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"Fantasy becomes reality... And reality ends..."

Rakenzarn Tales is a fan game made with RPG Maker made by Dark Kyu. The game is notable for being a massive Massively Multiplayer Crossover between several unrelated anime, game and cartoon series.

The story begins with Kyuu Renjo/Kyros Tanazuki, minding the home while their folks is away on business. After a series of odd events, they come across a book labeled Rakenzarn Tales. Though they find this book freaky, their curiosity causes them to give it a glance and they soon find themselves teleported within the book.

Our hero finds himself in the world of Rakenzarn, where all fictional characters live. Just as they begin to take in the enormity of this situation, it turns out Rakenzarn is in the midst of a crisis as various plagues have been unleashed upon the land by Ganondorf and his Saint Lords. Unable to go home and equally unable to ignore this problem, they soon find themselves joining a party (Kyros joins a guild while Kyuu joins a detective agency) to learn the reason behind these attacks and about the mysterious book which brought them there.

However, unbeknownst to Kyuu/Kyros, the book contains a dark history and has a connection with him, which may endanger his very existence.

You can learn more of the game's wiki or Dark Kyu's DeviantArt account. You can also view a playthrough of the game here. There is also a Let's Play of Version 2.1.1, with some feedback done by a youtuber called DoominaBottle. Find it here. He also does a Let's Play of Version 4, which you can find it here. And if you want to try it out, the download is here.

Simultaneously, Dark Kyu is working on a Spin-Off called Rakenzarn Frontier Story, starring Makoto Naegi. However, this is a different, self-contained story with no links to the main game. A second Spin-Off has been announced called Rakenzarn Seigi. It will focus on the Henshin Hero genre.

Due to massive rewrites and mechanic changes, the trope folders have been split between the current and previous versions.


Tropes in Rakenzarn Tales may include, but aren't limited to:

    open/close all folders 

     # to H 
  • 20 Bear Asses: A few of the sidequests.
  • The Ace:
    • The Silver Crusade Guild is composed of these.
    • Goku on Version 2. Powerful fighter, good leader and clever strategist. His only weakness is paperwork.
    • For the party, Axel is the biggest contender, being talented in plenty of fields, ranging from sword fighting to cooking. Kanon may also qualify.
    • With proper training, Kyuu or Kyros can become one, combining his intellect with powerful magic and good physical strength.
  • Action Girl: Most of the female playable cast can qualify.
  • Adaptational Badass: Most of the playable cast. For example, Kyuu goes from ordinary detective to skilled warrior, Dirk the Daring can take more than one hit before croaking, Daffy Duck can prove his worth as a fighter and even basic slime girls pack more of a punch.
  • A Day in the Limelight:
    • Ultra Boss fights are one for the required party members, as it takes a moment to elaborate on who they are, how they have and can grow from their experiences thus far and will sometimes delve into their past.
    • Each of the main party members is planned to be the focus of an arc over the course of the game, discussing their life story and future.
    • For the most part, Kanata is largely Out of Focus. In Chapters 9 and 10, during the parts in Hinode Village and Furude Shrine then in Goka City's Hospital, we learn more about his backstory and the pressure he's feeling because his father expects him become an onmyoji like him and to be his successor.
  • Adventure Guild: The various guilds scattered across Rakenzarn serve as these.
  • A Friend in Need: A recurring theme. A particularly awesome and heartwarming example in Chapter 5 back in version 2, if the player makes Kyuu choose to go back to Rakenzarn after being back in his world. He explicitly says that he goes back because he promised his friends to help them restore Rakenzarn. In general, he makes several times clear that he will stick with his friends until they manage to save Rakenzarn.
  • All in a Row: Starting with version 4, this comes into effect. This only applies to the current battle party, though, so you won't get a line of dozens of characters all following behind you.
  • All There in the Manual: You can learn more about the characters via the in-game biography.
  • Always Accurate Attack:
    • Magic generally ignores evasion points.
    • Some attacks will also specifically say if they ignore an opponent's ability to evade.
  • Amazing Technicolor Population: Green is a surprisingly common skin tone color. Homer Simpson cameoed in the opening of the earliest versions and was as yellow as ever.
  • Ambiguously Human: Apparently, the duel cards monsters (like Dark Magician Girl or Gagaga Girl) are a species distinct from humans in Rakenzarn.
  • And I Must Scream:
    • The Slime Girls may be monsters, but they are sentient and have an intelligence similar to humans. They're normally peaceful, but the plague caused them to attack travelers. After the disappearance of the plague, you can talk to them. One tells you that she was aware of her predicament, but couldn't control her body.
    • This was also the fate of the people mind-controlled by Countess Rivka.
  • Arbitrary Headcount Limit: The number of characters in battle is capped at four, partly due to the engine limitations and the fact that if you somehow managed to get all 90 party members on the field at once, you could steamroll pretty much anything via sheer numbers and Limit Breaks. You do gain the option to switch party members mid-combat early on, but there's a cooldown period to avoid abusing the feature.
  • Art Shift: Several commissioned artworks, as well as official character artwork, appear in the game for cutscenes and character portraits, making for brief shifts from RPG Maker standard fare.
  • Attack Its Weak Point: Technique class characters specialize in this, focusing on harming specific enemy types and scoring extra damage.
  • Author Appeal:
    • Dark Kyu is obviously a fan of Negima! Magister Negi Magi and My Little Pony: Friendship Is Magic, considering several Negima characters join the party and there was a sidequest taking place in Rakenzarn's version of Equestria.
    • A beta for v2.1.2 had Deadpool quip that Kyuu is Dark Kyu's "super favorite protagonist", which was probably a factor in his being one of the leads.
    • We have girls getting tied up and female OCs done by bondage artists. DIDNapper in particular gets an increased amount of importance with each major version with everyone of its party members appearing in the game and staring in several long sidequests.
  • Background Music Override: Character themes sometimes play during battles, usually during ones centered around original character party members and key fights.
  • Badass Adorable: Dark Magician Girl, Noel, Negi, Setsuna, Asuna, Nanael... The list goes on.
  • Bad Boss: Averted. For the moment, the Dark Saints have avoided the You Have Failed Me and You Have Outlived Your Usefulness tropes. Even Pete, after his fiasco in the Cyril Region, is given a second chance.
  • Bag of Sharing: Items are sharing between party members whenever there's a split. Most notable is the Extra Scenario in which Mayu can use everything the main party has before she even starts on her adventure.
  • Bathos: The main story and character growth moments are played straight and treated seriously with the sidequests focusing heavily on the comedy and watching the characters bounce off each other. Kyros in particular switches between being a fanboy and goof to taking things dead serious at the drop of a hat.
  • The Battle Didn't Count: A lot of the named enemies, combining it with Villain: Exit, Stage Left and sometimes Cutscene Power to the Max. Especially jarring if you use one or several Game Breaker(s) and proceed to trounce them during the actual fight.
  • Beat the Curse Out of Him: How the ponies in Equestria are changed back after being mutated.
  • Berserk Button:
  • Big Bad: Ganondorf, the leader of the Dark Saints, is the one responsible for the plagues afflicting Rakenzarn in his plot to create a new world, with the other Dark Saints serving under him.
  • Big Bad Wannabe: The Morning Glory Guild. A guild of Glory Hounds who use rather extreme and questionable methods to accomplish its missions. Some of its members, led by Samuel, clash with Kyu's Brigade for revenge. Then, the guild takes credit for the disappearance of the plague in Da'Fur and spreads false rumors on Kyuu's guild. Its leader even threatens Kyuu in order to keep him silent. It's heavily implied that they acted like that before. However, while the guild has power and connections, by that point of the story they are far from being the biggest threat and the heroes regard them more as a nuisance.
