Follow TV Tropes

Following

Video Game / Deep Rock Galactic

Go To

https://static.tvtropes.org/pmwiki/pub/images/f4wsgabakcuubwgrw3sbgs.jpg

"At DEEP ROCK GALACTIC, we pride ourselves on having obtained practical dominance of the most lucrative belts of the Outer Rim. While our foolish and cowardly competitors generally regard these systems as too volatile or high-risk, to us they are home. At this time, we have a total of 87 ORBITAL SPACE RIGS in operation throughout more than a dozen Outer Rim systems, with 16 more currently under construction. However, a new mission is upon us. While our digs are many, we are currently preparing our most heavily orchestrated mining operation to date: The complete subjugation of the planet HOXXES IV. It is to the best of our knowledge the single most dangerous planet in the galaxy, and it just so happens to contain the richest concentrations of minable material ever discovered. Many before us have tried taming Hoxxes. All have failed. Except for us. And it is where we will be sending you."
Advertisement:

Deep Rock Galactic, the most tenacious space mining corporation in the galaxy. That is to say that they specialize in excavating the most dangerous planets out there. Where other companies write off certain operations as "volatile" or "high-risk", Deep Rock Galactic feels right at home. However, a new mission is upon them. They are preparing for their most heavily orchestrated mining operation to date: The complete subjugation of the planet Hoxxes IV. It is to the best of their knowledge the single most dangerous planet in the galaxy, and it just so happens to contain the richest concentrations of minable material ever discovered. Many companies before have tried taming Hoxxes. All have failed. But who do you call on to undertake such an insanely dangerous excavation?

Dwarves, of course!

Deep Rock Galactic is a cooperative First-Person Shooter and the debut game of Danish Studio Ghost Ship Games. It was released on Steam Early Access on February 28, 2018 with a planned Xbox One and PS4 release. In it, you play as a team of 1 to 4 heavily-armed Space Dwarves on a mission to the most dangerous (and most lucrative) planet in the galaxy. The game consists of randomly generated and fully destructible cave systems where the goal is to mine as much mineral wealth as possible without getting yourself killed.

Advertisement:

You can choose from one of four classes, each with their own abilities and equipment:

  • The Scout specializes in mobility and exploration: he's equipped with a flare gun and a grappling hook that help him light and explore the caves, respectively, and his default weapons are an Assault Rifle and a Shotgun, both lacking long-range accuracy, encouraging him to get up close and personal with the local wildlife. His grenades are replaced with IFGs, which create a slowing field to trap encroaching hostiles. Alternately he can unlock a semi-automatic rifle and Dual SMGs.

  • The Driller specializes in excavating, mining, and tunneling. Although all four Dwarves carry pickaxes, the Driller gets his name from the a pair of massive power drills that destroy surfaces much faster. He's definitely not useless in a fight, though, since he also enters the mines with a pistol and a flamethrower. Alternately, he can use a Freeze Ray and chargeable Plasma Pistol.

  • Advertisement:
  • The Engineer specializes in deployable sentry guns and platforms. Like The Scout he carries a shotgun, but also brings a Grenade Launcher that blows holes in walls and aliens alike. If those aren't suiting his needs, he can also pack a modified SMG that shoots electrified ammunition, and a plasma 'wave' cannon that can obliterate entire swarms at once.

  • The Gunner specializes in, what else? He carries a massive minigun as well as a revolver and disposable shield dome generators. His only team support ability is his zipline gun, which creates a zipline that his entire team can use to cross pits. Alternately, he can unlock a heavy dual-barrel autocannon and a burst-fire pistol.

You can visit the website here.

Needs Wiki Magic Love.


