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Video Game / Discworld

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A Point and Click game based on Terry Pratchett's book series of the same name, developed by Teeny Weeny Games and Perfect 10 Productions and released by Psygnosis in 1995 for the PC and Play Station. This game in question is very loosely adapted from Guards! Guards! with a lot of setting elements from Moving Pictures. It features the character Rincewind (voiced by Eric Idle) and the Luggage trying to stop a dragon summoned by an evil Brotherhood.

Pratchett's style of humour is incorporated into the game, making for various funny moments along the way. This game is also noted for being very difficult, with explanations not being given for the majority of the puzzles, meaning that often you will have missed one thing that looked like part of the scenery that could've been picked up.

A sequel, Discworld II, followed up a year later. You may also have been intending to find Discworld Noir.

Tropes in this game include:

  • Accidental Misnaming: The Arch-Chancellor keeps calling Rincewind "Breakwind".
  • A God Am I: Chucky the Jester's sidekick is the ringleader of the cult who dream of world domination.
  • And All I Got Was This Lousy T-Shirt: Rincewind is not rewarded for getting rid of the dragon because apparently "They only exist if you believe in them."
  • Bar Brawl: Rincewind starts one in the Broken Drum to distract the bouncer in order to get the drumstick on the bars sign.
  • Be Careful What You Wish For: The fishmonger (who is revealed to be a member of the Brethren) expresses a physical attraction to his produce, especially octopuses. Whether he still feels this way after what happens to him later isn't revealed, though he certainly doesn't enjoy it.
  • Berserk Button: Calling the librarian a monkey instead of an orangutan. It's possible for Rincewind to get hit six times during one conversation.
    • Even saying the word monkey gets his dander up, regardless of the context. When an Unseen U student does so much as say "Oh, who gives a monkey's?", cue the dreaded Tarzan yell.
  • Binomium ridiculus: The "Crockus Gittus, or common-or-garden boring old codger" Rincewind runs into.
  • Bling-Bling-BANG!: A plot point, the members of the brotherhood who summoned the dragon did so using golden items. Each of them as one, some overall common (A golden tooth, the bells on Chucky's hat) and others not (The chimney sweep pole). At one point you're asked to find them.
  • Butterfly of Doom: Done literally in the past. Rincewind must catch a butterfly in a park and let it go near a lamppost in the street, causing it to rain on a monk. Don't think about it too hard.
  • Beware the Nice Ones: The Barbarian warrioress is sworn to kill anyone who finds her sexually attractive. Her Chainmail Bikini doesn't help.
  • Boob-Based Gag: There's some boob-related humor in this game, including Big Sally's incredibly spacious bosom, the wannabe actress who augmented her bustline with a troll's fragments, and the Lady herself hiding Rincewind in her cleavage, much to his pleasure.
  • Breast Expansion: The maid in the psytrickiatrist undergoes one between acts 2 and 3 by using "silly-cones implants". Namely, by putting cones taken from the nearby troll's body in her bra. The whole thing is actually lampshaded by Rincewind.
  • Cannot Tell a Joke: A lot of the jokes are either incredibly lame puns or just really bad jokes.
  • Chainmail Bikini: The Amazon woman wears one and even refers to it as such, stating that it's quite impractical and only stays on due to the pressure: Everyone's eyes are running all over it.
  • Chekhov's Gun: Everything Rincewind picks up must be used for all of the puzzles, with the exception of a couple of useless items.
  • Cloud Cuckoolander:
    • A lot of the Wizards from the Unseen U. But particularly the Bursar and the Lecturer in Recent Runes.
    • The troll patient in the psytrickiatrist waiting room who says random words.
  • Comedic Sociopath: Rincewind apparently spends 8-9 solid hours in bed during the day, according to what he says if you examine his bed.
    • Access to Vetinari's palace is gained by causing the two guards to quarrel and hit each other.
    • Lampshaded by Rincewind himself if he drinks by mistake the truth serum and start listing all the "horrible" things he did.
  • Comically Invincible Hero: Rincewind is often threatened by Death himself but uses his razor sharp wit to get out of it.
