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Shield-Bearing Mook

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A mook that carries some sort of a shield that protects them from standard attacks from the front. They may be able to do a Shield Bash and can often protect other mooks with the shield. Usual ways to dispose of him are: attack him from the back or from the side; hit the shield enough times so that it breaks; use some sort of a special attack to break the shield or knock it out of their hands; hitting the enemy with an area-of-effect attack such as an explosive that the shield can't deflect; wait for him to drop his guard, usually to attack, and then quickly counterattack him.

A variation of Kung Fu-Proof Mook. Very often an Elite Mook. See also Luckily, My Shield Will Protect Me, Shields Are Useless, Heavily Armored Mook, Armor-Piercing Attack, and Anti-Armor.



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  • 8Bit Killer features Roman-esque soldiers who stand in one place holding a shield that renders them invincible until they lower it to fire, which they will delay if you keep shooting them.
  • Alice: Madness Returns had the Madcaps in the Hatter's domain. They fought with spoons and table knives, wore cups as helmets and occasionally used dinner plates as shields. These were completely unbreakable, so the solution was usually to target one in the back by either waiting for one to perform their Deadly Lunge attack and get their weapon stuck in the ground or distracting them with the Rabbit.
  • Age of Empires II had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them. The Italians also had the Genoese Crossbowmen as their unique, Castle-built unit. They were the best of both worlds, combining the firepower of crossbowmen with the shields.
  • There are many shield-bearing enemies in Apotheon. Much like the player, they can hold it in top, middle and bottom positions to protect themselves from downward swings, central stabs and leg attacks, respectively. You need to either time your attacks correctly, attack in the back or at range, or equip warhammer to break the shield apart.
  • The Banner Saga had an especially powerful example with Dredge Stoneguards. This being a Turn-Based Tactics Role-Playing Game, the shields only greatly increase the number of hit points to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a Shield Bash attack, which is area-of-effect.
  • Batman: Arkham City, Batman: Arkham Origins and Batman: Arkham Knight have some mooks with riot shields that fitted the trope.
  • Bayonetta had Ardor Angels, some of which would be able to block most of your attacks with shields.
  • Binary Domain had some enemy robots that protected themselves with metal shields.
  • The Wired Gunner in Bionic Commando has a bulletproof shield and is nearly impossible to get behind. In the remake, the two platoon leaders each have a Chest of Medals for a frontal shield, and there are also mooks with conventional shields.
  • Black has two variants of soldiers with bulletproof shields. Type 1 has a bigger metal shield that he plants on the ground and peeks his submachine gun from behind to fire; Type 2 has a smaller, degradable (but still resistant) polymer shield that allows him to move around just like an unarmored mook. Both are best taken out with grenades: Type 1s won't react to them at all and will get blown up, while Type 2s will turn towards the grenade and crouch to protect himself from the blast, leaving himself fully exposed to the player's gunfire.
  • Borderlands 2:
    • The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they'll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their Shield Bash all the more devastating.
    • "Sir Hammerlock's Big Game Hunt" DLC has Savage Warriors, who carry oblong wooden Zulu-style shields. These shields mitigate all melee damage that hits them dead on, and while they don't do nearly as well against bullets, Warriors are appreciably harder to kill than other Savage enemy types.
    • In "Tiny Tina's Assault on Dragon Keep", there are both Skeleton Gladiators, who wield small buckler shields, and knights, who have huge tower shields. In both cases, regular bullets bounce right off — and knights will raise their shields and take a knee now and then.
  • Some enemies in Broforce are unarmed, but protect fellow terrorists with the large riot shields that deflect any bullets fired at them from the front. Destroying their shields with explosives and melee attacks forces them to run away, if they can.
  • Brutal Doom's mod Project Brutality has Shotgun guys wield bigass riot shields and unfortunately that makes them invincible to punches and bullets when it's up (but not explosions or berserk-powered melee).
  • Enemies with bulletproof riot shields appear in Call of Duty: Modern Warfare 2 . They're completely impervious to frontal attacks, and must either be flanked from the sides or taken out with explosives.