This game provides examples of the following:

  • All-Natural Gem Polish: Averted for the most part. You can find huge gemstones lodged deep in the walls — either green Jadiz or the rare purple Bittergem — but they're giant lumpy blob shapes much like real life natural gems. The only material you can pull out of the ground which plays this trope straight is the Enor Pearl, which is always perfectly spherical. As these "pearls" are found buried in the earth rather than inside a giant mollusk, it's anyone's guess as to how they're supposed to form.
  • Ambiguously Human: Deep Rock Galactic itself. According to the website, they have "long relied on" Dwarves when it comes to dangerous excavations. This implies that the company itself is actually run by humans, or at least non-Dwarves. Mission Control is never revealed to be a human or a dwarf as well.
    • When Update 18 added the bar, it also added "Leaf Lover's Special", a sobriety-inducing anti-beer maligned by the workers because it's implied to be brewed by Elves. The description also says it was only shipped in to "please Management". This might imply Elven management at DRG.
  • And This Is for...: "For Karl!" is a common rallying cry by the dwarves. While it's one of several slogans they can shout when you hit the "salute" button, they can also snarl "That one's for Karl!" when mowing down Glyphids. Who Karl is, however, remains one of the games biggest mysteries.
  • Artificial Brilliance: Glyphids challenge traditional tactics, as they are able to Wall Crawl and attack from any direction. They will utilize the borehole left by a supply drop as a surprise attack vector, take routes that maximize cover from the Engineer's sentries, and skirt around flames left by the Driller rather than suicidally charge through them.
    • Praetorians that get most of their armor destroyed in a single hit will immediately stop charging their target and start running away, only to charge from another angle or passage so they can possibly surprise their target.
  • Artistic License – Geography: Instead of having ice caps, Hoxxes has a layer of permafrost deep beneath the surface of its continental plates. Which makes no sense. This is even lampshaded in the biome description
    "At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a "don't ask" approach when dealing with the peculiarities of Hoxxes' makeup."
  • Attack! Attack! Attack!: The Glyphids, as a race of giant carnivorous insects, will never stop attacking Dwarves that invade their territory until the miners finally die. This is likely why that Deep Rock Galactic's mining operation is based on an orbiting space station, rather than a more conventional base on the planet, since the Glyphids would eventually wear down even their defenses eventually.
  • Attack Its Weak Point: Glyphid Praetorians only take damage when struck in the face or thorax, as they have layers upon layers of heavy chitin plate. Dreadnoughts take it even further as even their head is bulletproof, requiring that you shoot their vulnerable thorax (though see Multiple Life Bars below) and demanding teamwork be used to take them down; someone needs to draw its attention whilst everyone else attacks it from behind.
  • Badass Beard: A given when dealing with Dwarves, but only the Scout has one by default, and Dwarves can rock a look without one. Not only is there a very wide variety of different beard options for players a recent update added beard physics to the game!
  • Badass Mustache: You can customize any of your Dwarves to wear a large pool of them, but the Engineer has one by default.
  • Booze-Based Buff: As of Update 18, certain varieties of liquor available at the Abyss Bar like the Red Rock Blaster or Dark Morkite will grant your dwarves a stat buff, the former giving a hefty health buff and the later an increase to resource gathering capabilities, for the next mission. Much cheaper spirits like the Oily Oaf or Glyphid Slammer will just get you plastered.
  • Boring, but Practical:
    • Compared to the enormous minigun toted by the Gunner, the Scout's assault rifle has a tiny magazine and a much slower rate of fire. However, it does more damage per bullet than the minigun, doesn't have to deal with heat buildup, and starts out fairly accurate without upgrades; whereas the minigun has to chew through a good amount of ammo as it gets more accurate. This suits the Scout as a forward roving class, equipped to handle the infrequent skirmish and use his Grappling-Hook Pistol if he gets in over his head.
    • Each and every one of the classes' platforming tools. Yes, they aren't anywhere near as flashy as the weapons, but just try and complete any high-level digs without them and see how long you last. In general, any of them are a necessity for traversing the dark caves of the planet, and having all of them at your team's disposal means no obstacle will get in your way with proper use.
