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Characters / Octopath Traveler

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The characters from Square Enix's Octopath Traveler.

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The Eight Protagonists

    In General 

Where will their journey take them? Only the gods can say.

  • Action Girl: All of the female characters — Primrose, H'aanit, Ophilia, and Tressa — are easily this by the end of their stories. H'aanit, in particular, is also this prior to starting her journey, as her job as a Huntress requires that she constantly be waging battle against beasts.
  • Ambiguously Bi: Banter between the eight travelers gets rather flirtatious and even intimate regardless of gender combination, though the prominence varies between individuals.
  • Badass Boast: At the start of every boss battle, one of the playable characters will shout a unique piece of dialogue. The person who shouts this dialogue is random unless you're up against one of the chapter bosses, in which case it will be the star of that chapter.
  • Badass Crew: Individually, they are all shown to be strong enough to take on powerful villains and monsters. Together, they form a dream team with a wide range of skills and abilities. Besides their in-battle prowess, each is also often the best at what they do for a living compared to those around them. In particular, the Rogue characters (Cyrus, Therion, Olberic, and Primrose) have few or no peers when it comes to their chosen skills (academics, thievery, warfare, and dancing, respectively). By contrast, the Noble characters (H'aanit, Alfyn, Tressa, and Ophilia) are all introduced with specific people in their field they either look up to or aspire to surpass (and eventually do).
  • Color Motif: As evidenced by their costumes, and the banners in their journal logs.
    • Ophilia: White
    • Cyrus: Black
    • Tressa: Yellow
    • Olberic: Blue
    • Primrose: Red
    • Alfyn: Green
    • Therion: Purple
    • H'aanit: Orange
  • Four-Temperament Ensemble:
    • The Noble characters - Tressa is Sanguine, Alfyn is Choleric, Olberic is Melancholic, and Ophilia is Phlegmatic.
    • The Rogue characters - Cyrus is Sanguine, Primrose is Choleric, Therion is Melancholic, and H'aanit is Phlegmatic.
  • Fun with Acronyms: On top of Octopath Traveler following eight people traveling on the path to their destinies, if you go to the character select screen, start with Ophilia, and take the first letter of each protagonist's name, you spell "OCTOPATH".
  • Gender-Equal Ensemble: There are four men and four women among the eight heroes; going one level further, there is also an equal gender distribution among the Noble and Rogue path actions. Slightly subverted in the latter, as the Inquire/Scrutinize similar actions are exclusively male, while the Guidance/Allure similar actions are exclusively female.
  • The Hero: Each of them, but for a given definition of heroic. A few — Ophilia and Olberic, in particular — are more genuine traditional heroes. Others — Therion and Primrose — are more of an Anti-Hero, willing to break the law and/or kill people if the situation requires it.
  • The Hero's Journey: All of the travelers embark on a continent-wide adventure with many ups and downs, all seeking to discover or accomplish what is most important to them. At the end of all their stories, the travelers all return home, changed and matured by their journey.
  • Meaningful Name:
    • Cyrus Albright — all bright. It reflects not only his intelligence, but his desire to pass on his knowledge.
    • Alfyn Greengrass — green grass. Not only reflects his status as an apothecary that mixes herbs together for cures, but also relates to his kind nature.
    • Primrose Azelhart — Azel heart. In The Bible, Azel was the descendant of a king, much like Primrose is of noble blood. Also, "azel" means "noble" in Hebrew, so her name can be translated as "noble heart."
  • Parental Abandonment: Ophilia, Therion, Primrose, Alfyn and H'aanit are all orphaned. Ophilia is Happily Adopted but her adoptive father also dies during her story and so is H'aanit, in a way (Z'aanta is practically a father to her). Tressa is the only character confirmed to have living biological parents.
  • Pragmatic Hero: The characters with Rogue path actions are generally good people, but use unorthodox ways of achieving their goals, such as seduction and pickpocketing.
  • Ragtag Bunch of Misfits: As is usual in RPGs. They all come from different corners of the world and have completely different goals, but are willing to join together to help each other achieve them.
  • Spanner in the Works: None of them were chosen for anything special in the grand scheme of things. They're just eight people pulled in by circumstance and driven by personal motivations. Yet they totally derail Lyblac's plan to resurrect Galdera.
    • This is especially true in Ophilia's case, which Mattias vehemently calls her out on.
  • Theme Naming: The first letters of the first names of all the main characters spell out "Octopath."
  • True Companions: By the end of the story, the group has faced enough together that they can tackle a fallen god and his daughter and win.


    Ophilia Clement 

Ophilia Clement

Voiced By: Ai Kayano (Japanese), Cristina Vee (English)
"The Flame guides us true."

Her name is Ophilia, and she is a cleric.
A cleric from the Order of the Sacred Flame in the Frostlands region. She is on a pilgrimage called the Kindling to restore light to the realm.

Her Noble Path Action is "Guide", which makes an NPC follow her, and her Talent is "Summon", which allows her to summon the NPC she is guiding into battle. "Guide" is restricted by Ophilia's level and the Inquiry perk "Guide with Ease".

  • Affectionate Nickname: Her adoptive sister Lianna calls her "Phili". In the same vein, Ophilia calls her sister "Anna."
  • Classical Anti-Hero: Ophilia's biggest character flaw is her utter lack of self-confidence. Learning to overcome this is a big part of her character arc.
  • Foil:
    • To Primrose, in a classic example of Light Feminine and Dark Feminine. Ophilia is outwardly compassionate, devout, dressed in a modest robe, uses the element of light, and is on a religious pilgrimage. Primrose is aloof, seductive, garbed in a revealing dancer outfit, uses the element of darkness, and is on a quest for revenge. This is further played up in their Path Actions. While Ophilia uses her status as a sister of the Order of the Sacred Flame to make NPCs help her, Primrose uses her sex appeal to do so. Furthermore, while both of them lost their birth families, Ophilia was adopted, while Primrose had to fend for herself.
    • To Therion. He's another orphan who has suffered a life of hardship, but Ophilia was taken in by a loving family who taught her to believe in others, while the closest person that Therion had was Darius. Unlike Ophilia and Lianna, who are wholeheartedly supportive of one another, Darius betrayed Therion for his own gain and emotionally manipulated him. And while Lianna does betray Ophilia in her third chapter, she seeks to atone for it, while Darius shows no remorse for what he's done.
    • To Cyrus. Both are the strongest magic users in the party, but Ophilia is a White Mage while Cyrus is a Black Mage. Ophilia also has better elemental defense, while Cyrus has better elemental attack.
  • Friend to All Children:
    • Ophilia is very empathetic towards young Emil and his friends because she knows firsthand how tough it can be to befriend others.
    • One of the few ways to make Ophilia genuinely angry is to threaten a child. In her third chapter, she uses lethal forces against two kidnappers who had taken away the head priest's daughter Lysa. Upon resolving the issue, Ophilia tells a priest at the local church that she loves to see children smile.
  • Good Is Not Soft: While charitable and loving, Ophilia is willing to use lethal force if absolutely necessary against the villains she faces.
  • Good Shepherd: She whole-heartedly believes in the Sacred Flame, and is one of the nicest people in the entire setting. Her special ability Guide reflects this, as she's able to convince townsfolk to help her in battle.
  • Hair of Gold, Heart of Gold: She has blonde hair, and is a kind and self-sacrificing young woman.
  • Happily Adopted: While she was initially shy and withdrawn, she eventually came to love her adoptive father and sister with all of her heart. Ophilia even takes Lianna's place in the Rite of the Sacred Flame just so Lianna can watch after their father Josef after he falls ill.
  • Heroic Self-Deprecation: Despite Lianna and Josef's glowing opinion of her, Ophilia does not consider herself as anything special and frequently points out she is not related to them by blood, treating herself like an outsider below them.
  • Hidden Depths: A bit of optional travel banter reveals that she is quite good at card games, since her near-constant cheerfulness means that she doesn't really have any visual tells.
  • "I Know You Are in There Somewhere" Fight: She manages to convince Lianna to not go through with Mattias's dark ritual by invoking a memory of their father. In it, Josef saw Lianna and Ophilia asking him to heal a dead bird. Josef explained that, while everyone will one day die, it's the memories people make and hold in their hearts that matter. With this in mind, Lianna finally snaps out of her madness and stops the ritual.
  • Incorruptible Pure Pureness: The one party member who never sways in her morals. This trait completely screws over Mattias's plan, as he expected the more easily swayed Lianna to hold the Sacred Flame. Even when Mattias tries some Xanatos Speed Chess to keep his plan going, Ophilia still derails it by convincing Lianna not to go through with the plan to corrupt the Sacred Flame.
  • Leitmotif: Ophilia, the Cleric and For Light
  • Light 'em Up: Her attack spells are all Light-themed, befitting a Good Shepherd.
  • Light Is Good: Ophilia is a cleric garbed in a white robe who wields light, and is one of the most kind and compassionate heroes.
  • Magic Staff: As a Cleric, she has access to staves, most of which will increase elemental attack.
  • Magikarp Power:
    • When first recruited, her only real uses are summoning NPCs and healing the party. Her god-awful physical stats and limited spread of abilities prevent her from contributing much to actually fighting. Once the sub-job system starts to open up, her viability gets a sizable bump for players willing to invest the time and skill points. She's the only character who innately has access to group healing skills, which only get more useful as the game goes on. In addition, while she's not as powerful as Cyrus in Elemental Attack, she's not far behind. Finally, having the only light-themed spells barring the secret classes of the party makes her incredibly useful, and many late game bosses are weak to light.
    • Once she has the SP and the ability to use it, her Reflective Veil Power can absolutely stop many late-game bosses cold due to their reliance on magic. Combined with Sealticge's Seduction, she can give this to the entire party.
    • Her Divine Skill, Aelfric's Auspices, allows her to self-buff or buff another spellcaster to an absurd degree. Combined with the Sorcerer class, Aelfric's Auspices can be downright game breaking.
  • Misery Builds Character: The crux of her character. Having already dealt with her personal tragedies and becoming all the stronger for it, she gracefully accepts her adoptive father has passed away unlike Lianna, who has never encountered that kind of hardship in her life.
  • Nice Girl: Ophilia is the kindest of the eight protagonists, being the most willing to help others in need.
  • Oblivious to Love: She doesn't notice Alfyn's crush on her, instead thinking of him as an older brother.
  • Ojou: She isn't technically nobility, but being a high-ranking priestess in the Order of the Sacred Flame (which hold a position of authority in the game's world) and the adopted daughter of an Archbishop might as well be the same thing.
  • Orphan's Ordeal: Ophilia was traumatized when her parents died, becoming quiet, shy, and depressed, until Lianna helped her come out of her shell and become happy again.
  • The Paragon: Her life of hardship has provided her with a mature and insightful outlook that she uses to aid others. This quality of Ophilia's manifests in her Guide ability, allowing her to lead and help others.
  • Parental Title Characterization: She calls her adoptive father "Your/His Excellency," depending on whether she's speaking to or about him, which seems to indicate that she doesn't believe she's as much his daughter as Lianna is. However, when speaking with him on his sickbed, and when she tries to appeal to Lianna just before the battle with Mattias, she starts calling him "father."
  • Proper Lady: Befitting her position as a sister of the Order of the Sacred Flame, Ophilia is kind, soft-spoken, and very devoted to her family.
  • Red Oni, Blue Oni: She's demure and soft-spoken compared to her more confident and outgoing adoptive sister Lianna, especially when they were younger.
  • Reluctant Warrior: While she is willing to stand up to evil and fight to protect those who need her, Ophilia does not enjoy partaking in bloodshed. Also, in a party banter in Olberic's chapter 3, Olberic notices her praying for the Lizardkings that the party and Erhardt just killed.
    Ophilia: I am not made for such battles...
  • Screw the Rules, I'm Doing What's Right!: Despite not being selected to go on the Kindling, she decided to do it instead of Lianna because Lianna was too distraught over the ailing health of her father. It's later subverted when her adoptive father Josef, the archbishop, makes arrangements so Ophilia can officially take over for Lianna.
  • Sexy Priest: While not a case of Ms. Fanservice like Primrose, quite a few characters comment on her beauty, and all of the male party members save Olberic flirt with her in party banter scenes at least once (Therion mainly to be a Troll, but still).
  • Silk Hiding Steel: Ophilia may be a kind and demure cleric, but she has the potential to be one of the greatest magic users of the heroes and shows no fear taking on cultists to complete her religious duty.
  • Spanner in the Works: To the main antagonist of her tale. Mattias had a plan to poison Josef, thus making Lianna fall in despair due to her father's eventual death. As a result, Lianna would give herself up to Galdera and cause the Kindling to fail. However, Ophilia taking the ember in Lianna's stead completely derailed this plan.
  • Squishy Wizard: Definitely falls in this category, albeit to a lesser degree than Cyrus. While Ophilia's physical stats aren't as bad as his, nor her magical stats as good, she still heavily favors magic classes. Her Elemental Attack, in particular, is only barely behind Cyrus, but her Elemental Defense is slightly higher.
  • Sympathy for the Devil: She pities the antagonist of her story after he dies.
    Ophilia: What a sad man you were...
  • Swapped Roles: When her birth parents died Ophilia fell into despair until Lianna helped her find joy in life again. After their father dies Ophilia is now the one helping Lianna become happy again.
  • Team Mom: She's the most maternal of the group, and is often the one who looks after the rest of them emotionally. She also is a Friend to All Children to boot.
  • This Is Unforgivable!: Her reaction to the Mystery Men kidnapping Bishop Donovan's daughter, especially due to them endangering a young child.
  • White Mage: As a cleric, Ophilia will always have access to healing and light magic.
  • White Magician Girl: Ophilia is the default cleric and a Proper Lady. Her cleric's uniform is a white dress and cape.
  • You Called Me "X"; It Must Be Serious: Inverted. When Ophilia stops referring to her adopted father Josef as "Your Excellency", and starts referring to him as "Father", something really bad is happening.

    Cyrus Albright 

Cyrus Albright

Voiced By: Yuichiro Umehara (Japanese), Steve West (English)
"Thus ends your lesson."

His name is Cyrus, and he is a scholar.
A scholar and professor hailing from the Flatland region who is searching for a lost tome that might contain ancient mysteries.

His Rogue Path Action is "Scrutinize", which allows him to gather information on NPCs and his Talent is "Study Foe", which reveals one unknown weakness of every enemy at the start of combat. Cyrus' level improves the probability of him being able to "Scrutinize" his subject without backlash.

  • Achievements in Ignorance: Cyrus is so effective at accidentally attracting women due to his good looks and naturally charming personality. He often expresses confusion that just being a gentleman somehow causes women to become attracted to him.
  • Adorkable: It is noted that despite his age and professional credentials, Cyrus gets as excited as a schoolboy when given the chance to gain new knowledge.
  • Ambiguous Disorder: He is extremely focused on his studies, and is completely oblivious that women are in love with him. In other words, brilliant at what he knows, but lacks social skills.
  • Awesome by Analysis: His Study Foe ability and the Scholar's Analyze skill reveal the enemy's weaknesses just by looking at them.
  • Badass Bookworm: He's a scholar and professor by trade who ends up fighting monsters and murderers throughout his journey.
  • Badass Cape: One that he keeps for most of his class changes, as well. His "Level Up" pose is Cyrus flashing his cape, and using his "Scrutinize" ability causes the sound of a cape flapping to play.
  • Black Mage: Cyrus has the highest Elemental Attack of the eight heroes. And, as a Scholar, he will always have access to fire, ice, and lightning spells.
  • Bling of War: Compared to the other characters, his default outfit is very elaborate and impractical, with a jeweled chain worn around the shoulders over an embroidered cape, puffy sleeves and frilled wrists, buckles and ribbons as fasteners, and embroidered stockings with heeled and buckled shoes.
  • Bishōnen: He's noted to be quite good looking to the masses, which has net him his own handful of admirers. Sadly, he's Oblivious to Love.
  • Bookworm: To him, reading books is as enjoyable as getting a new toy.
  • Brains and Brawn: Discussed with Olberic, Cyrus notes they could make an unstoppable team with Cyrus as the brains to Olberic's brawn.
  • Can't Hold His Liquor: Zigzagged. During the optional banter where the guys have a drinking contest, Cyrus is the first to back out, but still drink at his own pace. When the tavern is about to close, he's the one who suggests going to another tavern. He has the strongest alcohol tolerance among the guys, provided he paces his drinks.
  • Classy Cravat: Fitting for a tutor to royalty.
  • Clueless Chick Magnet: To the degree that the trope is a relevant plot point that's lampshaded multiple times. Cyrus's story kicks off as a result of his inability to notice one of his students has a massive crush on him, and its readily apparent this has been an issue for a long time. Odette specifically calls out the trope in very direct terms by sending him a letter saying he needs to pay attention to the women around him and realize that he's extremely good looking. Needless to say, Cyrus simply doesn't get it even after he directly contemplates whether he is actually really good-looking or not. As he's cluelessly contemplating this, two local women are staring at him as he walks by and giggling.
  • Cool Teacher: He is a devoted and patient teacher who is more than happy to answer his students' questions. He also is more than happy to share any knowledge or tidbits with his allies, speaking to the younger ones in much the same way he would to a pupil.
  • Crutch Character: His innate class is by far one of the heaviest damage dealers in the early game and has an unprecedented access to three elements to exploit. However, the secret Sorcerer job basically renders his class redundant. And once you figure out all the weaknesses, his one advantage over the Sorcerer is made useless. However, Cyrus is still the most powerful magic user in the game in spite of that, thanks to having the highest base elemental attack stat and having the inherent class with the highest elemental attack stat multiplier. And while making him a sorcerer makes his primary job fundamentally pointless, making him a Starseer makes him just as much of a damage dealer and still capable of exploiting every elemental weakness in the game (just not as well) while still having the Sorcerer free to put on someone else.
  • Disc-One Nuke: His elemental versatility, raw magical power, and AoE nuking ability are utterly unmatched for the first three chapters of the game. Then you get to chapter 4 and the post game, and the sorcerer job makes him fairly redundant and his personal skill falls apart since you start running out of elemental weaknesses to learn or are capable of just brute-forcing your way through most random encounters.
  • Ditzy Genius: Cyrus is a brilliant man and accomplished academic, who also has a tendency to get caught up in his academic rigors and is incredibly blind to romance. Tressa, for instance, makes the mistake of asking him about his role as a professor, leading him to drone on for an hour about history without meaning to.
  • Dreadful Musician: Zigzagged. A post-game banter reveals that he absolutely cannot sing to save his life. After hearing one of his "songs", Tressa spends the rest of the banter in horrified Stunned Silence. A bit of official art, however, has him happily playing the piano while Primrose appears to be enjoying the music. So it's more that Cyrus is a good musician, but a terrible singer.
  • Enemy Scan: At the start of a battle, Study Foe reveals one unknown weakness of every enemy. His Sorcerer class can also learn Analyze to reveal up to four of an enemy's weaknesses (depending on how much BP is used), as well as show the enemy's current and remaining HP. However, doing so takes up a turn.
  • Foil:
    • To Alfyn. While Alfyn talks to people to get them to give him information, Cyrus interrogates them.
    • To Ophilia: Both are the strongest magic user but Cyrus is a Black Mage while Ophilia is a White Mage. Cyrus also has better elemental attack while Ophilia has better elemental defense.
    • To Yvon, from his own story. Cyrus is a gifted scholar in Atlasdam, while Yvon is the headmaster. Cyrus believes in sharing knowledge with his fellow man, while Yvon thinks knowledge should be kept to a select few. Cyrus looked for 'From the Far Reaches of Hell' to sate his curiosity and return what was lost, with no intention of using its forbidden knowledge; Yvon was the one who took it in the first place and used the book's information to gain power.
  • Fire, Ice, Lightning: As a scholar, Cyrus has access to the three elements. He starts out with ice and fire.
  • Gentleman and a Scholar: Cyrus is an extremely well-educated man and always cordial.
  • Hot Teacher: A professor and scholar who has been noted to be quite good-looking, gaining the romantic attention of students and colleagues in the process.
  • I Didn't Mean to Turn You On: A Running Gag with Cyrus is he has an unintended habit of charming women and sending them the wrong signal. At the start of Chapter 2, he reads a letter from one of his old colleagues, Odette, who is chastising him over this telling him to be more mindful of the way he speaks to women. Later in the same chapter in a party chat, he manages to inadvertently charm Primrose (who is literally a professional at seducing others - it's her Path Action and her profession, after all), who remarks that she legitimately can't tell if he's play-acting or if he sincerely doesn't realize how attractive he is and the signals he's sending out.
  • Information Wants to Be Free: He believes that knowledge should be shared with everyone, and isn't fond of the headmaster insisting that some knowledge should be kept secret. He is also offended by Russell selling some of the academy's tomes because doing so ends up limiting people's access to them.
  • Innocently Insensitive: It's implied his Path Action Scrutinize is considered a Rogue action because it comes across as him being nosy and pushy, which causes people to get angry at him if he fails.
  • Large Ham: His lines, both in and out of combat, contain a certain flair and passion that often come off as over the top. His 'Full Charge' line (along with Olberic's) falls into Memetic Mutation territory.
    Cyrus: "My focus is unparalleled!"
  • Leitmotif: Cyrus, the Scholar and For Truth
  • Magic Staff: He can use staves, which for the most part increase elemental attack.
  • Malicious Slander: A rather nasty rumor about Cyrus having an affair with the Princess, who is also his student, costs him his time at the academy and puts him on indefinite leave. It's quickly revealed the one who started the rumor never meant for the gossip to get that far out of hand. However, Cyrus isn't that upset by it, because he wanted an excuse to leave the academy to search for a lost tome anyways.
  • Minor Crime Reveals Major Plot: A recent series of book thefts reveals a fifteen-year-old crime, which sets Cyrus on his journey. It ends up revealing a plan to hoard forbidden knowledge, ritual sacrifice, and black magic.
  • Nerds Are Sexy: Primrose notes that many women (hinting herself as well) find intellectual men like Cyrus attractive.
  • Not So Different: Occurs before his story's final boss. Lucia tells Cyrus that they are both genius scholars with an unquenchable thirst for knowledge. Cyrus retorts that he does not look down on those who are not as knowledgeable and wants to pass on his knowledge, whereas Lucia wants to hoard all the knowledge in the world for the sake of her own ego.
  • Oblivious to Love: It's blatantly obvious that Therese is jealous of Princess Mary spending time with Cyrus because Therese has a crush on him, yet Cyrus assumes Therese was jealous because Cyrus didn't spend more time answering her questions.
    • He is, however, quite sharp about picking up on women’s feelings about other men, something that takes Primrose completely off-guard when he figures out she has a thing for Simeon.
  • Older Than They Look: Would you believe this posh little Pretty Boy is supposed to be 30 years old and the second oldest of the playable characters behind Olberic?
  • Sherlock Scan: His Scrutinize ability lets him glean details about someone's personal life through simply observing and studying someone, albeit at the cost of them potentially noticing and getting annoyed by the unwanted attention.
  • The Smart Guy: Easily the most knowledgeable of the travelers given his voracious appetite for academics and strong memory retention. Many of his party banters have Cyrus shed history and context on the many locations and situations the characters find themselves in. The other party members acknowledge this by referring to Cyrus as "Professor" more often than calling him by name.
  • Spell Book: Unlike other characters, when Cyrus casts magic he is shown reading off a tome.
  • Squishy Wizard: Cyrus's Elemental Attack is massive, and he has good Elemental Defense as well. However, his HP and Physical Attack are abysmal, and his Physical Defense is only mediocre.
  • Sympathy for the Devil: His statement towards the Arc Villain in his storyline right before said Arc Villain disintegrates:
    Cyrus: If nothing else, your devotion to the pursuit of knowledge is admirable. Unfortunately for you, you will not live to pass that on.
  • Token Good Teammate: While none of the eight heroes are outright evil, most of them commit crimes of some sort — Primrose kills murderers, Therion steals, H'aanit forces people to fight her, and Olberic challenges people to duels (which is outright stated to be illegal). Cyrus stands out by being the only playable character who doesn't commit any sort of crime; the worst he does is getting nosy with his interrogations.
  • Workaholic: Cyrus is at home in his classroom, his greatest passions being learning and educating others. He does not have any interest in romance, admits he has not gone out for a good drink for far too long, and generally seems happiest when burying his nose in research.
  • You Just Told Me: He's adept at getting people to confirm his suspicions through bluffing.

