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Video Game / Przygody Reksia

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Przygody Reksia (Adventures of Reksio) - Polish series of PC point'n'click games made and published by Aidem Media, starring Reksio the dog - character known from an animation under the same title... though, apart from main character, games don't actually have much to do with animated series. Games are known for it's many shout-outs, lack of fourth wall and absurdly high level of difficulty for a kids' game.The series follows Reksio and his friends (most notably Moles, a grumpy and lazy, but loyal mole) as they go through many fascinating and dangerous adventures, with every ending with an unpredicted event forcing them to start next one imediatelly.

There are six games in series:

  • Reksio i Skarb Piratów (Reksio and Treasure of Pirates, October 2002) - while windsurfing, Reksio gets caught in a storm and ends up on a mysterious, tropical island, where he finds a map to titular treasure. First, easiest and shortest game in series.
  • Reksio i UFO (Reksio and UFO, April 2003) - after returning home, Reksio witnesses an UFO attack on his farm. After space saucers kidnap chickens living here, Reksio and Moles build a space rocket to save them.
  • Reksio i Czarodzieje (Reksio and Wizards, May 2004) - after arriving back on Earth, Reksio mysteriously disappears. As it turns out, he himself got kidnapped by the dark wizard, forcing his friends to take on a dangerous rescue mission.
  • Reksio i Wehikuł Czasu (Reksio and Time Machine, November 2004) - once again Reksio returns home only to discover a letter from the past, informing him that he and Moles are both chased by mysterious organisation known as Zakon Ryżokitowców (Order of Rosetails). To escape them and save their lives, our heroes will have to build titular Time Machine and go back to the past to Set Right What Once Went Wrong.
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  • Reksio i Kapitan Nemo (Reksio and Captain Nemo, October 2006) - Reksio and Moles succeed at changing the future, but get stuck in XIX century and now have to find another way home. Longest and hardest game in series, as well as the one with deepest story.
  • Reksio i Miasto Sekretów (City of Secrets, August 2009, got an Updated Re Release titled "Reksio i Miasto Sekretów: Limited Edition" (City of Secrets: Limited Edition) in November 2010) - the first game in the series starring Moles as the main character, as well as first in main series to break from fully 2D graphics, instead having a Sprite/Polygon Mix. Reksio disappears again, and Moles quickly discovers he was kidnapped and taken into Poco Pane - mysterious underground city inhabited by moles and ruled by mysterious mayor who years ago overthrew the king through revolution. Soon it turns out that to save his friend, Moles will have to dig depper into mayor's origin...

As well as two spin-offs:

In April 2011 production of seventh game in main series, titled "Miasto Sekretów 2" (City of Secrets 2) started, with first episode released on 20th April 2013. However, rest of the game is stuck in Development Hell for long time and it's unknown if it will ever see the daylight.

Unfortunately, except from "City of Secrets" and first episode of "City of Secrets 2", none of the games was translated to English. And, since licence to use Reksio already expired and it doesn't look like creators are going to reacquire it again, they probably never will.

Tropes featured in whole series:

Tropes featured in Treasure of Pirates:

Tropes featured in UFO:

Tropes featured in Wizards:

  • Bat Out of Hell - The One Who Disturbs So Much turns into one at the end of the game.
  • Department of Redundancy Department - The first character our heroes encounter in the Fairy Tale Land is The Talking Rock That Speaks.
  • Disk One Nuke - Sleep Spell. It can be learned as second, third or fourth, is one of easiest to cast, and has most useful effect (putting enemies to sleep). Since magic duel in this game is won when we hit our enemy with the same speel three times, the best way to win most (if not all) duels in game is to spam Sleep.
  • Evil Overlord - yet another, this time it's a powerful wizard that trapped Reksio in the Wonderland, Ten Który Tak Potwornie Mąci (The One Who Disturbs So Much).
  • Follow the White Rabbit - what Reksio has to do at the beginning.
  • The Homeward Journey - Reksio's (and especially Moles') main motivation to save Wonderland is fact that it's only way to go back home.
  • Portal Book - how Moles gets into the Wonderland.
  • Red Pill, Blue Pill - Reksio has to choose between red bone and blue bone. Or rather, would have to choose if Burektor Mateusz hadn't lost the blue bone.
  • Sorting Algorithm of Evil - enemies (Chaos Fowl) get more powerful thorough the game.

Tropes featured in Time Machine:

  • Ancient Astronauts - We meet them in Prehistory.
  • Bad Future
  • Berserk Button - Moles isn't impressed with his future self in general, but what really sets him off is hearing that he doesn't care about (or even really remember) Molly.
  • Can't Take Anything with You - how the Sofa of Time works.
  • Don't Try This at Home
    Narrator: Moles really wasn't drowning, and the Aqualung was working perfecty. Regardless, dear children, better don't try mimicking Moles' endeavour when you're on a summer camp.
  • Eternal Polish
  • Failed a Spot Check - bad future chapter begins with our heroes arriving at Rosetails' headquarters. Since the time machine can only be activated and arrive at certain places (known as Time Craters and Time Hills, respectively) and future is fully controled by Rosetails, they had plenty of time to secure the Time Hills with all sorts of laser cannons and several guardians... thing is, said guardians are too absorbed with gloating about how impenetrable their security is, they don't even notice heroes appearing before they are already well out off reach.
    • Much earlier, at the beginning of prehistoric chapter, Moles warns Reksio about how dangerous dinosaurs can be. Since most of his lecture is given offscreen, we don't really know how long it took... but it's only once he finishes it that either of them notices they are being carried away by a T. Rex.
  • For Want of a Nail - what fixes the future is Reksio and Kretes apologizing for breaking the Rosetails' statue.
  • Future Me Scares Me - Moles really doesn't like his future self. Doubles as I Hate Past Me, though future Moles doesn't recognize himself.
  • Inventing the Wheel: In Prehistory, one character makes a first car, which wheels are square, though they can be replaced by round ones.
  • Kid from the Future - Nostradamus is actually Moles' grandkids in disguise.
  • Mars-and-Venus Gender Contrast - according to Moles, this is the (literal) case for all moles, although in their case, men came from Venus while women came from Mars.
  • My Future Self and Me - happens to Moles. He's very excited... at first.
  • Ominous Message from the Future - what kicks off the game.
  • Sequence Breaking - multiple times throughout the game.
    • Midway through the prehistoric chapter we have to help an ancient inventor Rykus in building the first car, which we will need to get to the Time Crater. We are supposed to find an engine and replace square stones he used as wheels with something round - however you don't actually need the wheels and only thing they do is increase the vehicle traction. As long as you don't mind beating possibly the hardest minigame in the game with a vehicle that handles like a trike with inflatable wheels driving on oil-covered ice, you can just skip half of the chapter.
    • During the first medieval chapter you have to find the secret passage to the Time Crater. Entrance to said passage is locked with a puzzle lock, and only way to find the solution is winning in a completely unreleated minigame - however said solution is the same on every playthrough, so if you know it already, you can once again just skip the minigame.
    • Similarly at the beginning of Egypt chapter you need to learn a two-part poem which describes how to avoid the traps in a pyramid we're about to enter. Said poem ia also identical on every playthrough, letting you just skip the whole sequence.
  • Set Right What Once Went Wrong
  • Schrödinger's Gun - Magic Casket from previous game returns during the Ancient Egypt sequence, where we see it's creation and why it has Reksio's pawprint on it's lid... however, since pawprint is left on the lid when we interact with the casket, which is completelly optional, it becomes this.
  • Serious Business - the Rosetails treat good manners very seriously. To what extent, you ask? Well, in the future, you can be sent to prison for not saying "Bless you" after someone sneezes.
  • Something About a Rose - both of Nostradamus letters mention a rose as a hint to how find his hideout - first time in a hidden room under a tavern named "The Rose", second in a secret chamber in the Rabarbark Stronghold that's oppened by moving a painting with black rose on it.
  • Stone Punk - A wooden car we build in Prehistory.
  • Tempting Fate - while building the Sofa of Time, Moles comments that he's afraid to think what would happen if they had to travel around the world instead of going to the past. Guess what the next game is about?
  • Time Machine - Sofa Czasu (Sofa of Time)
  • Totem Pole Trench - In the end, it turns out that Nostradamus was actually future Moles' four grandchildren disguised in this way.