  • Various enemies throughout the Castlevania series. Some have shields that don't seem to do much, others can only be damaged if an attack reaches a non-shield area, and others still can completely block attacks with their shield. Examples of the latter are the dead crusader, which will block all attacks coming from the front, unless it is preparing to attack or is surprised, and the final guard, which is vulnerable normally but can get in a defensive stance that makes it invulnerable.
  • Chasm includes some skeletons who fight with swords and shields. However, they can still be harmed from the front through striking at the exposed skulls between their shields and helmets.
  • Chew Man Fu features the Kappa whose shells protect them against attacks from behind.
  • Shield Soldiers in Commando are bulletproof from all directions and must be taken out with grenades.
  • In Crowntakers, there are both barbarians and members of the Royal Guard who carry shields. These enemies tend to have less health overall than the soldiers with two-handed weapons, but possess regenerating "magic armor" points instead.
  • Darkest Dungeon started out with the Bone Defender and its Veteran and Champion versions Bone Bulwark and Bone Shieldwall as the Ruins' area "tank" enemy. It deals slightly less damage with its axe than a Bone Soldier of the same rank, but can also stun your characters with Shield Bash attack "Dead Weight". Then, the Cove area introduced Pelagic Guardians/Gladiators, who cannot stun, but whose basic attack inflicts Bleed. Crucially, they are able to guard fellow Pelagics, taking all damage intended for them, although it can be countered by stunning them, or using AoE attacks, and the A.I. Roulette often meant they guard poor targets anyway. Post-release update added the guard ability, "Foul Ward", to Bone Defenders as well.
    • Crimson Court DLC features a subversion with Manservants, who guard their masters (or sometimes, random mosquitoes) with the closed meal trays. However, this only lasts up until they succumb to The Thirst and heal themselves with the blood of your characters. At that point, they only use the meal trays to shock your mercenaries through opening them to reveal their contents.
  • Dark Souls has a fair number of shield-bearing enemies. Most only gain a more effective block and are not actually invincible because of them. The one exception are the shield-bearing giants in Anor Londo, which have to be flanked to do any real damage.
    • Dark Souls 2 goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through Shield Bashing. It's widely believed that these enemies are a reference to players in the original Dark Souls using shields exclusively as a Self-Imposed Challenge (or just to troll people in PvP).
  • In Deadstorm Pirates, the giant crabs use their oversized right claw to block damage. Hence, they should only be attacked when they lift it up.
  • Devil May Cry:
    • Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in Devil May Cry 4 have shields which double as a flight-pack that can also be used to bash you silly. They can protect themselves and bash as a Counter-Attack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
    • First Devil May Cry had skeletons equipped with two small, round sawblades that they also used like shields.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble!: Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they Shield Bash you into Bottomless Pits.
  • In Doom 3, the rarest type of zombie soldier carries a large, bulletproof metal riot shield.
  • Possessed Security in DOOM (2016) carry energy shields that can absorb most forms of attack and can be used to bash you. Thankfully, the chainsaw is more than up to the task of dealing with them. In the sequel, their shields can be overloaded with a couple of shots from a Plasma Rifle.
  • Carcasses in Doom Eternal aren't very threatening themselves, but they can project an energy wall at a range. It's less for protecting itself and more for blocking your movement and shots, especially rockets. The Marauder, on the other hand, will block anything you throw at him with his shield and only gives you a small window of opportunity to damage him.
  • Dragon Age: Origins and its Dragon Age: Origins – Awakening expansion pack had plenty of human, skeleton and darkspawn enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of Shield Bash but none required special tactics. The Legacy DLC for Dragon Age II was a different story. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like Origins, Dragon Age: Inquisition has numerous shield-bearing enemy warriors; like II, they deflect damage from the front but some special attacks can be used to stun them or knock them over, rendering them vulnerable for a short time.
  • In Dragon Quest IX, the Gum Shield and Grim Grinner, among others, use shields to great effect to block attacks. Fortunately for the player, they don't always use them.
  • The Dynasty Warriors games feature shield-carrying Defense Captains and their defense squads, usually assigned to protect bases. They carry large square iron shields and polearms, and had a maddening tendency to just block in your direction constantly and thus take forever to kill without a little help or creativity. Samurai Warriors has the very similar Heavy Infantry unit, usually seen guarding castles or gates, but at least it's possible to destroy their wooden shields, reducing their threat to barely above that of a common spear Mook.
