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Video Game / Garfield's Scary Scavenger Hunt

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Guess what lured Garfield into the Creepy Basement
Garfield's Scary Scavenger Hunt is a series of 2 online games found on Garfield's official website that involves the player controlling Garfield to find sugary sweet snacks (all of them being pastry) in a haunted mansion filled with monsters. There is no time limit, but Garfield does have a maximum of how many times he can be scared before he runs off and quits the game.

The first game was released in 2002 and can be played here.
The second game Donuts of Doom was released in 2003 and can be played here.

SPOILERS BELOW! Read at your own risk if you haven't played (and completed) the games yet.

The Scary Scavenger Hunt series of online games features examples of:

  • And Your Reward Is Edible: The main goal and rewards for this game are sweet foods usually eaten for breakfast or dessert.
  • Big Eater: Garfield as usual, devouring all the donuts he found when the player wins the game.
  • The Cameo:
    • Jon is in the first game refusing to help Garfield and join him on the scavenger hunt but does give him some helpful tips. In the second game, he makes a woman's scream while taking a bath naked in the upstairs bedroom as the famous Psycho shower music plays.
    • Odie is in the second game, but all he does is scare Garfield by showing him he's been webbed up by spiders.
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    • Liz appears as a voodoo head in the second game.
  • Creepy Basement: Lyman was found to be chained as a starving prisoner here. We never know who chained and put him there, or why he was taken prisoner.
  • Creepy Changing Painting: In the second game, a painting of a man sitting in a chair keeps changing off-screen so that the man disappears from the picture altogether or the picture is flipped upside down.
  • Hammer Space: In the second game, Garfield can actually walk through tiny mouse-holes in the wall and teleport into another room, but that's not the weirdest part yet. What is is that Garfield can actually teleport into a room when he entered a mouse-hole in a room on the opposite side of the house!
    • By the way, just how did Garfield carry all those pastry on him without a need for a backpack or cart?
  • Harmless Villain: In spite of the game featuring a werewolf, a vampire, a mummy, a Frankenstein's monster, ghosts and all - there really is no graphic violence most likely because these games are intended for children. The "horror movie" monsters in the games don't seem too interested in attacking Garfield, they just want to give him a good scare and the worst physical harm they can inflict on Garfield is a heart attack. Who knows why they won't attack him - maybe it's because he's just a cat and the victims they go after are usually human.
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  • Haunted House: In the first game, Garfield went inside it reluctantly to find donuts. In the second game, he suddenly found himself in the basement and was brought back to the house against his own will. We never know how he got back in, other than there's a chance that the monster(s) living in the house snatched him back.
  • Level Ate: The games are all about sweetening foods that Americans love eating for breakfast and dessert after dinner.
  • Mythology Gag:
    • Binky the Clown appears in toy form in the first game and bobblehead form in the second game.
    • Lyman, who last regularly appeared in the comics in 1983, plays a critical role in the first game because you (Garfield) need him to find the Blueberry Muffins. In the second game, he's a decapitated head.
    • Orson Pig and Wade Duck from Jim Davis's lesser-known U.S. Acres are in the second game. Fans who watched Garfield and Friends would know who they are.
    • In the first game, all the library's books are named after real-life Garfield books - most are comic compilations, while the others are joke books ("Never Accept" and "Insults").
    • In the memory music puzzle in the first game, the trumpet makes a composition that you frequently hear on Garfield and Friends. It goes like Do Do Do Me Sol Me Sol Me Do.
  • Off with His Head!: What became of Lyman and Orson Pig in the second game.
  • Product Placement: The games promotes Perfection Pastries, a bakery that used Garfield for promotional purposes. Perfection Pastries put Garfield and Odie smiling and happy on their boxes.
  • Reverse Psychology: Jon telling the player (Garfield) to stop giving mice to cheese.
  • Rodents of Unusual Size: In the first game, if you (Garfield) don't give cheese to the mouse guarding the donuts, he'll turn into a giant bloodcurdling mouse.
  • Shout-Out: In the second game, there's a nod to Creature from the Black Lagoon. However, you might not want to click on it cause it'll make your Scare-o-meter go up.
  • What Happened to the Mouse?: In the first game, Lyman suddenly vanishes once you (Garfield) are informed by him you should check the fireplace and then you exit his cell.

Example of: