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Project Warlock is an old-school style First-Person Shooter developed by Buckshot Software (who largely consists of one 19-year-old Jakub Cislo) and published by gaming company, taking inspiration from classic titles such as Wolfenstein 3D, Doom, Heretic, and Quake.

Gameplay is what you would expect from a 90's First-Person Shooter: non-linear levels for you to explore, keys, switches, and secrets to find, fast movement speed, no Regenerating Health, and a variety of weapons and magic spells at your disposal. What sets it apart from similar games is its RPG Elements; as you Level Up from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "Upgrade Points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its Game Over.

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The story...er, there technically isn't one. Not like that's really a problem. The gist is that you play as the Warlock, a dude who's good with guns and magic, out on a righteous quest to eradicate evil that has corrupted four different realms (Medieval, Antarctica, Ancient Egypt, and Industrial) before taking the fight to said evil on its home ground: Hell (obviously).

The game was released on GOG.com on October 18, 2018 and later released on Steam on 7 December, 2018.

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This game provides examples of:

  • Abominable Snowman: Yetis and Shamblers in Antarctica.
  • An Ice Person: The Warlock becomes this when using the Freeze Blast spell. Shamblers, which are featured in the Antarctica levels, also utilize an ice attack that holds you in place for a few seconds.
  • Awesome, but Impractical:
    • Unless you have been investing in your Spirit stat and bought the Magic Master perk, magic spells become this due to the large amount of mana they consume per use, meaning you cannot use them as often as your guns. Some spells are also quite expensive to purchase, costing over 10 Upgrade Points (in a game where many of said points are tucked away in secret areas).
    • The BFG can clear entire hordes of enemies in an instant but its shots must hit them in order to deal damage; if the projectile hits a wall, it dissipates harmlessly. You can literally shoot it right next to an enemy but it will do jack shit if it hits even an inch of the world's geometry. Combine this with its very slow firing animation and it becomes much less effective than you might expect if you do not aim right.
    • The Slugshot upgrade for the Shotgun makes it more powerful and accurate at longer ranges but is a waste of Upgrade Points if you also upgraded the Pistol into a Magnum, which is cheaper and, while not as powerful, is still effective at long ranges with plenty of ammo scattered throughout levels.
    • The Nailgun upgrade for the SMG enables you to fire around corners due to its ricocheting nails. The problem comes when they start bouncing back at you. It is basically suicide to fire this weapon in tightly-packed areas with little room to dodge them.
  • BFG:
    • It is the last weapon you will pick up, unless you've been looking for secrets, and just like the Trope Namer it fires a huge plasma ball that can destroy groups of enemies in a single hit. For added carnage, it splits into several smaller plasma balls that can hit nearby enemies.
    • A large variety of ranged weapons become this depending on which upgrade you choose, with a proportionate and satisfying increase in their sprite size and firepower. Even the Pistol can be upgraded into a Hand Cannon that can quickly kill tougher foes in the later levels.
  • Big Bad:
  • Blood Knight: The Warlock becomes increasingly addicted to fighting and getting more powerful over the course of the game that by the end of it, he ascends to become the new Lord of Hell by virtue of how bloodthirsty he has become.
  • Boring Yet Practical:
    • Your starting Axe is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. Its upgrades only make it deadlier by increasing its range and damage output while, depending on your chosen upgrade, replenishing some health or mana with every kill you make. Its damage is also scaled by your Strength stat, meaning that it can still one-shot an entire horde of creatures in a wide arc in later levels. The Axe's only real drawback is the amount of time it takes for you to swing it again.
    • For only 3 Upgrade Points, the Magnum upgrade for your Pistol turns an otherwise ubiquitous Emergency Weapon into a Hand Cannon that remains useful even in the later levels as an alternative to the Shotgun due to its high damage output and abundant ammo pickups. Its rate of fire is also the same as the Shotgun with the Autoloader upgrade, so it fires almost as fast as you can press the fire button.
    • As expected of an old-school shooter, the Shotgun and Boomstick, as well as their upgraded variants, are your go-to weapons for most of the game due to their high stopping power and plentiful ammo. Of note is the Autoloader upgrade which omits the reload animation, giving a rate of fire almost as high as pressing the fire button.
    • While the SMG can do double damage with the Akimbo upgrade without increasing the rate of ammo consumption, its stock variant is still a pretty capable weapon and is actually more accurate at longer ranges, making it a surrogate sniper minigun.
    • The Heavy Bolter upgrade for the minigun simply removes the barrel's spin up time and increases the damage, making it one of the most powerful weapons in the game, capable of tearing up virtually anything within seconds.
    • The Sammoner spell costs only 4 Upgrade Points and allows you to generate ammo for any weapon you have equipped, including the late-game weapons, aside from the BFG, for a paltry mana cost of. This spell essentially turns the mana bar (and Spirit stat) into a universal ammunition farm.
  • Cephalothorax:
    • Mummies take on this appearance, resembling Gnaars by having only one removable eye and a huge maw hidden under their wraps. Hell Knights also take up this form when badly injured, being skulls on legs that shoot rockets out of their eyes.
    • The Lord of Hell's One-Winged Angel form is a massive purple Cacodemon fittingly called the Cacodevil.
