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Farnham Fables is a series of episodic Point-and-Click Games by Ethrea Dreams. The games are set in the Kingdom of Farnham, a region in an alternate version of Earth which is roughly geographically analogous to New England. Although the world is similar to our own in many ways, it also has key differences, such as the presence of Humanoid Animals and the existence of supernatural phenomena and creatures.

Each episode tells a mostly-independent story, albeit with the occasional Call-Back or Foreshadowing linking the games together. A key feature is that these games absolutely embrace the Combinatorial Explosion trope: every single possible action that can be taken will result in a unique response.

Some of the episodes are free to download on the Ethrea Dreams website or itch.io, with more of them becoming free as more installments are released. They are also available on Steam. So far, the following episodes have been released:

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  • The Three Princes: Fredrick, Flewdor, and Philip, the princes of Farnham, travel to a village inhabited by native lizard people in search of a medicine that can cure their father. Along the way, they end up rescuing a little girl from a rampaging beast. The Pilot Episode of the series, with quite a lot of Early Installment Weirdness. Released on April 27th, 2014.
  • The King's Medicine: Basically a rewritten version of the pilot, with an added Framing Device of the King of Farnham telling the story to Naigye and Calnique Isia, Rat People who were visiting the castle. Released on June 20th, 2015.
  • Just Another Sunday: The Edisons, a family of Lizard Folk farmers, come back from church one Sunday morning, only to find that the gate to their cow pasture has been broken and one of their cows has gone missing. It's up to Wendy to find the lost cow, help fix the gate, and cheer up her sister Winona, who blames herself for the incident. Released on September 1st, 2016.
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  • Animals at School: Prince Philip Farnham is ready to give the students of Brown Forest Elementary School a special presentation about rare mythical creatures. Unfortunately, an incident leads to the animals running amok in the school, and Philip takes upon the task of convincing them to return to the gym. Released on December 18th, 2017.
  • Little Dog Dreams: Theresa Doyle has a strange dream in which she is visited by Althea the Nightmare, who imposes a quest upon her: she must collect the six Rainbow Keys in order to cross the peanut butter river and reunite with her friend Andrew. Released on August 22nd, 2019.


These games contain examples of the following tropes:

  • Accidental Nightmare Fuel: In-Universe, Theresa finds the "Sad Spud" poster in the school's front hallway, which depicts a potato with a face and humans legs, oddly unsettling.
  • Addressing the Player: Hitting "P" on the title screen will let you create a profile file, which contains your name as well as which episodes you've completed. If you have a profile file loaded, instances where the narration addresses the player (usually as "dear viewer") will instead use your name, and a few interactions will be slightly altered depending on which episodes you've played.
  • Adult Fear: In Episode 1, Rachael is terrified for her daughter Gloria: not only has she gone missing, but there's been reports of a vicious beast roaming the woods. Thankfully, the princes manage to bring her home safe and sound.
  • Alliterative Family:
    • The three princes of Farnham are Fredrick, Flewdor, and Philip (whose name doesn't start with an "F" but still has an "F" sound), and their father is named Ferdinand.
    • The Edisons all have first names which start with a "W": Winifred, Wilford, William, Wendy, and Winona.
  • Anachronism Stew: Subverted Trope. Episode 1 mostly looks like it's set in medieval times, other than Cally's Freya doll, the presence of a modern bus stop, and Keith speaking in hippie slang. Playing Episode 2 immediately makes it clear that the time period is actually modern (more specifically, The '90s), and that the Farnham royal family are the unusually old-fashioned ones.
  • And Now for Someone Completely Different:
    • Episode 1 starts with the player controlling Cally. Once she meets the King, control switches to the three princes as Cally listens to the story of what they did.
    • At the start of Episode 2, you control Wilford in the Fellowship Hall of the church. Once he gets back home, Wilford takes a nap, and control switches to William and Wendy. William leaves the party soon after in order to look after the broken gate. Finally, at the end of the game, Winona briefly becomes playable alongside Wendy.
