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The first game of the series.
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The Grow games are a series of quirky Flash puzzles made by On. You control a Sugar Bowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.

The appeal of the games lies in the cartoon humour and surreal events that you trigger as you explore the possible sequences and get closer to the solution. Sometimes, the wrong choices can be almost as entertaining as the right ones.

All the games are available to play online on Eyezmaze, the author's website, which also have other games with a similar ambiance by the same person. (The website is under reparations since Flash's death)

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The author also made Grow Comics, has a Youtube channel and a Twitter account where he posts news and occasionally do games with audience participation.


    Game list 

Main series:

  • Grow ver.3 (Was renamed Grow Planet on the HTML version): The original Grow game, set on a red ball, remade to include a secret second ending. 12 items - the most in the series.
  • Grow RPG: The second in the series. Fantasy-themed, with RPG elements, but does not play like an RPG. 8 items.
    • Grow RPG Sigma: A Japan exclusive phone game that adds a second level. 5 items.
  • Grow Cube: Third game in the series, set on a big cube made of smaller cubes. 10 items.
    • Grow Cube Omega: A Japan exclusive phone game that adds a mini-game on a second cube where you must evolve ten colored birds.
  • Grow ver.1: A departure from the classic Grow gameplay. You have a ball. What will you do with it? Choose between 2 items to advance to the next stage.
  • Grow ver.2 (was renamed Grow Jungle in the cellphones versions): Place geometrical shapes who turn into strange woodland creatures. 6 items.
  • Grow Tower: Build a tower so you can turn the sun back on. 5 items.
  • Grow Island: Construct an island utopia. Commissioned by the Shibaura Institute of Technology, which is why all the panels are related to science and engineering. 8 items.
  • Grow Valley: a Spiritual Successor to Grow Island, and commissioned by the same university. The "items" are actually engineers of different expertises. 7 items.
  • Grow Cannon: Wake up a sleeping man by firing a cannon at different plots of land to evolve them. Seven locations, ten shots.
  • Grow Maze: Navigate a maze and combine items at various points to bypass obstacles and reach the end square. Contain some Grow sections with either 2 or 3 items with always the same 6 items you collect.
  • Grow Clay: An advergame for TECROSS a Japanese company. Unique in that the game is done in clay. Have 4 levels with gradually more items for each.
  • Grow Park: Originally android exclusive. You construct a park. Like most grow games there are alternate scenarios which play out if you get the wrong order, unlike earlier grow games once your park is grown, you see little people playing in your park. There are 150 in total, so you have far more incentive to see wrong combinations than you otherwise would have. 6 items.

Minigames:

  • Grow nano ver.0: A departure from the classic Grow gameplay. While keeping the "growing" theme, this is a mouse-clicking test of reflexes and memory.
  • Grow nano vol.1: Another departure from the usual style; this is a Pixel Hunt version of the previous game. By popular demand, later games returned to the original format.
  • Grow nano vol.2 (was renamed Grow Sun Boy in the HTML version): Help someone rescue a baby bird. 3 items.
  • Grow nano vol.3 (was renamed Grow Recovery in the cellphones version): Help a sick guy to recover. 6 items.
  • Grow nano vol.4 (was renamed Grow Figure in the HTML version): In early 2011 a fan made the creator an EyezMaze ceramic figurine, and this game has you create the figurine. 4 items.
  • Grow Ornament: Decorate a Christmas tree. 6 items.
  • Grow Cinderella: Based on the Cinderella tale. This game has a mechanic where every items turn into differents things when you place them. 6 items.
  • Grow Comeback: Help a retired hero fight a monster one last time. 6 items.

Grow Tropes:

  • Advertisement Game:
    • Grow Island and Grow Valley are advertissment for the Shibaura Institute of Technology.
    • Grow Clay is an advergame for the Japanese company "TECROSS".
  • Afraid of Needles: The sick Onky from Grow Nano vol.3 avoids the shot from a big syringe if he's not sleeping.
  • Alien Sky: In the secret ending of Grow Cinderella, the sky turns orange after the purple Onky steals the fairy godmother's magic staff, which is fitting since the secret ending is Halloween-themed.
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  • All There in the Manual: The name of some creatures are often found in side games by On, notably the Hatch games.
  • Amazing Technicolor Population:
    • The Onkies can be of various colors. Usually, it depends on the gender and the age, but in some games, their colors represent their specialities.
    • Tonties also have various colors that tell their roles.