  • Cool Sword: You have to obtain one which goes "doink". You have to find a dwarven smith to tune it so that it goes "ting!" instead. In the climax you use the spell to turn it into a missile... which sadly misses the dragon, forcing Rincewind to go through another.
  • Credits Gag: Terry Pratchett is credited as "Shouting at people".
  • Deadpan Snarker: Rincewind even has a conversation option that lets him be sarcastic and inflict bad jokes on the other characters.
  • Dirty Old Woman: Nanny Ogg will often flirt with Rincewind and request a kiss from him. You have to comply at least once to obtain her truth serum.
  • Disney Villain Death: You sent the Offlian Monk to one with a carpet. Though it's not the fall that kills him, but the horde of crocodiles waiting down below.
  • Dragon Hoard: Rincewind discovers the dragon's hoard, but his joy for becoming a rich man is short-lived.
  • Ear Trumpet: Windle Poons.
  • Easter Egg: An extremely well-hidden one in the PlayStation version has Rincewind claim he wants to be the first person in a game to say "Fuck".
  • Eek, a Mouse!!: The reason why Rincewind cannot enter the wine cellar at first.
  • Eldritch Abomination: Rincewind runs afoul of one of the Things from the Dungeon Dimensions on his way to the rim, a huge creature with a hundred eyes and purple skin. In a quite literal Deus ex Machina, he's rescued by the Goddess of Luck.
  • Extreme Omnivore: To complete the final act you have to feed Mambo the Swamp Dragon with several things including charcoal, soot and a lit firecracker.
  • Fetch Quest: Lampshaded at least once in the dwarven mine, where once Rincewind points out that everyone seems to want a favor from him the blacksmith immediately asks for tankard of elderberry wine for his job.
  • Filler: A lot of the puzzles, as the game admits when Rincewind meets the man responsible for their placement. The man basically states that they're padding.
  • Giant Space Flea Out Of Nowhere: The giant one-hundred eyed thing randomly met on a tropical island on your way to the edge. The Lady pulls a literal Deus ex Machina and scolds the Fate for using it before releasing Rincewind.
  • Hurricane of Puns: Many dialogues with characters will result into this.
  • Idiot Ball: Done a few times by a lot of characters just for laughs.
  • Incredibly Lame Pun: Quite a lot. Lampshaded by Rincewind.
  • Informing the Fourth Wall: "That doesn't work!" was Rincewind's response to incorrect item combinations. Rincewind has more reactions to bad combinations in the sequel.
  • In Name Only: Rincewind does not behave like the Lovable Coward and reluctant Action Survivor we all know and love from the books, to say the least, and he even is on bad terms with the Librarian for some reason. Also, in a minor but significant example, the University kitchens are small, dirty, and manned by one silly cook.
  • Jump, I'll Catch You!: Quest items that are dropped from above and are still needed are usually caught by the Luggage.
  • Killed Off for Real: When the Dragon goes on a rampage you can occasionally see her attack and burn the various members of the brotherhood. At least a couple of them are implied to have died for real in the last act where you changed the past so that there's no dragon.
  • Kleptomaniac Hero: Rincewind spends most of the game taking numerous items needed to complete quests. The game lampshades this when Nobby notes that numerous items have gone missing as though someone has been swallowing them.
  • Lady Land: Both the Braggart and the Sailor mentions a land inhabited by Amazon Women. Details are scarce, but both tales involves custard and tea.
  • Laxative Prank: More like Prune Prank. In order to get the Fisherman's belt with the Golden Buckle, Rincewind must put prunes in his caviar. Of course, he needs to put a tied-up octopus in there first...
  • Look, a Distraction!: First with a huge, purple thing with a hundred eyes behind the Archchancellor which turns out to be real later and later in a puzzle in the Broken Drum where you have to trick the braggart into drinking a spiked ale.
  • Makes Sense In Context: Most of the solutions for the puzzles require you to think outside of the box.
  • Marshmallow Hell: From the Lady herself. Rincewind is quite reluctant to leave.
  • Moon Logic Puzzle: Terry Pratchett jokingly summed it up as follows:
    Pratchett: "To get the walkthrough, you have to take the sponge from Nanny Ogg's pantry and stick it in the ear of the troll with the tutu, then take the lumps and put them in the pouch with the zombie's razor."
    • The back of Discworld II's CD case even had the answers to several of the first game's puzzles.