  • The Corruption: Hell is this, having conquered the other four realms and turned their denizens into evil beings vying for the Warlock's blood. This is best seen in the later Hell levels which are amalgamations of the previous environments overgrown with demonic viscera.
  • Downer Ending: The Warlock takes over the Final Boss as the new Lord of Hell and intends to Take Over the World with his newfound demon army just to satisfy his own bloodlust.
  • Enemy Summoner: Mages and Priests, who can summon Demonesses and Mummies respectively. Mages can also summon shields to soak up your attacks and block your movement.
  • Excuse Plot: You're a gun-trotting wizard out to slay evil. Go kill every bad guy that stands in your way.
  • Fantasy Kitchen Sink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: Undead knights, giant bats and spiders, Horny Devils, Evil Sorcerers, Ax-Crazy polar station workers who might mutate into the creature from The Thing (1982), Eldritch Abominations, Abominable Snowmen, the Shambler, Gnaars, golems made of sand, beast men, cat girls, scorpion girls, mummies armed with rocket launchers, cyborg soldiers, Attack Drones, Mini Mechas and Humongous Mechas, cumulating in you kicking demon ass in Hell itself along with a mix of the previous enemy types.
  • Flunky Boss:
  • Genre Throwback: To First-Person Shooter games from the 90's with its non-linear levels, fast-paced gameplay, and plenty of guns and magic to mess with as well as the Warlock being a Walking Armory. The use of lives instead of quicksaves and pixel art graphics are also a nod to the Shoot 'em Up games that were popular during the time.
  • Harmless Freezing: Enemies hit by the Freeze Blast spell will unfreeze after some time, suffering no adverse side-effects.
  • Klingon Promotion: The Warlock becomes the new Lord of Hell after defeating the Final Boss, with Hell's army bowing down without question.
  • Knife Nut: One of your starting melee weapons is a shiv that can be repeatedly swung almost as quickly as the amount of time it takes to double-click a mouse button. It can also be thrown as a projectile without any ammo or mana drain with the sole drawback that it can only be thrown One Bullet at a Time.
  • Lovecraft Lite: The general theme of the second episode, mixed with Slippy-Slidey Ice World and a few references to The Thing (1982).
  • Magic Knight: Your character can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from your mana pool. You can further improve your arsenal by upgrading your guns and learning new magic spells by purchasing them with Upgrade Points found throughout the game, as well as upgrading your stats and buying perks relevant to your preferred weapons and magic. The catch is that Upgrade Points are used for both gun upgrades and magic spells so you won't be able to upgrade all of your guns and learn all the magic spells. Depending on your play style, you may opt for a gun build, a magic build, or a balance between the two.
  • Monumental Damage: The Sphinx serves as the boss of Ancient Egypt. It will bombard you while remaining completely stationary until you hit it enough times for its head to detach from its body, which crumbles to the ground.
  • Mook Maker: Soul Eaters and Abominations create each other. The Lord of Hell also spawns in mooks when in his One-Winged Angel form and starts rapidly spamming them when he's incapacitated.
  • Motive Decay: The Warlock started out with the intention to get rid of the evil forces invading the realm, but as he progressed and grew stronger, he began to get consumed by the amount of fighting he had to do as well as his ever-increasing power because of it. This comes to head when he kills the Lord of Hell and all of Hell bows to him, whereupon he realises that his intention to get rid of evil was All for Nothing and Became His Own Anti Thesis, becoming Drunk with Power and taking over as the new Lord of Hell, intent on wreaking havoc on the world as his new goal.
  • Not Quite Dead: With the exception of the Great Old One, all episode bosses have multiple phases, each with their own death animations. You could be forgiven if you did not expect The Sphinx's Head to detach from its crumbling body and fly after you.
  • Puzzle Boss: The second boss, the Great Old One, can only be damaged when all of its tentacles are destroyed.
  • Shows Damage: Most bosses and Giant Mooks need to have their life bars emptied two to three times before they go down for good, looking increasingly battered up with each damaged state. Giant Mooks, in particular, will also be unable to use some of their attacks, such as a heavily injured Shambler having to rely on biting you as both of its arms are blown off, preventing it from using its ice attack.
  • Slouch of Villainy: The Warlock does this on the throne he just usurped from the Lord of Hell at the end of the game.
  • Standard FPS Guns: The game features the usual weapon archetypes consisting of melee weapons (a knife and an axe), a pistol, shotguns (single-shot pump-action and double-barreled "Boomstick"), an SMG, a minigun, sticks of dynamite, and a rocket launcher. Less standard weapons include a magic staff (which uses mana as ammo and can launch a powerful Charged Attack), a crossbow (whose bolts can be reclaimed after firing), a flamethrower, a laser gun, and the game's take on the BFG. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves.
  • Teleporting Keycard Squad: If any of the keys in the level are tucked away at the end of a long corridor, expect to blast through a horde of enemies on your way back, even if you cleared said corridor before picking up the key.
  • Tyrant Takes the Helm: The Warlock's first act as the new Lord of Hell is to intend to Take Over the World.
  • Turns Red: Bosses become more aggressive the more damaged they become. Inverted with Giant Mooks who get weaker instead. Exceptions are most of Hell's mooks, namely the Incubi, Hell Knights, Abominations, and Cybermons.
  • Weaksauce Weakness: The Lord of Hell's last two forms have crazy high health but can be taken out with a single shot of the BFG each.
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