic damage, armor, magic resistance, and evasion. (Most, however, are Uncommon Candies, not Rare Candies.)
    • Smoking a dose of Scholar's Wort gives a one-time XP boost proportional to the pipe quality. It can even be used in combat, potentially granting a mid-battle Level-Up Fill-Up.
  • NetHack has countless permanent boosts to stats and even a few for levels, including eating a mind flayer corpse (int) or spinach (str), or being attacked by a nurse while naked and unarmed (hp), or successful "grappling" with a Succubus/Incubus.
  • One Way Heroics has rare animals whose Organ Drops permanently increase your stats, if you're willing to endure being attacked by the Jade Forest.
  • The Pokémon Mystery Dungeon series has these in both the stat-boosting and level-raising varieties.
    • Common to all of the games are various vitamins (which raise a particular stat other than HP by a few points), Sitrus Berriesnote  and Life Seeds (which raise your maximum HP by two or three points, respectively), and Joy Seeds and Golden Seeds (which raise your level by one and five, respectively). Though they normally only affect one Pokémon, it's possible to pass the effects to up to three of them by using a Pierce Band-holding Pokémon to throw them through the rest of the party.
    • Rescue Team and Explorers have gummis, which on top of boosting a Pokémon's IQ stat can provide a small increase to a random stat or sometimes even all of them. They're actually the easiest way to increase a Pokemon's strength, due to being fairly common compared to vitamins and the stat gains from level-ups being minimal.
    • Explorers of Sky introduces a serious Game-Breaker in the form of Spinda's Cafe, where you can further increase the effects of gummis by turning them into drinks, on top of potentially getting stat boosts from various edible items that wouldn't have any effect on your stats if consumed normally.
    • Pokémon Mystery Dungeon: Gates to Infinity has devices, which will boost every stat other then HP on a particular type of Pokémon. Though normally rare, you're guaranteed to find at least two of them each time you run one of the five DLC dungeons that house one of the starter Pokémon, which lets you easily turn any Grass-type, Water-type, Fire-type, Electric-type, or Dragon-type Pokémon into a Game Breaker (If you're willing to spend two dollars, that is).
    • Pokémon Super Mystery Dungeon buffed Oran Berries by making them boost max HP temporarily even if your HP wasn't full at the time. Capped at 100 and expires when you leave the dungeon. Sitrus Berries were also buffed lightly, in that they provide the same permanent HP increase, but don't require you to heal fully beforehand to get it.
  • The original Rogue itself had potions of Gain Level and potions of Gain Strength. In addition, drinking a healing potion while at maximum hit points would increase that maximum. However, Level Scaling is partially based on the character's level, so using this excessively without acquiring the necessary material to progress properly can result in a very fast Yet Another Stupid Death.

  • Universal Bulin and Prototype Bulin in Azur Lane, which can be used in place of the same type of ship to Limit Break your ship and increase your ship's Level Cap. They're very rarely dropped or built and most often given as weekly rewards or sold at a high price.

    Simulation Games 
  • Stardew Valley has Stardrop fruits, which permanently increase maximum energy when eaten. There's only a few, and they're largely only awarded as prizes for completing the hardest challenges in the game, including catching every fish, donating every item to the museum, and reaching the maximum friendship level with your spouse.
  • In Sticky Business, you can pack candy along with the ordered stickers to instantly increase the amount of XP each sticker part used in the order gets. This can also be done by adding more stickers not part of the order.

