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Video Game / Garfield's Scary Scavenger Hunt

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Guess what lured Garfield into the Creepy Basement

Garfield's Scary Scavenger Hunt is a series of two online games found on Garfield's official website that involves the player controlling Garfield to find sugary sweet snacks (all of them being pastry) in a haunted mansion filled with monsters. There is no time limit, but Garfield does have a maximum of how many times he can be scared before he runs off and quits the game.

The first game was released in 2002 and can be played here.
The second game Donuts of Doom was released in 2003 and can be played here.

SPOILERS BELOW! Read at your own risk if you haven't played (and completed) the games yet.


The Scary Scavenger Hunt series of online games features examples of:

  • Ambiguous Situation: Who put Lyman in the basement??
  • And Your Reward Is Edible: The main goal and rewards for this game are sweet foods usually eaten for breakfast or dessert.
  • Best Out of Infinity: In the Shell Game, you have to win 3 out of 5 rounds. Once you do, the skeleton you're playing against asks to go for 5 out of 7. You can either decline and get the donuts right then, or accept. Winning 5 out of 7 gets you the donuts.
  • Big Eater: Garfield as usual, devouring all the donuts he found when the player wins the game.
  • The Cameo:
    • Jon is in the first game refusing to help Garfield and join him on the scavenger hunt but does give him some helpful tips. In the second game, he makes a woman's scream while taking a bath naked in the upstairs bedroom as the famous Psycho shower music plays.
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    • Odie is in the second game, but all he does is scare Garfield by showing him he's been webbed up by spiders.
    • Liz appears as a voodoo head in the second game.
  • Creepy Basement: Lyman was found to be chained as a starving prisoner here. We never know who chained and put him there, or why he was taken prisoner.
  • Creepy Changing Painting: In the second game, a painting of a man sitting in a chair keeps changing off-screen so that the man disappears from the picture altogether or the picture is flipped upside down.
  • Hammerspace:
  • Harmless Villain: In spite of the game featuring a werewolf, a vampire, a mummy, a Frankenstein's monster, ghosts and all - there really is no graphic violence most likely because these games are intended for children. The "horror movie" monsters in the games don't seem too interested in attacking Garfield, they just want to give him a good scare and the worst physical harm they can inflict on Garfield is a heart attack. Who knows why they won't attack him - maybe it's because he's just a cat and the victims they go after are usually human.
  • Haunted House: In the first game, Garfield went inside it reluctantly to find donuts. In the second game, he suddenly found himself in the basement and was brought back to the house against his own will. We never know how he got back in, other than there's a chance that the monster(s) living in the house snatched him back.
  • The Maze: In the second game, you have to find your way through a hedge maze before you can exit the house.
  • Mythology Gag:
    • Binky the Clown appears in toy form in the first game and bobblehead form in the second game.
    • Lyman, who last regularly appeared in the comics in 1983, plays a critical role in the first game because you (Garfield) need him to find the Blueberry Muffins. In the second game, he's a decapitated head.
    • Orson Pig and Wade Duck from Jim Davis's lesser-known U.S. Acres are in the second game. Fans who watched Garfield and Friends would know who they are.
    • In the first game, all the library's books are named after real-life Garfield books - most are comic compilations, while the others are joke books ("Never Accept" and "Insults").
    • In the memory music puzzle in the first game, the trumpet makes a composition that you frequently hear on Garfield and Friends. It goes like Do Do Do Me Sol Me Sol Me Do.
  • Off with His Head!: What became of Lyman and Orson Pig in the second game.
  • Product Placement: The games promotes Perfection Pastries, a bakery that used Garfield for promotional purposes. Perfection Pastries put Garfield and Odie smiling and happy on their boxes.
  • Reverse Psychology: Jon telling the player (Garfield) to stop giving mice to cheese.
  • Rodents of Unusual Size: In the first game, if you (Garfield) don't give cheese to the mouse guarding the donuts, he'll turn into a giant bloodcurdling mouse.
  • Screamer Prank: In the second game, clicking on one painting in the hall will zoom in on it and tell you to examine it closely. After a while, it will startle the player.
  • Shell Game: In the second game, there are some donuts on a serving platter under a lid. Before you can get it, you have to win a mini-game where the platter is swapped around with two others and you have to keep track of where it is.
  • Shout-Out: In the second game, there's a nod to Creature from the Black Lagoon. However, you might not want to click on it cause it'll make your Scare-o-meter go up.
  • Wham Shot:
    • Lyman is alive, chained up in the basement and starving. Garfield is very surprised to see him, since he didn't appear in the comics for decades.
    • In game two, Garfield finds Lyman's head in the oven.
  • What Happened to the Mouse?: In the first game, Lyman suddenly vanishes once you (Garfield) are informed by him you should check the fireplace and then you exit his cell.


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