3-D Ultra Pinball: Creep Night is a Digital Pinball game developed by Dynamix and published by Sierra. It is the second game in the 3-D Ultra Pinball series, and was released for the Apple Macintosh and Windows 3.1 PCs.
The premise of the game is that, after a hundred years of dormancy, a vortex to the Underworld has opened, releasing a horde of gargoyles, zombies, ghosts, and other supernatural creatures. As they wreak havoc in a haunted castle, the player must use their pinball skills to defeat them from the Castle courtyard, Tower laboratory, and Dungeon catacombs. For a change of pace, activate various dimensional portals and play various mini-games with the mischievous goblins. Defeat the denizens on all three tables, then unlock the secret table and confront the Goblin King in an attempt to vanquish his minions and seal the vortex for another hundred years.
3-D Ultra Pinball: Creep Night was sold individually and as part of the 3-D Ultra Pinball Power compilation.
3-D Ultra Pinball: Creep Night demonstrates the following tropes:
- Amusing Injuries: During the main game, goblins will sometimes run around the playfield, taunting the player to hit them with the pinball and inflict various injuries.
- Dem Bones: The "Dungeon" level requires the player to hit various skeletons to return them to their cells.
- Expy: The "Zombies" from the Castle table is an obvious copy of Frankenstein's Monster (who does appear in the Tower table).
- Everything's Squishier with Cephalopods: The "Beast" held in a tank at the "Tower" table.
- Evil Sounds Deep: Many of the instruction voices are noticeably deep sounding, right to the echoing female in the game start menu ("NAME YOUR POISON")
- Haunted Castle: The "Castle" table takes place in a courtyard overrun with ghosts and goblins.
- Hellhole Prison: The "Dungeon" table.
- Mad Scientist Laboratory: The setting of the "Tower" table.
- Magnetism Manipulation: The "Wraith" magnetically attracts the ball... as long as it's moving. (if it's trapped behind a lifted flipper...)
- Ominous Latin Chanting: All over the soundtrack.
- Pinball Scoring: This is of course a pinball game, but this game takes the cake to a degree:
- On both "Castle" and "Dungeon" there is a challenge where a target opens up ('Vortex' on "Castle" and 'Trap Door' on "Dungeon" which starts a 3-ball multiball where your only objective is: "Hit the Vortex/Shoot the Trap Door for MILLIONS!"
- Maxing out the Multiball Jackpot in any of the tables, especially the Tower Table.
- There exists a glitch on the Tower Table which will, when done right, leave one challenge mode active almost infinitely, which can be quite amusing during Multiball.
- Rat Stomp: The player must clear out rats from the "Tower" laboratory table.
- Revenant Zombie: The zombies in this game are reanimated corpses.
- Skill Shot: Launch a ball softly from the plunger so it emerges from a different hole will reward you with 10,000,000 points.
- Spelling Bonus: Each of the table has a six-letter word present — "Castle" has G-O-B-L-I-N, "Tower" has M-O-N-S-T-E-R, and "Dungeon" has O-U-T-L-A-W. Spell each one to activate the Ball Locks for Multiball.
- Vicious Cycle: The vortex to the Underworld only opens every hundred years.
- Video Mode: There are three different Video Modes, one for each table.
- On "Castle", collect five keys to open a door and start the Video Mode. Shoot various passing supernatural creatures for as many points as possible.
- "Tower" has a similar mode, where the player shoots ghosts with an energy gun. Get enough ghosts and they will be replaced by bats.
- The "Dungeon" table has a "Simon Says" game, where you must follow the song that the Goblins play and click on them to repeat the sequence.
- Where It All Began: In the "Play All" mode, beating all tables leads to a final one set in a demonic redo of "Castle".