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"And after that, it gets even better! Festering, stinking marshlands, far as the eye can see!"
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A distant cousin of Jungle Japes and The Lost Woods, but somewhat more waterlogged.

Videogame swamp levels in games tend to be filled with mosquitoes, gators and crocodiles, giant and ferocious dragonflies and other hostile wildlife. Sticky mud, which makes movement difficult, is also a common feature, as is quicksand.

The amount of water in the area may necessitate platforming if the hero can't swim, and may even turn the area into a water level at times if there's enough of it. Alternatively, it may contain Grimy Water, which is either polluted or full of piranhas. Color schemes will invariably be dull yellows, browns, or greens in particularly depressing shades.

A Ragin' Cajun can live here.

See also Swamps Are Evil and Mucking in the Mud.


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Examples:

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    Action 
  • The Bog of the Forgotten in God of War II on the Island of Creation, home of Euryale's temple.
  • The first act of Marahna in ActRaiser is a combination of this, Jungle Japes, and Temple of Doom. Also, the swamps and poisoned lake in Bloodpool.
  • Jet Force Gemini has Tawfret, due to the lifeless state it got into after King Jeff had his magic spell misfired while he was attacking the incoming Drones. It's a gloomy, rainy marshland overrun by zombified enemies and abandoned rural houses. It ends with a Big Boo's Haunt castle.
  • The fifth circle of Hell in Dante's Inferno is as much of dark, gloomy swamp as it was in the game's source material. Some of the hateful souls condemned to this circle can be seen fighting each other in the background while others reach out of the mud to try and pull Dante in with them, though neither has any effect on gameplay as they are purely visual effects. There's also a point where you have to fight off several demons before the platform you're on sinks into the swamp.
  • WarGames Defcon 1 contain swamp levels set in Irian Jaya, Louisiana, and Florida, where the difficult terrain results in lack of mobility for the players. The Louisiana mission even give players six Hover Tanks to compensate.

    Adventure 
  • The Frog's marsh in Legend of Kay.
  • Lost in Blue 2 and Lost in Blue 3 featured a bit of this...
  • King's Quest IV: The Perils of Rosella features a swamp that will kill you if you try to wade through it, of course. You have to jump from hillock to hillock to avoid getting your feet wet.
  • The third level of King's Quest: Mask of Eternity, called just "the Swamp".
  • Quest for Glory IV also features a swamp. Different classes have different ways of getting through it; fighters or paladins have enough strength to just wade through, hacking at the grasping hands with sword or axe if necessary; wizards learn a spell that enables them to glide across the surface; and thieves are nimble enough to leap from hillock to hillock, as in the King's Quest IV example above.