    • In Episode 3, you start off as Theresa as she makes her way to class. However, she encounters the manticore in the classroom, at which point Philip takes over as the main character for the rest of the episode.
  • Anti-Frustration Features: Pressing X or the middle mouse button will highlight every interactive object in the room, reducing the tedium of Pixel Hunting.
  • Author Avatar: Andrew Tallini, the games' creator, does exist within the universe of Farnham Fables. However, since he lives in the "real world", he doesn't get to interact much with his creations very often. So far, he only briefly appears in Episode 4 during the ending, when Ethrea links him into Theresa's dream.
  • Barbie Doll Anatomy: Kinda. Topless female characters do have visible nipples, but no one has visible genitalia, even when they're naked.
  • Beast Man: Animal humanoids of many species, including mammals, reptiles, fish, and birds, coexist with humans. In pretty much every respect, they are human, aside from their external appearance: even the non-mammalian characters have hair and breasts.
  • The Big Guy: Of the three princes, Fredrick is the physically strongest and most combat-oriented one. His item is a sword, and he's the one who defeats the rampaging boar in Episode 1. However, he is also a Technical Pacifist who prefers to avoid combat and killing whenever possible, which is why his sword is blunted in order to avoid dealing fatal wounds.
  • Bully Hunter: Many of the interactions with Lafonda in Episode 3 mention that she tends to get into fights with bullies. Angelica and Janine, the class bullies, are said to fear her, while other students respect her for standing up for the weak. Her teacher, Mrs. Benheimer, sometimes has to step in to stop Lafonda from going too far, but she still acknowledges her strong moral compass.
  • Call-Back: Since each episode tells mostly self-contained stories, minor nods to previous episodes are the primary method of establishing continuity.
    • In Episode 2:
      • Trying to talk to Cally in the fellowship hall will mention that she's been talking about her trip to the castle, which is the Framing Device of Episode 1.
      • If you look at Rick Simmons in the fellowship hall, the narration will mention that he's the bus driver from Episode 1.
      • While Winona is getting her nails painted, she also mentions that Cally went to the castle and met with the King.
    • In Episode 3:
      • Philip can find various blue-painted items around the Edison's farm. During the previous episode, Wendy can use her nail polish to color these items.
      • Looking at Lucy Simmons, the second grade teacher found at the pasture, will have Philip realize that she's the wife of the (unseen) bus driver who took him and his brothers to Glekutsu Village in Episode 1.
      • If Philip tries talking to the cows after gathering all of the animals, he will overhear one of them complaining about Wendy ruining its "vacation". This is most likely the cow that escaped in Episode 2 and had to be led back to the pasture.
    • In Episode 4:
      • Looking at Theresa's homework will mention that she was supposed to turn it in today, and made a mistake when writing her name, but since classes were cancelled for the day she got the chance to correct it. All of this was also brought up in Episode 3.
      • You can ask Vincent about his work, and he'll mention that he's recovering data that was corrupted by a power outage. Said power outage was mentioned in Episode 3 as the reason why Theresa was late for school.
  • Carnivore Confusion: Animal humanoids are considered human in pretty much every respect, and this includes diet. Even humanoids based on herbivores are sometimes mentioned to eat meat, and there is no taboo against eating the flesh of one's non-humanoid counterpart (for example, the command "Give Billy Fischer to Bread" in Episode 3 will give a message mentioning that the shark humanoid enjoys shark meat sandwiches).
  • Cheerful Child: Winona is a very sweet and cheerful girl who loves hugs. Her grandfather Wilford describes her as "the sweetest little eight-year-old you'll ever meet" when talking to Luke. However, she does occasionally get bouts of self-loathing when things go wrong: for example, she irrationally blames herself for the escaped cow in Episode 2, but even in that case, she is quickly cheered up again by her Cool Big Sis Wendy and regains her sunny disposition for the rest of the episode.
