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The Grow games are a series of quirky Flash puzzles made by On. You control a Sugar Bowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.

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The appeal of the games lies in the cartoon humour and surreal events that you trigger as you explore the possible sequences and get closer to the solution. Sometimes, the wrong choices can be almost as entertaining as the right ones.

All the games are available to play online on Eyezmaze, the author's website, which also have other games with a similar ambiance by the same person. (The website is under reparations since Flash's death)


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The series currently consists of:

Main series:

  • Grow ver.3: The original Grow game, set on a red ball, remade to include a secret second ending. 12 items - the most in the series.
  • Grow RPG: The second in the series. Fantasy-themed, but not otherwise hugely RPG-like. 8 items.
  • Grow Cube: Third game in the series, set on a big cube made of smaller cubes. 10 items.
  • Grow ver.1: A departure from the classic Grow gameplay. You have a ball. What will you do with it? Choose between 2 items to advance to the next stage.
  • Grow ver.2 (was renamed Grow Jungle in the cellphones versions): Place geometrical shapes who turn into strange woodland creatures. 6 items.
  • Grow Tower: Build a tower so you can turn the sun back on. 5 items.
  • Grow Island: Construct an island utopia. Commissioned by the Shibaura Institute of Technology, which is why all the panels are related to science and engineering. 8 items.
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  • Grow Valley: a Spiritual Successor to Grow Island, and commissioned by the same university. 7 items.
  • Grow Cannon: Wake up a sleeping man by firing a cannon at different plots of land to evolve them. Seven locations, ten shots.
  • Grow Maze: Navigate a maze and combine items at various points to bypass obstacles and reach the end square. Contain some grow sections with either 2 or 3 items with always the same 6 items you collect.
  • Grow Clay: An advergame for TECROSS a Japanese company. Unique in that the game is done in clay. Have 4 levels with gradually more items for each.
  • Grow Park: Originally android exclusive. You construct a park. Like most grow games there are alternate scenarios which play out if you get the wrong order, unlike earlier grow games once your park is grown, you see little people playing in your park. There are 150 in total, so you have far more incentive to see wrong combinations than you otherwise would have. 6 items.

Minigames:

  • Grow nano ver.0: A departure from the classic Grow gameplay. While keeping the "growing" theme, this is a mouse-clicking test of reflexes and memory.
  • Grow nano vol.1: Another departure from the usual style; this is a Pixel Hunt version of the previous game. By popular demand, later games returned to the original format.
  • Grow nano vol.2 (was renamed Grow Sun Boy in the HTML version): Help someone rescue a baby bird. 3 items.
  • Grow nano vol.3 (was renamed Grow Recovery in the cellphones version): Help a sick guy to recover. 6 items.
  • Grow nano vol.4 (was renamed Grow Figure in the HTML version): In early 2011 a fan made the creator an EyezMaze ceramic figurine, and this game has you create the figurine. 4 items.
  • Grow Ornament: Decorate a Christmas tree. 6 items.
  • Grow Cinderella: Based on Cinderella's tale. This game have a mechanic where every items turn into differents things when you place them. 6 items.
  • Grow Comeback: Help a retired hero fight a monster for the last time. 6 items.

Grow Tropes:

  • Advertisement Game:
    • Grow Island and Grow Valley are advertissment for the Shibaura Institute of Technology.
    • Grow Clay is an advergame for the Japanese company "TECROSS".
  • Afraid of Needles: The sick Onky from Grow Nano vol.3 will avoid the shot from a big syringe if he's not sleeping.
  • All There in the Manual: The name of some creatures are often found in side games by On, notably the Hatch games.
  • Amazing Technicolor Population:
    • The onkies are of various colors. See Color-Coded Characters below for more infos.
    • Tonties also have various colors that tells their roles.
  • Babies Ever After: After you finish Grow Maze, you can visit the couple of creatures and see that they got a baby
  • Baby Planet:
    • Grow RPG takes place on a tiny planet that the hero can explore in less than 5 minutes.
    • The red ball from Grow Ver 3 could count as one since every items and creatures are attracted by it's gravitational center, even though the red ball itself is placed on a gray ground.
    • You end up making a little planet in the right path of Grow Ver.1.
    • In Grow Island you need a rocket-ship to pick up a blue potion on a planet that's even smaller than the examples above.
  • Badass Cape:
    • The King from Grow RPG wears one.
    • The Sun Boy in Grow nano vol.2 and Grow Maze have one when he's in his wizard outfit.
  • Balloon Belly: The lake creature from Grow Cannon gets one after eating a big fruit that's about the creature's size.
  • Battle Theme Music: At the end of Grow RPG.
  • Beneath the Earth: The Tonties, the cyclops creatures from Grow ver.1 and the secret ending of Grow Valley.
  • Big Bad:
    • The demon guy from Grow RPG. Notable in that this is one of the few games that features an antagonist at all.
    • The purple monster in Grow Comeback.
  • Big Ball of Violence: The cone and the cylinder creatures from Grow ver.2 will fight into one if they see each other and will end up in a knot bag.
  • Big Damn Heroes:
    • If you did things right in Grow RPG, the hero will almost get defeated by the dragon, but the King will zap it so your hero can finish it.
    • In the intro of Grow Comeback, the hero saves a child from a monster.
  • Big Eater: The creature that appears in Grow Cannon and Grow Maze tends to eat a lots. It notable swallow a fruit even bigger than it in Grow Cannon.
  • Big Red Devil: The Big Bad of Grow RPG is red and looks like a demon.
  • Bizarrchitecture: Grow Tower is all about this, and Grow Cube is pretty screwy as well. Grow nano vol.0 and 1 is like a Lighter and Softer Salvador Dalí piece. Grow Maze has some of the maze's walls taking on the colors and textures of graham crackers and chocolate bars as you progress and the ending sequence features you turning the final section of the maze into a living planetarium. Then there's the secret ending of Grow Island...
  • Bizarre Puzzle Game: The games are pretty much their own genre.
  • The Blank: The Onkies, but they're still pretty cute even without faces.
  • Blob Monster: The weakest monsters from Grow RPG are these.
  • Blue Is Heroic: The hero from Grow RPG wears a blue armor.
  • Box-and-Stick Trap: Grow Maze features an oddball variant: bringing together the parts for creating a bucket-and-stick trap instead creates a strange furry creature shaped like a bucket, with its single leg forming the "stick." Named Ixal.
  • Breath Weapon: Many creatures from different games can breath fire.
    • The purple dragon and the Big Bad from Grow RPG.
    • The red dragon from Grow Cannon.
    • In the secret ending of Grow ver.3 a little yellow dragon will eat some food and turn into a bigger dragon made of fire who will blow some at the bottom of the screen, if you did everythings right, the fire will turn into a CONGRATULATION !! message or rather a CONGRATU-FLAMES !! one.
    • The purple monster from Grow Comeback can beat the hero by breathing fire at him when he's not punching him.
  • Cartoon Bomb: Grow RPG have a tree that produce pink cartoon bombs like they were fruits.
  • Cartoon Cheese: The Ixal creature is connected to one by a string.
  • Cephalothorax:
    • A recurring creatures from the Grow games and others Eyezmaze games called Pierre is a flying ball-looking creatures with a face, two little bat wings, two tiny hands and two horns. It's often half-green, half-yellow but the colors may vary in some games. Strangely if they are hit by a hammer, they will split in two and a Onky will come out of it. They are fine if you stick the halfs back with glue.
    • Tonties queens are giant white Tontie heads with 2 horns and angel wings. The reason they just have a head is because their body got crushed by the weight of their own head and a crown.
    • The robot you create at the end of Grow Clay have a big round head for a body.
  • Cherry Tapping/Scratch Damage: In the solution of Grow Cannon. After getting a basin of water (and the basin itself) dropped on him, stomped on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then the bear taps him for 1 point of "damage", causing him to wake up.