    Action/Adventure 
  • Most of the Castlevania games have at least one level of this type. The second level of Super Castlevania IV, for example, consisted mostly of a swampy forest filled with mudmen. The second half was a massive pool of quicksand.
  • One such level in Star Wars Jedi Knight II: Jedi Outcast, where the "jungle" was a huge lake/marsh. Similarly, any Dagobah level in videogame adaptations of The Empire Strikes Back qualifies. The planet also makes an appearance in Rogue Squadron 3, as well as Star Wars: Demolition and Star Wars: Battlefront II.
  • The Legend of Zelda:
    • Zelda II: The Adventure of Link: Moruge Swamp and Midoro Swamp in West Hyrule, where the muddy water damps Link's motion. The latter swamp is where the second dungeon (Midoro Palace) lies.
    • The Legend of Zelda: A Link to the Past: The game has the Great Swamp in the Overworld, which is portrayed in a more positive light but has no lack of critters and monsters like other areas. The Dark World, however, sports two: The Swamp of Evil and the unnamed, Dark World version of the Great Swamp, each with its own dungeon.
    • The Legend of Zelda: Majora's Mask: Southern Swamp, home of the Deku Tribe. It surrounds the Deku Palace and is filled with toxic water due to the curse on the Woodfall Temple. Until the water is purged, the proper means of navigation is hopping between water lilies with Deku Link.
    • The Legend of Zelda: The Minish Cap: The Castor Wilds is a dense marshland which requires the Pegasus Boots to avoid sinking.
    • The Legend of Zelda: A Link Between Worlds: The game brings back the Great Swamp from its predecessor (A Link to the Past), as well as its corresponding Lorule equivalent and subsequent dungeon. However, in the absence of the Misery Mire dungeon in Lorule, the Swamp of Evil adopted its name, and instead of a dungeon it has a large, sandy battlefield where the boss of Desert Palace (from Hyrule) is fought. This means the resulting Misery Mire is a Hailfire Peaks mixture between Bubblegloop Swamp and Shifting Sand Land.
    • The Legend of Zelda: Breath of the Wild: Several small swamps can be found across Hyrule, and feature a very hot body of mud where Link will sink if he attempts to cross it without using either the ice blocks created via Cryonis or an object that is large enough to be used as a bridge. One of the Sheikah Towers is entirely surrounded by one of the largest moats of mud in the game (it's only smaller than the mud surrounding Typhlo Ruins), and the amount of Wizzrobes located nearby makes reaching it, let alone climbing it, very difficult.
  • Machine Hunter has a swamp level filled with hostile vegetation, large insects, and swamp mutants that attack players from underneath a marsh. It's also sticky and slushy, given the sound effects of players walking over its surface...
  • Metroid:
    • Metroid Prime: The Tallon IV Overworld, is a boddy biome in moisture; streams, pools and constant rain... and this is meant to be the game's Green Hill Zone equivalent. The frontier area transitions into Under the Sea (the sunken Frigate).
    • Metroid Prime 2: Echoes: Torvus Bog is a rainy marshland full of hostile lifeforms and abandoned machinery, part of which is completely flooded.
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    MMORPG 
  • There are five prominent swamps in World of Warcraft:
    • The Wetlands, which for a long time was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor. Its swampy from the runoff of Loch Modan, which sits on a cliff above it. In Cataclysm, the dam was shattered by Deathwing, flooding much of the Wetlands in the process.
    • Over on Kalimdor there's Dustwallow Marsh, which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore. It's also the location of Onyxia's lair.
    • Swamp of Sorrows is a Horde-controlled region on the far south of the Eastern Kingdoms. It used to be part of a larger swamp called the Black Morass, although most of it was warped into the rocky Blasted Lands by the Dark Portal.
    • In Outland, you have Zangarmarsh, which overlaps with Fungus Humongous. Its part of a fungal incursion that was originally emerging from Draenor's ocean, although the planet getting blasted to pieces let the mushrooms spread unchecked.
    • Nazmir is one of the regions of Zandalar. Its home to the savage blood trolls, the servants of the artificial Old God G'huun. Unlike the other swamps, this one is unambiguously evil.
  • The planet Nal Hutta in Star Wars: The Old Republic is a Single-Biome Planet of polluted swampland.
  • EverQuest and EverQuest II have several between them.
    • Innothule Swamp is homeland of the trolls and un-lifted frogloks, as well as lizardmen, skeletons and zombies, and the usual swamp predators. They both also have the Swamp of No Hope. In EQ1 it's one of the newbie zones in Kunark, full of (again) un-lifted frogloks, skeletons, and giant leeches and mosquitoes. In EQ2, Swamp of No Hope was combined with a few other EQ1 zones to create the Fens of Nathsar. It's a much higher level zone than its EQ1 variant and full of crocodiles, man eating flowers, and sokokarsnote .
    • EverQuest also has the Blightfire Moors, which have several swampy sections. One's full of undead, the other full of ooze monsters and rotting tree stump monsters.
    • EverQuest II has the Doom's Morass section of Kunzar Jungle. The backstory is that an ancient order of druids started messing about with the forbidden school of Decay Magic, turning the former jungle into a stagnant swamp and themselves into fungusmen.
  • The Hossin continent in both PlanetSide games. In the first, large willow trees cover most of the continent, along with several small rivers running through it, and the foliage is dense enough to make vehicle combat awkward without restricting it like the dense forests of Forseral. In the sequel, extremely dense trees the size of skyscrapers funnel vehicles down narrow paths, and foot-deep water across most of the open areas make Infiltrators painfully obvious when moving. It also, strangely, has extremely tall and broad plateaus which further restrict movement.
  • In Guild Wars 2's Super Adventure Box the final zone of World 1 is "Kingdom of Fungus" swamp.