  • Big Damn Heroes: A frequent way for new characters to get introduced.
  • Black Magician Girl: Dark Magician Girl. Gagaga Girl. Metallia.
  • Boring, but Practical:
    • The combined use of attack debuffs and party healing spells. Basically, as long as the boss is affected by attack reducers, a decently-leveled team has a greatly reduced chance to die.
      • The buffs and debuffs in general, especially enemy debuffs and the buffs increasing physical and magical attacks. Used correctly, they will make your life a lot easier against recalcitrant opponents. Boosting your warriors' attack becomes more and more necessary as the game moves forward if you want them to be useful against bosses. And, if you buff Dark Magician Girl's magic, she won't simply hit your enemies hard, she will steamroll them.
    • Any healing spell on its own will probably be one of the most used spells of the game.
  • Boss Subtitles: Starting with v4, bosses get a quick shot of their name and title just before a fight.
  • Bound and Gagged: With DIDNapper, Fantasy Frontier and other bondage characters involved, this was an inevitability in their sidequests. True to her character, Carol even asks for it at one point.
  • Breaking the Fourth Wall:
    • Axel. Unsurprisingly, he's a Deadpool fanboy.
    • And then the Merc himself, of course.
  • Broad Strokes: Whenever a character references one of their past adventures in Rakenzarn Tales, it's usually done in this manner, as the characters in this setting have lived in Rakenzarn all their life instead of the fictional worlds they're from. For example, Sonic in v2 did fight the Deadly Six at one point, but it took place in the Cyril Region of the Phantasma Continent instead of the Lost Hex.
  • Broken Bridge: You just happen to start off in the one region sealed off from the others due to how bad things are.
  • Call a Hit Point a "Smeerp": Instead of Magic Points, you have Rune Points.
  • Calling Your Attacks: Characters will sometimes do this in the attack descriptions in Version 4.
  • Canon Discontinuity:
    • The events in Equestria show Twilight isn't an alicorn or met humans, indicating their events in Rakenzarn haven't reached the equivalent of the Season 3 finale of the cartoon yet.
    • The RWBY cast seems to be pre-season 3 of their show, considering Roman is still alive and Yang still has both her arms.
  • Can't Drop the Hero: Whoever you pick as the main ain't leaving the party unless they split up. And when it does split up, whoever the designated leader of that group is will also remain in their position until they regroup.
  • Central Theme: Actions have consequences. From the start, you're picking how your character develops and the manner in which you'll be playing the game. Later decisions will also have an effect on the storyline as it's made clear that your choices will bite you in the butt if you don't think them out and you're never going to please everybody in the party. The one line that has appeared in the opening of every version of the game spells it out: "The choices you make will determine the fate of those around you."
  • Character Portrait: Implemented in Version 2 for the notable cast members. Version 3 includes different portraits depending on the character's mood and reaction.
  • Chick Magnet:
    • Thanks to the Romance Sidequest, Kyuu or Kyros can easily become one.
    • Just like in his manga, Negi is one. He has a large group of girls who are looking for him across all Rakenzarn.
  • Choice-and-Consequence System: The Critical Choice system introduced in v4.1.4 determines how major quests play out and has an effect on your Relationship Values.
  • Climax Boss: Each Arc Villain, when fought in the Plague Core. See also One-Winged Angel.
  • Collection Sidequest: One you can pick up involves putting the Master Emerald back together.
  • Composite Character: Characters with multiple incarnations, such as Link or Leonardo, are a mix of the most prominent traits.
  • Constructed World: Rakenzarn is an original world based on a mish-mash of various settings from other genres.
  • Continuity Reboot: After the release of Version 2, the game underwent a major reworking of the plot behind the scenes and restarted for Version 3. Some more plot rewrites necessitated more changes and caused a second reboot for Version 4. And then it got a third reboot shortly after to incorporate the new protagonist Kyros and create a pair of divergent plotlines for both playable leads.
  • Cooldown: Any move besides a normal attack has some, but the exact degree varies.
    • Character-specific moves, RK-0 granted skills and Assist moves have an longer cooldown and use more RP, but inflict more damage and are more likely to inflict a status aliment or buff.
    • Weapon Skills have a shorter cooldown and cost less RP in exchange for being very straightforward attacks with a very slim chance of ailment infliction.
    • Soul Breaks inversely need a warm up before they can be used. So you can't chuck them out until at least two or three turns into a battle.
  • Crossover Alternate Universe: The world of Rakenzarn functions as this, functioning as a world to bring together as many fictional characters as possible.
  • Crossover Villain-in-Chief: Ganondorf heads the Legion of Doom in Rakenzarn Tales, and serves as the game's overall Big Bad.
  • Cute Monster Girl: The Slime Girls, the Mandragoras and the Dryads.
  • Cutscene Power to the Max: Sometimes happen to the villains, sometimes to the heroes, who are able to shrug off several wounds and battles and to continue fighting with their full strength. Especially during the big fights, because of the Rule of Cool.
  • Damage-Increasing Debuff: Besides decreasing defense stats, certain status aliments can also lower elemental resistances.
  • Deadpan Snarker: Several, but not enough to be a World of Snark. Mostly it's Kanon, but Axel, Kyros and Kyuu have their moments too.
  • Degraded Boss: Zigzagged with Zazz. If you bring Sonic with you when you fight Bowser for the first time, you unlock Zazz as an Ultra Boss. And boy, is he hard then. When you fight him near the climax of Chapter 8, despite him being statistically weaker (for the most part; he's more defense-oriented at this point), he gains Cutscene Power to the Max after you beat him.
  • Defeat Means Playable: Several party members and Assist characters join up after you've fought them as a boss once. Don't expect them to be packing the same stats and moves when they do, though.
  • Developer's Foresight:
