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Video Game / LEGO Star Wars

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The original, most popular, and most prolific series in the LEGO Adaptation Game franchise. A long time ago, in a galaxy (not so) far far away, there was a toy company called LEGO, and Star Wars was the first licensed theme that they got the rights to make. These were wildly successful, and helped the company become more influential than anyone could have possibly imagined. Eventually, a company known as Traveller's Tales decided to make a tie-in game based on these toys.

Thus, in 2005, they released LEGO Star Wars: The Video Game. The game (which was released just in time for the release of Revenge of the Sith in theaters) covered the Prequel Trilogy that consists of The Phantom Menace, Attack of the Clones and Revenge of the Sith. The game was so successful, played by many children and Star Wars fans, that LEGO Star Wars II: The Original Trilogy was quickly greenlit and released in 2006. In 2007, the games were combined into a Compilation Re-release, known as LEGO Star Wars: The Complete Saga, which fixed issues from the first two games and sweetened the deal by adding in an abundance of new content as well.

With the Star Wars saga complete (at that point in time), TT Games shifted their focus to other IP to adapt, such as LEGO Indiana Jones and LEGO Harry Potter. Nonetheless, they returned to the Galaxy Far, Far Away in 2011 with a new title — LEGO Star Wars III: The Clone Wars — which adapted the first two seasons of the show. While no sequel covering subsequent episodes was made, the Disney purchase happened a year after the game was released, which led to some concerns that this would be it for the series, since Disney agreed to allow Electronic Arts to exclusively create new Star Wars games for a multi-year commitment. Thankfully, the new deal did not invalidate the existing agreement with TT Games, and they were then allowed to create LEGO Star Wars: The Force Awakens, which released in 2016, which bridges the gap between Return of the Jedi and The Force Awakens with additional content. No follow-ups were made for the two subsequent episodes in the trilogy, and by E3 2019, it became clear as to why that was: they were thinking bigger. Much bigger.


The latest title in the series, known as LEGO Star Wars: The Skywalker Saga, covers all nine films in the Original, Prequel, and Sequel Trilogies, and is due for release at an unknown point in the future. The game is not an Updated Re-release made up of The Complete Saga and The Force Awakens (with new content based on The Last Jedi and The Rise of Skywalker), but is instead a completely new experience with all-new levels and more complex puzzle design and combat systems. It's suggested that the game will be the absolute biggest LEGO title of its kind in terms of scope and scale, with a cast of hundreds of playable characters and vehicles, and will feature open-world elements on dozens of planets and spaceships that previous games only scratched the surface with. In addition, Downloadable Content made up of character packs based on Rogue One, Solo, The Mandalorian, and The Bad Batch, along with packs tied to other Star Wars characters.


These games contain examples of:

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    Tropes present in multiple games 
  • Actor Allusion:
  • Adapted Out: A handful of scenes, characters, and even ships that are seen in the movies don't appear in the games. The Skywalker Saga makes an active effort to prevent these omissions. In fact, the first story mission of The Phantom Menace depicts the long-omitted Gungan Sub sequence.
  • Affectionate Parody: The games wear their love for Star Wars on their sleeves, but they also aren't above making fun of it.
  • Air-Aided Acrobatics: Breezes from fans let characters float and jump higher.
  • Art Evolution: Due to the real life LEGO Star Wars Minifigures undergoing many design improvements over the years, the games following The Complete Saga (especially The Force Awakens and The Skywalker Saga) feature improvements to face/body printing as well as helmets and hairpiece molds.
  • Artistic License: A number of changes are made to the stories of the films that are being adapted in order to provide a more ideal gameplay experience. Case in point, having Luke and Darth Vader team up to defeat Emperor Palpatine is more fun for a co-op game than it would be for two players to have to fight each other and reduce the Emperor to a Cutscene Boss.
  • Badass Adorable: The majority of the characters featured in the games are this, especially LEGO Darth Vader. They're just as badass as their original film counterparts... but now, they're all cute LEGO minifigures.
  • Bloodless Carnage: In full effect — whilst characters are dismembered, such as Luke Skywalker's hand being cut off in the adaptation of The Empire Strikes Back, the characters are still plastic LEGO pieces.
  • Butt-Monkey: C-3PO and R2-D2 tend to be on the receiving end of a lot of slapstick.
  • Can't Use Stairs: Protocol droid characters like C-3PO can't jump or navigate stairs. Many levels have sections that require the player to go through an elaborate puzzle solving process in order to move the droids across the area that the human characters can easily jump or climb a staircase to access.
  • Color-Coded for Your Convenience: The games use visual shorthand so you know what you can do. Silver objects have to be blown up with explosives, red and black ones can only be manipulated by Sith powers, and so on.
  • Cool vs. Awesome: Free Play. Darth Maul vs. Darth Vader.
  • Denser and Wackier: Not only in general, but gradually with the series itself. Comparing the cutscenes of The Force Awakens to that of The Complete Saga shows the different approaches to gags and humor that leaves even serious scenes still having an edge of silliness. Consider the Battle of Endor in ''The Complete Saga'' versus its ''The Force Awakens'' summary.
  • Double Jump: Certain characters such as Force-users can perform this, as well as having access to a jumping backflip. Some characters who can't do this may perform an Unnecessary Combat Roll instead.
  • Gameplay and Story Segregation: In these games, the standard LEGO Adaptation Game reward for effective vandalism goes by the name of "True Jedi". Who would have guessed that a true Jedi was the one most committed to smashing other people's stuff?
  • Gravity Is a Harsh Mistress:
    • At the start of The Phantom Menace, the red Republic cruiser blows up. Its two crewmembers hover in the air for a moment, then they hit the floor and fall apart.
    • During The Empire Strikes Back after the duel with Vader. In one of the air tubes, the trap doors open below Luke, who hovers in the air for a bit, and then he falls out below Cloud City.
  • Hub Level: The first game uses Dex's Diner, Original Trilogy and Complete Saga have the Mos Eisley Cantina, and The Clone Wars has the Star Destroyer Resolute and its opponent, the Invisible Hand. The Force Awakens has several: The Resistance Base on D'Qar, Takodana, Jakku, and Starkiller Base all have hub levels. The Skywalker Saga has even more.
  • Joke Character:
    • Characters without any kind of special ability, or even some of the basic abilities, including Chancellor Palpatine, the PK droid, and carbonite-frozen Han Solo. They can't even attack.
    • The Gonk droid is close, unable to do anything but walk around, but it's invincible; the right combination of unlockable Red Brick extras can make the Gonk a Lethal Joke Character. They are Self Destruct (droids can self destruct) and Super Gonk (debuting in Complete Saga, the Gonk can now move faster and jump). Aww, wook at da cute widdle Gonk droi- BOOOM!
  • Killed Off for Real: Happens in a comedic fashion for characters like Darth Vader and Qui-Gon, who are Doomed by Canon. Vader's death was actually one of the early scenes that wasn't Played for Laughs, but still includes a gag with the shuttle loading ramp.
  • Loading Screen: Each mission loading screen gives you a text scroll explaining what has happened between the end of the last mission and the current one. The Force Awakens even has interactive loading screens — in some, you can steer the ship you're flying through hyperspace, while others are a minigame where the Millennium Falcon can shoot down endless waves of TIE Fighters.
  • May the Farce Be with You: The games are a parody of Star Wars.
  • New Skill as Reward: The Power Bricks, as they were first called in II and Complete Saga (game manual excerpts here). Collecting these red bricks unlocks more and more powerful abilities as the player progresses through the Episodes. Simply known as Red Bricks in later LEGO games.
  • Painfully Slow Projectile: Lasers in these games are slow enough for players to dodge or deflect, in contrast to how fast they go in the movies.
  • Pragmatic Adaptation: Several changes are made to ensure that there are always two playable characters available.
    • In Revenge of the Sith, Commander Cody accompanies Obi-Wan to fight General Grievous and subsequently dies by his hand (his blaster now being the one Obi-Wan kills Grievous with) before the execution of Order 66.
    • Later, Anakin and Obi-Wan are forced to work together until their final battle at the very end of the "Darth Vader" level.
    • During the "Cloud City Trap" level in The Empire Strikes Back, R2-D2 is not locked out of the carbonite chamber when Luke fights Darth Vader.
    • The most epic of them all? Darth Vader doing a Heel–Face Turn a few minutes earlier in the end of Return of the Jedi and helping his son fight the Emperor.
    • The Force Awakens, when Rey mind controls the Stormtrooper guarding her into letting her go, he accompanies her for the rest of the level to do all the bits she can't do – until the mind control wears off...
  • Product Placement: All the games have been based on pre-existing building sets, naturally. More than that, most games are timed to tie in with a related movie release.
    • The first Star Wars game with Revenge of the Sith, released just a little before the movie was.
    • The second was released at the same time as the unaltered versions of the Original Trilogy received a DVD release.
  • Red and Black and Evil All Over: Red and black objects can't be manipulated by most characters and are reserved only for those with evil powers (Sith).
  • Secret Character:
    • The original LEGO Star Wars game allowed you to unlock Darth Vader, Princess Leia and a classic Stormtrooper.
    • LEGO Star Wars: The Complete Saga allowed you to unlock Indiana Jones.
    • In The Clone Wars, the minikits are used to unlock certain characters, like Darth Sidious, Darth Vader, Darth Maul, Luke Skywalker, and many more, which also includes Starkiller.
  • Sequel Escalation: The first LEGO Star Wars game had many different characters, but suffered from many characters being unable to build and a crippling lack of variety. The sequel added the ability to build without the Force, and riding vehicles and mounts. The third game added entire galaxies to explore, with even more characters. The upcoming The Skywalker Saga is set to be the biggest LEGO game ever.
  • Sequel Hook:
    • The first Star Wars game ended with a bonus level aboard the Tantive IV, where the original movie kicked off; the characters in that level were then unlocked for the rest of the game.
    • The Complete Saga featured Indiana Jones as a hidden character, hinting that the series would expand beyond the Star Wars universe.
  • Speaking Simlish: Everyone speaks Simlish in cutscenes, with the players expected to know what's going on from having seen the movies. However, samples from the movies, such as Han's "Yahoo!" from A New Hope, are occasionally used at appropriate moments. This was dropped with The Force Awakens, where the characters are all fully voiced in the cutscenes, in almost all cases by the original actors (yes, that does include Harrison Ford).
  • Spiteful A.I.: Enemies will only attack the character you control (unless you're a droid), ignoring any allies that are currently computer-controlled. This becomes extremely frustrating when Obi-Wan is swinging a lightsaber in the face of some stormtroopers, and all Han Solo wants to do is build a switch to open a door, but the enemies don't give a damn about anyone but the guy who isn't attacking them. Worse still, computer-controlled allies never do damage to enemies, which of course isn't much help.
  • Unexpected Gameplay Change: The first game had three vehicle levels (podracing, gunships blowing stuff up on Geonosis, space battle over Coruscant) that were all partly different between each other and having gameplaywise nothing to do with the platforming/action part. It got better. As of LSW II, vehicle levels are now of the same standard and no longer have their own rules for every level.
  • Video Game Cruelty Potential:
    • Pushing Jar-Jar into a pit repeatedly. In fact, if you kill him 20 times in The Complete Saga, it unlocks an achievement called "Crowd Pleaser".
    • Protocol droids lose limbs as they lose health. It's funny to watch C-3PO hobble around on his single leg after a few punches, not to mention accessing the interface panels with his head.
    • In “Betrayal Over Bespin”, the final level of Episode V, it is possible to gain hearts and (with the right Power Brick) money by killing panicking civilians.
    • Chewbacca's melee attack consists of him jumping on his enemies and ripping their arms off.