    • In the related game Galves' Adventure, you must do this with a pebble (and get two wrong combinations) in order to get the Devil ending. By dropping the pebble and making the mouth monster throw it at the lion, it will deal 2 damage, lowering its health from 35 to 33 so that Devil Galves can defeat it in 3 hits.
  • Chekhov's Gunman: The child in the intro of Grow Comeback turns out to be one the the hero's supporters when you win the game.
  • Chekhov's Volcano: The volcano from Grow Island doesn't erupt itself, but in the last turn, a creature will come out of it and will pour lava out of its head-tentacle.
  • Christmas Episode: Grow Ornament where the goal is to decorate a Christmas tree.
  • Color-Coded Characters:
    • For Onkies: Men are light yellow, women are light pink, children are orange, and babies are light green. In Grow Valley and Grow Clay, your engineers are all colour-coded by occupation. In Grow Cinderella, you have a purple chariot driver onky and a brown butler onky.
    • Tonties' colors seems to depend of their roles in their colonies, for example, the green ones digs the galleries, the red ones takes care of constructions like ladders and elevator, and the yellow ones takes care of anything money related. There are much more colors as seen in Grow Valley, Grow Park and their own eponymous game, but their exact roles aren't known.
  • Combining Mecha: All the creatures stick to each others and form a bigger robot-like one in the ending of Grow ver.2.
  • Cool Car: The car in Grow Valley eventually gets redesigned into a dragonfly-like hovercar.
  • Cool Train: The Maglev bullet train in Grow Valley.
  • Continuity Nod: items and creatures from earlier games frequently show up later in the series.
  • Convection Schmonvection: The lava in Grow Island doesn't burn the forest it pass through.
  • Cranium Chase: Sometime, Onkies may lose their head who rolls a bit away when falling so their body have to get it back.
  • Cute Kitten: The ice monster from Grow Maze turns into one when the Sun Boy place himself in his heart-shaped hole.
  • Dark Is Evil: The more the Onkies hurts the environement in Grow Island, the darker they get.
  • Dem Bones: You can find a giant skeleton leg in Grow Cannon. Finding the rest of its bones will give it flesh.
  • Developers' Foresight: Grow Island and Grow Valley both have vehicles that always move on the field. If someone tries to cross the road, he will stop and wait for the vehicle to pass, so elements will never collide.
  • The Dragon: Before the hero of Grow RPG can face the demonic Big Bad, he has to defeat the latter's literal dragon.
  • Drinking on Duty: Watch the designer closely in Grow Valley as he works at his desk. He appears to be powered entirely by beer and lollipops, which may explain some of the stranger architectural features in the game.
  • Drop the Washtub: One of the things used to wake up the sleeping Onky from "Grow Cannon" is water dropped from a washtub, then the washtub itself.
  • Dummied Out: Grow Cube's first music loop is actually incomplete and can be fully heard here.
  • Dungeon Shop: There is a shop in Grow Maze.
  • Early Installment Weirdness:
    • Grow Ver.3 doesn't really have any objective beside putting every items to level max, nothing special even happens if you win the game beside the "CONGRATULATION !!" message that appear.
    • Grow Ver.3 is the only game with a score system.
    • Grow Ver.3 and Grow RPG are the only grow games where you need to drag items on a GROW logo instead of only clicking on it.
    • Grow RPG have faceless humans instead of the Onkies who appears for the first time in Grow Cube.
  • Easter Egg:
    • Grow nano vol.2 ahve a combination that shows a code for an other game called Vanilla.
    • Some games have a secret ending. They are harder to get because you can't use the objects' level to determine if you are close to it or not.
    • In Grow Maze you can see every room from the north angle if you check them on the map with your cursor, looking at the back of the shop will reveal a trash can containing a red hammer, the Tonties' weakness.
  • Elaborate Underground Base: You can construct one in Grow Valley.
  • Eureka Moment: The designer in Grow Valley can get up to three, each one gives him a project idea. First he observe the valley, giving him the idea for a road, then he listen to the ground which gives him the idea of making an Elaborate Underground Base, lastly he observe the sky and he think about a tower that absorb solar energy.
