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Video Game / Son Of Nor

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Son of Nor is an Action-Adventure videogame developed by Stillalive Studios.
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In there, the player controls a magician (male or female) on a mission to save the humanity’s last city from the Sarahul, an invading lizard-like race. Unlike Lichdom Battlemage, the player character rarely utilises traditional magic projectiles, blasts and auras, but is instead capable of fully manipulating their physical surroundings through the power of telekinesis, which is important both for fighting enemies and bypassing many traps and obstacles in their way. There’s a coop mode and 2/4 person multiplayer included in addition to traditional campaign.

The game was funded on Kickstarter, and was released on Steam Early Access on 14th June, 2014, with the full version releasing on March 31st, 2015.

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Son of Nor provides examples of the following tropes:

  • Charged Attack: It’s possible to lift an object telekinetically and then charge it up with the power of wind before hurling it at much greater speed.
  • Elemental Powers:
    • Kill It with Fire: The ability to cast homing fireballs, and just plain set things on fire.
    • An Ice Person: Like above, but with ice bolts and ice coating instead of fire.
    • Blow You Away: Wind can be used to enhance your telekinesis and accelerate the items you throw, or to put out raging fires.
  • Gender Is No Object: The gender of the player character doesn't change anything.
  • Glass Cannon: The protagonist can inflict a lot of damage with their magic but dies very quickly should Sarahul close the distance.
  • Homing Projectile: The protagonist will eventually gain fireballs and ice bolts that home in on your enemies.
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  • Not Quite Flight: Due to their ability to manipulate environment, the protagonist can lift themselves up a considerable height by raising the sand levels right underneath their feet.
  • Off-Model: Some animations are notably limited and low on frames.
  • Optional Stealth: While it doesn’t exist as a dedicated mechanic, it’s entirely possible to run through the largest levels without fighting the Sarahul stationed there.
  • Power Floats: The protagonist will lift themselves above ground a little while casting various telekinetic spells.
  • Shield-Bearing Mook: Some of the more advanced Sarahul warriors are equipped with shields, and they’ll defend themselves from any thrown items with them. Luckily, it’s possible to pull the shields from their hands before throwing them backwards.
  • Superpowered Mook: The Sarahul magicians who can do a lot of magic similar to yours.
  • Taken for Granite: There’s an episode where you have to travel through an abandoned city dodging Sarahul, frequently running into the citizens petrified by them.
  • Why Don’t You Just Stab Him?: The protagonist is absolutely unable to engage any of the Sarahul in close combat of any kind. Sure, they are a likely untrained mage … but early on, you’ll be frequently chased by Sarahul while frantically trying to telekinetically kill them with whatever object off the ground finishes the job.
  • Wreaking Havok: Any physical object can be telekinetically lifted and thrown. This includes stones, tree branches and even Sarahul corpses. Hell, the living Sarahul are not off-limits either.

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