    Tressa Colzione 

Tressa Colzione

Voiced By: Ruriko Aoki (Japanese), Fryda Wolff (English)
"You got more than you bargained for!"

Her name is Tressa, and she is a merchant.
A young merchant from the Coastland region who wants to see the world.

Her Noble Path Action is "Purchase", which allows her to purchase items from NPCs, and her Talent is "Eye for Money", which gives Tressa additional money whenever she explores a new area. While Tressa can buy a number of items, she must pay out of her own pocket for them, and some items simply are not for sale. The Perk "Smarter Bartering" improves the odds of Tressa getting a discount when purchasing something.

  • Agree to Disagree: Effectively what she and Therion regularly come back to given how perfectly opposite their individual careers and worlds are from each other. Despite their disagreements, they acknowledge each other as trustworthy allies.
  • Angrish: Her Chapter 2 has Ali set up shop next to her and steal her customers, prompting her to go "Mrgrgr!"
  • Apologetic Attacker: A variant. If her subclass is a Thief and she uses Steal, she clearly feels guilty about and mutters a quiet "So sorry..." to the enemy.
  • Arson, Murder, and Jaywalking: Tressa is terrified of ghosts, thunder and... debts.
  • The Baby of the Bunch: She's the youngest playable character and is often the target of teasing from the other travelers for her youth. One party banter scene reveals she doesn't know what a brothel is.
  • Badass Adorable:
    • She's an energetic and spunky young woman who doesn't hesitate for a second when standing up to the pirates harassing her fellow merchants. Leon notes that her legs were shaking, but still expresses approval for her bravery.
    • When she has to fight the pirate captains she manages to trounce them effectively enough in a 2 on 1 fight that they're forced to call their underlings for help.
    • The feats she does in later chapters are downright amazing:
      • In Chapter 2, she liberates Quarrycrest from the greedy landlord Morlock (though she was focused on rescuing Ali from him).
      • In Chapter 3, she fights a damned poisonous saber tooth tiger and wins.
      • In Chapter 4, she takes down the dangerous thief Esmeralda to retrieve her diary from her. Esmeralda even points out she can't believe a child beat her.
  • Battle Cry: When fully boosted, she'll occasionally let out a wordless roar of fury instead of the usual Pre-Asskicking One-Liner.
  • Blade on a Stick: One of her weapons as a Merchant is spears.
  • Blow You Away: While all Merchants have access to wind magic, as Tressa is a lighthearted merchant who sets out on her path in order to explore, she fits the archetype associated with the element.
  • Brutal Honesty: She's the most outspoken amongst the cast, and never shows restraint when speaking her mind. Her allies appreciate her transparency, and Primrose and Cyrus both note Tressa is extremely easy to read and understand. This honesty is also one of the reasons for her rivalry with Ali, as she's annoyed by his tendency to embellish his goods to make them want to buy his wares, while she focuses on finding what the customer needs and delivering it to them.
  • Cast from Money: Her merchant skill "Hired Help" summons units onto the battlefield to strike all enemies at once. The strength and effect of the skill depend on how much money and BP she spends.
  • Catch Phrase: "I'll be back in two ripples of the tide!"
  • Country Mouse: Her hometown is the quiet and isolated fishing village of Rippletide, and one of her driving motivations for leaving home is getting to see the world at large.
  • Cowardly Lion: Only at the very beginning. When she first confronts Makk and Mikk when they rob people at Rippletide, she stands up to them until they leave, but Leon notes afterwards that her legs were shaking. The cowardly part is dropped almost right after, when she decides to sneak into the pirates' lair.
  • The Cutie: Amongst a party of jaded, mature and worldly adventurers, Tressa comes across as a cute, spunky kid who is just looking to make a good sale.
  • Daddy's Girl: Tressa deeply loves both of her parents, but she's especially close with her father.
  • Desperately Looking for a Purpose in Life: Despite her love and talent for being a merchant, she's not sure she really wants to stay in her parents' shop for the rest of her life. She sets out on her journey to find her true calling.
  • Disc-One Nuke: Her Hired Help ability, which she can get within the first five minutes of gameplay completely destroys the early game. It deals damage based on how much money Tressa puts into it. Of course almost all of Tressa's abilities revolve around getting more money so the cost for most of its options quickly becomes trivialized. It's even powerful enough to take down her first boss in one hit.
  • Don't Call Me "Sir": When Noa calls her "Miss Tressa," Tressa insists that Noa drop the "Miss."
  • Do You Want to Haggle?: When she uses her Path Action, she'll occasionally get discounts from haggling; the Inquiry perk "Smarter Bartering" increases the frequency of this happening. In her first chapter alone, she pulls this off by pointing out how improper fishing technique cut into the fish's innards, impairing its quality as a result.
  • Family Business: Comments in her first chapter that if she doesn't take over for her parents, then no one will.
  • Foil:
    • To Therion. While Therion is able and willing to steal from others, Tressa purchases the same items honestly with her own money. In terms of personality, Tressa is upbeat, friendly, and hates stealing, while Therion is indifferent, antisocial, and steals without remorse. As one would expect, the two do not get along very well in their banter segments.
    • Tressa also greatly contrasts with Primrose. Tressa grew up in a normal, happy home on the countryside, meanwhile Primrose was raised in a influential, noble house, and at a young age suffered the loss of her father and home. In their banter, the optimistic Tressa is shown to be much more naive than the more experienced and jaded Primrose, but the two still form a sisterly bond.
  • Gameplay and Story Integration: Her fear of thunder is actually justified by in-game mechanics, as monsters associated with the wind element are most often weak to electric attacks, and her base Merchant class has Wind attack skills.
  • Genki Girl: She has a very optimistic and high energy personality, which lends greatly towards her style of salesmanship.
  • Intrepid Merchant: Sets out on a journey to see the world and find new business, and her Path Action allows her to buy items not available in stores.
  • It's the Journey That Counts: At the end of her tale, it is not material riches that Tressa believes is her most important treasure, it is the adventure and the people she has met along the way.
  • It Was a Gift: Her diary, gifted to her by Leon.
  • Jack-of-All-Stats: Tressa's base physical and magical stats are equal, allowing her to slip into any job with no trouble. The Merchant job also features a balanced set of stats and a variety of skills including offense, support, and healing, on top of its signature money-based abilities. However, none of her natural abilities are as good as other classes by themselves, and her stats ultimately boil down to just "okay" at everything.
  • Leitmotif: Tressa, the Merchant and For Treasure
  • Meaningful Name: Her first name sounds very similar to "treasure", which is fitting given her role as a merchant and the fact that her story focuses on people discovering what the concept of treasure truly means to them.
  • Memento MacGuffin: Played with. Initially, Baltazar's elderite gem. After Leon passes it on to her, Tressa wants to submit it for the Merchant's Fair as her greatest treasure, but decides the more valuable treasure of hers is actually her diary (also from Leon). Tressa remains in possession of the elderite at the end of her story.
  • Nice Hat: Not only does she regularly wear a hat or hood for the other classes, but any character with the Merchant job also gets a hat.
  • Nonchalant Dodge: Her skill "Sidestep" lets her dodge any physical attack regardless of its accuracy, with the number of attacks increased by BP spent. Notably when her secondary job is Runelord she can make it apply to the entire party.
  • Not So Different: Tressa's final party banter with Therion has them find common ground in that they both have an eye for valuing items, of course in respects to their individual professions. Therion admiring priceless jewelry, while Tressa sees the worth of seemingly normal items.
  • Oblivious to Love: She does not realize that Ali may have developed a crush on her by the end of her story.
  • Older Than They Look: One can be forgiven for thinking she's in her mid-teens, when in reality she's eighteen; only a few years younger than the likes of Alfyn and Ophilia. In one banter with Primrose during the latter's Chapter 2, Primrose hesitates to tell Tressa what a brothel is, and Tressa protests that she isn't a child.
  • Pint-Sized Powerhouse: The shortest member of the party by a wide margin (Ophilia and Primrose are One Head Taller, with even more of a contrast for everyone else), but that by no means indicates she isn't dangerous.
  • Plucky Girl: She's energetic and determined to become the best merchant possible, willing to stand up to pirates that have everyone else cowed and set off on a journey as soon as the idea strikes her.
  • Rage Breaking Point: After Ali gets taken away by Morlock in her Chapter 2, she goes berserk; if Olberic is in the party, he's glad that she flew off the handle after Morlock instead of himself after seeing Morlock's way of doing business.
  • Required Party Member: Downplayed as wind damage is not as common as the other elements, but the trader class is the only class that provides it, and you will not be able to get it until almost in your thirties in level, making her nearly required for when enemies do have a weakness to it.
  • Secretly Wealthy: Becomes this at her story's conclusion. She wins the Merchant's Fair with her journal, earning a billion leaves in the process. However, Tressa refuses to take the money. As a compromise, the money is set up as a trust in her name, ensuring that she'll have the money whenever she needs it. At the time, Tressa just doesn't need it yet.
  • Sherlock Scan: Leon notes her merchant's eye when she manages to determine the worth of a priceless painting despite having never seen it before. Gameplay-wise, she can make use of Purchase to identify and buy all sorts of items off of characters the player comes across.
  • Slipping a Mickey: Uses a drugged cask of wine to knock out the pirates and sneak into their lair. Unfortunately for her, it doesn't quite take for Makk and Mikk, and she ends up having to fight them anyway.
  • Spirited Competitor: When encountering other merchants, she sees them not as competition of her trade, but as rivals who she can learn from and improve herself by overcoming. When Therion offers to simply rob another merchant to acquire what Tressa wants, she insists merchants pride themselves on their ability to trade.
  • Sweet Tooth: She seems to regularly keep sweets on her person and is often seen sharing them with others.
  • Thou Shalt Not Kill: Tressa is the only character who does not kill any of the human bosses she faces. She just beats the crap out of them.
  • Tomboy with a Girly Streak: She frets over her appearance as shown in a group banter between she, Ophilia, and Alfyn, and has no problem wearing dresses and hair accessories in her subclass outfits. She's also blunt, quick-tempered, and outwardly aggressive when angry. In her third chapter's banter with Ophilia, Tressa also mentions that as a child, she would frequently overdo it playing pirates with the boys, sending them home crying... to Ophilia's lack of surprise.

    Olberic Eisenberg 

Olberic Eisenberg

Voiced By: Katsuyuki Konishi (Japanese), Patrick Seitz (English)
"Ah, the thrill of the fight!"

His name is Olberic, and he is a warrior.
Formerly one of the two greatest Knights of Hornburg, Olberic became the master-at-arms of a small village after the death of his king at the hands of his best friend, Erhardt. Tortured by self doubt, Olberic sets off on a journey to discover the reasons for Erhardt's betrayal and try to rediscover his purpose in life. He resides in the Highland region.

His Noble Path Action is "Challenge", which allows him to challenge an NPC to one-on-one combat, and his Talent is "Bolster Defense", which increases his physical defense when he spends BP. Some opponents cannot be "Challenged" without an adequate level; a perk "Challenge with Ease" allows Olberic to "Challenge" his foes more easily.

  • The Ace: He and Edhardt were so extremely skilled that even years after the fall of Hornburg, people recognize Olberic's old title of "Unbending Blade" immediately. Olberic himself is able to fight his way into the Victors Hollow tournament without any practice beforehand, and then defeat several opponents in the arena including the running champion, before defeating Edhardt's former apprentice. Erhardt himself is a Level 10 duel boss as seen in Olberic's Chapter 3, was able to defeat a Lizardman Chief on his own while Olberic did so with his party, and had single-handedly repelled the lizardmen from Wellspring numerous times before Olberic arrived. Yet, during their following duel, Olberic defeats him handily. In other words, even among other Aces, Olberic is still The Ace. The other protagonists also often express admiration for his combat superiority during travel banter.
  • An Adventurer Is You: Of the "Tank" variety. His Talent allows him to use boost points to further reduce damage while defending, combined with his ability to take hits for other party members while doing so.
  • BFS: No matter which sword he's wielding, it will be depicted as an enormous two-handed blade, with the sword itself being taller than Tressa.
  • The Big Guy: He's the tallest and most physically powerful of the travelers.
  • Blade on a Stick: As a Warrior, Olberic can wield spears.
  • Blood Knight: A benign example. Several of his quotes make it clear Olberic enjoys fighting, but he only fights with the other person's permission, and he challenges people to non-lethal duels.
  • But Thou Must!: In his third chapter, you have to Challenge a level 10 NPC to a duel with Olberic, and the game does not give you the option to refuse.
  • Challenge Seeker: Olberic can challenge almost every NPC to battle. This is good for getting rid of obstacles, defeating criminals and finding hidden enemies, but can quickly backfire if the person he's challenging is stronger than him.
  • The Dreaded: As "The Unbending Blade" of Hornburg, his reputation is enough to make people doubt themselves.
  • Desperately Looking for a Purpose in Life: Olberic struggles to find his purpose for living after having failing in his duty as a Knight of Hornburg to protect his king. By the end of his story he affirms that his purpose is to defend the weak and innocent.
  • Disappointed by the Motive: At the end of Olberic's storyline, Olberic confronts the man responsible for the fall of his homeland Hornburg, who orchestrated the death of Olberic's king, and who has caused countless amounts of misery througout the various towns that Olberic has visited. The villain reveals his motivation for it all was because Hornburg was home to the Gate of Finis, and he wanted to open it to see what was behind it. Olberic is incredulous that his life was ruined for that reason. Especially once a player goes behind the Gate of Finis to face the True Final Boss, and sees for themselves that it houses the Eldritch Abomination of a dark god known as Galdera. Essentially, opening the gate would have caused The End of the World as We Know It had Werner gotten what he wanted.
    Olberic: You destroyed a proud and prosperous realm... Led countless multitudes to their deaths... All for some... some gate!? You thought that a price worth paying!?
  • Experienced Protagonist: He was already a famously skilled knight during his opening flashback.
  • Failure Knight: Considers himself one after failing to stop the death of his king.
  • Foil:
    • To H'aanit. While she is a pragmatic hunter who forces NPCs to fight her animal companions, Olberic is an honorable knight who insists on dueling one-on-one with the other person's permission.
    • To Primrose. Both were the first to be introduced in the demo. Both share the goal relating to the death of someone close to them, Primrose's father and Olberic's king, but while Olberic managed to forgive Erhardt's betrayal and see the truth of the fall of Hornburg, Primrose is betrayed by Simeon and she kills him and the rest of the crows in cold blood.
  • Force and Finesse: Discussed with Therion when concerning different strategies in breaking into a mansion. Therion considers himself Finesse and Olberic Force, but Olberic admits force is not always appropriate to every situation and he must fall back on careful strategizing when needed, much to Therion's surprise.
  • Genius Bruiser: While Olberic is the largest and physically toughest traveler, his manner of speech is quite sophisticated and he is well-versed in battle tactics. Despite this, he still recognizes Cyrus' impressive theoretical knowledge, and makes an effort to refer to him as a scholar on one occasion, indicating his deference to Cyrus' knowledge. Cyrus himself feels that as a tag-team, they would be undefeatable.
  • Gentle Giant: He's a full head taller than the rest of the travelers and a powerhouse on the battlefield, but Olberic is quite mild-mannered and level-headed in demeanor.
  • Knight Errant: Became this after the death of his king and the destruction of his kingdom. He eventually settled in the small village of Cobbleston and spent his days fighting off bandits and teaching young men to fight.
  • Knight in Shining Armor: He has always carried the honor and bravery befitting a knight even after he lost everything. After Desperately Looking for a Purpose in Life throughout his story he comes to understand that his reason for living is to fight for the weak and innocent. All of the protagonists express admiration for his disposition - even Therion, though in the latter's case he simply notes he's surprised he'd ever end up being on casual terms with someone like Olberic (that is, someone as honor-bound).
  • Large Ham: Invokes this in battle quite a bit, often times combined with Badass Boast.
    Olberic: My blade is UNBENDING!
    Olberic: Watch my blade dance!
  • Leitmotif: Olberic, the Warrior and For Redemption
  • Living Legend: His name is very famous and well known. The bandit gang and villagers of Cobbleston are awestruck when his identity is revealed.
  • Literal-Minded: He doesn't always catch on to figurative speech. When Alfyn tells him to "take his thumb out" (get down to business), Olberic responds that his "thumb is right here."
  • Magically Inept Fighter: As a Warrior, Olberic is the only playable character to never get any sort of elemental magic naturally. Even when taking advantage of secondary jobs, his stats in general are heavily geared towards physical combat; Olberic's HP, Physical Attack, and Physical Defense are fantastic, and he can learn abilities to boost them even further. However, his Elemental Defense is just okay, and his Elemental Attack is outright terrible.
  • Master Swordsman: Tied with Erhardt as the most powerful member of the Knights of Hornburg. He's well-known as "The Unbending Blade" for his skill in swordsmanship. The Divine Skill of his native Warrior class, Brand's Thunder, is also an overwhelmingly powerful sword slash that creates a shockwave in its wake.
  • Mighty Glacier: His stats naturally offer him either the highest HP, Physical Attack, and Physical Defense amongst the party, or very close to the highest. This comes at the cost of having the worst Speed and the worst Evasion. His magical stats aren't that good either.
  • My Greatest Failure: His inability to save the lives of his king or his fellow knights. So much so that he has nightmares of the day Hornburg fell every night.
  • Non-Lethal K.O.: He can challenge random civilians into duels, but the outcome is never lethal. Defeated civilians are left knocked out and, if he's the one defeated, he's left with one HP without a game over.
  • Overrated and Underleveled: He starts out as level one in spite of having been one of the most skilled Knights of Hornburg in his backstory, and it's not like he's been neglecting his skills. This may be a case of Gameplay and Story Segregation however, as Olberic never appears to express difficulty with facing his opponents until he fights Erhardt in Chapter 3, who was always said to be his equal. In other words, while his stats during story fights imply a challenge from his opponents, in reality he may be defeating them with relative ease most of the time.
  • Parental Substitute: He's Phillip's hero and father figure.
  • Red Baron: Olberic's title is "The Unbending Blade".
  • Secret Identity: He's spent the past few years living as a hedge knight named "Berg."
  • Skunk Stripe: He has a few light grey streaks in his otherwise black hair, reflecting both his status as the oldest traveler and the harsh life he has led.
  • Taking the Bullet: When he enters Boost Mode and defends, he also protects all of his allies from attacks directed at them.
  • Tall, Dark, and Handsome: Olberic is the tallest traveler and has dark hair, a healthy tan, a Lantern Jaw of Justice, and a very muscular build.
  • Team Dad: As evidenced by party banter, his age makes him the most paternal influence of the group, especially to the young Tressa.
  • Turn the Other Cheek: At the end of his chapter 3, after finally besting Erhardt, the man who killed Olberic's liege and ruined his kingdom, Olberic spares him after seeing that he has turned over a new leaf as defender of a town.
  • Underestimating Badassery: Most of the bandits he fights think he is just some hedge knight. Olberic easily proves them wrong on multiple occasions. The same applies to the general public and other fighters in Victors Hollow until the announcer reveals Olberic's history as the Unbending Blade.
  • Warrior Poet: Out of all of the travelers, he is the one who most often ruminates on philosophy, particularly in traveling banter.
  • Wouldn't Hurt a Child: Children are some of the few NPCs Olberic can't Challenge.

    Primrose Azelhart 

Primrose Azelhart

Voiced By: Houko Kuwashima (Japanese), Laura Post (English)
"The show is over."

Her name is Primrose, and she is a dancer.
Once the highborn daughter of a noble house, Primrose lost everything after her father was killed by three men who each had a crow tattoo. Her search for revenge has led her to become an dancer at a Sunland tavern one of the men is said to visit.

Her Rogue Path Action is "Allure" and her Talent is "Summon". Both of these work similarly to Ophilia's "Guide" and "Summon" actions. Prim's level and the Inquiry perk "Undeniable Allure" make it easier to Allure various individuals.