    LEGO Star Wars: The Video Game 
  • 11th-Hour Superpower: For the Final Boss battle, your health skyrockets from 4 hearts to 10. Makes sense, given that said boss is Fighting Your Friend taken to its logical extreme.
  • Adapted Out:
    • While mentioned in the text crawls for The Phantom Menace story, Coruscant is not shown onscreen there. It does appear in the other two prequel stories.
    • The game interestingly starts off the Attack of the Clones story with Obi-Wan going to Kamino, skipping everything involving Anakin. The GBA version at least adds in Anakin's visit back to Tatooine. The Complete Saga fills in the blanks by including the level where you chase Zam Wesell, originally intended to be in the first game before it got cut.
  • Bonus Stage: A short prelude into A New Hope.
  • Bragging Rights Reward: Darth Vader and the Stormtrooper, as well as the Tantive IV level in general. To unlock it, you had to achieve True Jedi status on all 17 levels, by which point you had done everything the game had to offer except maybe completed the figurine kits.
  • Call-Forward: The final Bonus Stage calls forward to A New Hope, which was released before the prequel trilogy but chronologically takes place afterward.
  • Disneyfication: They changed a few of Revenge of the Sith's scenes: Anakin is only shown killing a single Jedi, and doesn't Force-choke Padmé.
  • Dueling Player Characters: Due to requiring two playable characters on the screen at all times, after Obi-Wan and Anakin make their way through the final Episode III level, they have to fight each other. However, there's only one way it'll turn out.
  • Dummied Out:
    • In terms of characters, the most complete is Zam Wesell, who would later be completed and included in The Complete Saga along with the Coruscant speeder chase featuring her. Another would be none other than Spaceman Ben, a Lego minifigure from their old 1970s space sets.
    • Anakin's Flight, AKA the Trade Federation starship battle at the end of Episode 1, is also in the files and almost fully playable. Like Zam, it was completed and included in Complete Saga.
  • Dynamic Entry: The final cutscene of Episode One's "Escape from Theed" stage has our heroes jump into a corridor from above and break their fall with a pair of unfortunate battle droids. Then Obi-Wan stomps on one of them for good measure.
  • Early Installment Weirdness:
    • This game feels notably different from all future LEGO games. The most jarring difference is the cut scenes being a more straightforward retelling of the original movies with a joke or two slipped in here and there, rather than the over-the-top cartoonish wackiness the later games would employ. A lot of features are also missing from this game as well, such as the power bricks, the golden bricks, the ability to dodge and do melee attacks, building without the Force, custom figures, and a number of other features. Many of these nuances were removed when The Complete Saga came around, though the cutscenes remain untouched. And even then, the Denser and Wackier direction newer games are heading towards means that Prequel Trilogy cutscenes in The Skywalker Saga will be just as over-the-top and cartoonish as cutscenes for the other two trilogies.
      • In addition, characters are much more trigger-happy in the original game. You walk outside of Dexter's bar for even a short length of time, and you will see Clones getting into a shootout with battle droids, or Jedi and Sith going at it (though no one will attack you unless you get involved). Later games would see no fighting in the hub level unless you started it.
    • The first GBA port of the game was nothing like any other later game:
      • It had nearly twice the health and it could be temporarily extended in certain levels.
      • There was a regenerating bar to control the usage of the different special abilities.
      • Dying was not so trivial; instead of merely dropping some studs and immediately respawning, the player would be forced to restart at the last checkpoint.
      • The L and R buttons had their respective functions in the different games switched.
  • Enemy Mine: In the final level of Episode III, Obi-Wan and Anakin continue to put their fight on hold and form a truce in order to keep themselves from getting killed by Mustafar's lava; it isn't until the very end where all bets are off.
  • Enemy Summoner: The Battle Droid Commander is a normal battle droid with one more hit's worth of health and the ability to call other Battle Droids to help it fight you.
  • Evil Is One Big, Happy Family: In "Defense Of Kashyyyk", both the clones and battle droids, the sworn enemies in the Clone Wars, abandon fighting each other for no reason.
  • "Get Back Here!" Boss:
    • Darth Maul spends most of the level running away from Obi-Wan and Qui-Gon, forcing them to chase him down.
    • Jango Fett stays out of the Jedi's melee range when down to his last heart... unless you're on Free Play and have a blaster, then you can just shoot him.
  • Giant Space Flea from Nowhere: As not all of the story is covered, some of the bosses have this effect, notably Darth Maul.
  • Guns Akimbo: Jango Fett is notably the only blaster user to carry two of them, and he fires both of them in rapid succession.
  • Mythology Gag: Some random Jedi in the "Jedi Battle" level have yellow skin. Long story short, minifigs in licensed sets like Star Wars used to have yellow skin just like normal minifigs, but around 2004-2005 they were replaced with realistic skintones.
  • Percussive Maintenance: Following the installation of the new hyperdrive after the Mos Espa Pod Race, Obi-Wan hits it to start it up.
  • Rail Shooter: The podracer level (minus the shooter part) where your objective is to hit the booster paths on the ground but otherwise you have no control over where you go, and the Episode III starfighter level which is something straight out of Star Fox. The added-in Coruscant level for Episode II would use the later free-roam setup.
  • Sequel Hook: A bonus level based off of the opening of A New Hope is unlockable, along with Princess Leia, Darth Vader, an Imperial Stormtrooper and a Rebel trooper. Completing said level indeed leads to a "To be continued" screen.
  • Silly Walk: The final cutscene in Episode One's "Escape from Theed" stage has two battle droids on guard duty. One of them starts goose-stepping.
  • Soundtrack Dissonance: The Revenge of the Sith soundtrack was apparently not yet available to the game developers, so they instead used music from the original trilogy for the Episode III levels. Much of the substituted music fits well enough, but one noticeable outlier would be the odd choice of the Return of the Jedi song "Into the Trap" for the final level on Mustafar. It's a rather bouncy and suspenseful song which doesn't feel dramatic or epic enough to fit a final battle in a volcanic hellscape. This is rectified by The Complete Saga, which finally uses the Revenge of the Sith soundtrack and appropriately plays a medley of "Anakin vs. Obi-Wan" and "Battle of the Heroes" during this level.
  • Steam Vent Obstacle: Some in LEGO Star Wars, at least the ones that release very cold air.
  • Title: The Adaptation: It's called LEGO Star Wars: The Video Game.
  • Wings Do Nothing: You can play as Watto, the Toydarian junk dealer. His normal mode of travel is flying, but don't try it over a chasm...

