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Video Game / Blood Stone

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Stony faced killer.

A James Bond video game, the 23rd according to The Other Wiki, released November 2010, Blood Stone is a Third-Person Shooter with an original Bruce Feirstein-penned plot and featuring the voices and likenesses of Daniel Craig, Judi Dench and Joss Stone, who sang for it.

The plot centres around the kidnapping of influential scientists working on the UK's top-secret biochemical projects. In the process of his investigation, Bond is sent to numerous locations worldwide, engaging in infiltration, gunfights and insanely cool car chases.

See Goldeneye Wii and 007 Legends for the other two Bond games featuring Craig.


This video game contains examples of:

  • Big Bad: It's Pomerov... No, it's Rak! No wait, it's Nicole! No, it's someone else entirely!
  • Break Them by Talking: Done by Rak on numerous occasions.
  • Chase Scene: After 5 years of absence, the memorable staple of the Bond games returns. Filled to the brim with over the top set-pieces. Understandable, as the driving sequences were developed by the guys who made Blur.
  • Continuity Nod: Both this game and the Goldeneye remake heavily use the UI elements of the MI 6 scenes from Quantum of Solace.
  • Cool Car: The Aston Martin DBS, and the Aston Martin DB5.
  • Cultural Posturing: Bond briefly meets a Chinese colonel who likes to boast about China's technological advancements.
  • Drives Like Crazy: The enemy mooks. Who seem to enjoy barrelling into oil tankers with glee.
  • Elite Mooks: In the last quarter of the game, your enemies are soldiers with body armor and military-grade firearms, who can take 2 to 3 times as much damage as the thugs and private security you've been fighting for most of the game.
  • Evil Plan:
    • Stefan Pomerov wants to create bioweapons based on Tedworth's Smallpox and Anthrax cure.
    • Nicole Hunter has high profile scientists and corporate executives kidnapped and tortured for their secrets. Her unseen employer also has her dismantle Pomerov's operation, using MI 6.
  • Hero Insurance: Averted. After your building-shattering car chase through Bangkok, the police try to hunt you down. Intel in an earlier level indicates Rak has bought them out, though, so they'd have been chasing you anyway, with the collateral damage simply giving them a valid legal excuse.
  • Girl of the Week: Nicole, a socialite-turned-MI6 agent. Bond also has an unnamed woman in his bed in one early cutscene.
  • Greater-Scope Villain: Nicole reveals at the end that someone who is "everywhere" and "bigger than MI6" was the real mastermind behind the entire plot, but is gunned down by a remote-controlled drone before revealing a name. This was a Sequel Hook that was never picked up, but given the events of Spectre it could be fair to assume it was Ernst Stavro Blofeld, who fits Nicole's description incredibly well.
  • Karma Houdini: Greco, the terrorist/mad-cap schemer from the prologue, seems to get away completely unharmed, which is particularly noticeable since Bond pretty much slaughters everyone else who crosses him. You can't even run Greco over; if you back up the car and try to do so, slamming into him is like hitting a solid wall.
  • The Man Behind the Man: See Sequel Hook. Most likely it's Silva or Oberhauser.
  • Names to Run Away from Really Fast: Rak.
  • Non-Indicative Name: Along with a non-indicative title sequence - the main plot has zilch to do with conflict diamonds. The closest connection is that Nicole's jewelry designs frequently use large bright red gemstones, but that is barely even a plot point.
  • Red Right Hand: Rak has a King Leonidas-style scar across his right eye.
  • Rule of Cool:
    • The chase sequences, ranging from a boat chase through Athens harbor to chasing after a speeding train across an icy river in Russia.
    • Also applies to the increasingly unlikely appearances of Aston Martins for Bond to commandeer (especially since 3 apparently separate DBSs have the same number plate: The one used in the tutorial level taken from outside Greco's hiding spot, Nicole's friend's DBS in Siberia, and presumably Bond's own in the epilogue).
    • And chasing a big-ass truck through Bangkok.
  • Scenery Porn: Notable mentions being the car chase out of the Russian refinery, and the car chase with Nicole through the Riviera.
    • That aquarium in Bangkok is also damned impressive.
  • Sequel Hook: Either through accident or design, the game dovetails nicely into Skyfall and Spectre, especially given the ending with Nicole telling Bond that everything she did, she did for a man who is 'everywhere' and has more reach than even MI6. Now whether that could be translated as Nicole's lover being in fact Raoul Silva, or even his Man Behind the Man, Oberhauser (aka Blofeld) is unknown, but it certainly fits Oberhauser's typical methods to a T. Of course, it's entirely possible the creators left it deliberately open-ended and ambiguous on the gamble that it would retroactively make sense.
  • Stuff Blowing Up: An entire compound filled with explosive chemicals, blowing up.
  • Third-Person Shooter: Interestingly, of the four Bond video games released by Activision in the seventh generation (the combined Casino Royale/Quantum of Solace adaptation, GoldenEye Wii, this game, and 007 Legends), it's the only one to primarily be a third-person affair - the others are all First-Person Shooters with, at best, a third-person cover system.
  • Women Drivers: Nicole lets Bond drive her car, saying "I feel much safer with a man behind the wheel." She later admits that she has wrecked every car she's ever owned. Of course, Bond is even more of a Captain Crash than she is.
  • Xtreme Kool Letterz: The opening sequences lists the city you're in as "ΛTHΣNδ", which would actually read "LTHSNd" instead of "ATHENS."


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