  • Audience Participation: In October 2018, On made an audience participation game called Grow RT on his Japanese Twitter account. The game consisted of an image of a creature and gave the audience two choice of how the creature would evolve, similarly to how Grow ver. 1's gameplay works. If the image would get enough reteweets, the creature would evolve and the audience would be presented with two new options to choose from (All steps can be seen here on reverse order). The game got interrupted a week later due to the creator's health problem. In December 2020, he tried the concept once again on his more popular English account (All steps can be seen here). Once there was not enough people to reach the next evolution step (largely because the game went on a little hiatus), he decided to conclude the game with an animation that was made thanks to the specific choices the audience made during the Twitter game.
  • Author Avatar: A recurring group of characters in the Grow games and other games by On are a family of four Onkies based on On's own family. The family is composed of a yellow man based on On himself, a pink woman based on On's (now ex-) wife and an orange child and a green baby based on their sons. As of April 2021, On started to represent his youngest son as blue rather than green.
  • Babies Ever After: After you finish Grow Maze, you can visit the couple of creatures again and see that they got a baby
  • Baby Planet:
    • Grow RPG takes place on a tiny planet that the hero can explore in a few minutes.
    • The red ball from Grow Ver 3 could count as a small planet since every items and creatures are attracted by it's gravitational center, even though the red ball itself is placed on a gray ground. The game was later renamed Grow Planet, playing this trope straight regarding wether the ball is a planet or not.
    • You end up making a little planet in the right path of Grow Ver.1.
    • In Grow Island, you need a rocket-ship to pick up a blue potion on a planet that's even smaller than the examples above.
  • Badass Cape:
    • The King from Grow RPG wears a cool red and black cape.
    • The Sun Boy in Grow nano vol.2 and Grow Maze has a badass cape when he's in his wizard outfit.
  • Balloon Belly: The lake creature from Grow Cannon gets a huge round belly after eating a big fruit that's about the creature's size.
  • Battle Theme Music: The music changes when the hero fights the final boss in Grow RPG.
  • Beneath the Earth: Tonties live underground in ant-like colonies with a queen and different kinds of Tonties with their own specialities.
  • Big Ball of Violence: The cone and the cylinder creatures from Grow ver.2 will fight into one if they see each other and will end up in a knot bag.
  • Big Damn Heroes:
    • If you did things right in Grow RPG, the hero will almost get defeated by the dragon, but the King will zap it so your hero can finish it.
    • In the intro of Grow Comeback, the hero saves a child from a monster.
  • Big Eater: The creatures that appear in Grow Cannon and Grow Maze tend to eat a lot. The one in Grow Cannon even swallows a fruit bigger than itself.
  • Big Red Devil: The main antagonist of Grow RPG is red and looks like a demon.
  • Bizarrchitecture: Grow Tower is all about this, and Grow Cube is pretty screwy as well. Grow nano vol.0 and 1 is like a Lighter and Softer Salvador Dalí piece. Grow Maze has some of the maze's walls taking on the colors and textures of graham crackers and chocolate bars as you progress and the ending sequence features you turning the final section of the maze into a living planetarium. Then there's the secret ending of Grow Island...
  • Bizarre Alien Biology: Most creatures in the Grow games works in strange ways, because the games use toon physics and the creator puts emphasis on creativity. In general, the way a creature works depends of the game, and pretty much every creature can transform in strange ways by interacting with an object or being in a specific place, but there are examples that are consistently weird.
    • The Onkies have no faces, but can see and eat just fine, and their heads may also fall from their bodies, but their bodies can simply pick them up and put them back again. When they get exhausted, they melt as if they were made of wax. They also come in different colors that indicate either their gender, age or expertise depending of the game. Sometimes, they have the ability to self-duplicate.
    • The Tonties are cyclops with horns. They live underground in colonies like ants, their colors and number of horns indicate their roles, and their queen is a big white Tontie-head with no body. One way for a white Tontie to become a queen is to have a crown fall on it. Its body is crushed under the weight of the crown and its own head (which also somehow gets bigger as the body is squished). Also, a different creature may turn into a white Tontie simply by falling into a spike. A big eye then appears on the creature whose original face somehow disappear and the spike become the newly-created Tontie's horn.
    • The Rotta/Pierre is a creature that changes completely depending if it's daytime or nighttime. Its "Rotta" form, which it takes during the day, is a blob monster that can shape-shift. Its "Pierre" form, which it takes during the night, is a round bat-like creature that splits in two if it's tapped by a hammer after which a Onky comes out of it. Gluing the halves back brings back the Pierre to life but changes its colors.
  • Bizarre Puzzle Game: The games are pretty much their own genre.
  • The Blank: The Onkies have no faces, but they're still pretty cute.
  • Blob Monster:
    • The weakest monsters from Grow RPG are slimes.