Tropes featured in Captain Nemo:

  • Chain of Deals - in Cairo, we have to buy a fake camel head (don't ask). However, since our heroes are completely broke, our only option is to trade it for a painting... for which we pay with a paperweight... et caetera
  • Chekhov's Armory - Moles's notebook. Most of the things he writes down or draws in it will turn out to be important later on. In fact, at one point he refers to the trope almost by name.
    Moles: I don't know what it is, but I'll draw it in my notebook, for as we know, if there's a gun on a wall in the first act, it will shoot in the third act.
  • Famous Ancestor - turns out to be the case for Moles and Captain Nemo.
  • A Foggy Day in London Town - London appears very briefly, but it's still very foggy. Lampshaded by the Narrator and Moles:
    Narrator: At last, they reached the foggy London.
    Moles: Wow, this London town is so foggy.
  • Get Back to the Future - the entire plot.
  • Grandfather Paradox - at one point, Moles meets his grandfather and he's very afraid of invoking just that. Rightly so; though he doesn't shoot him, he does accidentally convince him not to marry his grandmother, thus effectively erasing hmself from existence. It takes Reksio erasing his grandfathers' memories to bring him back.
  • Happily Adopted - Kari Mata Hari and Captain Nemo.
  • The Homeward Journey - with Sofa of Time destroyed, Reksio and Moles have to find another way home.
  • Interspecies Adoption - Kari Mata Hari and Captain Nemo. He sometimes forgets they're not actually the same species, though.
  • Late-Arrival Spoiler - even more apparent than in previous games. If you play this game before "Reksio and Time Machine", you will know from the very beginning what will happen to the time machine.
  • Lawful Stupid - in order to get to Dr. Jones, you have to show the guards the archeologist's note. The only way to get one is to talk to Dr. Jones... but then again, to do that, you need the note. Good luck convincing the guards that they're expecting the impossible, though.
  • Love-Obstructing Parents - suprisingly, Captain Nemo at the end. After all, no proper hen runs off with a dog.
  • New-Age Retro Hippie - there's plenty of them in the Shangri-La.
  • Ominous Latin Chanting - not exactly Latin, but it still appears in several themes.
  • Priceless Paperweight - literally. One of items we trade away during the Cairo bazaar sequence is a golden volleyball-sized scarab... which we sell as a PAPERWEIGHT.
  • Sherlock Homage - Schlafrock Holmes.
  • Stealth Pun - the seeman who's guarding the ship in Istanbul is a wolf. In other words, he's a seawolf.
  • Suddenly Voiced: Reksio becomes voiced in the ending.
  • Take That Me - the characters spend the ending credits commenting on (and mostly criticizing) their creators' job.
  • Time-Travel Romance - between Reksio and Kari Mata Hari.
  • Trapped in the Past
  • Who Writes This Crap?! - in cutscene at the end of Istanbul chapter we get Moles' almost three minutes long rant about old 2D graphics, recycled and repetitive animations and low quality of dialogues.

Tropes featured in Back in Action

  • Adaptational Villainy - Moles appears as enemy in Treasure of Pirates game. Original Moles is not amused.
    • In Wizards game, it turns out in the end that whole Council of Seven Wizards was evil.
  • Day in the Limelight - Captain Nemo segment stars Moles as main character, unlike previous segments and game it was based on.
  • Pragmatic Adaptation - whole game is about Reksio and Moles playing games about their adventures (not previous games in series, but new games based on those) and pointing out many things changed by creators and how much worse it is now...while playing and enjoying them anyway.
  • Rule of Cool - discussed at one point.
    Molly: What is so fun about those games, anyway?
    Moles: You know... explosions... lasers... yeah, explosions and lasers.
  • Teamwork Puzzle Game - whole Time Machine game is this.

Tropes featured in Secret of The Third Dimension


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