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Ready for Action! note 

The Crossroads of Dreams was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly.
Then, one day, a red Lum transformed himself into a cantankerous little ball of fluff. His name was André and he wanted to conquer the world. To this end, André turned the other red Lums into black Lums, then they all swarmed off to steal the animals’ hair and weave costumes for themselves.
Thus was born the army of Hoodlums – raring to spread their mischief and idiocy throughout the the Crossroads. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out?
Manual Synopsis

Rayman 3: Hoodlum Havoc is the third Platform Game in the Rayman series, the last one to have 3D graphics, and the only one not to have been headed by the series' creator, Michel Ancel. It is available for the PlayStation 2, GameCube, Xbox, Xbox 360, PC, Mac OS X, Mobile, Game Boy Advance, and N-Gage.

The gameplay is largely the same 3-D platforming that Rayman 2: The Great Escape had, but with more emphasis on power-ups, combat and mini-games. The game's tone is also considerably Lighter and Softer than the previous game, with the characters being much more wacky, wisecracking and self-referential than before, going into outright fourth wall busting and shout outs to not only the previous game, but also other media as well. This is the first (and so far, only) Rayman game that features American voice actors to play the characters.

A Game Boy Advance and N-Gage side-scrolling version of Rayman 3 was also produced, but it has very little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a Interquel bridging the gap between Rayman 2: The Great Escape and this game (even if the three don't exactly line up very well). A sequel to the handheld version, also on the GBA, called Hoodlums' Revenge, was later produced. That game more accurately represented the console Rayman 3 through an isometric viewpoint which provided gameplay in 3 dimensions. The Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

The game's plot concerns the uprising of the titular Hoodlums - red lums that have become corrupted into Black Lums. The Hoodlums have created an army to take over the world led by their leader, the superintelligent Andre. It's up to Rayman to stop them - only for Globox to accidentally eat Andre, leading to Rayman's quest becoming taking Globox to the doctors so that he can release Andre from Globox's stomach and destroy him for good, preferably before Andre eats his way out of Globox.

An HD Updated Re-release was made for PlayStation Network and Xbox Live Arcade, featuring some graphical enhancements and achievements support. It's missing the song "Madder" from the previous console versions, though.

Rayman's next appearance was in the party game Rayman: Raving Rabbids. The next Rayman platform game, 2011's Rayman Origins, marked the return of 2D in the series.


Rayman 3: Hoodlum Havoc provides examples of:

  • Abhorrent Admirer: Begoniax the witch is one to Razoff.
  • Aborted Arc: Andre's quest to reach the Heart of the World and steal its power is quickly dropped after he's accidentally swallowed by Globox. Even after finally escaping, he demonstrates no further interest in the Heart and instead allies with Reflux to steal Gumsi's scepter and use it to Take Over the World instead.
  • Aerith and Bob: In a cast of Globox, Begoniax, and Reflux... the main villain is named André/Andy.
  • All There in the Manual: Referenced in-game near the beginning, where Murfy actually takes out a manual to the game and reads from it in order to tell Rayman what to do next. Yet the real manual for the game doesn't actually say anything that Murfy reads. Not only that, the manual sarcastically answers to Murfy.
  • And I Must Scream: Begoniax turns her lovers into frogs and breeds with them, producing all those frogs you find in the Bog of Murk...
  • Aren't You Going to Ravish Me?: After defeating Begoniax, she says this:
    "Now that you have me where you want me, I suppose you'll want to take advantage of me, won’t you?! …Won’t you?"
  • Aroused by Their Voice: Made fun of, where Globox falls for the voice of an unknown female character inside the Hoodlum HQ. This helps the Hoodlums lure him into a trap.
  • Arson, Murder, and Jaywalking: Some of the death threats the Knaaren dish against Rayman are... odd.
    "Tear off his flesh! Skin him! Brains, fresh brains! Crush his bones! Stick bamboo under his nails! ...Make him write bad checks!"
  • Bait-and-Switch: You'd think a level with the name "Land of the Livid Dead" would be some kind of horror-based level, but it's actually probably the calmest and most beautiful area in the entire game. In a second Bait-and-Switch, the next level, the Desert of the Knaaren, a level that sounds like a Shifting Sand Land is actually the horror based one.