    • There are numerous alternate dialogues that various love interests will have if you pursue relationships with multiple at once, showing the various Love Triangles that form as you date people. Most prominent are between DMG and Yuffie during the rescue mission in Chapter 8.
    • It's possible to give the Elvish Book to Serena instead of Alleyne once you get ahold of it in Chapter 7.
  • Difficulty Levels: Added in version 4. You've got Novice, Normal, Tough and Relentless.
    • Easy-Mode Mockery: You can't obtain all of the game's secrets on Novice.
    • Hard Mode Perks: Playing on the hardest difficulty level lets you access all the game's secrets, plus gives you more money and EXP.
  • Disproportionate Retribution:
    • The Absolute Justice Act planned very harsh sentences (as in torture and death) even for slight offenses. This is the reason why it was abrogated.
    • When two kids sells him an untrained horse, Samuel retaliates by slapping them several times and threatening to make them his slaves.
  • Dream Reality Check: Both protagonists do this when they first arrive in Rakenzarn.
  • Dual Boss: A few. Wario and Waluigi the second time, Nowa and Alleyne.
  • Duel Boss: Your lead has to go mano-a-mano a few times. Version 4 implements a systems specifically for this called the Duel Clash.
  • Durable Death Trap: The Guardian of the Lost Ruins sidequest, as well as all the stuff in the ruins.
  • Elemental Rock-Paper-Scissors: There are two elemental cycles of note.
    Fire -> Wind -> Earth -> Water
    Light -> Dark -> Thunder -> Energy
  • Empty Levels:
    • Despite being the protagonist, Kyuu has pretty pitiful stat growth, with only decent HP and RP increases and only a tiny bit to his others. This is, however, both justified in that Kyuu is not a natural fighter and thus wouldn't gain as much from combat as the others and exploited in that it encourages the player to get Kyuu to go and train with others in order to gain the moves he needs to survive.
    • Other characters also generally have one or two stats that they having lower gains in, such as physical stats like HP and strength for magic users or speed for the heavy hitters.
  • Enemy Scan: This ability is given to Kyuu by Nodoka. Later versions let you do this by default.
  • Enter Solution Here: You'll have to type in an answer for several puzzles.
  • Experienced Protagonist: The bulk of the playable characters have gone through most - if not all - their previous adventures before you meet them. Of course, they're still level-appropriate for the point in the game where you meet them.
  • Famed In-Story:
    • Many characters like Luigi and Sonic are as famous in Rakenzarn as they are in the "real world".
    • Autolycus is widely considered to the greatest thief in all of Rakenzarn.
  • Fantastic Racism: The elves hate the humans. Justified, since an elven village was slaughtered by humans a few years before the events of the game.
  • Fiery Redhead: A lot. On the good side, Asuna, Kazumi and Risty. On the evil side, Tayuya.
  • Fire-Forged Friends: Your lead and his brigade progressively become this.
  • First Town: Densel Town is home to your guild and your base of operations, so you'll be returning here frequently.
  • Flunky Boss: A few. Notable examples are the Direwolf, Samuel (the second time), Tayuya and Childerich.
  • Forced Level-Grinding: In versions 1 and 2, you'll spend most of Chapter 2 building levels, as there isn't much in the way of armor or weapons yet. Later areas are more lenient about it. Version 3 and on avert this by making the required fights in Chapter 1 give you sufficient levels and new gear is avaliable in Chapter 2 to get the player started, so further grinding is up to the player's discretion.
    • It returns in the Extra Scenario where Mayu starts at level one and has to bulk up to around five or six in order to survive the requisite boss fight at the end of the first act.
  • Frame-Up: One of the Morning Glory Guild's method to get rid of other guilds that threaten their spotlight. In Chapter 9, they do it to the Nutsy Guild. They also do it to the Black Scar Guild during the Save the Dryads sidequest and it's implied that they did it before.
  • "Friends" Rent Control: Most versions of the game show the party living in a nice three-story house with over a dozen rooms to it. Of course, since the majority of the party seems to live there, it's implied everybody's pooling together to pay the bills. Version 3 has Kite mention that the current crisis has dropped the bottom out of the housing market to explain how they got it in the first place. Mitsu also runs her business out of her own very nice place, suggested that her payments may be infrequent, but they're enough to foot the bill.
  • Glory Hound: The Morning Glory Guild. They even take credit for the exploits done by other Guilds.
  • Good is Not Nice: Kanon & Nanael.
  • Green Rocks: Rakenium-0, a material that can be equipped to characters to buff stats and grant new moves.
  • The Gunslinger: Noel, Mana and Samuel. Kyros can be one if you equip him with guns.
  • Hate Sink: The Morning Glory Guild. A group of liars, Smug Snakes, Knight Templars, Glory Hounds, Dirty Cowards, Jerkasses with good publicity and Fake Ultimate Heroes. They even frame up other guilds to steal their exploits. Contrary to the other antagonists, they have shown absolutely no redeeming qualities whatsoever.
  • Heads I Win, Tails You Lose: Some fights won't matter if you win or lose, but winning at least gets you some kind of perk.
  • Healer Signs On Early: One party member with healing abilities, either Kite or Donald, will join up by the first chapter. An RK-0 with healing spells can also be found by then.
  • Health/Damage Asymmetry: Played pretty straight. Lampshaded by Deadpool in one beta, who wonders just why the bad guys always have so much health.
  • Heroes Prefer Swords: Played with. Swords are considered the Jack of All Stats among the equipable weapons, but Kyros can pick whichever weapon he likes. Swords are still a pretty common weapon among the party, though.
  • Heroes With Bad Publicity: Downplayed with the Nutsy Guild. On the one hand, some people are wary of them ; mostly because they aren't an official guild and because of the bad publicity that some members (like Daffy Duck) give to the guild. On the other hand, other people admire them. And the guild still has a good enough reputation to receive plenty of job requests, even outisde of Cyril Region. Even when the guild is framed by the Morning Glory Guild in Chapter 9, there still are a good amount of people who continue to trust them.
  • Hidden Elf Village: The Elf Village.
  • Hopeless Boss Fight: These are usually signified by a message to either survive a certain period of turns or an optional message to inflict X amount of damage for a stat boost.