  • In Elevator Action Returns, certain enemies are equipped with a shield, but a single shot will knock them out of their hands. Just don't forget to shoot them again.
  • Eternal Daughter had some Dungaga enemies equipped with tall shields. They were completely immune to melee and required ranged attacks or the use of Goomba Stomp.
  • In Flashback: The Quest For Identity Player Character and some opponents use Force Field devices. When used, these completely protect from frontal attacks, but only for a few moments.
  • In Full Metal Furies, the Hoplite and Legionnaire enemies are styled after their namesakes from the Ancient Greece and Rome, which includes the shields.
  • Some of the police enemies in Gamer 2 wield riot shields, which let them block a bullet once a second.
  • In Get Off My Lawn (2009), there are Welderbeasts and their tougher cousin, Molesharks. Both have shields (a welding mask and a drill bit) in front of them to protect against frontal engagements.
  • God of War has these enemies in every part of the franchise.
  • In Gruntz, the dark green enemy gruntz always hold shields (in the levels made by the developers, anyway).
  • Halo:
    • Jackals in the series have a large circular energy shield on one arm to defend from frontal attacks. It completely deflects bullets, but can be disrupted by sufficient energy weapons fire or a melee attack. There's also a small slot in the corner for the Jackal to stick their weapon through; their bodies can be targeted through this gap if you have sufficiently good aim.
    • Halo: Reach added Skirmishers, who are basically stronger and faster Jackals. Most of them don't carry shields, but one variant has smaller shields on both of their arms that are mainly there to protect against headshots.
    • Hunters, though they're heavily armored in general, also have a forearm shield to guard their weak points and smash down enemies who get too close.
  • Centaurs and Slaughtaurs in Hexen carry missile-deflecting shields. You have to wait for them to lower them to attack again. The Heresiarch has a similar, more powerful mechanic, but it doesn't take the form of a literal shield.
  • In Iconoclasts, the submachinegun-wielding One Concern Attackers are occasionally reinforced by the Defenders, who lack a gun, but are immune to regular melee and ranged attacks from the front due to their shields, and attack by producing a blue Shockwave Stomp instead. They are still somewhat affected by the bomb detonations, but the easiest way to knock them out is through Goomba Stomp.
  • Justice League Heroes: The Flash has a robotic-type of mook which can block The Flash's basic attacks.
  • Kickle Cubicle has Rooker, whose shield will actually reflect Kickle's freezing attack back at him.
  • Killzone Shadow Fall had the Helghast soldiers equipped with bulletproof riot shields and shotguns, who were also smart enough to protect their allies whenever possible. The best way to kill them was usually to use the OWL drone to distract them from you.
  • Kingdom Hearts: Defender Heartless. They are invincible to melee attacks from the front, so the only way to attack them effectively is to aim for the back or spam magic attacks at them.
  • The various Kyroo dream eaters in Kingdom Hearts 3D: Dream Drop Distance all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling. They can even Flash Step in front of an enemy who's about to take a hit in order to protect them.
  • Kingdom Rush series:
    • The original game has a Shield-Bearing Boss in Ulguk-Hai. He's completely invulnerable to any form of damage when his shield is up, and he only puts it down when he's in combat with your troops.
    • Origins has the Twilight Avenger enemies that sport gigantic amounts of physical armor when not in combat. Their armor decreases when in combat as they have to put away their shield.
    • Vengeance has the appropriately-named Shieldbearers who hold a shield that's almost as big as they are and sport gigantic amounts of physical armor. They lose said physical armor when engaged in combat with your troops since they have to put away their shield.
  • La-Mulana has Masked Men, common Mooks whose shields block frontal attacks.
  • Union City, the prequel to The Last Stand games, had the riot police zombies. Even after death, they still carried their riot shields on top of the bulletproof helmets and armored vests, forcing the player to go for the feet to inflict more than Scratch Damage. Luckily, they have to lower the shield when attacking and are also the slowest enemies in the game.