  • Combinatorial Explosion: Every possible action that the player can possibly perform will result in a unique response (there are a few rare exceptions, but these are considered bugs and get filled in as soon as the game's creator is made aware of them). Some items even have multiple verbs associated with them, and the response may also change under certain circumstances. This is not limited to inventory items: you can try using anything in the room on anything else in the room, including the room itself and the player character. And using Item A on Item B will have different results than the other way around. The result is that there is a lot of text in these games. However, most of the actions consist of explanations of why the action wouldn't work or why the player character doesn't want to do it, sometimes with a description of what would happen if the character did want to do it.
  • Cool Big Sis: Winona Edison and her big sister Wendy both love each other very much. In Episode 2, when Winona suffers a bout of depression, Wendy comes to cheer her up by painting her nails while listening to her talk about her day.
  • Developers' Foresight:
    • In general, almost every possible interaction will yield a unique response.
    • The hidden "Nudie Mode" allows you to turn clothing invisible when you mouse over it. Obviously, you can see almost any character naked, but this also works on things like background elements and inventory items.
    • In Episode 1:
      • The fox will run to the south after smelling Gloria's clothes. The princes can either follow it directly, or take the long way around the forest; doing the latter will result in the fox being confused as to why you'd do that.
      • When Fredrick finds Gloria's skirt, you have to give it to Philip so he can show it to the fox and ask him to track Gloria. Once you've found her and brought her back home, Philip will hand the skirt over to Rachael. However, if you have Philip give the skirt to one of his brothers first, they will be the one to return it to her, with a unique sprite and dialogue depending on which one does it.
  • Dream Episode: Episode 4 starts with Theresa getting ready for bed. Once she's asleep, the rest of the game is set in her dream's world.
  • Dream Walker: The dreamgivers, Ethrea and Althea, are spirits which can enter people's dreams. Althea mostly uses these abilities to Poke the Poodle, like in Episode 4 where her "evil plan" basically consists of making Theresa do a Fetch Quest. The ending of that episode also reveals that Ethrea can link people's dreams together, which she does to Andrew in order to put an end to Althea's mischief.
  • Early Installment Weirdness: The pilot episode is noticeably different from the rest of the games, having lower-fidelity graphics and a different interface.
  • Expy: The Edisons are based on the Apple family from My Little Pony: Friendship Is Magic.
    • They're farmers who love apples and speak in a Southern drawl. The family members who get the most focus are one brother, who's the eldest, two sisters, and a grandparent.
    • Wendy, the older sister, is based on Applejack. She's kind, trustworthy, and a very hard worker, but can sometimes be a bit blunt. She's often seen wearing her signature brown cowboy hat.
    • Winona, the youngest sister, is based on Apple Bloom. She's very cheerful and energetic, but with occasional depressive episodes. She wears a pink ribbon in her hair.
    • William, the eldest brother, is based on Big Macintosh. He's the one who takes care of the heavy lifting around the farm, and is mentioned to rarely argue or raise his voice, though he will do it when pushed far enough.
    • Wilford is a Gender Flipped version of Granny Smith, being the above three characters' grandfather and raising them in their parents' stead (though one difference is that the Edisons' parents moved away to the city, while the Apple parents are heavily implied to be deceased).
  • The Face of the Sun: In Episode 4, the sun in the Desssert has a face, including sunglasses, of course. Theresa can also talk to it, and it'll comment on items you show it, sometimes with bad puns. Thanks to dream logic, it's safe to stare at it (but still rude, though thankfully the sun doesn't mind).
  • Fan Disservice: The Stylistic Suck Cheese Wedge Dating Sim in Episode 4 ends with the cheese wedge growing a human-like body, with the implication being that a sex scene is about to follow. The cheap, MS Paint-style artwork, combined with the typo-ridden Purple Prose, kills any sexiness the scene could have. Theresa's reaction is a mix of horror and embarrassment, followed by relief once she triggers a bad ending which cuts the scene short.
