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Embark on an adventure all your own.note 

"What does it mean to play a role? In a vast world of adventure...the places you go...the deeds you do...the heroes whose tales you bring to life...every road is yours to take."
Monologue of the first trailer
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Octopath Traveler is an Eastern RPG made exclusively for the Nintendo Switch, helmed by the producers behind the Bravely Default series and developed by Square Enix and Acquire. The game was initially announced in January 2017 during the Nintendo Switch Presentation. An early playable demo featuring the characters Olberic and Primrose was released on the Switch's eShop on September 13th, 2017. A second "Prologue Demo", featuring the first chapters for each character, was released on June 14th and allowed progress to be carried over to the final game. The game was released on July 13, 2018.

Utilizing a "HD-2D" aesthetic, Octopath has the player choose one of eight characters, each with their own origins, paths and goals. As you travel the land of Orsterra, you are free to choose where you wish to explore, slowly meeting the other seven characters and learning their stories once they join your party. Like the Bravely Default series, the game builds upon the usual Turn-Based Strategy mechanics of RPGs; here by combining the Break Meter with the "Boost System", wherein characters receive "boost points" each turn, of which they can store five. These boost points can then be applied on later turns to strengthen attacks or increase the potency of status buffs.

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The game features eight different protagonists, each with their own unique Classes, Noble or Rogue Path Actions (allowing them to influence, manipulate, or glean items or info from NPCs), and Talents (additional skills that can aid in battle or on the field).

  • Ophilia the Cleric: A member of the Order of the Sacred Flame, Ophilia is on a pilgrimage to kindle the sacred flame at holy sites across the realm. Ophilia's Path Action is Guide, which lets her convince NPCs to follow her. This lets her lead them away from or towards destinations for a variety of purposes, as well as use them as an Assist Character within battle by using her Talent Summon.
  • Cyrus the Scholar: A teacher in an esteemed academy in Atlasdam, who goes on a journey to recover a tome filled with ancient knowledge, which vanished from the academy's archives over a decade beforehand. Cyrus's Path Action is Scrutinize, which lets him interrogate NPCs. However, since this is a Rogue Path Action he runs the risk of damaging his reputation in town if he fails. His Talent is Study Foe, which automatically alerts the player to one of an enemy's unknown weaknesses at the start of battle.
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  • Tressa the Merchant: A young woman who, after crossing paths with a traveling merchant one day, decides that she also wants to explore the world and enjoy whatever treasures she may find while doing so. Tressa's Path Action is Purchase, which lets her buy items from NPCs. Some of the items you can buy this way aren't available in normal shops, and some can be used to clear quest objectives. Her Talent, Eye for Money lets her find money simply by walking around the overworld.
  • Olberic the Warrior: A former knight tortured by self doubt after failing to stop his companion Erhardt from murdering their king years ago, Olberic's story has him on a journey to discover why he betrayed them and attempt to rediscover his purpose in life. As a Warrior Olberic places a major focus on physical skills in combat, and he is capable of wielding Swords and Polearms. His Path Action is Challenge, which lets him engage NPCs in combat. He can chase away troublemakers and open up guarded pathways. His Talent, Bolster Defense, lets him protect allies by entering Boost Mode when defending.
  • Primrose the Dancer: The daughter of a noble house who was orphaned at a young age and now works as an dancer. Primrose's goal is to find the members of the mysterious organization that killed her father in the name of revenge. As a Dancer Primrose can buff her allies, and she is capable of using both knives and Dark elemental magic. Primrose's Path Action is Allure, the Rogue counterpart to Ophilia's Guide, meaning her reputation will suffer if she fails. She also shares the Summon talent with her.
  • Alfyn the Apothecary: A young man who works as a traveling doctor in memory of the man who saved him when he was a boy. Alfyn's Path Action is Inquire, the Noble counterpart to Cyrus' Path Action Scrutinize. This lets him glean information from any NPC he's talking to, giving insight to their backstory as well as various perks, such as discounts at shops or the location of hidden items. In battle, his Talent Concoct lets him mix together potions which can heal allies or damage opponents.
  • Therion the Thief: A thief who is recruited by a wealthy client to procure a set of rare gemstones. Therion’s Path Action is Steal, the rogue counterpart to Tressa’s Path Action Purchase. He is able to take items from NPCs, but as a Rogue action, there is a chance of failure, which will lower his reputation. His Talent, Pick Lock, lets him open locked treasure chests in the overworld.
  • H’aanit the Hunter: A hunter who is searching for her master, who disappeared while pursuing a beast called "Redeye". H’aanit‘s Path Action is Provoke, which is the Rogue counterpart to Olberic’s Path Action Challenge. This lets her send monsters into battle against NPCs to achieve the same results as Challenge, though at the risk of her reputation. Her Talent is Capture, which lets her tame weakened monsters in battle for use as assist characters.


Tropes associated with Octopath Traveler are:

  • 13 Is Unlucky: According to the creation myth presented at the beginning of Ophilia's Chapter 1, there were originally 13 creator gods. However, the thirteenth god, Galdera, betrayed the others and was sealed away after a battle.
  • Actually Four Mooks:
    • Inverted Trope; most of the Chapter 1 Flunky Boss humans will have 4-6 lackeys behind them, only to enter battle with two (though admittedly they can summon more if those die first.) When Olberic confronts a half-dozen bandits guarding the entrance of their hideout, he only fights half of them.
    • Played straight for both players and enemies during some story battles, where it looks like a one-on-one battle until the battle screen has the rest of the party show up along with additional enemies.
  • Actually, I Am Him: In Tressa's opening chapter, she attempts to take back stolen goods from a band of pirates who claim to owe their Might Makes Right philosophy to a famed pirate by the name of Captain Leon. She is rescued by a mysterious merchant who had sailed into port earlier that day - soon revealed to be none other than Leon himself, having given up his life as a buccaneer to become an honest merchant.
  • Adult Fear: As in a conversation overheard by Primrose, your child wanting to grow up and work in an extremely dangerous field of work thinking it's harmless and being unable to explain why they can't.
  • All There in the Manual: Details regarding ages, backstories, occurrences in the timeline, and other unmentioned things in-game are talked about in the official setting and guide book.
  • Altum Videtur: The hidden Sorcerer job has a three-hit, Ao E ability for every element, all named in Latin. Unfortunately, the English dub pronunciations of the Sorcerer's spells are incorrect due to a mispronunciation of the infinitive. Take Ignis Ardere, which is pronounced by the actors as "ah-dare", when the -re is a syllable of its own, meaning it should be "ah-dare-ay".
  • Anti-Frustration Features:
    • When characters use an elemental magic attack, the damage inflicted utilizes the weapon in the character's arsenal that gives the highest elemental bonus. As such, if a character uses magic while equipped with their sword, but their staff gives a bigger elemental bonus, the game will automatically defer to the staff's bonus rather than the player needing to juggle weapons.
    • When selling items, all the designated Vendor Trash in the inventory is automatically organized at the top for easy selling.
    • The settings allow that the cursor always starts on the last enemy targeted, so you don't need to cycle through them to get to the one you wanted dead first.
    • The Apothecary's First Aid, which is a single target, automatically points at the party member with the lowest health.