  • The Legend of Zelda:
    • Dark Nuts and Black Knights from The Minish Cap. They have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage from behind.
    • The Legend of Zelda: Twilight Princess has Lizalfos and Aeralfos, who must be stunned or shields destroyed in order to kill them, and Darknuts, who are defeated via superior swordsmanship or by taking out their outer armor with bomb arrows.
    • The Legend of Zelda: Skyward Sword gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over. For that matter, thanks to the MotionPlus based combat, nearly all enemies have ways to defend themselves from your attacks. Even the lowly Bokoblins are surprisingly able at blocking your sword. Each enemy also has different ways of getting past its defenses.
    • The Darknuts in The Legend of Zelda have shields that protect their front.
    • Zelda II: The Adventure of Link has Iron Knuckles, who can raise and lower their shields to block most of Link's attacks.
    • The Legend of Zelda: Breath of the Wild has enemies that will use shields liberally to block your attacks. You can wait for them to drop their guard or you can also use a heavy weapon like an axe or claymore to knock them off balance. Shocking enemies with the Shock Arrows will force them to drop their weapons and shield as well.
  • Lord of the Rings: The Two Towers had the Goblins and Orcs with shields. Orcs were tougher and more powerful, although Goblins had an additional Deadly Lunge attack. In both cases, they were immune to frontal blows until you smashed the shield with a heavy attack.
  • Each of the three raider groups in Mad Max has some mooks that are equipped with shields.
  • Majin and the Forsaken Kingdom had a shield-bearing variation of normal and armored Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin's magical abilities. There's even a Headlong Rush achievement for trying to attack them 100 times when their shield is still raised.
  • Among the enemies in Maldita Castilla are shielded knights who are vulnerable only a fraction of second after tossing a knife.
  • Marvel Ultimate Alliance has shield-bearing mooks. You have to either grapple their shields and pull them from their hands, strike them in the back or charge up a special move to bypass them.
  • Mass Effect:
    • Cerberus Guardians in Mass Effect 3 are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use Pull to rip it off them, or just equip an armor-piercing weapon mod to punch straight through the shield.
    • The Citadel DLC also has the CAT6 Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still retains the slot in spite of being translucent. Annoyingly, they have armor rather than health bar preventing them from being targeted directly by Overload, but Energy Drain works fine and Overload can still arc to them.
    • The IOS spin-off Mass Effect: Infiltrator had the shotgun-equipped Cerberus Riot Troopers. Unlike Guardians, their shields lacked the slot but were also smaller, leaving more of their body exposed. While you don't get access to armor-piercing ammo this time, the Pull biotic works just as well.
  • Mega Man:
    • The series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.
    • Mega Man Legends has one type of enemy that hides behind a shield; you can dismember their shields with the correct weapon, otherwise you have to wait for them to drop their guard.
    • Mega Man X8 gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
  • Mercenary Kings:
    • The game has The Shield Guard and his incendiary and electrical versions. All three of those are only vulnerable if you get behind him or when he lowers his guard to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to panic and shoot rapidly at you. There's also the Abductor enemy, which functions the same, but uses a hostage you're meant to save (though nothing prevents you from not doing so) instead of a shield.
    • There are also the Charger enemies, which lack ranged weapons and will instead charge at you to inflict Collision Damage with their spiked shield. Finally, there's a shield-equipped Mandragora turret late in the game!
  • Metal Gear Solid 3: Snake Eater has squads of Elite Mooks with riot shields who show up in certain areas if you're suspected of being nearby. Explosives and shots from behind the shield both work, but there's a special sense of accomplishment reserved for those who headshot them right through the eye slot.
  • Metal Slug: One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the Battleship Raid with one of the three, he tends to survive the longest, as the shield lets him survive more than a single bullet. The riot shields can be blown away with a grenade but it's more economical to just shoot them.
  • Metroid Prime 3: Corruption arms some of its Space Pirates with energy shields; you can rip these off with your Grapple lasso.
