Point-and-click games are a long running genre in which rather than navigating an environment the player must use nothing but their mouse and some logic to find and assemble clues scattering the scene in order to escape a locked area, uncover a mystery, or complete a quest. Often there's a rich narrative, sometimes it's more scenic than wordy, generally depending on the tech of the era. The games are usually first person, and the genres stretch from horror, mystery, even surrealism, all striving to create vivid, highly atmospheric settings which the player will enjoy exploring.
Popular in no small part due to their ease of creation, their quality varies massively with some being incredibly detailed works of art and comical entertainment, and others involving only the barest of details and stylistic appearances. Many point-and-click games have proven to be highly logically taxing, and some quite frankly skip around logic all together and require dramatically Out of the Box thinking to complete. Most point-and-click games are based on intelligence, rather than coordination and quick reflexes.
Many examples of point-and-click games can be found here.
Variations on these Games include the following:
- Adventure Games, such as by Sierra, LucasArts, etc.. The game follows a storyline progression but the player must point and click through (with some dialogue boxes) to solve problems and advance. Scripted in detail with elaborate stories, painted background graphics, and Gamebook side-plots. Their biggest heyday came in The '90s, followed by a bust in the wake of Doom. Today dozens of excellent games are made every year.
- Room escape games — the player awakens (usually) to find themselves trapped in a locked room. These games usually involve little Backstory asides from what is necessary to get the player into the room in the first place.
- Visual Novel games — A number of old-school visual novels were essentially adventure games with point-and-click mechanics, such as The Portopia Serial Murder Case and YU-NO. There are also some modern visual novels with point-and-click gameplay, such as the Spirit Hunter series.
- Search and Mystery Games — The player must utilise their logical skills and exploration abilities to uncover a mystery, find a solution to a problem, or even uncover a crime. Elements of these are often found in the more urban Adventure Games.
- Exploration Games — Such as Mystery of Time and Space, are mainly a combination of Escape the Room games and Exploration games, requiring both sets of skills. Often these games contain higher levels of story-telling.
- Living Artworks - often not games precisely so much as surreal or experimental works of art which can be explored by clicking various objects.
- Eduanimation products which are often endorsed by schools, or otherwise sold as external "fun and learning" activities such as the Logical Journey of the Zoombinis.
The point-and-click genre was preceded by text-based games such as Interactive Fiction, and is also succeeded by roleplaying genres such as MMORPGs, along with First-Person Shooters.
Tend to be ripe with Nightmare Fuel. Sometimes the game isn't scary itself but the mood can be quite unsettling.
Examples (in alphabetical order):
- The 7th Guest and The 11th Hour
- Adventure Escape
- Adventure: The Inside Job
- The Adventures of Willy Beamish
- The Adventures of Zomboy
- Agent A
- AI: The Somnium Files
- Alice Is Dead
- Amanita Design Games:
- Botanicula: Released as part of the Humble Botanicula Debut, along with the previous two games and Windosill.
- Caper in the Castro: a rare recovered example.
- Chuchel: A surreal silly cartoon of point-and-click vignettes about the pursuit of a cherry.
- Happy Game: Not actually a happy game, but a horrific dream experience, featuring some more tactile point-and-click interactions and basic player movement with traditional controls.
- Machinarium: A point-and-click game about a robot looking for his girlfriend. The player character can adjust his height with button controls and the game opens up with more intricate exploration over time.
- Samorost
(Driftwood) is an award winning Flash game that influenced a lot of following surreal games. In it, the player aides a tiny white figure through a moss-covered trunk that functions as a spaceship. Photographs of moss and bark make up the background, the design of every level is based on the fact that this is a trunk on which tiny people live. It has a sequel in Samorost 2.
- Ambridge Mansion, an indie horror game in which you are trapped in a mansion haunted with shadow creatures.
- Anna's Quest
- Armed & Delirious
- Armikrog
- Aura series
- Bad Dream
- Barrow Hill
- Bear With Me
- Beautiful Desolation
- Belial: A demon is kicked out of Hell and must get his powers back before conquering it.
- Beneath a Steel Sky
- Best Month Ever!
- Beyond the Edge of Owlsgard
- The Blackwell Series
- Blade Runner (1997): The 1997 adventure game set in the Blade Runner universe.
- Blues and Bullets
- Blue's Clues
- Bratz Rock Angelz (PC)
- Brink of Consciousness: Dorian Gray Syndrome: A serial killer has kidnapped your love, and it's up to you to get her back.
- Broken Age
- BROK the InvestiGator, a hybrid between this and Beat 'em Up starring a boxer-turned-investigator alligator.
- Buddy (2020)
- Bulb Boy
- The Bunker
- Burly Men at Sea
- The Cabinets Of Doctor Arcana
- Campfire Legends: A group of girls sit around a campfire recounting the eerie tale about a mad scientist called "The Hookman".