  • Big Bad: Depends on the version:
    • The console versions have Andre, the original Black Lum and their leader.
    • The GBA version has Admiral Razorbeard returning from Rayman 2: The Great Escape to use the black lum Globox swallowed as part of another evil plan.
  • Big Labyrinthine Building: The Longest Shortcut, complete with false floors and mirror rooms.
  • Black Comedy Animal Cruelty: The unlockable "Wanna Kick Rayman" lesson videos are based around these, featuring a Hoodlum torturing various animals dressed as Rayman in hilariously brutal ways.
  • Black Comedy Rape: Implied to happen to Razoff by Begoniax.
  • Bleak Level: The Desert of the Knaaren is a dramatic tone shift from the rest of the game, having an intense and really scary atmosphere, which only gets worse when you reach the underground area and have to deal with avoiding the invincible Knaaren and fending off Zombie Chickens.
  • Book Ends:
    • The game begins with Rayman and Globox taking a nap as black lums swarm over the land. The game ends with Rayman and Globox settling down for a nap when a flashback shows how Rayman's hands wandered off to scare a red lum into becoming Andre.
    • Both the first and last enemies defeated in the game are Andre. The first time, it's his Hoodlum disguise, the second time, it's Andre himself.
  • Bottomless Pit: Only one at the end. Besides that, the game averts this no matter what, sometimes having characters get out of pits as explained below. Environmental hazards like piranha-infested water and lava, which instantly killed Rayman in Rayman 2, simply drain his health slowly here, allowing him to get out.
  • Bottomless Pit Rescue Service: The Teensie Highways, in which a Teensie in a helicopter is shown to be carrying Globox, who catches Rayman and drops him off at a checkpoint if he falls off. Also, in the boss fight against Razoff, falling off of one of the narrow pathways results in one of the long-necked creatures trapped in the dungeon down below lifting Rayman up and placing him back onto the path. The same creature returns to help for a later level.
  • Bouncy Bubbles: In some instances after Globox drinks plum juice, he burps out some bubbles that Rayman can bounce on.
  • Bowdlerization: The grouchy fairy who appears near the beginning of the game (the one who panics about Andre reaching the heart of the world) had two utterances of "Oh my god" that were censored for the HD remake; ironically, the HD remake is the one with the higher rating (E10+ as oppposed to E).
  • Breaking the Fourth Wall:
    • Most of the characters stick to the script, but Murfy completely avoids it, and Globox is guilty of it on the occasion too. Examples: "It's only a video game, it's only a video game..." "You were nicer in Rayman 2." "We're gonna be rated PG-13!" "Quit it, the manual says you're my best friend!" "Just 'cause you're on TV doesn't mean you have to show off!"
    • The game's manual breaks the fourth wall too, both by being there in the first place and by what it says. This includes both the in-game "manual" and the actual manual that comes with the physical CD.
    • Murfy also says "See you in Rayman 4!" which may also classify as a What Could Have Been, unless Rayman Origins or Hoodlum's Revenge counts as Rayman 4, as they both feature Murfy.
  • Bubblegloop Swamp: Bog of Murk.
  • Bunny-Ears Lawyer: All of the doctors.
  • Cap: Only 100,000 points can be collected in a single world; the point counter won't increase any more once that number is reached.
  • Chasing Your Tail: The fight with the witch around the cauldron in the Bog of Murk.
  • Colossus Climb: The final boss fight does this in one phase.
  • Color-Coded for Your Convenience: In trailer cinematics and box art, using the power-ups only changes the appearance of Rayman's fists in a way that would be reasonable for the power-up itself (spikes, missile launcher, lockjaw, etc). In-game, however, picking up any power-up will also give Rayman a differently-colored appearance to more easily show to the player which power-up they're currently using. This is Lampshaded when Globox scolds Rayman for 'dressing up in silly costumes' in several parts throughout the game. The colours and their respective power-ups are as follows:
    • Green: Vortex
    • Red: Heavy Metal Fist
    • Blue: Lockjaw
    • Orange: Shock Rocket
    • Yellow: Throttle Copter
  • Compilation Re-release: The Game Boy Advance version of Rayman 3 would be re-bundled along with Rayman Advance as a little 10th anniversary package.