    • Linde can randomly unleash either a Sword or Polearm-based attack when summoned by H'aanit. If your target has a confirmed weakness to one of those, Linde will automatically use the weapon type that the target is weak to without fail.
  • Anti-Grinding: While Olberic and H’aanit can challenge just about any NPC, the ones with low star counts give only small EXP payouts to keep the player from fighting entire towns indefinitely for quick levels.
  • Apologetic Attacker: Tressa apologizes when she uses Steal.
  • Arbitrary Headcount Limit: A total of four party members can be on the team at a time, while reserve party members can be swapped in at any town's tavern. Within battle, Ophilia and Primrose's abilities allow for a maximum of six party members, with the additional two being NPCs controlled by the AI.
  • Arc Number: 8.
    • There are eight playable characters, each with their own storyline (hence the title).
      • Each of these characters has one of eight unique basic job classes (and can dual-class).
    • The continent the game takes place in is divided into eight geographical regions (Frostlands, Flatlands, Cliftlands, etc.) and the playable characters each start their journey in a different one of these regions.
    • Olberic lost his king and his city-state of Hornburg eight years ago.
    • Eight warring clans used to inhabit the Flatlands, before uniting against an opposing army and founding the city-state of Atlasdam.
  • Arc Words: Certain spoken words and phrases carry weight throughout each traveler's individual stories.
    • Ophilia: "Loneliness."
    • Tressa: "What is your most precious treasure?"
    • Olberic: "For what did I wield my sword?"
    • Therion: "It's believing in people that makes us strong."
  • Arson, Murder, and Jaywalking: Tressa is terrified of ghosts, thunder and debts.
  • Assist Character: There are multiple versions of this in the game.
    • Characters you draw with Primrose's Allure or Ophilia's Guide skill can be brought into combat with a command. They can attack, use a special skill if they have one, and occasionally defend the protagonists from certain attacks. However, they will exit battle after a few turns. While you can re-summon them multiple times per battle, each can only be summoned a certain number of times in total.
    • H'aanit's Talent allows her to summon any of her captured monsters to deliver a single attack. Aside from her Animal Companion Linde, these creatures can only be summoned a certain number of times before they vanish from her roster.
    • The Merchant class has a skill that allows the character using it to spend money in order to hire mercenaries that will rush in and deliver a single attack. Unlike the other Assist Character types, the only limit to how many times these mercenaries can be called upon is the amount of money you're willing and able to spend.
  • Attack Its Weak Point: One of the core aspects of the combat system. Hitting an enemy with its weakness to causes it lose shield points in addition to dealing extra damage. When an enemy's shield points hit zero, the shield temporarily breaks and they lose a turn, during which an even greater amount of damage can be dealt.
  • Badass Boast:
    • Every character has one (or more) when fully boosted.
      Olberic: My blade is unbending!
      Primrose: Ha! Watch me now!
      Tressa: I won't hold back!
      Alfyn: Let's get down to work! / All righty!
      H'aanit: Holden back nothing! / Comen!
      Therion: Let's do this! / I'm ready! Are you?!
      Ophilia: Prepare yourself! / Here I go!
      Cyrus: Now the true lesson begins! / My focus is unparalleled!
    • H'aanit has one for getting into battle as well.
      H'aanit: Standest thou against me? Then be hunted!
  • Badass Bystander: Nearly every NPC in the game has individual stats for the sake of the effect that Path Actions have on them, with their power ranging from 1★ to 10★.
  • Barrier Change Boss: Many later bosses will change their weaknesses every time they recover from Break. Some of them also keep their weaknesses protected, requiring you to either get rid of their flunkies first or Break them using the few weaknesses that are available to reveal more.
  • Battle Aura:
    • Entering Boost will cause a colored flame aura to envelop your character. As you use more BP, the aura's color changes and becomes much stronger.
    • Bosses gain a purple aura when they're about to unleash their most dangerous attack.
  • Beauty Equals Goodness: All the good gods you fight look human and normal with the minor exception of Winnehild's extra arms. The fallen god Galdera on the other hand is an unholy cross between Big Red Devil, Tin Tyrant, and Eldritch Abomination.
  • Because You Were Nice to Me:
    • Yusufa stands up for Primrose and distracts Helgenish for her, because Prim was the only dancer there who was kind to her. This ends up being what gets her killed.
    • This is also why Therion continues to assist House Ravus, even after the band on his arm is unlocked.
  • Belly Dancer: Dancer is a playable job, and Primrose's default.
  • Big Damn Heroes:
    • In his 4th chapter, when Therion is surrounded by Darius's thieves, Heathcote comes in, kills some of them, and creates an escape route for him.
    • In her first chapter, as she's surrounded by pirates, Tressa is saved by the benevolent merchant she met prior, who actually turns out to be former Captain Leon Bastralle, whom the pirates quote and idolize.
    • In Olberic's 4th chapter, during the revolution in Riverford, Erhardt appears, holding the mooks back, while Olberic goes to fight Werner.
    • In Cyrus's 3rd chapter, the titular protagonist ends up being trapped by the Headmaster in a sealed off room. At first, it seems like Cyrus will find a way to escape, but he ends up being saved by his student Theresa, who heard about the Headmaster's intentions and came to warn Cyrus.
  • Black Mage:
    • Scholars get access to spells of three elements, while most other classes only get one.
    • Taken Up to Eleven with the Sorcerer, which grants access to spells of all six elements.
  • Blow You Away: Merchants have wind magic, as a Pun on "trade winds".
  • Bond One-Liner: After Primrose, a dancer, has just stabbed her abusive employer, Helgenish and he spins around before falling to the ground and dying:
    Primrose: ...Quite the dancer yourself, in the end.
  • Bonus Boss:
    • There are a few of them in many of the optional caves strewn throughout the land. Notable ones (i.e., the ones involved in sidequests) include the ice golem Jotunn in the low-level Hoarfrost Grotto, the Snake Charmer and Giant Python in the mid-level Quicksand Caves, the Devourer of Men in the high-level Forest of No Return, and the direwolf Mánagarmr in the high-level Forest of Purgation.
    • And, technically speaking, the True Final Boss is one as well, if you consider the game content after completing all eight stories to be optional postgame content rather than part of the main storyline.
  • Book-Ends:
    • Ophilia begins and ends her story with Lianna atop her favorite hill overlooking their home.
    • Primerose's story begins with her dancing, her dance symbolic of her perseverance. At the end of her story, she determines to keep dancing, but this time with different conviction behind it.
    • Alfyn's first and last chapters has him fight a vicious animal so he can obtain something from it to develop a cure.
  • Boss Banter: This occurs in two separate Final Boss battles, Ophilia's and Therion's. Strangely, Ophilia's is voiced, but Therion's is not.
  • Boss Bonanza: Olberic's chapter 2 consist mainly of 4 boss battles back to back.
  • Boss in Mook Clothing: Of the many NPCs that you can interact with, the ones that make the best allies can also serve as enemies powerful enough to put some of the bosses to shame when challenged with Olberic or H'aanit, who must fight all challenged NPCs alone. Every town and village is host to at least two or three such characters.
  • Boss Rush: Shadowy copies of eight notable bosses (Mattias, Yvon, the Venomtooth Tiger, Werner, Simeon, Miguel, Darius, and the White Dragon) must be fought at the Gate of Finis before the True Final Boss.
  • Bragging Rights Reward: Defeating the True Final Boss rewards the Spurning Ribbon, which nullifies all random enemy encounters.
  • Break Meter: The gameplay revolves around a Tactical Rock–Paper–Scissors system in which exploiting your foes' weaknesses will cause a numbered shield icon next to them to deplete. If it reaches 0, this makes the target Break, which will stun it for one turn and lowers its defenses.
  • Call a Smeerp a "Rabbit": Alfyn's final boss, the "Ogre Eagle", is a Griffon.
  • The Cameo: A piece of official artwork has Tiz and his brother Til giving directions to Olberic and Primrose.
  • Can't Drop the Hero: Downplayed; the protagonist you start the game with is locked into your party, but only until you finish their story, at which point you can swap them out if you so wish.
  • Cat Folk: The Cait enemies, feline creatures that walk upright and wear jaunty traveling clothes.
  • Central Theme: Each character has a recurring theme throughout their individual stories.
    • Ophilia: The pain and loneliness of loss and how it can taint a person without others to help them.
    • Cyrus: At what point does the gift of knowledge become a danger?
    • Tressa: People being measured, not by their wealth or power, but by their character.
    • Olberic: What motivates people and gives them purpose? What happens when one loses that purpose?
    • Primrose: Humans Are Bastards. Will revenge heal your scars and make you happy?
    • Alfyn: Living life and being the kind of person you can be proud of.
    • Therion: Betrayal is painful and how people who lose the ability to trust are weaker for it.
    • H'aanit: Respecting and celebrating life, stories, and the people we share them with.
  • Character Select Forcing: A couple of downplayed examples.
    • While the characters can have their jobs replicated at a given shrine, most of those are in Lv. 17+ areas... except the Dancer job, which is tucked away amidst a throng of Lv. 30-ish monsters. So unless you want to go without the buffs and Dark damage the job brings to the table, you have no choice but to bring Primrose along until you can safely access that shrine.
    • Therion is the only character who can open the locked chests scattered around since this is his personal Talent, and not bestowed by the Thief class. As a result, if you want to get all of those treasures, you either need to keep him constantly in the party or take him back to previously-visited areas.
  • Chekhov's Gun: Early in Alfyn's story, he and Zeph switch medical packs so they'll have a reminder of the other when they part. Zeph hid a note to Alfyn in his, which is vital to lifting Alfyn's spirits in his last chapter.
  • Church Militant: The Knights Ardante, a chivalrous organization that serves the Church of the Flame.
  • Color-Coded Characters: The Protagonists and their classes all have their own color motif going on.
    • Ophilia and the Cleric class is white.
    • Cyrus and the Scholar class is black.
    • Tressa and the Merchant class is yellow.
    • Olberic and the Warrior class is blue.
    • Primrose is red, but the Dancer class itself does not have a color in an odd exception to the rule. Anyone who multiclasses into a Dancer retains the color of their original class.
    • Alfyn and the Apothecary class is green
    • Therion and the Thief class is purple.
    • H'aanit and the Hunter class is pink.
  • Connected All Along: All eight characters' stories involve the cult of Galdera, either directly or indirectly.
  • Credits Montage: The game keeps track of the final blow done to every boss, and once the player beats their chosen protagonist's fourth chapter, replays them all in the background while credits scroll.
  • Criminal Doppelgänger: One sidequest available after clearing Tressa and Therion's stories involves a criminal who's impersonating Leon Bastralle to rob people, unaware that the real Leon has already reformed himself.
  • Crutch Character:
    • High-powered NPCs serve as this when you use Ophilia's Guide or Primrose's Allure skills to have them to join your party, as well as the beasts that H'aanit can capture. The mercenaries that Tressa can hire during battle also qualify.
    • H'aanit is a downplayed example. Her Beast Lore skills makes her a really nice early game nuke character, since even monsters with a level score of four will have her dealing damage in the quad digits when boosted while everyone else is struggling to break five hundred damage when boosted. However, as other characters start to gain more levels and finding monsters of higher rarity becomes more difficult, her Beast Lore skills will start to fall behind others in terms of damage output. It's downplayed though in that, unlike most examples, her Hunter Skills still remain useful into the end and after game.
  • Darker and Edgier: When compared to Bravely Default, the producer's other major series. Primrose's route in particular includes mature themes such as murder, prostitution, slavery, and sexual abuse. The game also features much more profanity than its sister series.
  • Dark and Troubled Past: Primrose, Olberic, and Therion have these.
    • Olberic was the bodyguard of a king, only to fail to protect him and his land from his close friend and fellow equal in skill, Erhardt. It doesn't help that he murdered his king in front of him and defeated Olberic. Wandering the lands to find redemption, he also struggles with seeing himself as useful only in the heat of battle.
    • Primrose was born into a wealthy family, only for her father to be murdered in front of her eyes as a child. She was rendered poor and had to turn to prostitution to survive.
    • Therion has never known any sort of family aside from a sort of brother figure in Darius. He scraped by, taking what he could, and in his banter in Olberic's Chapter 4, he hints that he was beaten up or similarly abused by people older and more powerful than he was. And even his partnership with Darius backfired on him when Darius betrayed him, almost literally stabbing him in the back and tossing him off a cliff simply because he was offered money and power to do so. The party members and Cordelia Ravus are quite possibly the first people to treat him with any sort of kindness or respect in years, if not his whole life.
  • Difficulty Spike:
    • There is a big spike in the difficulty of the random encounters when you enter the areas around the various Chapter 2s, and another one when you enter the areas around the various Chapter 4s. These coincide with a change in the normal battle theme music, as well.
    • The True Final Boss battle is exponentially harder than anything else in the entire game, including the above-mentioned Boss Rush that comes right before it and every other Bonus Boss battle.
  • Disc-One Nuke:
    • The player can steal a Golden Axe in the same town where Alfyn is recruited. You will need someone to knock out the person blocking the door to reach him. However as H'aanit, Therion, and Alfyn's starting areas are neighboring towns, you can feasibly get this weapon within the first hours of gameplay and it continues to be one of the best equips for H'aanit and Alfyn up to the late game.
    • H'aanit's monster capturing mechanic can be highly abusable if you know where certain easy to capture 'higher tier' monsters are. With enough careful planning, it's possible for her to be doing quad digit damage while everyone else is still doing triple digit damage even when boosted to max.
  • The Dog Bites Back: Primrose's entire story arc.
  • Drinking Contest: Between the male cast members as part of the party banter. Eventually ends with Cyrus calling a tie between Olberic and Alfyn as they're cut off by the bartender.
  • Duel Boss:
    • Any random NPC you challenge as Olberic or H'aanit must be fought with them only.
    • There is also a special plot-example in Olberic's storyline: He automatically Challenges Erhardt when he has the chance to and fights him alone.
  • Early Game Hell:
    • The first character you choose will have the hardest time starting out, since they start at level 1, most of them have to fight all by themselves, and your inventory and money is limited. While the other party members also start at level 1 when you recruit them, your main character will always be in the party, giving them a strong ally who can easily wipe out the early enemies; you have more characters that can exploit enemy weaknesses; you will likely have enough money to get the best equipment available for them at the time; and your inventory will have more items that can help in battle.
    • All this is writ large with Primrose, who has terrible defense and fights exclusively physical enemies, has the toughest chapter one boss, and can only access the equipment store by going off the beaten path during a brief segment before she has access to her dungeon (and she can't return to the store when she does).
  • Elemental Powers: "Magic" attacks are referred to as "Elemental" attacks. Each of the eight jobs is capable of using a type of elemental magic.
    • Clerics use the element of light.
    • Scholars use fire, ice, and lightning.
    • Merchants the element of wind.
    • Warrior are the odd man out and use only physical attacks.
    • Dancers use the element of darkness.
    • Apothecaries use the power of ice.
    • Thieves use the element of fire.
    • Hunters use the element of lightning.
  • Experience Booster: Some measures can be used to assist with EXP and JP grinding.
    • The Dancer's Bewildering Grace randomly triggers various effects, including an EXP or JP multiplier. At the end of battle, the multipliers obtained are added together and then multiply your EXP and JP.
    • Certain job support skills from Warmaster and Starseer will boost EXP and JP earned by +50% each for the whole party.
    • Very late in the game, the Captain's Badge and Badge of Friendship accessories are available to multiply EXP and JP earned by an additional +50%, and affects the whole party.
  • Fake Special Attack: The Injured Scout near Wellspring can be Allured/Guided after his quest is completed, though he is still wounded. In battle his special attack is "Too wounded to move..." which, when activated, creates a brilliant blue effect... and nothing happens. He also can only block a pitiful amount of damage before retreating.
  • Fat Cat: One variant of the Cait is the Chubby Cait, which is Exactly What It Says on the Tin.
  • Fictional Currency: The game's currency is called leaves.
  • Fighter, Mage, Thief: Three of the travelers fulfill these fundamental roles: Olberic is the Fighter, Cyrus is the Mage, and Therion is the Thief.
  • Fire/Ice/Lightning: The Scholar gets access to all three. So does the Sorcerer and Runelord.
  • Foreshadowing: Occurs several times thanks to the stories' chapter format.
    • Ophilia's Chapter 3 includes a few conversations with Mattias regarding the nature of faith in the Sacred Flame that hint at his true belief in the accursed flame of the dark god Galdera.
    • Primrose's Chapter 3 in particular employs a lot of foreshadowing regarding Simeon's true allegiance. He's dressed in black, like the Crow Men. He mentions he's a "Playwright, of sorts" (signifying he's not literally one) and "stages dramas and tragedy", foreshadowing his role as the head of the Crow Men and his sadistic nature that motivates him. Simeon's old job was as a gardener's apprentice, cultivating the flowers; Primrose is named after a flower, and the idea of him cultivating her life further fits his personality. Lastly, Albus, the Right Wing of the Crow, mentions to his lackey that their boss has a huge flair for the dramatic.
    • Therion's statement to Cordelia at the end of his Chapter 2 all but spells out what happened between him and Darius, and Darius's inherent selfishness.
    • Several things about H'aanit's Final Boss fight, such as H'aanit being unable to sense Redeye's feelings like she can with all monsters, a strange skill Redeye occasionally uses that heals one of your characters (admittedly for only 100 HP), and its strangely human face, hint at the boss's true nature which is only revealed in the postgame.
    • There are also plot threads that are Left Hanging at the end of most, if not all, of the eight stories, that hint at a postgame resolution that involves Graham Crossford, the Gate of Finis, and the dark god Galdera.
  • Four Lines, All Waiting: Or, more specifically, 8 story lines, with each character's story starting in a different city, spreading out across the map, and each character's story is separate from the others. As for the waiting, the first chapter will start around level 5, but chapter 2 is generally somewhere in the 20s.
  • Fun with Acronyms: The names and starting positions (beginning with Ophilia and going clockwise) of the eight main characters are arranged so that their initials spell "octopath."
  • Gameplay and Story Integration:
    • Before Tressa enters the pirate's cave, she gives the pirates a barrel of wine that's spiked with a sleeping drug, putting all of them to sleep. Upon entering the cave, any random encounters against the pirates will start with the pirates asleep.
    • It's also played with to heartwarming effect near the ends of some characters' stories. Most notably, halfway into his final chapter Alfyn will use inquire on himself to recall the memory of Graham Crossford preparing the tincture that saved his life; you have to inquire Graham to get the information. And in one of the most heartwarming scenes in the game, at the end of Ophilia's story, you have to use Guide on Lianna to lead her to the spot where she helped first break Ophilia out of her shell fifteen years prior.
  • Gameplay and Story Segregation:
    • The game is generally very heavy on it. As far as gameplay is concerned, the characters are travelling together as a party, dealing with their stories together and helping common folk along the way. Cutscenes, meanwhile, portray them as being all over the continent, overcoming hurdles on their own, often in situations that would make little sense with a full crew of eight people. And then you get to the party banter scenes, where party members act as if they were present during the other's story cutscenes...
    • No matter what a party member's quest is, they'll join up with the others without a word. Especially noticeable in the case of Therion: nearly all the other characters are out to do some good in the world, only to immediately join a criminal on a heist, and Therion will reject other thieves because he works alone and then decide to get help from random passerby.
    • The side-jobs have no impact on plot or characters. For example Therion will always refer to himself as a thief no matter what his side-job is. There are no interactions between two party member who share jobs (as primary and side-job).
    • Ophilia's chapter 4 involves her in a Town with a Dark Secret. The villagers are all hostile to her, and will actually capture her as part of the story. Despite this, they will also do business with her as she can still use the pub, inn and even the weapons shop.
    • Early in H'aanit's chapter 4, it's mentioned that when Redeye moved into the Grimsand ruins, it caused all the monsters to flee the ruins to the surface. Yet when the Player makes it to the ruin, there will be plenty of random encounters as usual of any dungeon.
    • With all the sheer amounts of horrible things you can do to townsfolk (see Video Game Cruelty Potential), this barely affects the overall plot, so it will still continue despite that you just beat up an entire village. Sometimes they'll even be considered noble path actions - even if you're beating up pregnant women. It's quite hilarious.
  • Getting Crap Past the Radar:
    • Using Inquire or Scrutinize on one particular little girl has her recount being kept up at night by her mother apparently "talking in her sleep," repeatedly calling someone's name until she screamed.
    • In the first sidequest with Ria, we find the wayfaring lass being doggedly harassed by a persistent man. When Challenging/Provoking the man, he will use Sleepweed to try to knock your character out.
  • Gladiator Sub Quest: Olberic's chapter 2 involves one.
  • Guide Dang It!:
    • How to access the The Very Definitely Final Dungeon. Completing all the characters' stories is intuitive enough; additionally completing two completely unrelated sidequest chains and then going to a starter area the player would otherwise have no reason to go to for a followup quest isn't.
    • Werner's Sword seems like a powerful weapon, sporting 299 Physical Attack, 120 Elemental Attack, and an effect that causes all successful attacks to become critical hits. What it doesn't tell you is the weapon has a secret modifier that lowers its accuracy. Overlaps with Dub-Induced Plot Hole, since the original description said "Attacks will miss easily, but attacks that do hit will be crits."
    • Many NPC side quests are vague at best on what needs to be done to solve them with no instructions given aside from decoding the NPC's words, and sometimes needing to locate specific NPCs on the other side of the world map and much later in the game to complete them.
  • He Knows Too Much:
    • The Crow Men killed Primrose's father because he was looking into things he shouldn't have.