  • Boss in Mook's Clothing: Two of them as rare random spawns
    • BET-C is an experimental variant of the M.U.L.E. that has gone rogue because of a Xynarch Charge-Sucker infestation scambling its friend-foe identification system. It's as mobile as Molly is but is equipped with a portable shield generator, machine gun, a grenade launcher that can and will chew through your shields in one burst. If you manage to kill the parasites, BET-C can be re-booted as a friendly support unit but with reduced damage output and no shield projector. It makes a warbling sound on a one-second interval while idle and hostile, you will hear it before you see it.
    • Glyphid Bulk Detonator: A thankfully rare variant of the Glyphid Exploder about the size of the pre-balance Glyphid Dreadnaught and with about as much health. Unlike the mook variant, this guy can use explosive melee attacks with no damage to itself and can use this to dig towards targets if its path is blocked. Upon death, the Bulk Detonator stops, primes for three seconds, and explodes in a TEN METER RADIUS that launches smaller (head-sized as opposed to car-sized) exlposive pustules that detonate on contact. It leaves quite the impressive crater on the terrain too, sometimes deep enough to register fall damage. If you spot one of these, mark it for your team and RUN THE HELL AWAY! These end runs if not dealt with properly.
  • Bug War: Kinda. It's more of an "alien resource exploitation operation", as Deep Rock's interests are completely corporate and profit driven (and the bugs don't really seem to care about the minerals themselves), but it's still filled with the usual tropes of the genre, including a massive amount of references to Alien, a group of hardened Space Marine Dwarves, and a horde of mindless insectoids aggressively guarding their hives.
  • Caps Lock, Num Lock, Missiles Lock: On the PC version the all-important flare button "f", used to provide most of your light in the caverns, is also directly next to the grenade button "g." Woe befall you should these be mixed up in a volatile enviroment or a tight tunnel with teammates.
  • Crystal Landscape: The Crystalline Caverns: massive teaming caverns filled to the brim with crystals and a vast amount of other valuable resources, making it a particularly good spot for farming, but not only are its caves wide (making a gunner almost necessary for proper navigation), the place is teeming with energy crystals, that arc chains of high voltage electricity between each other at regular intervals, which can fry a Dwarf in seconds. The Salt Pits are a variant.
  • Cutting the Knot: The destructible terrain means you have many opportunities for this, hell it's possible to bypass entire levels if you're willing to dig for long enough.
    • During Extraction, you have to backtrack through the cavern, which can often be a one-way trip without the use of ziplines or engineer platforms. Alternatively, if you have a Driller, you can just dig straight towards the Drop Pod.
    • Some caves will be littered with poisonous plants, lava geysers, crystals that shoot lightning, or pits of sludge that slow you down. Well placed ziplines and/or engineer platforms will let you move over and around them with no trouble.
    • The Praetorian is heavily armored and immune to gunfire, except for it's glowing thorax and face. But explosives or fire ignore armor, so you can always just bomb the hell out of them instead.
  • Death World: There's a reason why Hoxxes is still teeming with scores of rich minerals, and it's because nobody except Deep Rock has had the balls to launch mining operations on it. Not only is the place infested with giant, vicious bug aliens, the actual geography of Hoxxes isn't that much cuddlier than the wildlife. It's home to everything from radioactive crystals to plants that constantly spew poisonous spores.
  • Dug Too Deep: Subverted. The Dwarves are equipped for exactly this scenario, and digging too deep is the express goal of their mission.
  • Earthquakes Cause Fissures: A trope present in Magma Core and Glacial Strata - with the fissures opening in random places near the dwarves, and making the mining work that much more difficult... if it doesn't outright kill you from fall damage.
  • Eat Dirt, Cheap: There's the occasional mention of "morkite ale" on the notification boards in the Space Rig, possibly indicating that the Morkite is mined as nourishment for the dwarves.
  • Elves vs. Dwarves: Elves obviously do not make an appearance, but friendly fire may result in a dwarf calling his coworkers "pointy-eared leaf lovers", implying this trope is in full swing. The Flavor Text of a certain... hated organic beer at the Abyss Bar, implies Elves brew it, making the Dwarves absolutely despise it.