  • Continuity Snarl: Trying to fit the Game Boy Advance version in the continuity of the series would mean having to use some Fan Wank to explain away inconsistencies. Some assume it takes place between Rayman 2 and the console version of Rayman 3, but that doesn't explain why Hoodlums exist before they were supposedly created by Andre. It also doesn't explain why the console version has the characters act as if it's the first time Globox ever swallowed a Dark Lum. Plus, Rayman talks as if he knows who Begoniax is, when they clearly don't recognize each other in the console version. Also, the console version implies there were no Dark Lums before Andre, which would make no sense if the GBA version takes place before the console version. However, this theory does provide an explanation for why Razorbeard (the main villain of Rayman 2 and the GBA version of Rayman 3) appears as a lifeless statue in the console version, since unlike in 2, he doesn't get away, which could lead to the theory that he was defeated for good here.
    • Some have instead subscribed to the theory that the GBA version takes place after the console version, which works a bit better, since this theory explains how Rayman knows who Begoniax is, and you could make the excuse that they didn't manage to wipe out every Hoodlum in the console version, not to mention the existence of Dark Lums makes a bit more sense. However, even this theory has some issues, since the characters don't directly reference the console version, and the GBA version implies Razorbeard was active the whole time between 2 and the GBA version of 3, which would make no sense if he was a lifeless statue during that gap, unless someone or something brought him Back from the Dead.
  • Create Your Own Villain: During a nap, Rayman's hands go and scare an innocent Red Lum into André.
  • Crosshair Aware: Some parts of the fight with Razoff have you looking through Razoff's crosshair while he's trying to shoot at Rayman. It's impossible to dodge his shots in this view unless you hide behind a statue.
  • Darker and Edgier: Rayman 3 features a lot more "edgy" humor than it's predecessor, but is otherwise fairly lighthearted. That being said, the tone costantly swaps in between some points of the game, with some levels having a different tone or events in the plot change the tone. Some of the levels in the game are even grimmer than Rayman 2, with standouts like the Bog of Murk, a desolate, rainy swamp set at night, and the Desert of the Knaaren, where the game undergoes a temporary Genre Shift into Survival Horror, of all things!
  • Deadpan Snarker: Murfy plays this role in the first level. Much to the Manual's annoyance.
    This manual just blows my mind. It explains that switches trigger mechanisms. Duh. Please, who's responsible for this garbage?
    Manual: This is getting a bit too much! Do you want to get thrown out, or what??
  • Demoted to Extra: In Rayman 2, Murfy appeared all throughout the game to offer Rayman advice for a variety of situations. In this game, he only appears during the first world and completely vanishes afterwards.
  • Denser and Wackier: The plot is a lot more crazy than the last two games.
  • Disney Acid Sequence: The interactive transitions between worlds: you skate on colorful beams of light, surrounded by '70s LSD imagery with disco music.
  • The Dog Was the Mastermind: Who started the whole mess to begin with? None other than Rayman's hands, who got free from their owner and scared a red Lum into becoming André.
  • Dolled-Up Installment: The GBA version started out as a simply portable version of the second game. But by the time it hit store shelves, 3 was already out and it was instead turned into something of an hybrid of the two.
  • The Dragon: Reflux to Andre.
  • Early-Installment Weirdness: The Land of the Livid Dead makes its first appearance in this game, and it's completely unrelated to the version found in Rayman Origins and Rayman Legends. Instead of a cartoon version of hell, this version is located in a mild Celtic plain, full of grass and stone structures.
  • Easter Egg:
    • A small paper boat with the Hoodlum insignia scrawled on it can be seen floating around the river in Clearleaf Forest's waterfall area.
    • If you look into the mirror in one of Razoff's rooms, Rayman will make a funny face in it.
    • By hitting a round decoration in the 3rd challenge of The Longest Shortcut, Rayman can access a hidden room filled with jewels and a statue of Ly the Fairy from the previous game.