    • Yvon threatens this upon Therese and Cyrus for butting into his affairs.
  • Hellgate: The Gate of Finis where Galdera was sealed away by the twelve gods. Where the other side is located is ambiguous, and described in story only as beyond the borders of the world. Several hints though such as Galdera's power over life and death, the shades of deceased bosses, the ghosts of Kit's parents showing up, and the title of the local Tome of Eldritch Lore indicate it's the afterlife of Orsterra.
  • Herd-Hitting Attack: There's no shortage of these. Useful for breaking multiple foes at once.
    • Warriors get access to Level Slash, a Sword skill which hits all enemies on the field.
    • Apothecaries have Last Stand, an Axe skill which hits everything, and hits harder inversely proportional to how much life the user has left.
    • Hunters get Arrowstorm, a Bow skill that rains arrows upon every enemy multiple times. The damage per hit is weak, but it's ideal if you want to break every enemy at once, since breaking is based on the number of hits, not the damage inflicted.
    • Merchants, Clerics, and Dancers get a wide-reaching spell of their element. Every Scholar spell also hits all enemies, as well as every elemental Sorcerer spell.
    • Warmasters also have several skills that attack all enemies with a specific weapon type, culminating in the Divine Skill which attacks all enemies with all weapon types.
    • Sealticge's Seduction, the Dancer's Divine Skill, causes every non-weapon single-target skill for the recipient to become this.
  • Hidden Depths: NPCs aren't simply faceless characters in Octopath; by using Cyrus's "Scrutinize" or Alfyn's "Inquire" Path Actions on NPCs, you can receive information about every individual you come across, such as the woman on the farm who cares more for a test of strength than the hearts of men, or the old woman who is actually a career criminal who ended up settling down in a sleepy town by chance, perhaps to live out the rest of her days in quiet.
  • How We Got Here: Each party member besides your chosen hero is encountered in the middle of their first chapter. Recruiting them will give you the option to go through the beginning of their story until you reach the point where they're about to enter an area with Random Encounters, which is when your party first meets them.
  • Hurricane of Puns: Expect lots of puns when characters begin reclassing and using various elemental attacks with such classics as "Don't play with fire!" (fire) and "Cool off!" (ice).
  • Improbable Infant Survival: Child NPCs are plentiful in the world, but while many casualties do occur throughout the various stories, no children are shown to die. Additionally, Olberic and H'aanit's Challenge/Provoke cannot target small children, for obvious reasons.
  • Inevitable Tournament: The Tourney of Victors' Hollow.
  • Inexplicable Treasure Chests: Chests litter all manner of locations, waiting to be opened.
    • Brown chests offer normal items.
    • Red chests usually yield weapons, equipment or money.
    • Purple chests are unique in that Therion must be in the party to open these, and always contain a rare item.
  • Infinity -1 Sword: The "Forbidden" gear, which can be acquired from NPCs in the towns where characters' second and third chapters take place, but carry penalties such as the chance of buffing an enemy's strength in addition to their massive strength.
  • Infinity +1 Sword: The "Battle-Tested" gear, some of which is found at the end of the hardest dungeons, while others can be purchased/stolen from notable NPCs from certain characters' stories after they're completed. The exception is the Battle-Tested Axe, which is an Infinity -1 Sword. The true ultimate axe is the Memorial Axe, which is obtained by playing matchmaker for two characters after completing Alfyn's chapter 4.
  • Interface Spoiler:
    • A mild one. Finding the enemy weaknesses can be a bit of a chore, but then the game always follow a pattern on how to display them. Weaknesses always display weapon type weakness first in order of their appearance in the equipment screen followed by elemental weakness in order of their appearance in the Scholar and Sorcerer skills. It goes as Sword -> Polearm -> Dagger -> Axe -> Bow -> Staff -> Fire -> Ice -> Lightning -> Wind -> Light -> Dark. The order of placement is important as it gives a hint on the preceding and succeeding weaknesses. So if, for example, an enemy weakness shows Axe and still has one more unknown weakness on its left, you have an easier time guessing what weakness the enemy could have.
    • A larger one: if you find yourself wandering the world after completing all eight stories, wondering if there will be any follow-up on the loose threads introduced at the end of each story, and you happen to find yourself in Bolderfall completing a sidequest involving a strange woman, you'll probably realize that question is answered with a resounding yes when the "sidequest complete" text shows up and congratulates you for completing Part I of the tale "Daughter of the Dark God."
    • Once you've unlocked all eight jobs and can freely let your party switch classes, it's difficult to not notice the gap in the wheel of jobs, implying the existence of secret jobs that will fill it up.
  • Intrepid Merchant: Tressa. Unlike the other characters who journey for a deep personal goal, Tressa simply travels for the sake of exploring and trading with others. Her Path Action "Purchase" allows her to buy items from nearly any NPC in the game.
  • Invulnerable Civilians: Downplayed. Townsfolk can be challenged by Olberic and H’aanit to fights, though these are typically just sparring matches that leave the civilian dazed until the player exits the map.
  • I Surrender, Suckers:
    • Helgenish attempts to trick Primrose into thinking he surrendered after the boss fight; she sees it coming and cuts him down.
    • In Alfyn's story, Vanessa attempts to sneak away after her defeat, but Alfyn notices and uses a sleeping potion on her before she flees.
    • Also in Alfyn's story, Miguel pleads for mercy in the middle of his boss fight...but even as he says it, he gains the purple Battle Aura that indicates a boss charging up their ultimate attack, so it's an obvious lie.
  • Jigsaw Puzzle Plot: Characters' stories and the overarching plot come together pieces at a time, with many revelations being saved for The Very Definitely Final Dungeon.
  • Job System: Each character has their own job and is able to take on a subjob in order to expand their tactical options within battle.
  • Joke Item: You can steal or buy Candy from children, which are HP healers. While the concept is humorous, the actual item predictably heals a minuscule 30 HP, meanwhile the Healing Grape (the most basic healing item), heals 500 HP. Tree Nuts are the SP equivalent and heal a whopping 8 points of SP.
  • Karma Meter: Downplayed, with there essentially being four different Path Actions with Rogue-type and Noble-type variants. Rogue Path Actions have a chance of failure, which will cause your reputation to suffer, further reducing the odds of success in that area until you pay to have your reputation restored. By contrast, their Noble counterparts don't have a chance of failure, but do require either currency or for the character to be at a sufficiently high level.
  • Kirk Summation: Happens before, and sometimes during, multiple Final Bosses, usually to sum up the Central Theme of each protagonist's storyline.
    • Ophilia's battle with Mattias has her declaring the power of the familial love between her and Lianna and how it can help them through loss, unlike Mattias's approach.
    • Cyrus has a marvelous speech during his confrontation with Lucia that sums up his reason for being a teacher, the need for knowledge to be passed on, and the importance of handling deadly knowledge with the right care so that it may be used for good.
    • Olberic calls out Werner on how pathetic a man he is, standing lonely at the top with no purpose or drive like that which Olberic himself has discovered.
    • In the last leg of Therion's fight against Darius, Therion suspects the reason Darius refuses to trust people is Darius himself is afraid people will betray him. Judging by how Darius reacts, Therion might be right on the money.