    Platformer 
  • Banjo-Kazooie:
    • The original game has Bubblegloop Swamp, the Trope Namer; its entrance lobby can be seen in the lower left corner of this page's image. It's a green, moist marshland filled with extensive moats of water populated by piranhas, making them dangerous to navigate without wearing Wading Boots or mounting water lilies. Red frogs (called Fibblits) and yellow dragonflies (called Buzzbombs) serve as the main mooks, with a group of strong yellow Fibblits serving as a Wolfpack Boss. It also includes several breakable huts built upon tall poles, a friendly giant turtle who needs your help and has a playable location inside his body (where a group of singing turtles are practicing for a rehearsal), a large egg that has to be broken from different angles, and a wooden maze flooded with piranha water where the Wading Boots are a must for navigation. At the end of that maze, Mumbo can be found; his magic in this level transforms Banjo and Kazooie into a small crocodile, who is not only immune to the piranha bites in the water but can also enter a much larger crocodile elsewhere to challenge a fellow specimen in a difficult minigame.
    • Banjo-Tooie: Within the frontier area of Isle O' Hags lies the Quagmire and the area outside of Grunty Industries, both industrialized areas full of noxious purple gook inhabited by hungry mutants. This hazard can only be safely traversed while wearing Wading Boots (or being turned into a washing machine with the help of Humba's magic), lest you be literally chewed up and spat out by a mutant Venus flytrap.
  • Donkey Kong Country has a few examples, like Krem Quay in Donkey Kong Country 2: Diddy's Kong Quest. Donkey Kong Country: Tropical Freeze starts off in an area called Lost Mangroves, which is a combination of this and Palm Tree Panic.
  • Songs for a Hero: The second act of the second level "Kwagmiar Swamp" ("Selva de Panthanum" in the original) happens at the forest floor and thus is much more darker and wetter than the previous act Django Forest, with the music getting more sinister and slow. A big element of the act involves the Hero having to balance and escape from enemies in a raft across the river, in which falling into the water costs a big portion of life.
  • Sonic the Hedgehog, being a long-running video game franchise, naturally has examples of this. Sonic Heroes has Lost Jungle, which picks up where Frog Forest left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. Bottomless Pits are directly under the surface of the water. It's not easy, unless you're playing with Team Rose. It even has giant frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a giant alligator that chases you to the end.
  • Vexx had the Neverglades, which combined aspects of a swampy level with a Temple of Doom.
  • Rayman: Several have appeared throughout the series, considering that the unique mosquitoes are a fairly iconic part of the Rayman universe. These include "The Dream Forest" in 1, "The Marshes of Awakening", "The Bayou", and the "Sanctuary of Rock and Lava" in 2, and the Bog of Murk in 3.
  • Pitfall!: A large part of the game takes place in swamps.

    Puzzle 
  • The Witness: A swampy area is found in the easternmost part of the island.

    Racing Games 

    Rail Shooter 
  • The House of the Dead: OVERKILL has episode 5 "The Fetid Waters", which has Agent G and Isaac Washington going through a zombie-infested swamp to a fight against The Lobber.
  • Touch The Dead has Chapter 4-1, which has Rob Steiner moving through a swamp shooting zombies and attacking drones.

