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So this is how it ends. Not with a bang, but a squeegee.
Space Quest VI: Roger Wilco in the Spinal Frontier (also simply known as Space Quest VI) is the sixth and last game in the Space Quest series, released in 1995. Roger Wilco returns to Starcon headquarters after defeating the Pukoid mutants in the last game. However, for his recklessness and breaking Starcon regulations, he is demoted back to a second class janitor and is relocated on the SCS DeepShip 86. As he settles into his new surroundings, he is pursued by a new villain named Sharpei, who is connected to a secret project that may prolong life indefinitely using nanomachines.
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Initially headed by Josh Mandel with Scott Murphy acting as a creative consultant, it was the last game Mandel worked on for Sierra, having left the company midway through development after a contract dispute with Sierra's higher-ups.


This video game provides examples of:

  • Guide Dang It!: The infamous homing beacon puzzle. In order to get off Polysorbate LX, you need to fix a homing beacon in order to contact Stellar. Originally Roger could pick up a comic book CD-ROM that contained the information needed to assemble it correctly, but the comic book was never added into the game and the information was added to the game's manual as a cheap method of copy protection, despite the game being made in a time when the practice had since stopped due to CD-ROMs being harder to copy off of.
    • Notably, nowadays... It is actually working as copy protection, and CD-ROMs are shockingly easy to copy.
  • Happy Ending Override: After saving the Star Confederation in the previous game, Roger is stripped of his rank and thrown back to a simple janitor.
  • Indy Escape: From a rolling kidney stone, no less.
  • Insignia Rip-Off Ritual: Done in the introduction to help assert that Status Quo Is God. It's taken to extremes as Roger is stripped of his uniform, his gloves and boots, a set of prosthetic muscles, and his jockstrap.
  • Interactive Narrator: Roger actually reacts to things the narrator says throughout the course of the game. There was even a time he had a direct conversation with the narrator, but it was cut from the final game.
    Narrator: I've got to admit, it's interesting the way you've managed to accomplish some... things. I mean, I thought this gig was up sequels ago!
    Roger: Yeah... Thanks for the vote of confidence.
    Narrator: No, really, I thought you'd bite the big one games ago! Even cost me a few buckazoids down at the Game Narrator's Guild.
    Roger: You know, there are other narrators who wouldn't mind hooking up with this series.
    Narrator: Touchy, eh? Well, anyways, I've got a contract! If I were you, I'd get back to playing Joe Spacehero so both our checks will cash.
    Roger: Okay! I heard you!
    • Which becomes a "Funny Aneurysm" Moment when you consider that Sierra was facing financial difficulties at the time, and Space Quest VII ended up being canceled. We guess at least one of those checks bounced...
  • Literally Shattered Lives: How Roger deals with the endodroid though being made of liquid metal, it recovers.
  • Neural Implanting: Moddies, microchips that can alter someone's behavior when plugged into a neural socket. They were understandably outlawed some time ago.
  • No Good Deed Goes Unpunished: The game opens with a very brutal instance of this trope. Even though Roger managed to save who knows how many planets from a genetic apocalypse in the previous game, he is court-martialed and demoted to janitor (presumably to enforce Status Quo Is God, but it also shows how much of a Crapsack World the Space Quest universe is).
  • Noodle Incident
    Roger: Sorry, I guess I'm a little grumpy. I had a real day. I had to clean the Captain's Log entry container. Then, somebody got a nice buzz in 8-Rear and decided to take a wormhole ride in the HoloSuite. They hit a few wrong buttons and the next thing I know I'm cleaning Vergon Nebulasets and hors d'oeuvres off every wall and ceiling. Apparently, they truly did make the room spin. Boy, they spackled everything! Had to use a putty knife to chip loose some of the chunks of...
  • Pixel Hunt: Not required but examining the door to your shuttle after arriving inside Stellar will have Gary insult that Pixel Hunt.
  • Punny Name: DeepShip 86 puns on the terms "Deep Six" and 86, both slang for getting rid of something. And that's exactly what StarCon does to Roger by assigning him there.
    • There's also Sis Inny (SysIni) in the Information Superhighway Office.
  • Put on a Bus: The entire supporting cast from Space Quest V. Although Beatrice does at least get a name check.
  • Reality Ensues: Roger may have saved the galaxy in Space Quest V, but he is punished for all the damage he caused while saving it by being demoted back to a lowly janitor.
  • Rubber-Forehead Aliens: Stellar Santiago. She looks like she might be human, but her eyes and forehead don't quite look it. That and she had the eating habits of an Extreme Omni-Goat.
  • Sequel Hook
    Narrator: As Roger and Stellar warp off into the nebulaset, many questions remain. Will Roger and Stellar become an item? How will Beatrice Wankmeister react when she hears about this new friend in Roger's life? Will Roger's voice be a few octaves higher as a result? Would they dare to make another one of these things? Only time, and money, will tell.
  • Series Continuity Error: The scene in which they commend Roger for returning the SCS Eureka. The same SCS Eureka he blew up to kill the Big Bad in the previous game, it was the SCS Goliath he managed to save. Considering it happens during a clearly humiliating and one-sided court martial, this could be waved as proof that The Federation is just another hopelessly corrupt and incompetence-riddled entity in Roger's life.
  • Shout-Out:
  • Song Parody: Roger does this if you use the mouth icon on the ceiling of the lift.
  • Take a Number: Roger takes a number and gets 3. However, the current number being served is 4, and it counts up from there.
  • Take That!: When you find a game in the arcade on Polysorbate LX, FWIW:
    Narrator: What are you going to do? Play more Dull Combat 3?
  • That Poor Cat: A feline yowl is part of the cacophony that accompanies Roger trying to get to the front of the room at the trial.
  • Top-Heavy Guy: Nigel
  • Walking Shirtless Scene: Djurkwhad, Nigel, the manager of the Dew Beam Inn, and several background aliens.
  • Who Would Want to Watch Us?
    Narrator: Would they dare to make another one of these things?

Alternative Title(s): Space Quest VI

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