     I to Q 
  • Ice Magic Is Water: Averted in the first two versions, then played straight later due to simplifying the number of elements used. The latest version regards it as a subset of the Water element.
  • I Do Not Own: The opening disclaimer is this.
    This story has no relations with any existing series. Except for a few Original Characters, most characters appear in this game are owned by their respective owners.
  • Inexplicable Treasure Chests: It is an RPG in a fantasy setting after all. This is lampshaded if you examine the treasure chests in the Suiseki pathway back in v2, as Kyuu is actually surprised to discover them empty before Kite reminds him other people would snatch those up.
  • Interdimensional Travel Device: The eponymous book labeled Rakenzarn Tales.
  • Irrelevant Sidequest: Many of the quests you find along the way have little to do with the main plot. It's justified in that the sidequests are specific requests sent to the character's workplace, which serves as an all-purpose help center for clientele. Hence, if you didn't have that whole world-saving business to take care of, it would literally be your job to go out and provide whatever help is requested of you. For an added touch of realism, you will have to call on one of your allies to solve some quests, as some of them are simply outside of the protagonist's skill set and knowledge to take care of.
  • Jerk with a Heart of Gold: Several. Some examples:
  • Jerk with a Heart of Jerk: Samuel, of the Morning Glory Guild. Whenever he's saved by someone, he either runs away without helping him/her or continues to be aggressive with his savior when they meet again. Only time will tell if he evolves into something else.
  • Jerkass: Samuel of the Hunter Cross Brigade. In general, all the members of the Morning Glory Guild.
  • Joined Your Party: There's a nice little jingle when it happens.
  • Killed Off for Real: According to Word of God, depending on the choices and subquests you made (or didn't make) during the game, some characters may die during the final battle.
  • Knight Templar:
    • The Morning Glory Guild has this mentality. Especially highlighted in the "Save the Dryads" sidequest.
    • This is also the mindset of the people who wrote the Absolute Justice Act and its supporters (called The Coalition).
    • Countess Rivka, form the Behind the Façade Sidequest. She's a Coalition fanatic who longs to purge the world of criminals and mediocrity.
  • Lame Comeback: Samuel of the Hunter Cross Brigade. He usually just calls people stupid.
  • The Lancer:
  • Laughably Evil: Wario and Waluigi, Pete (mostly in the Prologue though), Buggy the Clown and Bowser. The fact that the villains become more serious in the Kandur Arc is a sign that the game is becoming Darker and Edgier.
  • Lazy Backup: Version 3 granted the ability to switch out party members between turns. You still lose if the four currently out fighting all croak, though.
  • Leaked Experience: Back-up party members got 50% EXP in v1.1, which was increased to 100% in v1.2.
  • Leaning on the Fourth Wall: "Come to think of it, it DOES feel like I'm in a video game!"
  • Let's Split Up, Gang!: A few events require the party to tackle multiple fronts, requiring you to keep them all well equipped.
  • Light Is Not Good: A trait shared by most Knight Templar types in the story.
    • The Morning Glory Guild. Some of its members use Light Spells, but they aren't sympathetic because of that.
    • Countess Rivka.
  • Limit Break: The Soul Break attacks.
  • Love Triangle: Considering there are seven different romance options for each lead, and no restriction on who you can and can't go on dates with, there's bound to be some alternate dialogue for romanced characters, especially when other romanced characters are involved... and they are fully aware of their competition.
  • Magic Knight: Some Lightning Bruiser and Jack of All Trades types are this too. Notable examples are Axel, Kanon, Kanata and Cain. With the proper training, the protagonist can become one as well.
  • Massive Multiplayer Crossover: Rakenzarn claims to be home to every fictional character. We probably won't see them all.
  • Master of All/Master of None: Depending on how you train him and build up his strengths, your protagonist may become the former or the latter.
  • Mind-Control Device: Countess Rivka uses one to brainwash her guards.
  • Money Spider: In keeping with fantasy/RPG tropes, you'll find plenty of cash off the wildlife.
  • Monster Compendium: You gain access to it when you get the journal function.
  • Mutually Exclusive Party Members: Some characters are only available depending on who pick as the lead. For example, Kyros gets Mayu on his party only.
  • Mythology Gag:
    • There's quite a few familiar lines from each character's previous stories.
    • Cain Argol, OC of Geminidrake, touches upon a lot of his previous works. His story and sidequests are nods to Beyond Infinity, a cancelled fangame he was to star in, and one of the enemies you encounter during them is Zevhan.
    • The Limit Breaks are usually a character's powerful move from their home game (like Yuri's Savage Wolf Fury) or one of their special moves from a fighting game appearance (such as Mario's Mario Finale).
  • NPC Roadblock: Expect guards in your way whenever you try and get somewhere you aren't supposed to yet.
    • An oversight would be most forest dungeons, which usually have a motionless orb guarding a treasure chest with valuable loot. Oftentimes, due to how the clipping is done behind trees, one can simply walk around them.
  • Nature Spirit: The dryads.
  • No Cure for Evil: Averted. Several bosses will patch themselves back together after you've dealt a certain amount of damage to them and a few can use healing spells, though those generally heal for not a whole lot.
  • Noble Wolf: One of them appears in Axel's first sidequest. As it's a ghost wolf, this overlaps with Undying Loyalty.
  • Non-Combat EXP: Earned for completing sidequests.
  • Nonstandard Skill Learning: Your main character can't learn skills by leveling up, so he has to train with others, read information sources, equip certain gear or even hit a certain relationship level. Other party members can also learn new methods via this method.
  • Noodle Incident: A lot. See also the Broad Strokes entry, as most of the Noodle Incidents mentioned by the characters are references to what they did in other games or in their original series. The only difference is that the events happened in the world of Rakenzarn.
  • Not-So-Harmless Villain:
    • Pete, in the Prologue, seems to be nothing more than a mere thug. As for the story progresses, he's revealed to be a respectable subordinate of the Dark Saints and had been setting up the schemes of the first chapters behind the heroes' backs without any of them knowing it.
    • Bowser, while sometimes comedic, is also a surprisingly competent Arc Villain who was the one guiding Pete and one of the Dark Saints.
    • During the first two encounters against him in Chapter 7, Samuel is shown to be nothing more than a Smug Snake, far weaker than Kyuu and his companions at this point of the story. However, in Chapter 8, in front of the Lost Tower, when he suddenly shows up with his friends and confronts Kyuu, he's far more dangerous.
  • Odd Friendship: A lot of them.
  • Ominous Save Prompt: Starting around version 4, you get one of these before major boss fights in the form of the lead character getting a feeling and asking themselves if they're prepared.
  • One-Winged Angel: Each Arc Villain when they try to defend a Plague Core. Dragon-Pete in Cyril, Meowser (or Giga Bowser) in Da'Fur.
  • Only Smart People May Pass: Prepare to use your noggin to solve puzzles both in the main game and in the sidequests. Befitting his nature, Kyuu's route contains a higher number of puzzles than Kyros'.
  • Optional Boss:
    • Fulfilling certain conditions - always requiring fighting a boss with a certain party member - earns you a fight with an Ultra Boss, who's extra hard. Winning gets you stat boosts, a level-up for the required member and new equipment for the party member with an exclusive move.
    • Version 1.2 included version-exclusive fights with Sol Badguy and Richard.
    • Version 2.1.1's exclusive boss was Laharl.
  • Optional Party Member: Only about half join automatically during the course of the game and you'll have to seek out the rest.
  • Original Character: Several guest characters from other creators can also join the party.
  • Party in My Pocket: Justified for characters not in the active battle party, due to the book having pages in it that allow the lead to teleport his allies in and out at his discretion.
  • Pass the Popcorn: A running gag with Axel, though sometimes, the others get in on it.
  • Permanently Missable Content: Invoked. The Central Theme of the game is choices and consequences. As a result, it's impossible to get everything on one run.
  • Player Personality Quiz: One at the start of the game determines your base stats, your initial weapon and your starting moves.
  • Plot Tunnel: The Extra Scenario is very linear, comprised of three distinct areas with no real sidequests aside from some optional encounters and can't be exited until you beat it. The game does warn you to unequip your good stuff for the new party there before you enter.
  • Point-and-Click Map: Starting with v4.1.1, you can select your destination on the world map by either selecting from a list or moving a cursor to it.
  • Point of No Return: You'll usually get a warning before you go through one of these. This will also happen if your next relationship upgrade will max it out, as that locks you out of dating the other girls further.
  • Powers as Programs: The weapons and some of the RK-0 you equip can grant whoever uses it new moves as long as they have it on them. The only limitation is that certain RK-0 moves require a particular weapon type in order to use.
  • Power-Up Food: Eating a dish at a restaurant for the first time grants a stat increase.
  • Pre Existing Encounters: As glowing balls of light and later shadowy figures.
  • Professional Killer:
    • The Assassin.
    • The Blood Legion Guild specializes in assassination. Tayuya is one of their members.
  • Prolonged Prologue: You do have some room to wander and explore Densel Town, but for the first two versions of the game, it took until Chapter 3 to get into the meat of it and be able to do things like recruit party members, freely explore and take side quests. If you speed read and knew what to do, the prologue and Chapter 1 weren't too bad, but the near Forced Level-Grinding in Chapter 2 could hamper your speed. Starting with Version 3, exploration was available from the first chapter with sidequests and recruiting became available in the second, giving the player more to do before the next plot point.
  • Psycho for Hire: Several of them will try to kill Kyuu during the Kandur arc. Notable examples are the Assassin and Childerich.
  • Punch! Punch! Punch! Uh Oh...: Kyros certainly suffers from this when he tries to fight a more physically-imposing Kyo. Kyo returns the favor by punching Kyros back. The sound effect and Kyros' facial reaction imply that it hurts like hell.
  • Quest Giver: Before you can start any guild sidequest, you need to seek out the person who hired your brigade and learn the details first.
    • Companion-Specific Sidequest: You can also gain sidequests by talking to your party members as well. These usually grant more backstory and new gear.