    • The Rotta creature is a shape-shifting blob-like creature that seems to have the consistence of dough.
  • Blue Is Heroic: The hero from Grow RPG wears blue armor in contrast to the red demon he must fight.
  • Box-and-Stick Trap: Grow Maze features an oddball variant: bringing together the parts for creating a bucket-and-stick trap instead creates a strange furry creature shaped like a bucket, with its single leg forming the "stick." Named Ixal.
  • Breath Weapon: Many creatures from different games can breath fire.
    • The purple dragon and the demon from Grow RPG.
    • The red dragon from Grow Cannon.
    • In the secret ending of Grow ver.3 a little yellow dragon will eat some food and turn into a bigger dragon made of fire who will blow some at the bottom of the screen, if you did everythings right, the fire will turn into a CONGRATULATION !! message or rather a CONGRATU-FLAMES !! one.
    • The purple monster from Grow Comeback can beat the hero by breathing fire at him when he's not punching him.
  • Cartoon Bomb: Colored, round cartoon-ish bombs appear in a few games, like Grow RPG and Grow Park.
  • Cartoon Cheese: The Ixal creature is connected to one by a string.
  • Cephalothorax:
    • A recurring creatures from the Grow games and others Eyezmaze games called Pierre is a flying round creature with a face, two little bat wings, two tiny hands and two horns. It's often half-green, half-yellow but the colors may vary in some games. Strangely if they are hit by a hammer, they will split in two and a Onky will come out of it. They are fine if you stick the halfs back with glue.
    • Tonties queens are giant white Tontie heads with 2 horns and angel wings. The reason they just have a head is because their body got crushed by the weight of their own head and a crown.
    • The robot you create at the end of Grow Clay have a big round head for a body.
  • Cherry Tapping: In the solution of Grow Cannon. After getting a basin of water (and the basin itself) dropped on him, stomped on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then the bear taps him for 1 point of "damage", causing him to wake up.
    • In the related game Galves' Adventure, you must do this with a pebble (and get two wrong combinations) in order to get the Devil ending. By dropping the pebble and making the mouth monster throw it at the lion, it will deal 2 damage, lowering its health from 35 to 33 so that Devil Galves can defeat it in 3 hits.
  • Chekhov's Gunman: If the player plays the right way in Grow Comeback, the child from the intro is revealed to be one of the hero's background supporters who then tries to beat the monster on his own, only to fail. His attempt gives the retired hero the motivation needed to defeat the monster.
  • Chekhov's Volcano: The volcano from Grow Island doesn't erupt itself, but in the last turn, a creature will come out of it and will pour lava out of its head-tentacle.
  • Christmas Episode: Grow Ornament is a Christmas-themed game where the goal is to decorate a Christmas tree.
  • Chromatic Arrangement: The "yellow/blue/red" pattern is used in two games.
    • For the three potions in Grow Island.
    • For the three Grow books in Grow Maze.
  • Cinderella Plot: Downplayed. Despite the title, Grow Cinderella doesn't take many plot elements from the Cinderella tale, because the appeal of the Grow games doesn't reside in their story but their art-style and unique gameplay. Notably, there is no indication that Cinderella's evil stepmother and stepsisters even exist in this game.
  • Color-Coded Characters:
    • For Onkies: Men are light yellow, women are light pink, children are orange, and babies are light green. In Grow Valley and Grow Clay, your engineers are all colour-coded by occupation. In Grow Cinderella, you have a purple chariot driver onky and a brown butler onky.
    • Tonties' colors seems to depend of their roles in their colonies, for example, the green ones digs the galleries, the red ones takes care of constructions like ladders and elevator, and the yellow ones takes care of anything money related. There are much more colors as seen in Grow Valley, Grow Park and their own eponymous game, but their exact roles aren't known.
  • Combining Mecha: All the creatures stick to each others and form a bigger robot-like one in the ending of Grow ver.2.
  • Company Cross References: On top of all the continuity nods there are in most Grow games, the games also re-use characters and elements from other games made by On.
  • Cool Car: The car in Grow Valley eventually gets redesigned into a dragonfly-like hovercar.
  • Cool Train: The Maglev bullet train in Grow Valley.
  • Continuity Nod: items and creatures from earlier games frequently show up later in the series.
  • Convection Schmonvection: In Grow Island, a creature from a volcano pours lava which passes through a forest, but the lava doesn't burn the trees. In fact, the forest is necessary to prevent the lava from going too far.
  • Cranium Chase: Sometimes, Onkies lose their heads, resulting in their bodies chasing their heads to put them back on.