  • Exactly What It Says on the Tin: Most of the time the titles refers to where the game takes place or what you need to build.
  • Face–Heel Turn: One could consider that the purple Onky does this in the secret ending of Grow Cinderella as he steals the magic staff of the fairy godmother after getting a more demonic appearence and go with Cinderella in the place of the Prince. The interface even says that he and all the other objects are "Level Evil"
  • Faceless Eye: There are several one-eyed creatures in the games, the most prominent are the Tonties.
  • Fission Mailed: The correct combination for Grow Comeback has the heart not yet maxed out when the tiles turn over, making it seem like the player got something wrong. Then one of the hero's supporters tries to attack the monster themselves but gets beaten up, giving the hero the motivation he needs to fight the monster and maxing out the last item.
  • Flying Saucer:
    • Used by the Onky equivalent of the Little Green Men in all games where they appears.
    • Some combinations in Grow Park can gives you flying saucer in the middle of the park surrounded by kids.
  • Foreshadowing: The purple Onky's original appearence in Grow Cinderella is a purple lizard with a blue tail, which foreshadow his appearence in the secret ending where he gains a blue prehensile tail. Him hidding behind a tree in the normal ending and the fact that he's the only creature whose original appearence is not a mouse may also foreshadow his bigger role in the secret ending.
  • Formerly Fit: The hero from Grow Comeback is pretty muscular in the intro but become fat when the game start. You must help him get into shape again.
  • Fusion Dance: The Metal Cube character from Grow Ver.3 will fuse with a similar character made of purple balls.
  • Giant Foot of Stomping: One of the many things used to wake up the sleeping Onky from Grow Cannon is a giant foot that squash him. He's still fine and sleeping after that.
  • Gold-Colored Superiority: In Grow RPG the best armor you can get from the tower is a golden one and the best weapon in the game is a golden sword.
  • Good Colors, Evil Colors: Purple tends to be associated with evil characters in some games.
    • The first minion and the last be be defeated in Grow RPG is a purple dragon.
    • Every evil monsters in Grow Comeback are purple.
    • Depending of your interpretation, the purple Onky in Grow Cinderella's secret ending.
  • Green Aesop: Not explicit, but the ideal solutions for several of the games show people and technology coexisting harmoniously with nature.
  • Green-Eyed Monster: At the end of Grow Cinderella the purple Onky can be seen observing Cinderella and the prince from behind a tree, which imply he's interested in her. The secret ending confirms it and he manage to get with her.
  • Green Hill Zone: Grow Maze have a button that turn the north-west part of the maze into a grassy zone.
  • Grows on Trees: In Grow RPG you can grow a big tree with blue leaves that produce bombs.
  • Guide Dang It!: Good luck finding the solution of any of the games without extensive trial and error (as well as note-taking) if you don't want to consult a guide.
  • Hammer Space: Examples abound throughout all the games. A notable example is in Grow Cannon where the sleeping Onky pulls out a hammer out of nowhere even bigger than himself to crush an alarm clock.
  • Half the Man He Used to Be: Just one hit from a hammer and the Pierre creature will split in two. It can be put back together with glue however.
  • Hard-Work Montage: Shown at the end of Grow Valley. On a smaller scale, the little designer working furiously at his desk in the same game.
  • Hearts Are Health: In Grow RPG, the hero's health is represented by red hearts, while the monsters' health is represented by purple hearts.
  • Heart Is an Awesome Power: The last thing that level up to the max in Grow Comeback is the hero's heart, which seems to be a representation of his motivation. Once it's Level Max thanks to one of the hero's supporters, he finally decide to defeat the monster.
  • Heavy Sleeper: The man in Grow Cannon. He sleeps through being run over by a train, stepped on by a giant foot, getting hit by magic thunder and blown up into a crater by a rocket.
  • Hedge Maze: In Grow Maze, when you turn the north-west part of the maze into a Green Hill Zone, the walls looks like hedges.
  • Heroes Prefer Swords:
    • Your hero in Grow RPG, as well as all the other good guys.