  • PAYDAY: The Heist has Shields, which are SWAT units that carry bulletproof shields. They carry submachine guns and have more health than standard mooks, but are vulnerable to flanking attacks and the GL40. They return in the sequel, where they're now vulnerable to sniper rifles and fire as well. In addition, Captain Winters has his own squad of Shield-Bearing Elite Mooks, which have half the health of a Bulldozer and can't be one-shot under most circumstances.
  • Plants vs. Zombies:
    • The first game has Newspaper Zombies (weak shield, gets pissed when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.
    • The sequel has the Excavator Zombie, whose shield (a golden, non-magnetic shovel) has infinite health, and can also throw plants to the front rows with it. It's vulnerable to piercing attacks like the Laser Bean, as well as lobbed shots. Then there's the Parasol Zombie who holds a parasol that bounces an indefinite amount of lobbed shots off, but is vulnerable to frontal attacks. And unfortunately, both of them appear in the same worlds and levels...
  • Aegislash in Pokémon X and Y functions like this. It has extreme defenses but pitiful offenses when it's in Shield Forme, but these are switched around in Sword Forme. Aegislash swaps to Sword Forme right before it attacks, but it can use the priority move King's Shield to swap back to Shield Forme. Of course, being Pokemon, it's also a playable mook.
  • Gladiators in Quake IV.
  • Rainbow Six Vegas 2 had some mooks with bulletproof riot shields. They either had to be flanked or required grenades and other explosives to take out.
  • In Rayman 3: Hoodlum Havoc, there are occasional mooks who hide behind big wooden shields and who release tiny mooks that hold explosives and charge at you.
  • Riot-shield-equipped Heavy Enforcers appear in the last few levels of Remember Me. They cannot be attacked from the front and they'll usually turn around before you can flank them. Luckily, one hit from your Junk Shot will break the shields, after which they're no different from regular enforcers.
  • The later, actionised Resident Evil games included humanoid enemies with human-sized shields. In Resident Evil 4 and Resident Evil 5, many cultists carry large wooden shields that break apart piece by piece when shot with bullets, and can be pierced outright with high-powered weapons such as sniper rifles.
  • Shield-bearing barbarians in Ryse: Son of Rome keep their guard up most of the time and need to be attacked only when they lower it.
  • Shrek The Third game had elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the Charged Attack first.
  • In Singularity some soldiers carry bulletproof riot shields around. Besides flanking them, it's possible to use the hero's powers to age them to dust or simply grab them out of their hands.
  • Shovel Knight features a few enemies who carry shields that make largely invulnerable: Hoppicleses who prance around with shields that nullify most frontal attacks and several variants of goldarmors who can raise their shields to resist attacks from above.
  • Every enemy faction in Skyshine's Bedlam has their own version of the shield-carring, melee-only Frontliner class. Marauder Frontliners carry maces and red hexagonal shields with skulls drawn on them. Mutant ones have triangular shields that appear to grow out of their own bone, and wield similarly biological weapons. Cyborgs have rectangular metal shields and single-edged laser blades. Rogue A.I. Frontliners use round shields, purple laser beams and can teleport.
  • Sonic the Hedgehog games:
    • Sonic the Hedgehog 2 (and Sonic the Hedgehog 4) has Crawl, a crablike robot who blocks all attacks from the front and from above with his shield.
    • Sonic Adventure 2 has the Shield Hunters. Sonic and Shadow can defeat them by somersaulting, while Tails and Eggman can shoot them when they are off guard, charging their lasers.
    • Certain Egg Pawn enemies in Sonic Heroes have shields. Sonic, Shadow, Amy, and Espio can blow them away using their tornado attack. Some shields can be destroyed with several basic attacks, and others are equipped with spikes.
  • In Son Of Nor, the more advanced Sarahul warriors are equipped with shields, and they'll defend themselves from any thrown items with them. Luckily, it's possible to pull the shields from their hands before throwing them right back at their original owners.
  • Spelunky HD has the Black Knight as a semi-major enemy in the Jungle area (specifically, in the Haunted Castle, only accessible from a Restless Dead level). His shield reflects all projectiles, including bullets and sticky bombsnote , and he can also crush other creatures and objects - including you - against the walls with it. Performing a Goomba Stomp deprived him of it, however.