     R to Z 
  • Rare Candy: Stat boosters can be given to your characters to increase a specific stat by a small amount. It's also possible to find or earn Class Boosts to raise the party's level.
  • Rat Stomp: Giant rats are one of the first sidequest enemies.
  • Reasonable Authority Figure:
    • Goku for the humans.
    • Arafin, the Elder, for the elves.
  • Red Armband of Leadership: Guild members wear black armbands to identify themselves to others.
  • Redemption Demotion: Don't expect anyone who joins the party after you've fought them to still have that five-digit HP. One training fight back in version 2 at least attempts to handwave it with Alleyne explaining she used forest magic to give Nowa and Kanon an edge for the battle.
  • Reel Torture: If optional boss Raku is defeated in the Extra Scenario, he decides to take care of annoying foe Verzog by forcing him to watch a cheesy show with over-the-top brooding characters.
  • Relationship Values: Every party and support member has an Affinity rating the more you use them in battle. Bumping it up enough can earn you sidequests and backstory.
  • Replay Bonus: Some of the dialogues from Kite, Kanon, Noel, Goku and The Knights in the early chapters make more sense and take a new meaning after The Reveal that Kite, Kanon, Noel and Goku were once members of The Knights and left after a disagreement.
  • The Rival: Raku for Kyros, Chizuko for Kyuu.
  • Romance Sidequest: There are planned to be 10 different girls Kyros and Kyuu can date.
  • Route Boss: Because the nature of Rakenzarn Tales, this is prevalent for both Kyros' and Kyuu's Routes.
    • Prologue: On Kyros' Route, the main bosses are Samuel and Pete. On Kyuu's Route, it's a Greater Demon.
    • Chapter 1-1: On Kyros' Route, the bosses are the Hammer Bros, followed by Catchem and Killem. The end chapter boss pits you against a giant double-headed snake. On Kyuu's Route, the first boss is a mysterious enchantress, followed by the Mist Shade.
  • Savage Wolves: One of the bosses of Chapter 2, later moved to an optional boss in Version 3, is a Direwolf and its pack.
  • Ship Tease:
    • The way Noel and Kanon consistently banter - or rather, the way Kanon teases her - seemingly pushes it. He also chastised her the time she was dreaming about meeting her own "prince charming". And he's one of the most distraught when she's gravely wounded by Deathstroke.
    • Naegi and Sayaka as well, building off what they had in their home game. It's more noticeable if you take the Suiseki Valley route into the Kandur region, as they interact with each other more.
  • Show Within a Show:
    • A patron in Bluelake Town's library makes a reference to Twilight. If the series is fictional in Rakenzarn as well or a biography and the events actually happened is unknown.
    • During the Adventures in Equestria sidequest, when Daffy, Donald and Dirk are summoned, Daffy mentions they were watching a show called "Time to Call the Coach".
  • Sliding Scale of Gameplay and Story Integration: Natural, with a few hints of Deliberate listed below.
    • Electro is fought near the climax of Chapter 4, and has a weakness to Water-elemental attacks. Cue Axel showing up after the battle to help defeat him... by pushing him into the nearby lake.
    • Kyuu is capable of bringing his entire brigade with him wherever he goes because he can teleport them to and from their locations at will with his book. Likewise, before it became a menu function in Version 4, he had to access it from the items section of the menu to use that function since the power to summon them is in his book.
    • During Chapter 6, the party comments on how Kyuu seems perfectly fine after wading through the poisonous fog in the Blissing Forest. Guess who's immune to status effects in combat?
    • When Tayuya makes their debut in Chapter 9, the entire party - sans Kyuu - is paralyzed by their flute Gen-Jutsu. Similar to the above, Kyuu is completely immune to the effects.
    • During Nina's scenario in Chapter 9, she sleep-attacks a slime girl, who is fine as she doesn't have anything "resembling upper body strength." Nina has the lowest attack stat of all the party members.
    • The various character classes are mentioned by name by the characters, making them in-universe fighting style designations.
  • Spoiled by the Manual:
    • Since Megumi Minami is also a possible interest for Kyuu, and even though she lives in the "real world", it was a given that she would be transported to Rakenzarn.
  • Status-Buff Dispel: Certain attacks by both party members and enemies can negate particular buffs.
  • The Strategist:
    • Kyuu fulfills this role for his brigade. His quality is even recognized by other authority figures like Alleyne when they have to rescue the Elven Elder in Chapter 8 or Chizuko from the Silver Crusade guild during the battle of Furude Shrine in Chapter 9. Deathstroke tries to use this status against him, trying to break him by pointing out all the flaws in his planning and how he endangered his friends.
    • Goku seems to be this as well, as revealed by the events of the end of Chapter 3 / the beginning of Chapter 4.
  • Strategy Guide: One written by Geminidrake was included in the download up to version 2. Other specific guides are on the game's wiki.
  • Suicidal Overconfidence: Enemy A.I. on the field doesn't account for level differences, so the same mooks will always rush to attack you if programmed to do so.
  • Summon Magic:
    • Assist Cards can be equipped in their specific slot to allow for this.
    • The book grants your lead the power to summon party members at will, thus justifying the ability to change the party at any time, even with people who shouldn't be there.
  • Superman Stays Out of Gotham: Justified in that the Dark Saints are a global crisis, meaning all the other good guys who can't join your party are off dealing with the crisis in their own turf. It's also indicated that Rakenzarn is a bigger world than what is visitable in-game, so it's also a matter of help not being able to arrive that quickly to begin with.