    Strategy Games 
  • The Mercantilism upgrade available from Church or Mosque (or Embassy) in Age of Empires III, which instantly levels you up so you can get another shipment from your Home City. It costs 1500 Coins, which is more than the highest amount of coin that can arrive in chests from your Home City...
  • Bleach: The 3rd Phantom has three different forms of rare candy:
    • First is performing Konso on a Whole, which gives the Soul Reaper who performs it a full 100 exp, which is an entire level.
    • Second is various Free Time events, where by choosing certain events or landing on specific tiles, the player character can gain addition stat points.
    • Third is limited to the post-game and allows characters to gain additional points that can be spent on raising skills or stats, even after they've reached the maximum level.
  • Civilization: "Goody huts" (variably named Minor Tribes, Tribal Villages, or Ancient Ruins) grant a random bonus to the first civilization to enter them. If they're activated by a military unit, that unit has a chance to gain Experience Points or to be upgraded into a more powerful unit of the same type.
  • Disgaea:
    • Disgaea 3 and Disgaea 4 had Stat Serums that would increase their respective stat, but the bonus was lost upon Reincarnation, hence they'd be saved for a final incarnation.
    • Disgaea 5 took a more traditional direction with Revenge Shards, which dropped from enemy units killed in Revenge Mode, and Extracts, which were made from interrogating prisoners and choosing to extract some of their power. This was a permanent stat boost to the character, but Shards and Extracts counted together alongside stat gains obtained from Chara World (and excluding HP, capped at 10 million. HP capped around 1 billion.)
  • Dungeon Keeper: "Specials" are rare one-use items that can be found in some maps. The "Increase Level" special grants a permanent one-level boost to all your evil minions.
  • Fire Emblem:
    • The games have a different item to increase each of a character's stats, although what they are called varies from game to game (ie, a goddess icon in one game is an Ashera icon in another). In the eighth installment, there was an item that decreased a character's level by 2-5. More useful than it sounds, since a character using it keeps their old stats, so they get that many more level-up boosts worth of stats, though it could only be obtained by either hacking or by use of a bonus disc sold with certain copies of Mario Kart: Double Dash.
    • Additionally, some installments feature an item that you can use on one, and only one, character to slightly increase their growths. These only affect the chance of getting better stats, so using it on a character with capped levels or stats made it useless.
  • Growlanser has an interesting inversion. The Blessing Bell item. Quite rare on its own, when used it reduces the character's level by 10. It does not, however, reduce any of the characters stats, or take away ability points. You are just as strong, only 10 levels lower. When you regain those 10 levels, you are that much stronger and faster.
  • Ogre Battle:
    • Tactics Ogre: The Knight of Lodis had a slew of stat increasing items, the Stone of Swiftness for speed, Sword Emblem for strength, Cup of Life for HP, Crown of Intellect for intellect, Sorcerer's Cup for MP, and three items that altered alignment.
    • Ogre Battle 64 had those same items, except that there was an easy to do and very abusable item duplication glitch which allowed you to get as many of those items as you wanted and more! Champion statuettes, anyone?
  • Warcraft III has tomes that can be used by hero units to raise any of their primary stats or experience. These were not carried forward into World of Warcraft.

    Survival Horror 
  • The Evil Within: Angel Statue keys, the only way to open up the lockers full of valuable ammunition and green gel in the Hub Level. They're almost all very well-hidden and each can only be used once. Less well-hidden but even rarer are the medical kits, which restore 100% of your health and add a small permanent boost to your life meter. And when we say these can only be used once, we mean it; keys and medkits you've already picked up don't reappear in a New Game Plus.