  • Affectionate Nickname: Yusufa occasionally calls her "Prim". Helgenish refers to her as "kitten", but in that case, it's not exactly affectionate.
  • Aloof Dark-Haired Girl: While working under Helgenish, Primrose was noted to keep herself apart from the other dancers, causing most of them to label her as a snob, though Primrose was quite kind to Yusufa.
  • Battle in the Center of the Mind: She has a mental fight with Simeon and two puppets of her father and Yusufa before actually fighting him in his boss fight.
  • Belly Dancer: Her attire as a Dancer, which any other character who multiclasses into the role shares. It's a justified example, given the "Arabian Nights" Days theme of the Sunlands and the fact that her job is essentially a professional Ms. Fanservice. She also makes an offhanded comment about needing to find warmer clothes when she learns that one of her targets is holed up in the Snowlands. Also, in a skit in Ophilia's Chapter 2, Ophilia expresses concern over the obvious when Primrose offers to aid in her search for the brooch.
  • Best Served Cold: Her majority of her life has been dedicated towards plotting the deaths of those who murdered her father over a decade ago.
  • Bond One-Liner: "Quite the dancer yourself in the end." Said to Helgenish, who tried to stab her In the Back, only for her to retaliate faster than him and slit his throat while he was charging her. During his last movements, when he was agonizing, it looked like he was twirling before falling in the dirt.
  • Broken Bird: She lost her father and has had to endure years of enslavement in order to find and murder those responsible, suffering years of indignity and self-isolation.
  • Casting a Shadow: As a Dancer, she naturally learns the Moonlight Waltz and Night Ode, which deal dark-based damage to enemies.
  • Childhood Friend Romance:
    • Subverted. When Primrose first meets Simeon again for the first time in years since she was young it seems it can lead to this. Then he's revealed to be one of the Crow Men who killed Primrose's father, and relishes the emotional pain he inflicted on Primrose for doing so. His play about Primrose's life even has his and her character declaring their love for each other and going on to live Happily Ever After in a twisted display of affection and sadism.
    • Implied with Jan, Revello's son. At the end of Primrose's story as she resolves to find a new happiness in life they both stop and look at each other. Using Inquire or Scrutinize on Jan reveals that they were acquainted when they were children and all but states that he's in love with her.
  • Contralto of Danger: She has a deeper voice than some of the other female protagonists, fitting her role as a seductress.
  • Cool Big Sis: Tends to act this way in banter segments with most of the other party members, usually in the Good Bad Girl mode.
  • The Cynic: Having experienced what she has, Primrose is quick to suspect the worst of the various villains encountered, and is usually right.
  • Daddy's Girl: Flashbacks show she loved her father very much when she was young and terribly misses him after his death.
  • Dance Battler: Primrose's buffs and dark-elemental attacks are dance-based. For example, Lion Dance and Moonlight Waltz.
  • Dark Is Not Evil: She utilizes dark magic, but is one of the heroes.
  • Deadpan Snarker: She and Therion tend to share this role in the party, especially when engaging with the sometimes-oblivious Cyrus or the naive Tressa.
  • Determinator: She was willing to enslave herself and endure abuse to have a chance at finding the Crow Men. This is a family trait, as the Azelhart motto, "Faith shall be your shield" is about pushing forward through any opposition or indignities in order to do what must be done. A skit in Primrose's Chapter 2 shows that Ophilia envies this particular trait, provided she's in the party for it.
  • The Dog Bites Back: After enduring years of abuse and humiliation, Primrose kills Helgenish and his men after they kill Yusufa. For the crime of destroying her family and exploiting its survivors, the Crow Men follow soon after.
  • Even the Girls Want Her: She is capable of seducing women.
  • Expy: At least in terms of class function, Primrose takes inspiration from Praline A la Mode of the development team's previous series, Bravely Default, as the Dancer class focuses on supporting allies through buffing, much like the Performer. Downplayed, however, in that the Dancer is a capable damage-dealing mage, as well.
  • Exposed to the Elements: Lampshaded when Primrose learns that she must travel to Stillsnow, a town in the Frostlands.
    Primrose: I'll need to pack some warmer clothes.
  • Fallen Princess: She was once the only daughter of a wealthy noble house, but the death of her father left her destitute with no resources to search for her father's killers except to try and find them herself.
  • Femme Fatale: A heroic example of the trope. Primrose isn't afraid to make use of her sex appeal if it means advancing her goals, which is represented in-game by her Allure path action.
  • Foil:
    • To Ophilia. While Ophilia convinces people to follow her, Primrose seduces them to do the same. As a Dancer, Her elemental affinity is Darkness, opposite to Ophilia's Light-elemental magic.
    • Primrose also readily contrasts with Tressa. Tressa grew up in a normal, happy home on the countryside, meanwhile Primrose was raised in a influential noble house, and at a young age suffered the loss of her father and home. In their banter, the optimistic Tressa is shown to be much more naive than the more experienced and jaded Primrose, but the two still form a close bond.
    • To Therion. From a young age, the two have both learned to be self-reliant and cunning to survive in their harsh situations. Therion grew up a street urchin, meanwhile Primrose was raised in a wealthy noble house, but had her power and father taken from her. In battle, both are fast dagger-wielders, but while Primrose specializes in buffing her allies, Therion's skills debuff his enemies. Their methods of intel collection are also notably different; while Therion will prefer to listen in on conversations to gain information, Primrose is skilled at directly acquiring info through her seduction.
    • To Olberic. Both were the first to be introduced in the demo. Both share the goal relating to the death of someone close to them, Primrose's father and Olberic's king, but while Olberic managed to forgive Erhardt's betrayal and see the truth of the fall of Hornburg, Primrose is betrayed by Simeon and she kills him and the rest of the crows in cold blood.
  • Fragile Speedster: She's got the best Speed among the eight heroes, but both her Physical Defense and Elemental Defense stats are the party's worst.
  • The Gadfly: Primrose regularly teases Tressa in their party banter scenes, for example once pretending to take a precious jewel because "its beauty is completely wasted on a child," or deflecting a conversation during a tense situation to how Tressa will eventually find a man and even flirting a little with her. She teases the entire party at one point or another, Tressa is just the most entertaining to mess around with.
  • Go-Go Enslavement: For many years in Helgenish's tavern, though Primrose purposefully subjected herself to such shame with the hope of encountering the Crow Men who are said to visit the tavern.
  • Good Bad Girl: Many of Primrose's party banters touch on her comfort with her own sexuality, being much more experienced and knowledgeable on the topic of love than any of her allies. She will even offer her female allies love advice in a special party banter.
  • Had to Be Sharp: Being left destitute on the streets at a young age and forced to fight for herself after the murder of her father is part of the presumable explanation behind Primrose's knife skills and access to dark magic. She was given some training by her father before he was murdered.
  • Heroic Seductress: Primrose can use the Allure ability to make NPCs follow her. This can allow her to access doorways that said NPC was blocking, escort them to places they need to go to for quests, or even summon them as temporary assist characters in battle.
  • Hooker with a Heart of Gold: It's all but stated that she did more than just dancing while she worked as a dancer, but she's still a kind person.
  • Knife Nut: As a Dancer she can wield daggers to throw at enemies. This is representative of her nature as a more ruthless seductress.
  • Lady of Black Magic: A powerful user of dark magic as well as a former highborn daughter of a noble house, with an elegant demeanor and a quest for revenge against those who killed her father. Even moreso if her secondary job is Scholar or Sorcerer, making her the second-strongest magic user behind Cyrus.
  • Leitmotif: Primrose, the Dancer and For Revenge
  • Light Feminine and Dark Feminine: The Dark to Ophilia's Light. Ophilia is outwardly compassionate, devout, dressed in a modest robe, uses the element of light, and is on a religious pilgrimage. Primrose is aloof, seductive, garbed in a revealing dancer outfit, uses the element of darkness, and is on a quest for revenge. This is further played up in their Path Actions. While Ophilia uses her status as a sister of the Order of the Sacred Flame to make NPCs help her, Primrose uses her sex appeal to do so.
  • Like Parent, Like Child: Albus remarks this about her, stating she's stubborn like her father. It's a family trait, as House Azelhart's motto "Faith shall be your shield" is about perseverance.
  • Made a Slave: Of her own volition, but she made Helgenish think he took her in.
  • Master Actor: She's very good at putting on the "seductive slave girl" act for the benefit of Helgenish and his patrons. It's extremely impressive (and a little terrifying) to hear how easily her voice shifts from its normal tone to a sultry, seductive manner of speaking.
  • Maybe Ever After: At the very end of her story, just as she resolves to find a new form of happiness in life, she and Revello's son Jan lock eyes and both stop in their tracks. Afterwards you'll be able to read Jan's Inquire/Scrutinize description which heavily implies he's in love with Primrose.
  • Meaningful Name: Azel means "noble" in Hebrew, so Azelhart can be read as "Noble Heart."
  • Missing Mom: While her father is central to her story, Primrose's mother Dahlia is only seen once during a flashback to her birth. She presumably died when she was young.
  • Ms. Fanservice: She's a Belly Dancer. In-game, she tends to show more skin than the other female characters even when they're the same class.
  • Nice Girl: Her vengeful goals aside, Primrose is a very gentle woman, especially to her traveling companions. As long as someone's not her target, she'll be kind to them.
  • Nice to the Waiter: One of the reasons that Primrose still commands respect from people who recognize her. To hear them tell it, working for the Azelhart family was the opportunity of a lifetime for a member of the servant class. In Primrose's second chapter, she meets a former servant who treats Primrose as if her family's house was still standing.
  • Obfuscating Stupidity: Pretended to be Helgenish's bubble-headed pet until one of the Crow Men finally showed up at his tavern.
  • Ojou: She's from a noble house instead of a royal family, but she's still treated with reverence and respect by those who used to serve under her and her father. She's often referred to as "Lady Primrose" by those who once knew her, and she carries a grace with her befitting of royalty around those whom she cares for.
  • Only Sane Man: She's the most grounded of the main heroes, save for Olberic, and often takes up the role of the straight man in the interactions within the party.
  • Random Effect Spell: Her "Bewildering Grace" skill grants random effects to the team, ranging from buffs and debuffs to experience multipliers.
  • Required Party Member: The Dancer class is one of the hardest classes to get due to being located in an area that is roughly in the early thirties in level, making her the only source of consistent dark elemental damage early on. Combined with her support utility, she's going to be needed at all times so that you can face off against many early game enemies, as many bosses and strong enemies are weak to darkness.
  • Revenge: Her driving motivation is getting vengeance against the three Crow Men who murdered her father. There's absolutely nothing she won't subject herself to in the name of reaching that goal.
  • Roaring Rampage of Revenge: Her entire storyline is this — to get revenge against the three Crow Men who murdered her father. By the end she's killed each of them and essentially taken down the Obsidians, the criminal group they led.
    • Her banter scene in Ophilia's fourth chapter has her getting a little too excited at the thought of getting revenge on Mattias for tricking and imprisoning them.
  • She's All Grown Up: Her former acquaintances all mention how beautiful she has become when she returns to her hometown Noblecourt.
  • Silk Hiding Steel: She pretended to be Helgenish's pet, but was really a skilled manipulator and powerful magic user.
  • Squishy Wizard: She's just as fragile as Cyrus, trading in some of his offensive capabilities for superior speed.
  • Status Buff: Most dancer skills provide stat boosts to her and/or her party.
  • The Tease: She flirts with the male party members, Olberic in particular, at regular intervals in banter scenes, but never puts anything serious behind it.
  • Tragic Keepsake: She holds onto her father's dagger that she used when he would train her. Part of her vow of vengeance is using this dagger to kill the Crows.
  • Tranquil Fury: Except for the moment when Yusufa is mortally injured, Primrose never raises her voice throughout her final confrontation with Helgenish, but it's clear that she's absolutely seething with rage.
  • Vengeance Feels Empty: Although she has no regrets regarding what she's done, Primrose states at her father's grave that she still feels a hollow pain in her heart after killing the Crow Men. In the end she resolves to find a new cause to carry her on.
  • You Killed My Father: She has devoted her life to hunting down the three men who killed her father ten years ago.

    Alfyn Greengrass 

Alfyn Greengrass

Voiced By: Tomokazu Seki (Japanese), Greg Chun (English)
"That's what I'm talking about!"

His name is Alfyn, and he is an apothecary.
An apothecary from the Riverland region on a journey to heal the sick and wounded.

His Noble Path Action is "Inquire", which works the same as Cyrus' "Scrutinize" and lets him extract information from NPCs, and his Talent is "Concoct", which allows him to brew potions in battle. Alfyn will always get info out of people he "Inquires", provided he is at a level at which they will listen.

  • Affectionate Nickname: His best friend Zeph calls him "Alf."
  • All-Loving Hero: Alfyn is incredibly kind and compassionate, going on a journey to heal the sick no matter their background, believing himself to not have the right to act as a jury. Even after his faith is tested when his patient Miguel, whom he healed despite his reputation as a criminal, kidnaps a child and Ogen reveals his past crime, he reaffirms his duty to heal anyone in need as an apothecary.
  • An Axe to Grind: His default weapon is an axe.
  • An Ice Person: As an Apothecary, Alfyn can use ice magic. Complete with puns!
    Alfyn: Cool off!
  • Beware the Nice Ones
    • In his second chapter. When he defeats Vanessa, he knocks her out with a powerful tranquilizer. In an optional conversation with Therion afterwards, he reveals that it has the side-effect of causing guilt-fueled nightmares; even Therion is visibly disturbed by that.
    • And technically, the Chapter 2 boss got off easy. Miguel, who personally abused Alfyn's kindness, betrayed him, and went on to commit more crimes, just got an axe to the face. It's especially notable when all other bosses in Alfyn's story survive the ordeal: cold-blooded murder is really not his usual MO.
  • Beyond Redemption: Miguel goes back on his word to stay out of trouble by not only kidnapping a child, but using said child as leverage to try and pull a fast escape. At that point, Alfyn realizes that Miguel won't accept his help or ever turn away, and proceeds to use lethal force.
  • Break the Cutie: When Miguel betrays his trust, he almost loses his way as a physician.
  • Casual Danger Dialogue: When encountering a giant venomous snake he needs venom from to develop a cure, he's remarkably calm and easygoing throughout the whole thing.
  • Catch Phrase: "That'll do 'er!"
  • Chemistry Can Do Anything: His Talent is "Concoct", which lets him mix together items in order to create unique effects in battle. It functions similarly to the "Mix" ability in the Final Fantasy series, but works more along the lines of the Salve-Maker and Patissier classes from the Bravely games.
  • Combat Medic: He's one of the main healers, but he has the second highest HP stat and respectable physical attack and defense. Players can focus more on the medic side by giving him Cleric as his second job, or on the combat side by giving him a physical job such as Warrior or Hunter.
  • Country Mouse: A simple country boy at heart who comes from a small rural town.
  • Failed a Spot Check: He doesn't notice the red flags indicating that Miguel is a criminal until Ogen points them out to him.
  • Foil:
    • To Cyrus. While Cyrus gains information by interrogating others, Alfyn simply talks to people and lets them tell him what he needs to know.
    • The warm and friendly Alfyn also contrasts with the more reclusive Therion. Whereas Alfyn can strike up easy conversations even with complete strangers, Therion is shown to be less direct and will prefer to eavesdrop to gain information, and rarely approaches others of his own volition. This is also reflected in their starting elemental magic; Alfyn uses Ice while Therion uses Fire.
  • Friend to All Children: Alfyn has a soft spot for kids and his affable nature makes it easy for them to approach him.
  • Growling Gut: This sound sometimes happens when Alfyn's hungry, since it's implied that Alfyn is so strapped for funds he doesn't always get enough to eat.
  • Hair of Gold, Heart of Gold: A dirtier shade than Ophilia's, but Alfyn is a Nice Guy and an All-Loving Hero whose mission in life is to heal the sick.
  • Heroic BSoD: After his patient Miguel kidnapping a child and his fellow apothecary Ogen reveals his past crime, he has a crisis of faith, but a message from his friend Zeph snaps him out of it.
  • Honor Before Reason: Alfyn's code is to treat every patient who needs him, no matter the circumstances. This insistence to always do the right thing comes back to bite him when Alfyn knowingly heals the wanted murderer Miguel only for his generosity to be betrayed when the latter goes right back to crime.
  • Hot-Blooded: Ironically. In battle, Alfyn is surprisingly eager to throw down and always the first to have someone's back if a fight is just around the corner.
  • Innocently Insensitive: His idealism and enthusiasm for his work as an Apothecary can lead him to spout impressive claims even when his audiences are more subdued types. He can also get a bit carried away in terms of word choice (with swearing) or physical interactions. For instance, during his party banter with H'aanit during her third chapter, he explains to H'aanit that good elixirs come from the heart - which he illustrates by pressing his finger against her chest.
  • Jack-of-All-Stats: His stats are fairly balanced, leaning slightly in favor towards physical stats. His Concoct abilities make him a good healer, but any concoction that deals magical damage won't even break the single-digit mark.
    • The Concoct ability itself is this, as it can cure status buffs from the whole party, heal as much or more than the Cleric's 'Heal More' ability, is one of the few ways to restore the group's SP, the only way to give everyone group BP, and while the elemental concocts are terrible at damage, the x2 or x3 elemental attacks with a chance of a status debuff are a great way to break through enemies' defenses. Plus, with Concoct, he can utilize any of the elements with the right combination of items, making him one of the most versatile elemental exploiters. This can all be done without any SP use, though it does require some investment to make sure you keep the ingredients/reagents in stock.
  • Leitmotif: Alfyn, the Apothecary and For Succor
  • Master Poisoner:
    • The Empoison skill from his Apothecary class inflicts poison with 100% accuracy, in the middle of battle, and works against the vast majority of enemies in the game. With this, he can poison most chapter bosses, at least one Eldritch Abomination, and even a few gods.
    • He can also use his personal Concoct talent to attack enemies with harmful substances that induce Standard Status Effects, including poison, though this has a much lower chance of success.
    • One Chapter 2 cutscene reveals that he carries around a plant whose toxin not only puts the victim to sleep, but induces nightmares in the guilty. He uses this after the chapter's boss battle to both immobilize the boss for the authorities post-battle, and scare said boss into changing their corrupt ways.
  • Manly Tears: When Flynn and Ellen thank him for everything he's done for their family, Alfyn tears up.
  • Meaningful Name: "Greengrass" is a pretty appropriate name for someone who's spent his life making healing salves from plants.
  • The Medic: His purpose in life is to help people who are suffering with his medical expertise.
  • Missing Mom: His mother died when he was growing up and he often visits her grave.
  • Must Make Amends: Despite having the best intentions, Alfyn's generosity sometimes comes back to haunt him. When Miguel takes a young boy hostage, Alfyn takes it upon himself to stop him, as it was only by his hand Miguel was able to regain his strength to continue his criminal ways.
  • Nice Guy: He's a friendly, compassionate man who will sometimes do work for free if he knows his patient is too poor to afford his services.
  • Oral Fixation: In official art, Alfyn is often depicted with a small leafy twig in his mouth.
  • Perpetual Poverty: To Zeph's dismay, Alfyn never has much in the way of money due to constantly refusing to charge his patients.
  • Sir Swears-a-Lot: Despite being one of the nicest party members, he's also the most likely to swear, even dropping swears in more casual situations.
  • The Social Expert: His genial manner lets him talk people into giving him things like discounts in stores and the location of hidden items without any risk to his reputation.
  • Think Nothing of It: When people thank Alfyn for helping them, this is how he responds. He often doesn't even charge money for his services. He just wants to help others.
  • Too Much Information: Alfyn says at one point that being complimented makes his ass itch, leaving Ophilia slightly nonplussed.
  • Tranquil Fury: While confronting Vanessa about her scam to trick people into paying hefty sums for her to cure ailments she herself causes, he's perfectly calm and even friendly throughout the entire encounter, but you already know from his initial reaction that he is pissed. Pissed enough to prick her with a sleep inducement that causes guilt-induced nightmares while its victim sleeps, disturbing even Therion.
  • Upbringing Makes the Hero: Alfyn's altruism is the product of growing up in sleepy Clearbrook, influenced by his best friend Zeph, his mother and the mysterious apothecary who selflessly saved his life.
  • Verbal Tic: "Shucks!"
  • Walking Shirtless Scene: His Warmaster outfit exposes his upper body.
  • Wide-Eyed Idealist: Alfyn's altruistic beliefs lead him to always assume the best of the people he meets, which leaves him vulnerable to those who would take advantage of his trusting nature.
  • "World of Cardboard" Speech: In his final chapter to Ogen. After doubting his reasons for being an apothecary, Alfyn determines that he will save Ogen's life because that is simply his job, and he cannot possibly pretend to be a god who can judge who lives and who dies.



Voiced By: Yoshitsugu Matsuoka (Japanese), Chris Niosi (English)
"Don't start things you can't finish."

His name is Therion, and he is a thief.
A young thief from the Cliffland region commissioned by a mysterious client to steal rare gemstones known as the Dragonstones.

His Rogue Path Action is "Steal", which lets him take items from NPCs, and his Talent is "Pick Lock", which allows him to open chests that are normally inaccessible to the other characters. The Inquiry perk "Thieving Tips & Tricks" allows Therion to more easily "Steal" from his marks, along with a higher level.

  • Agree to Disagree: Given his profession, Therion's way of thinking is often disagreeable with his party members, especially Tressa, but they nonetheless accept Therion as a trustworthy ally, and the feeling proves to be mutual.
  • Ambidextrous Sprite: While official art will depict his Fool's Bangle on his right hand and hair concealing his left eye, his in-game sprites tend to feature the opposite.
  • Because You Were Nice to Me: At the end of his tale, it's revealed that Heathcote secretly unlocked the band on his arm when Lady Ravus first considered it; Therion noticed, but continued to help them for this reason.
  • Broken Bird: Darius' betrayal severely emotionally traumatized him, and lends a lot to the trust and abandonment issues he has today.
  • Brutal Honesty: As his third chapter conversation with Cyrus goes to show, he doesn't mince his words.
  • But Now I Must Go: After retrieving all the dragonstones, Therion makes his peace with Cordelia and Heathcote and sets off to roam the land once again.
  • Character Development: Initially a cold and distant loner who's averse to trusting others, Cordelia's kindness and faith in him, and discovering she was betrayed in the past before learning to trust people again caused Therion to decide that trusting others is worth it despite the risks.
  • Clingy MacGuffin: The band attached to his arm is considered a Mark of Shame, but Therion is unable to remove it by himself. This ends up being subverted, as Therion knew that the band had been unlocked and he could remove it at any time. He continued to work for the Ravus family because they were being genuinely nice to him.
  • Dark and Troubled Past: Therion grew up on the streets, stealing to survive. In a conversation with Olberic, he comments that he was frequently beaten and/or abused by those more powerful than him. That isn't to say anything about how much his partnership with Darius emotionally traumatized him, especially when one sees in the guide he was only sixteen when Darius betrayed and tried to murder him. It isn't until the main events of the game where people such as the other travelers and Cordelia treat Therion with genuine respect and kindness. With how young he was when Darius betrayed him it's no wonder he has such severe trust and abandonment issues.
  • Deadpan Snarker: Sarcasm is effectively his default state.
  • Defrosting Ice Queen: His relationship with Cordelia is initially of bitter resentment for using him, but after seeing her vulnerabilities and her repeated attempts to reach out to him, Therion lowers his guards gradually, but never completely.
  • Depending on the Artist: Some official art depicts him as slightly-to-significantly more tan than most of the other characters, though his sprite isn't noticeably darker in complexion.
  • The Drifter: Therion's lifestyle as a thief naturally prevents him from ever staying in one place for too long. As such, he is always on the move, traveling from place to place with no fixed home.
  • Dub Personality Change: The Japanese version depicts Therion as more quiet and reserved as opposed to the snarkier English counterpart. This is reflected in some parts of the script (including battle victory lines), and voice delivery.
  • Et Tu, Brute?: Therion was friends and partners with Darius since childhood until he tried to kill him so that he could obtain a position in the organization they stole from. Said betrayal made Therion distant and cynical in trusting others.
  • Exact Eavesdropping: When he needs to collect intel, Therion's preferred method is to listen in on the conversations around him, typically at a tavern where the drinks help loosen patron lips.
  • Foil:
    • To Tressa. While Tressa is an honest, optimistic merchant who buys things from NPCs, Therion is an unscrupulous, jaded thief who steals without remorse. Growing up, Tressa was raised by a loving family and community, Therion was largely alone and had to learn to fend for himself.
    • To Alfyn, who is very warm and friendly, as opposed to the more reclusive and quiet Therion. Also, Therion is shown to favor eavesdropping to gain information, while Alfyn will casually strike up conversations if he needs something. In their base classes, Therion uses Fire magic while Alfyn uses Ice magic.
    • To Ophilia: They're both orphans, but Ophilia was taken in by a loving family and was taught to have faith in others, while the closest that Therion had was Darius and his experiences only made him more untrusting of others. And unlike Ophilia and Lianna, who are wholeheartedly supportive of one another, Darius betrayed Therion for his own gain and is explicitly stated to have emotionally manipulated him. And while Lianna does betray Ophilia in her third chapter, she seeks to atone for it later on, while Darius is almost completely without a hint of remorse for what he's done.
    • To Primrose. From a young age, the two have both learned to be self-reliant and cunning to survive in their harsh situations. Therion grew up a street urchin, meanwhile Primrose was raised in a wealthy noble house, but had her power and father taken from her. In battle, both are fast dagger-wielders, but while Primrose specializes in buffing her allies, Therion's skills debuff his enemies. Their methods of intel collection are also notably different; while Therion will prefer to listen in on conversations to gain information, Primrose is skilled at directly acquiring info through her seduction.
  • The Gadfly: His sense of humor is to lightly poke fun at his allies. One of his party chats has him mock-flirt with Ophilia just to ruffle her feathers. He also encourages H'aanit to practice casual conversation with him, only to snicker when she embarrasses herself.
  • "Good Luck" Gesture: Banter with H'aanit and Ophilia reveals he does a few of these when breaking and entering, such as always entering with his right foot.
  • Hidden Depths: Has an interest in acting as a career, as shown in his conversation with Primrose in his final chapter.
  • Hidden Heart of Gold: Many of his party chats show that for all his distant demeanor, he is surprisingly considerate to other party members, often offering to help them or giving a word of advice.
  • Honor Among Thieves: Therion's cynical opinion of trust initially prevents him from relying on others, but through Heathcote and Cordelia, he learns to care for others again and allow others to care for him. The same can be seen through his progressing party banters.
  • I Need a Freaking Drink: After being saddled with the Fool's Bangle and basically blackmailed into aiding House Ravus, Therion goes to a local bar and demands at least two drinks to get rid of the bad taste the whole mess left on him. Also, one of the lines he says after winning a battle reflects this.
    Therion: Where's the nearest tavern?
  • Knife Nut: As a Thief, he uses daggers and swords. However, all of his weapon-based Thief abilities focus on daggers, including his Divine Skill.
  • Leitmotif: Therion, the Thief and For Freedom
  • Life Drain: His "HP Thief" skill has him attack an enemy twice with daggers, draining half the damage inflicted.
  • Lightning Bruiser: Among the eight playable characters, Therion has the second-best Speed, the best Evasion, and good Physical Attack. This is balanced by both magic stats and his Physical Defense all being below-average.
  • Loner-Turned-Friend: Many of his party banters progress this way, starting off with Therion sizing up his new allies and thinking of them as slightly annoying, to eventually opening up to them as a friend. He also has this relationship with Cordelia and Heathcote.
  • Mana Drain: His "SP Thief" skill does so via a two-fold dagger attack. Therion damages the enemy twice, then recovers SP equal to ten percent of the damage he dealt, rounded down.
  • Mark of Shame: After fighting Heathcote, the butler of House Ravus, Heathcote attaches a band called the Fool's Bangle to Therion's arm that indicates the wearer as a failure as a thief. Unable to remove it himself, Therion agrees to work for House Ravus under the condition they remove it.
  • Master of Unlocking: He can unlock special purple treasure chests that no one else can with his Talent, Pick Lock.
  • Morality Pet: Ironically serves as this to Primrose on a few occasions. While she doesn't necessarily refrain from her quest for vengeance because of him, during their travel banter he often questioning her motives, the kind of person she might become, and whether her actions are dangerous to her. This serves to emphasize the darkness Primrose has struggled with; during the times when she acts on it, Therion (the protagonist who typically expresses the darkest tendencies) actually tries to help her dial it back, as though she's going even further than he's comfortable with her doing.
  • Never Be Hurt Again: Therion stays distant from people because he was betrayed by his close friend Darius, which devastated him.
  • Oblivious to Love: He doesn't seem to notice Cordelia's noticeable crush on him.
  • Peek-a-Bangs: Of the scheming/solitary variety. This translates to his disguises as well. Early concept art shows a scar running down the side of his face that's covered by the hair.
  • Phantom Thief: He's a professional thief and he goes for very notable targets. This ends up getting him unwillingly tangled up in a web of thievery when he is trapped into service by House Ravus.
  • Playing with Fire: Therion can cast Wild Fire with his thief class.
  • The Power of Acting: Therion is quite skilled at deceiving others through acting to lower suspicion, which is a key skill in his arsenal as a thief. Primrose notes he could make for a very successful actor in theater.
  • Power of Trust: Cordelia and Heathcote enable Therion to trust others again. In his final confrontation with the boss of his Chapter 4 story, Therion is mocked for trusting others. Therion maintains that trust gives him strength.
    The Boss: You're such a sentimental fool!
    Therion: ..Maybe I am a fool. But trust is a sentiment I want to believe in. And it's worth fighting for!
  • Recruiting the Criminal: He is conscripted by House Ravus to retrieve three gems known as the Dragonstones.
  • Scarf of Asskicking: He wears a long scarf. While this is true for other characters of the Thief class, he also wears it as a Cleric, Warrior, and Apothecary when other characters don't.
  • School Is for Losers: His banters with Cyrus reveals that he finds most scholars annoying. However, he expresses that if Cyrus had been there for him as a child and offered him a chance for education, his life would be different.
  • Stepford Snarker: Therion uses sarcasm to conceal his emotional trauma caused by Darius's betrayal.
  • Street Urchin: He grew up in the streets and stole to survive.
  • Think Nothing of It: Therion is shown to not be very good at accepting gratitude from others, and usually responds with irritation.
  • Token Evil Teammate: While not truly evil, Therion is the most morally dubious member of the party, matched only perhaps by Primrose. He has no problem using underhanded tactics to get any given job done, constantly expresses suspicion of whoever the party is dealing with, and tends to give others a hard time with either teasing or sarcasm. In spite of this, however, when others express similar intentions fueled by anger or sadness, Therion will actually caution them against acting against their character, implying he isn't necessarily proud of the kind of person he is and values the goodness of his comrades.
  • Took a Level in Kindness: After his conversation with Cordelia in his third chapter, he's notably taken down a peg and begins to mellow out. He's more willing to outwardly show concern towards she and Heathcote, and by the end of his story, is willing to trust others again despite the trauma he suffered because of his partnership with Darius, along with his betrayal.
  • Trademark Favorite Food: Therion is regularly depicted in official art holding or eating an apple.
  • Undying Loyalty: It turns out Therion could have chosen not to do the tasks given to him by House Ravus, since the Band was unlocked by Heathcote after he retrieved the Ruby Dragonstone. He chooses to stay and hold up his end of the deal despite Heathcote having deliberately removed their leverage over him.
  • Unexplained Recovery: The story doesn't delve into how Therion survived being pushed off a cliff by Darius, but needless to say the latter is quite surprised to see his ex-partner still alive and about.
  • Video Game Stealing: The Thief ability "Steal" works along the lines of this trope when used in combat. His Path Action is less ridiculous than most JRPG thieves as it lets him steal stuff outside of battle and cutscenes, but with enough luck (or Save Scumming) said action can still work in scenarios that real life pickpockets would deem suicide. For example, you could use it in broad daylight against someone you just had a conversation with, not stopping to break line of sight or even eye contact. That said, there are some items (like the special items Tressa's parents have for personal sale) that are outright unpilferable.
  • Would Hurt a Child: Not "hurt" per se, but Therion can steal from NPC children without any moral quandaries. This puts him at odds with the likes of Olberic, who can't Challenge children.
  • You Gotta Have Blue Hair: All the other characters have pretty normal hair colors. Therion's hair is white.