    LEGO Star Wars II: The Original Trilogy 
  • Adaptation Expansion: When destroying the first Death Star, the player first has to reveal and destroy turbolaser guns connected to the exhaust port's ray shield. Given the urgency of the original film's scene, the player would be puzzled that the proton torpedo wouldn't go right in at first. And in the GBA version, one of the turbolaser guns is mounted on and blocking the exhaust port itself. That defeats the purpose of it being an exhaust port.
  • Anti-Frustration Features: Debuting in LSW II:
    • The Adaptive Difficulty extra comes default. It changes how many studs you drop upon death (a poor player would drop 1000 studs instead of 2000, while a better player would drop 4000 studs instead, so it's a double-edged sword).
    • There's also the Red Brick Invincibility, which definitely comes in handy on those flying levels.
  • Armor Is Useless: Stormtroopers can't take a hit to save their lives. That's normal. It gets odd when Imperial officers, TIE pilots, and even regular stormtroopers wearing bathing suits (known as Beach Troopers) are used as tougher Elite Mooks, despite wearing little to no armor at all.
  • Armor-Piercing Slap: Princess Leia uses slaps in close combat instead of punches. One slap can completely dismantle a stormtrooper. Getting the aptly named "Super Slap" red brick allows the other characters to do this as well.
  • Bonus Stage: The Character and Minikit bonus levels. The latter even makes the minikits you have collected throughout the game playable in the levels. These reappeared in The Complete Saga.
  • Bragging Rights Reward: Collecting all the Gold Bricks (99 in LSW II or 160 in Complete Saga) allows you to build the stud fountain outside of the Mos Eisley Cantina. The only thing is, normally by this point you've already collected the x2, x4, x6, x8, and x10 Red Bricks, making money fairly worthless.
  • Character Customization: You can mix-and-match pieces from any unlocked character to make your own creation.
  • Collection Sidequest: The player can choose to go collect Minikits, Blue Minikits, and Red Bricks, with the former two both giving loads of studs and the latter greatly increasing the player's power. They are also completely optional (unless the player wants to play through the Minikit Bonus, in which case they must complete at least one full Minikit).
  • Cowardly Boss:
    • The Imperial Spy in Mos Eisley.
    • The Emperor in the finale of Return of the Jedi.
  • Dramatic Space Drifting: Played for laughs in the destruction of the first Death Star; the cutscene animation shows all sorts of exploding starship parts flying straight at the camera, ending with a flailing Stormtrooper minifig.
  • Game-Breaking Bug: Due to its Obvious Beta status, the Nintendo DS version of LEGO Star Wars II is filled to the brim with bugs, some of which can make it impossible to complete certain levelsnote  in Free Play.
  • Gameplay and Story Integration:
    • Just like in The Empire Strikes Back, Luke is unable to lift the X-Wing on Dagobah during Story mode. The player must switch to Yoda to do it and complete the level. Averted in Free Play mode.
    • Like in Return of the Jedi, Luke can use Force Choke on Gamorrean Guard enemies.
  • Gameplay and Story Segregation: Slave Leia carries a blaster because a blaster is basically Leia's only ability and she carries it in all versions by default. However, she doesn't shoot anyone on the cruiser until you gain control of her and she still kills Jabba the way she did in the movie. Also, where exactly is she keeping the blaster?
  • Gratuitous Disco Sequence: In Jabba's sail barge.
  • Guide Dang It!: In one of the later levels in Episode V, Betrayal Over Bespin, during the story the player will chase Boba Fett out to the Slave 1 where the Red Brick detector is pointing to a patch of thin air where the Red Brick is supposed to be. Unfortunately for the player, the Red Brick for the level is only accessible in Free Play mode, though it's likely many players are savvy enough to understand.
  • Gun Twirling: Han Solo, whenever he puts his gun away.
  • Heads I Win, Tails You Lose: "Cloud City Trap". Luke wins the boss fight against Darth Vader, but loses anyway.
  • I Will Tear Your Arms Off: "Wookiees are known to do that." Given that it's LEGO, it's more humorous than horrific.
  • Juggling Loaded Guns: Used with a lightsaber: After being handed the lightsaber, Luke turns it on and Obi-Wan ducks out of the way. Luke then swings it a few times and inadvertently beheads C-3PO.
  • Knight of Cerebus: Very few cutscenes with the Emperor are funny.
  • Marathon Level: The "Super Story" mode, found by completing each Episode's regular story mode. The player is tasked to play through the entire episode's six levels within one hour and without any Red Brick extras. This mode returned for Complete Saga.
  • Missing Secret: Eventually subverted. In December 2006, a code was given on an old page for Disguise 3. But there's no Disguise 2! ...Until March 2007, when Disguise 2's code was finally revealed. However, at the time, players had to donate to Comic Relief for Red Nose Day in order to find out.