  • Spiral Knights has T2 and higher Mecha Knights, Trojans and Deadnaughts. Subverted with the former, as they block only firearm shots and only for a brief time. The latter two also overlap with Elite Mooks and Boss in Mook Clothing.
  • Most enemies in the original Spyro the Dragon series either have shields or are made of metal, which make them immune to your regular flame attack. The best way to defeat them is either use your tackle or use the much stronger Super Flame breath.
  • The Suffering: Ties That Bind had the Foundation soldiers equipped with bulletproof riot shields. They would often advance forward and try to provide cover for the regular soldiers.
  • Time Crisis has guards with riot shields and Darth Vader-style helmets.
  • In TimeShift One of the Superpowered Mooks types is equipped with an impenetrable arm-mounted energy shield. Explosives can damage them through the shield, and freezing time causes the shield to disappear entirely.
  • The PS2 game based on Transformers Armada had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.
  • In Unworthy, each Sentinel is a Giant Mook Golem with a man-sized sword, and correspondingly high health and damage, partly compensated for by their slow speed. Now, the shielded Sentinels are the same thing, except that they are protected from frontal damage with a tower shield. Thankfully, a single Ground Pound from the Hammer of Unmaking is enough to destroy the shield. Interestingly, Grimoire description states they created the shield on their own after gaining glimmers of sentience over time.
  • Wandering Hamster features enemy knights who aren't invincible with their shields, but with right combination of elemental attacks you can break their shields, greatly reducing their defence until they bring out another.
  • Warcraft III had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would not only gain protection from standard ranged attacks but would even be able to occasionally deflect projectiles backwards after upgrades (it's not rare to see a "duel" between a flying unit and a defending footman end with the flyer dead after having its own attacks sent back).
    • While they aren't visible in the normal game, bandits (neutral units carrying a shield and an axe/javelin) have the Defend animation, but not the ability. Spell Breakers (elven Anti-Magic units with ridiculously huge shields) also have the animation and there's a Dummied Out ability that makes them immune to magic by raising their shields (in the regular game, they're permanently immune instead).
  • Several Grineer soldiers in Warframe carry shields that make the bulletproof from front. They occasionally expose themselves to open fire, but it's usually easier to attack them with your special abilities.
  • The Ork 'Ard Boyz in Warhammer 40,000: Space Marine not only were covered in slabs of armour much like in the source material, but also had riot shields with them.
  • World of Warcraft:
    • One of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
    • Mooks with this feature were introduced during the Will of the Emperor encounter and have since become a common mechanic in boss fights, often to force the players to move around the field (such as the Sha of Fear encounter — the raid mostly hangs out in an area protected from the boss's deadly breath weapons, but from there they can't hit the shielded mooks).
  • Yu-Gi-Oh!:
    • One monster in Yugi's deck (Big Shield Gardna) is a man crouching behind a ginormous shield, with very high defense and ridiculously low attack.
    • Millennium Shield is an even more extreme example as it's literally a shield with no attack at all.
  • In The Adventures of Rad Gravity, many of the enemy robots on the planet Utopia, as well as its boss, are equipped with impenetrable frontal shields. For the former, you have to bait another robot into shooting them in the back, while the latter requires you to hand Crystal Bombs to a friendly NPC so she can hit it from behind, since it always turns to face Rad.

     Real Life  

  • The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (testudo – forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.
  • Greek hoplites, whose hoplos shield was so central to their fighting style that they were named after it.
  • Shield walls in general rely on the idea that the shields form an unbroken line both protecting and supporting the men on either side of the wielder. The counter-strategy in this case is to force the enemy to break formation.
  • Medieval infantry, equipped with thrusting spear and shield. Better than levies and forced peasant conscripts and able to keep cavalry at bay, but not necessarily match for dismounted knights with two-handed swords and poleaxes.
  • Another example would be pavisiers, soldiers carrying large shields that could often be set down as Deployable Cover. And as an example of the "shieldbearer protecting an ally" occurance, they were commonly paired with an archer or crossbowman, assuming the pavise wasn't to be carried by the person using it as mobile cover.
  • Modern Real Life examples: riot police and their acryllic shields.

Alternative Title(s): Shield Mook


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