Voiced By: Yuko Kaida (Japanese), Cindy Robinson (English)
"I honour thee, my quarry."

Her name is H'aanit, and she is a huntress.
A huntress from the Woodland region on a quest to find her master, who disappeared while pursuing a dreadful fiend called Redeye.

Her Rogue Path Action is "Provoke", which allows her to attack NPCs with any of her beast companions, and her Talent is "Capture", which allows her to tame weakened monsters and make them fight for her. The Inquiry perk "Provoke Like a Pro" guarantees initiative whenever she "Provokes" a target.

  • All Amazons Want Hercules: She mentions in her party chat with Primrose that while she hasn't put much thought into what kind of partner attracts her, she would at least want a man who is stronger than she. Primrose mentally notes H'aanit will have a very hard time finding such a man.
  • Animal Motif: Her quiet, sharp personality and hunting ability are reminiscent of cats, and her Animal Companion is a snow leopard.
  • Archer Archetype: H'aanit is the primary bow-user of the travelers and is generally a calm and collected individual.
  • Artificial Brilliance: Linde can either deal Sword or Polearm damage on a single target. If a single target without allies is discovered to have a weakness against those two, Linde will default into using one of the two for the rest of the fight if it means breaking their Shield Points. In addition, if multiple enemies have Sword weaknesses and have shields, Linde will almost always use her Sword-based attack to reduce their shield points.
  • Badass Boast: She tends to start a fight with one.
    Standest thou against me? Then be hunted!
  • Boobs of Steel: She's tied with Primrose for the biggest bust of the female protagonists, and is also by far the most physically strong and skilled.
  • The Beastmaster:
    • H'aanit is the only character who is capable of capturing monsters. When she uses the Provoke Path Action, instead of fighting NPCs herself like Olberic, the monsters she captured do all the fighting for her.
    • Story-wise, she seems to have at least some ability to speak with and understand the beasts she's tamed. She talks to Linde quite often, and though the conversations are naturally one-sided, the two of them seem to communicate with each other just fine.
  • Bow and Sword, in Accord: Bow and Axe in this case, but the principle of H'aanit carrying a close-range weapon along with her bow is the same.
  • Braids of Action: She has her long hair in a braid, and is a huntress and the most physically-oriented female protagonist.
  • Combat Pragmatist: Instead of fighting NPCs one-on-one like Olberic, H'aanit has monsters fight them.
  • Contralto of Danger: She possesses the deepest voice among the female protagonists, being the most seasoned fighter since she regularly hunts dangerous beasts.
  • Crutch Character: Downplayed; Linde has access to two different damage types and is fairly strong in the beginning, but her power never increases, meaning she'll eventually fall behind stronger monsters the player can capture further in the game, however due to how the break mechanic works and the fact that Linde has unlimited uses unlike captured monsters, the player may find themselves using her anyways under the right circumstances. She never quite becomes entirely useless.
  • Foil: To Olberic. While Olberic is an honorable knight who fights NPCs fairly with their permission, H'aanit is a pragmatic hunter who forces people to fight her monster allies.
  • Forest Ranger: Part of H'aanit's upbringing is holding a deep respect for the forest and understanding a delicate balance must be maintained in nature.
  • Glass Cannon: H'aanit has good Physical Attack, as well as the highest Critical and Accuracy stats among the party. At the same time, her HP and both Defense stats are all poor. This means that while H'aanit can dish it out, she can't take it back.
  • Happily Adopted: As her second chapter reveals, she lost her parents as a child and Z'aanta is basically her father; taking her in and teaching her his craft. And as the flashback in her third chapter shows, they really are a good family.
  • Hunter Trapper: H'aanit's primary mindset is that nature's bounty is to be shared; that to die and be eaten is the fate — and the privilege — of the beasts of the forest. Hunting for sport or pleasure is her Berserk Button.
  • Large Ham: When H'aanit takes a villainous role for a play, she gets a little too much into the act. It works so well that the audience flees the theatre in terror.
    "My name is H'aanit, envoy of doom from the world of beasts! I shall turn you into monster food! BWAHAHAHAHAH!"
  • Leitmotif: H'aanit, the Hunter and For Master
  • Loyal Animal Companion: Is accompanied by a snow leopard named Linde. Unlike monsters captured in the field, Linde can be brought into battle as many times as you want.
  • Nature Lover: H'aanit possesses a strong respect for nature, and will not tolerate anyone or anything that violates it.
  • Not Good with People: While H'aanit can easily converse with her snow leopard, Linde, she admits conversation with other people is not her strong suit, something she frets over in banter with Therion and Primrose.
  • Oblivious to Love: She doesn't seem to realize that Alaic develops a crush on her.
  • Panthera Awesome: Her companion Linde is a snow leopard.
  • Parental Abandonment: H'aanit's parents died when she was an infant.
  • Pelts of the Barbarian: Her hunter garments feature animal pelts, reflecting H'aanit's hunter upbringing.
  • Sacrificed Basic Skill for Awesome Training: Z'aanta imparted to H'aanit all of his masterful knowledge of bowmanship, tracking and animal taming, but she was consistently shown to be resistant to appreciating and building her social skills. This leaves her struggling to converse easily with others, especially strangers.
  • Shock and Awe: Her starting hunter class allows her to use a strong lightning-based spell called Thunderbird.
  • Socially Awkward Hero: While she is brave and sharp, if paid compliments or questioned about her limited experience in love, H'aanit becomes awkward and bashful.
  • Speaks Fluent Animal: She can understand what animals are saying.
  • The Stoic: H'aanit's emotional range is very mild and rarely ever breaks her calm, dignified demeanor. The few times she is shown to have notable emotional moments are from her happy youth with Z'aanta.
  • Supreme Chef: One tavern chat between her, Ophilia, and Cyrus reveals H'aanit is actually skilled at cooking. She explains that as a hunter who spends long periods of time in the wilderness, she needed to learn how to cook to survive.
  • This Is Unforgivable!: Any living creature that kills simply for sport or wanton destruction will incur H'aanit's judgement.
  • Tragic Keepsake: She wears her late parents' wedding bands as a necklace.
  • Wouldn't Hurt a Child: Children are some of the few NPCs H'aanit cannot Provoke.
  • Ye Olde Butcherede Englishe: H'aanit's speech, along with the other people in her village, is very archaic, using words like "thou" and "thy", and ending many of her words with the letter e or en.


Supporting Characters

Ophilia's Route



Voiced By: Erica Mendez (English)

Ophilia's adoptive sister and daughter of the Archbishop.
  • Affectionate Nickname: Ophilia calls her "Anna".
  • Anti-Villain: Once Josef dies, Lianna does everything she does to her sister in order to bring Josef back to life. She also apologizes for using a sleeping agent to knock Ophilia out.
  • The Atoner: After completing Ophilia's story, Lianna is noted to no longer be trusted by the people of Flamesgrace due to her involvement with cultists. Lianna understands their feelings and is working to get them to trust her again.
  • Cool Big Sis: To Ophilia by adoption. When Ophilia was brought into the family, Lianna made it her personal mission to be the best big sister ever and get the severely traumatized Ophilia to open up. As a result, the two remain close well into adulthood.
  • Despair Event Horizon: Her father's sickness completely devastates her. She crosses this when he eventually dies, and Ophilia has to work to drag her back.
  • Everyone Has Standards: Even when she's willing to do anything to bring her father back, including betraying her adopted sister, she still opens the door to Ophilia's cell to let her escape. She's also horrified when the ritual sucks the life energy from the villagers, as well as The Savior's callous admission that he'd planned to sacrifice them all along.
  • Face–Heel Turn: Once their father Josef dies, she turns heel by allying herself with the Savior to bring Josef back to life. However, once Lianna sees just how bad the Savior really is, she realizes how huge of a mistake she's made.
  • Horrible Judge of Character: Granted, she was in very vulnerable state of mind, but you have to wonder why she would believe that Mattias would bring her father back if she just stole the embers and pledged herself to the local God of Evil?
  • Missing Mom: Even in flashbacks to when Ophilia was first adopted, Lianna's mother was nowhere to be seen. Given Lianna's difficulty in coping with her father's death, her mother likely died when Lianna was too young to remember.
  • Tampering with Food and Drink: By giving Ophilia a poisoned glass of wine, Lianna incapacitates her long enough to steal the ember.
  • Unwitting Pawn: Distraught by her father's death, she is manipulated by Mattias into stealing the ember.



The Archbishop of the Order of the Sacred Flame, father of Lianna, and Ophilia's adoptive father.
  • Good Parents: He is a caring father to both his biological and adoptive daughters, and is constantly singing their praises to others.
  • Incurable Cough of Death: Coming down with this in Ophilia’s prologue is what kicks off the plot, as Ophilia decides to complete the Kindling and go on a pilgrimage so Lianna doesn’t have to. At the end of the prologue, he states that the illness will probably take his life sooner rather than later. Lianna reveals that he passed away at the end of Ophilia's Chapter 3. A journal from the Very Definitely Final Dungeon reveals that Mattias gave him a slow-acting poison to make it look like this.

    Bishop Bartolo 

Bishop Bartolo

The head of the Saintsbridge church, one of the stops Ophilia need to make on her Kindling.

    Nate, Derryl and Emil 

Voiced By: (Nate): Casey Mongillo (English), (Derryl): Kira Buckland (English)

Three boys that Ophilia encounters in Saintsbridge during her pilgrimage. When one goes into a forest to retrieve a lost brooch, Ophilia must come to his rescue.
  • Anger Born of Worry: Derryl gets upset with Emil for running off into the dangerous forest and almost being eaten by the wolf.
  • Heel–Face Turn: A very minor one in that Derryl and later Nate goes from mean to Emil to friends once more.
  • Love Triangle: A post-game sidequest involves Nate's crush on a girl named Melanie, who likes Emil instead.
  • Tragic Keepsake: Derryl's brooch, which belonged to his recently-deceased mother.

    Bishop Donovan and Lysa 
The head of the Goldshore church, and his young daughter, who is held hostage by someone wanting to sabotage the Kindling.
  • Adult Fear: His only child is kidnapped and held for ransom, forcing him to choose whether to trust in the gods or betray them.
  • Angst Coma: He collapses after resolving not to give in, and realizing that doing so might cost Lysa her life.
  • I Have Your Wife: The bishop is blackmailed into stealing the ember from Ophilia by this. Fortunately, he does not go through with it.

A young boy from Goldshore that's worried the Bishop is upset at him, for delivering what turns out to be a ransom note.
  • It's All My Fault: He blames himself for the Bishop's current state, even though he only served as an unwitting delivery boy for the kidnappers.

Cyrus's Route


Voiced By: Brianna Knickerbocker (English)

One of Cyrus's students, and a distant relative of Princess Mary.

  • Big Damn Heroes: Rescues Cyrus from a trap that Headmaster Yvon traps him in, though she gets captured immediately after.
  • Easily Forgiven: Despite the severity of her false accusation, Cyrus isn't the least bit upset at her, even going so far as to thank her for it since he'd been looking for an excuse to to leave the academy for a while anyway.
  • Green-Eyed Monster: Her jealousy over Cyrus spending time tutoring the princess causes her to start the rumor of an affair.
  • Hot for Teacher: Entirely one-sided on her part.
  • Karma Houdini: While she's not a bad person, she receives no actual discipline for getting Cyrus removed from his teaching position (albeit an outcome she didn't want to happen), though one could say that getting captured and nearly killed by Yvon was punishment enough for her.
  • My God, What Have I Done?: While she did start the rumor about an affair between Cyrus and the princess, she never intended for it to be taken seriously enough that he would lose his teaching position.
  • White Hair, Black Heart: Subverted. While she has white hair and was the one who started the rumor that got Cyrus suspended from his position, she's ultimately a nice girl who genuinely cares for her professor.

    Princess Mary 
The Princess of the kingdom of Atlasdam. Another of Cyrus's students.
  • Tomboy Princess: According to Professor Paul, she was quite the tomboy when she was younger, running around swinging branches like they were swords.

The head of the library that Cyrus frequents. She's originally from Clearbrook, and was friends with Zephyr.

A researcher in Quarrycliff, and Cyrus's former academy colleague, that helps track down the missing tome.
  • One Degree of Separation: She was acquainted with Geoffrey Azelhart while he was alive.
  • Running Gag: She has a habit of opening her door and immediately shutting it in her visitor's face before opening it again.
  • Vitriolic Best Buds: Never passes up an opportunity for a laugh over the trouble Cyrus manages to get himself into with the opposite sex, much to his chagrin.

A translator in Stonegard that lost his daughter to illness, translated a sinister tome to pay her medical debts, and has lived with regret ever since.
  • All for Nothing: He compromised his morals to translate a dangerous tome to get enough money to pay for his daughter's medical debts, only for her to die anyway.
  • My God, What Have I Done?: He feels immense guilt over translating a tome with deadly information.
  • Not So Different: He accepted Russell as his apprentice because he realized both of them made mistakes they've regretted and are looking for a way to atone.

Tressa's Route

    Captain Leon Bastralle 
A seafaring merchant that comes to Tressa's aid.
  • All That Glitters: The last words of his friend Baltazar helped him realize that, despite rising from the slums to become a feared pirate, he still had nothing that he considered valuable enough to fight for.
  • Blade on a Stick: He's renowned for his skill with the spear and possesses the Battle-Tested Spear.
  • Catch Phrase: "The strong take and the weak quake." Leon has since retired this phrase, but when he invented it he was more so referring sardonically to how the world is an unpleasant place where you are preyed upon if you are not strong enough.
  • Dead Person Impersonation: Rather than a pirate, Baltazar had always wanted to be a merchant. After Baltazar's death, Leon becomes a merchant in his stead and even uses the former's ship as the trading vessel.
  • The Dreaded: In his youth, Leon was known far and wide as a ruthless and extremely powerful pirate captain. Years later after retiring his pirating ways, Leon's name and signature blue spear still strike fear into all who know his exploits.
  • Lightning Bruiser: His fighting style is shown to be both lightning fast and powerful. In battle, nearly all of his attacks are multi-hit attacks that inflict heavy damage.
  • Magnetic Hero: Makk and Mikk choose to join Leon's crew when they return later on after their initial encounter with him.
  • Older and Wiser: In his youth he was shown to be rather brash and competitive with Baltazar. The current day Leon comes across as a matured, calm and collected man.
  • Optional Party Member: After Tressa's story ends, he can be encountered at the Rippletide docks, and Guided/Allured as an ally. He also carries the Battle-Tested Spear, which can be Purchased or Stolen.
  • Reformed Criminal: Used to be a ruthless pirate, but by the time Tressa meets him he's re-invented himself as an honest trader.
  • Signature Move: Whirlwind Strike, which launches 5 consecutive attacks.
  • Street Urchin: He started his life as one, until he was able to make a name for himself as a fearsome scoundrel.
  • Tragic Keepsake: Baltazar's ship. After his friend's passing, Leon takes on Baltazar's ship as his most precious treasure and uses it as his merchant vessel in Baltazar's honor.

Another travelling merchant that takes an interest in Tressa's keen eye for value. Skilled at embellishment, tugging heartstrings and loosening purse strings.
  • Foil: To Tressa in terms of their salesman techniques and philosophies. Whereas Tressa relies on her enthusiasm and ability to understand what the customer needs most to make a sale, Ali uses his charisma and a little truth-stretching to convince his customers to buy his merchandise.
  • Guile Hero: Zigzagged, Ali uses his smooth talking to solve his problems, but is not always successful. Ali attempts to scare Omar by claiming he's a dangerous fighter, but Omar persists with fighting and Ali ends up beaten badly. On another occasion he does successfully distract Esmeralda's cohort to assist Tressa.
  • Here We Go Again!: His postgame sidequest reveals that he and his father last parted on bad terms after a fight. The player can bring them back together so they can open a shop, only for them to start fighting again on how it should be run.
  • Insult of Endearment: His "Green Pea" nickname for Tressa gains a friendly tone after she rescues him and they reunite in Grandport.
  • It Runs in the Family: His father, Maruf, was a skilled merchant who got into a lot of debt when a friend betrayed him. His work inspired Ali, who travels the world to earn a living and pay back their debts.
  • Jerk with a Heart of Gold: He teases Tressa for her inexperience and isn't afraid to use cheap tactics to steal away her customers, but he is shown to have a caring side for his father, and extends his kindness to Tressa after she protects him from Morlock.
  • Non-Action Guy: He thinks a merchant's best weapon is his words... and as such he's not a very competent fighter. Yet another difference he has with Tressa, who is hilariously strong for her size.
  • The Nicknamer: Calls Tressa "Green Pea" after learning of her inexperience.
  • Optional Party Member: After Tressa's story ends, he can be encountered at the Sunland markets, and Guided/Allured as an ally.
  • Snake Oil Salesman: Using a combination of cunning charisma and some embellishment, he can easily outsell his competition (i.e. Tressa), even if they are selling the exact same merchandise.
  • The Rival: Sets up shop right next to Tressa while she's in Quarrycrest, for a fraction of her costs. He becomes a Friendly Rival at the end of the chapter, after Tressa saves him from Morlock and Omar.
  • Traveling Salesman: Similar to Tressa, he is a traveling merchant who collects and sells treasures.
  • "Well Done, Son!" Guy: Part of his motivation to run away from the home is that he wants to prove himself a better merchant than his father.

    Lord Aston Wyndham 
The wealthy host of the Merchant's Fair, who organized the event to find the perfect gift for his daughter.
  • Conspicuous Consumption: The main event of the Merchant's Fair is Lord Wyndham being presented with the best treasures from around the land, and choosing one to give to his daughter, Noa. The selected winner is given a cool billion for their offering.
  • Doting Parent: His beloved daughter Noa is physically frail and cannot venture about on her own, so Wyndham purchases extravagant, exotic treasures to appease her desire to explore the world.
  • Fiction 500: He's so wealthy it's stated he could easily buy a small country.

    Noa Wyndham 
Aston Wyndham's physically frail, but adventure-loving daughter.
  • Commonality Connection: Tressa immediately connects with Noa because she recognizes how similar they are, both being young women who seek to find themselves and just need someone to inspire them to do so.
  • Ill Girl: She is naturally frail, which has prevented her from seeing much of the outside world.
  • Narrator All Along: The closing narration for Tressa's story reveals that Tressa's entire tale was Noa reading her diary entries.
  • Passing the Torch: At the end of Tressa's story, Noa inherits Tressa's diary and resolves to continue filling its pages with her own journey.
  • Pen Pals: A post-game sidequest reveals she regularly writes letters to Cordelia Ravus.
  • Spoiled Sweet: Her wealthy father gives her everything she could ever need, but Noa is still a very gentle and sweet girl.

    Olneo & Marina Colzione 
The father and mother of Tressa who run a shop in Rippletide.
  • Family Business: The Colzione Family Provisioners is a ma and pa shop run by Olneo and Marina, with Tressa groomed to take over one day.
  • Good Parents: The two raised Tressa with all the values of a proud and humble merchant, and while Marina is hesitant to let her daughter go, they both accept it is Tressa's time to set out on her own.
  • Happily Married: The only parents of a main character who are not only happily married, but alive as well.
  • Like Father, Like Son: Olneo notes that Tressa reminds him of himself when he was younger, both being eager merchants.
  • No Hero Discount: Basic healing items can be purchased from Olneo, but at full price even if it's his own daughter buying. However, Tressa can haggle a discount if using her Purchase ability on either parent.
  • Optional Party Member: Both parents can be Guided/Allured as allies. Marina uses a Bow, while Olneo uses a Spear, the same weapons Tressa uses.
  • Retired Badass: When Challenged, Olneo brags he used to be called the "Muscled Merchant."
  • Traveling Salesman: Olneo was a traveling merchant in his youth and that is how he met Marina.

Olberic's Route

A young boy from Cobbleston. He greatly admires the knight "Berg" who protects his village.
  • Disappeared Dad: His father died some time ago, so he looks up to Berg/Olberic as a role model.

    Cecily and Ned 
A promoter for the Victors Hollow Colisseum and her assistant. However, since Ned isn't in fighting shape for the recent tourney, they give advice to Olberic in exchange for him fighting in their name and attracting new clients.
  • Optional Party Member: After Olberic's story ends, they can be encountered in Victor's Hollow, and Guided/Allured as allies. Ned also carries the Battle-Tested Axe, which can be Purchased.
  • Weight Woe: Inquiring/Scrutinizing people around Victors Hollow provides battle hints for their weaknesses with some added info on their physical information, including their weight. When doing so on Cecily, though, all you get for trying to find out is:
    Weight: "Piss off"

A tourney entrant who doesn't use fancy weapons, but is quite skilled.
  • Optional Party Member: After Olberic's story ends, he can be encountered by the Noblecourt tavern, and Guided/Allured as an ally.
  • Red Baron: The Impaler

    Wallace Wildsword 
A constant runner-up in the Victors Hollow tourneys.