- Carte Blanche
- The Case Of The Golden Idol
- Cats and the Other Lives
- Chicken Police
- Chimps On A Blimp
- Citizen Sleeper: A cloned synthetic human struggles to survive on a poorly resourced dystopian space station.
- Clam Man
- Clandestiny
- The first three Clock Tower games were point and click games, though different from the norm, as there was a stalker who would interrupt puzzle solving and force you to run and hide. They were... a little scary.
- Cold Call is reminiscent to the early 2000's ones on Flash game websites.
- Conquests of the Longbow
- Cookie's Bustle
- Covert Front
- Crimson Room is another early Escape The Room game, but focus was placed on one single, advanced room. A couple of sequels were made, such as Viridian Room, White Chamber, and Blue Chamber, each of which are probably even a little harder.
- Creature Crunch
- Cube Escape
- Cursed Trilogy
- Cyanide & Happiness: Freakpocalypse
- Cydonia: Mars - The First Manned Mission is this, but with a panoramic interface.
- D.M. Dinwiddie, Physician-in-Training: An obscure edutainment game about a preteen solving various medical ailments over March Break.
- The Daedalus Encounter is this to an extent. While it has similar controls and a number of puzzles, it's more of an interactive movie.
- Dangeresque: The Roomisode Triungulate
- Dare to Dream, a shareware game from 1993 by Epic Games.
- Dark Fall:
- Dark Fall: The Journal
- Dark Fall: Light's Out
- Dark Fall: Lost Souls
- Dark Fall: Ghost Vigil
- Dark Seed
- Dark Scavenger is played with this crossed with a menu-based interface.
- The Dark Tales started out as Hidden Object Games, but over the course of the series have become more and more of this instead.
- The Darkside Detective
- Daughter for Dessert contains an Evidence Scavenger Hunt minigame which consists of this.
- The Day the World Broke
- Dead Synchronicity. A amnesiac man in Crapsack World.
- The Dead Case: You're a ghost and you've got to solve your own murder. Does it get any more awesome? No, it does not.
- Death Trips
- Déjŕ Vu (1985) (1985) was the first adventure with an entirely mouse-driven interface (the MacVenture engine, also used for Uninvited and Shadowgate).
- Deponia
- Detective Di: The Silk Rose Murders
- Detective Grimoire
- The Detectives United games are a cross between this and Hidden Object Game.
- Detention
- Die Anstalt
- Dinner With An Owl
- Discworld and Discworld II: Missing Presumed...!?
- Disney created many games along these lines in the late nineties. These games, being Disney-based and therefore required to involve some educational value, were sometimes literacy and numeracy based, depending on the target age group. While the games created in the nineties were CD-ROMs, the newest one was made for Wii.
- Down in the Dumps
- Dodge The Prank
- Dominique Pamplemousse series
- Don't Escape
- Dot's Home
- Dragonsphere
- DreamWeb
- Dropsy
- Drowned God: Conspiracy of the Ages
- Dune
- Eastern Mind: The Lost Souls of Tong-Nou
- Echo: Secrets of the Lost Cavern
- Echoes of the Past
- Elsinore allows you to go through a "Groundhog Day" Loop of the events of Hamlet until an acceptable outcome is found.
- The Elvira games created by HorrorSoft (now AdventureSoft). The player was a random guy, hired via an ad in the classifieds to save Elvira from some sort of supernatural menace. They were a hybrid of adventure games and old-school RPGs, and featured more death scenes than any given Sierra game could dream of.
- Emerald City Confidential
- Enchanted Scepters (1984) was the first to introduce clickable scenery items to an illustrated text adventure.
- Encodya
- Endacopia
- The Enigmatis trilogy are a blend of this and Hidden Object Game. You play a detective who was just investigating a missing girl and instead ends up embroiled in stopping a plot to enslave all of humanity.
- Escape from Horrorland
- Escape Lala
- Escape the Museum
- Esklavos stars two goblin-ish creatures who, with the player's help, free an oppressed (and very odd) country from an orc-ish army. The gameplay can be rather counter-intuitive, but no one level is like the other in challenges or design. It's quirky, full of shout-outs, and even occasionally touching and the music is great.
- Exhibit of Sorrows
- Exmortis and its sequel are Horror-based Point and Click games dealing with the end of the world and the rise of a demonic overlord. Warning: There's a Downer Ending. Plus it's downright scary.
- In Eyezmaze Grow
you have to figure out the right sequence to click the icons, where every icon adds to and evolves the scene.
- Farnham Fables
- Fatty Bear
- Fenris High, a currently in-development Bara Genre indie game that pays homage to the Elvira series and Waxworks (1992).
- Flight of the Amazon Queen only really began once the titular aircraft lost the ability to fly, making the game somewhat mislabeled.