  • Cute Kitten: The ice monster from Grow Maze turns into one when the Sun Boy place himself in his heart-shaped hole.
  • Cyclops: The purple monsters from Grow Comeback are the only cyclops creatures in the Grow games that have more facial features than just an eye.
  • Darkhorse Victory: GROW Race has the blue fish on the unicycle that crashed at the beginning take the victory after the red and yellow ones fly off into space to continue their personal race as rivals rather than continuing the official one.
  • Dark Is Evil: The more the Onkies hurts the environment in Grow Island, the darker they get.
  • Defeat Means Friendship: The ending of the second level of Grow RPG Sigma has the hero and the demon giving each others a mutual KO and being healed by the king. Then it looks like the demon is about to punch the hero, but he's actually going for a fist bump. The resulting outcome is a friendship between humans and monsters.
  • Dem Bones: You can find a giant skeleton leg in Grow Cannon. Finding the rest of its bones will give it flesh.
  • Developers' Foresight: Grow Island and Grow Valley both have vehicles that always move on the field. If someone tries to cross the road, he will stop and wait for the vehicle to pass, so elements will never collide.
  • Dragon Variety Pack: There are many different kind of dragons in the grow games:
    • The 3rd enemy you face in Grow RPG is a purple dragon with a single eye on his face and who evolved from a slime, to a cyclop, to what it is.
    • A path of Grow Ver.1 as you make a eastern black and white dragon with a cubic body.
    • The secret path of Grow Ver.3 have a little alien with dragon wings who become a eastern dragon made of fire after eating a plate of food.
    • The lake creature from Grow Cannon turn into a fat red dragon after eating a fruit at night.
  • Drinking on Duty: Watch the designer closely in Grow Valley as he works at his desk. He appears to be powered entirely by beer and lollipops, which may explain some of the stranger architectural features in the game.
  • Drop the Washtub: One of the things used to wake up the sleeping Onky from "Grow Cannon" is water dropped from a washtub, then the washtub itself.
  • Dungeon Shop: There is a shop in in the maze Grow Maze takes place in. Despite the maze being a closed space.
  • Early Installment Weirdness:
    • Grow Ver.3 doesn't really have any objective beside putting every items to level max, nothing special even happens if you win the game beside the "CONGRATULATION !!" message that appear.
    • Grow Ver.3 is the only game with a score system.
    • Grow Ver.3 and Grow RPG are the only grow games where you need to drag items on a GROW logo instead of only clicking on it.
    • Grow RPG has faceless humans instead of the Onkies who appears for the first time in Grow Cube.
    • The "level up" sound effect in Grow ver.3 and Grow RPG is different from later games.
  • Easter Egg:
    • Grow nano vol.2 have a combination that shows a code for another game by On called Vanilla.
    • Some games have a secret ending. They are harder to get because you can't use the objects' level to determine if you are close to it or not.
    • In Grow Maze you can see every room from the north angle if you check them on the map with your cursor, looking at the back of the shop will reveal a trash can containing a red hammer, the Tonties' weakness.
  • Elaborate Underground Base: You can construct one in Grow Valley.
  • "Eureka!" Moment: The designer in Grow Valley can get up to three, each one gives him a project idea. First he observe the valley, giving him the idea for a road, then he listen to the ground which gives him the idea of making an Elaborate Underground Base, lastly he observe the sky and he think about a tower that absorb solar energy.
  • Exactly What It Says on the Tin: Most of the time the titles refers to where the game takes place or what you need to build.
  • Face–Heel Turn: One could consider that the purple Onky does this in the secret ending of Grow Cinderella as he steals the magic staff of the fairy godmother after getting a more demonic appearence and go with Cinderella in the place of the Prince. The interface even says that he and all the other objects are "Level Evil"
  • Faceless Eye: There are several creatures whose only facial feature is a single eye. The most prominent are the Tonties.
  • Fantastic Fruits and Vegetables: Grow Cannon has a spot that you can fire on with the cannon to make a giant berry grow. If the berry grows during daytime, it will be pink and have no effect when eaten. But if the berry grows during night-time, it will be purple and the creature that eats it will turn into a dragon.
  • Fission Mailed: The correct combination for Grow Comeback has the heart not yet maxed out when the tiles turn over, making it seem like the player got something wrong. Then one of the hero's supporters tries to attack the monster themselves but gets beaten up, giving the hero the motivation he needs to fight the monster and maxing out the last item.
  • Flying Saucer:
    • Used by the Onky equivalent of the Little Green Men in all games where they appears.
    • Some combinations in Grow Park can gives you flying saucer in the middle of the park surrounded by kids.