  • Framing Device: Once the prologue ends, Episode 1 has a framing device of King Ferdinand Farnham regaling Naigye and Calnique Isia with a story about his sons going on an adventure to find a rare medicine.
  • Furry Confusion: Animal humanoids are considered distinct from regular animals, and exist alongside their non-humanoid counterparts. An obvious example is the Edison's farm, which has horses and a dog, while horse and dog humanoids can be found in other episodes.
  • Good Shepherd: Pastor Luke Howards is a very nice man, and rather open-minded for a man of the cloth. He actually moved from England to Farnham because he disagreed with his old church's Heteronormative Crusader views, and is very relieved to see that Natick's First Baptist Church is much more tolerant (as evidenced by their acceptance of the lesbian couple Francine and Lacey Fischer).
  • Gotta Catch 'Em All:
    • Episode 3 revolves around Prince Philip gathering the escaped animals back to the school gym so he can give a presentation on them.
    • In Episode 4, Althea forces Theresa to find the six Rainbow Keys to make a bridge across the Peanut Butter River.
  • iPhony: There's a "Pear Ic" computer in the nurse's office in Episode 3. Interestingly enough, this is an In-Universe Shoddy Knockoff Product rather than a Bland-Name Product, as examining it will tell you that it's made using Apple IIc hardware, and that its makers are in legal trouble with Apple because of this. Actual Apple IIe computers can be found in the school's computer lab.
  • It May Help You on Your Quest: In Episode 3, Samantha Thompson (along with her brother Samuel) wants to make herself helpful to Prince Philip on his quest to find the escaped animals, so she gives him a hand mirror. At first, Philip doesn't know what it could possibly be used for, but it turns out to be how you convince the vain gryphon to get out of the bathroom (where he's obsessively looking at his own reflection in the mirror).
  • It's All My Fault: Winona suffers from mild depression. In Episode 2, this causes her to blame herself for the runaway cow, even though she really had nothing to do with the broken gate.
  • Lions and Tigers and Humans... Oh, My!: Humans coexist with Humanoid Animals, who are basically human in every way except external appearance.
  • Live Item:
    • In Episode 1, once you rescue Gloria, she's put into Fredrick's inventory as if she was an item, representing how she's being escorted by the princes.
    • In Episode 2, one of the chickens managed to escape from its coop. You can pick it up and put it back with the others, but trying to leave the chicken coop will result in the bird jumping out of your inventory.
  • Lizard Folk: Reptilian humanoids are not an uncommon sight in Farnham. Although they look like reptiles externally, their anatomy is mostly the same as a human's, as is the case with the other types of animal humanoids, meaning that they have Non-Mammalian Hair and Mammaries. Notable examples include the natives who inhabit Glekutsu Village, and the Edison family. They're definitely examples of Lovable Lizards rather than Reptiles Are Abhorrent (for example, the Edisons are expies of the Apple family).
  • Loads and Loads of Characters: Every character in these games has their own name, personality, and relationships (the command "Give Character A to Character B" will, in many cases, give a message describing how A feels about B). The episodic nature of the series means that any character could potentially get A Day in the Limelight.
  • Lovable Lizard:
    • The native lizard inhabitants of Glekutsu Village in Episode 1 are very kind people. Keith Spearhorn is a talented doctor who offers to make medicine for the princes at no charge if they find the missing ingredient, Gloria Moongrass is a sweet and energetic little girl, and her mother Rachael is a loving parent.
    • The Edison family are reptilian expies of the Apple family. Wendy is a Cool Big Sis to her cheerful little sister Winona, William is a diligent worker, and Wilford is very proud of his grandchildren for having these qualities.
  • Mistaken for Pedophile: Doesn't actually happen, but while Fredrick is comfortable enough with National Geographic Nudity to play with Gloria on the way to the village, he will refuse to do so while at the bus stop, citing this trope as the reason: since it's a much more public area, anyone who sees him with a naked lizard girl would probably get the wrong idea.