    • You can find the Robopirates in the game in a secret room in Hoodlum Headquarters, where they're all holding still and resemble the famous "Last Supper" painting. There's also a room in the Tower of the Leptys that contains models of enemies scrapped from the final game.
  • Elaborate Underground Base: The Hoodlum factory area as well as the majority of the Desert of the Knaaren level, the latter potentially justified by the fact it's a natural cave system.. Doesn't explain why it also has a mini Temple of Doom inside it too though.
  • Enemy Scan: You can press select when a villain is highlighted or 'targeted' and then follow with circle to see a bit of information on the villain (Razoff is Zaroff's son, the 'grim keeper' hoodlum with the wooden shield is, apparently, a disgruntled nanny.) This also works on the PC version, but you have to go into screenshot mode (F1), freezing the game, then press the roll button to view this information.
  • Every 10,000 Points: Unlocks bonus Mini Games.
  • Evil Tower of Ominousness: The Tower of Leptys, the final stage in the game. A smaller example is the magical, ghostly tower where the Griskins are imprisoned in the Land of the Livid Dead.
  • Fate Worse than Death: What happens to those that reject Begoniax' love. Namely, she turns them into toads and then proceed to breed with them until she has a ludicrous amount of tadpoles. That makes you feel sorry for Razoff.
  • Fin Gore: The Knaaren suggest torturing Rayman by sticking bamboo under his fingernails.
  • Flanderization: Globox was introduced in Rayman 2 as a little dumb and clumsy character but stayed rational and helpful and had a few magical abilities. This game, by comparison, emphasizes him more as Rayman's comic relief bumbling sidekick and as such exaggerates his naivete to a greater degree. Amusingly, after a part of the penultimate level involves him being carried upside-down, the blood gets to his head and he becomes somewhat smarter, being able to skillfully pilot a flying vehicle.
  • Genre Shift: Aside from the multiple unique gameplay variations per chapter, the game practically becomes a Survival Horror game when you get to the Desert of the Knaaren seeing as how they're completely invulnerable and kill you in a few hits.
  • Green Hill Zone: The Fairy Council level.
  • G-Rated Drug: Subverted, surprisingly. Though the term "drunk" and blatant references to alcohol are not uttered, it's directly stated that the plum juice Globox drinks is fermented and he is very, very clearly intoxicated. Of course, most little kids who play the game probably won't know what "fermented" means, so there goes another Parental Bonus for you.
  • Hat of Flight: One of the combat fatigues that Rayman can use is the Throttle Copter, a helmet that allows him to fly higher. This can be found in a yellow can of Laser-Washing Powder. Unfortunately, this combat fatigue is the one with the shortest time limit, lasting only three seconds.
  • Heroic Mime: A downplayed example: Rayman makes all sorts of grunts and such, and occasionally says "Yay me!" and "Yes!" after winning more difficult fights, but aside of that, you will only hear him actually talk a grand total of 6 times in the game (2 of which are in the video cutscenes).
  • Herr Doktor: The first Teensie doctor.
  • Humongous Mecha: The Celoche battle in "Land of the Livid Dead". Its a giant 3-legged robot that fires torpedoes and a laser beam at you, and can only be harmed by redirecting its torpedoes right back at its cannon.
  • Hunting the Most Dangerous Game: Razoff's Mansion in the Bog of Murk.
  • Hover Board: In the Teensie Highways. The same board acts as a snowboard during the final stretch of the Summit Beyond the Hills.
  • I Can't Believe It's Not Heroin!: Plum juice and Globox's reactions to it.
  • Improvised Weapon: The armoured hoodlums are made from, usually broken, household appliances such as dishwashers, seat-less toilets and the like. This is apparently a speciality of the Hoodlums to turn useless household items into weapons and armour. Crosses over with MacGyvering and Noodle Implements due to really random objects being used.
  • Invincible Minor Minion: The Knaaren, as you can only run from them until you run into Reflux.
  • In Name Only: The Game Boy Advance version of Rayman 3 is basically a side-scroller with elements largely inspired by Rayman 2: The Great Escape, with only the story and superficial elements of Rayman 3 (i.e. the occasional Hoodlum) sandwiched in. The same goes for the mobile/N-gage versions.