  • Foreshadowing: The purple Onky's original appearence in Grow Cinderella is a purple lizard with a blue tail, which foreshadow his appearence in the secret ending where he gains a blue prehensile tail. Him hidding behind a tree in the normal ending and the fact that he's the only creature whose original appearence is not a mouse may also foreshadow his bigger role in the secret ending.
  • Formerly Fit: The hero from Grow Comeback is pretty muscular in the intro but become fat when the game start. You must help him get into shape again.
  • Funny Afro: If the hero from Grow Comeback has hair lotion applied on him while he's playing, he'll ends up having a giant pink afro with a bird nest on it.
  • Fusion Dance: The Metal Cube character from Grow Ver.3 can fuse with a similar character made of purple balls.
  • Gainax Ending: The secret ending of the second level of Grow RPG Sigma has everyone and everything being turned into bears.
  • Giant Hands of Doom: Two of the entities needed to defeat the hero in the second level of Grow RPG Sigma are giant hands. One is a purple hand spawned from two potions getting mixed up, and the other is a hand made of stormy clouds.
  • Giant Medical Syringe: In nano vol.3, one of the items used to heal the sick Onky is a giant syringe. The sick Onky needs to sleep to receive his shot, or else he'll avoids it.
  • Giant Foot of Stomping: One of the many things used to wake up the sleeping Onky from Grow Cannon is a giant foot that squash him. He's still fine and sleeping after that.
  • Gold-Colored Superiority: In Grow RPG the best armor you can get from the tower is a golden one and the best weapon in the game is a golden sword.
  • Good Colors, Evil Colors: Purple tends to be associated with evil characters in some games.
    • The first minion and the last be be defeated in Grow RPG is a purple dragon.
    • Every evil monsters in Grow Comeback are purple.
    • Depending of your interpretation, the purple Onky in Grow Cinderella's secret ending could count as evil.
  • Gratuitous Greek: The mobile versions of Grow Cube and Grow RPG have Japan-exclusive extensions called Grow Cube Omega and Grow RPG Sigma.
  • Gray Is Useless: In Grow Island, if the Onky man is rejected by the woman, he'll fall on the ground, turn gray and will stop moving until the game is over. His inactivity hinders the game's progression.
  • Green Aesop: Not explicit, but the ideal solutions for several of the games show people and technology coexisting harmoniously with nature.
  • Green-Eyed Monster: At the end of Grow Cinderella the purple Onky can be seen observing Cinderella and the prince from behind a tree, which imply he's interested in her. The secret ending confirms it and he does manage to get with her in it, with no prince in sight.
  • Green Hill Zone: Grow Maze has a button that turn the north-west part of the maze into a grassy zone.
  • Grows on Trees: In Grow RPG you can grow a big tree with blue leaves that produce bombs.
  • Guide Dang It!: Good luck finding the solution of any of the games without extensive trial and error (as well as note-taking) if you don't want to consult a guide.
  • Hammerspace: Examples abound throughout all the games. A notable example is in Grow Cannon where the sleeping Onky pulls out a hammer out of nowhere even bigger than himself to crush an alarm clock.
  • Half the Man He Used to Be: Just one hit from a hammer and the Pierre creature will be splits in two. It can be put back together with glue however.
  • Hard-Work Montage: Shown at the end of Grow Valley. On a smaller scale, the little designer working furiously at his desk in the same game.
  • Hearts Are Health: In Grow RPG, the hero's health is represented by red hearts, while the monsters' health is represented by purple hearts.
  • Heart Is an Awesome Power: The last thing that level up to the max in Grow Comeback is the hero's heart, which seems to be a representation of his motivation. Once it's "Level Max" thanks to one of the hero's supporters, he finally decides to defeat the monster.
  • Heavy Sleeper: The man in Grow Cannon. He sleeps through being run over by a train, stepped on by a giant foot, getting hit by magic thunder and blown up into a crater by a rocket.
  • Hedge Maze: In Grow Maze, when you turn the north-west part of the maze into a Green Hill Zone, the walls looks like hedges.
  • Heroes Prefer Swords:
    • Your hero in Grow RPG, as well as all the other good guys.
    • Same thing for the hero of Grow Comeback.
  • Heroic BSoD: If the Onky man from Grow Island get rejected by the woman, he will fall down, turn gray and won't move at all anymore.
  • Heroic Bystander: If you do the correct combination in Grow Comeback, one of the hero's supporter (who was the child he saved in the intro) will try to beat up the monster himself. He gets defeated but this is give the motivation the hero needed.
  • High-Pressure Emotion: The designer from Grow Valley will turns all red with puff of smokes appearing on the top of his head if the architect and the mechanic builds a train before he could finish his first design, making all of his work meaningless.