  • National Geographic Nudity: The women of Glekutsu Village see nothing wrong with going topless. However, it's mentioned that Dr. Keith Spearhorn going completely nude is considered unusual even by their standards.
  • New-Age Retro Hippie: Dr. Keith Spearhorn, who speaks in hippie slang such as "bummer", "good karma to you", and Like Is, Like, a Comma. He's also a nudist, which makes Philip quite uncomfortable.
  • Nightmare Weaver: As a dreamgiver, Althea the Nightmare can manipulate people's dreams, and is more malevolent than her Good Counterpart Ethrea. However, despite her scary title, she's actually a very downplayed version of this trope, as instead of giving people genuinely frightening nightmares, she mostly just causes a bit of mischief in their dream: in Episode 4, she visits Theresa's dream, but all she does is make her look for hidden keys.
  • Old Dog: Barnabas, the Edison family's dog, is an elderly bloodhound who can be found lazing at the stables in episodes 2 and 3.
  • One Steve Limit: Averted. Episode 3 has two Heathers (the hyena girl Heather Jones who waits outside the school, and the snake girl Heather Salan who can be found in the kindergarteners' and first graders' playground), and two Stacies (Stacy Andrews and Stacy Peters, who are both in the same class, which is lampshaded when you try giving one of them to the other).
  • Please Put Some Clothes On: Compared to his brothers, Philip is much less comfortable around naked people. He outright refuses to enter the nudist Keith's hut, turns his head away when handing Gloria's skirt to Rachael (who is topless due to National Geographic Nudity), and can ask her and her daughter to put more clothes on. In Episode 3, going to the Edisons' farm after gathering all of the animals will have Philip learn that they like to go topless when no one else is around, much to his embarrassment, and he will refuse to do most of the interactions with them.
  • Plot Allergy: Theresa is severely allergic to peanuts. In Episode 4, this means she has to find the Rainbow Keys so she can create a bridge across the peanut butter river, instead of just swimming across.
  • Plot Coupon: The six Rainbow Keys in Episode 4, which Theresa must collect in order to create the bridge across the peanut butter river.
  • Poke the Poodle: Althea fancies herself a "Nightmare" who visits people in their dreams to torment them. However, her idea of "torment" usually boils down to mild mischief: in Episode 4, all she really does is hide keys around Theresa's dream world and ask her to find them.
  • Prolonged Video Game Sequel: The first episode has only two major objectives: finding the mushroom and bringing Gloria back to the village. In the second episode, Wendy has to cheer up Winona, bring the escaped cow back to the pasture, and find William's toolbox and key, for a total of three main objectives. Episode 3 has five animals which Philip needs to help. Episode 4 has Theresa looking for six keys, some of which require multiple steps to obtain.
  • Promotion to Parent: After the death of their parents eight years ago, Vincent Doyle became a father figure to his little sister Theresa. In the beginning of Episode 2, Pastor Luke Howards mistakenly thinks that Vincent is actually her father.
  • Raised by Grandparents: In Episode 2, when talking to Luke Howards, Wilford can mention that his grandchildren, Wendy, Winona, and William,'s parents moved to the city, while they stayed on the farm, so he's the one who takes care of them.
  • Rat Folk: Humanoid rats are counted among the races of Farnham. The most notable ones are the Isia family. They are modeled after the Cleyran and Burmecian races of Final Fantasy IX (and Cally has a doll of Freya Crescent, making the resemblance more obvious).
  • Real-Place Background: Natick, Massachusetts, is a very important location in these games. It's also the hometown of the game's creator, Andrew Tallini, and many of the places you can visit in these games actually exist. For example, Episode 2 starts off at the Natick First Baptist Church. Lampshaded in Episode 4, where one area, the Unprocessed Section, uses a reference photograph, which was used for the forest entrance at the Edison's farm, as its background.
  • Retraux: Farnham Fables is heavily inspired by old-school adventure games, and its aesthetic reflects that. The graphics are limited to a 216-color palette, the screen resolution is 800x600, and music consists mostly of short MIDI tracks.