A tourney entrant that slayed every monster he encountered in the preliminary challenges.
  • Optional Party Member: After Olberic's story ends, he can be encountered in H'aanit's village, and Guided/Allured as an ally.
  • Red Baron: The Beasthunter

A tourney entrant in full armor.
  • Ambiguous Gender: Using Scrutinize/Inqure on Grieg reveals that there's a rumor that they're a girl, which can't be proven or disproven due to the armor and Grieg never speaking an actual word.
  • Optional Party Member: After Olberic's story ends, they can be encountered in Marsalim, and Guided/Allured as an ally. Grieg also carries the Battle-Tested Shield, which can be Purchased.
  • Red Baron: The Unbreakable

The captain of the Wellspring guard, whose caravans were saved from lizardmen by Erhardt.
  • The Alcoholic: Inquiring or Scrutinizing his subordinates reveal he has a drinking problem.

A shifty-looking fellow that helps Olberic join Riverford's resistance group.

The leader of the Riverford resistance, and son of the former lord of Riverford, plotting to take down the tyrannical Werner.
  • Reasonable Authority Figure: He is fully dedicated to restoring Riverford at any expense to himself, even selling his treasured possessions to fund the restoration.

Primrose's Route


Voiced By: Faye Mata (English)

A fellow dancing girl in Helgenish's employ, and the only one who treats Primrose kindly.

Formerly a servant in House Azelhart, she fell upon hard times after the death of Lord Geoffrey.
  • Hooker with a Heart of Gold: Ended up forced into prostitution under the employ of one of the Crow Men, and does everything in her power to help Primrose in her quest.
  • Throw the Dog a Bone: A post-game sidequest allows the player to help her find a loving home she can work in.
  • Undying Loyalty: As soon as she recognizes Primrose, she is willing to do whatever it takes to help the daughter of her former lord.

The man that drives the stagecoach to Stillsnow's secret brothel.
  • Heel–Face Turn: A post-game sidequest has the player help him find a new, more ethical job after he lost his old one.
  • Ignore the Fanservice: Primrose tries to get him to let her on the stagecoach by seducing him with a dance. He isn't even fazed.

    Revello & Anna Forsythe 

Voiced By: (Revello): Chris Tergliafera (English)

Friends of Primrose's late father, with Revello being a former guardsman of Noblecourt.
  • Undying Loyalty: Supports Primrose on her crusade, even when his master is one of her targets.

Alfyn's Route

    Zeph & Nina 

Voiced By: (Zeph): Griffin Burns (English)

A young apothecary in Clearbrook, and a friend of Alfyn's. Nina is Zeph's precocious little sister.
  • Always Someone Better: Alfyn and Zeph have this going both ways. Alfyn thinks Zeph is a better apothecary while Zeph thinks that Alfyn's people skills make him a better doctor.
  • Heterosexual Life-Partners: Zeph and Alfyn have known each other since childhood and understand each other better than anyone else.
  • The Not-Love Interest: He's the person who means the most to Alfyn, they share a touching goodbye scene, his bag is Alfyn's most precious treasure, and his words are what restore Alfyn's confidence during his darkest hour. Despite all of this making him seem just like Alf's Guy Back Home, they're just friends and Zeph loves someone else.
  • Promoted to Parent: Had to raise his little sister, Nina, after both of their parents died during an epidemic.
  • Romance Sidequest: One that involves delivering letters between him and Mercedes. Completing this quest gives the player the Memorial Axe.

    Marlene, Flynn, and Ellen 
A Goldshore family consisting of a widowed mother, an ill girl, and another young girl that asks for Alfyn's help when he comes to town.
  • Adult Fear: Marlene's child is sick. The medicine works on the first ailment, but when she gets sick again, the apothocary's cure is more expensive than the mother can ever hope to afford.
  • Mama Bear: When Marlene comes home to find Alfyn, who is a total stranger at the moment, over her ill daughter, she threatens him and tells him to leave.


Voiced By: Chris Hackney (English)

Another apothecary whom Alfyn encounters during his travel. Unlike Alfyn, who believes in healing all the sick, he only helps those whom he deems worthy.
  • Arc Words: "Some lives are not worth saving." Takes on a different meaning when Ogen reveals he is letting himself die of illness because he cannot live with the fact he has killed.
  • The Atoner: He treats the sick to atone for the murder he committed.
  • Beyond Redemption: His belief about some people (see Arc Words above). This extends to his own life as well.
  • Blood from the Mouth: When Alfyn meets him again in Orewell. His illness has gotten so bad that he is close to dying, and does not want to save himself.
  • Blunt "Yes": When Alfyn asks about his refusal to save Miguel.
    Alfyn: 'Cause someone's a thief, that means you leave them to die?
    Ogen: (nods) I said it once, and I'll say it again. Some lives are worth saving... others, not so much.
  • Cynicism Catalyst: The murder of his late wife, done by a patient he had treated, caused him to become the cynic he is now. Seeing his late wife's killer with a family of his own when Ogen tracked him down only exacerbated him further, if anything.
  • Death Seeker: Due to the guilt he feels over killing a murderer that had a family of his own, he doesn't bother watching over his own health and is willing to die.
  • Good Is Not Soft: He's willing to work for free like Alfyn, but he'll also let people he deems unworthy to live die.
  • He Who Fights Monsters: He realized that in murdering the man who killed his wife, he was no better than him, especially since the man had a family of his own.
  • Incurable Cough of Death: Comes down with a serious ailment in Alfyn's final chapter; the same as the one that almost killed Alfyn in his youth.
  • Jerk with a Heart of Gold: Despite being cynical about his profession, Ogen is still willing to save people for free.
  • Jerkass Has a Point: His belief that some people do not deserve to be saved may seem cruel, but he's proven right when Miguel kidnapped and wounded a child after Alfyn treated him.
  • My God, What Have I Done?: Guilt over the revenge-murder of his wife's killer makes him accept a possible fate of death by sickness, which is why he didn't try curing himself.
  • My Greatest Failure: He used to be optimistic and naive like Alfyn, until a criminal he revived murdered his wife.
  • One Degree of Separation: His inspiration for becoming an apothecary was being treated by the man that saved Alfyn's life.
  • Optional Party Member: After Alfyn's story ends, he can be encountered near his wife's grave in Northreach, and Guided/Allured as an ally.
  • Poor Communication Kills: By refusing to tell Alfyn why he doesn't think Miguel is worth saving, Ogen severely undermines his own case and causes Alfyn to dislike him. Granted, Alfyn does treat Miguel even after learning the truth.
  • Revenge: He eventually found the criminal that killed his wife, now with a family of his own, and murdered him.
  • Sherlock Scan: He has a keen eye for detail. Noticing that Miguel has a hidden dagger, there's more blood on him than came from his wound, and Miguel's eyes dart around, helps Ogen realize that Miguel is a criminal.
  • Silly Rabbit, Idealism Is for Kids!: Ogen expresses this attitude when he tells Alfyn that when he was younger, he too used to believe that all lives were worth saving, until his wife was brutally murdered by a man whose life he saved.
  • Unwanted Healing: Alfyn, late in his story arc, discovers that Ogen is sick with the same disease that Alfyn himself once had. When Alfyn confronts him about it, Ogen refuses treatment, having no desire to live after losing his wife and then killing her murderer in revenge, so he feels his life isn't worth saving. Alfyn does manage to cure him and convinces him to keep living for her sake.

Therion's Route

    Cordelia Ravus 

Voiced By: Kira Buckland (English)

The head of a ruling house in western Orsterra, which has apprehended several thieves that attacked their manor in recent days.
  • All Love Is Unrequited: It seems she develops a crush on Therion, who doesn't seem to notice.
  • Armor-Piercing Question: When Therion says she has no idea of what it's like to be betrayed, she asks, "And if I have?" before explaining her backstory to him.
  • Benevolent Boss: She is this to both Therion and Heathcote.
  • Big, Screwed-Up Family: While her parents seemed like decent people, the same isn't true for her relatives. Her father suspects that his relatives sabotaged his and his wife's carriage, thereby killing them, in order to get the Dragonstones.
  • Manipulative Bitch: Zig-zagged. She had information disseminated about a priceless treasure in her house as part of her plan to have a Boxed Crook collect others like it for her. However, she expresses concern for Therion and treats him with kindness and respect, even going as far as offering to remove the Mark of Shame on Therion's wrist once he successfully retrieves the Ruby Dragonstone.
  • Morality Pet: Her kindness, trust, and concern for Therion gradually softens him over time, especially after he learns she was once betrayed in the past.
  • Restored My Faith in Humanity: After her parents died, people took advantage of Cordelia and stole from her, causing her to become distrusting of others. It was Heathcote's devotion and loyalty to her that eventually helped her learn to trust people again.
  • Secret Test of Thieving Skill: She set up the heist on her mansion as a way to find a skilled-enough thief.
  • Ship Tease: Post-game, it's revealed in a sidequest that, in her letters to Noa, Cordelia's written stories about a "princess and a noble thief". Noa describes them as wonderful and romantic, to Cordelia's flusterment.

The butler to House Ravus, and the last line of defense for the Sapphire Dragonstone.
  • Battle Butler: He is both the butler to House Ravus and a competent swordsman, serving as Therion's introductory boss. Even after Therion and his companions defeat him, he manages to put the bangle on Therion's wrist.
  • Big Damn Heroes: When Therion is surrounded by Darius's goons, Heathcote helps him escape by creating an opening in their formation.
  • The Chooser of The One: The entire reason House Ravus sent all that information throughout town is to hire the best possible thief to take back the other Dragonstones, with him as the "final exam". Therion passed their "test" and was subsequently drafted.
  • Clingy MacGuffin: He places the Mark of Shame on Therion's wrist after the boss fight, explaining in detail exactly what it means to him, as a means to blackmail Therion into service.
  • Flunky Boss: He starts the battle against Therion with an assistant, and can summon reinforcements every so often.
  • Mission Control: Acts as this for Therion. At the beginning of each chapter of his story, Heathcote will tell him where the next dragonstone can be found.
  • Not So Different: Despite appearances, Heathcote has a lot in common with Therion. Heathcote describes his younger self as being a lot like Therion, both having a strong sense of honor and pride in their skills.
  • Old Master: He manages to hold his own against Therion despite his age, though he claims he's not as strong as he once was.
  • Recruiting the Criminal: It was Heathcote's idea to draw in and force a thief to aid Cordelia in finding the Dragonstones. This strategy was inspired by his own experience of Cordelia's father capturing Heathcote, a thief in his youth, and persuading him to serve his daughter.
  • Reformed Criminal: He was once a thief just like Therion before he was caught by the previous master of House Ravus. Instead of sending Heathcote to jail, the master entrusted him with taking care of Cordelia, the task which he decided to take in earnest.
  • Undying Loyalty: To Cordelia.


Voiced By: Chris Hackney (English)

A former friend of the man currently in possession of the Ruby Dragonstone.
  • Moving the Goalposts: Makes a deal to help Therion get into Orlick's mansion if Therion acquires some materials for his experiments, but each time Therion returns he says he needs something else. As it turns out, though, all of the materials he has Therion collect are components to make a key that will get Therion into the vault, so he wasn't just jerking Therion around.
  • We Used to Be Friends: With Orlick, before they parted ways over a disagreement about the Dragonstone. He still cares about his former friend, though, and helps Therion in the hopes that removing the Dragonstone will help Orlick come back to his senses.

H'aanit's Route

The master huntsman of S'warkii village, and H'aanit's mentor. He goes missing while hunting the beast known as Redeye.
  • Animal Motifs: His open affection, loyalty and hunting prowess reflects dogs, and his Animal Companion is a direwolf.
  • Bunny-Ears Lawyer: Constantly joking, messing around and loaded with gambling debts, but there's no one who's more well-regarded when it comes to hunting beasts.
  • Butt-Monkey: His gambling problem is well known. H'aanit, Eliza and even his own wolf Hägen poke fun at him.
  • Eccentric Mentor: Z'aanta is the authority on hunting, but he presents himself as quite goofy with light-hearted playfulness and adamant defense of his love of gambling
  • The Gambling Addict: One of his more prominent character flaws.
  • Nerves of Steel: One of the traits a true hunter possesses; Z'aanta demonstrates this by writing out a letter with instructions for the reader, preferably H'aanit, while he was being petrified by Redeye's curse.
  • Noble Wolf: His Animal Companion Hägen is a direwolf. Hägen is noted to be very loyal to Z'aanta, so much that Hägen returning to S'warkii without Z'aanta is a sign something has gone very wrong.
  • Optional Party Member: After H'aanit's story ends, he can be encountered at H'aanit's village, and Guided/Allured as an ally. He also carries the Battle-Tested Bow, which can be Purchased.
  • Parental Substitute: H'aanit lost her parents at a very young age, and Z'aanta's been like a father to her since.
  • Taken for Granite: The state H'aanit eventually finds him in.

A friend of Z'aanta's that helps locate his last-known location.
  • Benevolent Boss: Her post-game sidequest involves finding servants she can hire to keep her company. Completing the quest shows her new servants enjoy working for her.

    Eliza Woodward 
A female Ardante Knight, whose father was once their leader. She receives help from H'aanit, and helps track down Redeye in return.
  • Lady of War: She is a powerful holy knight who always keeps a calm demeanor.
  • Optional Party Member: After Ophilia and H'aanit's stories end, she and Lianna are involved in a quest in Whispermill; after its completion, she can be Guided/Allured as an ally.

    Susanna Grotoff 
A seer that is sought after by H'aanit. She also wrote the novel Knowledge Is Light, which Cyrus quotes in his story's ending.
  • Awesomeness by Analysis: She can't actually see the future, but is excellent at reading people and figuring out what decisions they are most likely to make.
  • Honest Advisor: She earns H'aanit's trust by confessing her lack of supernatural power, and is then rather blunt about H'aanit running off into danger unprepared and possibly failing at her task.
  • Like a Son to Me: How she saw Z'aanta. And after meeting his protege H'aanit, she sees the female hunter as her granddaughter.

Susanna's assistant and protector.
  • All Love Is Unrequited: Has a crush on H'aanit. However, H'aanit is oblivious.
  • Hidden Depths: Was once a heartless assassin for Obsidian. When he failed to assassinate Susanna, he attempted to kill himself, but she saved him. Not only did she save his life, she also saved his humanity.
  • The Quiet One: He is mostly silent though he is capable of talking normally when he chooses.
  • Reformed Criminal: A post-story sidequest reveals he used to be an assassin.
  • Restored My Faith in Humanity: After he fails to kill Susanna, as ordered, he tries to kill himself for this failure. Susanna saves him and reminds him that he is human still. This moves him to turn over a new leaf in life.
  • Undying Loyalty: To Susanna after she saves him in so many ways.


A traveler in search of his father.
  • Chekhov's Gunman: He starts as a stranger that needs a simple healing item, and ends up being deeply connected to late-game events.
  • Demonic Possession: His body is used to resurrect Galdera, making him part of the True Final Boss fight. The team eventually frees him after taking down Galdera.
  • Last of His Kind: The father he knew is gone, making him the last Crossford.
  • Parental Abandonment: His mother has been dead for a long time, and he's on a quest to find his other parent. After Galdera's defeat, he gets to say goodbye to their spirits.
  • Schrödinger's Gun: No matter which character the player starts with, they will first encounter Kit just outside of their starting town.
  • Targeted Human Sacrifice: Because the Crossford bloodline is tainted with the right dark magic, Lyblac turns him into a vessel for Galdera.

A Flatlands scholar hounded by moneylenders, who wishes to spread knowledge to the impoverished.
  • Cool Teacher: When he returns in Noblecourt, he is seen adored by his current students who love his lessons.
  • Grew a Spine: He is initially shown at the mercy of a money lender who hounds him to repay his parent's debt. If H'aanit or Olberic stand up to the lender, Theracio will find the courage to tell him off as well.
  • Walking the Earth: Theracio's dream is to travel the continent and teach to children of all walks of life.

    Professor Bastete 
The lady that inspired Theracio to educate others. Believes in guiding students, rather than forcing education upon them.

    Le Mann 
An aspiring adventurer from the Coastland, who desires to discover new lands.
  • Affectionate Nickname: Le Mann always refers to the player character as "Friend of my heart" after their initial encounter.
  • Bold Explorer: His goal is to discover uncharted lands.
  • The Fool: He seeks the life of an adventurer but seems pretty ill prepared for the life, instead just fumbling about.
  • Lovable Coward: When met in Grandport, Le Mann acts poised to deal with some ruffians getting in the way of his adventure... only to quickly ask the player to deal with them for him.
  • Small Name, Big Ego: Le Mann is introduced calling himself an "adventurer extraordinaire" but lacks any sort of gear for his travels and admits he has a hard time keeping up his confidence without his friend Harris to help push him along. If Challenged, Le Mann will act tough despite having only a paltry rank 2 strength.
  • Walking the Earth: At the end of his 3rd side quest, Le Mann finally embarks on his adventure, setting sail to lands undiscovered.

A Highlands citizen researching the legendary King Beowulf the Great, who founded the Hornburg Kingdom.

A wayfaring girl from the Sunlands roaming the land, but often troubled by persistent men. Her clothing and demeanor seem to indicate she is from a high-class family...
  • Damsel in Distress: First two parts of her sidequest chain involve your party's having to help her out by removing a persistent man from her or finding something she lost.
  • King Incognito: She is the princess of Marsalim.
  • Really Royalty Reveal: The final part of her sidequest chain reveals that her true name is Gloria, the daughter of King Khalim.
  • Royals Who Actually Do Something: Her continent spanning adventure is revealed to be for the sake of gathering evidence to expose the corruption of one of Sunshade's chieftain leaders.

A Riverlands girl who, after learning that she was adopted, sets out to find her birth mother.
  • Happily Adopted: Her foster parents love her like real parents would. She returns to them once she has answers about her origins.
  • Last of Her Kind: She and her birth mother are the last members of the noble house of Gespent, which was otherwise wiped out in a war of their own making.

A man in the Clifflands attracted to a very unusual woman.
  • Back for the Finale: He returns to help kickoff the final dungeon quest, by revealing Lyblac's heading to the same place as Kit.
  • Horrible Judge of Character: The woman he fell in love with is Lyblac. Fortunately for him, he realizes that she is not interested in him at all and eventually finds someone who reciprocates his love.

A Cliffland girl who spoke to a dragon in her dreams, and was entrusted with its egg.
  • The Hermit: At the end of her last sidequest, in which the party helps rescue the egg from a thief, she decides to cut ties with society in order to keep the egg secret and protected.

A Woodlands youth seeking to learn more about beast tamers in order to find his father and end a snake's curse, caused by using forbidden magic to protect their village.

A member of the Knights Ardante that wishes to learn the truth about his father, who was rumored to have abandoned his knightly cause.
  • To Be Lawful or Good: His father, who chose "good" by giving away his blade, an act seen as dishonorable by the Knights Ardante, so that a poor village could sell it and rebuild itself with the funds.

    Mathilda and Tony 
A Rippletide lady only attracted to strong men, and her weak-spined admirer.
  • Dogged Nice Guy: Tony pines for Mathilda from a distance. If you have Olberic Challenge Tony, Mathilda notices Tony's courage and falls in love with him on the spot.

    Mont d'Or and Estadas 
A pair of gladiators at Victor's Hollow; one hails from the Winterlands, while the other is a local that doesn't want to disappoint.

A professor that Princess Mary idolized.
  • Distressed Dude: A post-story quest involves rescuing him from Undertow Cavern and reuniting him with Mary.

Ali's father. Called a master salesman that never had to lie by his son, and a swindler by Morlock; either way, he was a skilled merchant before a friend betrayed him and put his family in debt.

An elderly thief that has his eye on a gem in Heathcote's possession. In truth, he and Heathcote used to be partners in crime, until a bet involving that very gem.
  • The Bet: He and Heathcote competed to steal a gem, and the winner would give up his life of crime and pursue the lady they both admired. Heathcote got the gem, but the lady turned him down, as she was actually in love with Nighteye; ever since, Nighteye's wanted to take the gem from Heathcote to set things right.
  • The Hyena: Has quite a guffaw, which Heathcote notes is a defining trait in the sidequest to reunite the two.
  • Love Triangle: In their youth, he and Heathcote loved the same noble woman.

Other Characters

A Dread Pirate with a legendary treasure, and an old friend of Captain Leon before passing.
  • All That Glitters: He was never satisfied with a pirate's life, instead wanting to have been a merchant.
  • The Bet: In his final meeting with Leon, he bet a gem Leon's always had his eye on, in exchange for whatever Leon considered his most precious treasure. Baltazar died in the ensuing race through a storm, though his ship did reach its destination before Leon's, and the whole event gave Leon an epiphany about his life thus far.
  • Posthumous Character: He is long dead by the time of the story, appearing only in Leon's flashbacks.
  • The Rival: Was this to Leon, racing to see who could get to treasures first.
  • Street Urchin: Grew up as one alongside Leon.

A knight of the ancient kingdom of Ferlen, whose shield is regarded as a legendary treasure.

    King Beowulf 
The first king of Hornburg, and the man that entrusted the Ravus family with the Dragonstones.

    King Alfred 
The last king of Hornburg, before the kingdom fell and he perished.

    Geoffrey Azelhart 
The former head of a noble house, murdered by a conspiracy.
  • Good Parents: Geoffrey was a strict but loving father to Primrose, teaching her many important lessons and preparing her to be a fine successor to House Azelhart before his death.
  • He Knows Too Much: His finding out about the Gate of Finis is what resulted in his assassination by the Obsidians.
  • Posthumous Character: Avenging his death is the primary goal of Primrose's story.

    Graham Crossford 
The man who saved Alfyn's life during the epidemic. It is his selfless act that motivated Alfyn to become an apothecary. While he is seen only during flashbacks in Alfyn's story, he ends up playing a far more important role in the overall plot than he initially appears.
  • Broken Pedestal: A very mild example. While he was a man as noble as Alfyn saw him to be, in his moment of weakness after losing his wife, he unwittingly set off the chain of events that nearly led to destruction of the world.
  • Died Happily Ever After: Defeating Galdera reveals that he was able to find peace in the afterlife with his wife after H'aanit destroyed Redeye.
  • Fate Worse than Death: He was twisted by Lyblac into Redeye after an attempt to summon Galdera gone wrong and is just barely lucid enough to comprehend the horrible things he's done and wish for someone to come along and put him out of his misery.
  • The Lost Lenore: His wife suffered from the same epidemic as Alfyn, but died before he finished a cure.
  • Offscreen Moment of Awesome:
    • He somehow took a feather from the fearsome Ogre Eagle to make the elixir that saved Alfyn's life.
    • The final dungeon reveals that before he became Redeye, he managed to prevent Galdera from possessing his body by focusing on the image of his family and grievously injured Lyblac, interrupting her ritual.
  • One Degree of Separation: The man who saved Alfyn also turns out to be the man who originally wrote the very journal Tressa obtains from Leon.
  • Unwitting Pawn: He was manipulated by Lyblac into becoming a vessel for Galdera. He only managed to escape at the last moment due to Heroic Willpower but he devolved into a mindless monster soon after, becoming Redeye that H'aanit and her master end up hunting.

Ogen's wife, who was murdered by one of his patients.
  • The Lost Lenore: Her death shaped Ogen into the cynical apothecary he is today.