  • Mood Whiplash: For a series that has a largely comedic take on the franchise, including mercilessly spoofing some of the more serious moments in the series, Anakin Skywalker's passing in front of his son on the second Death Star is played completely straight and is surprisingly poignant. Then it whiplashes back into being funny when Anakin's body slides into the shuttle as Luke gets inside and the landing ramp lifts his lifeless body inside.
  • Musical Nod: An abridged version of the "Imperial Rage Theme" remix from Star Wars: Force Commander is used in the first two Return of the Jedi levels. Playing this music will cause Gamorreans to stop fighting and start rocking out.
  • Nerf: In LEGO Star Wars II, the high jump option was removed. While not such a problem for General Grievous, who at least has lightsabers, it made Jar-Jar completely useless.
  • Obvious Beta: The Nintendo DS version of LEGO Star Wars II: The Original Trilogy, which is full of Game-Breaking Bugs that can render entire levels impossible to complete in Free Play (such as Jabba's Palace), Minikits that are impossible to get (such as in Speeder Bike Chase), and characters that are impossible to unlock without cheat codes even when they should be normally available (such as Slave Leia).
  • Off with His Head!: Luke accidentally beheads Threepio while playing around with the lightsaber that Ben gives him. Don't worry, Threepio's a Lego robot.
  • Old Save Bonus: Unlocked LEGO Star Wars characters could be transferred to The Original Trilogy.
  • Paper-Thin Disguise: All you have to do is grab an enemy character's hat to pose as from that faction and unlock certain doors. Even when you're a seven-foot-tall Wookiee with a stormtrooper helmet hanging lopsided on your head. The bounty hunter helmet, namely the Boushh-type in Jabba's Palace, also gives access to unlimited thermal detonators.
  • Respawning Enemies: Many appear and reappear during levels such as the Battle of Yavin (Rebel Attack) and the Battle of Hoth.
  • Rummage Fail:
    • When Obi-Wan is digging out Anakin's lightsaber in A New Hope.
    • When Luke Force-grabs a cup instead of a blaster just before the Rancor battle in Return of the Jedi.
  • Shout-Out: The closing cutscene for The Empire Strikes Back shows Luke and Leia looking out over the galaxy from the medical frigate as Chewie and Lando fly off in the Falcon. Suddenly, Luke's hand pops off and begins running around with a will of its own.
  • Stab the Sky: The cover of Star Wars: The Original Trilogy, in reference to the poster for A New Hope.
  • Swivel-Chair Antics: During a cutscene where Darth Vader comes to check on the progress of the second Death Star, a technician is shown having fun with a swivel chair instead of working.
  • Thrown Out the Airlock: The first level of A New Hope, set on the Tantive IV, gives players the opportunity to space as many Imperials as you have time for during a level replay.
  • Timed Mission: The bonus levels that first appeared in The Original Trilogy and were adapted for The Complete Saga:
    • The "Super Story" mode. The player is tasked to complete all six levels of one of the films in order to gain an extra Gold BrickNote . The "timed" part is subverted in that only speed and score records (within an hour and over 100,000 studs) are kept, though the timer pauses for cutscenes.
    • The Character and Minikit bonus stages, and Jabba the Hutt's missions play this straight. You only have a few minutes to complete them. The Character and Minikit bonuses also simply force you to collect 1,000,000 studs.
  • Unnecessary Combat Roll:
    • Han Solo (and several other high-level gun characters, such as pre-Jedi Luke and Lando Calrissian) has a double-jump move where he can roll during a run and fire off three perfectly aimed shots when he comes out of it.
    • Subverted with the Stormtroopers, who land on their bellies when attempting to double jump.
  • Useless Useful Stealth:
    • When going through the Death Star hallways in stormtrooper disguises in a level based on A New Hope, there is one place where the player must, from a distance, shoot stormtroopers who are in front of Ben Kenobi so that he can build a bridge, but doing so alerts nearby stormtroopers.
    • There's also one part where stormtroopers are running a modern-day call center, but all of them must be killed to move on. However, after killing the stormtroopers, new helmets can be retrieved. Once the players reach the detention cellblock, stormtroopers come in and attack anyway.
    • Averted in that while your disguise won't let you sneak past most enemies, it does let you kill a few of them while they are unaware, potentially sparing you a death and your money.
  • Visual Pun: In Jabba's palace, you can set up stereos that play a Heavy Metal remix of the "Imperial March" from Force Commander (aka the Rage Mix). The Gamorrean guards start playing their axes like guitars. Note that "axe" is another word for guitar.