  • Royals Who Actually Do Something: The princes of Farnham are actively involved in their community:
    • In Episode 1, the three princes gather the missing ingredient for a medicine, and help find a lost girl.
    • In Episode 3, Philip offers to host a special presentation at the local elementary school, and takes on the responsibility of finding the animals when they escape.
  • Running Gag: Every episode has a pebble which can be picked up as an inventory item, even though it's never actually needed to do anything. Its only "use" is to see the potentially humorous interactions from trying to give it to or throw it at everything in sight.
  • Security Cling: In the opening of Episode 3, Theresa accidentally stumbles upon the escaped manticore in her classroom, and is absolutely terrified of the creature. When her brother Vincent picks her up to bring her to safety, she is shown tightly hugging him.
  • Shared Dream: Ethrea the Dreamgiver is able to create a dream-link between people, bringing them into another person's dream. In Episode 4, she uses this ability to bring Andrew into Theresa's dream, in order to put an end to Althea the Nightmare's mischief.
  • Shipper on Deck: The fact that Theresa's dream in Episode 4 contains Sweetie Graffiti with Vincent Doyle and Naigye Isia's initials indicates that she can tell that her older brother has a crush on Naigye.
  • Ship Tease: Between Vincent Doyle and Naigye Isia. In Episode 2, the command "Give Vincent to Naigye" will have Wilford think to himself that Vincent might interested in Naigye, while doing the opposite will mention that Naigye is less timid around him. This is reinforced in Episode 4, where the ZZT puzzle room contains a heart containing the initials "V.D + N.I".
  • Shout-Out:
    • In Episode 1, Cally carries a doll of Freya from Final Fantasy IX.
    • Some of the animals in Episode 3 have references in their names:
      • Charles the unicorn is named after Charlie the Unicorn.
      • Petey the phoenix is named after Peter, a phoenix in Shining Force II. Also, his word-salad speech comes from videos of Gotcha the Cockatoo, a YouTube channel which adds "subtitles" to recordings of their bird's screeching, and his leitmotif is inspired by a track from the game Gunbound.
      • Nidos the gryphon is a bit more obscure: his name is a reference to 2, the Ranting Gryphon, with the name "Nidos" coming from the number 2 in Japanese and Spanish.
    • Also in Episode 3, Heather Jones is reading The Hitchhiker's Guide to the Galaxy, and some of the fourth-graders can be seen playing on their Game Boy once you've helped a certain number of animals: Keaton Fischer is playing Metroid II: Return of Samus, while Stacy Peters and Lafonda Johnson are playing Double Dragon II together.
    • Episode 4:
  • Slice of Life: The second episode, aptly titled "Just Another Sunday", can basically be summed up as "Wendy helps out around the family farm." The closest thing to conflict is Wendy trying to convince a cow to follow her.
  • The Smart Guy: Flewdor is the most well-read of the princes. He owns a reference book of plants and mushrooms, which he brings with him in Episode 1, and he's the one who can tell which mushroom Dr. Keith needs to make the medicine. His unique verb is "Study".
  • Speaks Fluent Animal: Philip is able to talk to animals. In Episode 1, he communicates with a fox in order to cure it of its illness and have it track the lost Gloria, and in Episode 3 he uses this talent to convince the escaped creatures to wait for him in the gym.
  • Stylistic Suck: The Cheese Wedge Dating Sim in Episode 4 brings together all of the traits of the worst in the genre. Purple Prose filled with spelling errors, awful art, choices that don't actually matter, a pointless and frustrating mini-game with a Game-Breaking Bug that thankfully gives the player infinite lives, and one part where you have to give three items to progress with no indication of what these items are. Good thing Theresa is the one who has to endure all of these flaws, and not us!