  • Everything Trying to Kill You: The number of harmless life-forms on Hoxxes are massively outnumbered by hostile ones. Space mining is a competitive business, but Hoxxes hasn't been touched due to its incredibly hostile inhabitants even though it's extremely rich in minerals. Hazards besides the Glyphid and Mactera include, but are not limited to;
    • Radioactive/electrified crystals.
    • Bees.
    • Cave Leeches; picture Half-Life's Barnacles, but with more reach.
    • Fungal "vents" that release poisonous gas when you move near them.
    • Plants that explode (and/or release freezing gas) when shot.
    • Lava, sand, and cryo geysers, which can burn you, launch you to your doom, or freeze you solid.
  • Fantastic Flora: The collectible Apoca Bloom flowers and Boolo Cap mushrooms - as well as everything you might see in Dense Biozone and Fungus Bogs, and the exploding plants that can be seen all over the playable locations.
  • Fantasy Metals: Croppa, Jadiz, Magnite, Umanite, Enor Pearls, and Bismor are used as crafting materials. Nitra is used to call in supply drops. Morkite, Hollomite, and Dystrum are used as objectives with no other in-game purpose... although the news screens in the Space Rig sometimes mention "Morkite Ale".
  • Fungus Humongous: Par for the course in the Fungus Bogs.
  • Gatling Good: The Gunner's namesake is the monstrous three-barreled "Lead Storm" Powered Minigun. While it has the odd property of getting more accurate the longer it's fired, it will also Overheat if the trigger is held down too long.
  • Good-Guy Bar: To let the players partake in the "drink-loving" side of the "standard-issue dwarves" archetype embodied by their characters, the Oktoberfest update added the Abyss Bar; a shipboard drinking establishment where the player characters can drink, dance, and compete in precision barrel-kicking.
  • Grappling-Hook Pistol: The Scout gets a grapple gun that can zip him around the vast caverns of Hoxxes. It's the only "support tool" with unlimited use, and the only one that none of the user's teammates can benefit from.
  • Hand Cannon: The Flavor Text for the Gunner's sidearm claims that the gun is chambered for 26mm ammunition. To put that into perspective, the largest developed small arms cartridge in real life is the .950 JDJ, a rifle round measuring about 24mm. The Bulldog's bullets are bigger than that.
  • Harmless Freezing: Zig-zagged in the Glacial Strata biome. Getting frozen turns the player into a blue/white ice statue in whatever position they froze in, but its possible to free yourself by either "shaking off" the ice with inputs or having a friend break the ice with their pickaxe with no damage to the victim. Frozen Glyphids, on the other hand, become vulnerable and shatter when sufficiently damaged ignoring any armor resistances.
    • Played with by the Driller's Cryo Cannon in Update 19; it can freeze enemies solid with minimal damage dealt, but one of the high-end upgrades gives any enemy you freeze with it a chance to just shatter immediately.
  • Hot Blooded Sideburns: An option for your Dwarves, and the Gunner has them by default.
  • Jungle Japes: The Fungus Bogs are half this and half Bubblegloop Swamp.
  • Killer Robot: Bosco. Even after he was nerfed, can take out a whole group of Swarmers and most mid-range glyphids before they can even touch you.
  • Meaningful Name: "Morkite" literally means "dark mineral". According to Mikkel (Mekill), Co-Founder and Game Director of Deep Rock Galactic, this was on purpose.
    “ Basically, it's 'Murk', which in Danish means 'Darkness', and then we added 'ite', as in stalactite, so it becomes 'Morkite'... the Dark Mineral.
  • Mission Control: His name is Mission Control, and he guides you in your objectives.
  • The Missingno.: Played with. Very rarely, you can find strange glowing black cubes buried in deposits within the depths of Hoxxes, with a name that seems like an error code - but those familiar with game development know that this is too coherent and functional to be an actual bug. Nobody knows what they actually are; theories run rampant, and the developers have only said that they should be held onto (not that they can be gotten rid of without a full account reset) as they might become useful in future updates.
  • Multiple Life Bars: Dreadnoughts have an extra life bar in addition to their normal one, representing the hardened shell over their thorax. Once this bar is depleted, the shell breaks off, leaving the vulnerable flesh underneath exposed. Put enough rounds in that, and the Dreadnought finally dies.
  • Nameless Narrative: The player characters have job descriptions, not names. Mission Control's name is never given. The aliens obviously don't have names. The only "characters" who do are Molly and Bosco, and Management would rather its employees to not give names to the equipment to begin with.