    The Twelve Gods 
The guardian deities of the world, each of which is a patron of a particular profession. Foremost among them is Aelfric, the Flamebringer, who led them in a charge against Galdera.
  • Achilles' Heel: All four of the Bonus Boss gods have some form of this because all of their attacks are either purely physical or purely elemental. Reflective Veil cast upon all party members stuffs Steorra's and Dreisang's elemental attacks completely along with damaging them and potentially breaking their guards in the process while Sidestep will similarly render Winnehild and Balogar completely incapable of landing a single hit on said sidestepper with their physical attacks (moreso in Winnehild's case with Balogar's Rune Transfer cast by Tressa).
  • Bonus Boss: The embodiments of Winnehild (Warmaster), Steorra (Starseer), Dreisang (Sorcerer), and Balogar (Runelord) must be battled in their shrines to unlock the respective jobs for the party.
  • Counter-Attack: Steorra and Winnehild can each counter any physical attack thrown their way—Winnehild's is especially dangerous because while she only counters one attack per casting instead of three she inflicts nigh One-Hit Kill damage to whoever threw out the attack.
  • Crystal Dragon Jesus: Aelfric is held as such by the order of the Sacred Flame.
  • Expy: The four gods you fight to unlock the secret jobs are identical to the Asterisk holders from the Bravely Default games. You have to beat the job holders in a boss fight and in doing so, you get a preview of the job's abilities as they're being used on you.
  • Light Is Good: Aelfric's domain is Light, attributed to the Sacred Flame, and he is revered by the Order as their patron deity.
  • Multi-Armed and Dangerous: Winnehild has six arms, one for each of the six weapon types in the game.
  • One-Way Visor: Winnehild, Dreisang, Balogar, and Steorra all wear masks covering their eyes during their boss fights.
  • Spellblade: Balogar the Runeblade specializes in these. Unlike you though, his runes can also give out status conditions.
  • Status-Buff Dispel: Steorra can cast Restore Balance on a single party member to get rid of any enhancements and prevent that person from receiving any for four turns. Dreisang's Divine Majesty simply prevents enhancements but for the whole party and it lasts for five turns.
  • Super Empowering: The main eight leave artifacts corresponding to the various jobs of the protagonists, and interacting with these artifacts will give you one sample of the job in question to allocate to your team as you see fit. The last four on the other hand need to be defeated first to make use of their jobs. Each god is associated with a different job.
    • Cleric: Aelfric, the Flamebringer.
    • Scholar: Alephan, the Sage.
    • Merchant: Bifelgan, the Trader.
    • Warrior: Brand, the Thunderblade.
    • Dancer: Sealticge, the Lady of Grace.
    • Apothecary: Dohter, the Healer.
    • Thief: Aeber, the Prince of Thieves.
    • Hunter: Draefendi, the Huntress.
    • Starseer: Steorra, the Starseer.
    • Runelord: Balogar, the Runeblade.
    • Warmaster: Winnehild, the Warbringer.
    • Sorcerer: Dreisang, the Archmagus.
  • Top God: Aelfric is presented as the leader of the twelve.


Ophilia's Route

    Guardian of the Flame

A golem that tests those that wish to undertake the Kindling.

  • Eldritch Abomination: Of a kind. It's a golem that lacks a true, expressive face made out of ice, and it's been around since ancient times to protect Aelfric's Flame. This sets it apart from other bosses, as it is actually a benevolent force that protects a sacred flame, rather than someone or something that is actively trying to harm the protagonists.
  • Logical Weakness: Inverted. It's a giant golem made of ice in an ice cave in the frozen north... and it's weak to ice.
  • Macguffin Guardian: Protects Aelfric's Embers, the source of the Sacred Flames across the world.
  • Starter Villain: The first boss of Ophilia's story. Though, as it is actually guarding Aelfric's Flame from those of malevolent intent, it is more of a necessary antagonist than a "villain" per se.


A wolf from the forest that attacks Emil when the boy searches for his friend's lost brooch.

  • Giant Space Flea from Nowhere: One of the few bosses of the game who has no ties to the story and very little foreshadowing, appearing out of nowhere to give a boss fight to the second chapter of Ophilia's story. To be fair, though, it is foreshadowed if you talk to some of the NPCs in Saintsbridge, and while the reasoning is somewhat lacking, it does at least help a few characters further their development.
  • Lightning Bruiser: Can take a mountain of punishment and increase its maximum guard points? Check. Hits hard to the whole party and can buff its attack? Check. Attacks twice per turn?! Dear Aelfric, check! Get ready for a ride before hunting this beast.
  • Meaningful Name: Its name means "fame-wolf", and is an alternate title of Fenris, the wolf from Norse mythology.
  • Savage Wolves: It's a monstrous wolf that attacks Emil, forcing Ophilia to fight it.

    Mystery Man and Shady Figure
Mystery Man
Shady Figure

Two cultists that kidnapped Bishop Donovan's daughter in the hopes that he'd deliver Aelfric's Embers to them.

  • Black Mage: The man with red on his cloak has access to Scholar skills and will be the main damage dealer.
  • Cyanide Pill: After telling Ophilia that she will tremble before the power of the "Savior", the surviving Mystery Man injects himself with deadly poison, denying her further answers.
  • Dual Boss: The two of them are fought at the same time.
  • I Lied: Were planning on murdering Donovan and his girl after getting the Embers, instead of having a fair exchange.
  • No Name Given: Unusually for the final boss of a character's chapter, their names are never disclosed.
  • Turns Red: If the White Mage is shot down first, the Black Mage gets three turns, one of which is always spent on a single-turn Elemental Attack boost, and his spells begin hitting for two times. If the Black Mage goes down first, the other will begin spamming Arcane Blade (heavy physical damage) and Dark Magic (dark magic to the whole party).
  • Roaring Rampage of Revenge: If the Shady Figure dies before the Mystery Man, the latter will "seethe with rage" and up the offensive ante on his turns.
  • White Mage: The man with blue on his cloak has access to Cleric skills and will be the duo's source of healing, always using one of his two turns to heal them both.
  • Would Hurt a Child: They were perfectly willing to kill a child whether Bishop Donovan did what they wanted or not.
  • You Have Outlived Your Usefulness: As mentioned above, their plan is to kill the bishop and his daughter after getting the ember.

    The Savior 


Voiced By: Chris Niosi (English)

The trader associated with the Leoniel Consortium whose job is to aid Ophilia in her pilgrimage. In truth, he is the leader of the cult of Galdera seeking to take the ember and using it to weaken the bonds on Galdera.

  • Anti-Magic: A few turns into the fight (never later than recovering from his second break), he uses Infernal Flame to jam your multitarget spells.
  • Arc Villain: The Big Bad and Final Boss of Ophilia's story.
  • Bad Boss: He's willing to use his followers as sacrifices in a ritual to weaken the bonds on Galdera without their knowledge.
  • Bitch in Sheep's Clothing: He appears as a helpful merchant while secretly plotting the failure of the pilgrimage.
  • Boss Banter: He talks to Ophilia periodically throughout the fight.
  • Chekhov's Gunman: He initially seems like a fairly unimportant NPC when he first shows up, but then turns out to be the main antagonist of Ophilia's route.
  • Dark Is Evil: Mattias is empowered by Galdera and gains power from the Dark Flame, a corrupted form of the Sacred Flame, during his boss fight. He intends to ruin Ophilia's pilgrimage to restore light to the realm so he may gain more power from Galdera.
  • Dark Messiah: He sees himself as the chosen of Galdera and his followers refer to him as the Savior.
  • The Dark Side Will Make You Forget: He goes from a Well-Intentioned Extremist trying to use Galdera's power to help people, to a rambling lunatic with delusions of world domination.
  • Even Evil Has Standards: He knows that releasing Galdera on the world is bad news, so he merely wants to loosen his bonds so he can draw more power from the god.
  • Evil Counterpart: To Cyrus of all people. Like Cyrus, he too believed that power by itself is not evil, but rather how it was wielded. However, he became corrupted with Galdera's power despite trying to use it for good and became a true villain.
  • Evil Stole My Faith: He became disillusioned with the twelve gods when they did nothing to save innocent lives from a disaster despite all his prayers.
  • Fallen Hero: He was once a high-ranking and devout member of the Order of the Sacred Flame. However, when his church was destroyed and many of its members were killed he lost his faith and sought the power of Galdera.
  • Famous Last Words: "Love you say? So you cling to this 'love' of yours... and go on living... Ridiculous... I have... no need... for such..."
  • Faux Affably Evil: He's as charismatic as one would expect from a cult leader and speaks politely to Ophilia when she's imprisoned by his followers, but this facade falls apart when Lianna stops the ritual to corrupt the Sacred Flame.
  • Flunky Boss: In the early going, he summons two mooks to lock his weaknesses before unleashing the Infernal Flame. In the last leg of his fight, he summons two enemies that protect him from all harm until they are eliminated, provided you give him the opportunity.
  • Foil: His backstory makes him one to Ophilia. Both of them were devastated when they lost everyone they cared about in the past. While Ophila managed to recover thanks to Lianna's love and support, Mattias didn't have anyone to help him, which led to him falling to Galdera.
  • Foreshadowing:
    • In Chapter 1 when it's announced that Archbishop Josef has collapsed the screen stays focused on him even after Ophilia exits. His journal in the Very Definite Final Dungeon reveals that he poisoned Josef in his plan to make Lianna fall into despair and fail the pilgrimage.
    • When speaking with Ophilia in Chapter 3 he expresses his doubt in having faith in the Sacred Flame and the gods, hinting at his true belief in the Dark Flame of Galdera.
  • Freudian Excuse: He lost his faith in the Sacred Flame and the twelve gods when his church was destroyed and many of its members were killed, prompting him to seek the power of Galdera. At first, he wanted to use it to help others, but became corrupted by it over time.
  • Magic Staff: His scepter is a candelabra lit with the corrupted Sacred Flame. He drops this weapon upon his defeat.
  • Manipulative Bastard: He manipulates the devastated Lianna into stealing the ember from Ophilia under the false promise to bring her father Bishop Josef back. In reality, he is the one responsible for Josef's death as he used slow-acting poison to make it look like Josef died from natural causes.
  • No Body Left Behind: His body disintegrates upon his defeat.
  • No Name Given: Mattias isn't his real name. It was a fake name he adopted after he outlived everyone who knew him to help conceal his identity. His true name is never revealed.
  • Really 700 Years Old: Having gained the forbidden knowledge of the tome From the Far Reaches of Hell from Lyblac has allowed him to live without aging. He's really a former high ranking member of the Order of the Sacred Flame, who has lived long enough that everyone that could possibly recognize his true identity has died of old age.
  • The Starscream: Unlike Lyblac, he doesn't intend on fully reviving Galdera but weakening the bonds on the fallen god, which will give Mattias more power in turn.
  • Unwitting Pawn: To Lyblac, who gave him eternal youth knowing he would try to weaken the Sacred Flame and loosen the bonds on Galdera.
  • Villainous Breakdown: When Ophilia talks Lianna out of wishing for her father's resurrection and dispels the dark flame, he goes berserk and tries to feed her to it.
  • Walking Spoiler: Appears in Ophilia's first chapter, but his true role in her story isn't revealed until near its end.
  • Well-Intentioned Extremist: After his loss of faith in the twelve gods, he decided to use Galdera's power to help people. He eventually got drunk on his power, however.

Cyrus's Route


A scholar in the same academy as Cyrus who gambles frequently.

  • Drowning My Sorrows: Dominic mentioned that Russell reeked of liquor before he took him on as his apprentice.
  • The Gambling Addict: He has a gambling problem that has put him in a sizable debt.
  • Heel–Face Turn: After serving his sentence, he wandered around before becoming Dominic's apprentice.
  • Small Role, Big Impact: He only appears in Cyrus's first chapter for stealing a book. However, his theft reveals that From the Far Reaches of Hell is missing, kicking off Cyrus's quest to find the tome.
  • Starter Villain: The first boss that Cyrus fights.


A scholar who kidnaps people in Quarrycrest Mines and extracts their blood in order to create blood crystals, a technique learned from a copy of the tome Cyrus searches for.


"You will taste the power I summoned from the far reaches of hell!"

The headmaster of the academy Cyrus teaches at, who considers knowledge a form of power that only the worthy should have access to. Cyrus's investigations also uncover that he commissioned the translation of From the Far Reaches of Hell, the tome that had gone missing.

  • Ambition Is Evil: His villainy started when he decided that he was far too smart to remain a lowly teacher, with a little helpful nudging from Lucia. And Lyblac. He even curses the both of them after you defeat his shadow boss form in The Very Definitely Final Dungeon, while also cursing his own lack of foresight.
  • Evil All Along: A little downplayed as he already was a Jerkass before the reveal of his true villainy. However, it turns out that he is more than a mere Dean Bitterman as he's a murderer and the one responsible of the theft of From the Far Reaches of Hell (even though he was Lucia's Unwitting Pawn all along).
  • Famous Last Words: "It... cannot... end... like... this...! It... must... not..."
  • Klingon Promotion: He took the position of the headmaster by assassinating the previous one.
  • Nice Job Fixing It, Villain!: His disciplinary action unto Cyrus for Therese's out-of-control rumor ultimately led the erstwhile scholar into following his paper trail and staining it with his blood. Whether Lucia planned on disposing of Yvon or not, she winds up joining him.
  • No Body Left Behind: After his boss fight, his transformed body disintegrates in a burst of magic.
  • One-Winged Angel: Has obtained a blood crystal, and uses it to transform into a giant brute for his boss fight.
  • Red Eyes, Take Warning: He has prominent red eyes, which serves as an obvious hint of his true nature. They're glowing red due to him dabbling with dark magic.
  • This Cannot Be!: He spends his last moments uttering these words. Apparently, the Big Bad of Cyrus' tale promised Yvon immortality.
  • Unwitting Pawn: Lucia used him to gain the forbidden knowledges of the blood crystals, then betrayed him when he was no longer useful to her. In The Very Definitely Final Dungeon, you can find a note from Yvon cursing his own lack of foresight, realizing too late that everything just seemed too good to be true, and he was so blinded by ambition that he fell for it all.
  • Volcanic Veins: His veins glow red after using a blood crystal to transform.

Lucia has gained inhuman strength...

Headmaster Yvon's assistant. She briefly fools Cyrus into thinking she's a scholar willing to undermine her boss to find the truth. But she's not only complicit in his acts; she's eager to surpass them.

  • And Then What?: Cyrus asks this of her on what exactly she plans to actually do with all their knowledge she accumulates, to which he tells her that such knowledge should be passed on, not hoarded.
  • Arc Villain: The Big Bad and Final Boss of Cyrus' story.
  • Body Horror: Despite using a perfected blood crystal, her transformation is actually more monstrous than Yvon's. While Yvon just looked like a bigger, more muscular version of himself with paler skin, Lucia gains Creepily Long Arms, an overly thin waist, and her spine protrudes from her back.
  • Clipped-Wing Angel: She begins the fight with an enormous 30 points of armour, however each time you put her in a broken state she will regenerate fewer armour points (first 15, then 8). The game describes this as being due to her body mutating and breaking down as the fight progresses.
  • Deceptive Disciple: She used Yvon to obtain as much forbidden knowledge from him as she wants and then got rid of him once he was no longer useful.
  • Dragon Ascendant: After Yvon's defeat, she takes the blood crystal research in the hopes of gaining immortality, as a mere mortal can only learn so much in their lifetime.
  • Evil All Along: Briefly passes herself for an ally of Cyrus, but it ultimately turns out that she's Yvon's accomplice.
  • Evil Counterpart: To Cyrus. They are both motivated by the pursuit of knowledge, but Lucia considers mediocre minds unworthy of her time, whereas Cyrus enjoys teaching and passing knowledge on to future generations.
  • Famous Last Words: "No... There is... so much more... I must learn..."
  • Foreshadowing: Although Lucia claims the secret library Cyrus finds in his fourth chapter belongs to her, he notes that even the most accomplished and well-connected scholar would take at least decades to collect all those books, implying that someone else gave her access to that library. It's later revealed that Lyblac was the one behind Lucia and Yvon's schemes.
  • Immortality Seeker: She wishes to become immortal so she can have all the time she needs to obtain all the knowledge in the world.
  • The Man in Front of the Man: Yvon's initially nameless assistant, always seen with him in Chapter 1, turns out to have been pulling his strings all along and is the reason he even got his position.
  • No Body Left Behind: As with Yvon, she disintegrates upon defeat.
  • One-Winged Angel: Becomes a monstrosity after trying to transcend humanity by using a blood crystal on herself.
  • The Starscream: She helped Yvon so he could acquire all the forbidden research she wanted, then betrays him and steals it all once she no longer needed him.
  • Villainous Crush: Several of her lines are phrased in a way that suggest she has feelings for Cyrus. It takes multiple rejections from him before she finally gets a clue that no, he won't ever join with her.
  • Volcanic Veins: Like Yvon, her veins glow red after using a blood crystal to transform.
  • We Can Rule Together: Offers to let Cyrus join her, seeing him as her only intellectual equal.

Tressa's Route

    Makk and Mikk

The leaders of a band of pirates that terrorize Tressa's hometown.

  • The Alcoholic: They love to drink wine.
  • Borrowed Catch Phrase: They often utter the infamous Captain Leon's motto, "The strong take and the weak quake." Their use of the line celebrates that the strong have the right to take advantage of the weak.
  • Dirty Coward: They act like a bunch of big shots, but the moment they realize their enemy is stronger than them, they run for their lives.
  • Dual Boss: Both of them are fought at the same time.
  • Fat and Skinny: One is Lean and Mean, the other is shorter and more burly.
  • Heel–Face Turn: By the time Tressa reaches Victors Hollow, they've decided to turn over a new leaf and work for Leon.
  • Pirate: Through and through. Dressed to Plunder? Check. Talk Like a Pirate? Check.
  • Starter Villain: They are the first antagonists in Tressa's route.
  • Undying Loyalty: To Captain Leon once they join his merchant crew.
  • Vitriolic Best Buds: They often argue with each other over who's the captain of the pirates, but they otherwise work well together.
  • Wake-Up Call Boss: Surprisingly, they're among the harder first bosses in the game due to being a Dual Boss at a point where you may only have one character. They combo well and have high break bars making them better for after your second or third starter chapter. In particular, Cyrus greatly helps make the fight more manageable.

    Morlock and Omar

The man that owns the mines and all surrounding lands in Quarrycrest, and his strong assistant. Already underpaying their gold miners, when skystones are discovered in the area, they attempt to confiscate Tressa and Ali's supplies. And when Ali tries to argue, they knock him out and apprehend him, giving Tressa motive to fight back.

  • An Axe to Grind: Omar wields an axe in battle, which is obtained after beating him.
  • Arc Villain: Morlock is the main villain of Tressa's Chapter 2, with Omar fighting as the boss in his stead.
  • Bait the Dog: Morlock's policy of buying any gold that people unearth on his land seems fair at first glance, until Ali reveals that Morlock is only paying the people a fraction of what the gold is actually worth.
  • Dirty Coward: When Omar is defeated by the party, Morlock quickly gives in to all demands before fleeing for his life.
  • The Dragon: Omar is this big time for his boss Morlock.
  • Fat Bastard: Morlock, as a side-effect of his opulence, is quite portly.
  • Flunky Boss: Omar is seconded by a few guards during his fight.
  • Heel–Face Turn: Sort of. After Tressa's story ends, they can be Guided/Allured as allies.
  • Hidden Depths: Once Tressa's story is concluded, the pair can be found in Bolderfall. There, scrutinizing/inquiring Omar reveals that he cares about Morlock beyond monetary contract, intending to stay with Morlock until the old man finds somewhere safe.
  • Hired Guns: Morlock sunk a lot of cash into Omar.
  • Jerkass Has a Point: Zig-zagged. Morlock dismisses Ali's father as a man who swindled his business connections and died in debt. While Ali admits that the latter is true, he insists that the former is just a lie that Morlock's competitors spread.
  • Mighty Glacier: While not particularly slow, Omar has considerable offensive prowess, and can actually bolster his defenses in combat; this comes in the form of increasing his maximum guard points, thus requiring more effort to Break him. This is always done the first two times he recovers from a Break.
  • Optional Party Member: After Tressa's story ends, they can be encountered near the Rockcliffe tavern, and Guided/Allured as allies.
  • Riches to Rags: After getting run out of town by Tressa, Morlock is rendered completely broke.
  • Screw the Rules, I Have Money!: Morlock's mindset, having bought out all the Quarrycrest area landowners before.
  • Stout Strength: Omar's battle sprite makes him seem portly, but he's nevertheless very strong.
  • The Unfought: Unlike Helgenish or Vanessa, Morlock does not participate at all in the battle.

    Venomtooth Tiger (Byakko)
The beast's fangs and claws drip with lethal poison...

A beast fought in the Forgotten Grotto where Baltazar hid his most valuable gem.

  • Beyond the Impossible: An antagonistic example. The Poison status in the game universally drains a party member's HP. But the Venomtooth Tiger's venom is so potent that in the last legs of the fight, it starts burning away the party's SP and BP as well (which are equivalent to the physical traits of mana and vitality, respectively).
  • Dub Name Change: From Byakko to Venomtooth Tiger.
  • Fangs Are Evil: It has a pair of large, purple tusks protruding from the sides of its mouth.
  • Giant Space Flea from Nowhere: One of the few bosses of the game who has no ties to the story and very little foreshadowing, appearing out of nowhere to give a boss fight to the third chapter of Tressa's story.
  • Meaningful Name: A white tiger named after Chinese mythology's White Tiger of the West in the Japanese version.
  • Panthera Awesome: It's a white tiger that possesses a lethal poison.
  • Poisonous Person: This thing is so poisonous that its regular attacks can inflict poison. When its health gets low enough, its toxicity becomes so severely potent that any poison it inflicts will actually drain SP and BP.


A thief that steals Tressa's diary. She is a member of the Obsidians, the same group responsible for the death of Primrose's father. Her stealing Tressa's diary is likely due to the group's wanting to track down Graham Crossford, the previous owner of the diary.

  • Arc Villain: For Tressa's Chapter Four, along with, to a lesser extent, her unnamed partner.
  • Dark Action Girl: As the Final Boss of Tressa's story she more than qualifies.
  • Disproportionate Retribution: She tries to kill Tressa for trying to take back her journal that Esmeralda stole despite the fact that she not only gave it back moments prior, but even admitted was useless to her.
  • Evil Wears Black: She wears black like the other members of the Obsidians.
  • Final Boss: Of Tressa's story.
  • Giant Space Flea from Nowhere: Most of the protagonists get deep personal antagonists whose hands have been deeply involved in their journeys for their final confrontations. Tressa's is some random asshole who jumps her for her notebook.
  • Knife Nut: She wields knives in her sprite, which she can use to prevent certain battle actions or cause death within a certain amount of turns unless all her shield points are broken.
  • Locked Out of the Loop: It's possible to meet her after Simeon's death, but she and her partner will still try to steal Tressa's diary for the Obsidians, apparently unaware that their leader has already been killed.
  • Ms. Fanservice: Her boss sprite emphasizes her breasts and legs.
  • Power Nullifier: Esmeralda's colored daggers have the unique ability to limit their target's abilities. The Red Blade will prevent the target from using weapon attacks and abilities, and her Violet Blade will prevent the target from using any magic attacks.
  • Tattooed Crook: She has a tattoo on her upper right thigh, and is a member of the Obsidians, the group that killed Primrose's father.
  • What Happened to the Mouse?: We don't really see what happens to her after Tressa defeats her. She didn't seem to have received a fatal injury, so she was probably arrested, but we don't really learn much about her fate. Either way she won't be stealing notebooks any time soon.
  • You Are Already Dead: Her Black Blade attack will trigger a counter over a target - once it hits zero, the victim will be incapacitated unless Esmeralda can be broken first.