  • Super Move Portrait Attack: Some Limit Breaks would feature a quick picture cut-in of the character doing the attack. This became the standard for Version 4. Summons also have this happen when they are used.
  • Suspicious Video-Game Generosity: If there's a Adventurer's Vendor towards the end of an area, you can expect a boss.
  • Take That!:
    • The aforementioned Twilight reference, criticizing its interpretation of vampires. Quelle surprise.
    • As mentioned in the comments of one Let's Play of the game, Samuel's Hunter Cross Brigade and the Morning Glory Guild in general are the developer's interpretation of a bunch of people he used to know a while back.
    DarkKyu: "To be perfectly honest, Samuel and his Hunter Cross Brigade are actually based on some people I know in the real world, let's say they're exactly like the portrayal in this game, and at their early 20s. In fact, most of the high-ranked Morning Glory members are based on the jerks I encountered here in my home (especially the guildmaster, someone I really dislike the most). You could say they're basically a Take That! to those guys and I can't help but smile when we get the chance to beat them."
  • Talking Is a Free Action: Lines of dialogue in combat happen quite a bit. Some of them can actually influence the flow of battle by having Kyuu respond and seeing how the enemy's reaction affects their status.
  • Tall Poppy Syndrome: In Chapter 9, this is Marcus' reasoning (or perhaps not sincere justification) for having his guild take credit for saving the region and framing the Nutsy Guild. He thinks if the independent guilds start getting too popular, people will lose faith in the Knights and official guilds and that would be bad.
  • Tempting Fate: Chapter 4, in the Plague Core.
    Noel: "W-Wait! Is it just me... or is it too easy?"
    • It happens a few times and, usually, it's lampshaded by someone.
  • Trapped in Another World: The basic premise of the game, though Kyuu plays with it a little by being a protagonist from another series instead of an original character. Kyros plays it a bit straighter, even dropping the Japanese trope name of "isekai" and comparing his situation to the genre. In Chapter 5 of version 2, after being sent back to his own world, Kyuu has the choice to return to Rakenzarn, this time willingly.
    • The Extra Scenario of Kyros' route sees this happen to his friend Mayu as well.
  • Troll: Part of the humor of the game comes from a few very entertaining examples of this trope. The biggest offender is Axel. There are also Sonic and Raku. Zevahn and Death are more villainous examples.
  • Turns Red: Bosses will frequently buff themselves, summon allies or heal a large chunk of damage when they're pushed far enough.
  • Unknown Rival: Or, more exactly, "Too Pathetic to be Taken Seriously" Rival. Ever since Kyuu ridiculed him in EverGreen Town, Samuel is obsessed by the idea of taking his revenge. Kyuu regards him as nothing more than a nuisance.
  • Useless Useful Spell:
    • Played straight for the player for once. Your protagonist is immune to all negative status conditions and stat reductions, something that is commented on in-game.
    • Averted with the stat-reducing spells and status conditions. No boss seems to be immune against all of them and they almost always work (with a few exceptions). They are very useful to make the battles easier (or even winnable). Sometimes, they're the only way to keep your mages alive other than praying that the boss won't target them.
  • Villain: Exit, Stage Left: The antagonists, as long as they have a name, are very fond of this trope.
  • Villains With Good Publicity:
    • Downplayed with the Morning Glory Guild. On the one hand, as an official guild, they have a lot connections (especially with the press), and are appreciated by a lot of citizens. However, even in their hometown of EverGreen Town, there are people who can't stand them.
    • Countess Rivka in the Behind the Façade sidequest.
  • Vitriolic Best Buds: Daffy Duck and Donald Duck. Earlier versions included Eddy in the mix.
  • Wake-Up Call Boss:
    • In Versions 1 and 2, we have Buggy the Clown can be one, as he's the first boss Kyuu fights solo. It's not so much that he's naturally difficult in that how hard he is depends on the effort you've spent building up Kyuu thus far.
    • The Blizzard Dragon, who's very strong and requires pattern exploitation.
    • One of the earliest Ultra Bosses is Asmodeous and Beelezebub. Pretty nasty and give you a good idea of what to expect from the Ultra Bosses.
    • In Version 4.1.1., Double-Head in Kyros' Route is one. Not only this snake has high HP and hits like a truck, but it can also attack twice and use 3 elements! This is the point where the game stops pulling its punches. You have to properly manage your party, switch party members at the right time, give them proper RK-0s, use buffs and debuffs, and exploit enemy patterns and weaknesses. If you haven't learned how the game works and play by its rules, Double-Head is going to decimate you in seconds.
  • Wanton Cruelty to the Common Comma: The writing and spelling are generally good, but improper usage of tenses crops up now and again.
  • Weird Crossover: Due to having the potential for any character from any series be in the game, some of the choices can come off as a little funny. For example, before the first chapter is over, you can have characters from Looney Tunes, Disney, Super Mario Bros., Sonic the Hedgehog, Dragon's Lair and Queen's Blade, just to name a few.
  • With This Herring: Your mysterious voice drops you into Rakenzarn with one weapon, a few skills, the clothes on your back, the book that got you there and no clue. Everything else is earned by the player.
  • Year Inside, Hour Outside: While the time difference isn't exact, it's certainly this trope. In Version 2, Chapter 5, Kyuu returns to his world from Rakenzarn and discovers from Megumi that three days have passed while it felt like weeks to him. When he chooses to go back, after not much more than a few minutes in his world, three days also passed in Rakenzarn.
  • You Fight Like a Cow: Bosses will often taunt you during fights. Sometimes, you'll have the choice to taunt them in return.
  • Zip Mode: Added in version 2.