  • Karma Houdini: Begoniax. On top of that, Rayman's hands.
  • Killed Off for Real: In the final boss fight, Reflux. Unlike other enemies, he crystallizes and explodes.
  • Knight of Cerebus: Reflux can give off this vibe, being perhaps the only character to have very few humorous quirks. The entire Knaaren race would fall into this category if it were not for their conversations throughout the level they appear in, which are implied to be comical only through the fourth wall.
  • Large Ham: Razoff. Andre also gets in the action.
  • Lava Is Boiling Kool-Aid: They ditched the more realistic lava from Rayman 2 in favor of what looks like red water, or a thin veil of red gas, depending on the console. In addition, it merely damages Rayman bit by bit, while in Rayman 2, Rayman dies instantly if he touches lava.
  • Lethal Lava Land: The Hoodlum Headquarters. Implied to be that way even before the Hoodlums mechanized it. In addition, the Tower of the Leptys has lava-rising segments.
  • Level-Up Fill-Up: Whenever you fill up a medallion for freeing the Teensies found in six different cages, Rayman's health bar is increased and fully replenished.
  • Lighter and Softer: The environments and atmosphere still resemble Rayman 2, but more comedic, and there are still the Zombie Chickens... every level except for the Desert of the Knaaren and the Tower of the Leptys fits.
  • Long Song, Short Scene: Begoniax has a alternate, fast-paced boss theme that only plays in the Gamecube version. It's Dummied Out in every other version of the game.
  • Magic Mirror: The Longest Shortcut makes liberal use of these.
  • Mascot Mook: The Hoodmongers, medium-sized hoodlums with large hats and large guns.
  • Mister Seahorse: It doesn't actually happen, but Globox dreams it. "It was great! I craved strawberries!"
  • My Dad Can Beat Up Your Dad: One of several rather entertaining arguments Knaaren can be heard having.
  • Mythology Gag:
    • Remember the opening for the PC version of the first game? That's the one in which Rayman's hands crawl alone along the screen, then jump on him when he walks by. That scene is referenced in the beginning of this game. Murphy's manual also has Rayman's old design on its cover. A screenshot from the original Rayman can be seen in one of the Teensie Highways, but stretched beyond recognition. Several characters from Rayman 2 make cameo appearances in secret rooms, as well.
    • The power Rayman acquires from the Leptys is the same as his default action for pressing the run button while standing in the original game (namely; making a funny face).
    • Rayman also goes back to winding up and throwing his fists instead of throwing power spheres, just like how he fought in the original game.
  • New-Age Retro Hippie: Roméo Patti, the second Teensie Doctor.
  • Non-Indicative Name: The Land of the Livid Dead is actually quite calm and tranquil when it's not being invaded by Hoodlums. Could be referring to the purplish coloring though, and the "Dead" part is accurate since it's full of Teensie ghosts. Globox even lampshades this.
    Globox: Ah, the Land of the Livid Dead, at last! In any case, it's nice and calm here. And here I was expecting a scary place filled with terrifying ghouls. Silly Globox.
    Andre: "Silly Globox!" "Silly Globox!" Who is this bonehead?!
    • There's also the Longest Shortcut, which isn't a shortcut at all.
  • Nostalgia Level: The minigames 2D Madness and 2D Nightmare (the latter is GameCube only and due to a glitch inaccessible without hacking the game) are tributes to the original Rayman game. They are based on the Dream Forest and Picture City respectively.
  • Offscreen Teleportation: The first two doctors somehow manage to go to the third before we arrive.
  • Oh, Crap!: Rayman pulls an epic one upon finally being caught by the Knaaren in the Desert of the Knaaren. He gets two more in the final showdown as Reflux grows ever bigger and stronger.
  • One-Winged Angel: Reflux during the final boss fight, via the Scepter of Leptys.
  • Only Idiots May Pass: Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a real power-up. Thing is, if you are paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on. People not used to driving controls (and using such controls to target and collide with small, agile targets) will find themselves... frustrated, to say the least.
  • Opt Out: When Rayman and Globox begin their quest to get Andre out of the latter's stomach, Murfy decides to stay behind at the Fairy Council and doesn't reappear for the rest of the game.