  • Last Request: In Marsalim, you can meet a prisoner on death row named Kevin. His side quest is to learn what became of his old love Lara after he got locked up. Turns out Lara has moved on and started a family elsewhere, with Kevin simply happy to know she's happy and acknowledging it was his own fault for putting himself in his situation. The reward for the quest is a meager 300g and a Revitalizing Jam.
  • Leitmotif: Each traveler has a personal melody as well as a signature pre-boss battle song.
  • Lethal Joke Character: Some of the NPCs you can Allure/Guide are very clearly not the battle-ready type and have silly attacks like "Rag Toss" and "Dump Flour." However, while these kinds of attacks inflict pitiful damage, they also have a chance to poison and blind the enemy respectively, which may give them some merit.
  • Level Scaling: As you complete chapters in each character's story, the enemies everywhere will get stronger.
  • Level Up Fill Up: Leveling up fully restores the character's HP and SP.
  • Limit Break: Each job has a Divine Skill that can only be learned after learning all of the job's regular skills. They have a very high SP cost and require 3 BP to use in exchange for powerful effects.
    • Aelfric's Auspices allows the target to perform any skill besides Divine Skills twice for three turns. The repeated skill will also obey any boosts initially applied.
    • Alephan's Enlightenment causes any spells cast by the target that normally hits all enemies to only hit one enemy in exchange for more damage for three turns.
    • Bifelgan's Bounty unleashes a Non-Elemental magic attack on a single enemy that grants money equal to the damage dealt.
    • Brand's Thunder unleashes a tremendously powerful sword attack on a single foe.
    • Sealticge's Seduction causes all skills besides Divine Skills used by the recipient that normally target one enemy to target all enemies instead for three turns. Despite not being mentioned in the description, this also applies to abilities that target party members.
    • Dohter's Charity causes all items used by the target to affect all allies for three turns. Despite not being mentioned in the description, this also applies to Alfyn's single-target concoctions.
    • Aeber's Reckoning attacks all foes with a dagger, dealing damage based on the user's speed.
    • Draefendi's Rage unleashes a powerful bow attack on all foes.
    • Steorra's Prophecy unleashes an elemental attack on all foes that deals damage proportional to the party's current BP.
    • Balogar's Blade deals damage from all six elements to a single foe.
    • Winnehild's Battle Cry uses all six weapons to attack all foes six times.
    • Dreisang's Spell causes elemental attacks used by the target to be critical hits for three turns.
  • Low Fantasy: While magic and monsters both exist in the game's world, they have little bearing on the story. Moreover, each character's specific quest tends to be very personal (eg. revenge or solving the mystery behind a missing object) rather than epic in scale.
  • Loyalty Mission: To recruit other party members, you have to complete the first chapter of their story before they join your party, as starting their story will prevent everyone else's story from continuing until their first chapter is finished.
  • Madness Mantra: What Cyrus discovers on the mural in the Ruins of Eld that serves as a warning against releasing Galdera.
    DEATHDOOMDESTRUCTIONDEATHDOOMDESTRUCTIONDEATHDOOMDESTRUCTIONDEATHDOOMDESTRUCTION
  • Magically Inept Fighter: Warriors don't have access to any sort of elemental spell. Neither does the Warmaster.
  • Magic Knight: Some jobs that specialize in physical combat still have elemental skills, such as the Thief's Wildfire technique. The hidden Runelord job exemplifies this, able to infuse any element into their strikes. You can also invoke this by giving physical-oriented characters magic-based jobs and vice-versa.
  • Marathon Level: Zigzagged. The dungeon only actually consists of two rooms, but The Very Definitely Final Dungeon the Gate of Finis makes you fight through a lengthy eight-Boss Rush of leveled-up old enemies before pitting you against a monstrously-long True Final Boss, without allowing you to exit or save once you enter the gate.
  • Metal Slime: The rarely appearing Cait monster is worth a vast amount of experience, but is difficult to kill before it runs off.
  • Minor Crime Reveals Major Plot: Cyrus' story starts by tracking down a few stolen books, before revealing that one particularly dangerous tome went missing long before the minor crime occurred, leading to the rest of his adventure.
  • Multi-Melee Master: If a job (or combination of jobs) lets a character equip more than one type of weapon, they can switch between them in battle to target different vulnerabilities. This is exemplified with the hidden Warmaster job, which gives access to every weapon type at once.
  • Multiple Endings: Not for the whole game itself, but most sidequests have two different resolutions to them. For instance, there's a Dogged Nice Guy in Rippletide who's attempting to woo a woman who keeps shooting him down. You can either lose a Challenge/Provoke duel to him to have him prove he's actually the kind of strong man she's attracted to or Guide/Allure his mother over to him so she can berate him for being so pathetic in front of the entire town. The rewards are always the same, so it's entirely up to what you believe is the best solution.
  • Mythology Gag:
    • The first demo had saving done through a capped traveler.
    • BP is a resource again, though this time it stands for Boost Points. It still allows you to make multiple physical attacks in one turn but is otherwise used to boost the strength and effectiveness of your skills.
    • Olberic Eisenberg shares his name with Eisenberg, a volcanic country featured in the Bravely Default series.
    • After a frustrating event, Tressa grumbles "Mrgrgr", Edea's catchphrase from the Bravely Default series.
    • You want the cool new secret jobs? You'll have to beat a boss first, who gives you a preview of the job's abilities by using them on you, just like the Asterisk holders in Bravely Default.
  • Non-Lethal K.O.: Even if Olberic or H'aanit fall in battle against an NPC they challenged with their Path Action, it won't count as a Game Over; they'll just reappear on the map with 1 HP. This also applies to any NPC you defeat in such a challenge.
  • Nonstandard Character Design: When the main characters enter battle, they keep their small and simple overworld sprites, while enemies receive larger and more detailed ones. This is taken even further with boss characters, whom receive extravagantly detailed sprites that take up a third of the screen. This is a throwback to some of the older Final Fantasy and SaGa games. Most foes that Olberic and H'aanit can challenge also use imitations of their overworld sprites when attacked.
  • Nothing Is Scarier: Wispermill, the last town in Ophelia's story. It has a creepy atmosphere, heightened because none of the people will talk to you. They have no items to buy or steal, and they can't be Guided, Allured, Challenged, or Provoked. You can Scrutinize or Inquire, but the only information you'll get is that the townsfolk "very pious"; anything more than that is described as beyond your party's ability to figure out.
  • NPC Roadblock: Several hidden items and treasure chests are guarded by NPCs standing in front of doors, who have to be challenged or provoked and defeated.
  • Obvious Rule Patch: Bosses will always go first in a round after coming out of Break, even if they're under the effects of Leghold Trap, which makes enemies go last. This is so that the party can't indefinitely stun-lock a boss with the ability, which is cheap to cast and available almost immediately.
  • Oh My Gods!: "Gods" is used in place of "god" in swears, giving us words like "godsdamned".
  • Ominous Latin Chanting: The two final boss themes make damn well sure you know you're fighting a demonic fallen god.
  • Only Six Faces: The more detailed character art (as seen for each character's story) and the end of each characters' tales show that most of the female characters have nearly identical facial design, with their hair being the main point of difference. H'aanit and Ophilia share almost identical faces, as does Ophilia with Lianna (seen in Ophilia's end screen) and with Cordelia Ravus (seen in Therion's ending screen).
  • One Degree of Separation: A lot of the NPCs from the 8 stories are related to one another or the PCs in many ways.