Olberic's Route

A former member of the Knights of Hornburg who, for unknown reasons, betrayed them and killed the country's king during a battle with an enemy nation.
  • The Ace: Only Olberic is his equal when it comes to wielding a blade, and even he wasn't able to stop Erhardt's secret technique.
  • Becoming the Mask: Before his duel with Olberic, he admits that he cherishes the memories of training together, even though he had plotted Hornburg's downfall long before infiltrating their knights.
  • Big Damn Heroes: Saves Olberic and Harald after they're ambushed by Werner's forces when their diversionary attack fails.
  • Bodyguard Betrayal: Despite being a Knight of Hornburg, pledged to protect his king, he killed King Alfred during battle.
  • Breather Boss: Since he's fought in a duel, he's significantly easier than the Lizardman Chief that preceded him.
  • Disc-One Final Boss: He's introduced as the man responsible for Olberic's greatest failure and the big personal antagonist of Olberic's story. You beat him up in Chapter 3, and Olberic buries the hatchet with him and runs off to go fight the man who really instigated the fall of Hornburg, Werner.
  • Duel Boss: Olberic chooses to duel him, one-on-one.
  • Easily Forgiven: No matter what his justifications were, his betrayal of King Alfred led to the deaths of other people and the fall of an entire kingdom. Yet, when he finally meets him, Olberic can't bring himself to kill him and forgives him, as he saw that Erhardt became a protector of Wellspring and that his vengeance left him empty.
  • Foil: To Simeon and Darius. All three of them betrayed a protagonist (Olberic, Primrose, and Therion) in their backstories, leading to their current personal issues (loss of purpose, desire for revenge, and inability to trust), and all three make their first direct appearance in Chapter 3. However, while Simeon and Darius had completely unsympathetic motivations for their betrayals (sadism and greed), are the definitive Big Bads of their storylines, are not forgiven by the protagonists, and end up with daggers in the shriveled lumps they call hearts, Erhardt had at least an understandable motivation for his betrayal (revenge for a perceived Betrayal by Inaction of his village by the king), is the Disc-One Final Boss of Olberic's tale, is forgiven by Olberic, and ultimately survives the game.
  • Freudian Excuse: His home village was attacked and slaughtered, while King Alfred did nothing to help them, fueling his desire of revenge against the King who abandoned him and his loved ones when they needed him.
  • Heel–Face Turn: Wandering without purpose after causing Hornburg's fall, he eventually became the protector of Wellspring. Solidified when he comes to Olberic's aid in his fourth chapter.
  • Irony: Werner's journal implies that his men were the ones that destroyed Erhardt's village, before Erhardt joined them and plotted revenge against the king for negligence.
  • The Kingslayer: In the middle of a battle, he killed his king as well as all the other knights present.
  • Master Swordsman: One of the most powerful in the world.
  • The Mole: Gustav reveals that he was this from the start, as his village of Grynd was razed in war while the king did nothing.
  • Not Distracted by the Sexy: Implied. When using Primrose's Allure on him, his quotes imply that he is less 'seduced' by her and more 'hypnotized', and that he's following against his free will.
    Erhardt (being allured): I feel compelled to follow.
    Erhardt (parting ways): Finally, I'm free.
  • Optional Party Member: After Olberic's story ends, he can be encountered at the Wellspring guardhouse, and Guided/Allured as an ally. He also carries the Battle-Tested Blade, which can be Purchased or Stolen.
  • Pet the Dog: He tutored Gaston and Gustav in swordsmanship, and gave the former his sword as a goodbye present when their mercenary group disbanded.
  • Red Baron: Inquiring/Scrutinizing him after completing Olberic's story reveals that as a Knight of Hornburg, he was known as the Blazing Blade. (No apparent relation to Fire Emblem: The Blazing Blade, so far as we know.)
  • Secret Art: He secretly created a powerful sword fighting technique which he used to defeat Olberic, who otherwise could have fought him to a standstill.
  • Unwitting Pawn: Werner used Erhardt's anger over the destruction of his village to bring him into the conspiracy to destroy Hornburg. If Erhardt ever figured out that his village was a victim of Werner's Engineered Heroics, it was long after the fact.
  • Vengeance Feels Empty: By the time Olberic catches up to him in present, Erhardt reveals that taking vengeance did nothing to help him feel better.


A bandit leader whose gang terrorized the village of Cobblestone.


A bounty hunter and arena competitor that Olberic provokes in order to earn a spot in the latest tourney.

  • Graceful Loser: When he is bested, he surrenders his spot in the tourney to Olberic without resistance.
  • Might Makes Right: Outright states this when he admits defeat to Olberic.
  • Optional Party Member: After Olberic's story ends, he can be encountered in the Rippletide tavern, and Guided/Allured as an ally.
  • Red Baron: The Buccaneer's Bane.

    Joshua Frostblade

An arena competitor that fights for his love, Angela.


A multi-time arena champion, who fights to maintain a winning streak that his father couldn't keep before dying in battle.

  • Family Honor: His reason for fighting is to secure 5 straight championship wins to honor the achievement his father sought before he met an untimely death.
  • Graceful Loser: He was going to achieve his fifth victory in a row and surpass his father before fighting Olberic; after losing, he assures Olberic that he's fine with starting the streak over.
  • Red Baron: The Crusher.
  • Walking Shirtless Scene: His battle attire shows off his imposing physique with minimal armor and a bare chest.
  • The Worf Effect: He's a 4-time champion of the Victors Hollow tournaments, so everyone is gunning for him to prove themselves. Gustav, Olberic's primary target, is rumored to be stronger than Archibold, as a means of hinting at Gustav's strength. Olberic's victory over Archibold proves his own power.


A swordsman that was taught by Erhardt when they were both sellswords. He is now a fighter in the Victors Hollow Arena that Olberic wishes to meet, in order to reignite his passion for fighting in addition to getting a lead on Erhardt's current location.

  • Black Knight: His title is "The Black Knight" and he's a powerful warrior clad in black armor who Olberic has to fight to find out Erhardt's whereabouts.
  • Red Baron: The Black Knight.
  • Worthy Opponent: Acknowledges Olberic's skill and becomes friendly rival during the tourney.

    Lizardman Chief

One of the two leaders of the lizardmen attacking Wellspring.

  • An Axe to Grind: It wields an axe in battle, which is obtained after defeating it.
  • Arc Villain: It and its unseen partner are this for Olberic's Chapter 3.
  • Lizard Folk: It's a lizardman and much larger and more brutish-looking compared to its underlings.
  • Reptiles Are Abhorrent: A leader of a band of lizardmen who have been terrorizing the town of Wellspring.
  • Villainous Valor: Olberic acknowledges that, even for a primitive and savage beast, the Chief is the first to fight and moves forward ahead of its warriors as if to protect them.


Voiced By: Sean Chiplock (English)
An aura of dread pervades the battlefield...

The man responsible for the fall of Hornburg. It was under his order that Erhardt acted as The Mole to destroy Hornburg from within. Afterwards, he took control of the town of Riverford, ruling it with an iron fist.

  • Ambition Is Evil: He was once a lowly mercenary with ambitions far above merely selling his sword to others.
  • Arc Villain: The Big Bad and Final Boss of Olberic's story.
  • All Crimes Are Equal: When he first took over Riverford, he executed all the serious criminals like murderers. Then he went for more smaller fry like thieves and once he ran out of criminals, he went for anyone that dared criticize him.
  • Bad Boss: He kills one of his soldiers for showing fear when Erhardt and Olberic start cutting down his men, and threatens to do the same to the rest of them if they don't fight. Olberic even notes that Werner's men only serve him out of fear.
  • Better to Die than Be Killed: Rather than die at Olberic's hands he stabs himself with his sword.
  • The Caligula: He holds monthly executions via burning at the stake with one victim for each week. He's even happy that the town finally rebelled against him, because he was running out of potential victims he could execute with the slightest justification.
  • Cool Horse: So cool in fact that it appears out of nowhere, indoors, so that Werner can better glower down at the party from astride it.
  • Defiant to the End: When bested by Olberic, rather than reflect on his own myriad sins, he chooses to spit on Olberic's rhetoric one last time before running himself through.
  • The Dreaded: The people who know him fear him. This is also reflected in the boss battle against him as he inflicts the Terror status effect on the party with his attacks.
  • Engineered Heroics: He gained acclaim by hiring bandits to sack border villages and beating them back with his own mercenaries before Hornburg's knights could arrive.
  • Even Evil Has Standards: As ruthless and brutal as he was, even he was unnerved by Lyblac and cut off ties with her as soon as their plan to destroy Hornburg was completed.
  • Evil Counterpart: To Olberic. While Olberic is a noble knight dedicated to protecting the weak, Werner is a brutal warlord who exploits and terrorizes the weak.
  • Fake Aristocrat: Werner claims he has noble blood, but everyone knows it's total bullshit and his titles are actually bought.
  • Famous Last Words: "I will not die by your sorry blade... No, I shall go out on my own terms... Rot in hell, false knight! (stabs self and dies laughing until he chokes on his own blood)"
  • From Nobody to Nightmare: He used to be a common sellsword until he met Lyblac. He then managed to bring down the kingdom of Hornburg and took control of Riverford after overthrowing its rightful ruler.
  • The Man Behind the Man: He's the true man behind Hornburg's fall. Erhardt was working for him.
  • Master Swordsman: Even Erhardt states that Werner's skill with the sword surpasses his own.
  • Might Makes Right: His philosophy as he brutally crushes those who oppose him.
  • One-Hit Kill: His "Rule by Fear" attack will instantly kill an ally who has the Terror status.
  • Standard Status Ailments: His "Terror of a Tyrant" attack inflicts Terror on all the party members. This is used in conjunction with "Rule by Fear" to wipe out your team.
  • The Mob Boss Is Scarier: When Olberic and Erhardt show up and start carving his flunkies apart, Werner gives them a choice: either face the tag team of two of the most legendary swordsmen of the age, or join said knights and face him. Not a single one of his goons even entertains the thought of turning on him.
  • Turns Red: At low health in his fight, he will increase actions per turn from 2 to 3.
  • Tyrant Takes the Helm: He overthrew the previous lord of Riverford to install himself as its despotic ruler.
  • We Can Rule Together: Offers Olberic the opportunity to become the captain of his guard. Olberic's response is a rather blunt "The Flame take you and all you stand for!"

Primrose's Route

    Crow Men 

Rufus, the Left Hand of the Crow

The master of the secret brothel Obsidian Parlor in Stillsnow.

  • Badass Boast: He gets one before his battle with Primrose, although it doesn't go so well for him.
    Primrose: Be prepared to meet your fate, crow!
    Rufus: You aren't the first to say such words to me. Like as not, you won't be the last. I will bury you... as I've buried all the rest. I am Rufus, the left wing of the crow. Now come, precious daughter of House Azelhart. I will send you to your father's side.
  • The Don: Rufus is a minor example, being the head of a sex slave business, and has powerful resources and connections to the point where other powerful figures can ask favors of him so long as they pledge their loyalty when needed.
  • Faux Affably Evil: The man is fairly civil for someone who sells sex slaves to others.
  • Human Traffickers: As a part of his brothel's business, he outright sells women to powerful men who want sex slaves.
  • Kick the Son of a Bitch: If Father Eschard's story is to be believed, part of Rufus's political scheming to get Father Eschard in his debt would have involved him helping Father Eschard get revenge on the man who raped his daughter.
  • The Man Behind the Man: He has Helgenish under his thumb.
  • Paid Harem: When not selling his sex slaves, he has them on shift as his personal lap decorations.
  • Tattooed Crook: Has a tattoo of a crow on his left arm.
  • Villain Respect: Rufus admits that Geoffery was hard to bring down and respected his prowess. He offers the same respect to Primrose, especially after she beats him.

Albus, the Right Hand of the Crow

Former captain of the city watch, and Revello's superior. He betrayed Primrose's father in order to gain a rank in the Obsidians.

  • Evil Former Friend: He was Revello Forsythe and Geoffrey Azelhart's friend, but betrayed Geoffrey to the Obsidians.
  • Evil Pays Better: His motivation boils down to that there's more money to be had in crime than in a just system.
  • Expy: He's a deadringer for King Bradley, being a supposedly trustworthy authority figure who's secretly in cahoots with a criminal conspiracy. Hell, he even looks identical to him with that slicked back hair, bushy mustache, and left eye with an eyepatch.
  • Eyepatch of Power: He wears an eyepatch over his left eye.
  • Face–Heel Turn: He was the former captain of Noblecourt's city watch and right-hand of Primrose's father. He later betrayed Geoffrey to the Obsidians to became one of their highest-ranking members.
  • Faking the Dead: For years, Albus fooled Revello and the rest of Noblecourt to believe he was killed with Geoffrey Azelhart, only to be alive and pulling the strings in Noblecourt all along.
  • Fallen Hero: It's implied he really was once an honorable man, but decided to join the Obsidians when he realized his honor wasn't earning him any money.
  • Flunky Boss: Midway through the fight, he uses "Human Shield" to summon reinforcements and lock up his weaknesses. He only has enough men for one round of this, however.
    • Mook Depletion: If he attempts to call his underlings a second time, a message pops out saying that "Albus's men can fight no more". Every subsequent try fails.
  • Injured Vulnerability: "Death of the Sightless" inflicts gratuitous amounts of damage only to blind targets.
  • Sinister Scythe: He wields a sickle in his boss sprite.
  • Standard Status Effects: His combat arts involve blinding his foes and using Death of the Sightless to cut them down.
  • Tattooed Crook: Has a tattoo of a crow on his right arm.

Simeon, the Puppet-Master

Voiced By: Chris Hackney (English)
Simeon flashes a leery smile...

Once a gardener under the employ of Lord Azelhart, he was a childhood sweetheart of Primrose. It is later revealed that he is the leader of the Obsidians.

  • All There in the Manual: The Japanese-exclusive official guide gives him a much larger backstory than presented in game. He was once a member of the Ventus Dynasty, and defeated his bastard half-brother to inherit the throne after a civil war. He quickly disappeared and met Lyblac, ultimately gaining the ability to cheat death like Mattias, who himself would help Simeon establish the Obsidians.
  • Arc Villain: The Big Bad and Final Boss of Primrose's story.
  • Battle in the Center of the Mind: Primrose has a mental fight with Simeon and two puppets of her father and Yusufa before actually fighting him in his boss fight.
  • Childhood Friend Romance: Subverted. When Primrose first meets Simeon again for the first time in years since she was young it seems it can lead to this. Then he's revealed to be one of the Crow Men who killed Primrose's father, and relishes the emotional pain he inflicted on Primrose for doing so. His play about Primrose's life even has his and her character declaring their love for each other and going on to live Happily Ever After in a twisted display of affection and sadism.
  • Decapitated Army: Averted. Even if he's killed before starting Tressa's chapter 4, Obsidian members will still antagonize her.
  • Evil Former Friend: He was a gardener under House Azelhart and Primrose's childhood sweetheart who later killed her father and became leader of the Obsidians, taking a sadistic pleasure in Primrose's pain.
  • False Friend: To Primrose.
  • Faux Affably Evil: He acts like a gentleman even as he ruins the lives of his victims.
  • Flunky Boss: In the first battle against him, he's supported by puppets of Yusufa and Primrose's father.
  • Foreshadowing: For his true allegiance as one of the Crow Men. Like the others, he's dressed in black. He mentions that he's a "Playwright, of sorts" and "stages dramas and tragedy". Albus mentions to his lackey that their boss has a huge flair for the dramatic.
  • From Nobody to Nightmare: Starting out as a mere gardener's apprentice in his youth, he became the leader of a powerful crime syndicate. Subverted in that he was once a Ventus royal who received power from Lyblac.
  • Graceful Loser: He's not at all upset at being killed by Primrose, as he considers it the perfect end to her tragedy.
  • Hate Sink: His sheer sadism and joy at other people's suffering makes him one of the most despicable antagonists in the game.
  • Interface Screw: In the last leg of his fight, he'll obscure the icons at the top of the screen that indicate which order everyone moves. As a small bit of mercy, his own icon (fitting for a Mad Artist so full of himself) will not be obscured, so you at least know when he's about to make his move.
  • It Amused Me: His entire motive is to torture Primrose to see the hope die from her eyes and relish in what despair he can inflict on her.
  • Jerkass: The man likes to watch others suffer and has no redeeming qualities to him, being one of the cruelest Arc Villains in the game.
  • Lack of Empathy: He shows no remorse in his actions at all and enjoys making people suffer just for his own amusement.
  • Mad Artist: A playwright who specializes in tragedies, and also gets sadistic pleasure from putting people through tragedy in real life.
  • The Man Behind the Man: As the leader of the Obsidians, he indirectly plays a role in Tressa and Therion's routes, and is specifically named as the one supporting Mattias monetarily.
  • Sadist: He takes special joy in ruining the hopes of others and seeing them despair.
  • The Sociopath: While capable of acting like a polite man, in reality he is a heartless sadist who feels no guilt for anything he does, only enjoyment of other people's pain. His "love" for Primrose is less affection and more of a special enjoyment in making her suffer. His own death doesn't even distress him, as he sees it as the perfect ending to Primrose's tragedy.
  • Stalker with a Crush: Simeon makes a play about Primrose's entire life, including her childhood and intimate moments with her family, puts it on for all to see, and has it end with his and Primrose's characters proclaiming their love and living Happily Ever After.
  • Standard Status Effects: Several of his attacks inflict Silence.
  • Tattooed Crook: Has a tattoo of a crow on his neck.
  • Thinks Like a Romance Novel: He frames Primrose's life as a great tragedy that he wrote for the sake of telling a good story, and because he's a sadist who enjoys watching other people suffer. The boss fight against him takes place in a theater, with Expies of Simeon and Primrose telling the story of her life onstage. The difference is that in the play, the Simeon and Primrose Expies fall in love and live Happily Ever After. In the real world, Primrose kills Simeon.
  • Trick Boss: The first fight with him is very easy once the puppets are gone, while the second fight is more difficult.
  • Villain Has a Point: After the first fight with him, Simeon asks Primrose how it felt killing his men and if it filled the hole in her heart. Primrose becomes very upset, yells at him to stop, and admits to her father that what she hated most was the loneliness. The end of her story shows he's right—getting revenge didn't heal her wounds.
  • Villainous Crush: He's still violently in love with Primrose even into their adult days. Emphasis on "violent".
  • White Hair, Black Heart: He has white hair, and is the sadistic leader of a group of criminals who finds enjoyment in inflicting emotional pain on Primrose.
  • Yandere: He is obsessed with Primrose because he sees her as a strong-willed protagonist who is ideal for his tragic plays. He's fine with either killing her or getting killed by her because he considers both outcomes to be stageworthy.


An abusive tavern owner that enslaved Primrose before the story began.

  • Dirty Old Man: While his exact age is unclear, he's definitely on the older side, and it's stated that his tavern dancers (Primrose in particular) are expected to entertain him just as much as they do the tavern's clientele.
  • Entitled Bastard: Often flies into rants about how the girls he's forced into slavery don't appreciate him.
  • Fat Bastard: He's overweight and a thoroughly unpleasant person.
  • Faux Affably Evil: Unlike the other dancers, Helgenish speaks sweetly to Primrose, like a master speaking to his pet... just before he physically abuses and berates her.
  • Flunky Boss: Helgenish has some goons help him during battle.
  • Gonk: Even by the dramatized standards of other boss battle sprites, Helgenish appears particularly ugly and cartoony with a pudgy nose and wide grin.
  • Hate Sink: He's probably the most loathsome Starter Villain of the game. He has more screentime than any other early-game villains and his scenes really take the time to emphasize his cruel, perverted nature.
  • Jerkass: He's a perverted old man who will gleefully abuse the dancers he has under his wing.
  • Karmic Death: Dies at the hands of Primrose, his favorite dancer and the one who bore the most of his perverted attention and abuse.
  • Kick the Dog: He hearlessly mocks Yusufa's last words right after her death.
  • Knife Nut: As a sign of his underhanded personality, his battle sprite depicts him leisurely brandishing a knife, concealed behind his back.
  • Slashed Throat: This is how he dies. After attempting a backstab on Primrose, she runs past Helgenish and cuts his throat, letting him die by choking on his own blood.
  • Starter Villain: The first boss in Primrose's route.
  • Stronger Than They Look: At first glance, he appears to be a fat blowhard, and in battle his sprite shows him lazily sitting on a chair and drinking wine. However, he's one of the most difficult bosses in the early game, with high HP and powerful attacks that can knock Primrose out in one hit.
  • Would Hit a Girl: He regularly abuses his dancers and assaults them for any slight, real or imagined. He often beats the women who displease him half to death and leaves them to die in the street. He tortured Yusufa to find out where Primrose went before stabbing her and throwing her off a cliff.

Alfyn's Route

    Blotted Viper

A giant snake who possesses a deadly venom.

  • Non-Lethal K.O.: The Blotted Viper is just rendered unconscious after Alfyn defeats it, allowing him to collect its venom to develop a cure.
  • Non-Malicious Monster: While the Blotted Viper is very aggressive, it's acting out of instinct and only attacks the people who disturb it in its lair.
  • Reptiles Are Abhorrent: It's a giant, aggressive snake with a lethal venom.
  • Starter Villain: The first boss Alfyn faces.

    Vanessa Hysel

Another apothecary whom Alfyn comes across in Goldshore. Initially appearing to be a selfless healer of the sick, she is revealed to be a fraud who deliberately gives medicine with negative side-effects so she can sell the remedy at exorbitant price once those side-effects kick in.

  • Arc Villain: The antagonist of Alfyn's second chapter.
  • Bad People Abuse Animals: Before the boss fight, she reveals that she tests her deadly tonic on kittens.
  • Bitch in Sheep's Clothing: She maintains the appearance of a caring healer, only to exhort money from the sick by using a tonic with deadly side-effects.
  • Evil Counterpart: She's Alfyn's. Alfyn is a genuinely kind and selfless apothecary who heals the sick no matter their background, believing himself to not have the right to act as a jury. Vanessa pretends to be as kind and selfless, but in reality cares only about the money and gives her patients a remedy that actually makes them sick to extort them more money.
  • Flunky Boss: She has a few mercenaries helping her during her fight with the heroes.
  • Heel–Face Turn: Sort of. After Alfyn's story ends, she can be found at the end of the Undertow Cove and Inquiring or Scrutinizing her will reveal that she left her criminal life behind and now sells genuine medicines of very good quality, albeit still at high prices. She can also be Guided/Allured as an ally.
  • Hired Guns: Due to the wealth she has accumulated she has paid mercenaries to fight on her behalf, as seen in her boss fight.
  • It's All About Me: She wants to be rich and she doesn't care who she has to step on or even kill to get there.
  • Lack of Empathy: She's disturbingly nonchalant about the fact that people may die because of her scheme.
  • Meaningful Name: She "high-sells" remedies for the ailments she inflicts.
  • Optional Party Member: After Alfyn's story ends, she can be encountered at the end of the Undertow Cove near Rippletide, and Guided/Allured as an ally. She also carries the Battle-Tested Dagger, which can be Purchased or Stolen.
  • Poison-and-Cure Gambit: Her scam is to deliberately poison the townspeople of Goldshore and sell the cure for exorbitant prices.
  • Reformed, but Not Tamed: She more or less performed a Heel–Face Turn by the time Alfyn's story ends, only selling genuine remedies, but she still charges high prices for them.
  • Smug Snake: Her attitude once her true color is revealed makes her this. She's shown to be quite full of herself and condescending towards Alfyn.
  • Would Hurt a Child: She gives a small girl "medicine" that she knows will kill her and sells the cure for more money than her mother can possibly afford.

    Miguel Twinspears
'Fraid you picked a fight with the wrong man...

A wounded man whom Alfyn helps recover in Saintsbridge, after Ogen deemed him not worth saving.

  • Arc Villain: Ends up as this for Alfyn's Chapter 3, and is only able to be this because of Alfyn. This puts the latter in a major personal crisis for most of Chapter 4.
  • Badass Boast: When Alfyn declares that he'll make things right, Miguel is unimpressed.
    Miguel: Sure that's smart, Alfyn? I might stretch the truth from time to time, but I wasn't lyin' about bein' a mercenary. Miguel Twinspears has killed a hundred men if he's killed a dozen. Soldiers, mind you, not mollycoddles totin' a bag full o' weeds. None of your potions or bandages will patch ye up when I'm done with ye! Gah!
  • Barrier Change Boss: He changes his weaknesses throughout the fight.
  • Bitch in Sheep's Clothing: He lies to Alfyn about his past in order to get Alfyn to treat his wounds. As soon as he recovers, he wastes no time in going back his bandit ways. This convinces Alfyn that Miguel is Beyond Redemption.
  • Blade on a Stick: His Weapon of Choice is the spear, which is obtained after beating him.
  • Consummate Liar: Tried lying to Ogen by saying he was a mere farmer, and lied to Alfyn by saying he only killed because he had a family to feed.
  • Did You Actually Believe...?: After accidentally saying he has four mouths to feed, not three, he asks Alfyn "Ye actually believed I had a bloody family?"
  • Dual Wielding: As his name implies, his battle sprite has two polearms.
  • Evil Redhead: He has spiky red hair, and wounds an innocent child and tries to kill Alfyn after he healed him. He has a notorious reputation within Saintsbridge as a criminal.
  • Famous Last Words: "The bleedin'... Not this again..."
  • The Farmer and the Viper: Rather than repaying Alfyn's kindness, he kidnaps and wounds a local child for profit upon his health being restored, leading Alfyn to have a crisis of faith.
  • Flaw Exploitation: Miguel very pointedly attacks and exploits Alfyn's inherent altruism. When they finally fight, Miguel will even feign begging for mercy before unleashing his charged attack.
  • Hate Sink: He's easily one of the most despicable antagonists in the game, what with his willingness to exploit Alfyn's kindness and nearly murder an innocent child. It's also worth noting that out of all the chapter bosses, he is the only one who is killed by Alfyn, since Alfyn decides even his altruism has its limits.
  • Hired Guns: He's a mercenary, one of the few things he wasn't lying about to Alfyn. He boasts about having killed countless soldiers.
  • I Surrender, Suckers: Towards the end of his battle he pleads for mercy... during his charge up sequence where he'll unleash a powerful attack next turn, making it clear-cut trickery.
  • Lightning Bruiser: He attacks twice per round for heavy damage with multi-hit party-wide moves, and later ups his turns to five actions per round.
  • Ungrateful Bastard: He does not hesitate to try and kill Alfyn once Alfyn attempts to stop him, despite the fact that Alfyn is the only reason why he is still alive.
  • Would Hurt a Child: He wounds a child just because he found his crying annoying.

