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Creator / Square Enix

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Square Enix is the result of a 2003 merger between two video game companies (Square/SquareSoft and Enix, naturally). They are primarily known for their work on RPGs, and several of their franchises have gone on to sell millions upon millions across the world. Their merger was a huge event at the time. Squaresoft and Enix had been major rivals for years; both were known for their RPGs, with Square being behind the world-dominatingly popular Final Fantasy franchise, and Enix responsible for the sales-record-smashing Dragon Quest games. By combining forces, they created a game-industry juggernaut which is a force to be reckoned with, especially in the Japanese market.

Enix was the older of the two merging companies, and it found success earlier. Founded in 1975 as the Eidansha Boshu Service Center, it changed its name to Enix in 1982, just before it entered the video game market. In 1982, Enix held the Game Hobby Program Contest, whose ten winning entries became Enix's first published games; the winning game authors included Koichi Nakamura and Yuji Horii. Enix would remain exclusively a video game publisher and depend on the cooperation of independent developers, primarily Chunsoft (the company founded by Koichi Nakamura and Yuji Horii, now Spike Chunsoft), Heart Beat (a spinoff of Chunsoft and forerunner of Genius Sonority exclusively devoted to developing Dragon Quest sequels and remakes), Quintet, Almanic (later known as Givro), Produce and tri-Ace. Enix's early games (which included some eroge) were released principally on the Japanese NEC PC-8801 and Fujitsu FM-7 computers. Though games such as The PORTOPIA Serial Murder Case were quite popular in Japan, Dragon Quest was Enix's first game to be released internationally, under the Market-Based Title Dragon Warrior.


Square's early years were leaner; they began as a division of the software company Denyusha. In 1984 they released their first game, The Death Trap, whose modest success led them to create a few more original games, as well as technically unimpressive ports of Dragon Slayer for the MSX and Thexder for the NES. After Square Co., Ltd. became independent in 1986, they formed the Disk Operating Group (DOG) with six other computer game companies (Micro Cabin, Thinking Rabbit, Carry Lab, System Sacom, Xtalsoft, Hummingbird Soft) and published a variety of forgettable games for the Famicom Disk System, and were not doing too well when, a year and a half after Dragon Quest, they released an RPG called Final Fantasy. It was a major hit and formed the beginning of one of the most successful video game franchises of all time.


In 1995, both companies worked on Chrono Trigger.

In 2005, Square Enix acquired Taito Corporation. Taito has mostly remained independent, retaining its games' copyright and self-publishing its games in Japan, though its parent company began to publish its games (such as Space Invaders Extreme and Arkanoid DS) elsewhere (with the label "Taito - A Square Enix Company" on the cover). See the Taito page for a list of its games.

In 2009, Square Enix took over Eidos Interactive (best known for Tomb Raider, and also published the PC versions of Square's Final Fantasy VII and Final Fantasy VIII as well as the first of Enix's Dragon Quest Monsters games for the Game Boy Color in North America). Eidos was then renamed to "Square Enix Europe". Seems like a rather boring name until you look at the word they were getting at. The acquisition of Eidos also gave Square Enix ownership of Crystal Dynamics, which Eidos acquired in 1998. Crystal Dynamics is in charge of developing all current and future Tomb Raider games, as well as any other side projects that Square-Enix may not want to directly get involved in (for example, the upcoming Marvel's Avengers game).

Shortly before the start of The New '10s, Square Enix started publishing and even developing gritty, out-of-character shooters such as Kane & Lynch, Just Cause 2 and MindJack, and they have been publishing the Japanese localizations of Activision's games.

Square Enix is also a manga publisher, continued from its Enix days. Its published works include Fullmetal Alchemist, Soul Eater and O-Parts Hunter, and a variety of manga based on its video game properties. Their monthly magazines are the Gangan titles.

Around the late 1990s and first half of the 2000s, quite a few of Square's key members left. Writer Masato Kato went freelance, as did composers Yasunori Mitsuda and Nobuo Uematsu; Testuya Takahasi and a large portion of the Xenogears and Chrono Cross team formed Monolith Soft, which initially was owned by Namco until they were sold to Nintendo around 2007; Kameoka Shinichi and Kouji Tsuda of the Mana series founded Brownie Brown, another first party subsidiary of Nintendo. As for Hironobu Sakaguchi, he founded Mistwalker.

Pre-merger games:

Games by Square

Games by Enix

Post-merger games:

** - denotes a Square Enix Collective release

Other works

Western developed


Mobile games provided by Square Enix

Online games provided by Square Enix

Games published by Eidos and its subsidiary labels

Western-developed games published by Square Enix in Japan:

Eastern-developed games published by Square Enix in Europe:

Square Enix's Gangan Comics imprint:

Miscellaneous projects:

Tropes associated with Square Enix:

  • Anime Hair: Several heroes and villains have this. In fact, many of SE's games give their characters an anime-like look overall.
  • Impossibly Cool Clothes: Many games, especially the Final Fantasy series, feature amazing outfits that would give a cosplayer a run for his money.
  • Japanese RPG: The company's main genre. Whichever division of JRPG they use varies from series to series.
  • One-Winged Angel: The Trope Namer coming from Final Fantasy VII. It's almost a requirement for every game to have a One Winged Angel. Square Enix even has its own folder on the trope page.
  • Orchestral Version: Plenty of the games' soundtracks are mixed into orchestral versions and albums, and the advent of more sophisticated sound technology has lead to several game soundtracks that are orchestral in nature.
  • Preview Piggybacking: They have been famous for this since the PlayStation era, with lesser-known or brand-new franchises often being bundled with CDs containing demos of upcoming products (such as bundling Brave Fencer Musashi with a demo of Final Fantasy VIII), and it continues into the present day.
  • Rivals Team Up: The merger between Square and Enix.
  • Tech Demo Game: The company has stated recently that all of their major titles were done just to show off. And it doesn't even stop there, as some of their niche titles get similar treatment.
  • Too Many Belts: Common when Tetsuya Nomura is the character designer of a game.
  • Updated Re-release: The reason their No Export for You cases are some of the most well-known.
  • Zipperiffic: Once again, when Tetsuya Nomura is the character designer. The quote of this trope's page (which comes from The World Ends with You) lampshades this.

You weren't thinking of something naughty, were you? That's right! It's SQUARE ENIX!


Video Example(s):

Alternative Title(s): Enix, Square Enix Goya, Square Soft, Square


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Yosuke Matsuda and Kenichi Sato team up to show you how it's done.

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