  • Photo Mode: And quite an early example at that, since the game came out in 2003.
  • Plot-Irrelevant Villain: Begoniax, Razoff and the feelings she has for him have no connection to the Hoodlums, Andre or the overall plot. Begoniax accuses Rayman of being a pervert before giving him a chance to explain and Razoff just wants to kill Rayman and add him to his collection. They also leave right on the part of Razoff getting harrassed and the plot never brings this up again.
  • Rewarding Vandalism: You can break random wooden piggy banks around the levels to find gems or lums. Why someone would leave hundreds of wooden piggy banks filled with their precious belongings lying around in plain sight is another thing entirely... or clay gnomes for that matter.
  • Running Gag: For the first half of the game, Andre repeatedly forces Globox to drink plum juice, causing the blue frog to get drunk and do bizarre things like spawn bubbles for Rayman to jump on and inflating into the sky.
  • Scenery Porn: A lot of the scenery in this game is downright gorgeous.
  • Screen Crunch:
    • Despite being a Reformulated Game, the GBA port of Rayman 3 focused more on sprite detail than playability. As a result, finding lums is an absolute chore thanks to the limited view. Its sequel, Rayman Raving Rabbids wasn't any better about this.
    • The N-Gage version was a port of the GBA version, trading in horizontal screen space for vertical. The already hard to find lums have become even harder to locate thanks to the resolution and fighting enemies has become an absolute chore.
  • Sequel Snark: Murfy leaves saying that he'll see us in Rayman 4. As of this writing, there has not been a game titled Rayman 4, or, indeed, any direct sequel to Rayman 3 (unless you count Hoodlums Revenge, which chronologially takes place after 3).
  • Shoo Out the Clowns: Globox gets captured early on in the Desert of the Knaaren, leaving Rayman to fend for himself against the Nigh-Invulnerable Knaaran in a Survival Horror-esque gameplay switch.
  • Shout-Out:
    • While attempting to open the doors, Globox can be heard calling out "Klaatu Barada Nikto!" He also spouts off quite a few others if you stick around and listen for long enough. "Mirror, mirror, on the wall... nah, that won't work." "Supercalifragilisticexpialidocious!" and "Bibbidi bobbidi boo!" are particularly noteworthy.note 
      • Another of Globox's lines is 'Cthulhu alech fhtagn!', which has some serious mythological implications for Rayman's world...
    • And how about the countless references to Spider-Man, Star Wars, and other popular franchises courtesy of Murfy and Globox?
    • Razoff, the crazy guy that hunts you in his mansion, is Zaroff with the R and Z switched. Bonus points for his little mini-profile stating his father was actually Zaroff, with Zaroff's parents being Artemis and Nimrod.
    • In The Longest Shortcut, a passage opening is accompanied by an Imperial Klaxon.
    • Early in the game, Andre throws a fairy out of his way and says "Buzz off, fairy! Zelda needs you!"
      • Said fairy also asks if Rayman is Cindy Lou Who immediately before that.
    • When Rayman first puts on the Throttle Copter power-up in the Bog of Murk, it briefly takes on the appearance of Mickey Mouse ears before Rayman forces it to work properly.
  • Slippy-Slidey Ice World: The Summit Beyond the Clouds takes place on a snowy mountain with plenty of icy caverns.
  • Spin Attack: Reflux's main attack/defence is to surround himself in gold mystical power and spin rapidly around the arena when he fights you.
  • Super Not-Drowning Skills: Which is kind of a funny progression if you think about it: Rayman had Super Drowning Skills, Rayman 2 gave him the ability to swim but the Oxygen Meter still made it possible for him to drown, and now in Rayman 3 he doesn't drown at all (in normal water, anyway).
  • Suspicious Video-Game Generosity: If André's constant conversations to Reflux at the end of the Tower of Leptys wasn't enough of a giveaway, the oodles of Red Lums broken out of piggy banks on the way up the staircase ought to have been some kind of indication that Rayman was about to encounter something likely to inflict large amounts of pain.
  • Tempting Fate: After Rayman reunites with Globox and gets his hands back, Murfy notes that something bad's going to happen to counteract the happy moment. Cue a Hoodlum attack on the Fairy Council.
