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Video Game / LEGO Indiana Jones

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The greatest adventures ever assembled!

There are two LEGO Adaptation Games based on the Indiana Jones franchise.

LEGO Indiana Jones: The Original Adventures has a storyline based on Raiders of the Lost Ark, Temple of Doom, and The Last Crusade.

LEGO Indiana Jones 2: The Adventure Continues has a storyline based on Kingdom of the Crystal Skull and includes new levels based on the other three movies.

These games contain examples of:

  • Actor Allusion:
    • Han Solo appears as a Guest Fighter in Indiana Jones: The Original Adventures.
    • The German mechanic who fights Indiana Jones in Raiders of the Lost Ark is played by the same guy who plays the guy who operates the gong in Temple of Doom (the late Pat Roach). In the LEGO version, the German mechanic is the guy who operates the gong.
    • In LEGO Indy 2, the title character is distracted while driving through the warehouse by the sight of you-know-who frozen in carbonite.
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  • Adaptational Badass: Many characters that never fought in their source material become capable of kicking some major plastic butt. Even the Grail Knight takes more than a single swing at Indy and Sallah.
  • Adaptation Expansion:
    • The Original Adventures: When Indiana Jones and Marion Ravenwood escape the burning bar, they have to go across some other areas in Nepal, get rid of an enemy truck full of Respawning Enemies and drive off in one of their cars.
    • The Adventure Continues: Along with the Assassin actually becoming competent enough to block Indy's bullets, every movie now ends with the villain becoming a giant boss running on the Rule of Cool: Belloq obtaining power from the ark (the puzzle is probably to destroy the enemies the electricity is connecting to, though), Mola Ram commanding a huge rock monster, Donovan turning into a monster when he drinks from the wrong cup, and Spalko surrounded by a lethal force field.
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  • Artistic License: Many of the adaptational changes, especially in The Adventure Continues, really deviate from the films.
  • Automatic New Game: Unlike the first two LEGO Star Wars games released at that point, the first game skips the first visit to the college hub world and goes directly into "South America, 1936" for the first Raiders level, just like the movie.
  • Badass Adorable: LEGO Indiana Jones.
  • Bottomless Magazines: Everyone that fights with a gun as their default weapon follows this. Averted with the dropped guns, which typically fire six times before being discarded.
  • Bowdlerization: The Nazis get turned into a group of "Enemies". Really though, it's a very sensitive topic.
  • Death by Adaptation: The porters were scared off originally. Here, one is shot by the Hovitos with a poison dart and another accidentally walks off a cliff during the opening cutscene.
  • Defeat Means Playable: In the second game, the hubs contain swarms of mooks that after defeated, leads to a single one that can be recruited after being punched enough. Also, after the last level, the tore apart villain can be reassembled, defeated and purchased.
  • Disproportionate Retribution: In the first game, if you try to use a guard post with the wrong outfit, the guy in the window responds by throwing a grenade at you.
  • Face–Heel Turn: It turns out Satipo was working for the villains the whole time. Then again, he was always a bad person.
  • Game-Breaking Bug: It is nearly impossible to 100% the PC version of LEGO Indiana Jones. In "Escape the Mine", one of the enemies on the left never comes within reach of your shovel. Since you need to hit him to get the artifact, you are barred from getting it and thus barred from the bonus levels unless you can somehow pull off three hits with very specific timing.
  • Glass-Shattering Sound: Willie Scott's special ability.
  • Gratuitous Disco Sequence: In the first game, there's a hidden area based on the Cantina in Star Wars that plays a disco remix of the Raiders March.
  • Groin Attack: Occasionally, an attack will cause an enemy to grab their crotch in pain before dying.
  • Hub Level:
    • The first game is based around Barnett College.
    • The second has a much larger hub (one for each of the original trilogy, three for the Crystal Skull parts) that the player needs to explore and actively seek out new levels.