    Roleplaying Games 
  • Crystalis: The swamp east of Brynmaer is full of noxious fumes. It must be traversed wearing a gas mask to find the Dwarf town of Oak, being terrorized by the swamp's Giant Beetle.
  • Dragon Quest: The swamp tiles on the map will cause damaging poison unless one is prepared with antidote herbs, curative spells or armor immune to poison. In Dragon Quest I, notable swamps include the land around the Swamp Cave tunnel, the swamp surrounding Charlock Castle, and the swamp south of Rimuldar.
  • The Swamp east of Youngtown in EarthBound Beginnings.
  • Deep Darkness in EarthBound (1994) is mostly swamp, with large pools of unavoidable Grimy Water.
  • Pokémon has several examples:
    • The Great Marsh in Pastoria and the route west of it in Pokémon Diamond and Pearl, full of patches of deep water for players to get stuck in, is the home of the giant dragonfly Yanma, the voracious piranha-like Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a That One Level because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
    • Several areas outside Icirrus City in Pokémon Black and White, including the aptly-named Moor of Icirrus, which freezes over in the winter.
    • Laverre Nature Trail (Route 14) in Pokémon X and Y features wetlands. Some deep areas of water have spots where you can get stuck. Look for Goomy here!
  • Ozette Wetlands in Phantasy Star Zero is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
  • Dragon Age:
    • Dragon Age: Origins has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins. The game's Flavor Text for the area describes it as a massive peat bog.
    • Dragon Age: Origins – Awakening has the Blackmarsh, whose name fits it very well. Lampshaded in Dragon Age II (which is refreshingly swamp-free) when Anders tells Varric about the place; Varric notes that adding the word "marsh" to any location's name automatically makes it sound bad.
    • Dragon Age: Inquisition:
      • The game has the Fallow Mire, where it's constantly raining and the sun never shines. It's largely a bog with some chunks of land that aren't completely covered in water, all of the buildings are in disrepair, and the people who used to live there have died out thanks to a plague. Their shambling undead corpses occasionally attack the Inquisitor and friends.
      • The region of Crestwood also fits the bill when the Inquisition first visits it. However, this is not the usual nature of the place; a Fade rift in the middle of the lake is wreaking havoc on the weather and landscape. After the Inquisitor opens the dam, drains the lake, and dispatches the rift, the rainy swamplike environment is replaced with brilliant sunshine and green fields.
  • Fallout 3: A large amount of the landscape in the Point Lookout expansion is swamp and full of swamp creatures like the swampfolk and swamplurks. Swampy.
  • Golden Sun
    • The first half of Taopo Swampnote  in Golden Sun: The Lost Age features large mud pits. Instead of getting stuck and wiggling your way out, you will instead slowly sink into the mud as you move, forcing you to find rising bubbles to surface or fall in, resetting you to the last solid ground you touched.
    • The Phantasmal Bog in Golden Sun: Dark Dawn. Instead of sinking in the mud, though, its gimmick is that you can freeze or evaporate the water in the swamp, effectively letting you switch it between this trope, The Lost Woods, and a Slippy-Slidey Ice World. The boss of the dungeon is a giant alligator.
  • The Swamp of No Hope, Nightshadow Bog and especially The Peat Bog in EverQuest II
  • Some areas in Titan Quest are swamps. You can find them in Greece, on the banks of the Nile and in China. Act IV has the Tsakonian Ruins, a large series of swamp-engulfed ruins filled to the brim with living plants, tribes of Frogmen and undeads on Rhodes Island, where the Grae Sisters live.
  • Wizardry VI has an unnamed swamp region, and 8 simply labels its "The Swamp."
  • Tramdine Fens in Final Fantasy Tactics A2
  • In Inuyasha: Secret of the Cursed Mask there was a swamp to trek through in order to find the wolf demon named Koga...
  • The Satorl Marsh in Xenoblade Chronicles plays with this trope. During the day, it's this. At night, the trees light up, and you get to see why it's called "the shimmering marsh".
  • The continent of Primordia in Xenoblade Chronicles X has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a Slippy-Slidey Ice World.
  • Poison swamps have become a much-reviled staple in FromSoftware's games ever since Demon's Souls. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a crawl while you do. Such areas include the Valley of Defilement in Demon's Souls, Blighttown in Dark Souls 1, Farron Keep in Dark Souls III, one section of the Forbidden Woods in Bloodborne, one section of the Ashina Depths in Sekiro: Shadows Die Twice, and multiple locations in Elden Ring. In a pre-release interview for Elden Ring, game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but he just loves making them so much he simply can't help himself. Dark Souls II is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison gas instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with statues that spit poison at you when you walk in front of them.
  • Monster Hunter has had several hunting grounds that qualify across the series:
    • The Swamp in Monster Hunter (2004) (old, brought back in Freedom Unite as the Old Swamp) and Monster Hunter 2 (dos) (new, brought back in Generations as the Marshlands). In the old version, the muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime. In both versions. the cave areas are also very cold, so it's advised to consume a Hot Drink or have the Cold Resist skill to prevent the decay of the stamina meter.
    • Monster Hunter 3 (Tri): The Flooded Forest is a rainy marshland that serves as home to several underwater monsters like Royal Ludroth, Gobul, Lagiacrus and Plesioth, and due to the water's impurity it's difficult to look at the surroundings while swimming. Subverted in Portable 3rd, wherein the submerged parts of the forest have dried up due to the summer season. The Flooded Forest returns with a modern redesign in Monster Hunter: Rise.
    • Monster Hunter 4: Portions of the Primal Forest appear to be marshland, especially the outer plains and inner regions. An interesting variation occurs in that the poisonous muck ponds that appear in the innermost areas may not be naturally occurring but are rather remnants of a long-dead Dalamadur's venomous bodily fluids.
    • Monster Hunter: World: The otherwise desert-like Wildspire Waste is split in half by a river that creates a large mire in the middle of the area.
  • Ultima: The Fens of the Dead south of Paws, the Bloody Plains/Bloody Marsh southeast of Minoc, and the swamp around Lock Lake known as the Bog of Desolation. Swamp boots are a must when travelling by foot. By Ultima IX, the increased depth means The Avatar can be swimming in swamp water while protected by swamp boots.
  • Sunless Sea: The Wisp-Ways that surround the crude huts of Mangrove College, a maze of waterways, marshy paths and still pools located on a small island in the vast ocean Beneath the Earth, are something of cross between a toxic swamp and a haunted forest, rendered all the more dangerous by the general weirdness that permeates the Neath. Dangers of traversing them include amphigators (gators with a head at either end), swarms of ants and giant leeches, but you might stumble across a cockatoo prone to mournful poetry to keep as a mascot, or across wisps, which are lucky, except when they’re not.
  • Etrian Odyssey IV has a Mini-Dungeon example with the Noisy Marsh, located in the Scarlet Pillars. It's a waterlogged area inhabited by frog-like F.O.E. monsters that move diagonally (a very rare sight in the series).
  • Bug Fables has one in the form of the Wild Swamplands. It's home to the Leafbug Tribes and Kabbu's Arch-Enemy, The Beast.
  • The first four levels of Vectorman 2, "Geronimo", "Night in the Swamp", "Bog Jam", and "In Blackest Night" all take place in a swamp at night.