Tropes pertaining to prior versions:

     A - Z 
  • Attractive Bent-Gender: Kyuu jokingly comments that Kanon dressed as a girl (looking suspiciously like Reimu Hakurei) is hot.
  • Boss in Mook Clothing:
    • The first you'll come across is the Allosaurus, which is mentioned to have assaulted Sivurd Town a week prior to Kyuu's arrival. Woe to those who come across this beast in the world map unprepared.
    • Next in line is the Goblin Zombie, which appears in Galimus Plains at night as a wandering enemy. Similar to the Allosaurus, it deals a lot of damage with each attack, cutting even Ed and Kyuu down to half their health with one hit.
    • Heading further in is the Spiritus Grond, encountered in Zairu forest in Chapter 8 after you rescue Elder Arafin. This thing has 999 Physical Defense, 235 Magical Defense, and 100% evasion rating, meaning that you have no chance of beating it without magic, and strong magic at that. Did we mention that they completely flood the forest when they show up?
  • Boss Rush: The climbing of the Lost Tower in Chapter 8 is basically a succession of bosses and stairs until you reach the Plague Core.
  • Chronic Hero Syndrome: Referred to by name if you tell Ashley that you're saving the world.
  • Contrived Coincidence:
    • There's no real indication that Pete, Buggy or the Boron Bandits were working together when trying to get the Water Orb in Chapter 3. Buggy just happened to stumble up on it and Pete was taking advantage of the situation.
    • Essentially how the sidequest involving Lyra got started. Lyra just happened to be touching a painting that just happened to be the same a wizard used as a portal to a miniature world at the same time as another pony called out to her crush, who just happened to have a name similar enough to the spell word to access the mini world while they just happened to be close enough to the wizard's lab to activate it.
  • Darker and Edgier: The Kandur Arc. The tragic effects of the plague in this region (people becoming paranoid, violent and mad) are explicitly shown. The infected village is covered with fog, while an unnerving music is playing. The villains are more serious and the threat of death for the main characters is more explicit.
  • Difficult, but Awesome: The Neutral Goodinvoked alignment, which requires to carefully manage the alignment choices. So far, keeping Kyuu in this alignment allows him to recruit the most optional characters: Mitsuba won't join him if he's Lawful Goodinvoked and Cain won't join him if he's Chaotic Good. However, both will join him if he's Neutral Goodinvoked. And Yuri Lowell only joins him if he's Neutral Goodinvoked.
  • Elemental Absorption: Several foes, usually bosses, can regain health if hit with the element they're naturally affiliated with. Starting with Version 2, this also applies to party members.
  • Evil vs. Evil: In Chapter 3, the heroes must protect the Water Orb in BlueLake Town. Three sides of baddies are trying to steal it, and are fighting each other for it: a group of bandits led by Boron (who are the reason the heroes were recruited in the first place); Pete, helped by Max Dillon; and Buggy the Clown.
  • Experience Meter: Added in Version 2, but later removed due to menu changes.
  • Failure Is the Only Option: You ain't completing that first quest no matter how quickly it's done.
  • Gambit Pileup: The end of Chapter 3 is basically this between BlueLake Town's authorities, the Boron bandits, Kyuu's brigade, Buggy the Clown, Pete and Goku. See also Xanatos Gambit. (WARNING : Spoilers).
  • The Ghost: In spite of his important role in the climax of Chapter 3, Boron (leader of the Boron bandits) never appears on-screen.
  • Give Me Your Inventory Item: Two party members and one support member are recruited by handing over some items they need.
  • Good Versus Good: Kyuu's brigade VS Alleyne and Nowa, when Kyuu and his friends infiltrate the Elf Village in Chapter 6.
  • Hello, [Insert Name Here]: Once the brigade is officially made, you can name it however you please.
  • Inevitable Tournament: The aptly-named Veryl Tournament Arc.
  • Introdump: The earliest version of game had one of these at the start of Chapter 1 when introducing the new party members. This was phased out in favor of a more gradual introduction when the plot was rewritten.
  • In-Universe Game Clock: Time would mostly pass on the world map, not in towns or dungeons. You could also use a Trauma Inn to advance to a specific time of day.
  • Jump Scare: After you open the door during the nightmare sequence.
  • Karma Meter: It's between Lawful Goodinvoked, Neutral Goodinvoked and Chaotic Goodinvoked rather than good and evil.
  • Late to the Tragedy: The inn sidequest involving missing people.
  • Level-Up Fill-Up: Introduced in Version 1.2, removed in Version 4.
  • Metal Slime: Oviraptors are Fragile Speedsters that flee from combat when their health is low. They appear in Blackwood Forest during Chapter 2, and drop a whopping 100 gold for each one you kill. To put things in perspective, Velocipreys and the like will only drop 15-20 gold.
  • Mistaken for Gay: One optional scene has Kyuu and Kite go have lunch together, which some of the Negima girls mistake for a date.
  • Mood Whiplash:
    • Bad Endings start off with the horrible consequences of whatever just happened before jumping into a BlazBlue-style Game Over screen where Kokonoe criticizes how you screwed up.
    • The end of Chapter 9. The situation is critical. Noel has been gravely wounded and Kyuu has to fight alone a hopless battle against Deathstroke. Then, suddenly, Deadpool arrives, turns Deathstroke into The Comically Serious, spouts some of the funniest lines of the game and pulls down the fourth wall.
  • Multiple Life Bars: In Version 3, major bosses had shields which function as such. Hack off their first set of HP and they'll get a second set, usually changing up their tactics, moves and weaknesses. This was dropped in Version 4.
  • Nightmare Sequence: Early in Chapter 1 up to Version 3, Kyuu gets stuck in a nightmare world and wonders if he's in Silent Hill.
  • No Points for Neutrality: Before being replaced with the Critical Choice system, early versions averted this trope. Playing a Neutral Good route was not only just as viable as a Lawful or Chaotic route, it was also the only way to get all possible party members since none of them could be missed on that route compared to the other two.
  • Offscreen Moment of Awesome: In the end of Chapter 3, Pete releases groups of monsters in Densel and BlueLake Towns. So, our heroes must prepare themselves for an awesome battle, right ? Actually no. The implied Big Badass Battle Sequence happens off-screen without the heroes being involved. Goku and The Knights took care of the monsters in BlueLake and the Striking Star Guild and the other members of the Nutsy Guild took care of the monsters in Densel.
  • Overworld Not to Scale: This was the case in verions where you could wander around the world map before the transition to a Point-and-Click Map. The day/night cycle did help create the illusion that the distance was bigger than it seemed, but you'd still be plodding through the regions at a fairly fast rate.
  • Paranoia Fuel: In-Universe. Kandur's plague increases people's paranoia until they go mad and attack anyone on sight.
  • Persuasion Minigame: You have to beat one to recruit Felicia.
  • Press X to Die: In Version 2, if you take the Knight's HQ route into Kandur, it will eventually climax in a standoff with Wild Dog. Kyuu realizes he's a dead man if he takes even one step. If you take said step before talking to the others and getting an idea, Wild Dog will shoot Kyuu dead for a game over.
  • "The Reason You Suck" Speech:
    • In Nesfor, you can encounter a citizen trying to pitch a bad TV plot idea. You can reason him out of it or give him one of these (or beat him up). And yes, that's actually the name of the conversation option.
    • Deathstroke gives a mean one to Kyuu during their fight in Chapter 9.
  • Statistically Speaking: Averted in one side quest where Kyuu must catch a chicken. You need your AGI stat above 200 in order to catch her.
  • Sword of Plot Advancement: The Tinechor Sword, obtained in Chapter 8 to destroy a barrier around the Lost Tower.
  • Trauma Inn: These have the option of having Kyuu awaken during day or night to skip to a certain time of day for events.
  • The Unfought: Boron, the leader of the Boron Bandits in Chapter 3.
  • Use Your Head: During a sidequest in Equestria, Daffy and Donald use Dirk in this manner in an allusion to Toy Story 2.
  • Victory Quote: The beta test of Version 4 had these, but they were dropped from the official release as a result of modifications to the battle results screen.
  • Xanatos Gambit: Of all people, PETE manages to pull out one of those in the end of Chapter 3, cementing his status of Not-So-Harmless Villain. To elaborate, he takes advantage of a bandit attack on BlueLake Town to cause havoc in the city with the help of Electro. During the chaos, he tries to steal the Water Orb, a magical artifact necessary to stop the effects of the plague. However, he doesn't even care if he succeeds or not. Because his real plan was to force the Knights to call reinforcements, leaving the other towns defenseless so that he can release monsters hidden in pockets dimensions in them. Ingenious. The only reason it fails was because Goku knew this tactic and acted accordingly to counter it.
  • Warp Whistle: At the start of Chapter 6 in v1.2, Tails gives you a teleportation device to return to places you've already been. This was removed in v4.1.1 with the change to a Point-and-Click Map.
  • Wham Episode: The end of the Cyril Story Arc. The heroes discover the Plague Core, fight Pete who transforms into a dragon and find out that only Kyuu has the power to destroy the source of the plague. Then, when he destroys it, Kyuu is teleported back home and has to choose between staying or going back to help his friends. We also learn that Pete, whom we saw as a main antagonist (perhaps even the Big Bad) is in reality nothing more than a glorified henchman working for the real villains: the Saint Lords. It can be a big twist in a first playthrough.
  • What You Are in the Dark: In Chapter 5, Kyuu is back home and has the choice of staying or going back and seeing it through to the end.
  • You Meddling Kids: You get this line if you fight and beat the Phantom Blot.

 
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RT - Reel Torture

Raku decides to take care of annoying foe Verzog by forcing him to watch a cheesy show with over-the-top brooding characters.

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