  • Mr. Exposition: Several times a little man in glasses and a Hawaiian shirt (possibly Twoflower) shows up to explain certain facts about the Discworld, such as why The Librarian is an orangutan.
  • Ms. Fanservice: The Red Sonja lookalike.
  • Never Smile at a Crocodile: Offler the Crocodile God is much more crocodilian in this game. It's also implied that the river at the bottom of the gorge where his temple is located is infested with them.
  • Never the Selves Shall Meet: In the past you can stumble into a drunk Rincewind in the park and even have to interact with him.
  • Nice Job Breaking It, Hero: Act II of the game consists of Rincewind freeing the dragon from the Brotherhood's control- and once free, the dragon decides to take vengeance on the city. Plus, since Rincewind infiltrated the ritual in the past and was there with the Brothers in order to find out their identity now the Dragon wants to roast him as well.
  • No Fourth Wall: Rincewind sometimes points out that the scenery is made of cardboard and sometimes takes the cursor away if you examine him with it.
  • Optional Sexual Encounter: You can seemingly have one with Big Sally if you bring her certain things. Subverted, her "special" consist in an excellent... custard. Also, it's not actually optional, as it's necessary to acquire a key item.
  • Pixel Hunt: Used for several puzzles and often far more obscure than they should be thanks to the heavily pixellated graphics. Also used in the sequel, but made less obnoxious due to the higher resolution sprites.
  • Red Herring: Some of the items you have to recover aren't actually useful at all in your quest.
  • Running Gag: Whenever someone says the word "Monkey" out loud, the Librarian (who is an Orangutan, and therefore an ape) will enter the scene with a Tarzan yell and hit the culprit over the head.
    • Whenever someone is hit on the head and sees stars or birds, he asks "Did you get the number of that donkey cart?" One such victim should be given a cart number to advance the plot.
    • Also custard is mentioned (and sometimes, used) in the game quite a lot. You even have to use one of Nanny Ogg's love potion-laced custard pies to solve the last puzzle.
    • People referring to Rincewind's robe as a "dress" much to his dismay.
    • Nearly once per arc Rincewind will start badmouthing the Dragon... who appears in the same room as him, Scare Chord included as she interrupts Rincewind, who promptly tries to correct himself.
    • Once per episode Death appears near Rincewind to taunt him as he's doing something incredibly dangerous or stupid, like dangling from the top of a clock tower or putting a keg of powder in a chimney. When Rincewind is seriously risking his life fighting the Dragon in the end he's nowhere to be seen... and finally arrives after everyone else has left, complaining and stating that it was not his fault.
  • Shout-Out: If you examine the grain you collect from the livery stable, Rincewind will comment, "Quadrotriticale, I presume." Although he pronounces it "quadro-try-ti-kale" rather than the correct "...tritt-i-kay-lee" (this is Discworld, after all).
  • The Shrink: Rincewind must go to the local Psychitrickarist to get a butterfly net, and to setup a meeting with the Milkmaid and the Barber.
  • Simultaneous Arcs: The events of Guards! Guards! happen concurrently with those of Moving Pictures.
  • Stable Time Loop: Near the beginning of the game Rincewind gets smacked in the gut and inexplicably coughs up a frog. The frog becomes an inventory item, and later you travel back in time to the previous night where Rincewind has to stuff the frog into his past self's mouth while he's passed out.
  • Torture Technician: The title to this is "Information Retrieval Technician", the tax collector who lost his job get promoted to this.
  • Victoria's Secret Compartment: The Lady rescues Rincewind from the Thing by hiding him in her godly cleavage. Played for laughs with Big Sally, who's seen tucking a coconut, an egg and a whole sack of flour down there.
  • Violation of Common Sense: Among others, you have to deliberately start a fight in a pub full of nasty-looking barbarians, dangle from a flagpole at the top of a tower and put a keg of powder in a fireplace.
  • What Did I Do Last Night?: A minor point. Rincewind tastes Counterwise wine, but doesn't feel anything. Then the barman asks if he remembers last night. Surprised Rincewind admits that he can't remember anything. That's the way this wine works. Later Rincewind travels to yesterday night and finds himself passed out on a park bench. Yet he starts the game in his own bed in the Unseen University, which means he somehow got there from the park.