    LEGO Star Wars: The Complete Saga 
  • Anachronic Order: The player can invoke this after completing the first chapter of The Phantom Menace, being able to jump to the first levels of any of the other movies after playing through what is effectively a tutorial level.
  • Ascended Meme: One of the achievements is "Shoot First", awarded for playing as Han and gunning down teammate Greedo on the Mos Eisley level (referencing the "Han Shot First" meme from the Special Edition Orwellian Retcon of the confrontation between Han and Greedo).
  • Armor-Piercing Slap: Princess Leia's slap from II is reused by Padmé Amidala. The Red Brick, Super Slap, gives the two the ability to kill enemies in one hit when slapped.
  • Bowdlerize: Beach Troopers in The Original Trilogy were troopers with helmets and nothing else on, with the leg-connector being blue-colored to indicate a bathing suit. Come The Complete Saga, they have life jackets as well to make it seem like they aren't completely naked but for a Speedo. In the DS version, however, they retain their original design.
  • Brutal Bonus Level: The Mos Espa Pod Race from the first game had its difficulty heavily reduced by having the incredibly strict time limits between each segment removed. In spite of this, the original version (time limits and all) became an unlockable bonus level, and it's just as difficult now as it was then. The player must complete the level to earn a singular gold brick.
  • Cheat Code: Loads and loads of them. They can be quite helpful if the player is struggling with a level or wants to avoid worrying about studs.
  • Compilation Re-release: Combined with Updated Re-release — it has all the levels from the first two games, as well as some new content not found in the previous releases.
  • Developers' Foresight: If you turn off the music, the Cantina band will stand around looking confused as to what they're supposed to do. They go right back to playing when the music is turned back on.
  • Difficult, but Awesome: If you press the attack button on any lightsaber-wielding character the moment before a blaster bolt reaches you, you can perfectly deflect the bullets back at the shooter. This works on anything from droids to the Slave I on Kamino (though the latter takes no damage). The extra, Perfect Deflect, removes the need for this when acquired, however, though it's still very useful.
    • Blaster characters get a skill of their own. If the player jumps then fires while falling in the general direction of either enemies, blaster activated buttons, or items to blow up, the blaster will automatically choose to lock onto the target. Doubles as Improbable Aiming Skills.
  • Disc-One Nuke: The Red Bricks found in Episodes V and VI. If the player chooses, they could unlock these bricks first, allowing them to quickly gain both invincibility and stud multipliers. This being said, the enormous price tags attached to them cause many players to simply follow the intended route of playing from I to VI in order.
  • Dummied Out:
    • The background music for the Dex's Diner hub level from the first game is in the files, perhaps meaning that Dex's Diner would be used for the prequel films while the Mos Eisley Cantina would be used for the original. In the final game, the Cantina hosts all episodes.
    • One particularly interesting unused character is a Lego incarnation of none other than Steve Sansweet, the real life owner of the largest collection of Star Wars memorabilia in the world.
  • Early-Bird Cameo: Indiana Jones appears as a secret character, foreshadowing the next franchise to be adapted in a LEGO video game.
  • Idle Animation: Most characters have one where they look around. Boba Fett and Jango Fett share a funny one where both of them look at their arms, stare straight ahead, and repeat.
  • Lethal Joke Character: The Red Brick Super Gonk extra debuts in Complete Saga and gives the hilariously pathetic Gonk droid the ability to run and jump. Combine that with the Self Destruct extra.
  • Made of Iron: Taun-We, Lama-Su, Dexter Jettster and the Gonk Droid. They're immune to blasters, lightsabers, thermal detonators, and many other forms of damage when controlled by an AI. They are not, however, immune to being pushed off the edge in a level. Using a Force Choke or Force Lightning then throwing them will kill the former three, however, while two Red Bricks (Super Astromech and Super Zapper) are needed to kill the latter.
  • Nigh-Invulnerable: Fittingly, the Force Ghosts. They're immune to all forms of damage save falling off the edge of a level (which had to be done so the player wouldn't become stuck). The Red Brick Invincibility also grants this to any player-controlled character (though they're still vulnerable to falling off the edge).
  • Non-Indicative Name: After Disney purchased Lucasfilm and developed the Sequel Trilogy, this can no longer be considered the complete saga, though it was at the time of release.
  • Purple Is Powerful: Grabbing a power-up sphere turns a playable Jedi's lightsaber blade purple and increases their melee damage for a short period of time. The Red Brick named Super Lightsabers also does this.
  • Red and Black and Evil All Over: Using the Dark Side Red Brick turns a Jedi's lightsaber red. Averted as you can simply use the power to progress the level instead of doing anything actually evil.
  • Stuff Blowing Up: The Thermal Detonators wielded by all bounty hunters or anyone wearing the mask in Jabba's Palace. Defense of Kashyyyk's Red Brick ups their power with the Super Thermal Detonator extra, which shakes the entire screen when blowing up.
  • Timed Mission: The bonus Challenge levels, where the player must find ten blue minikits within a time limit. First appeared in the PSP version of The Original Trilogy (manual excerpt here).