    All this happiness at the beginning of the game. Something bad's gonna happen, I know it.
  • The Power of Rock: The doctors use this to 'cure' Globox (since André can't stand music).
  • Things Man Was Not Meant to Know: Weaponized. Andre somehow learned something that utterly corrupted him. He captures others and whispers it to them, then lets them whisper it to others, like an intellectual Zombie Apocalypse. It'd be horrific if the entire game weren't Played for Laughs. As it turns out, Andre was actually a red lum that was scared by Rayman's hands. He was just going around scaring all the red lums into Hoodlums to create his army.
  • Token Heroic Orc: One of the Knaaren has a much less growly voice (explained as a sore throat) and is the only one who seems to see anything wrong with attacking Rayman when he's alone. He is promptly silenced by another Knaaren.
  • Too Dumb to Live: Globox falls into a trap in Hoodlum Headquarters because he mistakes a badly-drawn cardboard cutout of a female Glute in a bikini to be the real thing.
  • Transformation Sequence: The first time Rayman finds each power-up, a short cutscene plays featuring his fists (or hair, in the case of the Throttle Copter) being upgraded and Rayman's body changing color before he strikes a triumphant pose.
  • Tripod Terror: Céloche, the mechanical tripod boss in the Land of the Livid Dead.
  • Tuxedo and Martini: Parodied in one of the "Wanna Kick Rayman" videos.
  • Twist Ending: So Rayman's hands actually "created" André in his sleep? Holy shit!
  • Underground Level: Most of the Desert of the Knaaren since it's too hot to survive on the surface.
  • Underwater Ruins: Where Celoche is fought and a portion of the Land of the Livid Dead.
  • Unexpected Gameplay Change:
    • The very first section of the game involves playing as Murfy and flying Rayman through the Glade of Dreams, collecting red lums and avoiding Hoodlums. This gameplay style is not revisited at any point.
    • The snowboarding section in Summit Beyond the Clouds.
    • The final couple levels heavily involve piloting a flying vehicle called the Armaguiddon.
  • Video Game Caring Potential: In Razoff's mansion, you can free the Uglies from their imprisonment, which rewards you with some red lums.
  • Video Game Cruelty Potential:
    • You can punch Globox when he's following you around. This results in some rather entertaining otherwise-unheard quotes by both him and André (while he's inside of Globox).
    • There are also turtles in the first level of the game that you can kick around, to which they protest loudly. They reappear in the first level in Clearleaf forest and The Land of the Livid Dead, except this time you can pick them up and throw them too.
    • In some levels, like inside The Fairy Council, inside Razoff's mansion and in the Knaaren caves, there are little ratlike creatures you can kick - only they seem to enjoy that treatment...
  • The Virus: Andre, the black lum. He turns red lums into black lums and orders them about. It can be reversed however by making a black lum laugh, turning it back into a red one.
  • Villain Opening Scene: The opening to the game has Andre assembling an army of black Lums and having them steal fur from animals to transform themselves into Hoodlums.
  • Villain Protagonist: Not Rayman, but his hands.
  • Wake-Up Call Boss: Ironically, the final boss. Up until then, the game's bosses aren't particularly difficult once you figure out the strategy, which is often pressing a button once the boss attacks. Leptys-imbued Reflux, on the other hand, changes his tactics depending on whichever powerup is currently being used, uses nearly unblockable attacks, and can knock a lot of life out of Rayman at once, all in addition to having 4 separate phases. He will destroy you if you aren't proficient at strafing, dodging, and using all of the different powerups. In addition, his fight is the one time the Bottomless Pit Rescue Service trope is averted. Falling off the arena causes Rayman to restart the entire fight.
  • Yellow Snow: The USA commercial is all about this. However, it leaves one to wonder exactly how Rayman's bladder was able to store such a large amount of urine inside it...
  • You Have Researched Breathing: Near the climax of the game, the king of the Knaaren bestows upon Rayman the power to... make funny faces. It has the function of causing black Lums to laugh and revert them to red Lums, which is used to neutralize André, but still.

Alternative Title(s): Rayman 3

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