- Foreign Creature
- Four Last Things
- Free Icecream
- Full Pipe is a rather strange Russian example of the genre, where a man enters a giant sewer maze to get his shoe back.
- The Fog Fall is a creepy escape-the-room (or rather escape-the-bomb-shelter) game set around a post-atomic disaster.
- Framed! (2004): Jamie finds his girlfriend Eleena dead. He gets arrested by the police and charged for her murder. Jamie must escape, investigate, and find out who is responsible for the murder.
- Fran Bow
- Frankenstein Room Escape
- Freddi Fish
- The Gabriel Knight series.
- Gadget: Past as Future
- GARAGE: Bad Dream Adventure, former lost media.
- Garfield's Scary Scavenger Hunt
- Geisha
- Gibbous - A Cthulhu Adventure
- Gods Will Be Watching
- Goetia
- Goliath The Soothsayer
- Gordak
- The Grey Rainbow
- Griswold the Goblin
- Harvester
- Happy Game
- Hell: A Cyberpunk Thriller
- The Hero of the Kingdom games are three separate adventures about The Hero's Journey to become, well, Exactly What It Says on the Tin.
- Hewitt
- The Hex uses a point-and-click control scheme for obtaining items and WASD to walk. At least, when you're in the Six Pint Inn...
- Home Safety Hotline
- The House
have you exploring a creepy Haunted House.
- Ignac is an oldschool LucasArts-style point and click about a boy who's been locked in the house by his parents as a punishment for a bad school grade, and has to find a way to escape.
- I Have No Mouth, and I Must Scream, a brilliant adaptation of the eponymous short story that expanded on the setting and uncovered the reasons for AM's hatred of humans.
- The Infinite Ocean
- In the 1st Degree
- The Inner World
- Innocent Until Caught series
- Investi-Gator: The Case of the Big Crime
- Isle of the Dead does this in certain segments, but it's otherwise an FPS.
- Jack French, an online detective game by Johnnybdesign.
- John Saul's Blackstone Chronicles: An Adventure in Terror, a video game adaptation of John Saul's novel series The Blackstone Chronicles.
- The Journey Down
- Jurassic Park (Sega CD)
- Kathy Rain
- King's Quest
- Lamplight City
- Lands of Dream
:
- Lands of Lore: The Throne of Chaos
- Last Half of Darkness
- Later Alligator
- Legends & Myths, which is rather obscure. As the title suggests, there's a lot of emphasis on teaching mythology, as the player must solve puzzles to rescue three cyclops children from an evil witch. There's also galleries of myth-based art and stories.
- Lighthouse: The Dark Being
- The Lion's Song
- Little Critter and the Great Race
- Little Wheel
- Logical Journey of the Zoombinis was a type of point and click game popular among schools due to its logic-based puzzles and games.
- The Longest Journey Saga
- The Longest Journey
- To a slightly lesser extent (less pointing-and-clicking and more running around using a D-pad/arrow key arrangement... even a bit of basic combat thrown in occasionally) its sequels:
- Loom actually got mocked because it's literally just clicking; there's no action cursors or verbs to cycle through.
- The Lost Crown
- Lost In Play
- Love You to Bits
- Lumino City
- LUNA: The Shadow Dust
- M:I-2: LeChuck's Revenge
- Madeline's European Adventure
- The Magic School Bus PC game adaptations
- Maggie's Apartment
- Maniac Mansion, and its sequel Day of the Tentacle.
- McPixel
- The Mental Series, or at least the second, third and fourth games (The Journey, In the Woods, and Mental Showtime).
- Metaphobia
- Mia's Big Adventure Collection; all games barring a print-shop Gaiden Game.
- Milkmaid of the Milky Way
- Minecraft: Story Mode
- Minotaur
- Monkey Island
- Monster Basement and its sequel, Monster Basement 2.
- Morningstar
- Motas
(Mystery of Time and Space, 2001) is believed to be the earliest Escape The Room game and has been the blueprint for many of the games created since.
- The Mummy Mystery
- Muppet Treasure Island
- Murder By Choice and Murder in the Alps both also follow under the Hidden Object Game genre.
- Museum Madness
- Myst
- My Teacher Is an Alien
- The Nancy Drew game series
- Neofeud
- The Neverhood and its sequel Skullmonkeys
- A New Beginning: A retired bio-engineer and a female time traveler work together to stop a Corrupt Corporate Executive from destroying the Earth's climate. However, not everything, especially the time traveler, is what they seem...
- The Night of the Rabbit
- Nine Hours, Nine Persons, Nine Doors
- Nippon Safes Inc.: An old Italian adventure game that garnered some success in European countries, about three misfits in a fictionalized, comical version of Japan. Has a sequel, The Big Red Adventure.
- Norco
- Odysseus Kosmos and His Robot Quest
- Ollo in The Sunny Valley Fair: A children's game in a Claymation art style.
- Orwell does this in the form of data mining, by having the player progress in the story by grabbing snippets of text and visual information to unlock related documents.
- Pajama Sam
- Paper Bride series
- Papers, Please: You play as a border guard in a fictional Communist country, checking papers and deciding if people should be allowed into the country, turned away, or detained.
- Paradigm
- PARANORMASIGHT: The Seven Mysteries of Honjo
- Phantasmagoria and Phantasmagoria: A Puzzle of Flesh.
- Pilgrim: Faith as a Weapon
- Pink Panther's Passport to Peril
- Pink Panther: Hokus Pokus Pink
- Piss, where you control a frequently drunk (or "pissed") female mercenary in a medieval fantasy world, who returns from a perilous mission only to discover her employer died and all his gold went to the underworld with him.
- Pity Party: You play as the birthday girl finding objects around her house or brought by the guests.
- Plague Of The Moon: You play as a witch named Alucarda, who - along with her mother, Margaret - was burned at the stake for witchcraft. Alucarda wants revenge. There are some Role-Playing Game elements mixed into it.
- Please, Don't Touch Anything takes a more minimal approach by positioning the player behind a singular control panel, with only the title and a cryptic wall poster as their instructions.
- Polcarstva
is a Living Artwork game with reasonably little gameplay at all. This game is all about visuals.
- The Portopia Serial Murder Case: Released in 1983, this is an Ur-Example of point-and-click mechanics.
- Post Mortem (2002)
- Primordia (2012)
- Przygody Reksia: The first game in the series, "Reksio i Skarb Piratów" (Reksio and Treasure of Pirates), is entirely played with the mouse. The rest of the games still rely mostly on the mouse, but contain a few levels that need the keyboard, with the keys displayed in the upper left corner of the screen.
- Putt-Putt
- The Rewinder
- The Riddle of Master Lu
- Riddle School
- Reisen
- Resonance
- Riddle Of The Sphinx An Egyptian Adventure
- Ripened Tingle's Balloon Trip of Love
- Röki
- Sabrina The Animated Series: Magical Adventure
- Safe Cracker
- Sam & Max Hit the Road and Sam & Max: Freelance Police
- The Samaritan Paradox
- Saw Games
- Scheming Through The Zombie Apocalypse
- Secret Files
- Shardlight
- Shiver
- Silverload - one set in the Wild West
- Sissy's Magical Ponycorn Adventure
- Smile for Me
- Something Strange About Uncle Howard
- Spaceship Warlock
- SpongeBob SquarePants
- SPY Fox
- Star Trek: Borg is a memorable Full Motion Video Star Trek tie-in example.
- Starship Titanic (by Douglas Adams)
- Stasis
- Strangeland
- Submachine started out as Escape the Room, and quickly became Exploration/Mystery.
- Superbrothers: Sword & Sworcery EP
- Syberia
- The Freewill Cycle
- The Tale of Orpheo's Curse, a tie-in game to Are You Afraid of the Dark?.
- Technobabylon
- Teenagent
- To Do List
- TOHU
- Tombs & Treasure
- Toonstruck
- Tormentum Dark Sorrow
- Totally Spies! 4: Around the World
- Trüberbrook
- Trace
- True Fear Forsaken Souls
- Tsioque, a hand-drawn adventure game about a Princess escaping the clutches of an evil Wizard while her mother is away.
- Tune Land
- The Ultimate Haunted House
- Virtual Nightclub
- The Visitor
- Vortex Point
- Voyage Inspired By Jules Verne
- The Walt Disney World Explorer, a 1996/1998 application featuring slideshows of the Walt Disney World Resort.
- Waxworks (1992) was HorrorSoft's last title, and is close enough to the Elvira games to be considered a spiritual sequel. The gameplay was more varied, the difficulty was higher, and the level of gore was jacked up considerably.
- What The Heck Will Elroy Do Next?
- the white chamber, a horror/sci-fi themed game which stars a girl who finds herself in a coffin on a spaceship and then a lot of scary stuff happens...
- Which Way Adventure
- Whiskers
- The Whispered World
- Whispers of a Machine
- Who's Lila?
- Windosill
: your goal is to help a toy boxcar get from one room to the next by interacting with all of the strange and wonderful sights around it.
- The X-Files Game, a horror and adventure game inspired by the famous TV show.
- The first half of YU-NO is a sci-fi point-and-click adventure with Visual Novel elements and Time Travel gameplay mechanics. The prologue and the second half, on the other hand, are straight-up visual novels.
- Yurukill: The Calumniation Games
- Zak McKracken and the Alien Mindbenders
- Zap and Andy: Get Outta Hell!, a currently in-development Bara Genre indie game that is a love letter to classic LucasArts titles.
- Zniw Adventure