    • Noa from Tressa's tale, and Cordelia from Therion's, are friends and penpals.
    • Odette, Cyrus' colleague, is a pupil of Geoffrey Azelhart, Primrose's dad. She's also a friend of Revello, from Primrose's path.
    • Graham Crossford ties Ogen and Alfyn together, is the author of Tressa's book, and Kit's father as well as having traveled on Leon Bastralle's ship. He's also the monster Redeye from H'aanit's tale.
    • Barham, from Therion's chapter 2, does business with Mick and Mack from Tressa's chapter 1.
    • Captain Bale, from Olberic's tale, is friends with Bishop Donovan, from Ophilia's.
  • Open Secret: The existence of the Obsidian Parlor brothel near Stillsnow. Everybody in the area knows about it, but because it caters to wealthy patrons and powerful clergy from the nearby Flamesgrace, they turn a blind eye so they can profit off of the business it brings to their town.
  • Opening the Sandbox: After completing the first chapter of your chosen hero, you are free to explore the game's entire world, limited only by your ability to fight enemies.
  • Optional Character Scene: Starting from the second chapter of a character's story, the player can activate "party banter", in which the focus character converses with one of the current party members after an important event. After completing at least one story, you can start to activate banter in taverns that take place between three or even four party members.
  • Optional Party Member: The initial eight characters are the only ones that can be in the main party. However, after completing a character's story, the most prominent people from their adventure can be encountered as NPCs across the world, now capable of being Guided/Allured.
  • Partially Civilized Animal: Various tribes of hostile beast people appear in random encounters throughout Orsterra: Lizardmen in the Frostlands and Sunlands, Froggen in the Flatlands and Riverlands, Birdians in the Coastlands and Cliftlands, Ratkin in the Highlands and Woodlands, and Caits rarely and randomly in any place. While they wear clothing, wield fairly sophisticated metallic weapons, and have hierarchical societies, they seem incapable of meaningfully communicating with humans.
  • Plot Driving Secret:
    • Olberic's path centers around finding Erhardt and discovering why he betrayed them.
    • Cyrus' path centers around solving the mystery of the ancient tome missing from the academy's archives.
  • Point Build System: Skills are handled this way with the Job Points system. You earn Job Points in combat the same way as experience points, which can be spent to purchase Skills. This gives you freedom in what order you wish to acquire your skills. Also note that regardless of what skill you plan on learning, the JP requirement is the same and only goes up as you learn more skills; so if you're planning on learning either Lightning Bolt (a single hit lightning area attack) or Lightning Blast (a double hit lightning area attack) as a third Scholar skill, it will cost 30 JP.
  • Post-End Game Content: After beating a character's story, their quest does not end there as the game picks right back up where it left off, allowing you to keep exploring. From there, you can complete other characters' stories, seek out the various side quests and collect the Battle-Tested weapons that are only available after certain stories are beaten. And of course, there's always The Very Definitely Final Dungeon to take on.
  • Power Creep, Power Seep: Most evident with Olberic, who is already a famed knight known to slay lesser warriors in droves with ease in his early years, and has spent years since his kingdom's fall as a sellsword. In game, he begins play scarcely more effective in battle than the young merchant girl more interested in bartering and trading or the apothecary who's spent most of his time in his adulthood as his town's doctor. Warrior is one of the better "base" kits for creating really big hits with a good sword, so he'll likely get a power spike early, but there's also nothing stopping his teammates from ending up as good or better than him.
  • Precision F-Strike:
    • While the word itself is not actually used, it doesn't take much to guess what Primrose meant by "go pleasure yourself".
    • Helgenish calls Primrose a whore before their battle. Arianna also calls herself one.
  • Purple Is the New Black: Darkness icons, spell effects, and elemental enemies are all purple.
  • Quieter Than Silence: The Ruins of Hornburg.
  • Random Effect Spell: The "Bewildering Grace" dance you can use as a Dancer, and the kinds of effects you can get from it, can be pretty extreme. It can screw you in spectacular ways, like bringing your entire party's HP to 1, preventing item use for the remainder of battle, or healing your opponents fully. But on the other hand, it can heal/buff your party, summon a monster that kills your enemies instantly, or, most importantly, multiply the amount of experience or job points you win at the end of the battle. The rarest of these multipliers is 100x, and if you're lucky enough to get this when facing a Cait enemy, your party is set for the remainder of the game.
  • Random Number God: Percentage-based success rates are present in determining Rogue abilities success as well as certain battle skills like Collect and Steal. Even when the numbers look favorable, it's up to Lady Luck if that 90% Steal nabs that Forbidden Blade or ruins your town reputation.
  • Reality Ensues: Automated sentries are convenient for when manpower fails, but they can be taxing to repair, and nearly impossible to do mid-fight. Break Orlick's guardian in his boss fight and it will no longer respond to his commands to fight you. "But the guardian can move no more..."
  • Retraux: The environments are rendered in 3D, while characters are rendered as 2D sprites meant to invoke the art-style of SNES-era Square RPGs. The developers refer to this style as "HD-2D".
  • Sad Battle Music: The first fight with Simeon in Primrose's Chapter 4 is tragic and solemn, unlike every other battle theme.
  • Saintly Church: The Order of the Sacred Flame is unambiguously a force for good in the world.
  • Save Scumming: As an homage to classic RPGs, the Rogue abilities and their percentage-based success rates can be overcome if the player is willing to invest enough time and resets until they succeed.
  • Scenery Porn: Unreal Engine 4 allows the game to be set in absolutely breathtaking 3D environments while using 16-bit spritework at the same time.
  • Shout-Out:
    • Ophilia's quest is about rekindling the First Flame.
    • There's a questline in the Cliftlands about a woman trying to hatch a dragon egg, called "Kaia, Mother of Dragons." "Mother of dragons" is one of the many titles born by Daenerys Targaryen.
    • A massive one to Final Fantasy VI during the final boss battle. When you beat the first phase of Galdera, the camera slowly pans up to reveal that the first phase was just the base of a large creature (possibly acting as the midsection). Your party then charges the monster, and the second phase begin. This is taken directly out of the battle with Kefka. Fitting, considering Octopath Traveler was built as a Spiritual Successor to Final Fantasy VI.
  • Spiritual Successor:
    • Producer Masashi Takahashi considers the game to be a spiritual successor to Final Fantasy VI in terms of game mechanics, in the same way that Bravely Default built upon Final Fantasy V.
    • As far as art style, setting, and combat system goes, Octopath might as well be considered a spiritual successor to the Bravely Default series. (This is a little contentious for some, though, as while the producers at Square-Enix worked on both games, the development studios are different - Silicon Studios for BD vs. Acquire for Octopath.)
    • The Legend of Legacy shares the same concept of choosing one of many characters and watching their story unfold within the same setting, while also recruiting any other characters that weren't chosen from the start. The vague connections between each character's story also hearkens back to Square's own game Live A Live.
    • Finally, the overall structure of the game, with the choosing of a protagonist, the freedom to go in your own direction, and even the arrangement of the battle screen, harkens back heavily to the SaGa series, particularly the Romancing SaGa games. It's to the point that a number of fans jokingly say that the game's other title is Romancing SaGa 4.
  • Sprite/Polygon Mix: As previously stated, the environments are 3D while the characters are sprites.