  • Horns of Villainy:
    • The final boss from Grow RPG have curved horns that add to his demonic appearence.
      • His dragon minion also have a single horn on the head.
    • The purple Onky could count if you consider he become evil in the secret ending of Grow Cinderella, he gets red demon horns from an Halloween themed transformation.
    • The evil purple monsters in Grow Comeback have a single horn on their head.
  • Idiosyncratic Episode Naming: Each of the games' titles start with "Grow" and end with a noun related to the game.
  • An Ice Person: Near the end of Grow Maze, you encounter a monster made of ice who stop you from going further.
  • Idea Bulb: One appears whenever one of the little game-world people gets a bright idea.
  • Improvised Weapon User: The Sun Boy can use a lever as a weapon in Grow Cannon.
  • Internal Homage:
    • The first mini-Grow part with the Sun Boy in Grow Maze is a full hommage to Grow nano vol.2, with the same character, and the same objects to be put in the same order. This takes place in a different context however so what happen after you win is different.
  • Irony: If the horse-like creature from Grow Cinderella turns back into a mouse and the brown Onky is awake, he will chase the mouse with a newspaper, even though he's himself a transformed mouse.
  • Lethal Lava Land: In the secret ending of Grow ver. 3, the game's setting is turned into a fire-themed area filled with volcanoes and lava.
  • Level Ate: Grow Maze have a button that turn the south-west part of the maze in graham crackers and chocolate bars.
  • Life Meter:
    • Grow RPG uses this trope for the hero and monsters with hearts.
    • The sick Onky from Grow nano vol.3 have a health bar that deplete in the intro, the goal is to heal him which fills it up.
    • There's a variant in Grow Cannon, rather than a life meter to deplete, the sleeping Onky have a "sleeping meter". Once it's empty, he wakes up.
  • Little Green Men: There's an alien equivalent of the Onkies who are green with an antenna as seen in Grow Island and Grow Valley. One of them also makes an appearance in the Playable Epilogue of Grow Maze.
  • Losing Your Head: Onkies sometime lose their heads when they trip or do a big jump, but they can just pick it up and put it back as if nothing happened.
  • Love at First Sight:
    • In Grow Island The onky man will fall in love with the onky woman the moment he sees her.
    • The two hungry creatures in Grow Maze kiss each others after waking up in the same room.
  • The Maze: Grow Maze, naturally takes place inside a maze.
  • Mecha Expansion Pack: Your construction mecha in Grow Island. Its upgrades let it dig harbours, drill tunnels, lay tracks, fly with rocket engines, and create sheeps. To appreciate this fully, please note that it starts out as a small road-paving machine.
  • Medieval European Fantasy: Grow RPG takes place in a European medieval setting with heroic fantasy elements such as dragons, slimes, and magical artifacts.
  • Me's a Crowd: Onkies have self-duplication powers in some games. It's often used to make work easier.
  • Mini-Mecha: The mole mecha from Grow Valley, and the road-surfacing mode of the Transforming Mecha from Grow Island.
  • Moon Logic Puzzle: The (sometimes extremely tenuous) connections between what items affect what other items can be a little obtuse.
  • Mouse Trap: The Ixal creature looks like a bucket-shaped cat with a piece of cheese on its center and a furry appendage that lifts its body so mouses can see the cheese. It's pretty much a living mouse trap mixed with a Box-and-Stick Trap.
  • Multiple Endings: Several of the games have a secret ending. Grow ver.1 makes every ending uniquely interesting but only one is considered as a real ending.
  • Mummy: The brown Onky turns into a mummy in Grow Cinderella's secret ending.
  • Mythology Gag: Grow Maze takes place in a white maze, just like the first version of the Eyezmaze website.
  • Naked People Are Funny: The little man in Grow Maze burns his underwears off when attempting to ride the fire dog.
  • Nighttime Transformation: A reccuring creature in the Grow games and other Eyezmaze games is a creature whose form is different during the day and the night. During the day, it's a white blob who often sleep but can be awaken with an alarm clock, it's soft wax-like body makes it a bit of a shape-shifter and allows him grow limbs or a long neck. During the night, the creature is awake and gets hands, wings and horns and is half-green, half-yellow though the colors may change depending of the game. The day form is called "Rotta" and the night form is called "Pierre".
  • Ninja Prop: In Grow Tower, you can use a cannon to launch a creature into one of your already used-item selection panels. This gives an extra turn for the already placed items to evolve and interact.
  • No Antagonist: Some games have a conflict that is not caused by a bad guy or by anyone at all.
