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Creator / LucasArts

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Lucasfilm Games logo as of 2021.
Click here to see the logos of LucasArts 

Lucasfilm Games (known as LucasArts Entertainment Company, LLC between 1990 and 2021) is the video game licensor of Lucasfilm. It's in charge of doling out the license for all official Star Wars and Indiana Jones and all other Lucasfilm properties.

Founded in 1982, the studio was also a game development firm until 2013, famous for producing adventure games like Full Throttle and Day of the Tentacle as well as the Monkey Island series (and later, the Mercenaries series), as well as a series of World War II and Star Wars-themed flight sims developed by Lawrence Holland's Totally Games! studio, mainly Battlehawks 1942, Secret Weapons of the Luftwaffe and the X-Wing and TIE Fighter space combat games.

It was once a powerhouse creative studio, with The '90s marking the golden age of the company, a period when it produced many iconic Adventure Games and Space Simulation Games, often ranked among the best games ever. The firm gradually changed its focus towards outsourced Star Wars products after Grim Fandango returned very poor sale figures despite receiving many Game of the Year awards.

Subsequent titles published or developed in-house include Fracture, Mercenaries: Playground of Destruction (note that its sequel, Mercenaries 2: World in Flames had its publishing rights given to Electronic Arts by developer Pandemic) and Star Wars: The Force Unleashed. However, the sequel, The Force Unleashed II would prove to be the last in-house game developed by LucasArts; soon afterward, in the summer of 2008, the studio was disbanded, with LucasArts announcing that it would become largely a title publisher. Their financial state also led to the cancellation of numerous in-development titles, and indirectly caused Battlefront III developer Free Radical to go under due to withholding payments and cancellation fees. The last several years of the company were marred by poor sales, layoffs, and multiple changes of leadership. Internal development had all but ceased, though they still dedicated resources to keeping existing IPs afloat, such as Updated Rereleases of the first two Monkey Island games, the first digital releases of some of their out-of-print catalog titles, and a collaboration with Telltale Games to created an episodic sequel to the IP.

After a $4 billion buyout of its matrix Lucasfilm, the videogame branch and its intellectual properties were acquired by The Walt Disney Company in 2012. Though initially Disney announced the studio's operations and projects would remain undisturbed (such as Star Wars 1313 which was still in active development), they later announced the halting of all internal development on April 3, 2013 in favor of becoming a licensing entity; most of the staff was laid off, though the company is still open as a licensor.

Many LucasArts alumni became major players in the game industry after their tenures at the studio ended. Ron Gilbert and Tim Schafer both started their careers in games at the studio. Sierra was their main Adventure Game rival during both companies' heydey. Double Fine & Telltale Games, both founded by LucasArts alumni turned into Spiritual Successors of the types of games made in the 80s and early 90s. Fellow Disney subsidiary Pixar originated as LucasArts' "Graphics Group", before being spun off into a separate corporate entity.

One of the most memorable aspects of the company's long history is its logo. Originally designed as a right angle with the words "Lucas" and "Arts" written on each perpendicular line. Sitting atop the angle was a golden nondescript person, dubbed "the Goldenguy." Several games featured amusing gags involving the eponymous Goldenguy and the logo itself, especially in the late 90s to early 2000s. (Though, despite its reputation, the company also used standard logos just as often.) In the mid 2000s, the "L" design was retired in favor of a more standard typeface, with the Goldenguy being redesigned. The gags were all but scrapped in favor of using standard logos exclusively. The one notable exception were the Force Unleashed games, which featured the Goldenguy throwing a lightsaber and using force powers.

LucasArts' famed graphic adventure games include, in chronological order:

Related to those above, but not made by LucasArtsnote , are:

The company's Vaporware projects that never saw the light of the day include:

LucasArts' Star Wars titles include (hardly a complete list; see also Star Wars Legends and Star Wars Expanded Universe):

LucasArts' flight simulators include, in chronological order:

Other LucasArts games:

Prior to the formation of LucasArts, Lucasfilm created several titles for the Atari, Commodore 64 and other 8-bit home computers. These were developed under the Lucasfilm Games banner and published by various companies:

Alternative Title(s): Lucasfilm Games