    • Same thing for the hero of Grow Comeback.
  • Heroic BSoD: If the Onky man from Grow Island get rejected by the woman, he will fall down, turn gray and won't move at all anymore.
  • Heroic Bystander: If you do the correct combination in Grow Comeback, one of the hero's supporter (who was the child he saved in the intro) will try to beat up the monster himself. He gets defeated but this is give the motivation the hero needed.
  • High-Pressure Emotion: The designer from Grow Valley will turns all red with puff of smokes appearing on the top of his head if the architect and the mechanic builds a train before he could finish his first design, making all of his work meaningless.
  • Horns of Villainy:
    • The final boss from Grow RPG have curved horns that add to his demonic appearence.
      • His dragon minion also have a single horn on the head.
    • The purple Onky could count if you consider he become evil in the secret ending of Grow Cinderella, he gets red demon horns from an Halloween themed transformation.
    • The evil purple monsters in Grow Comeback have a single horn on their head.
  • Idiosyncratic Episode Naming: Each of the games' titles start with "Grow" and end with a noun related to the game.
  • An Ice Person: Near the end of Grow Maze, you encounter a monster made of ice who stop you from going further.
  • Idea Bulb: One appears whenever one of the little game-world people gets a bright idea.
  • Improvised Weapon User: The Sun Boy can use a lever as a weapon in Grow Cannon.
  • Internal Homage:
    • The first mini-Grow part with the Sun Boy in Grow Maze is a full hommage to Grow nano vol.2, with the same character, and the same objects to be put in the same order. This takes place in a different context however so what happen after you win is different.
  • Irony: If the horse-like creature from Grow Cinderella turns back into a mouse and the brown Onky is awake, he will chase the mouse with a newspaper, even he's himself a transformed mouse.
  • Lethal Lava Land: The secret ending of Grow Ver. 3.
  • Level Ate: Grow Maze have a button that turn the south-west part of the maze in graham crackers and chocolate bars.
  • Life Meter:
    • Grow RPG uses this trope for the hero and monsters with hearts.
    • The sick Onky from Grow nano vol.3 have a health bar that deplete in the intro, the goal is to heal him which fills it up.
    • There's a variant in Grow Cannon, rather than a life meter to deplete, the sleeping Onky have a "sleeping meter". Once it's empty, he wakes up.
  • Little Green Men: There's an alien equivalent of the Onkies who are green with an antenna as seen in Grow Island and Grow Valley. One of them also makes an appearance in the Playable Epilogue of Grow Maze.
  • Losing Your Head: Onkies sometime lose their heads when they trip or do a big jump, but they can just pick it up and put it back as if nothing happened.
  • Love at First Sight:
    • In Grow Island The onky man will fall in love with the onky woman the moment he sees her.
    • The two hungry creatures in Grow Maze kiss each others after waking up in the same room.
  • The Maze: Grow Maze, naturally.
  • Mecha Expansion Pack: Your construction mecha in Grow Island. Its upgrades let it dig harbours, drill tunnels, lay tracks, fly with rocket engines, and create sheeps. To appreciate this fully, please note that it starts out as a small road-paving machine.
  • Medieval European Fantasy: The game world in Grow RPG.
  • Mini-Mecha: The mole mecha from Grow Valley, and the road-surfacing mode of the Transforming Mecha from Grow Island.
  • Moon Logic Puzzle: The (sometimes extremely tenuous) connections between what items affect what other items can be a little obtuse.
  • Multiple Endings: Several of the games have a secret ending. Grow ver.1 makes every ending uniquely interesting but only one is considered as a real ending.
  • Mummy: The brown Onky turns into one in Grow Cinderella's secret ending.
  • Mythology Gag: Grow Maze takes place in a white maze, just like the early version of the Eyezmaze website.
  • Naked People Are Funny: The little man in Grow Maze burns his underwears off when attempting to ride the fire dog.
