Sierra Entertainment, Inc., more popularly known under their former name, Sierra On-Line, is an early game developer. The company is credited with various milestones in video game history, such as creating the very first "graphic adventure game" (Mystery House, essentially Interactive Fiction with extremely crude line-art drawings), some of the earliest animated games (King's Quest), and implementing beyond PC-Speaker sound into a game (King's Quest IV: The Perils Of Rosella). Sierra also was responsible for introducing the Japanese PC games Thexder, Fire Hawk, Silpheed, Zeliard and Sorcerian to Western audiences. Sierra's milk and honey days were the mid-80s to the mid-90s: this was the era of adventure gaming, when games focused more on testing the player's ingenuity than their reflexes.
Sierra's works are gaming classics and Sierra is now commonly associated with three things:
- Adventure Games, which made up the majority of its line
- Text Parsers, where the player had to write out all commands, from "PICK UP BOWL" to "OPEN DOOR" (Sierra switched to a point-and-click interface in the 90s.)
Sierra's games are notoriously difficult. Death is everywhere and springs up at random, and if you haven't saved your game in a while, too bad, you have to start everything all over. The games are riddled with situations made Unwinnable by Design, and since Unwinnable doesn't mean Unplayable, you often didn't realize the game was moot until you had been playing for hours. Or days. Sometimes weeks.
Sierra's infamous Copy Protection was a nuisance; their Guide Dang It! moments made you want to scream. Though often their puzzles were well thought-out, equally as often they ventured into Solve the Soup Cans territory. And it bears repeating: death and unwinnable situations are everywhere. It's possible that their games existed solely to keep you dialing their 1-900 hint line.
Yet, despite all its... quirks, Sierra produced some of the finest games of the 80s and 90s, and easily some of the best ever adventure games. Their work featured hand-crafted oil paintings for backgrounds, elaborate music, professional voice actors and composers, memorable (and loveable) characters, amazing worlds, enjoyable stories, and creative gameplay. Sierra never took itself too seriously; games were loaded with gags, puns and Easter Eggs. Although deaths were frequent, they were always friendly and most times featured a joke or pun; half the fun of a Sierra game is playing through to find all the unique ways to die.
Sierra fizzled out in the late 90s, with the decline of adventure gaming, plus being bought out by a comglomerate named Cendant which had its' mitts in hotels, real estate and car rentals- soon after the company was formed, it sold Sierra and other software companies (including Blizzard Entertainment) after an accounting scandal. It was bought by Vivendi Universal (although after Universal's merger with NBC, it became just Vivendi), who were cool enough to let amateur game makers create fan games of their series until 2009, when it was merged into Activision and subsequently closed down.
However, in the recent times, Tim Schafer's success with crowd funding on Kickstarter has inspired several of the old Sierra teams to reunite under new banners, and thanks to several successful funding campaigns, many of them has started to work on Spiritual Successor and Remake projects.
On August 7, 2014, Activision announced that they would revive the company at Gamescom 2014. At Gamescom, it was announced that Geometry Wars 3: Dimensions (developed by Lucid Games, a company formed by former Bizarre Creations staff) and a new King's Quest (developed by The Odd Gentlemen, the people behind The Misadventures of P.B. Winterbottom). Activision's plan for the label is for working with indie developers who have original projects under development or who are interested in tackling classic Sierra properties.
Compare LucasArts, their main rival, whose games were decidedly more forgiving. Also compare with its eastern counterpart Atlus, which, like Sierra, was known for creating very difficult games and were defunct for years before being revived by its parent company.
Notable Games and Series include:
- 3-D Ultra Lionel Traintown
- 3-D Ultra Minigolf
- The 3-D Ultra Pinball series of Digital Pinball Tables
- The Aces series of flight sims (Aces Over Europe, Aces of the Pacific, Aces of the Deep; developed by Dynamix, published by Sierra)
- The Adventures of Willy Beamish
- Betrayal at Krondor and Betrayal in Antara
- The Black Cauldron (yes, based on the movie)
- Codename: ICEMAN
- Conquests Of Camelot
- Conquests of the Longbow
- Crazy Nick's Software Picks series (a series of budget titles consisting of arcade sequences from other Sierra games)
- King Graham's Board Game Challenge (includes checkers and backgammon from Hoyle 3)
- Roger Wilco's Spaced Out Game Pack (includes Mrs. Astro Chicken and the Monolith Burger minigame from Space Quest IV and the sand skimmer chase from the Space Quest I remake)
- Leisure Suit Larry's Casino (includes the casino games from the remake of LSL 1 and LSL 5)
- Parlor Games with Laura Bow (includes Yahtzee and dominoes from Hoyle 3)
- Robin Hood's Game of Skill and Chance (includes the archery minigame, Nine Men's Morris, and stick fighting from Conquests of the Longbow)
- Dr. Brain
- Eco Quest
- Freddy Pharkas: Frontier Pharmacist
- Gabriel Knight
- Geometry Wars (rights bought from Bizarre Creations)
- Gobliiins series (developed by Coktel Vision, published in the US by Sierra)
- Gold Rush!