    Western RPGs 
  • Anvil of Dawn features two kinds of draughts that permanently increase your Hit Points and Mana Points. You get one of each in every dungeon in the game should you know where to look. The kicker is that the values they increase your points by is random: 1d10 for health and 10d10 for mana. The only way to guarantee you don't get a disappointing result is Save Scumming.
  • In Baldur's Gate, Icewind Dale, and the other Bioware Infinity Engine games based on Dungeons & Dragons, Tomes/Manuals give a permanent +1 bonus to a specific one of The Six Stats. Typically, only one book per stat per game is available, but the effects are cumulative if you are able to duplicate them or export the character into a New Game Plus.
  • In the Dragon Age series:
    • Dragon Age: Origins has tomes that give stat, talent, and skill boosts, as well as books that allow you to learn specialisations. There's also certain objects that you find in the Fade that increases the main character's stats. Finally, some of the DLC allows you to have skill/stat boosts as soon as your character comes under your control.
    • Dragon Age II also has stat and skill increasing items, though they're not as common as in the first game. Also, the Night Terrors side quest has 3 different ways of increasing Hawke's attributes, although 2 of them can be lost because failing the barrel puzzles causes monsters to appear, and the puzzles can't be repeated once failed. Finally, in Act 3, you can brew the Elixir of Heroism, which can only be crafted once-per-playthrough if you found its unique and easy-to-miss recipe in Act 2 and have a ton of resources (including the unique, easy-to-miss, and completely unobtainable in certain story branches Ambrosia), but gives your entire party a free increase in Character Level.
    • Dragon Age: Inquisition has Amulets of Power, which grant a skill point to a specific character.
  • The Elder Scrolls
    • Starting with Morrowind, and continuing into the games that followed, skill books serve this purpose. They raise a particular skill one point upon reading them and contain short stories relating to that skill.
    • Each main series game except for Morrowind contains the Oghma Infinium, a legendary book associated with the Daedric Prince Hermaeus Mora, which either gives stat points to spend (Arena and Daggerfall) or directly raises skills (Oblivion and Skyrim.) Morrowind instead has the Bitter Cup, an artifact associated with the Daedric Prince Clavicus Vile, in a similar role that plays with the trope. It will raise your highest two attributes, but also lower your lowest two attributes by the same amount.
    • Skill Trainers are a form that skips the middleman (you pay them, they raise a skill). Most trainers, however, can only raise you to a modest cap, often 50, after which you've Surpassed the Teacher. Some more advanced trainers can take you train you a bit more, but typically have a cap of around 75 and are usually associated with a guild or faction you must join in order to get their services. Finally, there are the "Master Trainers," who can take you all the way up to 90 (100 is the cap). There is typically only one master trainer in the game for each skill, and some are difficult to find. Finally, in Oblivion and Skyrim, you can only be trained 5 times per level (with 10 skill increases needed to level up). Regardless of game, high level skill trainers are almost always extremely expensive.
  • Fable: The Ages Of Might, Skill, and Will potions grant a set number of Experience Points of that type when consumed. There's a limited number of each in the game, but the "Combat Multiplier" mechanic that boosts experience rewards for fighting without taking a hit also affects the reward from the potions, potentially multiplying their effect over a hundredfold.
  • Fallout
    • Fallout and Fallout 2 have various rare, single use stat boosts you can obtain. In the first game, there are Skill Books that raise skills, although unlike the newer games, each stat doesn't have a Skill Book. In the second game, most stat boosts are memory modules that a super computer surgically implants in your character.
    • Fallout 3 had these in the form of Bobbleheads; there are 13 (one for each skill), that increases a skill by 10 points, and 7 (one for each SPECIAL stat) that increases a stat by 1. There's also Skill Books, which increases a skill by 1, or by 2 with the Comprehension Perk. and a perk that ups your level by 1 right away.
    • In Fallout: New Vegas, Skill Books return, but there's far fewer in this game than in 3. To compensate, they increase a skill by 3 points, or by 4 with the Comprehension Perk. You can also find Skill Magazines, which give a temporary 10 point boost (20 points with comprehension). Surgical implants are also available, most of which raise a SPECIAL stat by one, although your implant limit is based on your Endurance (5 Endurance = maximum of 5 implants).
  • Far Cry 5 has perk magazines that grant one perk point apiece, which in turn can be used to improve the Deputy's existing abilities or unlock new ones. Most of these magazines can be found in the prepper stashes scattered all over the county while another bunch is hidden at generic locations. They're a convenient method for circumventing most of the game's challenge system that is the only alternative source of perk points.
  • Legend of Grimrock II had potions that increased given primary stat by 1. These could be find in the open or made by someone with maxed out Alchemy skill by mixing one common ingredient with extremely rare Crystal Flower. The number of Crystal Flowers is extremely limited, but Alchemist can grow more of them if they have one in their inventory (here it duplicates with number of steps taken) so with one or more Alchemists you could get infinite number of Rare Candies, if you were patient enough.

Non-Video Game Examples:

    Tabletop Games 
  • Dungeons & Dragons:
    • Each of The Six Stats has an associated variety of single-use Manual/Tome that gives a permanent "inherent bonus" to the stat. They come in a range of strengths, but the bonuses aren't cumulative; only the largest one applies.
    • The Book of Vile Darkness and Book of Exalted Deeds give a free Character Level to evil or good divine spellcasters respectively. Both in-game items happen to share a name with splat books focused on especially evil/good characters.
    • If a character draws the Jester card from the Deck of Many Things, they may choose to gain 10 000 Experience Points. If they draw the Fool, they automatically lose that many instead.
  • Munchkin has various "Go up a level" cards, which you can play to, well, go up a level. As befitting the game's humorous No Fourth Wall tone, they can range from silly in-game things ("Boil an anthill") to "out"-of-game things ("Whine at the GM") to the really meta ("Play a 'Go up a level' card"). As a side note, although you win the game by getting to level 10, the rules explicitly note that you can't play one of these cards to win unless the card itself says you can. One of the "Go up a level" cards that allows you to win like this, Divine Intervention, says that if you win with it, you're allowed to mock the other players mercilessly.


Alternative Title(s): Stat Boost Item, Level Up Item