    Shoot 'Em Up 
  • Kolibri features a few mangrove levels (Infestation, Expiry, and Metastasis) that, naturally, cross this setting with Jungle Japes.
  • One of the more interesting level designs of R-Type Final was Stage 2, which started out as a standard Bubblegloop Swamp. However, if you perform certain actions while fighting the boss, the next playthrough changes the climate of the stage. The stage can dry out, eventually becoming a harsh desert, or flood, eventually becoming a frozen sea. Each version (five in all) has an altered variety or layout of enemies. This is explained in the game's database by the boss' ability to alter the climate and temperature.

    Shooter 
  • Most of Swamp Fever from Left 4 Dead 2 takes place in a swamp in Louisiana. Knee-deep swamp water can slow the survivors down and make them more vulnerable to zombie attacks, making finding higher ground a necessity where it's available. The water can also hide the unique "Mud Men" zombies from view, which cover the screen of anyone they hit with mud for a short while.
  • The Death Marshes in Turok 2: Seeds of Evil, which has both the River of Souls' Grimy Water, and Killer Quicksand pits.
  • The "Fetid Waters" chapter from House of the Dead: OVERKILL. Complete with raft segments and a swamp-monster like final boss.
  • The Fungus Bogs in Deep Rock Galactic are a network of underground swamp caves, overgrown with plants, vines, and large species of mushrooms. Terrain hazards include groups of mushrooms that spew noxious gasses and large areas of ground covered in sticky goo.

    Turn-Based Strategy 
  • Swamp is one of the terrain types in most Heroes of Might and Magic games. Traveling through it inflicts a hefty 175% movement penalty, the largest in the game. It was the native terrain for the Warlock faction in I and II as well as Asylum in IV, where it was very much crossed with Swamps Are Evil. In III, it was the terrain for the neutral Fortress faction. The Horn of the Abyss mod also adds Cove, a pirate faction with swamp as their native terrain, although in their case it's meant to represent jungle islands.
  • One of the maps in Massive Chalice is that of a mangrove. The player moves on top of the dense plant life that feeds off the swamp just below.
  • Fire Emblem:
    • First appearing in Fire Emblem Gaiden, the swamp is a debilitating terrain as it not only slows down your units but also reduce your health. It is implied to be created from Duma's corrupting power.
    • The Serenes Forest in Fire Emblem: Path of Radiance, which composes of four parts of Chapter 17, has a good deal of its terrain being swamp.
    • In Fire Emblem: Radiant Dawn, there are several chapters which take place in the swamp. The first is Chapter 1-8 where Jarod's last plan to quash the Daein Liberation Army involves luring them into a trap by using the Shifu Swamp to execute prisoners. In Chapter 4-5, the Hawk Army clash with Izuka in the swamp, in which he summons Feral Ones to defend him with the Hawk and Raven Laguz bypassing the swamp's effect.
    • In Fire Emblem Fates, the Woods of the Forlorn is a dark forests covered in swamplands, which is seen in Birthright Chapter 18 and Conquest Chapter 7. In Birthright, the swamp can hurt you. Siegbert's paralogue takes place in a swamp in the Deeprealm which is covered with forests and the water used as a portal for the Vallite. Using the Dragon Vein completely dries up the swamp and burning surrounding lands to cut off the reinforcements.
    • In Fire Emblem: Three Houses, it is used as the Final Battle of Verdant Wind. The swamps also drains health, as demonstrated by one of "those who slither in the dark" standing on it and dying. It is created by Nemesis and the Ten Elites, of which killing the Elites will remove the swamp entirely.