- Half-Life (developed by Valve)
- Heart of China
- Hoyle's Official Book of Games series
- Hunter Hunted
- The Incredible Machine
- Impressions City Building Series (Caesar, Pharaoh and its expansion pack Cleopatra, and Emperor; developed by Impressions Games, published by Sierra)
- Jones in the Fast Lane
- King's Quest (the series that spawned other Quest games and launched Sierra into the mainstream)
- Laura Bow
- Leisure Suit Larry
- Lighthouse: The Dark Being (essentially Sierra's response to Myst)
- Lords Of Magic
- Manhunter series (Manhunter: New York, Manhunter 2: San Fransisco)
- Mixed-Up Mother Goose (a rather popular Edutainment Game title, notably ironic since it came from a software house most famous for its Nintendo Hard games that are anything but for kids)
- Mixed Up Fairy Tales
- Mystery House (the first game released by Sierra)
- NASCAR Racing (developed by Papyrus Design Group)
- Pepper's Adventures In Time
- Police Quest
- Quest for Glory
- Rama: The Game of the Book Rendezvous with Rama (developed by Dynamix, published by Sierra)
- The Red Baron series (developed by Dynamix, published by Sierra)
- Space Quest
- Spyro the Dragon (The Legend of Spyro continuity only, inherited from Universal Interactive)
- Stay Tooned! (developed by Funnybone Interactive)
- Torin's Passage
- You Don't Know Jack (up until 5th Dementia, developed by Berkeley Systems and Jellyvision, published by Sierra)
Tropes associated with Sierra's work:
- Action Bar
- Adventure Game
- Bleached Underpants: Zig-Zagged. They were known for being mostly family-friendly, and their flagship series was no worse than a Golden Age Disney flick. Their first big hit, however, was a text adventure game called Softporn Adventure. Where it zig-zagged? They tried to downplay or bury the original, but recycled most of the plotline and puzzles in a Played for Laughs way, and had an even bigger hit as 'Leisure Suit Larry''
- Brand Name Takeover: In Russia, point'n'click games are referred to as "Quests", due to popularity of Sierra games in Soviet Russia during the late 80's, and the term "Quest" ("Квест") being much more comfortable to use than "Adventure Game" ("Приключенческая Игра").
- Copy Protection
- The Cameo: Ken Williams made lot of cameos in the games he sold, mostly the Leisure Suit Larry series. In an interview, he said he had no idea he was in them until he saw the finished products.
- Early Installment Weirdness: Before King's Quest, the company made adventure games but also arcade games and office software.
- Easter Egg
- Everything Trying to Kill You: We're not kidding, everything can and will kill you!
- Fantasy Kitchen Sink
- Guide Dang It!: Some fans have speculated that Sierra made some of their puzzles deliberately obtuse to sell more hint books. Even today, Sierra games are probably responsible for a lot of hits to GameFAQs.
- Have a Nice Death: Punny comment on your demise! Restore, Restart, Quit?
- Hurricane of Puns
- Iconic Logo
- Kleptomaniac Hero
- Last Lousy Point
- Lemony Narrator: Especially if its Neil Ross or Gary Owens.
- The Maze
- Multiple Endings: Featured in many of their later games.
- Murphy's Law: Some of the ways you can get game overs arise from the fact that some games actually allow for you to do the wrong thing (for example, the sequence in Space Quest V where you have to place Bea in a cryochamber so she can be cured of her illness).
- Nintendo Hard: And then some!
- No Fourth Wall
- PC vs. Console: Was very far on the "PC" side at its height, with the company making some occasional digs at console games. The company published a few games for consoles late in its life. Ken Williams did admit that his family owned and enjoyed console games. King's Quest: Mask of Eternity was inspired by Super Mario 64 and The Legend of Zelda: Ocarina of Time. After the Cendant sale and acquisition by Vivendi, it switched to supporting consoles fully. Thankfully, we got The Legend of Spyro out of it.
- Permanently Missable Content
- Plot Coupon
- Point-and-Click Game
- Press Start to Game Over: Sierra games loved to kill you on the first screen. And gloat about it.
- Real Is Brown: As the graphics capabilities of computers improved, Sierra's adventure games had increasingly subdued or washed-out graphics. For example, compare the vibrant 16-color graphics of King's Quest IV to the subdued 256-color graphics of King's Quest V. The final Legend of Spyro game, Dawn of the Dragon, also heavily abused this.
- Running Gag: The stuffed moose head that first showed up in King's Quest III: To Heir Is Human. It crept his way in various Sierra games since and has become a Mythology Gag as it even showed up in fan-made adventure games.
- The Sierra "half-dome". If the game has mountain in the background, you can bet it's gonna be here.
- Save Scumming: Sierra actually encouraged the practice in its game manuals.
- Schmuck Bait
- Solve the Soup Cans
- Talk to Everyone
- Text Parser
- The Many Deaths of You
- Trial-and-Error Gameplay: In some circles, this is actually known as "Curse You Sierra" or as Steam Train put it, "Sierra: How the fuck was I supposed to know that?"
- Unwinnable: So bad that Sierra has its own section in both of the tropes:
- World of Pun: Pretty much every adventure game they've made. The King's Quest series is probably better known for the puns in its death messages than anything.
- You Can't Get Ye Flask: The other reason early Sierra games could be so infuriating. The downside of the company's focus on graphics meant less memory for parsers, contrasted with Infocom's incredibly smart parsers. This is why Sierra ultimately abandoned text parsers altogether.