  • Nighttime Transformation: A reccuring creature in the Grow games and other Eyezmaze games is a creature whose form is different during the day and the night. During the day, it's a white blob who often sleep but can be awaken with an alarm clock, it's soft wax-like body makes it a bit of a shape-shifter and allows him grow limbs or a long neck. During the night, the creature is awake and gets hands, wings and horns and is half-green, half-yellow though the colors may change depending of the game. The day form is called "Rotta" and the night form is called "Pierre".
  • No Antagonist: Some games have a conflict that is not caused by a bad guy or by anyone at all.
    • Grow Tower where the objective is turn the sun on like a lamp.
    • Grow Cannon where you must help a sleeping guy to wake up after he screwed himself by breaking his alarm clock.
    • Grow Nano vol.2 where you must help someone put a baby bird back on it's nest after it fell.
    • Grow Nano vol.3 where you must heal a Onky who got sick by natural cause.
    • Grow Cinderella where like in the original tale, you must help Cinderalla prepare herself for the ball. Unlike the original tale, there is no indication that Cinderella's evil stepmother and stepsisters exists.
  • No-Sell:
    • In Grow RPG, if your hero find both part of the panda suit, he will have 999 points of defence and resist every attack, too bad he fall asleep just before he fight the final boss
    • The hairy cyclop from Grow Maze won't be hurt by the Sun Boy's sword, it will just make it mad.
  • Oddball in the Series: Most Grow games have their own unique element that makes them stand out of the other. However, Grow Ver.1 have a completely different gameplay to the other games. Instead of having a list of objects to put in the right order, You are given 1 or 2 objects which plays an animaton then you are given different objects to continue until you reach the end of the path you were going.
  • Omnidisciplinary Scientist:
    • The onky from Grow Island can make a road with a pickaxe and know how to operate a robot with differents function as it evolves.
    • Averted in Grow Valley and Grow Clay, in which your scientists and engineers must work together on most of their projects.
  • Our Dragons Are Different: There are many different kind of dragons in the grow games:
    • The 3rd enemy you face in Grow RPG is a purple dragon with a single eye on his face and who evolved from a slime, to a cyclop, to what it is.
    • A path of Grow Ver.1 as you make a eastern black and white dragon with a cubic body.
    • The secret path of Grow Ver.3 have a little alien with dragon wings who become a eastern dragon made of fire after eating a plate of food.
    • The lake creature from Grow Cannon turn into a fat red dragon after eating a fruit at night.
  • Our Giants Are Bigger: You build a giant human-like foot after completing it's skeleton in Grow Cannon, but you can't see the rest of it's body assuming it has any.
  • Our Vampires Are Different: In one the paths from Grow Ver.1 you make a fat red vampire who scream "BUOOOON".
  • Painting the Medium: In Grow Tower, you can uses a canon to launch a creatur into one of your aleady used item selection panel, which gives a bonus turn for the items to evolve and interact when you place it. The creature's level is not indicated at the end though.
  • Panda-ing to the Audience: In Grow RPG there is an hidden solution where the hero can get a panda suit.
  • Pixel Hunt: The entirety of Grow nano vol.1. Thankfully, it is not a hard game.
  • Playable Epilogue: You can continue to explore the maze after you complete Grow Maze.
  • Playing with Fire: The last thing you need to build in Grow Maze is a fire dog.
  • Prehensile Tail: If the purple Onky from Grow Cinderella goes "Level Evil", he will gain a blue tail and will use it to steal the fairy godmother's magic staff
  • Prequel: Grow ver.1 and Grow ver.2 arrived after Grow ver.3. The original versions 1 and 2 were simply earlier, less fully-featured, versions of Grow ver.3. So many people asked the author what versions 1 and 2 were that he created entirely new games to fill those version numbers.
  • Reaching Between the Lines: Grow Valley lets the designer chew out the mechanic and the architect through a cell phone if they build a train without consulting him while he was already working on a project.
  • Reality Ensues: Trying to ride a dog made of fire may result in burning yourself and your clothes. The Sun Boy learns it the hard way.
  • Red Herring: Sometime items may interact or evolve in a way that make you think you're on the right path, but the items must actually interact differently.