  • Standard Status Effects:
    • Sleep prevents the afflicted from doing anything for several turns, but they'll wake up immediately if they're hit by an attack.
    • Blind greatly lowers the accuracy of the afflicted character's physical attacks.
    • Silence prevents the character from using any of their job's skills.
    • Poison damages the victim after they perform an action.
    • Confusion causes the target to make a standard attack against a random enemy, ally, or itself each round.
    • Unconsciousness prevents the victim from doing anything. Unlike sleep, getting hit won't snap them out of it.
    • Terror prevents the character from using or gaining BP.
    • Petrification, however, is unique to one boss in the game as a story element, and part of H'aanit's plotline is finding the extremely rare remedy. The game makes it clear that it is not a standard ability known in the world.
  • Status Buff:
    • Warriors have access to the Abide and Stout Wall skills, which increase their physical attack and physical defense respectively. They can also use Incite to taunt enemies to focus on them.
    • Dancers have abilities that increase one character's physical attack, elemental attack, physical defense, and speed.
    • Clerics have Sheltering Veil, which raises one character's elemental defense, and Reflective Veil, which reflects one magic spell per level of Boost.
    • Hunters have Take Aim, which increases the whole party's accuracy and critical hit rate.
    • Practically all of the Starseer's skills buff party members in various esoteric ways, from increasing all defensive stats to allowing someone to gain 2 BP per turn instead of 1 or creating a shield that reflects physical attacks.
  • Suspicious Video Game Generosity: If you see a save pedestal near the end of a dungeon, it means you're about to have a boss battle. The first chapters also have a merchant next to them.
  • Taking the Bullet:
    • Guided/Allured NPCs Ophilia and Primrose can bring into battle will occasionally absorb damage from a physical attack directed at them. Depending on how strong the NPC is, they can only absorb a limited amount before being forced to retreat.
    • Olberic's special ability is to automatically tank the physical hits directed at his allies when he defends.
  • Terms of Endangerment: Helgenish often refers to Primrose and his other dancers as "kittens".
  • There Is No Kill Like Overkill:
    • If you boost to attack multiple times, even if the first attack technically depletes the enemy's HP to zero, your character will still use all of their attacks before allowing the enemy to die.
    • The Divine skills of Warmaster and Runelord has them consecutively unleash every single weapon type and magic element, respectively, against the enemy.
  • Title Drop: In-universe entirely, but this bit of Pre Ass Kicking One Liner from a boss:
    Yvon: You will taste the power I summoned from the far reaches of hell!note 
  • Tome of Eldritch Lore: The appropriately named From the Far Reaches of Hell in Cyrus's story. Ostensibly a book about necromancy, it is in truth about the fallen god Galdera's power over life and death, and contains dreadful secrets such how to obtain great power and immortality at the cost of other people's lives using Blood Magic. The book's mere existence poses a great threat because of the knowledge it contains, and Cyrus has decide whether or not to destroy the book and its knowledge forever to keep it away from those who would abuse it.
  • Tournament Arc: The second chapter of Olberic's story has him participate in a tournament so he can talk to an associate of Erhardt to find his whereabouts.
  • Town with a Dark Secret: Wispermill. Despite looking like an ordinary farming town at first glance, its inhabitants are under the sway of an evil cult.
  • Trauma Inn: You can rest at inns to restore your party's HP and SP. During the first chapter of each character's story, you can rest at the inn for free. The cost is twice the sum of the active party members' levels, but each town has an NPC who can cut that in half if Scrutinized or Inquired.
  • Turns Red: Enemies are more likely to use their strongest attacks when their health is low, indicated by their name literally turning red. Bosses develop new tactics and become increasingly dangerous the lower their health gets.
  • The Very Definitely Final Dungeon: The Gate of Finis, which as the player learns during the endgame is where the fallen god Galdera is sealed.
  • Vendor Trash: A variety of trinkets and miscellaneous items can be found and stolen from NPCs that are only good for selling for money. These junk items range from a "Silver-Filled Pouch" sold for 8,000g to a "Dirty Ball of Cloth" sold for 2g.
  • Video Game Cruelty Potential:
    • Excluding any quest-relevant NPCs, you can freely beat the crap out of any NPC you come across with Olberic or H’aanit's Path Actions. You can even go as far as beating up a pregnant woman.
    • Therion can steal from most NPCs as well; you can have him take a memento from a widow or candy from children.
    • In Victor's Hollow, there is an Orphanage Matron standing in front of her orphanage, blocking the door. There's nothing stopping you from beating the daylights out of her to gain access to the orphanage. Inside are two children (who you can steal from, things including a glass marble, and a stuffed toy) there's also a chest in there. The contents of the chest? A bag of coins. Let that sink in for a moment.
    • You can also send a bunch of wild animals or animated skeletons to smash people, or recruit random villagers to have them attack enemies for you.
    • As an added bonus, with a few exceptions, this doesn't actually hinder things - it makes for a particularly hilarious form of Gameplay and Story Segregation.
  • Video Game Stealing: Thieves can steal items within battle. Therion's Path Action also allows him to pickpocket people in the field based on a percentage chance.
  • Wake-Up Call Boss:
    • Helgenish. He has thousands of health points and can take out Primrose within only a few hits, and despite being weak to daggers, killing him just with normal attacks is all but impossible. You have to take advantage of Primrose's unique skills in order to defeat him.
    • Typically, transitioning from one set of chapters to the next (i.e., finishing all the first chapters and then moving on to the second chapters, and so on) tends to coincide with a Difficulty Spike and ups the ante of the bosses appropriately. Due to the freeform nature of the game, the Level Scaling, and how you can do any chapter in any order, the Wake-Up Call Boss will likely be different for everyone, but the most commonly ones cited appear to be Hróðvitnir, the boss of Ophilia's Chapter 2, and Miguel, the boss of Alfyn's Chapter 3. Perhaps not coincidentally, these are the earliest bosses who are able to make themselves move more often in one turn.
  • Weapon of Choice: Each of the playable jobs has one or two. Those with just one (Dancers, Apothecaries, Scholars and Clerics) use some form of magic to compensate.
    • Swords are used by Warriors and Thieves.
    • Polearms are used by Warriors and Merchants.
    • Daggers are used by Dancers and Thieves.
    • Bows are used by Hunters and Merchants.
    • Axes are used by Apothecaries and Hunters.
    • Staves are used by Scholars and Clerics.
  • When All You Have Is a Hammer...: In each character's individual chapters, a problem inevitably arises that always comes down to using their special talent to overcome it. The one exception is Primrose's final chapter, which does not require that she use Allure on anyone.
  • White Mage: Clerics specialize in spells that heal and protect, although they also have access to Light-elemental spells.
  • Wind Is Green: Wind icons, spell effects, and elemental enemies are all green.
  • Word Salad Title:
    • It's one of those that sounds weird on its own, but makes sense when explained: it features eight ("octo") different stories ("paths") and main characters ("travelers").
    • Following the title shenanigans from the team behind Bravely Default, the word "Octopath" is every character's name's first letter tossed into it.
  • Wouldn't Hurt a Child: While injured soldiers and elderly grandmas are fair game, path actions that involve bringing Npcs into battle such as Challenge and Allure are not able to target children or young teens.
  • You Killed My Father: Primrose is motivated by revenge against the men who killed her father when she was a child.

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