    LEGO Star Wars III: The Clone Wars 
  • Attack! Attack... Retreat! Retreat!: One clone trooper in a TV spot is all heroic, leading the charge amid artillery fire. He goes over the hill and sees a massive army of droids, and then turns and runs back down the hill.
  • Bonus Feature Failure: The 100 Percent Completion prize is... a stealth bomber, for the flight levels, something that you will probably never use due to preference for just preferring to control characters on normal levels.
  • Bowel-Breaking Bricks: In a commercial for The Clone Wars.
  • Butt-Monkey:
    • As a Running Gag, clones keep getting non-lethally stepped/landed on by larger vehicles during the cutscenes.
    • If a level includes TX-20, chances are you're gonna have to chop his head off in some way or another to access a panel.
  • The Cameo: Darth Vader's helmet makes a brief appearance in The Clone Wars, when Palpatine is playing golf in his office.
  • Dual Wielding: A Red Brick gives all lightsaber-wielders two lightsabers. Sadly, characters equipped with double-bladed lightsabers don't get in on the fun.
  • Gatling Good: The Heavy Clone Trooper wields a minigun-style blaster cannon. It's quite good for combat, especially since this game finally introduced strafing. It's also the only weapon that can destroy certain objects.
  • Groin Attack: R2-D2 gets one, despite a lack of a groin.
  • I Fell for Hours: The first level of Asajj Ventress' route.
  • Invincible Minor Minion: There are tactical droids who cannot be destroyed, but if you attack them enough times they'll drop their head, which the player can pick up and use to access Separatist droid panels.
  • Mundane Made Awesome: A mission has R2-D2 and R3-S6 dueling with their stun prods in a way that mirrors a lightsaber duel.
  • Mythology Gag: The UFO from LEGO Indiana Jones 2 appears in The Clone Wars as a ground vehicle.
  • No OSHA Compliance: In the Republic capital ship, there are no guard rails in the hub linking the bridge, brig, medical bay and fighter/assault bays.
  • Scenery Porn: Despite the simple style of the rest of the game, the backdrops for the space missions are quite pretty.
  • Secret Character: Savage Opress, who can only be unlocked with a cheat code. His inclusion is notable in that the TV series had only just introduced him at the time of the game's release, and that it primarily draws from the first two seasons of the show, before he debuted.
  • Shout-Out: A cutscene shows the clones wanting to use a very familiar mechsuit to fight the Geonosian queen. Sadly, it's buried in rubble before it can be used. (You can build and use it in the free play version of the level! Sadly, not against the boss.)
  • Use Your Head: One of IG-88's attacks.
  • Wingding Eyes: Padme and Anakin both get hearts in their eyes during the first battle.

    LEGO Star Wars: The Force Awakens 
  • Adaptation Expansion: The base game includes six "Adventure Levels" taking place before the film, plus additional levels available as DLC.
  • Ascended Extra:
    • Sidon Ithano, aka the Crimson Corsair, from The Force Awakens proved popular enough from the film to earn his own level.
    • FN-2199 (A.K.A That Stormtrooper who shouted 'TRAITOR!' and then gave Finn a good walloping with his shock baton) was popular enough to have been given his own miniboss battle and can be unlocked as a playable character in Free Play, despite only having enough screen time to amount to just under a minute.
  • Ascended Meme:
  • Deadpan Snarker: Now that the characters are voiced, some of their lines are more witty than their film counterparts.
    Han Solo: [confronting a flametrooper] I guess none of us are secretly fireproof.

    Flametrooper 1: A cake?! Let me light the candles!
    Flametrooper 2: No, wait! That's not a normal cake!
    Flametrooper 1: I know! It's a huge cake!
    [Flametrooper 1 lights the candles and the dynamite fuse, blowing him and a couple of others to pieces]
    Han Solo: Looks like I got my wish after all.

    Rey: [towards BB-8, after freeing him from Teedo and getting herself trapped among a Star Destroyer and other Imperial junk] Yeah, I bet you're helping. You're the one who got me here in the first place.
  • Easter Egg: Combined with Developers' Foresight. There are multiple missions in the open world that first require a protocol droid to translate for an alien citizen to learn what kind of quest they want you to do. Since this is the first voice-acted game in the series and there are multiple protocol droid characters in the game, each one had to have scripted dialogue for the translations because any could have been used. The nature of the dialogue is different for each droid and missionnote  though, and it is impossible to replay the quests on the same file, so each of the droids' scripts you didn't see can become an Easter egg to find on another playthrough.
  • The Faceless: Captain Phasma. Even when she encounters a Dianoga who stole her helmet after she's thrown into garbage chute, she still manages to cover her head with a bucket, becoming a literal buckethead, until she shoots the Dianoga and steals her helmet back.
  • Fanboy: The game turns Kylo Ren into a literal Darth Vader fanboy. Everything in his bedroom, and we do mean everything, has Vader's visage plastered over it. He even has Vader slippers at one point!
  • Mundane Utility: Palpatine's threatening and evil Force lightning can also be used to... charge switches in lieu of a BB unit.
  • Nap-Inducing Speak: One Stormtrooper apparently finds General Hux's maniacal speech to be boring enough to fall asleep to, and a fellow trooper wakes him and punches him for it.
  • Post-Final Boss: After Final Boss Kylo Ren is... an easy level with no hazards or enemies.
  • Samus Is a Girl: The First Order has a lot of female stormtroopers, though you can only tell by their voices. Or their heads, if you manage to knock one of their helmets off.
  • Self-Deprecation: In a flashback to Return of the Jedi, the scene where Luke unmasks Vader is parodied by having his face revealed to be that of Hayden Christensen. Luke panics and quickly swaps his head with that of Vader's actual head. The scene is an obvious jab at the infamous addition of Hayden to the ending of Return of the Jedi in the 2004 DVD and subsequent 2011 Blu-ray.
  • Shout-Out:
  • Suddenly Voiced: While previous LEGO adaptation games had already given characters voices, this still counts as the first of the LEGO Star Wars series to do so. This includes characters that had appeared in past games in the series.
  • This Looks Like a Job for Aquaman:
    • Admiral Ackbar's two versions are the only characters which can use water pools to get special items. (Unless you get the DLC packs including Kit Fisto or Jar Jar Binks.)
    • Some racing challenges on the open world require certain characters or vehicles to play them.
  • Tickle Torture: The First Order used motorized feather twirlers to tickle their prisoners into giving information, replacing the Cold-Blooded Torture and screams with tickling and laughter.
  • Turbine Blender: Working on an engine in the D'Qar open world will activate it and suck several GNK droids through it. This will get you a gold brick.

    LEGO Star Wars: The Skywalker Saga 
  • Anachronic Order: The player can invoke this trope like with The Complete Saga, but every chapter will be available from the start instead of having to start with the first level of The Phantom Menace.
  • Adaptation Expansion: The story campaigns of The Skywalker Saga cover several events that were Adapted Out of the other titles, meaning that scenes and characters that were ignored in the games covering the first seven episodic installments are now explored and featured here, and the remaining two that are being adapted for the first time are given the same amount of embellishment. It was later noted that the game itself would expand upon existing stories, such as giving Finn a larger role in the campaign for The Rise of Skywalker.
  • Compilation Re-release: Averted. The game features completely remade levels based on scenarios from the original games, along with new levels, to deliver the largest LEGO game of its kind.
  • Developers' Foresight: Depending on which episode you choose to play, the Wide Open Sandbox that is the galaxy will change so that it appears as it does during said Episode.
  • Loads and Loads of Characters: Given that the game will feature content from three trilogies of Star Wars movies, the game will subsequently include hundreds of characters in the roster. One interview revealed that 800 characters would appear in the base game alone, with over 300 of them playable.
  • Mythology Gag: Although Rogue One content is not in the base game, the gameplay trailer features a brief shot of Darth Vader that seems to indicate that the hallway sequence from the very end of the movie will somehow be adapted into the game, most likely as part of the campaign for A New Hope.
  • Surprisingly Realistic Outcome: The trailer features Emperor Palpatine attempt to use Force Lightning in the form of lightning-shaped LEGO pieces, which doesn't work due to being static plastic pieces. He then opts for the non-LEGO lightning.
  • Wide Open Sandbox: Players are able to go from planet to planet and through space for a LEGO experience unlike any other, taking any previous open-world experience offered in one of the LEGO adaptation games Up to Eleven. One developer has said that there will be twenty-four fully-explorable planets in the game — which, for frame of reference, is just one short of the total number of worlds that would be relevant to gameplay in an adaptation of the nine movies. The campaigns for each movie make use of this by having several events from the movies take place in the open world, opting to save key sequences as story missions.


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