    Wide Open Sandbox 
  • Minecraft:
    • A biome created by the world generator is this. It has flat terrain and shallow pools of water containing lily pads able to support your weight. Edible mushrooms are more common here, and trees are overgrown with vines hanging to the ground. Slimes and witches can often be found here, and it's the only land biome that can spawn Drowned zombies.
    • In the Pocket Edition, they can also be home to huge mushrooms as tall as or taller than the trees.
  • Dwarf Fortress:
    • Wetlands biomes characterized by very flat land, a high water table, and heavy vegetation. They are subdivided into marshes and regular and mangrove swamps, and like all biomes are further divided by climate (temperate or tropical) and alignment (good or evil and savage or benign).
    • In addition to real wetland wildlife, savage swamps house gigantic versions of bobcats, leopards, jaguars, tigers, ospreys, alligators and crocodiles, plus their respective animal people and slug men and snail men. Evil swamps are home to harpies, blood gnats, and other monsters. Good and benign wetlands are home to various small fairies.
  • Red Dead Redemption II features the State of Lemoyne, a swampy Louisiana-esque region with a strong Southern Gothic atmosphere. The water is not a hazard - but the gators are.

    Non-Video Game 
Card Games

Fanfic

  • New World: Dust briefly visits a boggy area, and is almost eaten by a Swampert.

Film — Live-Action

Live-Action TV

  • Game of Thrones: In Westeros, the Neck is this, and it also serves as a natural barrier into the North proper. Only the crannogmen of the Neck and House Reed can properly navigate its treacherous landscape and fierce creatures, and many have died trying to find their way through it unaided.
  • The titular location in the game show Legends of the Hidden Temple has a room called The Treacherous Swamp in some layouts.

Theme Parks

Webcomics

  • In Yokoka's Quest, Yokoka and Yfa travel through a colourful swamp in chapter 4, where they meet Yfa's siblings Raya, Kagi, and Tomo, who are temporarily residing there.

Western Animation

  • My Little Pony: Friendship Is Magic has Froggy Bottom Bog, where Fluttershy relocated Ponyville's excess frog population and also home to a gigantic hydra; the Fire Swamp, which is not so much a traditional swampland as much as a woodland full of fire geysers, and also home to a chimera; and the Hayseed Swamp, home to cajun ponies and trees whose pollen causes a disease that turns ponies into more trees.
  • In SWAT Kats, Megakat Swamp is a pretty normal swamp, very everglade-like, whereas the evil Dr. Viper's domain, (revealed in behind the scenes material as being called the Dead Forest), is a desolate and polluted marshland that is nothing but endless brackish water with gigantic dead trees (big enough that Viper actually lives in the hollow of one) and eerie creatures howling in the distance. Viper's evil schemes usually revolve turning Megakat City itself into an After the End version this trope: a festering, mutation-filled wasteland which he alternately refers to as Megaswamp City or Mutation City depending on which episode it is (and, in one of the unfinished episodes, "Viper City").


 
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Alternative Title(s): Swamp Level

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Beast Maker

The Beast Maker homeworld is a gigantic swamp, with green and black ooze that easily traps any creature smaller than a Beast Maker dragon and suffocates it. Small patches of dry ground harbor wooden huts which serve as homes for the natives, and they are connected by split logs floating in the ooze in between. The horizon is shrouded in an ominous black mist, adding to the eerie feel of the realm. Torches are lit all over to provide lighting. In the middle of the realm is a huge Aztec-like temple with numerous steps. It is used for meetings among the inhabitants.

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