    • Grow Tower where the objective is to turn the sun on like if it was a lamp.
    • Grow Cannon where you must help a sleeping guy to wake up after he broke his alarm clock.
    • Grow Nano vol.2 where you must help someone put a baby bird back on its nest after it fell.
    • Grow Nano vol.3 where you must heal an Onky who got sick by natural cause.
    • Grow Cinderella where like in the original tale, you must help Cinderalla prepare herself for the ball. Unlike the original tale, there is no indication that Cinderella's evil stepmother and stepsisters exists.
  • No Name Given: While several creatures have their names revealed in other games by the same creator, most of them aren't given a name anywhere.
  • No Plot? No Problem!: Most games have no plot or, at best, have a plot that could fit on a post-it, such as "beat the enemy" or "wake the sleeping guy up". This isn't considered a problem, since the appeal of these bizarre puzzle games comes from their art, creativity and the reasoning needed to complete them.
  • No-Sell:
    • In Grow RPG, if your hero find both part of the panda suit, he will have 999 points of defence and resist every attack, too bad he fall asleep just before he fight the final boss
    • The hairy cyclop from Grow Maze won't be hurt by the Sun Boy's sword, it will just make it mad.
  • Oddball in the Series: Most games have their own unique schticks that make them unique, but a few examples stand out.
    • Grow Ver.1 has a different kind of gameplay where instead of having a bunch of objects that you need to place in a certain order, you need to choose one item out of two to interact with an item that's already on the screen (sometime you only have one item to choose from). Then you are given another choice with different items. This goes on until you reach the end of the path you were going to.
    • Grow nano vol 1 (And nano vol 0) has a different gameplay where the player just have to click on some parts of a structure to make it evolve.
    • Grow Cannon has a different kind of gameplay where instead of directly placing objects, the player must use a cannon to fire in different spots and interact with the scenery.
    • Grow Clay is visually unique as it uses clay animation instead of 2D digital animation like every other game in the series.
  • Omnidisciplinary Scientist:
    • The onky from Grow Island can make a road with a pickaxe and know how to operate a robot with differents function as it evolves.
    • Averted in Grow Valley and Grow Clay, in which your scientists and engineers must work together on most of their projects.
  • Our Giants Are Bigger: You build a giant human-like foot after completing it's skeleton in Grow Cannon, but you can't see the rest of it's body, assuming it has any.
  • Our Vampires Are Different: In one the paths from Grow Ver.1 you make a fat red vampire who scream "BUOOOON".
  • Palette Swap:
    • Every Onky the player uses in Grow Valley and Grow Clay looks the same except for their color.
    • Most Tonties look the same except for their skin and eye color.
  • Panda-ing to the Audience: In Grow RPG there is an hidden solution where the hero can get a panda suit.
  • Pink Means Feminine: Onky women are pink.
  • Pixel Hunt: Grow nano vol.1 is all about hovering the cursor around a dough-like structure until you find spots where you need to click. Each click makes the structure evolve.
  • Playable Epilogue: You can continue to explore the maze after you complete Grow Maze.
  • Playing with Fire: The last thing you need to build in Grow Maze is a fire dog.
  • Plug the Volcano: In the secret ending of Grow Island, the aliens' flying saucer lands on the volcano's top, preventing the creature inside from erupting.
  • Prehensile Tail: If the purple Onky from Grow Cinderella goes "Level Evil", he will gain a blue tail and will use it to steal the fairy godmother's magic staff
  • Prequel: Grow ver.1 and Grow ver.2 arrived after Grow ver.3. The original versions 1 and 2 were simply earlier, less fully-featured, versions of Grow ver.3. So many people asked the author what versions 1 and 2 were that he created entirely new games to fill those version numbers.
  • Reaching Between the Lines: Grow Valley lets the designer chew out the mechanic and the architect through a cell phone if they build a train without consulting him while he was already working on a project.
  • Red Herring: Sometime items may interact or evolve in a way that make you think you're on the right path, but the items must actually interact differently.
  • Retired Badass: The intro of Grow Comeback is about a hero who defeats monsters and saves a child. Then time passes after he stops being a hero and he loses his gear and hair and gains weight. Once the game actually starts, the player must get him back to his heroic build so he can defeat one last monster.
  • Rewatch Bonus: Upon rewatching Grow Race, one can clearly see that the blue fish was never actually marked as eliminated.
  • Ring-Ring-CRUNCH!: Your goal in Grow Cannon is to wake up the little man after he smashes his alarm clock with a hammer.
  • Royals Who Actually Do Something: The King from Grow RPG attacks the dragon himself when his guards are defeated, he also saves the hero by helping him to kill said dragon.