  • Retired Badass: The hero at the start of Grow Comeback.
  • Ring... Ring... CRUNCH: Your goal in Grow Cannon is to wake up the little man after he smashes his alarm clock with a hammer.
  • Royals Who Actually Do Something: The King from Grow RPG attack the dragon himself when his guards are defeated, he also save the hero by helping him to kill said dragon.
  • RPG Elements: Grow RPG isn't really an RPG. It's a Grow game with a fantasy setting and characters who have hitpoint meters and the hero have an inventory and a money counter.
  • Santa Claus: He appears when you win Grow Ornament.
  • Science Hero: The scientists and engineers in Grow Island, Grow Valley and Grow Clay. Technology, yay!
  • Self-Duplication:
    • Onkies have this ability in some games.
    • If you feed a clover shapped object to a bear head in Grow Ver.1 it will spawns two more on its sides.
  • Shock and Awe:
    • The king from Grow RPG can attack with electricity.
    • The Sun Boy in Grow Cannon can find a magic staff that summons thunder from the sky.
  • Shout-Out:
  • Sleepyhead: Onkies tends to sleep alot.
    • Since an update, the first placed Onky in Grow Cube will fall asleep if he have nothing to interact.
    • The designer in Grow Valley is often sleeping when he works in his projects. It's justified as he's always working.
    • The goal of Grow Cannon is to wake a Onky who's one heck of a Heavy Sleeper.
    • Both Onkies from Grow Cinderella will fall asleep if they don't interact with anything.
  • Smart Animal, Inconvenient Instincts: It's hard to pin how smart it is but the green mouse from Grow Maze wears clothes, use a bag and fit a thief archetype giving it human-like sentience, yet it's still attracted by a cheese like a normal mouse would and gets trapped by the Ixal creature that was connected to the cheese. Later in the game, the mouse is enjoying a hot water pond like an human would.
  • Smart People Build Robots: Every Onkies at the end of Grow Clay team up and build a giant robot.
  • Snot Bubble: Both Onkies from Grow Cinderella will crouch and have one before falling asleep if they don't interact with anything after being placed.
  • Solid Clouds: In Grow Ornament a Onky can go on a cloud which make it move and drop snow.
  • Soup Is Medicine: One of the things that heal the sick Onky in Grow Nano vol.3 is soup.
  • Stab the Sky: The hero from Grow RPG point his sword to the sky when he beats the Big Bad.
  • Stock Femur Bone: One of the items in Grow Cube.
  • Storybook Episode: Grow Cinderella.
  • Squashed Flat:
    • One of the things used to wake the sleeping Onky in Grow Cannon is a giant foot that crush him. It doesn't have much effect.
    • In Grow Maze there is a wall with runes written on it. The Sun Boy will try to use magic on it, when nothing seems to happen the rune covered part of the wall will fall on him and he will go back to his cell while flattened like a piece of paper.
  • Sugar Apocalypse: The game world can become a very grim place if you get things too badly wrong.
  • Sugar Bowl: Most of the game worlds.
  • Swallowed Whole: The lake creature from Grow Cannon eat a big fruit that way.
  • The Quest: You have to enable the hero to complete one in Grow RPG.
  • Time Skip: One happens right after the intro of Grow comeback, represented by a calendar quickly cycling between the days.
  • Tiny Guy, Huge Girl: The purple Onky and Cinderella in the secret ending of Grow Cinderella.
  • Transforming Mecha: The awesomely cool construction mecha from Grow Island.
  • Trial-and-Error Gameplay: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there is a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution.
  • Turtle Island: In Grow Cube, you need to resurrect the fossil, turning the cube into one of these.
  • Villain-Beating Artifact: Distilled down to its essence in Grow RPG: in addition to the best sword and armor, you've got to have the special blue orb that knocks the Big Bad's health meter down to where you can actually trade hits with it.
  • Weird Currency: You buy objects with hearts in Grow Maze.
  • Widget Series
  • Wreathed in Flames: The fire dog from Grow Maze.

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