    Ogre Eagle

A beast whose feathers can be brewed to create the cure for a life-threatening ailment.

  • Blow You Away: It can use wind attacks, one of which can forcibly banish a party member from battle for several turns, similar to the Dragon that acts as the boss of H'aanit's third chapter.
  • Final Boss: Of Alfyn's route.
  • Giant Space Flea from Nowhere: Played with. It turns out that the key ingredient to the potion that saved Alfyn's side as a child is an Ogre Eagle feather, but that information was only revealed just prior to Alfyn going after the beast itself. Unlike many other final bosses, the Ogre Eagle does not serve as a personal antagonist to Alfyn and just happens to be a beast that he needs something from in the moment.
  • Our Gryphons Are Different: It resembles the typical depiction of a griffin, being a creature with the body of a lion and the wings and head of an eagle. Despite this, its English name references the "Tengu" portion of its Japanese name with the term "Ogre", and emphasizes its avian traits by referring to it as an eagle rather than a griffon.
  • Riding into the Sunset: Done by the Eagle itself. The final battle against the Ogre Eagle is fought in a perpetual sunset, and it survives its defeat to fly off into the sunset and bring a close to Alfyn's story.
  • Screw This, I'm Out of Here!: It flies away after being defeated.
  • Standard Status Effects: It can inflict Confusion, Blindness, and Poison.
  • Time-Limit Boss: In the last leg of the fight, it uses Toxic Rainbow to create a field effect that gradually lowers the party's max HP, meaning that even if the players fully heal their HP every turn, their maximum will gradually be reduced to nothing.
  • Victory by Endurance: Its Toxic Rainbow is an attempt at this; when the Eagle's HP gets too low, it creates an environmental effect that gradually drains the party's maximum HP each turn, in the hope that it can outlast their assault until the rainbow eventually does them in.

Therion's Route


Voiced By: Sean Chiplock (English)

A childhood friend and former partner-in-crime of Therion's. It was his betrayal of Therion that caused Therion to distrust others.

  • Arc Villain: The Big Bad and Final Boss of Therion's story, stealing the Dragonstones to gain immense power.
  • Bad Boss: He is not nice to his henchmen at all. This ends up backfiring for him — as his men have no loyalty to Darius, they rob him when they have the chance after he's weakened from his fight with Therion.
  • Boss Banter: Throughout his final battle with Therion, Darius repeatedly talks to him about the worthlessness of trust. Therion responds that although it may cause him to be hurt again, he still wants to trust others.
  • Break the Haughty: After Therion bests him and takes his Dragonstones, his henchmen rob him and leave him, having had no loyalty to him beyond his money. Darius is last seen alone, dying, and calling out for help to Therion, who has long since left with the Dragonstones.
  • Cockney Rhyming Slang: Uses this dialect, such as saying "tea leaves" for "thieves".
  • Card-Carrying Villain: He gloats about how he rises to the top by betraying others and mocks the idea of trust.
  • Chronic Backstabbing Disorder: Besides betraying Therion, Darius boasts that he's betrayed many other people in his climb to the top. This bites him back in the end when his own henchmen mortally wound him and steal all his gold.
  • Dying Alone: After the boss battle with him, Darius attempts to flee with the gold he's collected. However, his men promptly turn on Darius, stabbing him repeatedly and leaving him for dead. In his final moments, Darius is slumped against the wall of his hideout, all of his gold stolen and no one around to help him. His last words are pitifully calling out to a long-gone Therion for help, right before Darius slumps against the wall and expires.
  • Evil Former Friend: Therion's childhood friend and former partner who tried to kill him to gain entry into the very group they once stole from.
  • Evil Gloating: When he finally crosses paths with Therion again, Darius brags about how easily he betrayed his former friend.
  • Evil Redhead: He has bright red hair, and has betrayed many people and abused his henchmen in his climb for power.
  • Famous Last Words: "Someone... help me... Partner... Please!" He says this after his men betray him, steal his money, and leave him for dead. Darius desperately calls out for Therion (who is already long gone) before bleeding out.
  • Green-Eyed Monster: It is heavily implied that Therion's being a better thief than him is one of the reasons for his betrayal.
  • I Control My Minions Through...: Threats of violence. He has a preference for the blindly loyal and stupid, since his previous partnership with Therion fell apart because the latter was too talented and sharp. Of course, there's nothing stopping his minions from backstabbing and robbing him blind once they see him weakened.
  • I Don't Pay You to Think: Darius outright threatens to kill his only loyal lackey just for asking the wrong question.
  • Inferiority Superiority Complex: Darius's hatred of Therion stems from his own jealousy of Therion's gifts as a thief slowly outshining his own.
  • I Work Alone: In his boss battle, he betrays Therion by saying that he "could have done it Jack Jones", and never needed Therion in the first place.
  • Karmic Death: Darius is always eager to use and betray people if it gets him more wealth and power. In turn, his death comes from being betrayed by his own lackeys after he's been weakened.
  • Life Drain: He can use HP Thief to damage someone while restoring his health.
  • No Honor Among Thieves: It goes both ways; he betrayed Therion for personal gain, and after his defeat at the end of Therion's story, his remaining lackeys all turn against him and steal his wealth.
  • Redhead In Green: He has red hair and wears a green cape and clothing.
  • A Sinister Clue: He's left-handed, according to his battle sprite. He's also a Bad Boss with Chronic Backstabbing Disorder.
  • Street Urchin: Was this alongside Therion when they were children.
  • Ungrateful Bastard: To Therion, whom he used to be partners with, and to Gareth, the one brigand who genuinely respected and was loyal to him.
  • Video Game Stealing: He can steal all of your items during battle, but breaking him will return all of them to you. His ultimate attack has him steal your allies.
  • We Used to Be Friends: He and Therion used to be friends, before Darius betrayed him.


A reclusive scholar living on the outskirts of Noblecourt. Therion infiltrates his mansion in pursuit of the Ruby Dragonstone.

  • Fat Bastard: Portly and unpleasant.
  • Flunky Boss: Starts his boss battle with two bodyguards who protect his shield points, so he can't be put into a Break state as long as they're alive. Later, he'll summon a construct to aid him, but only one; break it, and the skill fails every time it's used henceforth.
  • For Science!: Claims that the Dragonstone should only be in the hands of someone who will study its unique properties to justify his ownership of it.
  • Starter Villain: While not Therion's first boss, Orlick is still the first actual antagonist he encounters and has no connection with the group the later two bosses belong to.
  • Stronger Than They Look: It turns out that the short-tempered podgy scholar can put up a good fight against a team of four people.
  • We Used to Be Friends: With Barham, until his obsession with studying the Ruby Dragonstone drove him to cut ties with his former friend. By the end of Therion's story, they make up, becoming friends/research partners again.

You can't keep up with me...

A member of Darius' bandits that stole the Emerald Dragonstone from the Wellspring black market, and the only one truly loyal to their leader.

  • The Dragon: Darius's right-hand man and the only member of his bandit group that is truly loyal to him.
  • Evil Counterpart: To Therion, both being thieves dressed mostly in purple who were Darius's right hand men at some point, only to be betrayed by him. Therion immediately shut himself away from everyone as a result, while Gareth continued fighting for Darius even after being left for dead while Darius escaped with the Dragonstones. He also has his own version of Therion's moveset, including a Mana Drain and Playing with Fire. It's implied that Darius purposely chose someone unlike Therion to be his new right hand man, since Darius hates being questioned by his followers.
  • Famous Last Words: "Lord... Darius..."
  • Horrible Judge of Character: He's loyal to a man who obviously doesn't give a crap about any of his followers and admits in front of everyone that he betrayed his previous right-hand man. Therion sees this and calls Gareth a spineless idiot.
  • In the Hood: He wears a purple hood, fitting for a thief.
  • Knife Nut: He's Dual Wielding two daggers in his sprite.
  • Mana Drain: He can use use an attack that drains the target's SP in addition to damaging them.
  • Mirror Boss: Is set up to be one to Therion to show how far he's come since his days with Darius. Gareth has similar clothing, weaponry, and even uses some of Therion's own skills against the party, meaning that in terms of gameplay, this is as close as they might get to actually facing Therion himself as a boss.
  • Yes-Man: He's the only member of Darius' bandit group that is truly loyal to him.

H'aanit's Route

An ill foreboding pervades the battlefield...

A monster that H'aanit's mentor was tasked to hunt.

  • And I Must Scream: Returning to the area you fought him reveals Redeye/Graham Crossford occasionally had moments of lucidity while trapped in that form. He's only capable of writing his regrets and that he wishes someone kill him.
  • Arc Villain: The Big Bad and Final Boss of H'aanit's story.
  • Barrier Change Boss: Its weaknesses change every turn due to how unstable its body is.
  • Dark Is Evil: It has the appearance of a living mass of darkness, and is a monster that has been tasked to hunt down due to attacking civilians.
  • Deadly Gaze: What makes it so deadly is that can turn anyone that looks into its eyes to stone. It manages to petrify several soldiers at once without moving just by staring at them.
  • The Dreaded: Entire armies and nests filled with monsters would rather flee the area than deal with this thing. It's also worth noting that it is so fearsome that even when H'aanit has to fight a Dragon, it is only the boss of the third chapter. This is a testament to how dangerous the Redeye is - even a mythical beast pales in comparison.
  • Foreshadowing:
    • During its fight it can use a skill "Unholy Elixir" that heals one of your party members for 100 HP. Redeye is later revealed to have been Graham Crossford, an apothecary.
    • Before the battle, H'aanit notes she is unable to understand the monster, unlike every other beast she has encountered. That's because this thing wasn't always a beast.
    • The boss sprite has a scrap of fabric hanging off its rear leg — the final remnant of Graham Crossford's outfit.
  • Humanoid Abomination: When finally confronted at the end of H'aanit's story, it looks and sounds disturbingly human. That's because it used to be one.
  • No Body Left Behind: When finally defeated, its body disintegrates.
  • No Name Given: It's only called Redeye because that's it's most distinguishing trait.
  • No Ontological Inertia: The only way to reverse the petrification of its victims is to kill the beast.
  • Red Eyes, Take Warning: It's right there in his name. These eyes do more than look dangerous though; they can petrify anyone as well.
  • Smarter Than You Look: Z'aanta notes that the monster dodges every trap he sets for it, and believes it might have intelligence on par with humans. He's partially right; it's actually a leftover from when Redeye was Graham Crossford.
  • Taken for Granite: One of its deadliest powers. Z'aanta fell victim to it, forcing H'aanit to find the way to counter it.
  • Tragic Monster: The Redeye Was Once a Man and was turned against his will into a monster. He managed to escape before the transformation was complete, but lost his mind soon after. Returning to the area in which he was fought reveals that he still had occasional moments of lucidity while trapped in this form, but all he could do was write his regrets and hope that someone would kill him.
  • Was Once a Man: One of the logs found in Very Definitely Final Dungeon heavily implies that Redeye was originally Graham Crossford, who was Kit's father, Alfyn's role-model, and the previous owner of the journal Tressa obtains from Leon at the beginning of her story. Lyblac tried to turn him into the host body for Galdera, but Graham had enough Heroic Willpower left to escape before the transformation could go all the way, sadly losing his human mind soon after.


A vicious beast that has been killing everything in the forest.

    Lord of the Forest

The animal guardian of the forest that Z'aanta was last seen in.

  • Barrier Change Boss: He can change his vulnerabilities, with the exception of a constant weakness to fire.
  • Cannibalism Superpower: One of its moves causes the forest life to flourish and create plant-like beasts to assist it. But should they remain for too many turns, the Lord of the Forest will actually devour them to heal itself using their life energy, despite being life-like plants that it produced from itself.
  • Giant Space Flea from Nowhere: One of the few bosses of the game who has no ties to the story and very little foreshadowing, appearing out of nowhere to give a boss fight to the second chapter of H'aanit's story.
  • The Marvelous Deer: Its appearance resembles a stag, and it's the powerful guardian of a forest.

    The White Dragon
The dragon stands majestically before you...

The beast that guards a grove of herb-of-grace, a plant that protects against petrification.

  • Blow You Away: It has the ability to blow a single character off the battlefield, and it will take several rounds before they can return. Later in the fight, it charges up the ability to blow away two at once.
  • Breath Weapon: Despite its environment, it breathes fire upon the party frequently.
  • Mighty Glacier: The creature is plenty tough and powerful, but its most notable feature is that it locks out its vulnerability to swords, arrows and Ice magic at the start of the fight. Breaking it causes its guard point limit to increase, but makes it more vulnerable to swords first, then arrows and Ice magic later.
  • Non-Indicative Name: Downplayed; the dragon's scales are of alabaster hue, but you'd think it wouldn't be vulnerable to Ice by the land it inhabits, or to Light from the typical association of the color and element.
  • Shrouded in Myth: H'aanit had never seen a dragon prior to encountering it, and almost thought they were a myth, as she had only heard of them from the Z'aanta, who has a tendency to embellish his stories. Following the battle, even Olberic notes that he grew up hearing tales of knights facing dragons as their ultimate opponent.

Other Villains

WARNING: Due to the nature of the characters in this folder, all spoilers will be unmarked.

    The Mastermind 

Lyblac merged with her father Galdera
Initially appearing as an unusual woman whom Alphas is in love with in one sidequest, she is later revealed to be the true villain of the overall story, manipulating most individual story villains in her bid to take control of the Gate of Finis and awaken her father Galdera.
  • Batman Gambit: Her specialty. She gives each of the villains a little bit of aid then lets them do the rest of the dirty work on their own.
  • Big Bad: She becomes the main villain whom the heroes ultimately band together to defeat after completing their individual stories.
  • Chekhov's Gunman: She's introduced in a sidequest as some random lady that a guard is crushing on. She turns out to be much, much more important than that.
  • The Chessmaster: She's been working for at least 100 years to bring back Galdera, carefully maneuvering people and events behind the scenes without any hints leading back to her.
  • The Collector: It's implied that the hidden library that Cyrus finds in his fourth chapter belongs to Lyblac, given his deduction that gathering all the books (which are all about Galdera) must have taken at the very least decades, if not centuries. Her reason for doing so seems to be hiding away all information about Galdera so no one can use it against her.
  • The Corrupter: It is thanks to her that Werner jumped up from a common sellsword to the tyrannical lord or Riverford, Yvon and Lucia became so unhinged in the pursuit of knowledge and immortality, and Mattias was gifted with the fell power of Galdera. She also tempted Graham Crossford in the past, which led to him being corrupted into the abomination Redeye.
  • Daddy's Little Villain: Everything she does is for the sake of bringing back and reuniting with her father. The player has to kill her first before they can even start damaging Galdera.
  • Devil in Plain Sight: She does little to hide her evil nature. Somehow it works, since no one other than Werner realizes just how evil she is until it's too late.
  • The Dog Was the Mastermind: First appeared in a sidequest before being revealed as the villain. Granted, the quest name all but says she is someone important (and evil).
  • Expy: Of the Evil One/Airy the fairy from Bravely Default, and her sister Anne of Bravely Second, as the female true Big Bad who initially appears in an innocuous role before The Reveal and is doing everything for the sake of her God of Evil father.
  • Faux Affably Evil: She tells people what they want to hear in order to manipulate them into pursuing the Gate of Finis. When the party confronts her, she never drops her polite tone when telling them that they'll be eaten by Galdera.
  • Have a Nice Death: After awakening Galdera, she tells the party that they will have the honor of being devoured by Galdera: "You, too, have an important role to play on this historic day. Your flesh, your blood, your very soul will feed the Dark God and give him strength".
  • The Man Behind the Man: The true ringleader behind the fall of Hornburg (where the Gate of Finis was located, which requires the Dragonstones to open), the cult of Galdera (which the Obsidians assisted), the theft of From the Far Reaches of Hell (which led to the creation and experimentation of the blood crystals), and the creation of Redeye.
  • Manipulative Bastard: Lures Kit to the Gate of Finis to awaken Galdera under the false promise that his father is waiting on the other side. She did the same to his father following the death of his wife years prior.
  • One-Winged Angel: She fuses with Galdera for the final battle against the party, becoming a part of him.
  • Overarching Villain: While she does not appear at all during individual character stories, the logs in the Very Definitely Final Dungeon reveal her influence caused the actions of the villains of each of those stories.
  • Really 700 Years Old: She's at least 100 years old, but likely much older than that.
  • Spoiled by the Format: She'd be a lot more mysterious if the game didn't flat out tell you she's Galdera's daughter as soon as you meet her, with all the implications the revelation comes with.
  • Undisclosed Funds: Lyblac is filthy rich. Werner's diary reveals she first approached him with a Briefcase Full of Money and whenever he needed more, she'd whip out the leaves with no strings attached.
  • Walking Spoiler: The moment you see Daughter of the Dark God appear on your screen for what is ostensibly a sidequest, you know you've stumbled upon something sinister behind the scenes. Sure enough, she turns out to be the mastermind behind the whole game.

    The Darkness 

Top: Galdera's main body. Bottom: Galdera's lower half.

"Brave souls... You too have earned the same reward... So come... let us consume all life on this world... let us consume the gods themselves... For now and eternity... there is only us... There is only Galdera!"

The god of infernal magic who has power over life and death. Long ago, he was defeated by twelve other gods and sealed behind the Gate of Finis. It is Lyblac's attempt to bring him back to the world that sets off many conflicts in the heroes' stories. He appears as the True Final Boss once you beat all eight characters' arcs and finish several sidequests involving Kit and Lyblac.

  • 13 Is Unlucky: Is technically the thirteenth God of Orsterra, and the one sealed away centuries prior to the events of the game, plus being evil.
  • All Your Powers Combined: In addition to all of the recurring gimmicks being present in the fight, many of Galdera's moves are based on moves used by previous bosses:
    • Guardian of the First Flame - The Souls in the first form can self destruct for massive damage, much like the Guardian's minions.
    • Mattias - The Abyssal Maw can seal magic until broken. The Blade of the Fallen can do the same with physical moves if either the Maw or Lyblac are killed.
    • Venomtooth Tiger - One of the auras in the first form makes poison drain SP and BP.
    • Esmeralda - Late in the first form, the Souls will put death timers on three party members. Galdera himself can put a one turn timer on a party member towards the end of the second form.
    • Werner - Lyblac can enchant the Blade of the Fallen so that its attack can inflict Terror.
    • Miguel - The Screaming Soul's Delayed Incantation sets up an attack to activate next turn, much like Miguel's Hurl Spear.
    • Ogre Eagle - If the Blade of the Fallen and Lyblac are killed first, the Abyssal Maw can reduce the party's maximum HP for the rest of the fight every turn it isn't broken.
    • Gareth and Darius - The Abyssal Maw's Consume Aether is a buff of Gareth and Darius's version of Steal SP.
    • Lord of the Forest - The Omniscient Eye will absorb the Souls late in the fight.
    • Redeye - The Omniscient Eye can rarely petrify a party member, requiring the Herb-of-Grace to cure.
  • The Assimilator: What he plans on doing to the whole world once he is freed, starting with the party. Judging by the screaming souls that make up his lower body, the end result is rather unpleasant.
  • Chekhov's Gunman: He's mentioned at the beginning of Ophilia's story, but he isn't brought to attention again until late in the story.
  • Cognizant Limbs: His second phase has him protected by his sword-arm the Blade of the Fallen, his helmeted outer head the Abyssal Maw, and his daughter Lyblac. All three have to go before you can deal with the main body.
  • Complete Immortality: It's impossible to fully kill Galdera. The gods had to resort to sealing him away, and destroying his physical form doesn't do much more than knock him out for another long and unwanted nap. Thankfully due to absorbing Lyblac, he won't be able to escape again.
  • Death-or-Glory Attack: His ultimate move Banish Soul. If he hits you with it, your entire party will have their health reduced to one and their BP to zero. However, he has to lower his guard and expose all his weaknesses in preparation, and if you manage to break him before he can use it, your entire party's BP gets filled to maximum capacity and you can spam all your most powerful moves for maximum damage.
  • Eldritch Abomination: His physical form can be best described as a demonic beast composed of hundreds of partially digested bodies/souls. The dude makes Gravelord Nito look pleasant.
  • Everybody Hates Hades: All but outright stated to be the god of life and death, and he's the only evil god. His status as the thirteenth god even invokes the Trope Namer, who's on the level of the Twelve Olympians, but excluded because he has his own domain.
  • Expy: Of Ouroboros from Bravely Default, and Providence from Bravely Second, as the male God of Evil, Greater-Scope Villain, and True Final Boss who is essentially the father of the direct Big Bad, who is Daddy's Little Villain.
  • Fallen Angel: The 13th god of Orsterra before he betrayed the others, becoming the local Satan figure.
  • Grand Theft Me: Ends up using Kit as his vessel for his revival. After his defeat he is exorcised from Kit, freeing him.
  • Greater-Scope Villain: While he is the one in charge, it is Lyblac who does all the planning to restore him.
  • God of Evil: Played with. Galdera himself seemingly has malevolent intentions for Orsterra, but Cyrus and Mattias believe that as dreadful as his power is, it can be used for good.
  • Hoist by His Own Petard: Due to absorbing his daughter Lyblac before the final battle, he has no one willing to put in the effort to free him again upon defeat. In fact, the journal outright states that he has been sealed away for good.
  • HP to 1: His second form has two variants. Blade of the Fallen can use Vorpal Strike on one person, while the main body immediately uses a very nasty version called Banish Soul as his ultimate attack once all his Cognizant Limbs are gone. If he uses it before you can break him, it'll hit the entire party and reduce both their HP and BP to one, then use his next move to use the stolen BP to boost his break meter by how much he stole.
  • Marathon Boss: His first form the Omniscient Eye alone has a whopping 500,000 HP, considerably more than any other boss you've faced before. Galdera then makes it even worse by frequently summoning souls, each with 50,000 HP and barely sharing any common weaknesses to aid him in battle by making it so the Eye is immune to all damage as long as even one soul survives (at least when the main body has most of his health remaining). The souls also can resurrect each other within a turn or two if you don't kill them off quickly in succession, eating up even more time and resources. The second form is slightly better since the Cognizant Limbs can't be resurrected and the main body has less health, but the lack of common weaknesses and the main body's invincibility are still present; plus, each of the Cognizant Limbs gets a unique buff when the other two go down, so if you kill off the wrong two first, you're in for a world of hurt. Combine that with a mandatory Boss Rush with eight bosses you have to go through first, and you got one hell of a time eating boss. Also, you can't save between the Boss Rush and Galdera, so make the fight count.
  • Nested Mouths: His main body actually has two heads, one located inside the other. Destroying the Abyssal Maw reveals another head that looks like a Big Red Devil.
  • Rage Against the Heavens: He's not happy about his defeat at the hands of Aelfric and the other gods, and desires to consume them after he's finished with the party.
  • Sealed Evil in a Can: The true entity sealed inside the Gate of Finis that Lyblac tries to unleash on the world. It's also his ultimate fate after his defeat, but this time unable to escape due to having absorbed his daughter, leaving him without anyone that will try to release him.
  • Soul Power: His first form frequently summons souls to aid him in battle. How many he summons, what weaknesses they have, their battle strategies, and whether they fully protect him as long as they survive depend on how much health the main body has left. The second form uses souls to fuel his ultimate attack, Banish Soul.
  • Sequential Boss: Has two phases with each phase requiring four heroes to defeat it.
  • True Final Boss: Of the overall story.

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