  • RPG Elements: Grow RPG isn't really an RPG. It's a Grow game with a fantasy setting and characters who have hitpoint meters and the hero has an inventory, a money counter and stats.
  • Santa Claus: Santa appears if you win in Grow Ornament.
  • Science Hero: The scientists and engineers in Grow Island, Grow Valley and Grow Clay. Technology, yay!
  • Self-Duplication:
    • In some games, Onkies have the ability to multiply themselves like mitosis. Whether the clones are temporary or not depends on the game.
    • If you feed a clover shapped object to a bear head in Grow Ver.1 it will spawns two more on its sides.
  • Shock and Awe:
    • The king from Grow RPG can attack with electricity.
    • The Sun Boy in Grow Cannon can find a magic staff that summons thunder from the sky.
  • Shopkeeper: A Tontie serves as a shopkeeper in Grow Maze.
  • Shout-Out:
  • Sleepyhead: Onkies tends to sleep alot.
    • Since an update, the first placed Onky in Grow Cube will fall asleep if he have nothing to interact.
    • The designer in Grow Valley is often sleeping when he works in his projects. It's justified as he's always working.
    • The goal of Grow Cannon is to wake a Onky who's one heck of a Heavy Sleeper.
    • Both Onkies from Grow Cinderella will fall asleep if they don't interact with anything.
  • Smart Animal, Inconvenient Instincts: It's hard to pin how smart it is, but the green mouse from Grow Maze wears clothes, uses a bag and fits a thief archetype, giving it human-like sentience. Yet it can still be baited by a piece of cheese like a stereotypical mouse would and gets trapped by the Ixal creature that serves as a living mouse trap. Later in the game, the mouse enjoys a hot water pond like an human would.
  • Smart People Build Robots: Every Onkies at the end of Grow Clay team up and build a giant robot.
  • Snot Bubble: Both Onkies from Grow Cinderella will crouch and have a snot bubble before falling asleep if they don't interact with anything after being placed.
  • Solar Punk: Grow Valley and to a lesser extent Grow Island evoke this in their good endings.
  • Solid Clouds: In Grow Ornament an Onky can go on a cloud which make it move and drop snow.
  • Soup Is Medicine: One of the things that heal the sick Onky in Grow Nano vol.3 is soup.
  • Springy Spores: In Grow Cube, if the water is turned yellow and the springs come in contact with it, they will grow mushroom caps on their top. This is useful to help make the pink ball travel around the cube as it will bounce on the mushroom springs.
  • Stab the Sky: The hero from Grow RPG points his sword to the sky when he beats the red demon.
  • Stock Femur Bone: One item in Grow Cube is a classic cartoon femur bone.
  • Storybook Episode: As indicated by the title, Grow Cinderella is inspired by the Cinderella tale.
  • Squashed Flat:
    • One of the things used to wake the sleeping Onky in Grow Cannon is a giant foot that crush him. It doesn't have much effect.
    • In Grow Maze there is a wall with runes written on it. The Sun Boy will try to use magic on it, when nothing seems to happen the rune covered part of the wall will fall on him and he will go back to his cell while flattened like a piece of paper.
  • Sugar Apocalypse: The game world can become a very grim place if you get things too badly wrong.
  • Swallowed Whole: The lake creature from Grow Cannon eats a big fruit in one bite.
  • The Quest: You have to enable the hero to complete one in Grow RPG.
  • Time Skip: One happens right after the intro of Grow comeback, represented by a calendar quickly cycling between the days.
  • Tiny Guy, Huge Girl: In the secret ending of Grow Cinderella, the purple Onky appears to get in a relationship with Cinderella, who is twice his size.
  • Too Dumb to Live: Trying to ride a dog made of fire may result in burning yourself and your clothes. The Sun Boy learns it the hard way.
  • Transforming Mecha: Every time the robot from Grow Island level ups into a new appearance, it gets new functions. In all but its last form, it's used as a vehicle.
  • Trial-and-Error Gameplay: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there is a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution.
  • Turtle Island: In Grow Cube, you need to resurrect the fossil, turning the cube into one of these.
  • Villain-Beating Artifact: Distilled down to its essence in Grow RPG: in addition to the best sword and armor, you've got to have the special blue orb that knocks the demon's health meter down to where you can actually trade hits with it.
  • Villain Protagonist: In the second level of Grow RPG Sigma, the character the player must help is the red demon who serves as a bad guy in the first level.
  • Weird Currency: You buy objects with hearts in Grow Maze.
  • Wreathed in Flames: One thing the player needs to build in Grow Maze is a dog made of fire.

CONGRATULATION !!
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