  • Hyperspace Arsenal: Averted somewhat in the first game, as characters can only carry their default weapon and one pick-up weapon, played straight in the sequel, as you can carry all of the different weapons at once if the level has them together, a banana, Your character's default item if they have one and then an important item such as a torch.
  • Hypocritical Humor: In the DS version of the second game, when Mutt is first introduced, Indy’s narration comments “Who names themself after a dog?
  • Mind Screw: In the second game's Kingdom of the Crystal Skull: Part 1 hub, if you put out a fire after the A-Bomb level, the mannequins in the area come to life, and act like zombies. Oh, and they're playable characters, as well.
  • Mobile Shrubbery: There are bushes that virtually anyone can pick up and hide in, although it's never really necessary.
  • Mythology Gag:
    • LEGO Star Wars characters and the Mos Eisley Cantina can be found. Finding them all unlocks Han Solo as a Guest Fighter.
    • One of Raiders levels in the first game includes a hidden gag concerning the movie's production: the movie had the locals take down their TV antennas so they could get an outdoor shot, so in the Cairo game level, you can find a room filled with the removed satellite dishes. (in the second game, the hub has ten dishes that when destroyed unlock one of the cheats)
    • In the first main-game cutscene to The Last Crusade, some people from Raiders and Temple are briefly seen in the background.
    • Destroying Indy with Professor Jones earns you the "That's for blasphemy!" achievement, in reference to the scene from the Last Crusade movie.
  • No Swastikas: The Nazis are enemies, and a few parts (particularly in the second game, where the Berlin scene from Last Crusade is a level) at most have a German eagle.
  • Paper-Thin Disguise: All you have to do is grab an enemy character's hat to pose as from that faction.
  • Percussive Maintenance: One of the random animations when using a wrench to fix something is hitting it with the wrench.
  • Power-Up Magnet: The unlockable "Stud Magnet" extra is known as "Treasure Magnet" in LEGO Indiana Jones.
  • Pragmatic Adaptation: Several adjustments are made to suit the requirement that there be at least two playable characters at all times.
    • Satipo survives his death scene and instead gets the pleasure of being chased by the giant boulder alongside Indy during the first Raiders level.
    • Sallah aids Indy during the truck chase for the ark, as opposed to the film where Indy was on his own.
  • Product Placement: The first game was released to tie in with Kingdom of the Crystal Skull.
  • Rent-a-Zilla: LEGO Indiana Jones 2 has several bosses that are various ways of making giant monsters.
  • Rule of Cool: The new boss fights in LEGO Indiana Jones 2.
  • Raiders of the Lost Parody: Naturally, due to the Affectionate Parody nature of the Lego games.
  • Rummage Fail: Indy has been known to do this.
  • Secret Character: Han Solo.
  • Shovel Strike: Any character who has a shovel (it's standard equipment for Satipo and Sallah, but anyone can pick one up in some levels) and hasn't picked up a weapon will just use the shovel to attack Enemies. So if there's a level with a lot of digging, you'll probably end up doing this a lot too.
  • Spared by the Adaptation:
    • Barranca isn't killed by the Hovitos. Instead he is scared off by the bats coming out of the demonic idol.
    • Satipo survives longer than in the movie, due to the requirement for a second playable character during the giant boulder run.
    • The first game's adaptation of Last Crusade averted this by killing Elsa off like in the film, but the one in the sequel played it straight: not only does she live, but also pulls a Heel–Face Turn and is seen driving off with Indy and the others in its final cutscene.
  • Stepping-Stone Sword: Done with spears.
  • Video Game Cruelty Potential: You can beat Short Round and Mutt Williams to death, repeatedly, with a shovel or wrench.
  • Visual Pun:
    • A closet in "Pankot Secrets" contains two skeletons.
    • You can throw bananas to monkeys to get an item you need to complete a puzzle. The first item you get this way is a wrench. A monkey wrench.
  • Why Did It Have to Be Snakes?: Indy's well-known fear of snakes is used as a game mechanic; if there are snakes, he'll refuse to go anywhere and just stand there shuddering, meaning you'll have to solve a puzzle with your other character to get rid of the snakes and get Indy where he needs to be. This also happens to Willie, who's afraid of bugs, and Elsa, who's afraid of rats.


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