  • Notice This: Morkite, the objective mineral, has a shimmer that makes it visible even in pitch-black conditions. Resources that have been mined but not collected glow faintly to make them easier to spot. Glowing spots on the wall indicate the presence of a buried gem or egg and said gems/eggs also give off a lot of light so you don't lose track of them.
  • Our Dwarves Are All the Same: Our heroes are a group of surly, stout-bodied, drink-loving, honor-bound warrior miners. On the other hand, beards are optional, Scottish accents are absent, and they lack Norse aesthetics such as braided beards (as of Update 20, anyway). This is Averted on a more literal level, as each of the playable dwarves is very unique in their skillset and equipment.
  • Planet Heck: The Magma Core. Lava vents, flaming geysers, tectonic shifts that cause chasms to open up with barely any warning... not a fun place to visit.
  • Ranged Emergency Weapon: The Driller's piddly Subata 120 pistol counts, being a semi automatic peashooter on a class all about getting up close and personal.
  • Randomly Generated Levels: The layout of each cavern is generated every time. Missions have "Mission Length" and "Cave Complexity" modifiers that make them deeper or twistier.
  • Revolvers Are Just Better: The Gunner's sidearm is the "Bulldog" Heavy Revolver, boasting the highest damage per shot of any bullet-based weapon, at the cost of only having 4 shots in a magazine (See Hand Cannon above). It can even be upgraded to fire explosive rounds.
  • Science Fantasy: There are vague hints that DRG takes place in a Standard Fantasy Setting that averted Medieval Stasis and continued into the distant future. One of the toasts the dwarves will give mention "empires of old". The clean-shaven option is described as "progressive", implying that going beardless is against Dwarven tradition, but that times are changing. Magic hasn't made an appearance, but the presence of Elves is alluded to.
  • Single-Biome Planet: Averted. Hoxxes is home to several biomes and climates, although they're all underground. The surface is a lifeless wasteland.
  • Shifting Sand Land: The Sandblasted Corridors. It has the 'softest' terrain, making it the easiest to dig in, but it's home to aggressive swarmers and sand jets that can launch you across a room to your death-by-fall-damage.
  • Short-Range Shotgun: The Engineer's "Warthog" Auto 210 Shotgun is rather laughable at longer range, and is mostly used as a backup if anything gets past his auto-turrets.
  • Shotguns Are Just Better: The Scout's "Jury-Rigged Boomstick" is a double-barrel break action sawed-off that can kill a Praetorian in two shots at close range.
  • Shout-Out
    • The robot that accompanies the players is the Mining Utility Lift-Engine, or M.U.L.E.
    • One option for facial hair is a thick mustache named The Swanson.
    • One of the headgear options is a mohawk with a description that reads, "The perfect look for monster slaying."
    • A two for one with the Rockabilly hairstyle: "Worthy of the true King Under The Mountain."
    • The Skullcap helmet looks like a Sci-Fi version of Gimli's iconic helmet.
    • You can get a metal mohawk called the Ravager, complete with Mary Poppins reference.
    • A particularly unkempt hairstyle called the Gamekeeper has the description "Ah, go boil yer heads, both of yeh.", making it a clear reference to the heavily-bearded Hagrid.
    • The Reclamator Helmet, which mainly features two beady black eyes, has a quote from Jaws in its description.
  • Subsystem Damage: Many bugs have a hard outer shell, which reduces or negates damage to the bug's Hit Points when shot. However, the shell itself takes damage and can be cracked and blown off, leaving the bug's flesh exposed.
  • Quick Melee: An odd variant where the actual intended use is for digging, but swinging your pickaxe is as easy as holding a button and it goes through enemies as well as dirt.
  • Videogame Flamethrowers Suck: Averted. The Driller's CRSPR Flamethrower can wash over an oncoming tide of swarmers and leave nothing but a carpet of bug innards in its wake.
    • One upgrade allows the CRSPR to set the ground on fire, creating a potentially massive Damage Over Time field that ignites Glyphids that charge through it.
  • Wreaking Havok: Not very much in actual gameplay, but the kickable barrels provide a nice distraction between matches. Don't kick them into the launch tube, though, or you'll get chewed out for it. Apparently the dwarves love kicking the barrels around so much that they made a sport out of it when the Abyss Bar opened.

Last one to the bottom of the page pays for the first round!
Top

Example of:

/

Feedback