  • Sweetie Graffiti: The ZZT puzzle room in Episode 4 contains a heart with the initials "V.D + N.I" written on it, surrounded by other graffiti-like comments. Given how it's a Dream Episode starring Theresa, this indicates that she's a Shipper on Deck for Vincent Doyle (her big brother) and Naigye Isia.
  • Technical Pacifist: Fredrick doesn't kill, but that doesn't mean he can't fight. He intentionally keeps his sword dull in order to avoid causing lethal wounds, but he does know how to use it, and having him swing it at you will still be rather painful, as the boar in Episode 1 found out.
  • They Have the Scent!: In Episode 1, the princes are looking for Gloria, a girl who got lost in the woods. Finding her requires Prince Philip to treat a sick fox, then give it Gloria's skirt, which they found in the woods, so it can track her scent to a hidden clearing.
  • Tickle Torture: Can happen in two optional scenes in Episode 4, both of which end in a fourth-wall breaking Snap Back:
    • The dark forest is guarded by tickle vines, magical plants which tickle unsuspecting passersby. To enter the forest, Theresa needs to put on protective boots. If she takes off the boots inside the forest, or gets teleported inside while barefoot, and tries to leave without putting them back on, well...
    • Theresa enters a trailer which supposedly belongs to Yvonne Stroker, a Mad Scientist obsessed with tickle torture. If certain conditions have been met, Theresa can subject dream versions of her bullies, Angelica and Janine, to a bit of tickling in the Tickletron... but once she thinks they've had enough, she realizes that she has no idea how to actually stop the machine, and every button she pushes just ends up increasing the intensity.
  • Unfortunate Implications: An In-Universe example. In Episode 3, if Philip tries talking to the "Sad Spud" poster, he will comment that although the intended message is "drugs will make you sad and miserable", it comes off as implying that depression is caused by drugs.
  • Useless Item: Not every item is actually useful. Episode 2 has 23 items that can be picked up, but only 5 of them (the nail polish, rope, shovel, toolbox, and key) are actually needed to finish the game. The other items are only there for the sake of seeing the many responses you can get from trying to use them on everything else.
  • Video Game Caring Potential: There are various actions you can do which have no bearing on your progress in the games, but are still nice to do:
    • In Episode 1, Fredrick can playfully hug, kiss, and tickle Gloria and Rachael. In Episode 2, Wendy can do the same to Winona and William (minus the kissing, due to them being her siblings).
    • In Episode 3, after helping out the animal in the respective rooms, Philip can wipe the smudges on the mirror from the gryphon kissing it, and put away a misplaced book in the library. The narration will mention that you didn't need to do that, but that it was nice of you to do it anyway.
  • What the Hell, Player?: Certain actions will generate an unamused or disturbed response from the narrator or characters:
    • In Episode 1:
      • Having Flewdor or Philip ask Rachael about why she's topless will not go over very well if he does it before rescuing Gloria. However, she will be more open to explain once her daughter is safe.
      • Having Fredrick swing his sword at Gloria in will have the narration explain that Fredrick shows her some sword moves, followed by "That's what you meant, right?"
    • In Episode 2, Wendy will NOT be happy if you complete all of the main objectives without making her put on her favorite hat.
      "TOOK YOU LONG ENOUGH, GEEZ!"
    • In Episode 3, trying to throw the pebble at most of the characters will give you a description of how they'd react to being hit with a rock. And yes, it would make some of them cry.
    • In Episode 4:
      • If you swing the shovel at Angelica and Janine, Theresa will actually do it, chopping their heads off. Since it's just a dream, their heads grow back, and the narration tells you that this would have been a pretty awful way to get past them.
      • Making Theresa gives the drunk skeleton's keys to the clown butt will result in her nearly crossing the Despair Event Horizon and giving up on the whole game, before she remembers that she can interpret commands however she wants. She then decides to just not do it.
  • Wholesome Crossdresser: In Episode 3, Steve Jones, one of the schoolkids, can be seen wearing a pink dress in the playground. Most of his classmates don't seem to mind this and have a positive opinion of him.
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